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File 147182757110.jpg - (86.54KB , 562x354 , ls_games.jpg )
12189 No. 12189 hide watch expand quickreply [Reply] [Edit]
What is you're favorite video game /vg/??.
17 posts and 9 images omitted. Click Reply to view.
>> No. 12384 [Edit]
File 149304516629.gif - (2.22MB , 332x332 , Yusuke_and_Futaba_Fighting.gif )
12384
Currently Persona 5 and Overwatch.
>> No. 12385 [Edit]
>>12383
I'm torn on the newer Koei slashers. On one hand I love the huge roster, the cast of DW8 is really diverse; Unlike DW6/7 all of the characters feel unique in some way, and the characterization itself has drastically improved, along with the graphics and character designs - Cao Cao, Liu Bei and Sun Jian are no longer palette swaps, certain characters they added are nice (I'm fond of Zhang Chunhua and Guan Xing) but as you said, the games are too forgiving. It's basically just "build meter, push circle" now. Which is how it always was, but you at least didn't one/two shot the area boss. I also disliked how "linear" DW7 was, they removed hypothetical routes. They're really flawed games as a whole, but I love them. I find 8 improved on a lot of things but it feels like a two steps forward one step back kind of thing - What was the deal with that weird rock-paper-scissors element they just crammed in there?

My favorite musou game is probably the original Samurai Warriors. I find it really enjoyable, it feels like the most thought-out imo. Never played the second although I have Empires, it just hasn't popped up in any of the secondhand shops around here. I enjoy the Sengoku Basara 3 but it's insanely repetitive, even for a musou-type game.
>> No. 12386 [Edit]
File 149318257721.jpg - (163.71KB , 800x800 , Zhuge Dan DW8.jpg )
12386
>>12385
You raise a good point about characterisation and style diversity. Characters now feel like they have a role beyond the two main archetypes in the past. There is no longer a division between chain and charge movesets. DW8 is fun, but like you said, the area bosses are just glass and not even glass cannons. If they made boss fighting a bit more like the older games where they were something that took a bit of punishment it'd be amazing because of the new and diverse roles. I'll use the examples of Zhuge Dan in DW8 who is a lockdown character basically. In a game where that ability to focus down on one target with lots of stuns and knockdowns was relevant, he'd be a super fun character to play but in DW8, you never get to explore the moveset because mashing square does the trick.

That's actually something else I've noticed too. Your chains have been getting more forgiving too, playing SW2 again (Empires here too, I don't have my PS2 at my current place and I found it for cheap for my 360 which I do have.) I've found that you need to think about your attack chains because some leave you vulnerable. Masamune for example whips out a pistol after the third square attack which is powerful as it breaks blocks, but it is also single target and lets you get mobbed and stagger locked by peons. So if you are fighting in a horde, you need to be careful to not go beyond 3 attacks. In DW8, the chains are just a matter of time, there are no disadvantages with longer ones that need to be considered.

As for characters as visual and personalities though, the new designs are also just great like you said. I'm fond of Zhuge Dan as I said, but Yu Jin is also really cool. One thing I really really like is that they've expanded on the minor characters. It is certainly a step up in some ways from earlier games, that's for sure. Too bad that Empires was pretty trash for it, the mechanics that they used were overall not much fun which is a true shame because I actually like the new model of the expansion where they have almost made it a kind of RPG-strategy-musou chimera. It's a lot more engaging to play the game as a character instead of as a factio
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>> No. 12391 [Edit]
nothing beats musou games, fuck elitist normalfags who shame them and only played easy mode

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4761 No. 4761 hide watch expand quickreply [Reply] [Edit]
Anyone picking up Dark Souls in a couple weeks?

