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10582 No. 10582 Stickied hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Let's play some games together already!

http://steamcommunity.com/groups/tohno-chan
91 posts and 7 images omitted. Click Reply to view.
>> No. 13691 [Edit]
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13691
I didn't know that 325 people posted here, amazing.
>> No. 13692 [Edit]
>>13691
They don't. Maybe some of them actively lurk, but as with the case of any imagboard, branch-off community on a more polular "platform", it's mostly made up of people who maybe visted the original a few times.
>> No. 13693 [Edit]
>>13691
you would like this then:
http://s11.flagcounter.com/more90/3741/1

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14378 No. 14378 hide watch expand quickreply [Reply] [Edit]
Mine sweeper and the like.

I found a version of mine sweeper which has no luck involved. Pretty fun.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html

There's also downloads and source code here.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
3 posts and 2 images omitted. Click Reply to view.
>> No. 14383 [Edit]
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14383
>>14382
Yes, yes it does. Though that can probably be avoided.
>> No. 14384 [Edit]
>>14383
Oh, that's a pretty clear example, nice.
I don't know if doki doki idol avoids it but at least hitting a mine only sets you back instead of killing you
>> No. 14385 [Edit]
>>14380
Mario's Super Picross is quite forgiving compared to normal nonograms. There are actually two modes of play, Wario's and Mario's. I assume Wario's mode is a little more similar to traditional nonogram but Mario's (which is the default mode) allows you to make mistakes in the forms of lives and has a time limit. There are also stages so it only gets harder and more complex incrementally. Seems like an English translation for it was made not too long ago, you can find it in romhack.
>> No. 14401 [Edit]
ever play Pokemon Picross? It's pretty solid.

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14400 No. 14400 hide watch quickreply [Reply] [Edit]
What is your favorite map in Gikopoi?

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14356 No. 14356 hide watch expand quickreply [Reply] [Edit]
Might as well have a thread dedicated to it.
I'm making a git repository of the collection I have.
https://codeberg.org/vodahn/PC-98_collection
23 posts and 10 images omitted. Click Reply to view.
>> No. 14396 [Edit]
>>14395
Okay, sorry, ipfs is retarded and creates CIDs regardless of whether you're connected to ipfs or not. Now, even though I am connected, running "ipfs add" on files doesn't actually upload them to the network for some god damn reason. Before it worked, now it doesn't. Doing it with the stupid web ui does work.

So every hash in this git repo probably doesn't work. Fucking garbage technology.

Edit: So now that I started the ipfs daemon on the cli, the hashes on the git work. Before, I started it by just clicking the executable file. There's only one executable ipfs file on my system, and that's the one on my path. For SOME REASON, I have to start the daemon on my command line, or else any thing I add on the cli does not work.

Maybe this is windows fault, but I don't have this issue with nginx or yggdrasil.

Post edited on 26th Nov 2021, 1:42pm
>> No. 14397 [Edit]
>>14391
So, I got to 100% with the torrent, am I missing out on much?
>> No. 14398 [Edit]
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14398
>>14397
You're missing out on Photogenic.
Here's the hash, it works now:
QmQh86RJUwwr3vLNwK5jQHnrD8hbSdpyi3LKQvjtGyqrRS

If you don't have ipfs running yourself, you can also get it through https://www.ipfsgate.com/
Make sure to rename it to add a .hdi extension

Post edited on 26th Nov 2021, 1:50pm
>> No. 14399 [Edit]
>>14398
well thanks

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7066 No. 7066 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Thread for random video game-related news, so we don't have a bunch of small dead threads
761 posts and 265 images omitted. Click Reply to view.
>> No. 14355 [Edit]
>>14354
Westerners. It's not releasing in Japan which is insanely funny to me.
>> No. 14365 [Edit]
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14365
Damn, that looks bad. Much worse than I thought it would look like by reading your post. This reminds me of the girl art, Nell, she was actually "localized" as well, even on the original game. In the japanese original version her light-purple jacket had no sleeves, showing some armpits, and the US version had sleeves. This one actually makes me feel conflicted. I like her armpits, but at the same time the sleeveless version seems unprofessional and doesn't leave as serious a impression as the other one, which is more serious and war-like.

Post edited on 29th Oct 2021, 9:48am
>> No. 14386 [Edit]
>>14355
>It's not releasing in Japan which is insanely funny to me.
I did not know this, but that explains a lot. Hope this shit bombs.

>>14365
Yeah, I wasn't upset all that much about the changes done to Nell for the reasons you stated. Still, however, disappointed that they felt the need to censor in the first place. Perhaps they were afraid that Nell's armpits would make too many fetishists?
>> No. 14387 [Edit]
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14387
https://www.gematsu.com/2021/11/made-in-abyss-binary-star-falling-into-darkness-screenshots-the-world-of-the-abyss

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12278 No. 12278 hide watch expand quickreply [Reply] [Edit]
I think we all need a little more Nep-Nep in our lives!!
17 posts and 6 images omitted. Click Reply to view.
>> No. 13526 [Edit]
>>13522
Oh, I didn't realize these games had so many spinoffs. That reference went way over my head. Sorry for being a retard.
>> No. 13543 [Edit]
>>13526
No worries, there really are a lot. There's more spin offs than there are main line games I think, unless you count original games and their remakes separately that is. You've got everything from an idol dating sim, to a 2d platformer. A zombie horror game to an old school style rpg and an mmo style rpg.
>> No. 13851 [Edit]
vvvtune isn't doing so well review wise in japan
>> No. 14377 [Edit]
https://www.compileheart.com/neptune/nepsis/
Out-of-Ideas Factory might be remaking 2, ...again.

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2003 No. 2003 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.


