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10582 No. 10582 Stickied hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Let's play some games together already!
91 posts and 7 images omitted. Click Reply to view.
>> No. 13691 [Edit]
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I didn't know that 325 people posted here, amazing.
>> No. 13692 [Edit]
They don't. Maybe some of them actively lurk, but as with the case of any imagboard, branch-off community on a more polular "platform", it's mostly made up of people who maybe visted the original a few times.
>> No. 13693 [Edit]
you would like this then:

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13737 No. 13737 hide watch expand quickreply [Reply] [Edit]
Is there a Doctor in the house?
7 posts and 2 images omitted. Click Reply to view.
>> No. 13746 [Edit]
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I've been seeing ads for this all over the place, including places that you wouldn't think would be interested in animu games. Seems like it's being pushed pretty hard.
>> No. 13747 [Edit]
I need one.
>> No. 13748 [Edit]
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>> No. 13750 [Edit]
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Here's hoping the game gets a live 2d update soon.

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13685 No. 13685 hide watch expand quickreply [Reply] [Edit]
Tabletop Simualtor is a piece of software that lets you play tenths of thousands of board games uploaded to Steam Workshop.
2 posts omitted. Click Reply to view.
>> No. 13725 [Edit]
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I've had fun playing barenpark with other TC folk.
>> No. 13726 [Edit]
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I like how you can draw on the table.
>> No. 13749 [Edit]
Time for an update.

So far we've played 17 different games by my count, so we're doing alright as far as that's concerned. Unfortunately meeting up has been an issue. Organizing things ad hoc turns into a mess of 'I'll be free in an hour' followed by 'ah I'm running late, give me 30 mins more' to which others respond with 'no good, I don't have that much time left, gotta leave in an hour' et cetera. There were several occassions where we spent like 3h trying to organize a single 60 min board game, heh.

As such from now on we plan to meet up once, maybe twice a week at same day, same time every week. The two most likely candidates are either Saturday or Sunday at 19 GMT. Additionally Fridays around midnight GMT are an otpion.

For the time being we plan to meet up on Saturday the 16th at 19 GMT. Hopefully the turnout will be solid and we'll be able to settle on something permanent.
If anybody is interested don't feel shy, hop on IRC and join us.
>> No. 13751 [Edit]
>Saturday the 16th
Of course the 15th was meant, cause the 16th is a Sunday. Whoops. Sorry about that.

So let me try that again: Saturday the 15th, at 19GMT.

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2003 No. 2003 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.

As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
549 posts and 158 images omitted. Click Reply to view.
>> No. 13716 [Edit]
Jedi: Fallen Order is ok. I like the shoulder-perching droid.
>> No. 13728 [Edit]
I tried playing Ark Knights, I was disappointed with it(not that I usually am a big fan of Mobage in he first place). One of the problems it and other Chinese games like Girls Front line seem to have is a lack of individuality in it's cast. I don't actually hate the designs, they have a cool dystopian feel but they lack character and individuality, I can't easily tell them apart and I can't really get motivated to work towards earning new characters because they are all look the same with just a different name and stats, it's alright for original artworks but not for games like this I feel.
>> No. 13729 [Edit]
Funny enough someone I know was complaining about that same thing a few days ago but targeted at Azure lane while saying Girls Front Line had much more individuality in comparison. In azure lane (and KC) many characters really do run together by design while having similar outfits in sets. Hell azur lane recently had Tony Taka do a few characters, and we all know how much of a range he has. They also tend to be limited to just one quirk/character trait and shallow ones at that.
I don't see it in GFL though. Maybe in it's main story characters, but there are ton with very unique character designs who look like they have no business being on the battle field. It's hard to comment on personalities when you don't get to learn much about the not story characters, but in that regard I'd say the characters who are in the story certainly have a range of personalities and depth to said personalities. One of the things that makes team 404 interesting for example is seeing these very conflicting personalities. These team members seem to have a love hate relationship that makes me wonder how they can stand to work together.

