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12565 No. 12565 hide watch quickreply [Reply] [Edit]
My God, Honest Hearts was pretty bad. Dead Money, though the simple-minded didn't appreciate its ending, is stupendously better.
They totally fucked up the Burned Man's character. I was thinking a interesting story for him would be he still liked Caesar despite Caesar trying to erase him from the Legion's history, but he turned into nothing but a vent for some writer who obviously did not like Caesar's Legion.
Not to mention the main plot was utterly one-sided and simple as well. The White-Legs are the bad guys with no redeeming features and everybody else had very plain stories.

One thing I noticed is that Honest Hearts is the only DLC that Chris Avellone did not work on. Now that he has left Obsidian, I am not really looking forward to anything they do.
A side thing I noticed, if memory serves me correctly, is J.E Sawyer said he relates to Arcade Gannon the most, which would very much explain why the Burned Man is the character he is without Christ Avellone.
>> No. 12566 [Edit]
I actually liked Honest Hearts. I think what made it suffer the most was that it was a DLC. Zion would make a really interesting setting for a full-size fallout game. Working your way down untouched canyons, waist deep in pristine water, and the old ranger stations and other wooden buildings being spared the war essentially was really neat to me. Zion was a really nice respite from irradiated shitholes.

I also wouldn't call it shallow. It just needs to be looked at differently in my eyes. I mean it's not a literary masterpiece but there is more to it than just good vs evil. It wears its Christian influences on its sleeve, down to using Zion National Park, the name being important to Judaism especially as the promised land. The White Legs represent that which would destroy Zion to both the tribes. Joshua represents the idea of Zion being the Promised Land as a real place of deliverance given by God, such as during the Exodus, with the White Legs being defilers who would destroy this gift and/or enslave the people. To the other guy, can't remember his name, Zion is more of a metaphysical concept of deliverance from the sins of the world and thus the White Legs represent the destruction of the spiritual Zion if his tribe fights them and destroy their own peaceful souls. The two beliefs, the physical and metaphysical Zion cannot coexist anymore than they can coexist with the White Legs. It's really not obvious about it, but there were definite theological undertones to it when I was playing it. The individual elements are basic but fit together in surprisingly interesting ways, even if it probably wasn't entirely intended to reflect an actual theological argument.
>> No. 12570 [Edit]
>>12566
It's all well and good to have references to your story, but Honest Heart's story itself is bland as hell and the White-Legs exist, still, just to be the bad guys. Well, as you say, it isn't a literary masterpiece.
Dead Money, Old World Blues and Lonesome Road have interwoven stories, each on of those places relates to each other and then to the main New Vegas world (such as the situation in the Sierra Madre being a experiment from Big MT).

Zion itself wasn't much fun to explore, for me. A few caves that didn't exist for any grand reason.
And personally, playing a post post-nuclear holocaust game without irradiated holes is no fun.
>> No. 12572 [Edit]
I was a bit harsh on Honest Hearts, to be fair, I did enjoy it somewhat, just the negatives outweighed the positives but that doesn't mean the postives don't exist.

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12189 No. 12189 hide watch expand quickreply [Reply] [Edit]
What is you're favorite video game /vg/??.
14 posts and 8 images omitted. Click Reply to view.
>> No. 12385 [Edit]
>>12383
I'm torn on the newer Koei slashers. On one hand I love the huge roster, the cast of DW8 is really diverse; Unlike DW6/7 all of the characters feel unique in some way, and the characterization itself has drastically improved, along with the graphics and character designs - Cao Cao, Liu Bei and Sun Jian are no longer palette swaps, certain characters they added are nice (I'm fond of Zhang Chunhua and Guan Xing) but as you said, the games are too forgiving. It's basically just "build meter, push circle" now. Which is how it always was, but you at least didn't one/two shot the area boss. I also disliked how "linear" DW7 was, they removed hypothetical routes. They're really flawed games as a whole, but I love them. I find 8 improved on a lot of things but it feels like a two steps forward one step back kind of thing - What was the deal with that weird rock-paper-scissors element they just crammed in there?

