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File 131383104983.jpg - (1.61MB , 1280x1024 , guns.jpg )
4311 No. 4311 [Edit]
Come on now, there's gotta be something you're sick of seeing get over used in videogame after videogame.
Something you wish they would just stop with already.

Personally, for one, it's most modern games limiting how many weapons you can cary at any one time to just two or three.
useualy being, one small weapon, such as a hand gun, and one or two bigger guns.
This I suspect to be not for realism, but to cover for their own laziness and unwillingness to make more available weapons for the game.
297 posts omitted. Last 50 shown. Expand all images
>> No. 10471 [Edit]
I don't like how modern games reward you for every little thing you do. Finished the tutorial? here's an achievement. Watched a cutscene? That's another achievement. Talked to some random NPC? +500 XP! Solved a puzzle even someone with down syndrome could figure out? Here, have $10,000!

Another thing I don't like is the sandbox concept. It's cool at first, but then you realize that a game can get boring when the map seems too massive and there are a million possible things to do and the game doesn't really give you much direction as to where to go. That's how I felt when I played Just Cause 2. And a lot of the "new" areas I would explore honestly didn't feel all that different from some old places. When there's a giant map, they do reuse a lot of models and space stuff out.
>> No. 10483 [Edit]
15% of sales from dlc...
http://www.capcom.co.jp/ir/english/data/explanation.html
>> No. 10497 [Edit]
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10497
Changing studios in the middle of a series of games.
Arkham Origins wasn't bad but it was missing something that Rocksteady had.
At least, WB has returned to the original studio that started the Arkham franchise...
>> No. 10531 [Edit]
>>10471
Achievement trophies for everything. Passing the tutorial- trophy. Your first kill- trophy. Seriously, stop it.
>> No. 10665 [Edit]
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10665
Arghhhh. I hate unnecessary gimping to placate consoles ala http://games.on.net/2014/06/ubisoft-explains-why-certain-watch-dogs-enhancements-were-disabled/

I dislike games that need mods to playable. *koff*Skyrim*koff* Still, some of the best mods expand the offical game ala http://www.arimyth.com/hell.htm . I can live those those kinds of mods.
>> No. 10668 [Edit]
>>10665
>negative impacts. Those could range from performance issues,
you've got to be kidding me. That's what video settings are fucking for!
>> No. 10672 [Edit]
Connecting to internet for singleplayer, aka DRM or anything that is "anti-piracy" but only ends up encouraging people to pirate

Anything that amounts to resembling an "Over the shoulder Third person shooter"

Free too play, or what it really is, pay to win

Retro style in indie games, despite the game not playing retro or worse, not even being a game, not to mention retro style just looking like giant "pixels" and nothing like old games. Shit like that makes the game look like a joke or an insult, or just seems like a way of saying "I can't draw, so here's my attempt at retro style!"

Generic brown war FPS

What passes as "Art" these days

DLC at launch, pre-order exclusives, excessive DLC that you can't possibly buy all of without selling all your belongings

EA

Crap map design that basically amounts to "Good looking hallway"

Every game either being FPS or (if it's big budget) random sandbox game (even though some times sandbox games can be legendary, other times they could just be another uninteresting one or just end up being forgotten because GTA isn't in the title)

Every Western RPG either being Medieval times or Post Apocalypse, with occasional space opera

Bullshit Distopian future (the whole thing has been overdone, not everything has to be Half Life 2)

Every game being Half Life 2

Every game being Call of Duty

I think I could go forever here
>> No. 10676 [Edit]
>>10466
They didn't lose real money. You can convert real money into ISK by buying an in-game item that gives you a month of playtime then selling the item. However, you cannot convert ISK into real money.
>> No. 10690 [Edit]
Annoyingly lengthy publisher intros, especially the unskippable kind. For some games I just want to jump in/out quickly and don't need a two minute long reminder of who made the game every time. sometimes they can be disabled by replacing the video files with a blank one, but not always.
>> No. 10719 [Edit]
When the sequel goes backwards in any way whatsoever. Gameplay mechanics changed for the worse or removed, bad level design, ruining the story and killing off fan-favourite characters, etc.

