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File 130181861477.jpg - (53.12KB , 575x323 , ezio.jpg )
2003 No. 2003 [Edit]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.


As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
Expand all images
>> No. 2004 [Edit]
I'm still playing Dragon Age 2 (on the last act now) and the Crysis 2 campaign. They're both pretty good, but I'm having trouble making time for them with all the anime and visual novels I've been watching/reading.
>> No. 2005 [Edit]
Angry Birds

That's seriously it
>> No. 2006 [Edit]
I Runescape for 15 minutes a day. Because I am a piece of shit faggot and thats the only game I actually can access.
>> No. 2007 [Edit]
I'm still downloading ACB from Steam, and once it's finally finished I'm going to start playing it.

Recently, though, I've just been playing Minecraft.
>> No. 2008 [Edit]
Currently playing Lost Planet 2, stuck on the Mission 5 boss.

It's not bad but it gets repetitive fast. The story makes no sense to me yet. This game should be more like Monster Hunter and less like Lost Planet. It has everything to make a great monster hunting experience and you can definitely see the inspiration. It would need even bigger guns, bigger enemies, more mecha. Yeah. I guess it would be a lot nicer if I had someone to co-op with.
>> No. 2010 [Edit]
I've been playing lots of osu to increase my accuracy in TF2. And plenty of minecraft, of course.
>> No. 2012 [Edit]
Metro 2033, S.T.A.L.K.E.R, CS:S, BFBC2 and Minecraft.

Personally, i'm in love with the Metro 2033 atmosphere
>> No. 2013 [Edit]
Mass Effect 2, and soon Portal 2
>> No. 2016 [Edit]
AC Brotherhood was OK. My brotherhood was entirely made up of elite female assassins. They still forced you to have guys whenever anything story related happened though
>> No. 2030 [Edit]
File 130186940557.jpg - (1.14MB , 1280x1024 , debut_screen_001 Black Prophecy.jpg )
2030
Mass Effect 1 and Black Prophecy
>> No. 2032 [Edit]
Doing another playthrough of Fallout: New Vegas. My first playthrough was Yes Man/Guns, this one is NCR/Unarmed. I tried NCR/Energy Weapons but I got bored with it.

I'm close to the end, I'm over level 20 and have finished most of the NCR quests, already hated by the Legion.

Unarmed is fun, very different from ranged weapons and the little bonuses like the palm strike and the uppercuts really add to the fun. The only downside is the difficulty of dealing with enemies you're supposed to get the jump on at range, like Cazadors and Deathclaws. Other than them, it's easier than you might think.
>> No. 2033 [Edit]
>>2032
Unarmed is a very fun way to play through a lot of games like that. Love punching people and making them explode. NV also adds some nice weapons for it.

I'm doing another run through of NV as well, what with having Dead Money now. The last few times through the hotel have been at the start of the run, so I didn't have access to a lot of the stuff. Gonna level up a while first then go. Also, mute girl is so cute~
>> No. 2034 [Edit]
>>2032
>>2033

You guys had better be using the shojo race mod! The only thing better than beating things to death with your bare hands is beating things to death as a cute little girl
>> No. 2035 [Edit]
>>2034
I tried to install that (including all its pre-requirements), but it just gave error messages and I still felt like playing so I just went without.
>> No. 2036 [Edit]
>>2035
That sucks. It worked flawlessly for me aside from some missing hair models
>> No. 2037 [Edit]
>>2034
I wish I could be using something like that. I'm stuck on a console because of my computer.

It would also remove the need to go leveling, since I've always found that to be the worst part. I just want to explore and take everything in, not go out of my way to get EXP so I can do so.
>> No. 2038 [Edit]
>>2037
That's pretty much exactly how I played. I maxed out all my stats at the very start. Like you I mostly played consoles up until last year, and so far I'm really loving my new home.
>> No. 2039 [Edit]
i'd be failing at crysis 1 if my coworker would bring in the flash drive with it installed on it for me to use.

not counting LoL, the last game i played was one of my emulator games, can't remember which but it was either a GBA or SNES game.
>> No. 2040 [Edit]
>>2039
can't just download it?
>> No. 2041 [Edit]
Playing BFBC2 and the MAG demo along with GEB on ad hoc party.

I kind of miss KZ3, as scrubby as it was. I have a thing for games that let me live out my predator fantasies and cloak like a boss.I may try Crysis 2 if I can get a deal on it.
>> No. 2042 [Edit]
>>2040
It's 7GB and the cracks never work properly for me.
I'd rather have a season of anime torrenting then a game that might not finish downloading or might act up in some way.
>> No. 2043 [Edit]
>>2042
>the cracks never work properly for me
9 out of 10 games come with a "crack" in a separate folder (oftentimes you have to extract the files if the game is a .iso) you just copy the .exe and whatever files in whatever crack folder is included into your game's install directory, overwriting the normal launcher and other files as need me.
To avoid getting a bum download, just download the version of the game with the most seeds/peers, as this is usually a good indication of weather or not the game is riped and patched well, checking seeds either on the tracker site or on your torrent program within the first few minutes will save you from a game "not finish downloading" which is rather unlikely to happen unless you download a very old and or unpopular game.
Also, you can see what files come included in the torrent on most trackers before starting, so you can avoid downloading something slit up into files you don't know how to work with.

It's not rocket science.
>> No. 2044 [Edit]
File 130191106021.jpg - (254.66KB , 1024x768 , crysis 2.jpg )
2044
Crysis 2, which has fully crackable online play.
>> No. 2045 [Edit]
I just finished the witcher which was around a 40 hour experience. Its a great rpg that puts any modern bioware game to shame.

I was thinking about playing crysis 2 next but i only hear bad things about it.

Somebody reccomend me a game. I'm kind of burnt out over rpgs after my morrowind , oblivion , and witcher marathon
>> No. 2046 [Edit]
>>2043
i've had games with 40-50 seeders and only like 10-15 leechers and my torrent will error out and not let me finish it.
it only happens sometimes, it happened with assassin's creed 2, but it happens to all torrents of that game i try.

>>2045
get it anyways, if i had money available i would just from videos i've watched of someone playing.
>> No. 2047 [Edit]
>>2045
>I was thinking about playing crysis 2 next but i only hear bad things about it.
From whom?
>> No. 2050 [Edit]
>>2047
I heard it got pretty consolized
>> No. 2052 [Edit]
File 13019461548.jpg - (355.70KB , 1010x810 , me.jpg )
2052
>>2047
>>2046

1. I have no intention of buying it ever seeing what they did to both online and single player aspects of the game.

2. The game is really nothing like the first one at all. Single player has degenerated into linear map design without huge sandbox type maps. Online is basically cod with nano suits. No more vehicles or big maps.

Basically everything I've heard about the game is that its a cod clone and has even worse graphics than the original.
>> No. 2053 [Edit]
>>2052

>has even worse graphics than the original.

Probably because it was made for consoles this time around. The PC version's opening screen even said "Press Start" until it was patched out, right? That alone says a lot.
>> No. 2054 [Edit]
>>2052
>Single player has degenerated into linear map design without huge sandbox type maps

When did crysis ever have a "huge sandbox type map"?
they would corral you from one area to the other, it's not like you can go to the alien spaceship in the mountain or any of the towns on the island whenever you want.
>> No. 2056 [Edit]
>>2054
The maps in crysis 1 were huge and didn't limit you to only 1 road. You could explore a lot in the maps without even paying attention to the objective. There were also enemies everywhere which was great.
>> No. 2058 [Edit]
http://www.rockpapershotgun.com/2011/04/04/spotlight-on-biscuit-crysis-2-impressions/

This summarizes a lot of my feelings. Crysis and Warhead weren't really sandbox, there were just lots of times when you could explore various parts of the level out of sequence, but that rarely amounted to more than attacking the guard tower before the beach hut and vice versa. Crysis 2 has a handful of areas somewhat like that, giving you the option of doing the cover-based shooter thing from the rooftops, stealthing along the ground, or some dangerous combination of the two on a highly exposed catwalk. The only thing from the first game I miss are the wholly destructible areas. Not making the buildings destructible makes sense, but why not allow grenades to remove parts of the CELL mercenary camps? They're clearly non-permanent structures, so it seems like they'd be perfect for showing how the engine handles that sort of thing, instead you get one or two pieces of cover that chips away under gunfire, rather than the huts you could drive through with a truck in the first game.
>> No. 2066 [Edit]
>>2056
True, but progressing from one area, "explorable" as it may be, to the next "explorable area" and so on, in accordance with the story progression, is still linear map design.
>> No. 2084 [Edit]
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2084
I just played 10 hours straight of Gladiator Begins for the psp. Only heard about this game a few days ago and wasn't expecting much due to the low reviews but man, I found this game great. Normally, I don't like these kinds of button mashing fighting games (ex. Dynasty Warriors) but this one was just... fun. Not really sure why myself either.
>> No. 2160 [Edit]
Just finished Killzone3.
Found the premise/story really silly for most of it, and down right stupid at other times.
It's kind of petty of me, but one thing that bugged me early on into the game, was the gun training you do as a helgas, the targets are their's, but they make you shut targets with thir hands behind their head, and avoid the targets with guns pointed at you.
I would think that they'd be trying to convince them the humans are evil, and you know, give their solders a reason to run into out bullets, but I guess enemy motivation is to much to ask for from a fps, they're evil becuase they're evil, that's all you need to know!
I also didn't care much for the overdose of macho alpha as fuck steroid party theme the game had going, but I guess they're the people that are mainly buying games like this..
During many of the earlier cinematics I couldn't help buy say "wow, that sure looks cool, I wish I could play that, but they wouldn't want me messing up the game by playing it..."
I was unable to comprehend why they would have a platoon of solders guarding a junkyard so vigorously, why we sent dozens of our men to their deaths to save four prisoners or why one one of the characters says "no person should die like that" after watching a guy get killed by some green ray stuff, but then they nuke the whole planet with the same exact stuff, after which the main character asks how many people they just killed, as if he cares, then cut to credits~
I also think their transports are very stupidly designed, what good is a troop transport if the troops all fall off the thing in air and die?
>> No. 2161 [Edit]
>>2160
>I also think their transports are very stupidly designed, what good is a troop transport if the troops all fall off the thing in air and die?