My favorite musou game is probably the original Samurai Warriors. I find it really enjoyable, it feels like the most thought-out imo. Never played the second although I have Empires, it just hasn't popped up in any of the secondhand shops around here. I enjoy the Sengoku Basara 3 but it's insanely repetitive, even for a musou-type game.
>> No. 12386 [Edit]
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12386
>>12385
You raise a good point about characterisation and style diversity. Characters now feel like they have a role beyond the two main archetypes in the past. There is no longer a division between chain and charge movesets. DW8 is fun, but like you said, the area bosses are just glass and not even glass cannons. If they made boss fighting a bit more like the older games where they were something that took a bit of punishment it'd be amazing because of the new and diverse roles. I'll use the examples of Zhuge Dan in DW8 who is a lockdown character basically. In a game where that ability to focus down on one target with lots of stuns and knockdowns was relevant, he'd be a super fun character to play but in DW8, you never get to explore the moveset because mashing square does the trick.

That's actually something else I've noticed too. Your chains have been getting more forgiving too, playing SW2 again (Empires here too, I don't have my PS2 at my current place and I found it for cheap for my 360 which I do have.) I've found that you need to think about your attack chains because some leave you vulnerable. Masamune for example whips out a pistol after the third square attack which is powerful as it breaks blocks, but it is also single target and lets you get mobbed and stagger locked by peons. So if you are fighting in a horde, you need to be careful to not go beyond 3 attacks. In DW8, the chains are just a matter of time, there are no disadvantages with longer ones that need to be considered.

As for characters as visual and personalities though, the new designs are also just great like you said. I'm fond of Zhuge Dan as I said, but Yu Jin is also really cool. One thing I really really like is that they've expanded on the minor characters. It is certainly a step up in some ways from earlier games, that's for sure. Too bad that Empires was pretty trash for it, the mechanics that they used were overall not much fun which is a true shame because I actually like the new model of the expansion where they have almost made it a kind of RPG-strategy-musou chimera. It's a lot more engaging to play the game as a character instead of as a factio
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>> No. 12553 [Edit]
Seeing as there was some Musou fans here, has anybody played the recent Warriors All Stars PC port? It's gotten good reviews on steam, but I want to know whether it's half as interesting as it sounds from people I trust. It appears to have some interesting features.
>> No. 12563 [Edit]
>>12553

I have heard of that but never played it.

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2315 No. 2315 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
General nostalgia thread.
What were your favorite games growing up? I loved playing Sunset Rider, even though I couldn't play worth a shit. I'd spend hours trying to beat a level. I just found it on a rar'd pack of ROMs I dled.
129 posts and 89 images omitted. Click Reply to view.
>> No. 12358 [Edit]
>>12316
>Kind of abandoned my last run in the middle of disc 4, maybe I'll finish it someday soon.

the end part turns into a real grind, sadly.
I recommend getting around that by using the trainer for infinite hp -- running in circles grinding to level up characters to fight back to back bosses gets super old, super quick.

it really is a great game, though.
>> No. 12419 [Edit]
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12419
Remember when Capcom made good games other than just Monster Hunter?
Capcom after 2010 sucketh.
>> No. 12420 [Edit]
>>12419
If by 2010 you actually mean 2005, then yes, I remember.
>> No. 12556 [Edit]
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12556
>>12420
Opps, got the date wrong.

Also BLIZZARD trading *hard* on nostalgia with Diablo2 necro (now with female model!) and StarCraft Remastered (HD graphics and 5.1 stereo sound but no gameplay changes).

