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File 134462727919.jpg - (1.59MB , 1750x1441 , welcome to report world.jpg )
7066 No. 7066 [Edit]
Thread for random video game-related news, so we don't have a bunch of small dead threads
622 posts omitted. Last 50 shown. Expand all images
>> No. 13909 [Edit]
>>13904
The indie scene is a endless garbage dump of low quality low effort gimmicky half broken copy cat incomplete shovel wear.
To you ease of access for aspiring indie devs is a good thing, one that probably means more content to choose from. To me the lower barrier of entry just means more trash and outright scams from people trying to make a quick buck. RPG maker for example has made it incredibly easy for anyone to make a game, but of the hundreds of games made with it, less than a dozen are any good. Less we forget, the lack of quality control was what crashed the industry the first time around. I don't think it will outright crash again, but instead have a slow prolonged decline to the point of stagnation.

The way things are heading, and I don't expect anyone to agree with me on this, but I believe all these big studios consuming each other while monopolizing the industry and releasing less and less content as they do so, This will be in part due to an increasing focus on A: bigger, better looking, grander scale "epic" console selling games that cost a fortune to produce, and B: "life style" games that are designed to be played regularly by consumers day in day out (see fortnight pugb overwatch ect). mid size studios that are willing and able to take risks on new ideas with a decent enough budget to realize those ideas, will be gone, consumed and destroyed by larger companies who have no interest in anything that isn't part of or at least similar to already proven financially successful. In the face of this, The indie scene will likely become vastly more vibrate and populated. So much so it will be something of the wild west of gaming, where anything worthwhile will likely be lost in floods of poorly written VNs, generic unity and rpg games full of stock materials, and countless variations of whatever is trending (as seen now with the countless minecraft clones on the market for example). Occasionally people who rummage around in this trash (such as reviewers and vtubers) will find half way decent games which will then have a short lived explosion of popularity before people return to their "life style" games as they wait for the next big hit game that they can't be bothered to find themselves, as these games will likely not be very long anyway. My vision of the gaming landscape in the years to come is one of a bleak landfill that the masses rummage through, until occasionally someone yells "I found one!" and everyone rushes over to "get it while it's hot". This as dump trucks routinely show up to pour out fresh heaps of indie games onto the mountains of trash to continue the cycle. The industry wont die though, the masses are too desperate for entertainment to distract themselves from their miserable poverty stricken lives in a world where the likes of amazon and walmart have done to jobs what EA and Microsoft have done to games.
>> No. 13910 [Edit]
>>13909
In the west it's called "indie" in the Japan they're called doujin. I don't get how you can hate one and not the other. From a purely production standpoint, there's no fundamental difference between the two. I couldn't name them, but I'm sure there more than a dozen rpg maker games that at least have an intriguing story. Maybe It's because I don't actually like "vidya" for the most part, but your wild west dystopia actually sounds pretty good to me. Since when have you wanted everything spoon fed to you? Isn't an ocean of obscure titles to look through more in the spirit of early internet exploration? Maybe the closed, restrictive console enviroment has predisposed you to feeling this way.
>> No. 13911 [Edit]
>>13910
>In the west it's called "indie" in the Japan they're called doujin. I don't get how you can hate one and not the other
I don't hate all indie western games but obviously the fundamental difference in the culture surrounding doujin games vs the hipster clique of western indie titles means there's more to it than just "independent works" in general. They're steeped in the culture surrounding the primary group of producers and fans.
>> No. 13912 [Edit]
>>13910
>In the west it's called "indie" in the Japan they're called doujin.
That's how I see it too but apparently there is a distinction and there is an "indie" scene in Japan as well.

>>13909
I think we are past that point now, many of these big companies are slowly coming to the realization that games on an "epic" scale aren't economically viable. I think companies that have previously put all their eggs in one basket (square enix and FF) are now rebooting old franchises and then you have companies like Konami that have basically abandoned console/pc games altogether in favor of mobile gaming.
>> No. 13917 [Edit]
>>13910
>I don't get how you can hate one and not the other.
I'm not a huge fan of doujin games. I got into them for a while but it became quickly apparent most of them are dime a dozen bullet hells, 2D platformers, and megaman clones. I couldn't comment on doujin VN as they pretty much never get translated, but I wouldn't expect much out of them. Also, I don't "hate" Indie games, I just think the majority aren't any good. I can respect that all devs have to start somewhere, that these games are cheap anyway and expectations should be low, but that doesn't mean I have to play and enjoy them. If you have fun with random indie games, more power to you, I'm glad you like them. I've played some nice ones too, and maybe I really am spoiled but I just don't want to go dumpster diving to find those diamonds in the rough.
>> No. 13918 [Edit]
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13918
>>13917
Another part of it that doujin games don't need to go through an "approval process". I seriously can't stomach that concept. Those talented/skilled people still exist, and I doubt they're all happy to produce derivative mobile shit forever considering that game making isn't considered a profession for "normal people". The faster the game industry dies and becomes noxious to anybody with a creative drive, the sooner the death of the "approval process" will come. Then those creative people are bound to produce good things without the need to restrain their ideas. Resource restriction would also force them to work around their technical limitations once more.

