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File 134462727919.jpg - (1.59MB , 1750x1441 , welcome to report world.jpg )
7066 No. 7066 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Thread for random video game-related news, so we don't have a bunch of small dead threads
550 posts and 208 images omitted. Click Reply to view.
>> No. 12416 [Edit]
 
He's back... he's actually back.

I'm stunned beyond words right now about this.
>> No. 12534 [Edit]
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12534
Half-Life 2: Episode 3 is dead, so that a DOTA card game could live.

Half-Life died on a Thursday night while most were asleep, with barely a few hundred souls around to attend a funeral ten years in the making.

https://web.archive.org/web/20170825025137/http://www.marclaidlaw.com/epistle-3/
https://pastebin.com/q9DMFa7c

"My website's down for now. I guess fanfic is popular, even a genderswapped snapshot of a dream I had many years ago."
>> No. 12539 [Edit]
Secret of Mana remake announced.

With gust-style 3d characters, and really shitty english voices.

...hopefully they don't butcher the OST.
>> No. 12558 [Edit]
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12558
Next "Dissidia Final Fantasy" Character Reveal Set for September 5

No. 12251 hide watch expand quickreply [Reply] [Edit]
 
Watcha playing?

Anyone else playing Granblue Fantasy? You can collect waifus and aidorus.

Mod edit: Do not make a mockery of waifuism like this here.
8 posts and 4 images omitted. Click Reply to view.
>> No. 12387 [Edit]
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12387
I spent more than a year doing daily log ins and saving up my gems to around 176 without really playing the game at all. Saw this and said to myself "screw it!" and spent 150 gems to get her. Unfortunately I have no stickers for the idolizing.
>> No. 12392 [Edit]
>>12387
Oh! Congratulations on the UR Yoshiko Yohane.

Sorry if this is pretty late.
>> No. 12410 [Edit]
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12410
Adventurer League 2D Retro RPG
https://play.google.com/store/apps/details?id=com.wlxd.retrorpg.android
Hex-tile combat and exploration, open-ended and generally a decent time waster if you don't mind simplicity. I got slightly enthralled by its fictional world and now I wish it would have more progression and more connected quests, but for its file size and its price (zero) I can't complain.
>> No. 12580 [Edit]
I try to play Elite which I dropped like 2 years ago... and they only added more grind. How is this even possible?!
It's like Frontier actually wanted to only have empty soulless grind in game. I regret paying 20 english dubloons for Horizons expansion.

There was a game parody called Progress Quest where you'd only press a button and the "game" would proceed to play itself pretending it's repeating pointless quests, filling meaningless bars and changing stats.
Elite feels exactly like that except you have to do every painful task by hand. And then in multiplayer you can lose months of arduous progress at any moment because other players armed with latest toys both in and out of game are waiting to fuck you up in the smuggiest ways possible. At least it's possible to avoid that with solo mode.

I ignored past experience because I was desperate for fun space ship things, I wanted it to be good. Visually it's still alright and audio is very good but the gameplay is so, so bad.
LARPing on forums seems to be bigger than actual in game content, maybe they're having crazy fun over there but I don't know and don't care about any of that.

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12575 No. 12575 hide watch quickreply [Reply] [Edit]
Create yourself, create your waifu, go on dates.
http://shoujocity.com/

The developer also posted about it on /jp/ so you can report bugs there if you like. Otherwise, check the website for more info.
>> No. 12576 [Edit]
>>12575
>The developer also posted about it on /jp/
I have to question whether this was a love letter to /jp/ from/jp/ or some talentless developer trying to make a quick buck by cashing in on the waifu craze.
The website is all in English.Is th, game Japanese or English and is it voiced?
>> No. 12577 [Edit]
>create
>waifu
That's not how that works.
>> No. 12578 [Edit]
>>12576
>I have to question whether this was a love letter to /jp/ from/jp/ or some talentless developer trying to make a quick buck by cashing in on the waifu craze.

