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10582 No. 10582 Stickied hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Let's play some games together already!

http://steamcommunity.com/groups/tohno-chan
91 posts and 7 images omitted. Click Reply to view.
>> No. 13691 [Edit]
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13691
I didn't know that 325 people posted here, amazing.
>> No. 13692 [Edit]
>>13691
They don't. Maybe some of them actively lurk, but as with the case of any imagboard, branch-off community on a more polular "platform", it's mostly made up of people who maybe visted the original a few times.
>> No. 13693 [Edit]
>>13691
you would like this then:
http://s11.flagcounter.com/more90/3741/1

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7269 No. 7269 hide watch expand quickreply [Reply] [Edit]
If real life was like videogames...
15 posts omitted. Click Reply to view.
>> No. 14334 [Edit]
If real life was like videogames, I might actually have a goal in this life.
>> No. 15026 [Edit]
I'd not get tired after jumping 50 times
>> No. 15027 [Edit]
>>7269
i'd hope my life is a JRPG with a really good soundtrack.
>> No. 15028 [Edit]
I would air dash everywhere
wooosh

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2003 No. 2003 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.


As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
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>> No. 15007 [Edit]
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15007
>>15006
I played goldensun 1 or 2 years ago and I thought it was slightly-better-than-okay, mostly due to it's battle system alleviating things I don't care for in rpgs, as they aren't my favorite genre. Mainly, how djinn function and are found both allow a player to remove the need to grind entirely instead rewarding exploration, moreover they allow the player to make on-the-fly build changes and thus approach a fight in different ways depending on the opponent and the point in the game. Alteration on acount of the latter leads to different gameplay "arcs" due to the suitable build altering over time, also how it functions in battle makes timing matter. This item-based progression immediately makes it more preferable than stathogging button mashers (I remember thinking "this game being enjoyable is really a tribute to how much rpgs suck rather than being of quality"). I would guess our different experience in this regard may be a result of differing levelling (I almost always fled), in which case the devs didn't properly scale. Also it's bonus sections were both fun and lucky dice was very cool. That said it isn't particularly great due to issues you mention to which I will lightly add:


Travel time was agonizing, not just cause of encounters but simply cause the scale was too large, especially if you ever wanted to backtrack, not to mention the amount required due to no fast travel; there's very few shortcuts on the world map and most dungeons. It's made more frustrating considering the aforementioned incentive to explore exaggerates this flaw. I seem to recall if you wanted to get back to the asiatic monk village, you had to go all the way back around for some reason, though I forget the reason why. Moreover while the game is pretty, I remember being annoyed at how long animations lasted for.