Post edited on 22nd Sep 2020, 9:06am
>> No. 13919 [Edit]
>>13917
>I couldn't comment on doujin VN as they pretty much never get translated, but I wouldn't expect much out of them.
The ones I have played, translated as part of those festivals, are quite nice, actually.
>> No. 13925 [Edit]
>>13901
I don't care about whatever happens in the western game industry but I'll be pissed if they try to lay their hands on any japanese game companies.
>> No. 13928 [Edit]
>>13902
>all to make a few bucks
That's literally the only purpose of a business.
They aren't a non-profit organisation nor a charity.
>> No. 13929 [Edit]
>>13928
I wish they'd at least stop pretending like developers care about what you and the so-called community wants, and that games are art.
>> No. 13931 [Edit]
>>13928
Keeping customers happy and maintaining a positive image (whether you care or not) Is generally good for any business. The greedy businesses that forget this and screw over customers typically shoot themselves in the foot by doing so. It's just an unfortunately reality that the rule doesn't apply once a company gets big enough, once they hit a certain point they can be rated the worst company in the world two years in a row and people will still line up to buy their shit.

It's not about being a charity. It's about keeping good customer relationships and maintaining a healthy ecosystem in your industry for a sustainable long term business model with practices that don't sacrifice future harvests for a boost in short term profits. This should be common sense.
>> No. 13943 [Edit]
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13943
https://www.gematsu.com/2020/09/cotton-reboot-official-trailer
I'm liking the reboot and remake trends in recent times. Not sure about the use of 3D assets though, at least it's not as bad as the Monster World IV remake. Can't expect everything to be like >>13897 I suppose. Apparently there is also going to be an announcement on the Live A Live anniversary stream.
>> No. 13974 [Edit]
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13974
Mihoyo's Genshin Impact F2P game has made upwards of $100 million US in 12 days.
https://www.gamesradar.com/free-to-play-genshin-impact-grosses-dollar100m-in-just-two-weeks/
https://www.pcgamer.com/grossing-over-dollar100m-genshin-impact-recoups-development-costs-in-two-weeks/
>> No. 13978 [Edit]
>>13931
>It's just an unfortunately reality that the rule doesn't apply once a company gets big enough, once they hit a certain point they can be rated the worst company in the world two years in a row and people will still line up to buy their shit.
In the case of EA (to whom I assume you're referring), this rule didn't apply because the majority of consumers didn't truly believe they were screwing a sufficiently large amount of their customers. EA caters to the mainstream with most of their titles, and it seems the target audience has a low threshold for satisfaction.
>> No. 13979 [Edit]
https://www.gamesindustry.biz/articles/2020-10-09-level-5-has-virtually-halted-operations-in-north-america
>> No. 13985 [Edit]
why are new games so shit and the faggots that eat them up so insufferable?
>> No. 13986 [Edit]
>>13985
Because mainstream.
>> No. 13987 [Edit]
>>13985
because you grew up. Im sure what you liked was seen as trash by the older generation.
>> No. 13995 [Edit]
>>13985
Stop playing garbage.
>> No. 14009 [Edit]
Age of Empires III DE was recently released; however, some things had to be changed. After all, 2005 was a year of ignorance and Western supremacy; thus the original was obviously problematic. I hope all of you disgusting apostates give Microsoft your fucking money as atonement for your implicit rape of the Americas and its indigenous peoples. (Fuck you MS.)
>> No. 14010 [Edit]
>>14009
The changes they made are more accurate though. Natives didn't mine. That seems like a down-grade in their "representation" to me.
>> No. 14014 [Edit]
>>14010
After thinking it over, I agree with you with regards to the indigenous peoples' representations. Still, I think changes like renaming "Discovering Age", "Colonial Age", and "Plantations", etc to be rather lame. (I'll stop here because this isn't /tat/.)
More egregiously, the release version of the game is supposedly quite buggy.
>> No. 14015 [Edit]
>>14009
The Historic battles are a joke as well, not sure if you know of the Expedition of Christopher de Gama or not but he went to Ethiopia with 400 men to save the empire from the Adal Sultanate and the Ottomans. They fought heroically against massive odds on frequent occasions, de Gama himself losing his life after a battle where his meagre force was up against over 10,000 Ottoman and Adal troops. Anyway, the historic battle makes it look like the Portuguese are pathetic and broken and that the Ethiopians are the heroes with the Ethiopian queen calling the portugese cowards and constantly talking up the Ethiopians and her rhetoric frequently being about Ethiopia bravely and ferociously taking back their land and such.
>> No. 14019 [Edit]
>>14009
The best players still play on the original. Do that and get good!
>> No. 14021 [Edit]
>>14019
Please no. A few months ago, I tried playing some online AoE2DE after thinking I did pretty well against the new AI + trying build orders. That was a poor assumption as my teammate had to carry me throughout; we lost regardless of his heroic efforts. I felt so bad for the guy, and understandably, he was pissed at me. In short, I will never be playing any AoE online, even though I'd probably do better at III since it's the one I played the most.
>> No. 14022 [Edit]
>>14015
Now this is bad.
>> No. 14046 [Edit]
Latest Story of Seasons was announced. Cannot say I enjoy the graphics all that much, and there being no character portraits makes me sad. The gameplay reminds of A New Beginning (3DS) in that one has decent amount of leeway in designing their farm. However, it doesn't look like you'll be doing any customization to the town. Regardless, I'm pretty excited. (How long until SDV fans call SoS a knock-off?)