The game is free to download now on the website, so it doesn't seem to be the latter.
>> No. 12579 [Edit]
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12579
>>12576
>love letter to /jp/ or some talentless developer trying to make a quick buck by cashing in on the waifu craze
From the "About" section of the website
>"Shoujo City project is a spiritual successor to discontinued Japanese MMORPG Ai [email protected], which was shut down in 2011."

>is it voiced?
It is not.

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2618 No. 2618 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Tohno-chan, tell me about your favorite video game.
89 posts and 54 images omitted. Click Reply to view.
>> No. 12062 [Edit]
That's kind of a though question for me, but probably TF2.

>>5950
Max Payne is a close second though. I've been attempting to finish New York Minute Hardcore in Max Payne 3 for the past few days. It's actually the most fun I've had playing a game in a while.
>> No. 12068 [Edit]
>>12062
>I've been attempting to finish New York Minute Hardcore in Max Payne 3 for the past few days.
I gave that up when I went too fast and a door didn't load to let me through.
>> No. 12569 [Edit]
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12569
Super Mario Galaxy.
It had so much creativity poured into it, the cinematic feel of the cutscenes was amazing to me, the music was simply beautiful, and at the end of it all it was fun to play too. Running and jumping through space was so enjoyable to me and I loved messing around with gravity and seeing what I could do, trying to make Mario orbit around smaller celestial bodies with a long jump was so funny to watch when I got it right.

It also featured one of my two favorite characters from all of fictional media.

I didn't really like the sequel quite as much simply because it had Mario going through 2D sidescrolling and the story didn't feel like it was as important, like the game didn't take itself seriously and I missed that with the first game. The main hub was kind of boring too, not a whole lot to explore and see. Just a single planet rather than the various sections of the observatory that I liked to look at.
>> No. 12571 [Edit]
>>12569
I loved both Mario Galaxys but they are too easy and I honestly cant think of a way to make them harder without adding in cheap deaths.
I'd love if they made a multiplayer game where you have to run through all the levels against another player with rewards for exploiting gravity. The most fun part of Mario Galaxy is definitely messing around with the different gravities

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12565 No. 12565 hide watch quickreply [Reply] [Edit]
My God, Honest Hearts was pretty bad. Dead Money, though the simple-minded didn't appreciate its ending, is stupendously better.
They totally fucked up the Burned Man's character. I was thinking a interesting story for him would be he still liked Caesar despite Caesar trying to erase him from the Legion's history, but he turned into nothing but a vent for some writer who obviously did not like Caesar's Legion.
Not to mention the main plot was utterly one-sided and simple as well. The White-Legs are the bad guys with no redeeming features and everybody else had very plain stories.

One thing I noticed is that Honest Hearts is the only DLC that Chris Avellone did not work on. Now that he has left Obsidian, I am not really looking forward to anything they do.
A side thing I noticed, if memory serves me correctly, is J.E Sawyer said he relates to Arcade Gannon the most, which would very much explain why the Burned Man is the character he is without Christ Avellone.
>> No. 12566 [Edit]
I actually liked Honest Hearts. I think what made it suffer the most was that it was a DLC. Zion would make a really interesting setting for a full-size fallout game. Working your way down untouched canyons, waist deep in pristine water, and the old ranger stations and other wooden buildings being spared the war essentially was really neat to me. Zion was a really nice respite from irradiated shitholes.

