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File 134462727919.jpg - (1.59MB , 1750x1441 , welcome to report world.jpg )
7066 No. 7066 [Edit]
Thread for random video game-related news, so we don't have a bunch of small dead threads
598 posts omitted. Last 50 shown. Expand all images
>> No. 13722 [Edit]
Tate No Yuusha now has what looks like an awful RPG maker game. I didn't think it would be official but it looks like it is.

https://store.steampowered.com/app/1146100/The_Rising_of_the_Shield_Hero__Relive_The_Animation/
>> No. 13723 [Edit]
>>13722
It's embarrassing for kadokawa, but I've had fun playing rpg maker games before.

Post edited on 27th Dec 2019, 4:41pm
>> No. 13763 [Edit]
File 158578330456.jpg - (97.66KB , 500x602 , 20200314.jpg )
13763
Animal Crossing x Doom fan crossover
https://invidio.us/watch?v=NAeQAuaChQ8
>> No. 13764 [Edit]
>>13763
I'm sick of this gag.
>> No. 13765 [Edit]
>>13764
I'm sick of seeing this crap everywhere (like in that video's comments):

Entity #1: entity #1's thoughts, interpretation
Entity #2: entity #2's thoughts, interpretation

People have to use a template for everything instead of putting some fucking effort into one's posts.
>> No. 13766 [Edit]
>>13764
It really got driven into the ground, didn't it?
>> No. 13767 [Edit]
>>13764
Right? Didn't Mount and blade 2 also come out on the same day?
>> No. 13768 [Edit]
>>13767
A new Half Life game also got released in the same timeframe, but nobody mentions that because it's VR.
>> No. 13769 [Edit]
The rape of X-COM continues.

Firaxis is shitting out a "spinoff" which visually looks like a shitty mod, reusing nuXCOM assets with some absolutely hideous new models thrown in.
It pushes the dumbing down of tactics even further. For context, the design of XCOM2 was skewed towards providing cheap 'awesome' moments. The enemies were spawned in small squads to be conveniently flanked and ambushed by the player, rinse repeat. It was mildly amusing at first but in the end more of a puzzle game than real turn based tactics.
Apparently even that was too complex for the average consumer retard so now every mission will begin with an automatic ambush or "breaching" as they market it. Just place your units in one of the available starting locations and watch as the game practically plays itself in front of your very eyes. Try not to drool on your expensive rainbow LED pro gayming keyboard while awesome things happen on your monitor.
Squad is still 5 units only. And guess what, your units can't die anymore. Seriously. It's game over try again on soldier death now. At most a downed unit will get a temporary injury malus. And there's no recruiting, only a roster of ready made characters.
The cherry on top is the game is being directed by someone possessing the mentality equivalent of a YA fiction writer. The setting is retconned into one where people and aliens live in HAAAAARMONYYYY and must fight together against anti-diversity terrorists. Because it's 2020 and you need amerikan pseudoleftist ideology promoted in video games.
>> No. 13770 [Edit]
>>13769
That story aspect of it feels so artificial that I feel like it has to be a bait and switch. They have ex-ADVENT propaganda people on your team? And a Viper? It feels so wrong that I have to hope it's a trick somehow.
>> No. 13785 [Edit]
The last update for Terraria, Journey‘s End released.
It is massive, the changelog is 40 pages. Modding will also be supported officially.
All in all a great end.
>> No. 13787 [Edit]
File 158997560732.jpg - (261.23KB , 1023x637 , 20200510.jpg )
13787
>>13785
Nice update.
>> No. 13837 [Edit]
File 159323077718.jpg - (117.88KB , 675x900 , 20200621.jpg )
13837
Diablo 4 update
https://www.youtube.com/watch?v=vztYMI_VpN8

