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12743 No. 12743 hide watch expand quickreply [Reply] [Edit]
Post a video game quote that will give away the game without saying the title.

Example: "but our princess is in another castle!"
3 posts and 1 image omitted. Click Reply to view.
>> No. 12748 [Edit]
"I sense a soul in search for answers".

Including a picture makes it easier though.
>> No. 12753 [Edit]
enemy officer defeated
>> No. 12754 [Edit]
>> No. 12755 [Edit]
You have to guess the previous posters' quote first, then write your own for the next person.

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12681 No. 12681 hide watch expand quickreply [Reply] [Edit]
Don't you hate how even an idiot can complete a hard game by simply Googling it?
That's the problem nowadays, it's not that games aren't hard, it's that it is too easy to look up the answers.
12 posts and 2 images omitted. Click Reply to view.
>> No. 12701 [Edit]
Yeah I replied even though I recognized that style right away. I'll try to avoid feeding him in the future.
>> No. 12705 [Edit]
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I'm the stupidest stupid that ever stpuded on this stpuid planet stupid so it's pretty convenient for me. I try and work out a puzzle myself first, really try, and if after repeated attempts I can't solve it I look up a solution.
Or I google it if I don't want to deal with it. I always broke many rules gamers held sacred but... eh, whatevs. It's a game, not a test.
>> No. 12707 [Edit]
Games and tests are quite similar, both ask you to solve the problem presented.
You might be too used to looking up the answers, like how modern humans are used to technology and wouldn't be able to start a fire or skin an animal.
>> No. 12708 [Edit]
As long as you have fun, it should be alright.
Please don't use Google though. They're evil.

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12646 No. 12646 hide watch expand quickreply [Reply] [Edit]
What game(s) do you want to experience for the first time again?
8 posts and 2 images omitted. Click Reply to view.
>> No. 12658 [Edit]
File 150834042597.png - (223.48KB , 1166x601 , MGS3philosophersFoundedDuringWWII.png )
The plot only contradicts itself when Kojima tries to erase MGS2 from Metal Gear history, which is every-time MGS2 needs to be brought up.
>> No. 12659 [Edit]
MGS2 is my favourite game. I wish he kept playing it weird even if it alienated some people. The third one was supposed to feature permadeath and restarting the game if you died. I also hate that the ending of 4 was changed because of bad first response to it.
>> No. 12662 [Edit]
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Me too man.
But I don't think Kojima himself cared much for it, seeing as he personally tries to forget it exists (Ground Zeroes Deja Vu mission, the MGS2 logo is hidden behind a sign you have to physically destroy to see, then Miller says 'Snake's polygons' instead of Raiden's even though Raiden is the main character).
You see, people forget (because nobody ever reads the credits) that MGS1, 2 and 3 had another writer by the name of Tomokazu Fukushima, and he is solely credited as the 'Codec Script' writer. All other Metal Gear games do not feature him as a writer.

You may or may not have noticed it, but MGS1, 2 and 3 had a specific kind of anti-Americanism, it wasn't a direct attack but a sort of acknowledging that 'might makes right' (America being the mightiest) even if that 'right' isn't what is good.
When Fukushima leaves Konami (after MGS3), the theme disappears.

But yeah, that's business. Can't help that most people are intolerant of philosophy.
>> No. 12706 [Edit]
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The Legend of Zelda: Ocarina of Time or Super Mario Galaxy.
Both games had an emotional impact on me, Ocarina gave me a sense of wonder and adventure. I was mesmerized when I first stepped out to Hyrule Field because before that I played Wind Waker. In that game I saw a place I wanted to see more of outside of the castle area but I couldn't explore it until I played Ocarina of Time and I stepped out into a vast area I just wanted to see and know more of. It gave me a sense of wonder and adventure so few games ever give me.

Super Mario Galaxy was another one, it also gave me a sense of wonder to see so much creativity go into a portrayal of space like what I saw. There was also another character who I admired for years and have a lot of respect for, which is probably why some people thought she was my waifu.

Both games rest in my collection and my memories as very well-loved favorites.

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11323 No. 11323 hide watch expand quickreply [Reply] [Edit]
Let's help each other get better at games! Name the genres you're bad at,and the genres you're good at. Give help to those who are bad at what you can do and get help from those who are good at what you can't.
26 posts and 6 images omitted. Click Reply to view.
>> No. 12630 [Edit]
I have heard that Perfect Cherry Blossom is easier than EoSD
>> No. 12642 [Edit]
I'm good at driving/racing games. Suck at fighting games.
>> No. 12669 [Edit]
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>why you want and/or expect someone else to put the time and effort to answer all your questions
I don't know, I just decided to throw the post out there in the hopes that somebody would give me an answer.