Haha, so I wasn't the only one who thought that.
>> No. 2452 [Edit]
Resonance of Fate. On Chapter 5 right now, and swapping weapons around to level up some more.

Not a bad game. Looks great, even on my 6 year old regular TV.
>> No. 2458 [Edit]
Well now that i've gotten my GW1 account back, i'll be playing that quite a bit.
>> No. 2473 [Edit]
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2473
This is probably one of the best RPG I played in recent years, the combat and graphics are top notch. It kind of reminds me of Ragnarok Online, if anyone played that. The only thing that bothers me is the narrative/dialogues which go on for reallllllllllyyyyy long every time, and this every 5 minutes of exploring/combat. Seriously these guys keep on rambling about stuff no one cares. You have to be really patient sometimes. I wish I had these games when I was a bit younger and had no Internet.
>> No. 2485 [Edit]
File 130328644049.jpg - (195.85KB , 1031x764 , Untitled.jpg )
2485
Ar Tonelico 2. It's a kind of RPG/VN hybrid. The gameplay/battle system is okay so far, but the real draw is the art, music (Akiko Shikata did a fair bit of the soundtrack) and character interaction, which is where the VN elements come in. It's also full of fanservice that it really doesn't need, because the characters and plot of the series stand pretty well on their own merits.
>> No. 2487 [Edit]
>>2485

That looks interesting, I think I'll pick it up.
>> No. 2488 [Edit]
File 130331234714.png - (105.87KB , 298x353 , DeathSpank-.png )
2488
Finished Deathspank: Thongs of Virtue just now.
Okay Diablo clone with some chuckleworthy dialogue from time to time. Becomes pretty addicting once you start getting the quests rolling and traveling all over the world.
>> No. 2490 [Edit]
Oh fuck I can't wait for the next Assassin's Creed.
But yeah, Persona 3 FES.
Atlus games and xanax are a deadly combination.
>> No. 2568 [Edit]
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2568
>>2485
I'm thinking about getting the third one. I haven't played any of the others but they look appealing. The only thing holding me back is the fact that it appears to have received a lot of negative reviews.
>> No. 2570 [Edit]
>>2488
Both DeathSpanks were addictive and they had good writing, if really mindless at times. I'd really like to see the IP expanded on a bit more. Classes, stat allocation, much more loot, more dungeons with bosses and sub-bosses, post-game content, which both sorely lacked. etc.
>> No. 2571 [Edit]
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2571
I've been playing Might and Magic Clash of Heroes HD which is a port of a DS game. I decided to try it out after seeing some positive reviews online. the way the campaign progresses kind of irritates me and the storyline is stupid but its a fun puzzle game. havent tried multiplayer yet.
>> No. 2628 [Edit]
File 130414519233.jpg - (1.89MB , 1409x1600 , golden-sun-dark-dawn-wallpaper-dragon.jpg )
2628
Just started Golden Sun: Dark Dawn today. Out of the three hours I've played so far, I think a good 30 to 45 minutes was spent reading text. I played the original Golden Sun when it first came out, but I never finished it, although I don't recall it being so text heavy. Hopefully it's only really a problem in the very beginning, which I'm past now.

It looks great for a DS title, with really colorful and vibrant graphics. The combat's somewhat easy, because the Djinn's (collectible monster things that can be equipped and alter your characters' classes, use their own special abilities, and also be used to perform special summon attacks) really enhance your characters, and your Psyenergy (Golden Sun's equivalent to MP) replenishes pretty quickly as you walk around. Where the game really shines thus far is its use of environmental puzzles that are very similar to the Legend of Zelda series. The abilities you have can be used to manipulate the environment in various ways. It's good so far, and I'm pretty eager to see what new abilities I'll acquire and how they'll be utilized in upcoming puzzles.
>> No. 2629 [Edit]
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2629
Are you a bad enough dude to climb some rocks to save your waifu? The very idea of this game is just so appealing to me.

I'm at the final boss, and it's just...ridiculously frustrating to me. I haven't been throwing-controller frustrated in ever. I get onto his other hand, he moves it around too much, I lose my stamina, fall, climb back up, and repeat. I'm going to love the feel when I finally beat him.
>> No. 2632 [Edit]
File 130415605932.gif - (116.10KB , 277x400 , Azunyan laugh.gif )
2632
>>2629
>I'm going to love the feel when I finally beat him.
Sure you are.
>> No. 2636 [Edit]
I ragequit End of Eternity. That fucking cardinal in chapter 11 kept kicking my ass, even after leveling up in the arena, alone, over 10 levels.

Started Rule of Rose.
>> No. 2642 [Edit]
>>2636
You made it farther than me, anon.
>> No. 2652 [Edit]
>>2642
How far did you get?
>> No. 2662 [Edit]
File 130445125327.png - (201.74KB , 700x700 , 17667117.png )
2662
Just finished playing Bayonett and Jesus. Fucking. Christ. This is hands down the most fun I've had playing a game since... I don't know, Godhand or something. Ridiculous, over-the-top, hilarious, just how I like my videogames to be.
>> No. 2663 [Edit]
>>2662

Really? that good?
Everyone seems to have different opinions about that game, I guess I should give it a try.
>> No. 2664 [Edit]
>>2662
Agreed, Bayonetta is an awesome game. Looks good, plays good, got lots of things to unlock and it gives you a really good challenge on higher difficulties.

The bosses are over-the-top crazy fights and thanks to all the different weapons you can get there are lots of ways get you through the game, since every weapon has a different fight style. Gotta love those ice skates.

>>2663
Get this game! Totally worth your money if you like beat 'em ups.
>> No. 2665 [Edit]
>>2663
Yeah you really should. I've heard people complain that it's just boring button mashing or that it's just stupid/immature but ended up being really impressed by the whole thing. The presentation is excellent.

I'm quite surprised I actually liked it so much considering that I wasn't all that taken with similar games like God of War or the DMC series.
>> No. 2666 [Edit]
>>2662
Just finished that a few days ago also, the game was really awesome, like devil may cry without dungeons and item finding bs that kept me away from the games.
>> No. 2667 [Edit]
>>2666

You don't like dungeons or item finding?

How do you feel about Zelda or Metroid?
>> No. 2670 [Edit]
>>2667
Yeah not really, seems boring and tedious to me, and like a lazy way on part of makers to extend the length of time it takes to get past an area of the game.
But I don't mind it when the items are just sort of extras, things you dont need to get, but that do help out in the game in some way to collect, being forced to find a specific hidden key (in whatever shape it might come in) before I can move on, really makes me lose interest.
Same for endless copy/pasted maze like dungeon hallways, I find them boring..

Never cared much for zelda, and never played meteoroid aside from a small demo for it that came with my ds.
>> No. 2671 [Edit]
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2671
>>2670
You would probably HATE Metroid.
>> No. 2672 [Edit]
File 130445848792.gif - (94.96KB , 2080x1440 , metroid_ii_world.gif )
2672
>>2671
IMO, only Super Metroid, and especially Metroid II, have overly complex map layouts. The original Prime does to an extent, as well, but the map is very useful, so it's not a huge problem. That's one thing I'd say the Metroidvanias have improved on over Metroid itself. The areas are more self-contained, and it's easier not to get lost or confused as to where to go next.

Fusion streamlined everything, perhaps too much, but Zero Mission nailed it. Nintendo really need to do a new in-house, 2D Metroid for 3DS. I can only imagine how great it would look with 2D sprites/backgrounds in 3D.
>> No. 2682 [Edit]
>>2652
Chapter 4 or 5, I forget. I quit more out of boredom than difficulty, though.

It's a shame because I really liked the characters and cut scenes. But it just wasn't worth the tedium at that point. Oh well.
>> No. 2704 [Edit]
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2704
I'm going through my old games at the moment.
I just finished HoMM II, probably going to play either Grim Fandango or LBA II now.
>> No. 2722 [Edit]
I got BF2, runs quite well on my crappy computer but go damn is it hard to hit anything. I also got Project Reality but it runs kinda slow.
>> No. 2726 [Edit]
I lost all my saves due to motherboard blowout right before I finished the NCR route in New Vegas, and yet I still went back and played through again. This time using Guns (instead of Unarmed) and with Boone and ED-E as my companions.

