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>>15006
I played goldensun 1 or 2 years ago and I thought it was slightly-better-than-okay, mostly due to it's battle system alleviating things I don't care for in rpgs, as they aren't my favorite genre. Mainly, how djinn function and are found both allow a player to remove the need to grind entirely instead rewarding exploration, moreover they allow the player to make on-the-fly build changes and thus approach a fight in different ways depending on the opponent and the point in the game. Alteration on acount of the latter leads to different gameplay "arcs" due to the suitable build altering over time, also how it functions in battle makes timing matter. This item-based progression immediately makes it more preferable than stathogging button mashers (I remember thinking "this game being enjoyable is really a tribute to how much rpgs suck rather than being of quality"). I would guess our different experience in this regard may be a result of differing levelling (I almost always fled), in which case the devs didn't properly scale. Also it's bonus sections were both fun and lucky dice was very cool. That said it isn't particularly great due to issues you mention to which I will lightly add:
Travel time was agonizing, not just cause of encounters but simply cause the scale was too large, especially if you ever wanted to backtrack, not to mention the amount required due to no fast travel; there's very few shortcuts on the world map and most dungeons. It's made more frustrating considering the aforementioned incentive to explore exaggerates this flaw. I seem to recall if you wanted to get back to the asiatic monk village, you had to go all the way back around for some reason, though I forget the reason why. Moreover while the game is pretty, I remember being annoyed at how long animations lasted for.
While I don't recall encountering issues with psynergy button binding, I did find it quite spammy (move move move) and plenty of the psynergy was annoyingly frivolous.
What was the point of douse when logically whirlwind should have the identical effect? Force was such a stupid function to have it's own psynergy.
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