>Even if ignoring the previous statement, wouldn't asking this on a board or forum dedicated to TF2 be a better idea? You disagreed with most of the advice you found, so it's likely you actually might be the most acquainted user in this site regarding that game.
I've kind of tried that already and it's mostly met with expectations of the Pyro player (me) simply "gitting gud" and complete dismissal of circumstance, the knowledge other players may have, map design, number of players on one team, skill stacking, greater numbers on another team, and quite simply thinking that skill is the one and only factor that determines the outcome of a match.

>I find odd that you mentioned this. What gave you the notion others might think that?
I had a reason for why I mentioned this but I forgot. I guess just because it was true and nothing more.

>In that case, why not just go with the good ol' Doc? When I used to play it was rare for the match to load with someone already a medic.
I did that a lot of the time and Medic got pretty boring after a while. In my experience what was equally, if not more, rare was an Engineer on the team so sometimes I had to play to fit the role.
Though when I did get bored of Medic I found myself realizing that the character was well thought out in the sense that you actually start to feel like the Medic after a while, having to babysit the team and hope they actually do something.
>> No. 12673 [Edit]
First and foremost:
You need to have competition at the level you're at. A friend who's equally ass, or an active online community.
After that, it's all about three things: knowledge, execution, and strategy. Understand that strategy is what ties knowledge and execution together to produce wins. The idea is that at each level, you'll go deeper in all of these categories.
Also, you should always play the coolest character. That's really important. And don't be discouraged by how hard fighting games are, or by how long it takes to get your first victory. They're pretty hard.

>From complete ass to newbie
1) Basic universal mechanics: blocking, hit levels, throws, movement, parry/focus attack/faultless defense/etc...
2) Know your character's moves. It's just stuff like "this is a low kick" and "this is a fireball". You don't need to read frame data.

1) Learn to jump and dash.
2) Learn to not jump. It's easy jump back when you intend to block, but of course, that's a free hit for your opponent.
3) You really have to be able to do fireballs. Anti-air shoryukens are something even pros miss. Don't mind.

Message too long. Click here to view the full text.

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12636 No. 12636 hide watch expand quickreply [Reply] [Edit]
Rainbow Six: Vegas is pretty tacticool. Though it starts out very generically (I mean, god-damn generically), once you meet up with your squad it gets much better.

Door-breaching, rope-breaching, flash-and-clear et cetera. Enemies also only take one to two shots to kill, so single-fire is actually useful like it would be in real life. You also can't take many shots before being killed either, so working with the squad is important.
2 posts and 1 image omitted. Click Reply to view.
>> No. 12639 [Edit]
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I fell for the RS:S meme, and honestly it paid off. It was quite fun and challenging, until operation health.
As someone who hasn't played any of the other Rainbow Sixs, what would be the best one to start off with?
>> No. 12640 [Edit]
The pre Vegas games are dated fps games. You might like them but there is no real reason not to start with Vegas
>> No. 12641 [Edit]
I picked up Six Vegas many years back even though I've never been a big fan of the more grounded military games and instead aim for over the top ridiculous ones instead at best. I thought it seemed like an interesting setting for such a game however, and when I played it I went with hard mode (almost always normal here) where I think it was one shot and you're dead. It was challenging and not something I was used to, but it wasn't half bad. Couldn't really follow along too well with the story since it seemed to tie in with other games, but it was decent enough as it was. I'm still curious though what exactly happened in this game's world that caused all none dodge cars/trucks to vanish.
>> No. 12645 [Edit]
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I don't know if it's because I played it right after Vegas 1, thus still having it fresh in my memory, but Vegas 2 went in the wrong direction, I felt.

Being able to control a female Operator in a tank-top is neato, but the game-play itself took a more arcade turn.
The AI seemed to get stuck more often and moved slower (because they cover each other, even though it was useless for me). The areas you go to seemed to be made as 'interesting' as possible as opposed to as authentic as possible (malls, convention areas, Caribbean holidy homes etc). The enemies too often spawned-in as opposed to just being there like they should be if they were terrorists holding ground. Then there was that utterly boring bit you go solo and it seemed to want to be Splinter Cell. And then there was a freaking Boss Battle with a fucking helicopter!
And maybe it was just because it had a longer campaigne, but it seemed there were less civilian hostages to save than Vegas 1.

Over-all, it is either less tacticool or more forgiving of guns blazing. I like arcade-ish games, but Vegas 2 was neither here nor there.