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12541 No. 12541 hide watch expand quickreply [Reply] [Edit]
What do you think are some of the worst things to come from gaming?
Let's plays, micfags, old people freaking out over stuff on a screen, game memes? Feel free to post anything about the topic here.
1 post omitted. Click Reply to view.
>> No. 12547 [Edit]
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12547
The culture of condoning companies peddling unfinished wares is by far the worst.

let's plays aren't a bad thing, and microphones help a lot for games that require coordination with other people.
The problem is generally the other people, from the fuckwit who thinks he is more important than the game itself and the story the game is trying to show, to the dumbshits who care more about maintaining a "positive score" than winning until the tipping point of certain loss is well passed, followed by stall tactics to delay the inevitable.
>> No. 12550 [Edit]
>>12547
Are you referring to DF in your first sentence? I think the game is interactive enough to stand on it's own and complete enough, even in the "unfinished" state it's in. There's no portions where I think, "Damn it sucks this game is in beta" or anything similar. The UI is grimy but that comes with the territory, it's an ASCII game. Rather than waiting for an alpha, I think of it as being in perpetual beta with content being released regularly, something I really appreciate about the game. There's typically something new going on in DF with every major patch.

I feel like console games have become really homogeneous. It's hard to explain, it's like the camera angles and 'weight' of moving characters is the same all around (for the most part, there are exceptions). This depresses me, because I love games and I hate to see them end up like this. The "HD'ification" of video games is slowly ruining it.

I also hate how the Persona series is how most people identify the SMT franchise at this point. They're fine games and I love them to death, but SMT is so much more than just Japanese high school simulators.
>> No. 12551 [Edit]
>>12550
Heavens no, well, not yet. If Toady decides to charge $60 and push out stuff that is clearly work-in-progress and broken, it may change. But I sincerely doubt it will go that direction.

The stuff I meant was the bullshit such as the "pre-order" selling of games that were clearly not finished, or alpha/beta versions of games with no intention of actually finishing the game. The broken/buggy game launches tend to also be commonplace, but at least there is some backlash against the companies when they do that. This seems to be increasingly commonplace with console->PC ported games.
>> No. 12552 [Edit]
>>12551
It's funny with all this early access stuff too, it's a great opportunity for devs to tap into a massive testing group. People say that people pay to beta test but they don't. Most devs aren't using it to do that, just to get the money earlier. A good counterpoint is UGCW. Monthly updates which usually added new content on top of gameplay patches and at 0.8x I think it was, the devs reworked the campaign mechanics because early access players were very positive towards the ideas that were to eventually be implemented.

That's the power of Early Access, lots of interaction between devs and consumers allowing for the development to really follow the path towards success with players. Instead most seem to squander it with selling unplayable messes that they have no intention of fixing.

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12535 No. 12535 hide watch expand quickreply [Reply] [Edit]
What things do other players do that make you angry in video games? It can be anything at all.
4 posts omitted. Click Reply to view.
>> No. 12543 [Edit]
>>12535
I'll take an "I play 4fun" useless player on my team over a smug asshole any day of the week. Not being toxic really goes a long way in improving the experience for everyone involved.
>> No. 12544 [Edit]
>>12543
>toxic
What did you mean by this?
>> No. 12546 [Edit]
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12546
>>12543
I mostly disagree. If I'm playing a multiplayer game where winning is the purpose of the time spent, then I'd rather have someone in my team who is willing to try to win. Sadly, for a lot of people nowadays "fun" comes at the expense of others' time, effort, mood and interest.
>> No. 12548 [Edit]
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12548
Complain about other players being "toxic" while being absolute garbage at playing in a team game while on my team.

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6522 No. 6522 hide watch expand quickreply [Reply] [Edit]
Damn Kiwis... they think they can make a action rpg...
http://www.ausgamers.com/news/read/3197812/new-zealand-path-of-exile-developers-raise-200-000-over-easter

http://www.pathofexile.com/
43 posts and 24 images omitted. Click Reply to view.
>> No. 12231 [Edit]
>>12230
overconfidence or random lag spikes.
i thought lockstep mode was supposed to fix the desyncs... nope. I'll zone into a new map, get stuttering lag where i drop to 0 FPS, then watch everything catch up in fast-motion... lost my 1st character to that in act 4 normal, lost my 2nd character to it in act 1 merciless, lost my 3rd to it in act 1 cruel, then ragequit.

been playing since CBT and never had this issue before. no idea what they changed.