I don't have a PS3, so I never played Demon's Souls, but the difficulty and its supposed fairness, plus the great combat made me interested in the game. Pretty much the same reasons Monster Hunter attracted me. I'm watching a let's play of Demon's Souls to get an idea of what I'll be up against so I'm not completely blind when going into Dark Souls. I'm almost thinking of buying a one or three month pack subscription for Xbox Live to get the full experience.
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>> No. 12112 [Edit]
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12112
Miyazaki didn't produce Dark Souls 2, so 3 is a direct sequel of 1.
http://arstechnica.com/gaming/2016/05/dark-souls-3-fromsoft-return-to-dark-souls-universe/
>> No. 12219 [Edit]
 
I'm scared...
>> No. 12381 [Edit]
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12381
How is DS3: Ringed City?
>> No. 12382 [Edit]
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12382
>>12381
Egg-citing

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12354 No. 12354 hide watch expand quickreply [Reply] [Edit]
Do you guys do much game emulating?

I just found out recently my laptop can actually handle some ps2 games decently. Over the past few days I've been playing P3fes at 2x rez with a widescreen patch, and getting a mostly consistent 60fps. (and yes I own a legitimate hard copy of the game before anyone complains.)
1 post omitted. Click Reply to view.
>> No. 12357 [Edit]
>>12354
From time to time. I have a fairly good PC that can emulate most PS2/Wii games fairly reliably (along with the usual handheld/older systems, obviously).

The last game I emulated was Etrian Odyssey III.
>> No. 12360 [Edit]
https://rpcs3.net/blog/2017/02/26/rpcs3-progress-report-february-2017/
PS3 emulator is making a bit of progress.
>> No. 12361 [Edit]
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12361
I started during late 90's (Nesticle days), but it was only quite recently that I got a gear powerful enough to run some emulation's current state of the art. As someone whose only consoles were NES and N64, emulation has allowed me to enter a beautiful world I could only see from afar for many years.

By now I rely heavily on emulation, either on my laptop or on my GPD XD (or the combo, by means of streaming). I use Snes9x Ex+, ePSXE, PPSSPP, Drastic, Muppen64 PLus AE, PCSX2 and Dolphin without issues. I can run Citra alrigth, but nothing there really interests me. I've tried Xenia, but it turned out to be too much for my GPU. I've also been using Cemu for a while and recently became a patreon, afer watching their outstanding work with BotW (apart from the fair performance, they already made possible to play it undubbed, the only way I wanted it).

Post edited on 15th Mar 2017, 10:27pm
>> No. 12377 [Edit]
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12377
I emulate fighting games.

File 148956439345.jpg - (26.89KB , 294x338 , Yooka-Laylee_cover_art.jpg )
12359 No. 12359 hide watch quickreply [Reply] [Edit]
Game comes out April 11th.
Who's hyped? I know I am!

Post edited on 15th Mar 2017, 12:53pm
>> No. 12370 [Edit]
controlls and handling is spot on, minor issues with the camera on rare occasions (no pun intended), but what I have issues with mainly is the level layouts/designs, some of the lighting/shadow work is a bit ugly at times, and the music feels very uninspired. Overall the game is 'okay' and is no where near as insulting as Nuts&bolts was. Still, You know what I think the game is missing? Center pieces for the levels. The best levels in the original game all had very memorable centerpieces that the levels were built around. Rusty bucket bay's ship, mad monster mansion's mansion, clanker in clanker's cavern, witchy world's circus tent, etc
yooka-laylee's first world on the other hand is just piles of rocks everywhere and a hollowed shell of a temple at it's center, there's absolutely nothing memorable about any of it's design I felt.

To give an idea of what I mean, when I park my car at work I usually do so in front of a lamp post, if not then near it. That's because it serves as a clear cut reference point you can use to judge your distance, speed, etc.
Likewise some of those centerpieces in those old banjo games made for good reference points. If you get lost at any point you could just make your way back to the massive snowman, crocodile, or pyramid in the middle of the level. yooka-laylee on the other hand just has piles of rocks... the maps so far feel a bit convoluted, especially the second level/world.
In the case of the music it's kind of the opposite issue and is more of them copying the original style too closely and not doing anything different/original. Rather than sounding like something new, it sounds like the music from a handful of banjokazooie levels mixed together. While playing the first level of yooka-laylee I couldn't stop thinking that it sounded like a mix of mumbo's mountain and the Cloud Cuckooland. Second world has a very nice/charming melody but not a memorable one. Keeping in tune with the original is all well and good, but you gotta bring something new to the table.