I also wouldn't call it shallow. It just needs to be looked at differently in my eyes. I mean it's not a literary masterpiece but there is more to it than just good vs evil. It wears its Christian influences on its sleeve, down to using Zion National Park, the name being important to Judaism especially as the promised land. The White Legs represent that which would destroy Zion to both the tribes. Joshua represents the idea of Zion being the Promised Land as a real place of deliverance given by God, such as during the Exodus, with the White Legs being defilers who would destroy this gift and/or enslave the people. To the other guy, can't remember his name, Zion is more of a metaphysical concept of deliverance from the sins of the world and thus the White Legs represent the destruction of the spiritual Zion if his tribe fights them and destroy their own peaceful souls. The two beliefs, the physical and metaphysical Zion cannot coexist anymore than they can coexist with the White Legs. It's really not obvious about it, but there were definite theological undertones to it when I was playing it. The individual elements are basic but fit together in surprisingly interesting ways, even if it probably wasn't entirely intended to reflect an actual theological argument.
>> No. 12570 [Edit]
>>12566
It's all well and good to have references to your story, but Honest Heart's story itself is bland as hell and the White-Legs exist, still, just to be the bad guys. Well, as you say, it isn't a literary masterpiece.
Dead Money, Old World Blues and Lonesome Road have interwoven stories, each on of those places relates to each other and then to the main New Vegas world (such as the situation in the Sierra Madre being a experiment from Big MT).

Zion itself wasn't much fun to explore, for me. A few caves that didn't exist for any grand reason.
And personally, playing a post post-nuclear holocaust game without irradiated holes is no fun.
>> No. 12572 [Edit]
I was a bit harsh on Honest Hearts, to be fair, I did enjoy it somewhat, just the negatives outweighed the positives but that doesn't mean the postives don't exist.

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12189 No. 12189 hide watch expand quickreply [Reply] [Edit]
What is you're favorite video game /vg/??.
14 posts and 8 images omitted. Click Reply to view.
>> No. 12385 [Edit]
>>12383
I'm torn on the newer Koei slashers. On one hand I love the huge roster, the cast of DW8 is really diverse; Unlike DW6/7 all of the characters feel unique in some way, and the characterization itself has drastically improved, along with the graphics and character designs - Cao Cao, Liu Bei and Sun Jian are no longer palette swaps, certain characters they added are nice (I'm fond of Zhang Chunhua and Guan Xing) but as you said, the games are too forgiving. It's basically just "build meter, push circle" now. Which is how it always was, but you at least didn't one/two shot the area boss. I also disliked how "linear" DW7 was, they removed hypothetical routes. They're really flawed games as a whole, but I love them. I find 8 improved on a lot of things but it feels like a two steps forward one step back kind of thing - What was the deal with that weird rock-paper-scissors element they just crammed in there?

My favorite musou game is probably the original Samurai Warriors. I find it really enjoyable, it feels like the most thought-out imo. Never played the second although I have Empires, it just hasn't popped up in any of the secondhand shops around here. I enjoy the Sengoku Basara 3 but it's insanely repetitive, even for a musou-type game.
>> No. 12386 [Edit]
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12386
>>12385
You raise a good point about characterisation and style diversity. Characters now feel like they have a role beyond the two main archetypes in the past. There is no longer a division between chain and charge movesets. DW8 is fun, but like you said, the area bosses are just glass and not even glass cannons. If they made boss fighting a bit more like the older games where they were something that took a bit of punishment it'd be amazing because of the new and diverse roles. I'll use the examples of Zhuge Dan in DW8 who is a lockdown character basically. In a game where that ability to focus down on one target with lots of stuns and knockdowns was relevant, he'd be a super fun character to play but in DW8, you never get to explore the moveset because mashing square does the trick.

That's actually something else I've noticed too. Your chains have been getting more forgiving too, playing SW2 again (Empires here too, I don't have my PS2 at my current place and I found it for cheap for my 360 which I do have.) I've found that you need to think about your attack chains because some leave you vulnerable. Masamune for example whips out a pistol after the third square attack which is powerful as it breaks blocks, but it is also single target and lets you get mobbed and stagger locked by peons. So if you are fighting in a horde, you need to be careful to not go beyond 3 attacks. In DW8, the chains are just a matter of time, there are no disadvantages with longer ones that need to be considered.