I can see how you'd feel the characters run together in Arknights too, since it has much more consistent designs for it's characters that feel appropriate for the world but don't feel 'that' unique as a result. I'd say it's hard for individuality to surface when the nature of the story's world and situation calls for certain types of people to get involved. From what I've seen so far there's still plenty of range in character types, but it's very subtle. I'd compare it to your average police department. Not everyone there would be the same person, but it does take similar mindsets to make that your career.
>> No. 13743 [Edit]
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I recently played NieR:Automata, and knocked out all 27 endings in spite of how tedious some were to get. I thought the game was both good and extremely disappointing at the same time, and I feel it could have been much more.
My initial impressions were very high as I progressed the first stage, it had been a while since I played a linear story focused game and find them to be a refreshing change from more sandbox types of games that dominated the market, then in chapter two when the game opened up I soon realized this was more of a sandbox type game after all, but in it's worst possible iteration. I actually do like plenty of open world games, and have such from the days of playing GTAIII on my ps2 onward. The thing is the layouts those games mostly make sense, a sandbox city or environment can feel like a real living breathing place when made right. The sandbox in Nier on the other hand is a series of loosely connected biospheres with randomly placed constricted pathways. The village and theme park being the most constricted areas, with the desert and city being the least constricted. It feels inconsistent and poorly laid out. This would work if you were only going from one area to the next then onto the next, but the game wants you to revisit these areas -a lot- and that ruins the illusion of exploring a real world. It reminds me of another old ps2 game, Tony Hawks American Wasteland. This game was promoted as being the first in the series to be fully open world with no loading screens, when in reality the game was composed of stages like the games before it, but with hallways/paths connecting each stage. They were still very obviously separate stages but this "technically" made it an interconnected open world. Obviously having you progress from one stage to the next in a linear path would make this a much much shorter game, but I don't think that's necessarily a bad thing. Quality can often be better than quantity, but the game was clearly designed with the opposite in mind and would have players play the game like an open sandbox game with quests/missions, in environments that are in some cases very poorly suited to this. The factory being the worst place to do fetch quests because it meant navigating a very long occasionally branching path that you've already likely been down before, only to have to repeat it again t
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13730 No. 13730 hide watch expand quickreply [Reply] [Edit]
What are some good moe JRPGs?
2 posts omitted. Click Reply to view.
>> No. 13733 [Edit]
>Dungeon Travelers 2
I'm guessing we'll never get a Western release of 2-2, especially since the Vita is (sadly) dead.
>> No. 13734 [Edit]
Not unless they port it to something else. I hope they do.
>> No. 13735 [Edit]
The Switch is a good candidate since Omega Labyrinth is on it.
>> No. 13736 [Edit]
Yeah, several other vita dungeon crawlers like Mary Skelter made it over too.

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11400 No. 11400 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
This is a thread for giving out games you don't want. Be it keys or hard copies that could be mailed.

Please try not to be greedy and if you can pass along the favor.
93 posts and 53 images omitted. Click Reply to view.
>> No. 13317 [Edit]
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DISTRAINT: Deluxe Edition
Available for free on Steam for limited unknown time (maybe until Nov.13) . Just click on "Install Game" to acquire the game license. You can check if the license correctly registered through the following menu:
>Steam > Settings > Account > View Account Details > View licenses and product key activations
>> No. 13483 [Edit]
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Free until may 19th: Guacamelee! Super Turbo Championship Edition
>> No. 13710 [Edit]

Draw Slasher, free until the 20th.
>> No. 13727 [Edit]
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headsnatchers free on humble

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5436 No. 5436 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Anyone here for a spot of fighting games?
243 posts and 163 images omitted. Click Reply to view.
>> No. 13666 [Edit]
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How do I stop playing 3d fighting games like an ass?
>> No. 13667 [Edit]
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just playing ssf2
>> No. 13704 [Edit]
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How is it?
SSF2X at Reflect, London
>> No. 13724 [Edit]
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SF2 (all versions) glitches

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7066 No. 7066 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Thread for random video game-related news, so we don't have a bunch of small dead threads
596 posts and 230 images omitted. Click Reply to view.
>> No. 13706 [Edit]
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Tekken 7 presents Leroy, Ganryu and Fahkumram.
>> No. 13714 [Edit]
A new Total War Three Kingdoms DLC was announced today, the last one rated horribly as it really didn't introduce anything but a few reskins. It looks like they have not learnt from this as so far they have said there will be 40 new units but the units they have listed look to be reskins as well.
>> No. 13722 [Edit]
Tate No Yuusha now has what looks like an awful RPG maker game. I didn't think it would be official but it looks like it is.
>> No. 13723 [Edit]
It's embarrassing for kadokawa, but I've had fun playing rpg maker games before.

