The wait is finally over and the very much anticipated game Cuphead is finally out? What does Tohno-chan think about this one?
Coming in 2019! Cuphead Delicious Last Course! https://www.youtube.com/watch?v=sBMOXHrXJtI
Delicious Last Course is muah!
>>13472 >>14578 Excellent taste you have there, fellow connoiseur of the fine arts.
>>14607 Indeed.
What are your thoughts on Ame’s game?
It looked really interesting, Would you recommend it?
>>14434 I like Ame. She is so cute and fuckable. But her 'game' winds up being pretty boring after the first few playthroughs. Very repetitive.
I really enjoyed it for the first 2/3 hours but it got rather boring afterward. Great game though.
Played it, made me want to kill myself. would have returned it if I could. Good stuff, would highly recommend it.
This is a thread for giving out games you don't want. Be it keys or hard copies that could be mailed. Please try not to be greedy and if you can pass along the favor.
HELLION, free until the 30th. https://store.steampowered.com/app/588210/HELLION/
"NECO DROP" Capcom's new cat based puzzle game lets you unlock cat versions of your favorite Street Fighter characters https://game.capcom.com/cfn/sfv/necodrop
Garfield Kart, free for a limited time. https://www.fanatical.com/en/game/garfield-kart-furious-racing?utm_source=Fanatical%20Newsletter&utm_campaign=Black%20Friday%20Sale%20-%20Garfield%20Kart%20-%20Furious%20Racing%20Giveaway%20%20-%20November%202022&utm_medium=email
>>14622 Is this like supertuxcart for people who like lasagna?
Soon.
The guys who made RTW2 had extra budget left over, so they donated it to the Extra Credits team for them to give a history lesson on Rome, around the wars that the game is based on. Interesting.
>>8585 I liked their Hunt the Bismarck series https://www.youtube.com/playlist?list=PLi2gRI89USamFDKR7UqtpsPoMVTslOf7Y
>>8585 It's called advertisement...
Web / flash games thread? To kick us off, here's a Metroid/Cave Story style action game starring a snail: http://www.newgrounds.com/portal/view/573352 It's pretty short, and not especially hard (difficulty scales well). You can use your snail powers to climb on the walls and ceilings, and you get a gravity power like in Metal Storm (but 4-way instead of 2-way). Also, you get to upgrade the weapons, and the upgraded pea shooter provides a moment of hilarity.
http://www.humanbenchmark.com/tests/reactiontime/
Millia Blocker! http://www.teyah.net/milliablocker.html
Neutral escape games. Tesshi-e also. Hoshi Saga series is fun as well.
TC supports swf files, so it's better to post those directly. Here's a loli game. As usual, Japanese people made the best use of this technology.
Any Psychonaut fans here? What were your thoughts on Psychonauts 2? I enjoyed it for the most part. Graphics and gameplay where vastly improved, but what made the first Psychonauts so great for me, was its writing, and unfortunately, the writing felt weaker here. Found it to be a lot less funny, didn't have its dark, cynical humour like before, but I guess pic related explains that change.
Man, I forgot all about this. Maybe I should replay the original before jumping into this one.
Well, there's a 3x3 thread on /an/ and I thought it would be interesting to see what video games you guys like. These are some vidya I've enjoyed. Yakuza series, Fallout series, VTM:B, Deadly Premonition, Valkyria Chronicles, GOD HAND, No More Heroes, Red Orchestra & its mods, Max Payne
>>12430 You have a nice list too. If you like old RE and RPG combat, you'll like it. Wasn't really a fan of the first one but I really like 2. Atmosphere is nice too. Haven't played it in a long time though, so nostalgia goggles play a heavy role. >>12433 As dungeon crawlers SMT games are way below EO, dude. >there's no style, no atmosphere, the sprites are ugly as sin pokemon garbage, nothing that makes it stand out. It has style and atmosphere, imagination is just a big part of it. The music is pretty fucking great too. I'm not a fan of the enemy designs myself but it's not that important to me. The portraits are cute though and add to the charm. >>12435 >you realize the whole game takes place in your imagination. Message too long. Click here to view the full text.