File 149019955954.jpg - (94.13KB , 550x342 , Radiant Historia Perfect Chronology.jpg )
12365 No. 12365 hide watch quickreply [Reply] [Edit]
Normally I wouldn't create a separate thread for a single game. I also do my best to avoid using words such as 'best' as I don't won't to enforce my opinion upon other people or just plain upset someone. So I won't tell you that DS's best RPG and possibly its best game overall is getting a remake. Let me just say one thing: Radiant Historia Perfect Chronology got announced.
>> No. 12366 [Edit]
I wonder if anybody remembers this game, we've had a nice thread about it back in the day and it seemed to be well received. I couldn't help myself and I've made another thread for it.

I've actually redownloaded it just a short while ago, intending to replay it since I liked it so much and now this gets announced. I'm pretty excited, and a little bit anxious too. Apparently it's a 'full remake'. I guess Atlus will reveal more about it this weekend, during a presentation they have scheduled. They invited a bunch of seiyuu and judging from the low res Famitsu scan floating around the game will be voiced this time around (I think you can see 声 below the character names). On top of that there's a new female character. I think they changed the artist since the character portraits look noticably different.

Well, I just hope they won't change too much and that they'll keep the battle system intact, since it was innovative and a lot of fun. Truth to be told I'd sleep better if it the only changes were the new character, 'new scenario' and voices. But I'm excited nonetheless and I hope it'll be every bit as good as the original game.
>> No. 12367 [Edit]
File 149020051584.jpg - (23.73KB , 400x240 , Radiant-Historia-Perfect-Chronology_Fami-shot_03-2.jpg )
12367
After googling around a bit I found some more info.

First, the voice cast:
Konishi Katsuyuki - Stocke
Komatsu Mikako - Nemesia (the new character)
Takahashi Rie - Eruca
Kurosawa Tomoyo - Aht
Sakura Ayane - Raynie
Yamaya Yoshitaka - Marco
Hatano Wataru - Rosch
Kuroda Takaya - Gafka

The portraits have indeed been redrawn, as you can see in the screenshot. Personally I liked the old artstyle more but I can live with it.

The 'new scenario' is a third story node called Sub-History but from the way it's described it seems rather than being a true node it's a series of side stories related to the characters and in-game events.
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>> No. 12368 [Edit]
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12368
PV: https://www.youtube.com/watch?v=oEJG_7Foqic

It looked that way based on Famitsu scan but it was hard to tell - unfortunately Eruca's design was changed. I wonder why, considering every other design was kept the same and Eruca's was too, except for her hair. She looks really generic now. Oh well.

Atlus also revealed Etrian Mystery Dungeon 2 and SMT Strange Journey remake at yesterday's event.

File 131383104983.jpg - (1.61MB , 1280x1024 , guns.jpg )
4311 No. 4311 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Come on now, there's gotta be something you're sick of seeing get over used in videogame after videogame.
Something you wish they would just stop with already.

Personally, for one, it's most modern games limiting how many weapons you can cary at any one time to just two or three.
useualy being, one small weapon, such as a hand gun, and one or two bigger guns.
This I suspect to be not for realism, but to cover for their own laziness and unwillingness to make more available weapons for the game.
359 posts and 102 images omitted. Click Reply to view.
>> No. 12113 [Edit]
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12113
http://sapphirenation.net/pre-order-not-question/
http://sapphirenation.net/the-promise-that-was-broken-f2p/
>> No. 12351 [Edit]
It's not a big deal, but it bugs me a bit when games ask me to input a first -and- last name. I don't much like using my real name, and I'm not the type to play a Lenthly game as "Drew Peacock". I'd rather just use my online nick, since it feels more accurate than my 'real' name anyways. Last time I played a game like this I ended up going with <real first name> <online nick>, assuming characters in game might call me one or the other. Instead it ended up being both together much of the time.
>> No. 12353 [Edit]
Anyone who plays TF2 think that the competitive update ruined the feel of the game?