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12615 No. 12615 hide watch expand quickreply [Reply] [Edit]
The SNES classic launches tomorrow, who here is looking forward to it, what games are you planning to play first? I'll be camping outside Best Buy the following morning, if you happen to be going to the same store as me maybe we can talk to pass the time before the store opens, I'm going to the Best Buy in Santa Rosa California, hope to see you there.
4 posts omitted. Click Reply to view.
>> No. 12621 [Edit]
It's just a cute looking case for a simple SNES emulator. I'd rather play SNES and much more on the go with the GPD XD (which also can easily display on a TV through HDMI).

For the ergonomic feel I'd just get a cheap usb snes type controller, or an used true snes controller and an adapter.
>> No. 12623 [Edit]
I had no interest in this thing, but hopefully you managed to get one for yourself and enjoy it, OP.

I'm fine with just having a Switch.
>> No. 12643 [Edit]
I've already got a couple original SNES, and can emulate any SNES game on a psp or vita. What point is there to getting this?
>> No. 12644 [Edit]
Novelty, or maybe to resell if they go up in value shortly after they go off sale.

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12932 No. 12932 hide watch quickreply [Reply] [Edit]
I just very recently started reading Ebi-Hime's works.

They are excedingly good: insightful, passionate, devasttating and by all means damned well written.

My favourite so far is Sweetest Monster. You can find it and others on Steam or directly at her page:

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2618 No. 2618 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Tohno-chan, tell me about your favorite video game.
89 posts and 54 images omitted. Click Reply to view.
>> No. 12062 [Edit]
That's kind of a though question for me, but probably TF2.

Max Payne is a close second though. I've been attempting to finish New York Minute Hardcore in Max Payne 3 for the past few days. It's actually the most fun I've had playing a game in a while.
>> No. 12068 [Edit]
>I've been attempting to finish New York Minute Hardcore in Max Payne 3 for the past few days.
I gave that up when I went too fast and a door didn't load to let me through.
>> No. 12569 [Edit]
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Super Mario Galaxy.
It had so much creativity poured into it, the cinematic feel of the cutscenes was amazing to me, the music was simply beautiful, and at the end of it all it was fun to play too. Running and jumping through space was so enjoyable to me and I loved messing around with gravity and seeing what I could do, trying to make Mario orbit around smaller celestial bodies with a long jump was so funny to watch when I got it right.

It also featured one of my two favorite characters from all of fictional media.

I didn't really like the sequel quite as much simply because it had Mario going through 2D sidescrolling and the story didn't feel like it was as important, like the game didn't take itself seriously and I missed that with the first game. The main hub was kind of boring too, not a whole lot to explore and see. Just a single planet rather than the various sections of the observatory that I liked to look at.
>> No. 12571 [Edit]
I loved both Mario Galaxys but they are too easy and I honestly cant think of a way to make them harder without adding in cheap deaths.
I'd love if they made a multiplayer game where you have to run through all the levels against another player with rewards for exploiting gravity. The most fun part of Mario Galaxy is definitely messing around with the different gravities

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12565 No. 12565 hide watch quickreply [Reply] [Edit]
My God, Honest Hearts was pretty bad. Dead Money, though the simple-minded didn't appreciate its ending, is stupendously better.
They totally fucked up the Burned Man's character. I was thinking a interesting story for him would be he still liked Caesar despite Caesar trying to erase him from the Legion's history, but he turned into nothing but a vent for some writer who obviously did not like Caesar's Legion.
Not to mention the main plot was utterly one-sided and simple as well. The White-Legs are the bad guys with no redeeming features and everybody else had very plain stories.

One thing I noticed is that Honest Hearts is the only DLC that Chris Avellone did not work on. Now that he has left Obsidian, I am not really looking forward to anything they do.
A side thing I noticed, if memory serves me correctly, is J.E Sawyer said he relates to Arcade Gannon the most, which would very much explain why the Burned Man is the character he is without Christ Avellone.
>> No. 12566 [Edit]
I actually liked Honest Hearts. I think what made it suffer the most was that it was a DLC. Zion would make a really interesting setting for a full-size fallout game. Working your way down untouched canyons, waist deep in pristine water, and the old ranger stations and other wooden buildings being spared the war essentially was really neat to me. Zion was a really nice respite from irradiated shitholes.

