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No. 15130
[Edit]
>>15127
Honestly the OP post was about weapon limits, and how at some point it became the norm in games to only be allowed to carry 3 at a time. which is why the image has a heavily modded version of CJ from GTASA including a mod that displays all the weapons you have on your character
That much is something I've kinda gotten used to (not all games can be Ratchet and clank I guess)
At some point not long ago the post got edited and I never got around to fixing it.
As for gacha/lootbox, I really really hated seeing looboxes incorporated into single player games (I don't do multi much), but yeah I still hate the concept. For one thing, I tend to hate multiplayer games, that level of human interaction is more stressful and less fun for me, and this stuff just reminds me of some of the worst elements of multiplayer games in general. I mean the whole point of lootboxes is essentially gambling anyway, if you're not paying directly for rolls, you're still spending your time, it feels like a stalling tactic to keep you grinding for a small chance of getting items you need. Imagine going to work everyday just for a random chance of getting a paycheck at the end of the week.
When gaming made the shift from arcades to home consoles, they carried over a lot of the insane difficulty traits that were designed to suck up your quarters, but eventually devs realized there was no point in making home games with those elements, they already got your money. I feel like the same logic should apply to lootboxes in single player games. For that mater, I think it usually just makes no sense in the game world logic. When you're ancient ruins, you're finding treasure and items left behind, often those items can tell a story on their own about an adventurer who didn't make it and dropped his sword there. Instead I'm to believe they dropped their single use slot machine?
As for gacha, I suppose it's pretty similar, in some ways it's even worse, and I'll admit I've played my fair share of gacha games. It'd be a little hypocritical to defend it, but I will say gacha games feel like a much more long term investment so I guess that's why I find it 'less' annoying. I know I'm 'eventually' going to get that super rare moe.png. It feels like an inevitability if I keep playing the game, and those rolls feel like a separate thing anyway. I can play a gacha game without doing any rolling, and that's often exactly what I do until a moe.png comes along I want.
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