I don't like competitive multilayer, I just want to play a fun game. They just added it to pander to the CS GO children, and it has fragmented the community, because the only unranked games are community servers, and they are all either weird gamemodes, modded, or just empty.
>> No. 12356 [Edit]
>>12353
I played one game in the competitive update, didn't understand the system and didn't touch it since.

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11018 No. 11018 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Does anyone else here enjoy mod creation?
I've gotten into DooM mapping pretty recently. I know it's kind of old, but the lack of a true 3rd dimension makes mapping incredibly simple, so it can be done rather quickly and without much frustration.
58 posts and 34 images omitted. Click Reply to view.
>> No. 12145 [Edit]
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12145
>>12105
yeah, why the soldiers don't gib?

on an unrelated note:
Doom HD with shaders and Doom 4 Weapons!
https://www.youtube.com/watch?v=r0XO-KOw33k
>> No. 12154 [Edit]
For now I only made mods for Street of rage 2, if you are interested here is the link: http://www.romhacking.net/community/3444/
>> No. 12178 [Edit]
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12178
Doom v20c confirmed!

Brutal Doom 64 confirmed!

unrelated gameplay:

https://www.youtube.com/watch?v=pAi2ukkK7eg
>> No. 12352 [Edit]
File
Removed
https://www.youtube.com/watch?v=WwL0otuwk8E

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2003 No. 2003 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.


As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
513 posts and 140 images omitted. Click Reply to view.
>> No. 12327 [Edit]
>>12325
He's a sonic fan, what did you expect?
>> No. 12341 [Edit]
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12341
I finished Uncharted for ps vita recently. It was pretty decent and made good use of the vita's various gimmicks. motion, touch, light, etc. Did get a bit annoying at times though, especially with bridge crossings that broke the flow of the game and stopped you so you could do a balancing mini game at random. Story was kind of weak but for a portable game you can't really expect much better. voice acting and motion cap was on par with the console versions, and the graphics were pretty impressive for a portable game. It's a bit of a relief that you don't fight zombies/mutants by the end of the game for a change. That said the back and forth between some character they establish as your friend, then enemy, then friend, then enemy, is kinda weird and doesn't make much sense.
>> No. 12350 [Edit]
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12350
I just finished the Metal Gear Solid V
Regarding all the drama about the voice actor change for snake, it's kind of retarded. Snake barely speaks during the course of the game and when they do it sounds close enough to me.
One of the reasons for the voice change might have because you don't actually play as the real snake, but some rather some copy with his memories. Which in itself was a pretty stupid and pointless plot twist. I wouldn't be surprised if the only reason that twist was there, was so people wouldn't be 'as' pissed about the voice change if there's a reason for it in the story.
Speaking of the plot, I felt it was probably one of the weakest yet. Interesting idea with the outbreak, but so much of the game felt needless and pointless by the end. This is largely due to the twist however which I mentioned before. It felt like the equivalent to ending a large passage in a story by saying it was all a dream.
It reminds me of MGS2 with ridden, but the thing is that actually went somewhere and felt like it had purpose. Like him or not Riden did still have a character ark and an actual story. The twist in this game doesn't add to the story, it only takes away from it. Rather than seeing an extra passage in the life of Big boss, you watch a copy cat recreate what big boss made, and that's about it. At first I thought maybe this was so that the Big Boss you kill in Metal gear(NES) wouldn't be the real Big Boss and instead his copy, but then it turns out The real Big Boss is going ahead with building up the real outer heaven, meaning he actually is the one you kill in the NES game after all (I'm guessing) and that makes your efforts in this game feel all that more pointless. At the end of the day you're just a fake snake building a pointless base that wont have any impact in the future time line.
That may change if Konami decides to make another meta gear game that's set between this and the NES game, but it seems like Kojima wont be involved so even if they do, I doubt it would feel like a real/cannon meta gear.
Game mechan
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>> No. 12371 [Edit]
>>12350
>ending a large passage in a story by saying it was all a dream
I remember one MGSV trailer had a quote from Mark Twain about anger and acid.
Here's another quote from Mark Twain: 'it's nothing but a dream, a grotesque and senseless dream, so we should dreams other dreams; better ones.'