While I don't recall encountering issues with psynergy button binding, I did find it quite spammy (move move move) and plenty of the psynergy was annoyingly frivolous.
What was the point of douse when logically whirlwind should have the identical effect? Force was such a stupid function to have it's own psynergy.
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>> No. 15008 [Edit]
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15008
>>15006
Also, after writing that I decided to look if there was a patch for fixing these things, and one was recently made (though I think out of battle psynergy should still require pp): romhacking.net/hacks/8063/
>> No. 15009 [Edit]
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15009
>>15007
>allow the player to make on-the-fly build changes and thus approach a fight in different ways depending on the opponent and the point in the game
This was a strong point of this game.
>differing levelling (I almost always fled), in which case the devs didn't properly scale
I started out mostly fighting, but during and after Suhalla desert(2nd desert) changed my strategy to fleeing. Did you not run into problems because of too much fleeing later? Like not a big enough hp bar or attack points to fight most bosses? I realized after I started fleeing this happened to me, and boss fights became difficult.
>it's bonus sections were both fun and lucky dice was very cool
By bonus sections do you mean that extra island you can get by choosing a particular set of rowers or using the red cyclone? I never went there, I thought it was something very hard to get into, as the game doesn't give enough tips about it. Did you manage to find it on your own? I didn't play much lucky dice, I played more of the other minigames.
>to the asiatic monk village, you had to go all the way back around for some reason
Yes, I found the kung-fu village even worse.
Speaking of off-battle psynergy I was fine with the other psynergies but I felt that many were too repetitive. You have move, catch, lift and carry. These four are almost the same conceptually. They could've added fire based puzzles for Garet or something.
>And yeah, key items taking an inventory slot for sake of these psynergies was extremely stupid.
I remember giving the "important" Mars sphere to Ivan at the very beginning just for kicks, and then Ivan went away with it for a moment and I worried I would reach the end and not be able to progress. Turns out the thing is useless in-game.
>>15008
Nice. If I ever come back to this game/series to finish it or give it
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>> No. 15021 [Edit]
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15021
>>15009
>stat issues
Due to the strength of healing and the enemies lacking in this regard, what matters most is the max amount of damage one can take in a single turn; as such defense matters more which gear adequately accounts for, likewise with attack, though less so (and if insufficent elemental bonuses typically tip the scales). I'm not sure if this is different in the sequels as I haven't played them.
The main boss I struggled with in this regard was storm lizard who I was always running slightly negative against. Due to such, Issac assumed an off-healer build, and to evade aoe attacks the party was spaced out such that the healers were at the borders. Mars djinn were spread amongst each to cyclically cast a summon by garet who was the almost sole source of damage. The game assisted me in this by giving me flash just before the fight and the usage order was such that right as corona's defense boost ran out flash was ready to grant invincibility for the turn left vulnerable. Ivan couldn't survive this fight effectively so I used him to cast two summons at the start and then promptly die. I seem to recall by having two mars on Mia she changed to a class with a helpful (de)buff, which may have been helpful beyond just the start. If this boss could summon enemies, it would've been a lot harder as aside from the routine summon, I had poor aoe.

The other fight I died a decent amount on was the final one. Though I dont recall the details cause the fight had more nuance to it, which made it satisfying to beat but harder to remember. I changed my class/gear roster 3 times before settling on one, where I then made further optimizations to my djinn usage before winning, I think I needed to use buffs in this fight a lot more and predict hard combos with defend; which itself staggered the usage of djinn.

>that extra island
Yes, that and Lunpa which you can do after tolbi.
>Did you manage to find it on your own?
No, I knew of
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13374 No. 13374 hide watch expand quickreply [Reply] [Edit]
Have any of you played around with VR? If so what kind of things have you used it for? and what has your experience with it been like?
24 posts and 12 images omitted. Click Reply to view.
>> No. 14595 [Edit]
>>14594
This was inevitable. It's too centralized.
>> No. 14606 [Edit]
The glut of used gpus that should be available now might lead to some interesting things as more people can try out SoA graphics algorithms or ML things. I still feel the current bottleneck for effective VR is on the hardware side though.
>> No. 14637 [Edit]
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14637
The company next to me is trying VR surgery
>> No. 15018 [Edit]
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15018
Does Apple VR have any games?

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6181 No. 6181 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
So how about another thread about sequels we'd like to see but won't ever get? I'd bump the old one but it's in the archive already.
47 posts and 22 images omitted. Click Reply to view.
>> No. 14869 [Edit]
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14869
Not exactly a sequel but Xenogears is trending on Twitter in Japan and I was excited for a remake of sorts but turns out it was little more than some streamers doing an RTA. I'm terribly disappointed.
>> No. 14870 [Edit]
>>14869
I don't think a remake would be really necessary, but that kind of thing would certainly be announced at a game show of some sort and not randomly on twitter.
>> No. 15017 [Edit]
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15017
>>6181
Not so much a sequel but I want the real-time-strategy genre a few new games.... please.
>> No. 15019 [Edit]
>>15017
For base building RTS games, Tempest Rising will be releasing Soon™, and if you enjoyed C&C Generals, there's a total conversion mod for Red Alert 3 that recreates it.
I'm still surprised that AoE4 was made.

