Anyone here ever play around with RPG maker?
Yes. I've been making a game on it for the past 2 years but sometimes I go months without touching it. I'm currently making a website for it on neocities and trying to make it a public thing (anonymously) in order to motivate myself, since so far it's been just a folder on my desktop. I would like to make at least one endearing, charming little rpgmaker game before I die, it's a lot of work though. I'm about 50% done at this point. Here's a room I was working on recently.
Started making one, Made about 5 minutes of gameplay, realized what a monumental task it would be for what I wanted to do, and gave up.
I used to mess with 2000 and 2003 back in my high school years. But I didn't have the motivation to finish anything. I'd just grab some modern-day/scifi tilesets, make some characters on Charas-Project based on whatever RPG idea I was brewing at the time, and try to adapt moves and enemies from my idea's battle system to the engine's. Usually I'd only last a month before giving up. I still want to make an RPG one of these days, but now that I have more programming experience, I'd rather do it in a more free-form engine than RPG Maker. Only problem is that I have a habit of dreaming big, too big for me to finish in a reasonable period of time.
Only to modify/fix Violated Heroine.
I think we all need a little more Nep-Nep in our lives!!
vvvtune isn't doing so well review wise in japan
https://www.compileheart.com/neptune/nepsis/ Out-of-Ideas Factory might be remaking 2, ...again.
Looked over the release history of the Neptunia games, and god damn. I know they've put out a lot of games, but I didn't realize they put out 'this' many this quickly. Four games released in 2014 and 2017? Not gonna lie, the quality of the games feels really reflective of their release schedule.
>>14431 It becomes a lot more clear when you realize the last game actually produced in-house was Four Goddesses Online. Sisters vs Sisters is another actual in-house game but it may be too late.
What is your favorite map in Gikopoi?
Might as well have a thread dedicated to it. I'm making a git repository of the collection I have. https://codeberg.org/vodahn/PC-98_collection
>>14391 So, I got to 100% with the torrent, am I missing out on much?
>>14397 You're missing out on Photogenic. Here's the hash, it works now: QmQh86RJUwwr3vLNwK5jQHnrD8hbSdpyi3LKQvjtGyqrRS If you don't have ipfs running yourself, you can also get it through https://www.ipfsgate.com/ Make sure to rename it to add a .hdi extensionPost edited on 26th Nov 2021, 1:50pm
>>14398 well thanks
The ipfs hashes don't work anymore. I don't know for how long this has been the case. Maybe since my computer was last restarted. After starting the daemon again from the cli it didn't work. Didn't work after I re-added all the files too. And I know I'm online. However, my website is 100% functional. Conclusion, ipfs is buggy, unreliable garbage and distributed file hosting is a severely limited, unfeasible technology. Just host shit yourself on your own machine. Edit: upon further inspection, only this site seems to not be working https://www.ipfsgate.com/ maybe. I'm still annoyed.Post edited on 21st Dec 2021, 4:18pm
Tabletop Simualtor is a piece of software that lets you play tenths of thousands of board games uploaded to Steam Workshop.
By my count it's been 13 weeks since we set the new time and we managed to play something on 12 of those so we're doing pretty well. We've played over 25 different board games by now. Don't be afraid of the new kid on the block syndrome, we don't play anything that's too complex to explain right before the game.
>>14115 Looks like someone was board of that game.
>>14116 Not sure if I'm not just replying to the person who drew that to begin with but here goes anyway. Since most of the games we play are new to almost everybody in the group there are times when there's a lot of downtime for other players because somebody is thinking about their options or plain confused about some rules. That's inevitable with new games. Eventually we'll get past that point when people will familiarize themselves more with the games. For now we can be grateful there are some ways of killing that downtime (like doodling). We're still playing on Sundays, at 23GMT. Newcomers welcome.
After a few weeks worth of break the group will start meeting up to play games again, starting today! The 'new' time is 22GMT, we're still playing on Sundays, and as per usual newcomers are welcome.
I searched every board and could not find a thread for this. Either I am blind or there is not one. Yes, I know there's a Dwarf Fortress thread, but that is not the same thing. My favorite game is Nethack and I never get a chance to talk about it. I suppose I sometimes do in the IRC, but IRC is too fast for me. Anyone here play Nethack?