The up-coming Sims really takes the cake on this one and I thought SC's changes were awful.
>> No. 10720 [Edit]
When rights for franchises are forced from the hands of the original creators. There are several instances, but what comes to mind first is Guitar Hero. Made even worse by the fact that it was Activision who bought it and then proceeded to flood the market and run the franchise into the ground. And then some people so incredibly stupid that they thought Rock Band was the knock-off, when it was the original Guitar Hero developers.
>> No. 10721 [Edit]
>>10720
>When rights for franchises are forced from the hands of the original creators.
Kind of reminds me of when Evan Wells was asked if he was disappointed that other people were working on the newest Crash game and he said "It's a bit like watching your daughter do porn."

>And then some people so incredibly stupid that they thought Rock Band was the knock-off, when it was the original Guitar Hero developers.
I wonder if this is going to happen to Harvest Moon's new name Story of Seasons while Harvest Moon is going to be attached to something else entirely.

Plus you learn something new everyday. Dire shame, but Rock Band was pretty good.
>> No. 10735 [Edit]
File 140534346359.jpg - (64.02KB , 640x359 , y0L02014.jpg )
10735
>>10720
At least, some creators will make SPIRITUAL successors. RIP Diablo, RIP Megaman.
>> No. 10760 [Edit]
Random events determining progression. In Rune Factory 4 I'm five years past completing arc 2 and the event for arc 3 still hasn't triggered. I have married everyone on different saves, raised every crop to level 10, completed all possible requests, bought the 198M house, but I can't progress until a random event triggers.
This is the first time I have encountered something like this in a game and I hope I never encounter it again.
>> No. 10921 [Edit]
Price rises for not being a USAian...
http://games.on.net/2014/09/middle-earth-shadow-of-mordor-just-went-up-22-on-steam/
>> No. 10923 [Edit]
>>10921
How does that even apply to steam? Can't you just set your location to USA or use a free USA VPN to buy your games at normal price?
>> No. 10925 [Edit]
>>10923
I figure they can check with your credit card operator, it's not unheard of people losing their accounts by faking their location to get lower prices.

But yeah, companies and governments imposing physical world-like constraints on digital goods is a bitch, not only in videogames.
>> No. 11095 [Edit]
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11095
You buy the blue-ray disc but it STILL needs another 20Gb of patches? Might as well sell it as a digital 65Gb game....
http://games.on.net/2014/10/halo-master-chief-collection-20gb-patch/
I'm sure all of us have South Korean broadband...
http://stopthecap.com/2014/10/14/south-korea-prepares-10gbps-broadband-transfer-1gb-file-0-8-seconds/
*sigh*
>> No. 11153 [Edit]
Anti-heroes. Those edgy cunts are so generic and overused, I instantly gloss over any game that has one.
>> No. 11178 [Edit]
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11178
Mmmm...money
http://games.on.net/2014/11/assassins-creed-unitys-microtransactions-cost-up-to-99-99/
>> No. 11179 [Edit]
>>11178
DLC coming soon
>> No. 11181 [Edit]
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11181
Cutscenes longer than the playing portion of the game
http://www.youtube.com/watch?v=Nwrn8DL7t9U
>> No. 11200 [Edit]
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11200
Gaming "Journalism"
http://polishtamales.tumblr.com/post/103267013189
Quote:
" It seems ever since the next gen consoles were released, the gaming industry hasn’t progressed along with the console themselves. We’ve seen review embargoes, buggy games on launch, 15GB day one patches, unresponsive servers and questionable contents of water in a game review. "
>> No. 11322 [Edit]
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11322
>>10400
>CLub 17
Meh

DLC still gets my goat.
>> No. 11343 [Edit]
Ah censorship....
http://games.on.net/2015/01/saints-row-4-re-elected-recall-uncensored-australia/
>> No. 11427 [Edit]
File 142640059413.jpg - (640.25KB , 750x3500 , Zmusc.jpg )
11427
May we have some guys that are steroid abusers?
>> No. 11531 [Edit]
>>8454
I actually agree to some extent; overly sexualized outfits can ruin my immersion sometimes, especially if the game is trying to be serious.
>> No. 11556 [Edit]
File 143909603895.jpg - (144.56KB , 640x360 , z20150809.jpg )
11556
No more crappy expensive costume mods
http://imgur.com/a/t4JmM
>> No. 11582 [Edit]
File 14427003164.gif - (315.33KB , 624x384 , ywaterfall.gif )
11582
At least, SOMEONE in on the player's side with hardware compatibility with next-gen consoles:
https://www.youtube.com/watch?v=IL2jL_-XRlo
https://www.youtube.com/watch?v=45ugXRfxzZo
Ps3 stick works on PS4 games! Yes!
>> No. 11595 [Edit]
>>10735
Too bad it's dog shit.
>> No. 11602 [Edit]
When the villain is described as invading an area but actually all the enemies just hang around in specific areas away from locals waiting to be killed or for the player to reach certain story points.