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7066 No. 7066 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Thread for random video game-related news, so we don't have a bunch of small dead threads
827 posts and 294 images omitted. Click Reply to view.
>> No. 15014 [Edit]
One thing I dislike is those people, acting like midwits, talking as if the vast majority of Yuzu's users extracted device keys from their Switches and didn't pirate the games they emulated. Not a fan of IP law, but it's better for everybody involved to be honest about what's going on, and operate accordingly. Given from what I've seen from their Patreon and Discord channels, the group deserved this outcome.

>>15013
Yup. They were really tempting fate with their conduct, and as another anon mentioned, there's another project, so it's whatever. Plus, it's all OSS.
>> No. 15015 [Edit]
>>15014
>>15013
I'm not familiar with the switch modding/emulation scene, can you provide context. I am slightly more familiar with Dolphin and they go to great lengths to do things "by the book" (so that even if end-users might end up using it for piracy, the developers themselves are completely in the clear). Did the yuzu devs not maintain that strict level of separation?
>> No. 15016 [Edit]
>>15015
you could look it up and get a better/more accurate summary than what any anon here could give you the yuzu devs locked a build of the emulator behind their patreon, which was presumably what drove nintendo to pursue legal action.
insult to injury was the statement the devs made on the discord, where they say that they "never intended for piracy" and that they were "disappointed in the userbase" for using the emulator in that way.
>> No. 15022 [Edit]
>>15016
Well the sources are still available so it'll be back in some form. E.g. https://suyu.dev/ (best name since Sosumi?)

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14316 No. 14316 hide watch expand quickreply [Reply] [Edit]
The Sequel games are a series of RPGs made primarily by one person who goes by Hakika. They're very talented and even write original music. The characters are also really charming and have good chemistry.

These games are pretty much exactly what I was looking for in >>14235
I like them so much I think they deserve their own thread. They were made in rpg maker, but I don't think that takes away anything or see why it would bother anybody here.
Info and games: https://gitgud.io/SEQUELGOD/sequel-bin
32 posts and 6 images omitted. Click Reply to view.
>> No. 14996 [Edit]
The latest entry into the mainline series, Thirst, will be releasing this year. As usual, it will feature a few returning characters amongst the cast, with the leading girl being a certain fat aho. Alas the designated trap's design is underwhelming, but with few circles even bothering with them, it's hard too complain too much.
Oh, and the spinoff with Ino as the MC will probably be receiving a translation after all, though not from the guy who usually translates Sequel games.
>> No. 14997 [Edit]
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14997
>>14996
I haven't played Innocent Rules yet since it hasn't been translated. The guy who's been translating them seems to be burned-out.

edit: is this the one you're referring to?
https://github.com/ZigmaZero/innocent-rules

Post edited on 19th Feb 2024, 11:55pm
>> No. 14999 [Edit]
>>14997
>is this the one you're referring to?
Probably. I didn't know he had a public repo.
>> No. 15010 [Edit]
Reading not-so-great things about the upcoming TL for Innocent Rules: the guy's meme'ing it up. Guess we'll see.

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14506 No. 14506 hide watch expand quickreply [Reply] [Edit]
This game is too difficult. the weapons don't do damage at all if you don't put points in Strength.
There should be more runes given when you defeat an ennemy.
there is too much things and or object on the screen. There should be more plains. I can't see shit and it's getting confusing
I thought the map was big but there nothing to do and every ennemies and bosses are hidden at the edge of the maps each time. (so, the middle of maps are always empty)
I can't stop dying in this game. the magic is a 5/10 and controlls are shit. The armor sets and weapons are meh.
I thought they get rid of grinding in a rpg game but not.
Eldne ring? more like Elden grind
12 posts and 1 image omitted. Click Reply to view.
>> No. 14672 [Edit]
>>14671
I hope you played 1 first, because 2 is even better if you did. Also take your time exploring, the world offers so much. Alone on that path from the tower to the city are two secret spots to find.
>> No. 14689 [Edit]
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14689
a dlc will be released for elden ring, are you excited? will you play it? what could it be? I hope the map is huge
>> No. 14915 [Edit]
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14915
>>14506
Ranged offensive magic > everything else
>> No. 15004 [Edit]
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15004
Shadow of the Erdtree
https://youtu.be/a8k8R0Q2ubY