Post edited on 20th Sep 2016, 10:04pm
>> No. 12478 [Edit]
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12478
New Path of Exile 2-week league starts on Friday. Soon after it ends the new 3.0 expansion will drop.

woo

https://www.pathofexile.com/forum/view-thread/1921218
>> No. 12479 [Edit]
>>12478

it's about damn time.

The legacy league got old once you learned to not fill the league slots with bad combinations once you get bored of clearing through maps on auto-pilot for xp.
>> No. 12508 [Edit]
I like the new set of Acts. The story is a lot more interesting than the D2 system of getting to the end and doing it again on a harder difficulty.

The new bosses all have a metric crapload more health than they really ought to have, but the fights are quite enjoyable.

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2781 No. 2781 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Let's talk about co-op games. Maybe we can find one that we can play together.

Does anyone like Doom? The gameplay is simple, and it runs on nearly all computers. I'd set us up a server (using Skulltag), but my ISP doesn't allow me to open ports.
131 posts and 16 images omitted. Click Reply to view.
>> No. 6264 [Edit]
>>6261
>/v/

ehhhhh
>> No. 6265 [Edit]
>>6264
I feel the same way.
>> No. 10815 [Edit]
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10815
>>4076
>>5434
esbenlash wants a Diablo3 party!
>> No. 12500 [Edit]
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12500
I am pretty much always up for:
Left 4 Dead 2
Killing Floor
PAYDAY: The Heist
Diablo II: Lord of Destruction (latest patch, no mods)
Diablo I (with HD mod, "Tchernobog" version)
100% Orange Juice

Feel free to add me on Steam if you're interested.
http://steamcommunity.com/id/charaismaiwaifu/

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6655 No. 6655 hide watch expand quickreply [Reply] [Edit]
What relaxing games does /vg/ play?
I usually play a few rounds of Pop'n Music before going to sleep.
15 posts and 3 images omitted. Click Reply to view.
>> No. 11000 [Edit]
Reversi
>> No. 11010 [Edit]
>>10862
Getting 100% on that game was actually pretty tough...

I loved every minute of it though.
>> No. 11049 [Edit]
Cozy farming games like Harvest Moon or Rune Factory.
>> No. 12499 [Edit]
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12499
Orange Juice is my feel-good game right now.

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4887 No. 4887 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Well, there's a 3x3 thread on /an/ and I thought it would be interesting to see what video games you guys like.

These are some vidya I've enjoyed.

Yakuza series, Fallout series, VTM:B, Deadly Premonition, Valkyria Chronicles, GOD HAND, No More Heroes, Red Orchestra & its mods, Max Payne
78 posts and 42 images omitted. Click Reply to view.
>> No. 12444 [Edit]
>>12443
>I found EO2 to be the worst by far
This is also pretty true of its 3DS remake, sadly. Class imbalance is still an issue, and most monsters have inflated HP from the original just to account for the broken amounts of elemental damage the Fafnir can output.
>> No. 12491 [Edit]
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12491
behold my bad taste
>> No. 12581 [Edit]
>>12430
You have a nice list too.
If you like old RE and RPG combat, you'll like it. Wasn't really a fan of the first one but I really like 2. Atmosphere is nice too. Haven't played it in a long time though, so nostalgia goggles play a heavy role.

>>12433
As dungeon crawlers SMT games are way below EO, dude.

>there's no style, no atmosphere, the sprites are ugly as sin pokemon garbage, nothing that makes it stand out.
It has style and atmosphere, imagination is just a big part of it. The music is pretty fucking great too. I'm not a fan of the enemy designs myself but it's not that important to me.
The portraits are cute though and add to the charm.