RTSs and the like are the only games that really manage an actively invading antagonist.
>> No. 11776 [Edit]
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11776
Gameplay is the primary focus; graphics is secondary.
>> No. 11840 [Edit]
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11840
Delayed release dates
http://www.capsulecomputers.com.au/2016/01/dead-or-alive-xtreme-3-delayed-to-march-24th-in-japan/
>> No. 11854 [Edit]
Achievements and DLC.
I wish i could go back in time.
And change the way games are currently seen.
>> No. 11855 [Edit]
>>11854
I don't think achievements are that bad. They're easy to implement and don't take away anything from a game while only adding extra goals to possibly squeeze a bit of more life out of the game.
>> No. 11856 [Edit]
>>11855
Alright, i get your pinpoint accuracy.
But don't miss DLCs, smuggled the same way in.
Claiming what is theirs from within, pay to win.
Achievements are well met with friends.
Of which i have none.
>> No. 11879 [Edit]
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11879
Full priced core game + Microtransactions for an online only game? Rainbow Six: Siege does that.
http://arstechnica.com/gaming/2016/01/ubisoft-is-killing-the-best-game-its-made-in-years/
>> No. 11901 [Edit]
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11901
Necromancers always have bones as a costume theme.
>> No. 11918 [Edit]
File 145532743632.png - (1.33MB , 1276x595 , 0.png )
11918
Realism.
I'm so tired of realism...
In games.
>> No. 11941 [Edit]
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11941
Infinte Combos
https://www.youtube.com/watch?v=9BpkJ3sZczs
Stop it already...
>> No. 12002 [Edit]
File 145854738578.jpg - (196.15KB , 1000x1412 , c20160325.jpg )
12002
>>11095
>>11322
Incomplete games at launch and nickel&dime DLC really infruriates me...
>> No. 12010 [Edit]
Games that are still using isometric camera views. It was nostalgic 10 years ago. Now it just serves no purpose but to restrict your view of the gameplay in the worst possible way. If the player's vision NEEDS to be restricted for gameplay reasons, there are much more elegant and sensible ways to do so.

The only real exception to this are turn-based RPG/strategy games wherein it doesn't really matter if the camera (or your inability to properly move it) hinders the action, as it won't affect your efficiency anyway.

Post edited on 23rd Mar 2016, 11:36pm
>> No. 12012 [Edit]
>>12010
Funny, earlier this week I was talking with a friend of mine how I'm glad some games still use isometric view nowadays and how the RPG genere basically died for me the second it moved away from it.
To each his own I guess.
>> No. 12082 [Edit]
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12082
>>12010
How does isometric view restrict vision? I always thought that level design restricts vision more than the field of vision?
>> No. 12090 [Edit]
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12090
>> No. 12113 [Edit]
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12113
http://sapphirenation.net/pre-order-not-question/
http://sapphirenation.net/the-promise-that-was-broken-f2p/
>> No. 12351 [Edit]
It's not a big deal, but it bugs me a bit when games ask me to input a first -and- last name. I don't much like using my real name, and I'm not the type to play a Lenthly game as "Drew Peacock". I'd rather just use my online nick, since it feels more accurate than my 'real' name anyways. Last time I played a game like this I ended up going with <real first name> <online nick>, assuming characters in game might call me one or the other. Instead it ended up being both together much of the time.
>> No. 12353 [Edit]
Anyone who plays TF2 think that the competitive update ruined the feel of the game?

I don't like competitive multilayer, I just want to play a fun game. They just added it to pander to the CS GO children, and it has fragmented the community, because the only unranked games are community servers, and they are all either weird gamemodes, modded, or just empty.
>> No. 12356 [Edit]
>>12353
I played one game in the competitive update, didn't understand the system and didn't touch it since.
>> No. 12725 [Edit]
I just wish more games let you quit to desktop/windows without dealing with a labyrinth of menus and loading screens to get there. sure I can alt tab out, but would it kill them to just put a button somewhere in the pause screen?
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