The main difference is that with the ability to shoot at range, I had a slightly easier time killing the Deathclaws in the Quarry, and I got stung by Cazadors a hell of a lot less when I encountered a swarm of them. Other than that, nothing was particularly harder.

I like shotguns, I wish they did better damage to armored enemies -- even with the Shotgun Surgeon perk, I still get the shield saying I'm not punching through, but with This Machine I don't get that.
>> No. 2732 [Edit]
>>2726
Really? I never had that problem. I always used the Dinner bell, as my shotgun, after completing the quests for it. Damn good shotgun, made even better with the shotgun related perks.

I've got to say that I'm fond of the automatic rifle from Dead Money, though. As well as the holorifle, once you fix it up, it's essentially a shotgun energy weapon.
>> No. 3690 [Edit]
Playing Ocarina of Time on 3DS. I can't recall exactly the last time I played Ocarina of Time, but I believe it was either the same year Twilight Princess was released or a year before. It's certainly made me realize just how much Twilight Princess' dungeons shit all over Ocarina of Time's and Wind Waker's.
>> No. 3692 [Edit]
>>3690

Personally, I liked WW's dungeons (and WW period) more than TP. Hard to compare it to OoT as I played it well over a decade ago.
>> No. 3814 [Edit]
Been playing the shit out of Pikmin 2. Just repaid the debt and got a gold ship.

It always makes me happy when the sequel to a game is better than the original. That is something that doesn't happen nearly as often as it should.
>> No. 3822 [Edit]
Just started Parasite Eve. First time through it, pretty fun so far.
>> No. 3858 [Edit]
Ocarina of Time 3D.

I was going to go for a run of not dieing once... yet last night, I managed to end up blowing it since I had forgotten how to beat Bongo Bongo.

I'm now at Ganon's Castle and hope to get it finished tonight. I want to play Master Quest soon as that's one of the thing on OOT3D that gives you a more challenging experience.
>> No. 3902 [Edit]
I just got Freelancer yesterday, because I had a craving for space action style. I remember it being pretty fun from playing it years ago, but the protagonist is kind of a boring jaded tough guy type. It just reinforces my opinion that every game would be better with a cute girl protagonist instead.
>> No. 3922 [Edit]
>>2629

I've been playing this lately.

Beautiful soundtrack.
>> No. 4059 [Edit]
Playing through Mass Effect 1 since I got it via the Steam sale.

It's like Fallout IN SPACE, with the quality knob turned down on everything.

I guess shooting Geth troopers from the vehicle is fun.
>> No. 4060 [Edit]
>>4059

It was never intended to "be as RPG as" Fallout, for lack of a better phrase. Mass Effect has always been a bit more FPS focused, they just added a lot of great dialogue elements (which IMO surpass Fallout, where you just click through text staring at a face), as well as minor experience points systems, that affect your performance, weapons and armor.

Though I haven't played ME2 myself, but from what I hear that had even less RPG elements than the first.
>> No. 4061 [Edit]
>>4060
The combat is probably the worst part of it, though.
>> No. 4062 [Edit]
I really liked mass effect 1 and 2 when I first played them, but I've played through both again recently and I didn't really have fun. I guess it's because the gameplay itself is dull as hell but the story/world is kind of cool.
>> No. 4063 [Edit]
>>4060

>It was never intended to "be as RPG as" Fallout, for lack of a better phrase.

Fallout (3 of course, because that's what we're talking about I guess) is barely an RPG, though. We talked about it a little on /irc/ a few days ago (or rather I was bragging how modern 'RPGs' suck).

I myself have played through Arkham Asylum a few weeks ago and I was absolutely shocked about how paper thin the gameplay was. If games like this are winning GotY awards now I kind of lost interest in games I guess. Apparently they are for the core crowd, too. I guess I'm just not 'hardcore'. It's the prime example of

>I guess it's because the gameplay itself is dull as hell but the story/world is kind of cool.

The game has nothing going for it except for nice graphics and atmosphere and the goddamned Batman. The only thing that was kinda nice were the stealth bits where you had to eliminate everybody in the room but despite giving you lots of choices after you've done it once it will stay the same throughout the whole game.

Fallout 3 was a little like that, too (it reminded me too much of Oblivion which was a massive disappointment after Morrowind) and Mass Effect (haven't played ME2, lucky~) is a prime offender. Of course it's not just 'RPGs' (I hope some day we can stop using this term to describes games such as these, I still hope to see some real cRPGs before I die), there are lots of genres that's even worse of (beat em ups with MadWorld and something I'll never quite get - NMH). Style over substance everywhere.

I said that for me RPGs died after they turned 3D. That's not far from truth but later I realized that the moment I really stopped caring about them was switching to the WSAD control scheme. Once they dropped the isometric view + point'n'click approach it was pretty much over for me (and I think that even if I were to go and replay Morrowind now I wouldn't enjoy it).



I'm currently re(rerere)playing Arcanum. I actually plan to create a separate thread for cRPGs in a few weeks, to reminiscent and talk about some ideas.
>> No. 4066 [Edit]
>>4063

RPG's didn't "turn" 3D. There has always been an RPG-FPS hybrid genre, dating back to 1994 when System Shock came out, and it really hasn't stopped since. Deus Ex is another example, from 2000. Ultima even delved into what I guess you could call "2.5D", which was as close as it got in those days. It's only one subgenre of the entire RPG world actually.

The reason I think you feel this hybrid genre has taken over RPG as a whole, is because there are so many of them out now. Whether for good or bad, developers aren't really constrained by technology or size limits as they once were, and powerful easy to use consoles can be bought cheap nowadays.

There are still loads of isometric or similar games that come out, they're just not as commercialized as like Mass Effect or Fallout, because not many isometric games are released on consoles. Plus, I think it's just the way things go. Give it 25 years and I'm sure we'll have games so interactive that they can manipulate human senses, and you could essentially live in them.
>> No. 4071 [Edit]
>>4066

>RPG's didn't "turn" 3D. There has always been an RPG-FPS hybrid genre,

I don't see many 2D (c)RPGs anymore and when I do they are small games developed by one guy or a small group.

>There are still loads of isometric or similar games that come out, they're just not as commercialized as like Mass Effect or Fallout, because not many isometric games are released on consoles.

There are a few every now and then but those are RPG-action hybrids/hack'n'slash. It's been a while since I've seen a traditional cRPG.
>> No. 4193 [Edit]
Played through LIMBO yesterday. It's really similar to NightSky. Somebody got ripped off I guess. Normally you'd just assume it's NightSky that ripped off LIMBO but I heard about the former as far back as 2007 (if not, 2008 at very least).
>> No. 4198 [Edit]
>>4071
>I don't see many 2D (c)RPGs anymore

Gamers today are too casual to play games that require small amounts of thought. There isn't anything you can do about it, just wait for indie devs to make the games you like because no game company anywhere else is going to invest in a low-profit venture like cRPG.

And I agree, where are all the isometric games? I want some new Fire Emblem games or something already.
>> No. 4199 [Edit]
>Gamers today are too casual to play games that require small amounts of thought

Not true at all. You could argue that the most popular modern RPGs are dumbed down but I would say that games like Dragon Age have simply removed some of the annoying idiosyncrasies of the genre.

Besides, most popular games of the past didn't really "require thought" either. And for every Mass Effect 2 there is a Class of Heroes, Diagaea 4, Avadon etc.
>> No. 4201 [Edit]
>>4199
Gamers are not any stupider, but to be fair the games that are going to sell, or in other terms the games that big name publishers and developers are going to push out, are designed to sell to the much bigger market of casual players that has emerged recently.

Sure, Dragon Age did remove some of the more tedious parts of Baldur's Gate, but it also removed any real difficulty the game had and had a story that was a much more stock standard fantasy than any of Bioware's earlier cRPGs were liked. Dragon Age 2 only exacerbated the problem.

I'm sure some day a big publisher will take some kind of ridiculous bet on something like a cRPG, a publisher that you could probably liken to universal in the film industry, but the chances for an actual big budget game of that type with hype is very unlikely.
>> No. 4207 [Edit]
>>4201

>Gamers are not any stupider

Yeah, they are not stupider. They just suffer from ADD. It's not thinking itself that scares them, it's complexity. If they ever hear the mere notion that it might be wise to look at the manual before playing the game they will stay away from it as far as it's physically possible.

The more complex the game is the less likely it is to sell (we could probably say the same about difficulty but that's a different matter). And even if there is some actual complexity there must be some good looking graphics to back it up and distract the gamers. I have no idea when I last played any (decent) Master of Orion like XXXX game. Most likely it was GalCiv II and it's been a while since it has been released; on top of that, even in GalCiv it's kinda obvious that they spent a lot of money on stuff like graphics instead of investing it development of the actual game. Also, the current trend in 4X is to make everything real time (as opposed to standard turn based). I think this fact speaks for itself.