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14128 No. 14128 hide watch expand quickreply [Reply] [Edit]
The rest of the internet won't shut up about it. Does it live up to the hype?
8 posts and 3 images omitted. Click Reply to view.
>> No. 14844 [Edit]
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14844
>>14129
After numerous patches, it's a decent game now. Should have been like that on release though.
>> No. 14874 [Edit]
Cyberpunk Edgerunners is a fine show though:
https://www.youtube.com/watch?v=x4ztgjvfU60
>> No. 14909 [Edit]
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14909
>>14874
I haven't seen the anime. Are the anime characters in the game at all? Even as side characters or npcs?
>> No. 14912 [Edit]
>>14909
I don't think so, it was released like two years after the game after all. I've seen some videogame characters in the anime though.
I'm halfway trough it and I would say it's been great, but I also find it emotionally exhausting for some reason. I will probably end it this weekend.

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14880 No. 14880 hide watch expand quickreply [Reply] [Edit]
tell me more about yourselves.
...and by that, i mean fill this out, because i think that would be fun.

if this is too close to the 3x3 thread, feel free to delete this or move it there, i wasn't sure i should've posted this there or not
14 posts and 7 images omitted. Click Reply to view.
>> No. 14992 [Edit]
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14992
>>14905
VNs are more like choose-your-own-adventure books.
>> No. 14994 [Edit]
>>14905
"Visual novel" is a misnomer term in the first place. In Japan they're referred to as ADVs, or adventure games, and treated as games because they are.
>> No. 14995 [Edit]
>>14994
According to wikipedia
>In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay.
In any case, I'm an American and it's my list of games, not ゲーム. I don't really care what nebulous, engrish terminology is preferred in Japan.

Post edited on 12th Feb 2024, 11:38am
>> No. 14998 [Edit]
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14998
>>14994
>>14995
I don't like the term adventure game very much. It makes me thinks of Indiana Jones games. Many of these games are about living a completely ordinary HS student's life. Calling that an adventure and the girls heroine feels off to me. I know it's the japanese way and therefore the "correct" way, but I don't use it. I very much prefer the other more specific japanese terms such as "galge".

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12805 No. 12805 hide watch expand quickreply [Reply] [Edit]
Not really a video game, but would anyone be interested in playing DnD? We were wanting to play using an online tabletop and maybe voice chat. We would be playing either Dungeons and Dragons 3.5 or 5th edition. All the books are available online for free, though the 3.5 havent been in print for a while so they're easier to find, plus there's alot more of them to draw from for your character.

So who wants to play?
23 posts and 8 images omitted. Click Reply to view.
>> No. 14979 [Edit]
>>14967
>Is the consensus that people do not want to use voice chat software?
That seems to be the case.
I heard about playing RPGs on IRC, but I have no idea how it would work. This should require some additional steps like adding bots and some sort of logger(bouncer?) to record messages posted while one is offline, no? My IRC experience is also limited to chat only, so the Myth-Weavers forum seems the practical choice here.
>> No. 14980 [Edit]
>>14979
Then I'll look into making a Myth Weavers game (I've only ever used it to store character sheets) and I'll see if it can be made private in some way, since I know that members of TC are often private people.
>> No. 14990 [Edit]
>>14979
I'm not familiar with myth weavers, but IRC has worked out decent in my experience. The only thing you really need a a dicebot and a place for players to put their character sheets, and preferably a GM capable of giving good verbal descriptions of the environment considering that you're limited to just text. Servitor is a good option for the former.
http://www.mediafire.com/download/r75a0xo7hrfk8t4/Servitor+1.4.2.zip
>> No. 14991 [Edit]
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14991
>>14924
>I wondered if the posters here would like to play in a game with an overt 'anime aesthetic' such as magical girls with guns, maids with magical powers, etc, or if they would just prefer the traditional D&D high fantasy.
I wouldn't mind seeing a combination of the two. Playing a cleric of the church of Goshujin-sama or a mahou shoujo style magic-user would be awesome.

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