Post edited on 27th Dec 2019, 4:41pm

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13717 No. 13717 hide watch quickreply [Reply] [Edit]
What gamepads do you guys like to use?
>> No. 13718 [Edit]
My favorite ever is probably N64, but for practical use, original, wired xbox is best.
>> No. 13719 [Edit]
Playstation 2. Recently bought a steam controller to try out but I have a feeling I won't like it that much.
>> No. 13720 [Edit]
I like the switch pro controller, though I wish it was more compatible with PC games. I have to use some strange workarounds to use it. Recently I bought a Saturn-type controller to play 6-button games so I look forward to seeing how that will turn out.
>> No. 13721 [Edit]
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pic related and the gamecube controller

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12115 No. 12115 hide watch expand quickreply [Reply] [Edit]
Are you excited for the upcoming Pokemon?
11 posts and 6 images omitted. Click Reply to view.
>> No. 13676 [Edit]
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Pokemon: Sword & Shield
What kind of water pokemon will it have?
>> No. 13697 [Edit]
I haven't played much of S&S yet, but I'm already feeling disappointed. I'm glad I didn't pay for it. At least the girls are very cute. Picked Sword just for Saitou.
What are your feelings, friends?
>> No. 13713 [Edit]
File 157663774234.png - (0.98MB , 1414x2000 , Pokemon Saitou 015.png )
I didn't mind it but it was not one of my favourites. Saitou was cute, the water leader was okay, the Ice one looked alright but she was only in Shield. I didn't really like the story or the villains, much of the game felt streamlined and lacking because of this, like for example the villain organisation that operates parallel to the progression of the story. There really wasn't much of one in this game and when they did show up it was just for one or two battles and even when you go to the true villains base it's just a few battles set in an incredibly linier fashion, the whole game feels like that, linier. I'm not sure of this but it also felt like the Pokemon did more damage to each other, an enemy Pokemon only a few levels above mine would use bite and one shot them even though it was not a critical or effective attack, conversely my Pokemon would often one shot theirs and would sometimes do it even if the attack was not very effective(Hatterine's psychic attacks did this). There were not any amazing new Pokomon either although Hatterine was nice, the ultimate Pokemon looked stupid and you pretty much have to catch it so it feels cheap as well.
>> No. 13715 [Edit]
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Agreed, especially about the linearity and new Pokemon. I never felt a sense of adventure or intrigue, which is funny considering the Wild Areas and such. Another thing that really annoyed me was the decision to tie badges to catching Pokemon. Absolutely stupid. The entire experience made me want to go play another game like Digimon or an older Pokemon title, or just go on Pixiv and twitter to collect that delicious fan art. Game Freak is doing a disservice to this franchise, and I'm not even a Pokemon fan.

>Saitou was cute
Saitou is beyond cute. The guy who who designed her should be given a raise.

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7245 No. 7245 hide watch expand quickreply [Reply] [Edit]
Tell me about your favorite video game artist.

Mine is Kazumo Kaneko. aka the guy who does the character and demon art for the Shin Megami Tensei games. I love his style and especially his strange demon designs. Sometimes they're sort of traditional-looking, but most of them are interesting takes on mythological and religious figures. I also love how Demi-Fiend here is grabbing Angel by the head, as though he was some kind of demonic pimp. She's obviously not enjoying it.

Honorable mentions to Ryoji Majima and Takehito Harada, the artists who did the designs for all of Nippon Ichi's games (La Pucelle, Disgaea and all the spinoffs) as well as to the artist for the Ar Tonelico games whose name I've forgotten.
5 posts and 5 images omitted. Click Reply to view.
>> No. 13636 [Edit]
The mechanical designer for EVE ONLINE
>> No. 13644 [Edit]
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My fave Bengus is his Street Fighter Alpha art.
>> No. 13707 [Edit]
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Nice choice
>> No. 13712 [Edit]
File 157661416353.jpg - (510.33KB , 1920x1080 , FFIV Amano Artwork.jpg )
Any answer besides Yoshitaka Amano is the wrong one.

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