There are tons of franchises that turned (or are slowly turning) shit because of average gamer's ADD (Civ, Elder Scrolls, Anno, Hitman, Splinter Cell and lots of other I'm too lazy to even try to recall) and it will only get worse. If there will be good graphics to distract them gamers will be fine with just about anything (bonus points if you can shoot somebody). Eventually we will end up at a point where there will be two genres left: shooters and movies with occasional QTE. The joke here is of course the fact that people who play them will call themselves 'hardcore' and complain about 1$ games from App store.

Of course I exaggerate but you get my point.
>> No. 4216 [Edit]
If you have an SDK game (HL2, TF2, Gmod, CSS etc), I highly recommend you try this mod/game:

http://www.moddb.com/mods/the-stanley-parable

It's called the Stanley Parable and it has a great narration (and music). It's a game about free will and determinism and the existence of a higher power and there's lots of different endings depending on what you do in the game.

Give it a try, you will like it.
>> No. 4218 [Edit]
 
I just saw this; looks promissing, at least because it's pretty and the control feels real good.

C79 trial-version + omake (vid):
http://doujingravity.blogspot.com/2011/05/fairy-bloom-freesia-c79-preview-ver.html

C78 t-v:
http://www.megaupload.com/?d=CZ488DOR

Controls:
left/right arrow keys - move character sideways
double left/right - dash (wings, while jumping)
(up/down - combo tricks)
z/a - attack, decide
c - jump (double c - double jump)
defense - v

... or just plug in you control pad and figure (easier).
>> No. 4220 [Edit]
>>4216
That was a fun little thing, and I still feel like there's shit I haven't done. Thanks for bringing this to my attention
>> No. 4248 [Edit]
File 13130131669.jpg - (687.40KB , 1599x900 , manhunt2.jpg )
4248
Just finished up on Manhunt 2 today, could have got the whole thing in yesterday had I started 2 hours earlier...
I never played it till now because of all the bs that surrounded the game, the delays for the release plus the pissed off overreacting parents that got this game gutted before it came out, at which point it had horrible filters over violent segments that could easily give you a migraine.
I even tried my hand at patching a copy of it and running the iso on my ps2, but that came out all screwed up (turned out to be the wrong region)
fews years pass, and I lean there was apparently a uncensored version released for pc some time latter (which is supposedly rated ao), hell yeah.

Anyways, about the game.
I must say strait away, it wasin't anymore gorry then the first I think, I dont really get what the big deal was, maybe becuase the exacusions are somewhat interactive? I think it was probably that/being on the wii, wii being a kids system, parents don't want a game on it in which kids play as a escaped mental patient as he brutally kills anyone in his way, that and performing the killing actions with the wiimote (such as stabbing at the victim, twisting around a crowbar implanted in their skull ect)
In the pc version that's all done with the mouse (wasn't able to use a pad on this)
I think it adds a nice level of interaction, and it's not by any means hard to do.
Still, I think they were all really overreacting about this game.

I really think the game would have been better if they didn't have guns/projectile weapons, or at least made them hard to come by.
It's a lot more interesting as a stealth action game, in which you lurk in the shadows, picking off enemies one by one as they get separated from the flock.
Sure, it might be the time of game in which one wrong move can get you killed, two guys beating down on you and you're screwed, but guns make it so stupidly easy, all it takes is walking from point A to point B and shooting anything that moves in the head, but at least it never failed to amuse me whenever I did get a head shot, seeing their heads blown off into chunks.
still, when they came out with the assault rifles, it was like I didn't even need to try anymore.
Something that kind of bugged me was how the graphics settings didn't effect the cinematic segments.
I had the game on max settings, yet when cutscenes come up, they play at the lowest settings, but I guess rockstar isn't well known for good pc ports...
Must say, I kind of preferred the character designs from the original, but this one tryed a little more in terms of plot.

The end felt a little sloppy/rushed to me, the way they made that alter ego into the villain as if he wasn't helping the main character out this whole time.
it was almost out of nowhere that he just came out with his "haha, I killed your wife, and now I'm gonna take over your body!" and almost as soon as that came out, the game was over.

I found the stage with all the shipping crates and security guards kind of amusing, it really reminded me of my old days as a security guard, working in a area like that at night, I could almost imagine it was my old coworkers who I was repeatedly stabbing in the chest with a broken glass shard, burning alive in a pool of gas, and stabbing in the face repeatedly with a pen.

also, if I didn't know better I'd swear that second chapter was based off the film Hostel.

Post edited on 11th Aug 2011, 5:16pm
>> No. 4250 [Edit]
File 131301898718.png - (3.41MB , 1680x1050 , gtaiv-20110720-103140.png )
4250
>>4248
I think you might find this interesting, Tohno:

http://gtaivsa.com/

They redid the San Andreas map with the GTAIV engine and the first beta is out. It requires GTAIV though and you can only fuck around.
>> No. 4251 [Edit]
File 13130223494.jpg - (3.82MB , 1544x3060 , gtasaremake.jpg )
4251
>>4250
Yeah I head about it, sounds kind of cool.
It would have been nice if SA had the physics IV does, but you can still make SA at least close to current gen with enough mods.
Gtasa hd comes has most of the game's textures redone, project oblivion overhauls almost all the plant life in the game, emb series gives the game some realistic lighting/shadows and much better water, effects overdose for effects that look tons better, namely fire/explosions, there's also countless car mods out there allowing you to replace every car in the game with it's real life counterpart, or at the least a much better looking car, I even came across some physics mods for the game, making for a ragdoll effect when you jump out a moving car or hit/blow away peds.
as for peds, moders have converted many of gtaIV's peds for inserting/replacing in SA.

with those combined, it's as good as a remake of the game.

for those interested:
nature mod: http://www.gtaforums.com/index.php?showtopic=464367
shadow/light mod: http://enbdev.com/download_en.htm
Effects mod: http://www.gtagarage.com/mods/show.php?id=9226
HD textures mod: http://www.moddb.com/mods/gta-san-andreas-hd/downloads/gta-sa-ultrahd-mod-v20
Car mod pack: http://www.moddb.com/mods/real-cars-for-gta-sa

Post edited on 10th Aug 2011, 5:53pm
>> No. 4253 [Edit]
>>4250
Now I understand why Rockstar is beginning to ignore the PC market: Because modders are making them look like chumps. Seriously a professionally done remake of SA would sell a billion copies
>> No. 4255 [Edit]
File 131304490164.jpg - (1.83MB , 1280x1024 , gta_sa 2011-08-10 23-35-13-33.jpg )
4255
>>4253
Yeah seriously.
>> No. 4257 [Edit]
File 131307216524.png - (140.17KB , 250x265 , Catherine_Cover_Art.png )
4257
Currently playing Catherine(deluxe editions boxers are unfortunately too small for my arse to fit right) I am five hours in and it has been a quite thrilling adventure so far but I seem to be "selfish" in my own actions.
Playing on easy at the moment but when I will take on normal difficulty I will be a complete asshole and spend all my time with Catherine.
The only minor thing I do not like are the controls when playing the puzzles the character is mirrored so have I to push the left direction when moving(seconds of life and death)to the right but not to annoying to quit playing.
>> No. 4544 [Edit]
Slight hijack (as creating another thread to ask a silly question would be a waste). I'm a guy who doesn't really care about video games but I play something every few months and recently I've been thinking about playing some Fallout 3. What mods should I download? If possible I want to keep it rather vanilla for the time being, just a little streamlined. So I'm interested in stuff like Project Beauty, texture packs (like NMC's), reanimations (like Alender's) and other stuff that fixes bugs and the likes (like Master Fix). I'll save stuff like Wanderer's Edition for later (if I'll feel like replaying it).

So, Master Fix, Project Beauty, NMC's texture pack, Alender's reanimations pack. Am I missing something essential?
>> No. 4567 [Edit]
File 131538140268.jpg - (1.20MB , 1400x881 , Balladofgaytony_art_gtahq.jpg )
4567
Finished playing the baled of gay tony today, and played the lost and damned right before that.
The lost and damned was pretty much what I expected, short, pointless and the same repetitive crap from IV.
I think the lost and damned must have had all of 12 missions, if that, and almost all of them were the same repetitive cover based shooter missions that IV was made almost entirely of.
I was just so sick of that glueing yourself to cover crap, I just slowly walked into gun fire and I quickly as easily took down the enemies, as I ignored the ai teammates yelling at me to get to cover, I basically told them to shove that cover up their ass, and that I'll use it when the enemies don't all just stand there like idiots and let you shoot them.
I think only one out of ten ai enemies will take cover and shoot at you, the rest just act like target practice dolls most of the time.
and this is what most of the game is!!
I really think they should have had less enemies, but smarter and harder.
It kind of kills the impact and fun when you're fighting a army of idiots.
I mean, these games are supposed to be more on the realistic side, yet you have platoons of brain dead morons practically asking you to shoot them.
There was one mission in which you hunt down vans and blow them up, and another which is a rail shooter, the rest are just going from point A to point B and doing the old cover shooter thing when you get there, but sometimes you might get in a shoot out on your way to point C... heh...
The story seemed pretty stupid to me and poorly done, leader of the biker gang gets out of prison, and acts like a dick, the gets sent back, and the guys in the gang blame you for no good reason, and they make this big deal about you being in change now, but I'm sitting there thinking, what changed? what were they doing before their leader was released from prison? why are they ignoring this point? it's just going back to how things were a few days before.
So you kill the guys calling you a rat, then kill your old leader because he was talking to cops on the inside, and the club kind of disbands, end of story.
oh and there was some full frontal male nudity at one point, I guess rockstar really need a shot of controversy for this game, sometimes that seems to be the only way they can sell anything anymore.
Anyway, lost and damn had some new mini games added, but I didn't give a crap, arm wrestling and some card game, seems pointless.
It's what I expected, a very small addon to IV, just more of the same crap.