As for characters as visual and personalities though, the new designs are also just great like you said. I'm fond of Zhuge Dan as I said, but Yu Jin is also really cool. One thing I really really like is that they've expanded on the minor characters. It is certainly a step up in some ways from earlier games, that's for sure. Too bad that Empires was pretty trash for it, the mechanics that they used were overall not much fun which is a true shame because I actually like the new model of the expansion where they have almost made it a kind of RPG-strategy-musou chimera. It's a lot more engaging to play the game as a character instead of as a factio
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>> No. 12553 [Edit]
Seeing as there was some Musou fans here, has anybody played the recent Warriors All Stars PC port? It's gotten good reviews on steam, but I want to know whether it's half as interesting as it sounds from people I trust. It appears to have some interesting features.
>> No. 12563 [Edit]
>>12553

I have heard of that but never played it.

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12554 No. 12554 hide watch quickreply [Reply] [Edit]
What do/did you wish for out of a video game?

Do you want a game that allows you to perform tricks in levels tailored to the strong reliance on physics in that game?
Do you want something that starts you off as table scraps for monsters and ends with your character having the powers of a god?
Do you want something that gives you a high degree of mobility but a vast world in which to use it?
Did any of your gaming wishes come true and what game granted them?

Please post whatever it is you want or wanted, minor or major, hold nothing back. I want to know your wishes~♡.
>> No. 12555 [Edit]
I want an incentive to be good at the game.
Halo has an insanely memorable difficulty selection screen and I just grinned like an idiot reading "You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide" after finishing the first game on legendary.
Higher difficulty levels are only fun if they make it impossible unless you master the game though. Fuck this "all enemies are bullet sponges and you have slightly less health" shit. Pulling off impossible combos in the old Tony Hawks games or surviving in a game as difficult as Revenge of Shinobi does it better. Goldeneye offering more objectives on higher difficulties was memorable.
I find speed running or high level players at fighting games boring though. Like I can breeze through some games and am good at fighting games and danmaku but trying to shave off seconds just seems boring. I'd rather be great at a wide variety of games/genres than obsess over one for ages.
>> No. 12559 [Edit]
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12559
I just want to play as a Hex Maniac in a Pokémon game already or at least be able to dress up my character as one without having to hack the game.
>> No. 12560 [Edit]
>>12559
She's imho the most interesting-looking female character in Pokemon, so I don't blame you.

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5680 No. 5680 hide watch expand quickreply [Reply] [Edit]
Picks and pans for 2011?

http://arstechnica.com/gaming/news/2011/12/the-best-and-most-disappointing-games-of-2011.ars

http://www.abc.net.au/tv/goodgame/poll/vote/total.htm
5 posts and 1 image omitted. Click Reply to view.
>> No. 5739 [Edit]
>>5737
It seems like I should try out Radiant Historia.
>> No. 5742 [Edit]
>>5739
Good luck finding a copy.
Better hope you live in a smaller town with a gamestop that might have it or you're dropping a decent amount online just for a used copy.
>> No. 5770 [Edit]
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5770
>>5754
No regrets from Junglist
http://www.smh.com.au/digital-life/games/blogs/screenplay/no-regrets-from-junglist-20100817-1277u.html

Back on topic~ my pick is Skyrim
>> No. 12557 [Edit]
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12557
KOFXIV having no sprites hurts...

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2315 No. 2315 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
General nostalgia thread.
What were your favorite games growing up? I loved playing Sunset Rider, even though I couldn't play worth a shit. I'd spend hours trying to beat a level. I just found it on a rar'd pack of ROMs I dled.
129 posts and 89 images omitted. Click Reply to view.
>> No. 12358 [Edit]
>>12316
>Kind of abandoned my last run in the middle of disc 4, maybe I'll finish it someday soon.

the end part turns into a real grind, sadly.
I recommend getting around that by using the trainer for infinite hp -- running in circles grinding to level up characters to fight back to back bosses gets super old, super quick.

it really is a great game, though.
>> No. 12419 [Edit]
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12419
Remember when Capcom made good games other than just Monster Hunter?
Capcom after 2010 sucketh.
>> No. 12420 [Edit]
>>12419
If by 2010 you actually mean 2005, then yes, I remember.
>> No. 12556 [Edit]
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12556
>>12420
Opps, got the date wrong.