>>12435
>you realize the whole game takes place in your imagination.
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>> No. 12582 [Edit]
>>12581
The same guy who did the soundtrack for EO did the soundtrack for Revenge of Shinobi and Streets of Rage which are my two favourite game soundtracks.

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12354 No. 12354 hide watch expand quickreply [Reply] [Edit]
Do you guys do much game emulating?

I just found out recently my laptop can actually handle some ps2 games decently. Over the past few days I've been playing P3fes at 2x rez with a widescreen patch, and getting a mostly consistent 60fps. (and yes I own a legitimate hard copy of the game before anyone complains.)
3 posts omitted. Click Reply to view.
>> No. 12361 [Edit]
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12361
I started during late 90's (Nesticle days), but it was only quite recently that I got a gear powerful enough to run some emulation's current state of the art. As someone whose only consoles were NES and N64, emulation has allowed me to enter a beautiful world I could only see from afar for many years.

By now I rely heavily on emulation, either on my laptop or on my GPD XD (or the combo, by means of streaming). I use Snes9x Ex+, ePSXE, PPSSPP, Drastic, Muppen64 PLus AE, PCSX2 and Dolphin without issues. I can run Citra alrigth, but nothing there really interests me. I've tried Xenia, but it turned out to be too much for my GPU. I've also been using Cemu for a while and recently became a patreon, afer watching their outstanding work with BotW (apart from the fair performance, they already made possible to play it undubbed, the only way I wanted it).

Post edited on 15th Mar 2017, 10:27pm
>> No. 12377 [Edit]
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12377
I emulate fighting games.
>> No. 12481 [Edit]
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12481
I play mostly NES and SNES games since they're easy, and I only really play them at times when I would be do nothing else
I recently tried emulating smash bros brawl on Dolphin, but I could never get >8fps, is this because I'm doing something wrong, or is it because my computer is total garbage?
>> No. 12482 [Edit]
>>12481
Your computer isn't total garbage. Gamecube and PS2 emulation require very, very high end hardware to get playable frame rates. The emulators just aren't very efficient.

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12342 No. 12342 hide watch quickreply [Reply] [Edit]
I just want to live in this world forever.
>> No. 12349 [Edit]
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12349
Nobody else played this game? I highly recommend it if you enjoy Japanese games in general.
It's got decent elements of hunting game, which Western gamers aren't so familar with, which is why I'd assume it got rather average mainstream reviews.

You get to create a waifu and use eletric-whips and the story envokes Friedrich Nietzsche's philosophies.
Just get past the delivering the hydra head mission, then the game opens up...or kind of throws you in, it won't hold your hand at all after the mission, you'll have to pay attention to what people say.
>> No. 12474 [Edit]
I got past the hydra mission and couldn't figure out where I needed to go.
Proceeded to spend a couple hours trying to beat some bandits but they were too strong for me.
I'm too stupid to play games without big arrows pointing me at my objective.
>> No. 12477 [Edit]
>>12474

I believe you were supposed to go do most of side quests and such for xp/equipment before leaving that area, else the next areas have a steep difficulty curve and you have to resort to cheese tactics to kill stuff.
>> No. 12480 [Edit]
>>12349
>which is why I'd assume it got rather average mainstream reviews.
It got pretty decent reviews. Very few sites gave it below 80%. There's that one asshole who claimed it's a "4.8/10" game but he's wrong.

I'd say 8/10 is a perfect rating for it. Dragon's Dogma has it's flaws but it's a really fun game.

I ran a Magic(k) Archer, which was my favorite class, on my first playthrough and subsequently a Mystic Knight. I wanted to make an Assassin but I abandoned that run and traded it in. I'd like to play it again.

The pawn system was something I really appreciated. Mine was a Strider named Moth for the first two playthroughs.

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