>>12581 The same guy who did the soundtrack for EO did the soundtrack for Revenge of Shinobi and Streets of Rage which are my two favourite game soundtracks.
>>4903 No other game like shadow of the colossus. >>8213 I did enjoy mass effect, more the second one though. I know I'll get blasted for saying that but whatever. >>5425 How is blood? I really like the look of it. >>14402 New Vegas is great.
Handheld gaming has been ruined. Consoles were always an anti-consumer platform, but until now it's been relatively trivial to use "homebrew" applications on them. Now, the latest switch models and switch lite require a soldering kit and expensive parts, for something that should be considered basic functionality. They really don't treat you like a human being. The alternative, the steam deck, has a library which mostly consists of games intended to be played on a PC, so it getting loud and hot is nothing rare, and its starting price is $400. Instead of embracing their limitations and producing 2d titles which wouldn't "cut it" on a console, handelds are pushed to play the same library as stationary systems', de-incentivizing the entire format of polished, but low-resource games. Then there's mobile games, which are stuck with phones' no button form-factor and mostly consist of ad/micro-transaction ridden shovelware. Your "best" reasonably-priced option for playing old games is sloppily built devices made by small, questionable Chinese companies which nobody develops new games for and probably lacks in documentation. Or just using emulators on your pc.Post edited on 1st Jul 2022, 4:53pm
posting from steam deck
>>14564 I guess that excuses your lack of punctuation and capitalization.
>>14565 It certainly does not. Corrective measures will be taken.
>Instead of embracing their limitations and producing 2d titles which wouldn't "cut it" on a console, handelds are pushed to play the same library as stationary systems', de-incentivizing the entire format of polished, but low-resource games. This has been the biggest disappointment for me with the Switch. Handheld games were supposed to be a fundamentally different approach to gaming built around playing on the go. Not $60 ports of the same exact games you can play cheaper and better on literally any other platform. It's depressing that a whole generation of gamers is turning to either low-quality ports or even more low-quality slot machine simulators on their cell phones for their on-the-go gaming fix, and they think this is how portable gaming is supposed to be.
Lets see how well versed TC is in vidya!
I played a good chunk of the unmarked ones very briefly.
what can you tell about me?Post edited on 26th May 2022, 11:06am
Tried to use old drawing tablet, pen input is really finicky, I blame Windows.
Anyone here ever play around with RPG maker?
Yes. I've been making a game on it for the past 2 years but sometimes I go months without touching it. I'm currently making a website for it on neocities and trying to make it a public thing (anonymously) in order to motivate myself, since so far it's been just a folder on my desktop. I would like to make at least one endearing, charming little rpgmaker game before I die, it's a lot of work though. I'm about 50% done at this point. Here's a room I was working on recently.
Started making one, Made about 5 minutes of gameplay, realized what a monumental task it would be for what I wanted to do, and gave up.
I used to mess with 2000 and 2003 back in my high school years. But I didn't have the motivation to finish anything. I'd just grab some modern-day/scifi tilesets, make some characters on Charas-Project based on whatever RPG idea I was brewing at the time, and try to adapt moves and enemies from my idea's battle system to the engine's. Usually I'd only last a month before giving up. I still want to make an RPG one of these days, but now that I have more programming experience, I'd rather do it in a more free-form engine than RPG Maker. Only problem is that I have a habit of dreaming big, too big for me to finish in a reasonable period of time.
Only to modify/fix Violated Heroine.
I think we all need a little more Nep-Nep in our lives!!
vvvtune isn't doing so well review wise in japan
https://www.compileheart.com/neptune/nepsis/ Out-of-Ideas Factory might be remaking 2, ...again.
Looked over the release history of the Neptunia games, and god damn. I know they've put out a lot of games, but I didn't realize they put out 'this' many this quickly. Four games released in 2014 and 2017? Not gonna lie, the quality of the games feels really reflective of their release schedule.
>>14431 It becomes a lot more clear when you realize the last game actually produced in-house was Four Goddesses Online. Sisters vs Sisters is another actual in-house game but it may be too late.
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