Now, the ballade of gay tony, that I can safely say I enjoyed.
Maybe I'm biased here because I like the night club thing they got going on, and the character's mom reminds me of my own, but I think it really was pretty decent.
the weapons were better, the music was better(in my opinion) and most importantly, the story and missions were better.
Those diamonds were a considerable part of IV, but they didn't fill us in on all the details, which is what the ballad of gay tony does.
I'd say this does a very good job of intertwining the story of the game with that of IV, yet still having it's own and keeping it it's own.
I didn't give much of a damn about the characters in lost and damned, but here the characters are flushed out pretty well, you can get to know them a little and maybe even care about the problems they face in this game, and how they deal with it.
The missions had a lot more diversity to them then IV and LaD did, by far, this game actually makes me wish IV could have been more like this, sure, some of them don't make much sense, like jumping onto the back of a train, and making your way to the front car as you fight off attack helicopters, so that it can be air lifted away, but whatever, fun is fun right?
although there are still those same old cover based shooter type missions, they make up only half the missions or so, for the others, you get to do things like literally scaring the shit out of a blogger by tossing him out a helicopter, then skydiving to catch him mid fall, or shooting down a tank being air transported and running from the cops in the thing.
Just the fact this instalment finally introduced the tank should make it clear that this was what IV should have been, even if it is a mini swat tank type thing.
this one also easily has the best weapon selection of the 3 installments, The remote detonated sticky bomb alone was awesome, but that actually kind of pissed me off a bit.
I mean, rockstar purposely held out on GTAIV, specific with weapons, just so they could use them in DLC like this, There's no reason they couldn't have had these weapons in IV, in fact, they did actually, with other things from the DLC, to think they had the balls to leave content you have to pay for to get at, in the game you already paid for... man..
At least it wasn't so bad in the vehicles department, sure the vehicle selection in IV sucked, but it sucked just as much in t.l.&d. and t.b.o.g.t.
t.l.&d. added some new choppers, but who really cares about that? they mostly look the same anyway oh and some van type of thing.
t.b.o.g.t. added in the tank and some gold car, but that's about it for that.
Money sure is useless in both DLC games, in t.l.&d., they give you max ammo before the last mission, and there's like nothing else to buy other then ammo in the game.
as for t.b.o.g.t., all the guns they give you are better then the stuff they sell in the game, which is all just the junk from IV.
I finished the game with only ever buying armor, and food here and there for health.
oh, something else worth noting here, in each DLC game, you only get one save spot for some reason, and also, the map is completely open from the start of both, yet both take place in the same time frame as IV, which had closed bridges, just thought it was a bit off.




Currently playing Amnesia, tad bit on the dull side... I tried getting into it and playing in the dark, that sort of thing, but meh, maybe main stream games have screwed ruined me a little, making me expect something to blow up ever five minutes.
Heck, I was even carrying around objects at first to use as weapons for a little bit there, but then this isn't that kind of game...
I think what I know about the game has kind of screwed with the experience.
I haven't seen very much game play of it, or know anything about the story, but everyone would always talk about how it doesn't have enemies popping up all the time, and it's more about what isn't there.
So I was able to go around without caring much, because I knew enemies were rare to pop up, although this might change as I get feather in, so far all I've seen is a quick glimpse of one walking down a hall, I chased after it but it was gone.
Yeah sure, it's got a lot of spooky noises, with the constant scratching sounds and the footsteps coming from nowhere, most of them I found more annoying then creepy or spooky, I started to tune out those foot steps and not care.
Well, although I haven't peed myself yet, I guess I should hold off on to much of the criticism until I've gotten father into the game.
>> No. 4575 [Edit]
>>4567
Yeah BoGT was awesome and the club stuff was cool because it really gave off a cool atmosphere. Getting the "tone" of things right is where GTA4 really excelled imo
>> No. 4584 [Edit]
^sounds interesting. I never bothered with the DLC since I havent even finished the main story yet. I think I'm supposed to be doing missions for some Irish guys but all I ever do is harass pedestrians and kill hookers. GTA IV has the best NPC dialogue.
>> No. 4585 [Edit]
>>4584
As I touched on a bit, the DLC games take place during the main story, a few of the missions are actuality shared with other characters.
For example, Nico does a drug deal gone bad along side the main character from the lost and damned, then latter again with a diamond exchange, which is broken up by the main character from the ballad of gay tony.
also, TBoGT starts off during one of those Irish guy's missions.

Post edited on 8th Sep 2011, 3:34am
>> No. 4586 [Edit]
 
>>4585
Tohno, this is a bit off topic but have you seen the mod in this youtube video? Seems like it would be right up your alley.
>> No. 4587 [Edit]
>>4586
Haven't seen it, but that's pretty cool.
>> No. 5045 [Edit]
I'm playing Arkham City. Apparently I can't play as catwoman because I don't have the "first owner" code, and I also tried to pick up a riddler trophy I found but it electrocuted me and said I don't have the DLC to take it. Is this common in console games now? I haven't played one in over a year.

Another funny thing: There's a part where you need to find out who sniped this guy, and the sniper's name is literally written on his shell casing. WORLD'S GREATEST DETECTIVE!
>> No. 5047 [Edit]
>>5045
>because I don't have the "first owner" code
Did you pirate it? The code comes with all new copies of the game.

>I also tried to pick up a riddler trophy I found but it electrocuted me and said I don't have the DLC to take it.
Was the trophy purple/pinkish? Because those are the Catwoman trophies and you need to have input the first owner code to pick those up.

And yeah, the first owner code/multiplayer code thing is a growing trend with games that started a year or two ago. Will probably be standard come next gen.
>> No. 5048 [Edit]
>>5047
>Did you pirate it?

rented
>> No. 5052 [Edit]
>>5047
Well that's the first I ever heard of it. Which game started this bullshit?
>> No. 5053 [Edit]
Just 1cc'd Lords of Thunder yesterday. Trying Batsugun Special right now.
>> No. 5054 [Edit]
>>5052
It's something the industry has been doing for a few years now to fight against piracy and used game sales.
>> No. 5058 [Edit]
>>5045
I beat it. Didn't like it as much as the first game, but still good. The game trolled me one last time when after it was over there was a "push x to play as catwoman" thing, so I figured maybe the first owner code only unlocks her early or something. Nope.
>> No. 5487 [Edit]
File 132256147913.jpg - (204.13KB , 600x338 , zero_4.jpg )
5487
>>2003
Ezio wants to play in SCV
>> No. 5664 [Edit]
Dark Souls. Just got the Lordvessel, and now I'm not sure which lord I want to go after first, because they'll be a pain in the ass, all of them.
>> No. 5671 [Edit]
>>5664
Went after the Four Kings first, and now going after the fire one. Really don't want to try for Seath OR Nito, purely because of the trips to each of them. I'll take the bounding demons over the tomb or crystal cave.
>> No. 5782 [Edit]
File 132527866649.jpg - (33.27KB , 500x386 , Metal%20Gear%20graphic%20novel.jpg )
5782
metal gear solid graphic novel

Zoom in and out on Wolf ass with most satisfactory
>> No. 5792 [Edit]
File 132546008536.jpg - (88.19KB , 256x295 , Uncharted_2_updated_PS3_logo.jpg )
5792
Finished uncharted 2 great matine adventure but that is it and half of the gameplay time I was picking for bullets.
>> No. 5793 [Edit]
Devil Survivor and Cladun.

I love being able to create custom characters in the latter. Making one of myself and one of my waifu then going on adventures is fantastic.
>> No. 5806 [Edit]
I just beat The 3rd Birthday. It was great (for a Squee-nix game), had an awesome soundtrack. Also got the first two Parasite Eve games. I prefer the first to the second...There's something about the tank controls and the fact you have to push a button simply to go down stairs that irks me.
>> No. 5812 [Edit]
File 132567959639.jpg - (71.37KB , 500x375 , 500x_vivi.jpg )
5812
Bought FF9 from the PSN and started playing today. I had never played it before but I am really having fun, it has aged better than most JRPGs from that 1st-gen 3D era.

Just beat the first disc a few minutes ago. This little guy is pretty cool.
>> No. 5851 [Edit]
File 132633601013.jpg - (0.98MB , 1920x1200 , Aion0013.jpg )
5851
Got in the mood to play an MMO, so I started playing Aion again. Playing on the official servers, because private servers always seem too unstable and broken for my tastes.