https://nichegamer.com/2020/10/28/story-of-seasons-pioneers-of-olive-town-announced-for-switch/
>> No. 14047 [Edit]
>>14046
Didn't expect anyone on here to be interested in the SoS series. I read about it earlier and my reaction are pretty much the same as yours. I'm not too fussed about graphics generally and I can tolerate graphics like the FoMT remake but this just looks bad. I'm still hoping that they would remake Magical Melody, considering the success of the Friends of Mineral Town remake.
>> No. 14048 [Edit]
>>14047
>Didn't expect anyone on here to be interested in the SoS series.
But why? I have always imagined that SoS are games TC-users should enjoy: they're relaxing, cute, and addicting.

>I'm still hoping that they would remake Magical Melody
FoMT is a fan-favorite. Is MM even close to that?
>> No. 14049 [Edit]
>>14048
No specific reason, I just don't see it being spoken of before. If I'm not mistaken MM and/or A Wonderful Life is the second and third most popular in the series after FoMT. Also I'm pretty sure I've read somewhere that Marvelous are actively looking to remake more of their games following FoMT. That aside I've also been waiting for a long time for them to reboot the Kawa no Nushi Tsuri/River King series. Considering the relative popularity of Houkago Teibou Nisshi, I'm sure there's a market for it. They could possibly even make a collab in the vein of the Doraemon SoS.

Post edited on 28th Oct 2020, 12:28pm
>> No. 14050 [Edit]
>If I'm not mistaken MM and/or A Wonderful Life is the second and third most popular in the series after FoMT.
AWL isn't a surprise, but it's nice to learn that MM is well-liked.

>Also I'm pretty sure I've read somewhere that Marvelous are actively looking to remake more of their games following FoMT.
I'd kill for a re-imagining of Innocent Life.

>They could possibly even make a collab in the vein of the Doraemon SoS.
While I've played very little of that series, I'd very much enjoy this. Great idea.

By the way, even though I might know the answer, what's your favorite HM/SoS game?
>> No. 14051 [Edit]
>>14050
I haven't played much of the newer games after MM so it's probably very biased but it'll probably have to be MM. Isn't Rune Factory basically the spiritual successor of Innocent Life?
>> No. 14052 [Edit]
>>14051
Many consider the earlier games to be the best, so maybe not as biased as you think. Though, while I haven't played it yet, I hear that the Trio of Towns (the latest released SoS) is pretty good.

>Isn't Rune Factory basically the spiritual successor of Innocent Life?
To my knowledge, yes, but I still think a futuristic SoS set in the edgelands of an advanced society is a good idea.
>> No. 14069 [Edit]
>>14052
https://www.youtube.com/watch?v=hErMhVff9ys
>> No. 14070 [Edit]
>>14069
They must've brought back the same artist from ANB who did the characters' artworks. Hell, there's a Neil (a shit) clone, and one of the girls looks like ANB's Witch Princess.
I'm somewhat warming up to the graphics; however, I still hate how the tilled fields look, the items' sprites (e.g. chopped wood) remind me of kusoge, and I'm worried about lag. I know Animal Parade was on the Wii, but that game did not perform well, and Marvelous still shipped it.
Looks like this game will allow the most farm customization to date; that's nice.
The dog racing festival instills some optimism regarding interactive festivals.
I do hope that the characters, interactions with them, and married life will be good. I don't expect the level of Rune Factory 4 or even 3, but a man can dream.
>> No. 14071 [Edit]
>>14070
I'm not too fond of the character design personally but it isn't terrible. Agree with you on the graphics and the field/sprites as well as the lag. Yeah, there seems to be a lot of building customization which reminds me of MM and that's great. The aesthetics of it looks somewhat off though and I do hope there are more to the different buildings/structures than just mere decorations.
>> No. 14072 [Edit]
>>14071
>I'm not too fond of the character design personally but it isn't terrible.
Yeah, it's serviceable. I think the artwork's style is catering to the majority female demographic of SoS.

