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10582 No. 10582 Stickied hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Let's play some games together already!
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>> No. 12297 [Edit]
Dota 2 patch 7.00 hits in 2-3 hours.
>> No. 12375 [Edit]

Let's be friends!
>> No. 13355 [Edit]
Apologies for the late delay. Magicka 1.

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1191 No. 1191 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Post funny and/or interesting screenshots here!
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>> No. 13216 [Edit]
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>> No. 13608 [Edit]
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Gorgeous mod.
>> No. 13613 [Edit]
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SFZero-styled Dictator in the SFV game.
>> No. 13640 [Edit]
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Halloween Mod

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5436 No. 5436 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Anyone here for a spot of fighting games?
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>> No. 13599 [Edit]
Excited for GG2020?
>> No. 13607 [Edit]
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RYU's options to punish supers (SSFIIX)
>> No. 13616 [Edit]
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If you're a total newbie, read this first: &

If you're a new to or want to focus on SSFIIX Cammy, here's a guide: &
>> No. 13639 [Edit]
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スーパーストリートファイターⅡX 超必殺技

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2003 No. 2003 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.

As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
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>> No. 13618 [Edit]
I had high hopes for X4 but it's unacceptable, barely better than the Rebirth abortion.
Starved for space shooters I tried Rebel Galaxy Outlaw. It's trash, stay away from it.
Repetitive, shallow, simplistic to the point of being crude, ugly graphics.
Combat is designed around a horrible autopilot mechanism. It doesn't need to be used but the controls and AI are so bad that free flight is somehow even more unpleasant than autoaim pop-a-mole. It's like being stuck in one of those shitty turret sequences they always put in Call a Doodie games.
Very basic economy and missions. Gets boring and irritating almost immediately.
The most interesting feature they were supposed to have in RGO was an advanced ship painting tool which was supposed to let you do anything™. What they actually did is just a clunky imitation of a popular graphics editor, awkwardly jammed into a game.
It's uncomfortable to use, unreliable, slow. Everything ends up looking like shit anyway.
Also there's only 5 ships available.
What the fuck was it even delayed for? What a piece of garbage.
>> No. 13623 [Edit]
Heat Signature. Boring. I'm so sick of indies but the big titles are also supremely uninteresting. What a nightmare.
>> No. 13627 [Edit]
Harvest Moon/Story of Seasons and Rune Factory heal the soul. That is all.

What are your favorite games?
>> No. 13638 [Edit]
I don't even know anymore. See how long it took me to reply, in this time I couldn't come up with a definite answer.

The only ones I consistently went back to would be Kerbal Space Program and Mount and Blade but I don't know.

I used to like RPG's but it's been ages since I played a decent one. The last one I truly enjoyed would be New Vegas and that one was massively flawed, and Gamebryo is an abomination.

I used to like shooters too but out of that trash heap the only one I considered OK in recent years was 2016 Doom. I used to play UT99 and Q3 back when.

Turn based tactics or strategy sometimes. Don't even remember the last one I liked.

Space sims too but that whole genre is in deep shit today. Elite Dangerous is currently the best of them... and it's pretty bad.

Oh, and Silent Hunter but submarine simulation is dead and buried.

Post edited on 14th Sep 2019, 6:16pm

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13637 No. 13637 hide watch quickreply [Reply] [Edit]
EuroGunZ (GunZ The Duel)
One of the best TPS I've ever played, I've been playing this in the last 10 years and this game never gets old. It's amazing all the different things you can do and the different game modes you can play. This game really needs more recognition.


What's your favorite old game?

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7245 No. 7245 hide watch expand quickreply [Reply] [Edit]
Tell me about your favorite video game artist.

Mine is Kazumo Kaneko. aka the guy who does the character and demon art for the Shin Megami Tensei games. I love his style and especially his strange demon designs. Sometimes they're sort of traditional-looking, but most of them are interesting takes on mythological and religious figures. I also love how Demi-Fiend here is grabbing Angel by the head, as though he was some kind of demonic pimp. She's obviously not enjoying it.

Honorable mentions to Ryoji Majima and Takehito Harada, the artists who did the designs for all of Nippon Ichi's games (La Pucelle, Disgaea and all the spinoffs) as well as to the artist for the Ar Tonelico games whose name I've forgotten.
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>> No. 7257 [Edit]
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Picking a favorite is hard. George Kamitani is defiantly high on the list though, along with Daisuke Ishiwatari, Nagi Ryou, and Kishida Mel.
>> No. 10818 [Edit]
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Daisuke Ishiwatari
>> No. 11662 [Edit]
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King of Fighters' artists
>> No. 13636 [Edit]
The mechanical designer for EVE ONLINE

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11637 No. 11637 hide watch expand quickreply [Reply] [Edit]
Is Warframe any good as a F2P game?
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>> No. 11682 [Edit]
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I like the ATLAS
>> No. 11757 [Edit]
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Ivara the huntress
>> No. 11917 [Edit]
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>> No. 13635 [Edit]
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It's getting bigger and better
Saryn forever!