I decided to start a new character, since I haven't played in so long. When I logged on my Sorcerer, the number of spells on my hotbars was overwhelming. So, I decided to make a spiritmaster, and I'm enjoying it so far.

I don't know if this will be able to tide me over until ArcheAge, though.
>> No. 5853 [Edit]
File 132633942951.jpg - (355.31KB , 1600x1200 , combine.jpg )
5853
I've been playing the half life series (having only played HL2 on the xbox). I beat the first one and it's expansions and it was pretty fun, but I don't remember 2 being so boring. I just got to Eli's lab and I'm already sick of it
>> No. 5861 [Edit]
>>5851

From the thumbnail that looked like Flandre.
>> No. 5862 [Edit]
>>5861
Before I clicked it I thought it was a pic of a toho mod
>> No. 5863 [Edit]
>>5861
>>5862
I thought the same.
How disappointing...
>> No. 5864 [Edit]
File 132645195369.jpg - (411.99KB , 1920x1080 , 2012-01-06_00002.jpg )
5864
Anyone else playing Tribes: Ascend here?
>> No. 5866 [Edit]
>>5864
I would if I had a beta-key, I really want to play it.
>> No. 5867 [Edit]
>>5866
If I ever grab an extra beta key I'll toss it your way.
>> No. 5868 [Edit]
File 132646804068.jpg - (35.76KB , 256x295 , Killzone_3.jpg )
5868
purchased Dumbzoone thriie for a very cheap buck, If anyone want to ad me at PSN be my guest.

PSN: Lanz8o Silly name created in the early days of psn

Post edited on 15th Jan 2012, 10:59am
>> No. 5877 [Edit]
Replaying Dark Souls for the nth time

If anyone else is playing, post your gamertag and I'll keep an eye out for your summon sign
>> No. 5882 [Edit]
>>5866
>>5867
Actually, I just noticed that I do in fact have 2 keys that I can give out. Do you have something that I can use to send a key to you privately?
>> No. 5883 [Edit]
I just started Devil Survivor. It's a bit tedious so far(Only on day 2), but I like fusing demons and making better ones.

I really just want access to the higher level ones. Feels bad, man.
>> No. 5890 [Edit]
File 132667879951.gif - (1.48MB , 400x225 , 1326449297596.gif )
5890
>>5882
I'll just post them for anyone who's interested.

A2E6C-27587-661E4-8CB9F-C8242
A2927-DE593-ACC24-F3187-2DC54
>> No. 5891 [Edit]
File 132668065452.jpg - (99.73KB , 535x600 , 81f44808eaefde616e5a90d3c9edb829.jpg )
5891
>>5890
Oh wow, thankyou so much! I left my username in the email section if there is some sort of friends list, I'd love to play together.

I used the top key, I assume the bottom key is still unused.
>> No. 5892 [Edit]
>>5883
Devil Survivor isn't a game that should be played for hours on end. So many long missions, one after another, is really exhausting. I still haven't bothered to finish it yet.
>> No. 5893 [Edit]
>>5892
I agree with this, I play it very infrequently.

I also kind of gave up after I got Keisuke killed ;_;
>> No. 5898 [Edit]
>>5892

Other SRPGs are like that but much more rage inducing

Cannot count how many times I've been playing a Fire Emblem game and I accidentally move someone within range of one of those bullshit long range magic users after I've been playing the stupid map for over two hours.
>> No. 5911 [Edit]
>>5898
"ALRIGHT! LAST ENEMY ON THE FIELD AND HE HAS A 1% CRIT CHANCE! LETS DO THIS SHIT, THE RNG COULND'T POSSIBLY BE THIS MUCH OF A BASTARD!"

Famous Fire Emblem last words
>> No. 5912 [Edit]
>>5898
The same kind of things happened to me with Front Mission 4. I fail to notice a recon unit with a sonar backpack (all enemies on the map can fire missiles at any ally unit in the sonar range) and the next thing I know two of my units are blown to smithereens.
>> No. 5914 [Edit]
Grim Fandango. I never got into adventure games and it seemed like a good place to start.
>> No. 6028 [Edit]
File 132835683617.jpg - (390.16KB , 1257x828 , zz.jpg )
6028
Deadly Premonition www.deadlypremonition.com
Quirky & Weird.
If Twin Peaks was a game, it would be this...
>> No. 6271 [Edit]
File 133120724665.jpg - (662.42KB , 1680x1050 , zstarwars.jpg )
6271
The Refined Geek enjoys
Star Wars: The OLd Republic mmorpg
>> No. 6276 [Edit]
File 133132261063.jpg - (36.08KB , 635x448 , This-guy-are-sick_jpeg.jpg )
6276
Playing FF7 again after like 10 years and I have to say that I don't know what the hate is all about. I started hating the game since the internet and I was not even sure myself why. Conformist pretty much.

But hands down it's a great game. I love the music, I love the graphics as well, the plot, dialogue, everything.
>> No. 6277 [Edit]
>>6276

I've been replaying X lately and God, it's awful. I don't even think I'll finish it. It's shit. Not bad, just plain shit (and I like turn based system much more than ATB).

I imagine I would feel the same about any 3D FF. I kinda feel like replaying IX now to see if I'd hate even that.
>> No. 6279 [Edit]
>>6276
That game probably wouldn't take as much hate as it does if it wasn't for the shitty fanbase it has.
>> No. 6292 [Edit]
File 133139840138.jpg - (39.08KB , 400x260 , logo.jpg )
6292
This game man, this game. It's something that could make an average philosopher's head explode.

Basically, it does everything almost perfectly. Sure, there are some minor details I wish they made differently but those shouldn't matter.

What you get is a great TRPG which is oh so very true to it's T part. All too often the TRPGs don't feel tactical at all, the grid doesn't add much to the overall experience and plain feels out of place. VP:CotP is a game of positioning. Unlike 99% of TRPGs where a turn spent without attacking could prove to be fatal later on (and is more often than not the worst thing that could possibly happen) a turn spent on nothing but getting to some place on the gird is what you'll be doing most of the time in VP:CotP - it's simply the best action you could take. Hell, arguably the most important skill in game is one that enables you to move additional 3 spaces at a hefty cost of 30 Action Points.

The rest of the system works in a way that makes you thinks 'well yeah I guess that works'. It's nothing to write home about but it's solid. The combo system made me raise and eyebrow at first and I can't say I liked it but it sort of grew on me (and it's a nice attempt to do something 38254 same-y TRPGs haven't done yet). I wish terrain was more important (which would raise this game to levels of tactician's wet dream) but that's probably my biggest gripe.

There's no grinding. And by that I mean there's absolutely no way you could grind. The free battles are very, very rare and are more often than not even harder than the normal, storyline related ones. That's a great way to control the game's difficulty and VP:CotP is very close to getting it right (it's a tad too easy for my tastes).

The story is okay, although not spectacular. It gets bonus points for not being another 'so how about you save the world' tale and a heatlhy dose of moral ambiguity. I'm a sucker for this type of story, too - vengeance is one of my favorite themes (or rather, the favorite). On top of that it's arguably the best game in terms on story braniching since Chrono Trigger (at least among those I played, I guess I might've missed something).

I bet there are lots of people (I mean some more casual gamers but then again that's usually the majority of people who play any given game) who thought Chrono Trigger was linear. There are 15 goddamn endings in that game. That's like, uh, a lot. Or rather, A LOT. It's a pretty long game too, I bet it'd take some 30h to finish it even if you'd blaze through some parts. Good luck getting all those endings. But I digress.
Basically it was pretty hard to tell where the story branched in CT. Sometimes it was obvious, yes, but more often than not it wasn't. It's not a game very all game long you get to pick one of two choices and in the end the result is the same either way (or in the best case scenario you get to make a single meaningful choice before the last boss battle - either you get a good 'save the world' end or a bad 'join the bad guys' end).

VP:CotP is very CT-esque in this aspect. There are 3 storylines (and by that I mean storylines, not endings) and I have no idea which one I'm currently on and how one should go about accessing the other ones. It branched somewhere but I have no idea when it even happened.

The thing that actually made me write this post is the localization (because I think it's mostly the translators' effort that needs to be praised, although the original writer obviously deserves some credit). See, obviously I haven't played all the games that ever got translated. I'm sure I haven't even played 5% of them. But I don't need to. This has got to be the best localization ever, hands down (PW games deserve a lot of credit in this regard but they don't come even close to this). Probably the best dialogue in a video game yet, too (I haven't thought about that before writing the post but again, the PW games had pretty good dialogue didn't they? I still think this is much better).

Just for the record I'm one of those guys who criticizes stories in games whenever he gets the chance. Video games just don't work as a story telling medium and I oh so wish we could finally stop fucking trying. Not only that, the quality of the stories is almost always absolutely terrible. The only thing that's ever worse than the stories is the dialogue. Lovecraft could write better dialogue than what you can read in 95% of video games out there. More often than not it's so bad I feel the pressing need to gauge my eyeballs out with a rusty spoon just so I wouldn't have to read anything this bad ever again.