Sorc gameplay
https://www.youtube.com/watch?v=FBVmTEjl_ks
>> No. 13856 [Edit]
File 159855049050.jpg - (682.45KB , 800x1130 , __sierra_mikain_flik_viktor_valeria_leona_and_4_mo.jpg )
13856
Don't know if anyone on Tohno is familiar with the suikoden series but a spiritual successor is under development, it's funded through KS unfortunately.
>> No. 13857 [Edit]
>>13856
>spiritual successor is under development, it's funded through KS
Uh god. No, don't give them money. "Spiritual successors" have a terrible track record.
>> No. 13863 [Edit]
File 159888353964.jpg - (14.93KB , 474x316 , 20200913.jpg )
13863
「ACE COMBAT™ 7: SKIES UNKNOWN」25th Anniversary DLC - Original Aircraft Series
https://www.youtube.com/watch?v=1-D7zjss97U
>> No. 13890 [Edit]
File 159973958660.gif - (283.78KB , 200x116 , 20200920.gif )
13890
Xbox Series S
https://yewtu.be/watch?v=KHLfCFMKxPg
>> No. 13897 [Edit]
File 160042665546.jpg - (243.08KB , 980x980 , __hakurei_reimu_and_sayo_touhou_and_1_more_drawn_b.jpg )
13897
https://www.gematsu.com/2020/09/pocky-rocky-2021-debut-trailer-screenshots
>> No. 13898 [Edit]
>>13897
That's very nice indeed.
>> No. 13901 [Edit]
https://twitter.com/DCDeacon/status/1308028950891958273

Microsoft to buy ZeniMax Media and game publisher Bethesda for $7.5b
>> No. 13902 [Edit]
>>13901
I was never a huge fan of Bethesda, but this makes me really sad. The monopolization of the videogame industry is in my opinion the biggest contributing factor to its downfall. When one company consumes another, they clean house and kill off all but the most productive series. They then rush out a new entry in popular series X that inevitably turns out to be garbage because of all the new changes the new owners have imposed. They then just assume the series has run it's course after the bad reviews flood in and give up on it and assign what's left of the team to produce shovel wear tier garbage. This process destroys the studio, kills their ip, and reduces the amount of overall content available to consumers, all to make a few bucks. I wish corporations would stop getting away with this.
>> No. 13904 [Edit]
>>13902
First of all, ZeniMax was already a poor steward, and there's a reason they sold. MS couldn't make it worse. Second, the indie scene is thriving, and it's never been easier to create a game and make money. I wouldn't worry about it.
>> No. 13907 [Edit]
Disgaea 6 is apparently going to have 3d graphics. I don't know why anybody thinks replacing sprites, especially ones hi-res enough to look like 2d drawings, with n64 level models is an upgrade. I cannot understand it.
>> No. 13908 [Edit]
>>13907
It's cheaper, I'd imagine.
>> No. 13909 [Edit]
>>13904
The indie scene is a endless garbage dump of low quality low effort gimmicky half broken copy cat incomplete shovel wear.
To you ease of access for aspiring indie devs is a good thing, one that probably means more content to choose from. To me the lower barrier of entry just means more trash and outright scams from people trying to make a quick buck. RPG maker for example has made it incredibly easy for anyone to make a game, but of the hundreds of games made with it, less than a dozen are any good. Less we forget, the lack of quality control was what crashed the industry the first time around. I don't think it will outright crash again, but instead have a slow prolonged decline to the point of stagnation.