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12189 No. 12189 hide watch expand quickreply [Reply] [Edit]
What is you're favorite video game /vg/??.
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>> No. 13586 [Edit]
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Fave game per genre:
aRPG~ Grim Dawn, Path of Exile
FPS~ Doom
Platformer~ Cuphead, Super Meat Boy
Puzzle~ Tetris 99
RTS~ StarCraft, Total Annihilation
>> No. 13622 [Edit]
>RTS~ StarCraft, Total Annihilation
I really never see people mention any C&C games besides maybe RA2 as a favorite RTS. Disappointing, but I probably just have awful taste in my strategy games.
>> No. 13632 [Edit]
Smash Bros in 2019-11
Are you OK?
>> No. 13633 [Edit]
They're also adding a skin of an Undertale character for the Mii fighter.

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13624 No. 13624 hide watch expand quickreply [Reply] [Edit]
What do you think about "pixel shit", especially in indie games? Pretty much every /v/ board automatically rejects anything with pixel art. When I made the mistake of starting a thread about a game with pixel art(cross code), that's practically the only thing people talked about. Pixel art in many indie games have been lazy, uninspired shit used as an excuse for bad art, but it seems regardless of the artistic quality, people will reject the game if it has it. Admittedly, there are other problems's with crosscode's art and I wont defend it, but some of what's in the game does look impressive to me.

Pixel art is not necessarily simplistic or bland as many pc-98 games have shown. The technical capabilities holding pixel art back on other systems from the time don't exist now either. Is not "getting with the times" just bad in itself? Is "progress" a goal in itself and necessarily a measure of quality? I think being frustrated with an over abundance of something shouldn't blind a person's ability to judge quality.
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>> No. 13628 [Edit]
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What do you consider old school and what do you consider good quality? The famicom didn't have particular pretty art in most games. Some super-famicom games looked pretty, but they're nothing compared to the intricacy and movement in pc-98 games as far as a I know (if there are some good examples to say otherwise, please tell me). Pic is something that appears in Crosscode. Would you consider that good? Not sure, but I doubt v likes shovel knight either. I think most people agree undertale looks like shit.
>> No. 13629 [Edit]
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to reiterate the other anon's main point -- there are so many lazy RPGmaker games with pixel graphics that you are sorting through a pile of mostly shit looking for the rare gem. In most cases, pixel art is chosen due to it being cheaper and easier to work with than other alternatives (e.g. 3-D models). Generally, those games lack in the art department overall, and are quite lacking in everything else, too. Also, most people bringing up those games on /v/ are shills trying to publicize it for advertising purposes. The rare thread on a good indie pixel art game by people who genuinely enjoyed will be something like violated heroine on /vg/d/ or somewhere else where cult followings won't get drowned by the shithole that is/v/ to begin with.

Most of the pixel art in pc-98 is less about it being "pixel art" and more due to the color pallet limitations combined with 640x480 pixels stretched to take up most of a 12" by 12" CRT screen.
They were drawn by hand the regular way, and then painstakingly converted into 256 color bitmaps by hand in order to be rendered into the game.
>> No. 13630 [Edit]
>They were drawn by hand the regular way, and then painstakingly converted into 256 color bitmaps by hand in order to be rendered into the game.
Wasn't that the dominant way of making pixel art for a long time?
>> No. 13631 [Edit]
I'm familiar with how often pixel-art is used as a crutch. Doesn't really justify irrational hatred. I'm pretty sure people are more accepting of pixel games if they're not made by westerns, epecially if they're eroges. I figured people didn't generally make art for the pc-98 starting from pixels, but it's still impressive and has a unique look none the less. If i'm remembering right, I prefer how yu-no looks on the pc-98 to windows.

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11018 No. 11018 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
Does anyone else here enjoy mod creation?
I've gotten into DooM mapping pretty recently. I know it's kind of old, but the lack of a true 3rd dimension makes mapping incredibly simple, so it can be done rather quickly and without much frustration.
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>> No. 13309 [Edit]
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Hardware mods are allowd too!
>> No. 13439 [Edit]
Diablo1 HD Belzebub mod is really good. Try it if you liked Diablo1.
>> No. 13457 [Edit]
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Tekken 7 on pc is quite moddable.
>> No. 13620 [Edit]
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I love me a HORI stick.

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4311 No. 4311 hide watch quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
Come on now, there's gotta be something you're sick of seeing get over used in videogame after videogame.
Something you wish they would just stop with already.

Personally, for one, it's most modern games limiting how many weapons you can cary at any one time to just two or three.
useualy being, one small weapon, such as a hand gun, and one or two bigger guns.
This I suspect to be not for realism, but to cover for their own laziness and unwillingness to make more available weapons for the game.
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>> No. 12820 [Edit]
My thoughts exactly.
>> No. 13471 [Edit]
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Old games repackaged with minimal effort like SF30th anniversary edition.
>> No. 13588 [Edit]
Why Remake/Sequel/Reboot?
Easy money for studios

>> No. 13619 [Edit]
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Gaming machines with sensible naming schemes. *looks at Xbox*
At least, Playstation and Apple phones go this right. Yes, I play on my iPhone7.

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