I also wouldn't call it shallow. It just needs to be looked at differently in my eyes. I mean it's not a literary masterpiece but there is more to it than just good vs evil. It wears its Christian influences on its sleeve, down to using Zion National Park, the name being important to Judaism especially as the promised land. The White Legs represent that which would destroy Zion to both the tribes. Joshua represents the idea of Zion being the Promised Land as a real place of deliverance given by God, such as during the Exodus, with the White Legs being defilers who would destroy this gift and/or enslave the people. To the other guy, can't remember his name, Zion is more of a metaphysical concept of deliverance from the sins of the world and thus the White Legs represent the destruction of the spiritual Zion if his tribe fights them and destroy their own peaceful souls. The two beliefs, the physical and metaphysical Zion cannot coexist anymore than they can coexist with the White Legs. It's really not obvious about it, but there were definite theological undertones to it when I was playing it. The individual elements are basic but fit together in surprisingly interesting ways, even if it probably wasn't entirely intended to reflect an actual theological argument.
>> No. 12570 [Edit]
It's all well and good to have references to your story, but Honest Heart's story itself is bland as hell and the White-Legs exist, still, just to be the bad guys. Well, as you say, it isn't a literary masterpiece.
Dead Money, Old World Blues and Lonesome Road have interwoven stories, each on of those places relates to each other and then to the main New Vegas world (such as the situation in the Sierra Madre being a experiment from Big MT).

Zion itself wasn't much fun to explore, for me. A few caves that didn't exist for any grand reason.
And personally, playing a post post-nuclear holocaust game without irradiated holes is no fun.
>> No. 12572 [Edit]
I was a bit harsh on Honest Hearts, to be fair, I did enjoy it somewhat, just the negatives outweighed the positives but that doesn't mean the postives don't exist.

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12541 No. 12541 hide watch expand quickreply [Reply] [Edit]
What do you think are some of the worst things to come from gaming?
Let's plays, micfags, old people freaking out over stuff on a screen, game memes? Feel free to post anything about the topic here.
1 post omitted. Click Reply to view.
>> No. 12547 [Edit]
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The culture of condoning companies peddling unfinished wares is by far the worst.

let's plays aren't a bad thing, and microphones help a lot for games that require coordination with other people.
The problem is generally the other people, from the fuckwit who thinks he is more important than the game itself and the story the game is trying to show, to the dumbshits who care more about maintaining a "positive score" than winning until the tipping point of certain loss is well passed, followed by stall tactics to delay the inevitable.
>> No. 12550 [Edit]
Are you referring to DF in your first sentence? I think the game is interactive enough to stand on it's own and complete enough, even in the "unfinished" state it's in. There's no portions where I think, "Damn it sucks this game is in beta" or anything similar. The UI is grimy but that comes with the territory, it's an ASCII game. Rather than waiting for an alpha, I think of it as being in perpetual beta with content being released regularly, something I really appreciate about the game. There's typically something new going on in DF with every major patch.

I feel like console games have become really homogeneous. It's hard to explain, it's like the camera angles and 'weight' of moving characters is the same all around (for the most part, there are exceptions). This depresses me, because I love games and I hate to see them end up like this. The "HD'ification" of video games is slowly ruining it.

I also hate how the Persona series is how most people identify the SMT franchise at this point. They're fine games and I love them to death, but SMT is so much more than just Japanese high school simulators.
>> No. 12551 [Edit]
Heavens no, well, not yet. If Toady decides to charge $60 and push out stuff that is clearly work-in-progress and broken, it may change. But I sincerely doubt it will go that direction.

The stuff I meant was the bullshit such as the "pre-order" selling of games that were clearly not finished, or alpha/beta versions of games with no intention of actually finishing the game. The broken/buggy game launches tend to also be commonplace, but at least there is some backlash against the companies when they do that. This seems to be increasingly commonplace with console->PC ported games.
>> No. 12552 [Edit]
It's funny with all this early access stuff too, it's a great opportunity for devs to tap into a massive testing group. People say that people pay to beta test but they don't. Most devs aren't using it to do that, just to get the money earlier. A good counterpoint is UGCW. Monthly updates which usually added new content on top of gameplay patches and at 0.8x I think it was, the devs reworked the campaign mechanics because early access players were very positive towards the ideas that were to eventually be implemented.

That's the power of Early Access, lots of interaction between devs and consumers allowing for the development to really follow the path towards success with players. Instead most seem to squander it with selling unplayable messes that they have no intention of fixing.

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12535 No. 12535 hide watch expand quickreply [Reply] [Edit]
What things do other players do that make you angry in video games? It can be anything at all.
4 posts omitted. Click Reply to view.
>> No. 12543 [Edit]
I'll take an "I play 4fun" useless player on my team over a smug asshole any day of the week. Not being toxic really goes a long way in improving the experience for everyone involved.
>> No. 12544 [Edit]
What did you mean by this?
>> No. 12546 [Edit]
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I mostly disagree. If I'm playing a multiplayer game where winning is the purpose of the time spent, then I'd rather have someone in my team who is willing to try to win. Sadly, for a lot of people nowadays "fun" comes at the expense of others' time, effort, mood and interest.
>> No. 12548 [Edit]
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Complain about other players being "toxic" while being absolute garbage at playing in a team game while on my team.

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