So now that I've written it let me repeat: the story it okay (which is a huge compliment coming from me) and the dialogue is very good. Seriously, if you were to walk into a library and pick some random book of a shelf chances are the dialogue would be worse than what you get in VP:CotP. I shit you not (although I might be biased). If anything, it suffers from a relatively minor 'Strange in a Strange Land' syndrome and it sounds too clever and thus unnatural at times BUT because of the setting it actually works... and at the same time it sort of doesn't as one wouldn't normally expect mercenaries to be such orators. But it still sounds plausible enough.



You probably noticed already but this is a pretty long post. Sure, I've written longer ones but not all too often. Now's the time to get back to what it has to do with making a philosopher's head explode (and I bet you already forgot about that). Okay, here comes.

Despite all that praise the game doesn't work. It's amazing. Conceptually and objectively I have no doubts that this is a great game. But it's missing something. It's not that it's bad of course. It's good, fun and can be challenging at times. But it's just that. Good. Something I'd recommend if I knew you had so much free time it makes your head spin. The disparity between the sum of this game's parts and what it actually feels like is so mind boggling it's probably on the 'completely incomprehensible' side. As in, trying to imagine how big the universe is incomprehensible.

What should've been 2009 GotY ended up as a good game you're bound to forget within half a year (unless you're a fan of the Valkyrie Profile franchise; I'm not and I sure as hell won't forget this one). And I have no idea why.
>> No. 6301 [Edit]
>>6277
>>6276
I loved FF X and 7. Possibly even X over 7 because of the nostalgia factor (second or third game I beat by myself). I also feel sort of bad for X because it got a poor dub and localization. Looking at it with nostalgia goggles...

7 is excellent, too. The story is surprisingly complicated. It's your run of the mill RPG, but the setting makes up for that. And all of the optional stuff is cool to do - Optional quests are basically the only redeeming factor of FF12, I might add. I've always liked FF. My favorite being 8, if only because of how "unique" it is.
>> No. 6319 [Edit]
Playing SCV now. Character customisation is fun...
>> No. 6321 [Edit]
>>6292
Have you played or plan on playing the other two Valkyrie Profile games? They're a lot of fun, and both have amazing soundtracks. There's more focus on the combat than the story and characters (although every character you recruit in 1 has a backstory about what led to their death, which you see before you "recruit" them), especially in 2, but they're definitely worth playing.
>> No. 6324 [Edit]
>>6321

>Have you played or plan on playing the other two Valkyrie Profile games?

I definitely plan to, I have for a few years by now - at very least since Lenneth was released but I heard some praise for the original VP game way before that. I have undubbed Silmeria downloaded.

>They're a lot of fun, and both have amazing soundtracks.

Good to know because the music is horribly horrible in CotP. I'm usually rather easily satisfied with music in games, especially Japanese ones (although the quality of Japenese soundtracks dropped drastically ever since they stopped using keyboards for everything) but this is so bad I was close to muting it at times.
>> No. 6332 [Edit]
File 133181325674.jpg - (1.04MB , 2560x1600 , DI.jpg )
6332
I´ve finally got myself Dead Island and naturally its pretty much all i play right now, i am kinda surprised that it is that great, even better than Left 4 Dead in my opinion.
One thing that i can´t get out of my head is that one of the 4 heroes, Xian Mei, really reminds me of one of the Assassins from Black Lagoon, Shenhua.
There are just so many simliarities, the white and red clothes, focus on agility and sharp weapons, martial arts, chinese ancestry.
I really wonder if the creators used Shenhua as reference for this character.
>> No. 6334 [Edit]
>>6332
>There are just so many simliarities, the white and red clothes, focus on agility and sharp weapons, martial arts, chinese ancestry.

It's called a stereotype, I bet they're also good at math but a shitty driver.
>> No. 6394 [Edit]
File 133278407466.jpg - (283.49KB , 640x480 , Alundra.jpg )
6394
Currently playing Alundra (for the first time). It's a fucking masterpiece.

I was very bummed out when I learned the sequel got 3D treatment. Oh well.
>> No. 6395 [Edit]
>>6394

The sequel is just bad in general
>> No. 6436 [Edit]
File 133318752162.jpg - (1.00MB , 1800x1400 , Spoiler Picture.jpg )
6436
>Confession time
>During misson briefing I felt lust of mounting the black spaceranger called Anthony.
>We met in the breeding room
>The galaxy coloured men from the outer galaxy were legendary
>in pleasuring all women around long perimeters in several starssystems.
>He went down on me with great joy smiling.
>The thrust from Anthony was euphoric and making me all warm and sweaty.
>Anthony whispered in my ear "Hey princess"

She is always talking about herself(greentext)

Currently playing between Metroid other M and
Super Metroid. Pic related. Other M story is awful but the gameplay can be sometimes fun but with some annoyances with taking down bigger enemies . Adam authorized it.

source pic: http://rule34.paheal.net/post/list/user_id=64952/1

Post edited on 31st Mar 2012, 12:26pm
>> No. 6437 [Edit]
>>6436
I don't know why, but I had guessed you were talking about Metroid... Anyway, you're right, the story in Other M is like something you'd see on the "SyFy" channel (mostly the shit they make themselves although the other movies suck, too), but the gameplay isn't all that bad if you don't take into account the forced vizor moments.
>> No. 6442 [Edit]
Started up Dark Souls again. I'm actually pretty good at it now, even managing to beat a few BPs. Hey, fuck you, until this play through I only ever managed to beat one by myself.. Much, much better at PvE though.

Joined the Sunlight Warrior covenant and am working on getting to +2 so I can offer Gwyns soul, then I'll abandon it for Chaos Servant, offer 30 humanity, kill the chaos bugs, and then join Sunlight again, all to save Sunbro.

I'm around SL 100, and will be helping people through Anor Londo and the Forest(More serving as a distraction for the phantoms in the forest. No medal there, but someone did it for me, so I feel I should do the same a few times.) if you guys want to play a bit. PSN ID is thexombieking if you guys ever need help or see my sign laying around. Or just want to play games in general. I only have Dark Souls right now though, so you'll have to give me time to get a new game of your choice.
>> No. 6443 [Edit]
 
>>6436
"deep" reflection of the game.
>> No. 6633 [Edit]
>FINAL FANTASY XIV Welcome Back Campaign Kicks Off!

fuck it, reinstalling...
>> No. 6635 [Edit]
File 133676028683.jpg - (358.45KB , 1024x768 , screen_30-04-2012_21-36-08.jpg )
6635
I have recently spent a lot of time with fallout online with the Anti Russian Wasteland Heroes.
They are a ragtag group from 4chan /v/, so a lot of them are pretty annoying. But they're still bearable and it's actually one of the most reliable groups out there so it's actually quite fine.
This is the best timesink I have ever found
>> No. 6636 [Edit]
Planescape: torment which lead to Baldur's gate which lead to Icewind dale. Probably going to try Neverwinter Nights next.
>> No. 6637 [Edit]
Dark Cloud. The first time I tried it (after playing Dark Cloud 2/Dark Chronicle) I absolutely hated it for some reason. Now, trying it again, I'm almost finished and I absolutely love it.
>> No. 6642 [Edit]
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6642
Started playing Fortune Summoners after having it in my backlog.

It's cute and fun, I'm a fan of this side-scrolling RPG style like Popful Mail.
>> No. 6650 [Edit]
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6650
Just played through chrono trigger. Alread played through it once in English a few years ago, this time around in Japanese.
Not sure what I'll play next. Maybe another old SNES RPG, or maybe I'll add a new PS3 game to my collection (I'm looking at you, valkyria chronicles)
>> No. 6654 [Edit]
Playing Heretic right now. I've had it on my hard drive for years, but I've never actually played through much of it.
>> No. 6661 [Edit]
Playing Torchlight again.
It's funny because I'm farming up a gimped loot-whore on very hard, but it still doesn't feel hard at all.
Wonder how easy it will be once I start playing new characters with all the magic stuff I stockpiled.
>> No. 6667 [Edit]
File 13373878757.jpg - (368.05KB , 1600x1200 , 2012-05-15_00009.jpg )
6667
I played alan wake. It was pretty dumb and boring for the most part but it picked up a bit toward the end.
>> No. 6673 [Edit]
File 133747986020.jpg - (191.78KB , 1280x612 , z1337451070494.jpg )
6673
Trying out the beta
>> No. 6706 [Edit]
Well, I was going to play Torchlight 2 beta after getting a key, but when I started it up, I got the fucking "failed game creation" error and since they are so clogged up in support they didn't email me back before it closed. Fuck my luck.

Been playing the Binding of Isaac lately. Just had a great run with Maggy. Fetus, nail, demon baby, sheers(For the first few floors), Ouija board, mini mushroom, Mr. mega. Fuck yeah. Only had 4 regular hearts, too. Feels good for someone new like me.

Just downloaded Diablo 2 for the first time, so I will probably be playing that soon, too.
>> No. 6710 [Edit]
I started playing the new Pokemon games. The VoltWhite hack, specifically (it adds all 600+ Pokemon and has decent rosters for the Gym Leaders - i.e. Elesa doesn't have 3 god damn Emolga's). I'm on my way to the first Gym now. It's pretty cool. I like how adventurous and shit it makes me feel. Like I'm a kid again.