The way things are heading, and I don't expect anyone to agree with me on this, but I believe all these big studios consuming each other while monopolizing the industry and releasing less and less content as they do so, This will be in part due to an increasing focus on A: bigger, better looking, grander scale "epic" console selling games that cost a fortune to produce, and B: "life style" games that are designed to be played regularly by consumers day in day out (see fortnight pugb overwatch ect). mid size studios that are willing and able to take risks on new ideas with a decent enough budget to realize those ideas, will be gone, consumed and destroyed by larger companies who have no interest in anything that isn't part of or at least similar to already proven financially successful. In the face of this, The indie scene will likely become vastly more vibrate and populated. So much so it will be something of the wild west of gaming, where anything worthwhile will likely be lost in floods of poorly written VNs, generic unity and rpg games full of stock materials, and countless variations of whatever is trending (as seen now with the countless minecraft clones on the market for example). Occasionally people who rummage around in this trash (such as reviewers and vtubers) will find half way decent games which will then have a short lived explosion of popularity before people return to their "life style" games as they wait for the next big hit game that they can't be bothered to find themselves, as these games will likely not be very long anyway. My vision of the gaming landscape in the years to come is one of a bleak landfill that the masses rummage through, until occasionally someone yells "I found one!" and everyone rushes over to "get it while it's hot". This as dump trucks routinely show up to pour out fresh heaps of indie games onto the mountains of trash to continue the cycle. The industry wont die though, the masses are too desperate for entertainment to distract themselves from their miserable poverty stricken lives in a world where the likes of amazon and walmart have done to jobs what EA and Microsoft have done to games.
>> No. 13910 [Edit]
>>13909
In the west it's called "indie" in the Japan they're called doujin. I don't get how you can hate one and not the other. From a purely production standpoint, there's no fundamental difference between the two. I couldn't name them, but I'm sure there more than a dozen rpg maker games that at least have an intriguing story. Maybe It's because I don't actually like "vidya" for the most part, but your wild west dystopia actually sounds pretty good to me. Since when have you wanted everything spoon fed to you? Isn't an ocean of obscure titles to look through more in the spirit of early internet exploration? Maybe the closed, restrictive console enviroment has predisposed you to feeling this way.
>> No. 13911 [Edit]
>>13910
>In the west it's called "indie" in the Japan they're called doujin. I don't get how you can hate one and not the other
I don't hate all indie western games but obviously the fundamental difference in the culture surrounding doujin games vs the hipster clique of western indie titles means there's more to it than just "independent works" in general. They're steeped in the culture surrounding the primary group of producers and fans.
>> No. 13912 [Edit]
>>13910
>In the west it's called "indie" in the Japan they're called doujin.
That's how I see it too but apparently there is a distinction and there is an "indie" scene in Japan as well.

>>13909
I think we are past that point now, many of these big companies are slowly coming to the realization that games on an "epic" scale aren't economically viable. I think companies that have previously put all their eggs in one basket (square enix and FF) are now rebooting old franchises and then you have companies like Konami that have basically abandoned console/pc games altogether in favor of mobile gaming.
>> No. 13917 [Edit]
>>13910
>I don't get how you can hate one and not the other.
I'm not a huge fan of doujin games. I got into them for a while but it became quickly apparent most of them are dime a dozen bullet hells, 2D platformers, and megaman clones. I couldn't comment on doujin VN as they pretty much never get translated, but I wouldn't expect much out of them. Also, I don't "hate" Indie games, I just think the majority aren't any good. I can respect that all devs have to start somewhere, that these games are cheap anyway and expectations should be low, but that doesn't mean I have to play and enjoy them. If you have fun with random indie games, more power to you, I'm glad you like them. I've played some nice ones too, and maybe I really am spoiled but I just don't want to go dumpster diving to find those diamonds in the rough.
>> No. 13918 [Edit]
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13918
>>13917
Another part of it that doujin games don't need to go through an "approval process". I seriously can't stomach that concept. Those talented/skilled people still exist, and I doubt they're all happy to produce derivative mobile shit forever considering that game making isn't considered a profession for "normal people". The faster the game industry dies and becomes noxious to anybody with a creative drive, the sooner the death of the "approval process" will come. Then those creative people are bound to produce good things without the need to restrain their ideas. Resource restriction would also force them to work around their technical limitations once more.

Post edited on 22nd Sep 2020, 9:06am
>> No. 13919 [Edit]
>>13917
>I couldn't comment on doujin VN as they pretty much never get translated, but I wouldn't expect much out of them.
The ones I have played, translated as part of those festivals, are quite nice, actually.
>> No. 13925 [Edit]
>>13901
I don't care about whatever happens in the western game industry but I'll be pissed if they try to lay their hands on any japanese game companies.
>> No. 13928 [Edit]
>>13902
>all to make a few bucks
That's literally the only purpose of a business.
They aren't a non-profit organisation nor a charity.
>> No. 13929 [Edit]
>>13928
I wish they'd at least stop pretending like developers care about what you and the so-called community wants, and that games are art.
>> No. 13931 [Edit]
>>13928
Keeping customers happy and maintaining a positive image (whether you care or not) Is generally good for any business. The greedy businesses that forget this and screw over customers typically shoot themselves in the foot by doing so. It's just an unfortunately reality that the rule doesn't apply once a company gets big enough, once they hit a certain point they can be rated the worst company in the world two years in a row and people will still line up to buy their shit.