Does Path of Exile count as a roguelike; especially with the extra difficulty of connection lag? XD
>>11493 sir, please take your non-ascii bullshit back to its proper containment thread
>>11496 No. https://www.youtube.com/watch?v=9OosC1E8TVM
Does DiabloI and DiabloII count as rogue-like? It even has a rogue class in the games.
I feel like playing something, like an rpg. I don't know where to look or who to trust when it comes to recommendations since out there it's a flood of garbage and ulterior motives. Strategically focused and good aesthetics are mainly what I'm looking for. A good story is preferable. Something with a pc version too. Even better if it has risque elements. The last game I played was Monster Girl Quest Paradox, so something in that vein would be nice.Post edited on 2nd May 2021, 9:08am
>>14246 >Saga Frontier Remaster Looks interesting. Thanks.
>>14241 It doesn't imply anything, I don't play games in order or particularly care if a game is old or not, Soul Nomad just happens to be one of my favourite RPG's ever and it fits the criteria. And obviously I don't play all games and PC isn't even a platform I use for most of the year, so extrapolating my recommendation to a supposedly terrible situation of the RPG genre is just an awful idea. If you were asking for newer games then I guess Valkyria Chronicles would also fit, IV is relatively new, though I can't say too much about the story.
Bravely Default is my favorite RPG
Can you recommend me Switch RPGs, /vg/?
To those it may interest, this game just got officially released on Steam.
Wasn't it free before though? I already read through it in the past, but I remember little from. I remember the ending was quite out of the way for what I expected.
Planetarian ~The Reverie of a little planet~ Anime Trailer (subbed) https://www.youtube.com/watch?v=6LiCBp8QPzQ
This thread is for the sharing and discussion of unreported bizarre bugs that you've come to encounter during your time playing videogames. I'll start with this one from Fallout New Vegas: I was at the Freeside entrance to the Strip, when one of those random maniac vagrants appeared. I used VATS to kill him. But VATS was very slow, even more so than normal, much slower than usual. It took almost a minute to the bullet to hit the guy. I tried it again, same result. I went to pip-boy to see if there was something wrong, so I pressed B and pip-boy opened, when I pressed B again, the pip-boy closed but at the same time, I fired my weapon. I tried this one more time, same result. I tried to shoot normally, it would work only with the B button, and it seemed slower, I couldn't connect two shots very fast, with semi-automatic and fully auto weapons, the weapon fired only once, then a pause and I could fire again. Knifes and similar hand-to-hand combat weapons also worked like this. But they would respond to the normal RT trigger, to attack. The knife wouldn't connect the slashing attacks like it should, but only slash once, return to initial position and then I could slash again. I tried loading another save, but nothing worked. I exited the game and removed the CD, it was very hot, VERY hot, almost burning. I left it outside to cool down, and next time I played everything went to normal again.
Bug only the beta version of the SNES port https://www.eurogamer.net/articles/2021-05-24-how-street-fighter-2s-mythical-unwinnable-matchup-was-finally-proven-30-years-after-it-began#comments Arcade perfect ports were still not there yet at the time.
Picks and pans for 2011? http://arstechnica.com/gaming/news/2011/12/the-best-and-most-disappointing-games-of-2011.ars http://www.abc.net.au/tv/goodgame/poll/vote/total.htm
2020 Demon Souls is lit. https://www.youtube.com/watch?v=-kFZdtMQV3Y
>>14147 i don‘t like how they butchered and generified the design of the game
>>14151 I feel the same.
>>14151 I despise what they've done to it. It makes my blood boil.
In this thread; over used cliches and tropes in videogames. Starting with a simple one, red barrels always blow up when shot at or hit hard.
You're walking along and you come across some healing items, then some ammo, and maybe a save spot. Pretty safe to assume you're about to walk into a wide open room for a boss fight.
Playing as some strongest guy or whatever who drowns if he falls in water if he doesn't just fall through it like the water wasn't even there.
>>14088 I dislike how every sandbox uses the same exact mechanics. There's going to be automatic parkour, following footsteps, lots of unsubstantial collectibles and some light stealth system. Most of those mechanics aren't even fun, but they just get repeated in every game, doesn't matter the setting.
I've noticed that whatever gimmick or special tool a particular game has, they'll take it away from you and make you play without it for a short time, usually around 3/4ths of the way into the game.
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