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No. 14198
[Edit]
Welp.
>The Japanese release of Story of Seasons: Pioneers of Olive Town came and went at the end of last month, and now
>Japanese players are vocally complaining the game is riddled with issues.
>Chief among the complaints are long load times, glitches, and various system bugs. Marvelous staff and game producer
>Dai Takemura has responded to complaints with an apology, and a promise they’ll release an update sometime in
>“mid-March” to address the issues.
- https://nichegamer.com/2021/03/03/story-of-seasons-pioneers-of-olive-town-japanese-launch-has-issues-dev-apologizes-and-plans-update-to-resolve-them/
>The game has 10 save slots
>The in-game voice can be disabled by turning the voice volume setting down to zero.
>Other players' camera pictures will appear in the loading screens when moving between areas, which results in some pretty hilarious in-game pictures. On
>the downside, loading the pictures from the internet seems to cause uncomfortably long load times when moving from area to area. Turning off the Switch's
>internet connectivity (so it can't load pictures) helps to speed up the loading times, but then you can't see other player's photographs.
>The villagers have been described as boring or non-existent. They're around, but their dialog doesn't vary much. This is the JP text, so perhaps the XSeed
>EN localization will be a bit livelier.
>While the reason for the lack of conversation portraits was that the Switch can better handle the display of character emotions, JP players are having
>problems with seeing said emotions. While talking to villagers, the townsfolk will face away from the protagonist, or the in-game camera angle is placed so
>that players can't see the villagers' faces.
>Clearing the farm and building it from scratch appears to be a positive aspect of the game.
>The museum seems to be the long-term goal for players to complete. The building needs to be filled with hundreds of artifacts, fish, and oddities.
>The maker machines can only process ONE group at a time and not multiple stacks like in Trio of Towns, hence why early screenshots of the game highlighted so
>many maker machines out on the player's farm. There are about 44 types of maker machines for processing goods that, in past games, did not need individual
>makers to produce (e.g., there is a separate Seed Maker, a Mushroom Seed Maker, and a Tree Seedling Maker. Butter, Cheese, Yogurt, and Mayo are also separate
>makers. Why?). Using higher star-rank ingredients may result in additional goods being produced (up to +3 extra).
>There truly are a limited number of festivals in the game, none of which are related to farming. No cow festival, crop festival, etc. Just either a mini-game
>(like the pet race) or a romantic festival (like fireworks).
>There are 10 romance levels for each marriage candidate, and a love event happens at each level. A pendant needs to be handed over at level 6 to go-steady
>with a candidate and unlock the later romantic events. So 10 candidates x 10 events equals 100 romance events. With Marv promoting the game with having over
>200 events, it's probably safe to assume about half of those are love events.
>Each villager also has two events based on your friendship level, so 26 x 2 = 52 of the 200 promoted events.
>The cute mini-eggs that chase after the Earth Sprites are called Followers (at least in the Japanese version). The Earth Sprite village unlocks after
>players discover 25 Followers, which can be found by doing tasks like cutting weeds or breaking stones on the farmland. Finding more Followers will unlock
>more special areas (like the sky garden) and additional benefits.
- https://fogu.com/hm/
PoOT seems like a step back from the previous game, Trio of Towns. While farming is the most important component of a good SoS/HM game, the festivals, villagers, and events are also important. Combine that with the performance issues and bugs, this simply does not bode well, and considering the existence of DLC for the game, Marvelous is seemingly shitting the bed.
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