Tell me about your favorite video game artist. Mine is Kazumo Kaneko. aka the guy who does the character and demon art for the Shin Megami Tensei games. I love his style and especially his strange demon designs. Sometimes they're sort of traditional-looking, but most of them are interesting takes on mythological and religious figures. I also love how Demi-Fiend here is grabbing Angel by the head, as though he was some kind of demonic pimp. She's obviously not enjoying it. Honorable mentions to Ryoji Majima and Takehito Harada, the artists who did the designs for all of Nippon Ichi's games (La Pucelle, Disgaea and all the spinoffs) as well as to the artist for the Ar Tonelico games whose name I've forgotten.
The mechanical designer for EVE ONLINE https://www.youtube.com/watch?v=sPFII3ozSHI
My fave Bengus is his Street Fighter Alpha art.
>>13644 Nice choice
Any answer besides Yoshitaka Amano is the wrong one.
Who else here prefers old video games over new? I know people are probably sick of hearing this but I just have such incredible nostalgia for the games of the late 90s and early 2000s. It felt like every major release was something I was excited about, and they were games that other people were excited about too - Majora's Mask, Final Fantasy X, Metroid Prime, etc. Now every headline-grabbing game is yet another generic open world RPG and/or FPS, and I just don't feel like keeping up with the mainstream gaming community at all. I played 2 hours of Skyrim and it bored me to tears. Fallout 4 is such a normie thing, it's disgusting. I basically only play Nintendo games and other japanese games now. I'm pretty excited about The Last Guardian and Shenmue 3 though, and other people are excited about those too. Gives me some hope.
I still play Tekken Tag Two
>>11835 When's DIABLO4?
Testing
>>13641 It works https://www.youtube.com/watch?v=vW2WZRzwx7Y&t=1m18s
Figured after those few posts on /ot/ I should ask here. Anybody up for the FFXIV ARR open beta and onwards after this upcoming wipe?
>>13652 >posting in a deserted thread from several years ago >asking if people still play what is currently amongst the most popular games right now
>>13700 Who are you quoting?
>>13701 Go back to /jp/
>>13702 >Do not misuse the quoting function (i.e. "greentexting"). Tell that to the mods.
Come across any noticeable bugs or glitches lately? This here is sonic racing for 3DS. The course is supposed to change during the race, but here the path became completely walled off making it impossible for me or the ai to finish the race.
I forgot that they also released that game on the 3DS. Anyway, the last one I remember was in Xenoverse 2 where I was doing one of the Expert Missions with a random. I was pretty much forced into a section where I had to fight a miniboss, however, the miniboss didn't spawn and I couldn't get out unless my teammate broke the crystal that contained the area I was in. I had to spend the next 5 minutes waiting for the mission to fail because my teammate couldn't or didn't know what to do while I was trapped in another area with some of the AI teammates the game gives you for EMs. I'm not sure if this was caused by lag or something, but it was pretty awful since I could've beat the mission pretty easily on my own.
It's not a bug, it's a feature!
Got a ultra interaction that froze SF4. Had to re-bbot.
NKI Collection ( http://zachd.com/nki/ ) Contains documentation of pre-2000 fighting games, mainly Capcom.
Any OJ drinkers here? Maybe we can have some Tohno-chan OJ nights.
There's anyone playing this? One of the things I appreciate the most in a videogame (sometimes is the only thing I actually care) is character creation and this is one of the best I've ever seen, it almost feels like I'm playing Custom Maid. It has uncommon things like all kinds of hair (like super long hair or 100% customizable braids), eyebags, eyepatches, accessories you can place literally anywhere or all colors and patron colors you can imagine. Only shortcomings are the lack of body customization and having limited number of accessories for some weird reason. Also the aesthetics and clothes designs are amazing. I will post some screenshots while I play.
I love how she wears that jacket.
Some better pics.
Do you think video games will ever evolve to a point where one can jack one into his head and feel as though you are inside the videogame and before you evrything you wish for appears before your eyes? A matrix where your thoughts creates everything around you Is there any reason something like this cant be created? Do you think video games will ever evolve to a point where we can jack one into our heads and feel as though we are inside the videogame and before us evrything we wish for appears before our eyes? A matrix where our thoughts creates everything around us
>>8165 >Why did you type up the same first paragraph in your spoiler? Because I was unsober and tought it was deep
>Is there any reason something like this cant be created? I don't see any. Social reality is already a virtual game, a simulacrum, just a very shitty one at it. If there comes a moment when most of people finally acknowledge this, then we can willingly shift to another and hopefully better device, or a ton of them.
I would jack in to play World of Peacecraft All that talking.... (see the last 2 min of the video)
Put on a VR visor.
EuroGunZ (GunZ The Duel) One of the best TPS I've ever played, I've been playing this in the last 10 years and this game never gets old. It's amazing all the different things you can do and the different game modes you can play. This game really needs more recognition. Website: https://universegunz.net Video: https://www.youtube.com/watch?v=-Uc3eGbyiyo What's your favorite old game?
Does anyone else here enjoy mod creation? I've gotten into DooM mapping pretty recently. I know it's kind of old, but the lack of a true 3rd dimension makes mapping incredibly simple, so it can be done rather quickly and without much frustration.
>>13269 Hardware mods are allowd too!
>>11289 Diablo1 HD Belzebub mod is really good. Try it if you liked Diablo1.
>>13269 Tekken 7 on pc is quite moddable.
>>13309 I love me a HORI stick.
Does anyone else love the concept of arcades, but find themselves at a complete loss of what to do when actually at one?
I miss arcade cabinets. YOu just don't get that form-factor at home...
>>13596 >YOu just don't get that form-factor at home... Nothing beats playing with a Banana.
>>13597 Or beating a guy with a steering wheel .... in Guilty Gear https://www.youtube.com/watch?v=n_irhlVNkKM https://www.youtube.com/watch?v=xM5pxCDDp8U
There is one arcade in my area that is a bit beaten up and almost vacant most of the time. All of the arcade machines there are from the mid to late 90's and early 2000s. I try to go there as much as I can but I barely have the means to get there anymore. By some miracle of god, they have a DDR machine there, and I'm surprised they kept it considering that that it's almost never used. Maybe they forgot about it. They also used to have and Initial D machine but they got rid of it for some odd reason.
Damn Kiwis... they think they can make a action rpg... http://www.ausgamers.com/news/read/3197812/new-zealand-path-of-exile-developers-raise-200-000-over-easter http://www.pathofexile.com/
LEGION 7/6/2019 https://www.pathofexile.com/legion Melee buffs sound fun but will it work? In aRPGs, missile combat is better than melee too easily.
>>13498 You would think, but skills like Cyclone that fuck with enemy pathing AI, and movement skills like leapslam really change that dynamic -- the monsters walking in circles and not attacking (or swinging at empty space) gets to the same goal as staying out of range and killing them before they get to you. Outside of bonkers uniques and high %damage AND +X-Y physical damage yellow weapons, physical skills are generally very much lacking compared to spells. I think there really needs to be some sort of stabilizing to the physical weapons, make things using starforged less stupidly overpowered and make SSF to level 100 with a weapon-based character less stupidly underpowered. Bows are in a bit of a better place than melee weapons in that regard, but that issue is still there to a good extent.
>>13512 Problem is that a lot of action RPGs is based on D&D where spells overpower melee. Fighters in japanese RPG tend to have more "impossible" moves that mimic spells.
Held in Auckland, New Zealand from November 16 to 17, ExileCon 2019 is a celebration of all things Path of Exile. https://www.pathofexile.com/exilecon
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