It's not about being a charity. It's about keeping good customer relationships and maintaining a healthy ecosystem in your industry for a sustainable long term business model with practices that don't sacrifice future harvests for a boost in short term profits. This should be common sense.
>> No. 13943 [Edit]
File 160139360138.jpg - (121.68KB , 700x550 , __kirisame_marisa_marion_fumiko_odette_vanstein_co.jpg )
13943
https://www.gematsu.com/2020/09/cotton-reboot-official-trailer
I'm liking the reboot and remake trends in recent times. Not sure about the use of 3D assets though, at least it's not as bad as the Monster World IV remake. Can't expect everything to be like >>13897 I suppose. Apparently there is also going to be an announcement on the Live A Live anniversary stream.
>> No. 13974 [Edit]
File 160249661521.jpg - (54.08KB , 597x335 , 20201108.jpg )
13974
Mihoyo's Genshin Impact F2P game has made upwards of $100 million US in 12 days.
https://www.gamesradar.com/free-to-play-genshin-impact-grosses-dollar100m-in-just-two-weeks/
https://www.pcgamer.com/grossing-over-dollar100m-genshin-impact-recoups-development-costs-in-two-weeks/
>> No. 13978 [Edit]
>>13931
>It's just an unfortunately reality that the rule doesn't apply once a company gets big enough, once they hit a certain point they can be rated the worst company in the world two years in a row and people will still line up to buy their shit.
In the case of EA (to whom I assume you're referring), this rule didn't apply because the majority of consumers didn't truly believe they were screwing a sufficiently large amount of their customers. EA caters to the mainstream with most of their titles, and it seems the target audience has a low threshold for satisfaction.
>> No. 13979 [Edit]
https://www.gamesindustry.biz/articles/2020-10-09-level-5-has-virtually-halted-operations-in-north-america
>> No. 13985 [Edit]
why are new games so shit and the faggots that eat them up so insufferable?
>> No. 13986 [Edit]
>>13985
Because mainstream.
>> No. 13987 [Edit]
>>13985
because you grew up. Im sure what you liked was seen as trash by the older generation.
>> No. 13995 [Edit]
>>13985
Stop playing garbage.
>> No. 14009 [Edit]
Age of Empires III DE was recently released; however, some things had to be changed. After all, 2005 was a year of ignorance and Western supremacy; thus the original was obviously problematic. I hope all of you disgusting apostates give Microsoft your fucking money as atonement for your implicit rape of the Americas and its indigenous peoples. (Fuck you MS.)
>> No. 14010 [Edit]
>>14009
The changes they made are more accurate though. Natives didn't mine. That seems like a down-grade in their "representation" to me.
>> No. 14014 [Edit]
>>14010
After thinking it over, I agree with you with regards to the indigenous peoples' representations. Still, I think changes like renaming "Discovering Age", "Colonial Age", and "Plantations", etc to be rather lame. (I'll stop here because this isn't /tat/.)
More egregiously, the release version of the game is supposedly quite buggy.
>> No. 14015 [Edit]
>>14009
The Historic battles are a joke as well, not sure if you know of the Expedition of Christopher de Gama or not but he went to Ethiopia with 400 men to save the empire from the Adal Sultanate and the Ottomans. They fought heroically against massive odds on frequent occasions, de Gama himself losing his life after a battle where his meagre force was up against over 10,000 Ottoman and Adal troops. Anyway, the historic battle makes it look like the Portuguese are pathetic and broken and that the Ethiopians are the heroes with the Ethiopian queen calling the portugese cowards and constantly talking up the Ethiopians and her rhetoric frequently being about Ethiopia bravely and ferociously taking back their land and such.
>> No. 14019 [Edit]
>>14009
The best players still play on the original. Do that and get good!
>> No. 14021 [Edit]
>>14019
Please no. A few months ago, I tried playing some online AoE2DE after thinking I did pretty well against the new AI + trying build orders. That was a poor assumption as my teammate had to carry me throughout; we lost regardless of his heroic efforts. I felt so bad for the guy, and understandably, he was pissed at me. In short, I will never be playing any AoE online, even though I'd probably do better at III since it's the one I played the most.
>> No. 14022 [Edit]
>>14015
Now this is bad.
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