Also BLIZZARD trading *hard* on nostalgia with Diablo2 necro (now with female model!) and StarCraft Remastered (HD graphics and 5.1 stereo sound but no gameplay changes).

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12541 No. 12541 hide watch expand quickreply [Reply] [Edit]
What do you think are some of the worst things to come from gaming?
Let's plays, micfags, old people freaking out over stuff on a screen, game memes? Feel free to post anything about the topic here.
1 post omitted. Click Reply to view.
>> No. 12547 [Edit]
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12547
The culture of condoning companies peddling unfinished wares is by far the worst.

let's plays aren't a bad thing, and microphones help a lot for games that require coordination with other people.
The problem is generally the other people, from the fuckwit who thinks he is more important than the game itself and the story the game is trying to show, to the dumbshits who care more about maintaining a "positive score" than winning until the tipping point of certain loss is well passed, followed by stall tactics to delay the inevitable.
>> No. 12550 [Edit]
>>12547
Are you referring to DF in your first sentence? I think the game is interactive enough to stand on it's own and complete enough, even in the "unfinished" state it's in. There's no portions where I think, "Damn it sucks this game is in beta" or anything similar. The UI is grimy but that comes with the territory, it's an ASCII game. Rather than waiting for an alpha, I think of it as being in perpetual beta with content being released regularly, something I really appreciate about the game. There's typically something new going on in DF with every major patch.

I feel like console games have become really homogeneous. It's hard to explain, it's like the camera angles and 'weight' of moving characters is the same all around (for the most part, there are exceptions). This depresses me, because I love games and I hate to see them end up like this. The "HD'ification" of video games is slowly ruining it.

I also hate how the Persona series is how most people identify the SMT franchise at this point. They're fine games and I love them to death, but SMT is so much more than just Japanese high school simulators.
>> No. 12551 [Edit]
>>12550
Heavens no, well, not yet. If Toady decides to charge $60 and push out stuff that is clearly work-in-progress and broken, it may change. But I sincerely doubt it will go that direction.

The stuff I meant was the bullshit such as the "pre-order" selling of games that were clearly not finished, or alpha/beta versions of games with no intention of actually finishing the game. The broken/buggy game launches tend to also be commonplace, but at least there is some backlash against the companies when they do that. This seems to be increasingly commonplace with console->PC ported games.
>> No. 12552 [Edit]
>>12551
It's funny with all this early access stuff too, it's a great opportunity for devs to tap into a massive testing group. People say that people pay to beta test but they don't. Most devs aren't using it to do that, just to get the money earlier. A good counterpoint is UGCW. Monthly updates which usually added new content on top of gameplay patches and at 0.8x I think it was, the devs reworked the campaign mechanics because early access players were very positive towards the ideas that were to eventually be implemented.

That's the power of Early Access, lots of interaction between devs and consumers allowing for the development to really follow the path towards success with players. Instead most seem to squander it with selling unplayable messes that they have no intention of fixing.

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12535 No. 12535 hide watch expand quickreply [Reply] [Edit]
What things do other players do that make you angry in video games? It can be anything at all.
5 posts omitted. Click Reply to view.
>> No. 12544 [Edit]
>>12543
>toxic
What did you mean by this?
>> No. 12545 [Edit]
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12545
>>12544
It usually means "very rude".
>> No. 12546 [Edit]
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12546
>>12543
I mostly disagree. If I'm playing a multiplayer game where winning is the purpose of the time spent, then I'd rather have someone in my team who is willing to try to win. Sadly, for a lot of people nowadays "fun" comes at the expense of others' time, effort, mood and interest.
>> No. 12548 [Edit]
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12548
Complain about other players being "toxic" while being absolute garbage at playing in a team game while on my team.

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