As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
659 posts and 203 images omitted. Click Reply to view.
>> No. 14348 [Edit]
I played a game called Head Lander. It's a side scrolling platformer with a 70s sci-fi aesthetic. You play as a flying head that can take over bodies. Story is that human kind collectively dumped fleshy bodies and uploaded themselves to android bodies, and your head is the only human head left in the galaxy. You help a resistance movement trying to go back to human bodies and fight off a dictator ai that's experimenting on what's left of humanity. Wasn't a half bad game with a decent gimmick and the style it was in was kind of amusing.

After that played I am Bread. It's a very short and simplistic physics based game where you play as bread dropped into a space like a kitchen or living room, with the goal of getting toasted. The challenge is finding a way to get from point A to B without getting dirty and inedible. This means not touching the floor, water, or anything gross. It's a game you can easily finish in a few hours, and seemed like it was geared to youtubers and playing as friends watch.

From there I played the PS4 spiderman game. It had a lot of praise behind it and it's from a studio I like, so while I don't often bother with capeshit games I figured it was worth a try. The only other ones I can think of that I've played are the Arkham games, and for the same reason in fact. The praise is certainly understandable. It handles well, makes the city feel big and grand, but not tedious to traverse since half the fun is swinging around. Combat works well, felt very precise, but all the dodge spamming with occasional punches during rare openings was really hell on my fingers during longer play sessions. I also liked the verity of activities they managed to come up with to keep things from getting stale. The story was pretty good overall, but not without a couple issues. [spoiler]The way doc oct went from leaning to evil, to full on evil mastermind with a half dozen super powered henchmen under his command, felt abrupt and like a chapter was missing. Likewise, it seemed weirdly pointless having villains like scorpion and vulture get introduced just to take part in a single boss fight each. Might have been nice if they did a bit more with the characters.

I went into it thinking it might be it's own story, not having anything to do with other marvel characters. Didn'
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>> No. 14370 [Edit]
Demon's turf.
Seems like indie 3D platformers are finally getting figured out, it's well made and pretty much copies Mario's moveset.
Yet I hate the style and I'm not having any fun with it.
>> No. 14371 [Edit]
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14371
>>14370
>I hate the style
Yeah, the promo art looks okay, but the in game art has western and low-effort written all over it. The main character is practically the same concept as Etna, but her character design has zero appeal.
>> No. 14372 [Edit]
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14372
>>14371
Yeah it's low quality. Even if it wasn't and the whole thing was higher quality like the promo art I think I'd still dislike the character designs and the grimy urban look to it all.
But you just gave me the idea to go replay prinny instead, thank you for that.

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13304 No. 13304 hide watch expand quickreply [Reply] [Edit]
Who here's playing it?
7 posts and 5 images omitted. Click Reply to view.
>> No. 13642 [Edit]
Haohmaru from Samurai Shodown joins Soul Calibur 6 in this Season 2 reveal trailer!
https://www.youtube.com/watch?v=KRCFGxj1-18
>> No. 14148 [Edit]
「ソウルキャリバーVI」DLC13弾 『ファン・ソンギョン』
https://www.youtube.com/watch?v=YUx9lS6FLIw
>> No. 14164 [Edit]
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14164
When's the next character or patch?
>> No. 14352 [Edit]
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14352
Ibuki should guest-star in Soul Calibur..

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14316 No. 14316 hide watch quickreply [Reply] [Edit]
The Sequel games are a series of RPGs made primarily by one person who goes by Hakika. They're very talented and even write original music. The characters are also really charming and have good chemistry.

These games are pretty much exactly what I was looking for in >>14235
I like them so much I think they deserve their own thread. They were made in rpg maker, but I don't think that takes away anything or see why it would bother anybody here.
Info and games: https://gitgud.io/SEQUELGOD/sequel-bin
>> No. 14335 [Edit]
>>14316
This series has been in my backlog for a while as I've been occupied by other eroRPGs, but I finally decided to take the plunge.
At least for Blight, considerable effort was put into it compared to the typical RPG Maker experience to which I am accustomed, and that alone is indeed admirable. However, the combat is pretty dull, as expected, and the H-scenes are merely serviceable thus far for my tastes. It's everything else, so far, that's carrying it, and that's fine. The fact that the creator is using custom assets where it counts is appreciated--like mobs' standing images, and as you said, music.
>> No. 14336 [Edit]
>>14335
The gameplay is refined/modified with each successive game. Most of the fun is planning ahead with skill trees(there's 3 in the third game). The third game is my favorite so far and very impressive assets wise.
>> No. 14337 [Edit]
>>14336
Good to know, thanks. Also, girls in uniform = best.

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7269 No. 7269 hide watch expand quickreply [Reply] [Edit]
If real life was like videogames...
12 posts omitted. Click Reply to view.
>> No. 11208 [Edit]
..only the good parts will be in the trailer;
https://www.youtube.com/watch?v=AdfFnTt2UT0
EVEEEEEEEEEEEEEEEEEEEEEE
>> No. 14251 [Edit]
I would get all the chicks.
Cheep cheep.
>> No. 14333 [Edit]
>>7737
Until you run out of stamina.
>> No. 14334 [Edit]
If real life was like videogames, I might actually have a goal in this life.

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12328 No. 12328 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
ITT: Post all of your unpopular opinions about anything related to games.
52 posts and 21 images omitted. Click Reply to view.
>> No. 14321 [Edit]
>>14320
TV is like a media black hole that tries to suck everything into its shitty format.
>> No. 14322 [Edit]
>>14321
I think it's more than the publishers want players to view it as something which regularly and continually have new content, which players should keep coming back to.
>> No. 14323 [Edit]
>>14322
I don't want "regular new content". I want the whole game in one package.
>> No. 14331 [Edit]
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14331
If the character creator has too many options, I won't play play your game because I will be permanently stuck in "dress-up" mode.

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