There are actually a lot of things in TPP that are 'dreamlike' or 'like a performance'. Reality never seems to ever be a firm state for it. And then you have Ocelot literally saying Venom will hallucinate from the shrapnel.
Venom and Ocelot are brainwashed and Kazuhira is blind, the three main characters are not good sources of reality.
And you say the car physics is comical, but in Ground Zeroes they were more realistic, why would they make that change?
I suspect that maybe this was not all an ancident.

As for Venom, I liked Venom. He is literally you so if you didn't like him, think about that.

The game definitely drags in the Second Chapter, not much story progress. Most assume the game is completely unfinished, I still haven't ruled out the possibility of a ruse. For one, MGS Survive was announced but we have heard nothing from it for awhile now (I'm actually excited for it).

Paz's story was awesome, I felt genuine sadness for both Paz and Venom.
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12342 No. 12342 hide watch quickreply [Reply] [Edit]
I just want to live in this world forever.
>> No. 12349 [Edit]
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12349
Nobody else played this game? I highly recommend it if you enjoy Japanese games in general.
It's got decent elements of hunting game, which Western gamers aren't so familar with, which is why I'd assume it got rather average mainstream reviews.

You get to create a waifu and use eletric-whips and the story envokes Friedrich Nietzsche's philosophies.
Just get past the delivering the hydra head mission, then the game opens up...or kind of throws you in, it won't hold your hand at all after the mission, you'll have to pay attention to what people say.

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12331 No. 12331 hide watch quickreply [Reply] [Edit]
Ave. True to Caesar.

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7495 No. 7495 hide watch expand quickreply [Reply] [Edit]
Were you ever considered a 'pro' player, ranked or otherwise amongst the best players for a particular game? What was it like? Was the community friendly or rude? Were there any interesting strategies you used?

Back in the day I used to play Pokemon Gold/Silver/Crystal competitively online, those were fun times.
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>> No. 12274 [Edit]
>>12262
CS:GO is designed to stroke the egos of children by making it a "competitive" game. Now if you want to play the game for fun you have to play the "casual" mode, and I bet they even named it like that as a subtle fuck you to anyone who plays it.

Valve ruined CS just like they ruined Team Fortress.
>> No. 12299 [Edit]
>>12266
Griefing isn't ok, dude.
>> No. 12304 [Edit]
>>12299
The hell it isn't. There's nothing wrong with deriving joy from the misery of Ford Drivers playing online games.
>> No. 12317 [Edit]
Yes but I'm at the point where I see how much bullshit is involved with everything, its just as much politics as anything else.

The best way to go "pro" right now is to stream a game with a niche audience on very regular basis and form a community around that. You can actually build a living off of your personality this way if you can connect to your viewers and grow. This also gives you opportunities outside of whatever particular experience and if you're well liked online you might have an easier time finding work within the community of the game as well. The competitive grind where you're actually trying to win tournaments can burn you out if you don't have the proper support/guidance.

End of the day its all a giant marketing gimmick to suck money out of young kids. The only games that have significant prize pools are those that have the most money injected into them by the developer. Which of course brings in all kind of fun in it own way. Without that you have to bring in "Gaming Organizations" sponsor that fuck over kids who don't know shit about contracts. Some are good but most are useless brand circle jerks that give nothing of value to the players (although I haven't been involved in ages so it could be better now, at least for top teams).

Anyway I'm a strong player in most games I play and I just stick to casual settings, competitive playlists bring out the worst in people since mindsets contrast very differently between players. Think "If I'm not winning I'm not playing" kind of bullshit instead of just playing to learn the game. Win/Lose mean fuck all in matchmaking and scrims, what matters is adapting and learning. That special ranked 1 position doesn't really get you anything except attention and sad story is that vast majority of leaderboards are illegitimate for one reason or another. Account boosting, bad MM system, legitimate cheating you name it. Yet at your average levels of play you have everybody just mad at the world trying their damnedest to win, tilting and learning absolutely fuck all from hours of daily play.

In team games its absolutely mandatory you find a stable team to play with otherwise you'll hit a skill ceiling. In solo games its all about the grinding while losing games but keeping a
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