>I do hope there are more to the different buildings/structures than just mere decorations.
You should probably bury that hope right now.
>> No. 14094 [Edit]
>>14093
You can always delete it and go post it there
>>14095
Too bad. The password field is so useful though! Too often ignored.

Post edited on 16th Nov 2020, 5:15pm
>> No. 14095 [Edit]
>>14094
Alas, I cannot.
>> No. 14101 [Edit]
A small trailer for another bachelorette from the new Story of Seasons: https://twitter.com/bokumono_PR/status/1326811974727065600. The character animations are giving me some hope. Also, that minidress--my God!
>> No. 14107 [Edit]
>>14101
The event animations are certainly better than the gameplay trailers so far, feels more like a SoS game. Seems like they are going for a more real and contemporary design for the characters, not sure how I feel about that. Something about it makes me feel that they are really pushing the dating aspect. But I suppose I already feel this way even with the newer SoS and Rune Factory series. The designs themselves are good however.
>> No. 14109 [Edit]
>>14107
Yes, I prefer the more antiquated world that we've had as I perceive it to be more cozy and unique.
With regards to the dating angle, I encourage any improvement to it as it will hopefully make the applicable characters feel more alive. (And it's one of the reasons why I play the game.) That said, I always worry how the other villagers will fare. After all, this is a farming and life simulation game: all characters must be sufficiently believable to immerse the player. Also, where's my Witch Princess? The loli-version doesn't count.
In the end, the farming is this game's bedrock, and it must be good.
>> No. 14112 [Edit]
Shin Subarashiki Kono Sekai / NEO: The World Ends with You announced for Nintendo Switch and PS4
Japanese trailer: https://www.youtube.com/watch?v=thvqIawz5lc
English trailer: https://www.youtube.com/watch?v=6bUU_58xrtc

Unlike >>7127, it's actually a sequel this time.
>> No. 14113 [Edit]
>>14109
I do hope that the new creative direction would retain the coziness of the past games. I agree with you in general, I think the farming/life simulation should be the primary focus and the dating aspect secondary.
>> No. 14118 [Edit]
https://www.youtube.com/watch?v=Iwxl3bWUVXQ
>> No. 14120 [Edit]
Welp, the "premium" edition of SOS: Pioneers of Olive Town's retail offering is pretty shit. The European version is better, but it's still not compelling.
>> No. 14125 [Edit]
And so, another trailer for the latest Story of Seasons arrives: https://youtu.be/ujsgRQ_F8F0
I continue to dislike the tilled fields' appearance.
You may now domesticate wild animals--just like in Rune Factory! I think Animal Parade was the last game where you could tame creatures, but any animal you obtained only became a pet. I don't know how well this will work; it'll certainly be interesting.
As hinted in previous trailers, you'll be able to take picture. I think the last game to feature this was, also, Animal Parade. Can't say I'm too interested in it, though.
Some more scenes of courting and interacting with love interests. More than anything, I hope Marvelous improves upon Trio of Towns' variety of dialogue--for marriage candidates and normal villagers alike. (I began playing the Trio of Towns, and I'm pleased with it as it's a sizable step up from previous SoS/HM titles.)
Finally, actual mining returns! I hope an upcoming trailer focuses on it as it was merely shown at the end in this one. I hated the "mining points" in previous games. So this is welcome news indeed.
What I really need is some information on farming, however. I assume it's going to continue the system laid in place by the two previous Story of Seasons games, but Marvelous is prone to shaking things up in this regard.
>> No. 14150 [Edit]
File 160904825334.jpg - (12.81KB , 474x248 , xDNF.jpg )
14150
Dungeon & Fighter DUEL
https://www.youtube.com/watch?v=bp3judRmE54
Dungeon Fighter Online spin-off game
>> No. 14155 [Edit]
https://nichegamer.com/2021/01/05/squadron-42-misses-beta-release-date-no-new-date-announced/

>Squadron 42, the stand-alone single-player campaign for Star Citizen, has missed its 2020 beta release date with no new date in sight.
>> No. 14156 [Edit]
>>14155
Surprised it's still going.
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