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No. 12669
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>>12628
>why you want and/or expect someone else to put the time and effort to answer all your questions
I don't know, I just decided to throw the post out there in the hopes that somebody would give me an answer.
>Even if ignoring the previous statement, wouldn't asking this on a board or forum dedicated to TF2 be a better idea? You disagreed with most of the advice you found, so it's likely you actually might be the most acquainted user in this site regarding that game.
I've kind of tried that already and it's mostly met with expectations of the Pyro player (me) simply "gitting gud" and complete dismissal of circumstance, the knowledge other players may have, map design, number of players on one team, skill stacking, greater numbers on another team, and quite simply thinking that skill is the one and only factor that determines the outcome of a match.
>I find odd that you mentioned this. What gave you the notion others might think that?
I had a reason for why I mentioned this but I forgot. I guess just because it was true and nothing more.
>In that case, why not just go with the good ol' Doc? When I used to play it was rare for the match to load with someone already a medic.
I did that a lot of the time and Medic got pretty boring after a while. In my experience what was equally, if not more, rare was an Engineer on the team so sometimes I had to play to fit the role.
Though when I did get bored of Medic I found myself realizing that the character was well thought out in the sense that you actually start to feel like the Medic after a while, having to babysit the team and hope they actually do something.
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