My computer runs the emulator way, way better than I expected it would, too. It was a nice surprise.

Post edited on 26th May 2012, 6:27am
>> No. 6916 [Edit]
File 134148830111.gif - (213.85KB , 480x320 , pikachuuuuu.gif )
6916
>>6710
Pokemon is still going strong? There must be a few hundred of Pokemon games titles at this moment..
>> No. 6917 [Edit]
>>6916
>There must be a few hundred of Pokemon games titles at this moment..
Yeah, there is so many that they ran out of colors and materials to name the games after, so they started smacking on numbers at the end of old game names.

Post edited on 19th Jul 2012, 5:07pm
>> No. 6920 [Edit]
I started playing Children of Mana again, after realizing I never did finish the last bit.
>> No. 6921 [Edit]
>>6917
They're only named like that because they are sequels in the same generation and region. If they were another generation or region they'd use something else.
>> No. 6924 [Edit]
>>6921

I think he was simply poking fun at it.
>> No. 6971 [Edit]
File 13427393691.jpg - (240.27KB , 1600x1200 , 2012-07-19_00001.jpg )
6971
I'm playing San Andreas. I'm going to try to remain as fat as possible the entire time
>> No. 6972 [Edit]
>>6971

I have also been playing San Andreas. I've modded it so I'm now playing as Marisa, Master Sparking Ballas and then flying away so fast, the backdraft causes all nearby traffic to go flying. I can't stop laughing.
>> No. 6973 [Edit]
>>6972
I easily spent more time modding the game than playing it, and I've played the game from the first mission to last like five times, along with exploring ever inch of the map.
I modded almost all the vehicles and weapons into their real world counterparts, replaced all the greenery with much better looking stuff ported from oblivion, most of the textures replaced into higher res stuff, gave the game much much better looking fire/smoke/explosion effects, and turned all the people into touhou characters. also used enb to make everything in general look prettier, but there's only so much you can do with the base game in the end, like, there's nothing that can be done about the physics.
>> No. 6976 [Edit]
>>6972
can you give a link to that mod?
>> No. 6993 [Edit]
I just got done playing Spyro the Dragon. Loved it, but I thought the flight levels were annoying and the last boss battle wasn't very satisfying. That "secret" level was nice, though.
I think I'll give Ripto's Rage and Year of the Dragon a shot, too.
>> No. 6994 [Edit]
>>6993
The original ps1 games were awesome.
>> No. 7014 [Edit]
Not >>6993, I just got done playing Spyro 2 (100%) and 3 (I found this one a little more boring than the 2, so I didn't 100% that).
>> No. 7088 [Edit]
File 134476443174.jpg - (698.57KB , 1200x900 , la.jpg )
7088
Been playing LA noir the last few days.
strange playing a open world game made in part by rock star that penalizes public destruction and doesn't let you kill civilians, only allowing you to pull your gun during specific events.
soundtrack was rather lacking, felt like I was listing to the same 4 songs when driving.

Story wasin't bad I guess, but I didin't feel the least bit sorry for the MC when he died at the end, he spends the whole game yelling at people, often times preaching about upholding the law and decency and morality and all that jazz, then cheats on his wife with a drug addict whore for some odd reason.
Also seemed strange to be that there was overwhelming evidence pointing at the guys you accuse of the murders and fires, yet they end up not having done it.
kinda makes all that investigating seem like a waste of time.


Boy did this game feel long.. about half way in I kinda stooped trying to figure things out on my own and just used a guide, but it was still taking forever.
was a bit less fun as well, kinda like just watching a long interactive movie.
>> No. 7089 [Edit]
>>7088

I need an open world time sink...I think I'll get this today.

Does it have mods at all?
>> No. 7090 [Edit]
>>7088

>long interactive movie.

That is where gaming is heading these days.

Anyway, I guess that they're trying to make hypocritical protagonists seem cool or something.
>> No. 7091 [Edit]
>>7089
LA Noire has one of the most boring open worlds I'v ever seen in a game, to the point where I don't understand why they even bothered
>> No. 7092 [Edit]
>>7089
>Open world
>Timer sink
>mods

Just get Minecraft or Gta 4
>> No. 7093 [Edit]
another thing I don't get about that game, why does shooting people in their legs or arms kill them every single time?
I kept trying to take people alive, but if they shoot at you, it seems imposable, I'd run up right next to them but there would be no option to arrest them or anything.

Car chases are almost all scripted, which makes it kinda annoying when all you're doing is following the guy on a set course and waiting for him to crash into something yet you have a guy in your car keep yelling at you to ram them or spin them out. at least he's able to end the chases early by shooting their tires.

I found it funny the guy's family didn't bother to show up at the funeral (or they did but the game just didn't focus on them at all) but the drug addict whore did. for that matter, the family barely got any screen time at all in the game, makes it a little hard to judge the guy for leaving them when you know nothing about them, she could have been a saint or could have also been cheating on him, who knows.

I wish the npcs didn't talk so much, they kept talking to themselves and saying the same dumb lines.
in a game this long they should have known you're gonna hear them lines 50 times each.
"I survived the war for this?"
"Top of my class back home, now I'm waiting tables."
"I say we bust in there and find the evidence!"
"hey it's that cop that from the news papers walked out on his family"

>>7089
Not that I know of, I was playing the ps3 version.

>>7091
the game feels like it's only technically open world, there's no gap between missions to mess around with, and even then there's not much to do other than explore the city checking out landmarks and trying out hidden secret cars.
they have collectible hidden filmreals but seems kinda pointless.
>> No. 7094 [Edit]
>>7093
>I found it funny the guy's family didn't bother to show up at the funeral (or they did but the game just didn't focus on them at all)

They did, they were in the first row
>> No. 7095 [Edit]
>>7094
Guess I just missed them then, my bad.
>> No. 7096 [Edit]
>>7093
>the game feels like it's only technically open world, there's no gap between missions to mess around with, and even then there's not much to do other than explore the city checking out landmarks and trying out hidden secret cars.
they have collectible hidden filmreals but seems kinda pointless.

I think I'll pass on it then. I get bored quick if there isn't stuff to just screw around with.

GTA:SA is good enough anyway.
>> No. 7099 [Edit]
File 134502314045.jpg - (101.08KB , 864x648 , azergling.jpg )
7099
Playing the original Starcraft now.
Kekekekeke
>> No. 7102 [Edit]
I've been playing a lot of Killing Floor lately. It's really casual, but it's fun. Just mindless zom-b killin'..
>> No. 7108 [Edit]
File 134506300078.jpg - (209.16KB , 1024x768 , tiberiansun.jpg )
7108
I found Command and Conquer: Tiberian Sun last night, and started playing that again.

It's pretty fun...the last good C&C game before EA directly took over, in my opinion
>> No. 7109 [Edit]
Europa Universalis III
>> No. 7112 [Edit]
File 13451705607.jpg - (730.70KB , 1024x768 , eu3_ss3.jpg )
7112
I recently started eu3 too!
Well, choosing Scotland for my first game was a big mistake... I'm still not sure how economy works but I'm going to give Portugal a try so that I can gleefully backstab english scum!
>> No. 7113 [Edit]
I've been playing Kaizo Mario World. If I didn't have savestates I'd probably shoot myself
>> No. 7116 [Edit]
File 134524684543.jpg - (307.36KB , 1280x720 , Binary-Domain-1.jpg )
7116
I'm playing Binary Domain. This game is so awesome, why when SEGA finally makes a great game does everyone ignore it?
>> No. 7126 [Edit]
Tried playing Ace Combat Assault Horizon...
I miss the old ace combat games, when they were about jet fighters and not so much about pandering to the Call of Duty crowd.
I can't believe they shoved in rail shooter segments.

God damn dog fight mode.
during combat, you're required to enter dog fight mode with some (half) of the enemy jets (but can enter it with normal ones too)
in dog fight mode, the jet goes on autopilot, as they take you down to near ground for a cinematic style rail shooter segment.
it's very disorienting, and can exit into normal flight at any moment, I've have had it sling me straight into the ground and buildings upon exiting the mode multiple times, resulting in a failed mission.
yet they removed the damage indicator, and gave the jets health regeneration....
health regeneration, on a fucking jet fighter, are you kidding me?

half the game isn't even jet fighter combat.
after the first short mission, there was a lenthy railshooter bit out the side of a chopper, they didin't explain why I was suposed to be shooting at these guys, they just called them rebels, kinda felt sorry for them, I mean, you play as the US government and are supposed to bomb the shit out of poor people driving old pickup trucks. that supposed to be fun?
turned out you can die during those segment are stupidly easy, requiring almost no human input. I actually set the controller down half way in and just watched the game contine on without me. I did this the second time the segment came up and made it past the first check point without doing a single thing, and almost to the second check point without doing anything.

then there's the other type of rail shooter bit, with a blue screen that has you shooting at tiny white silhouettes of enemies, that shit went on for faaaar to long, and hurt my eyes every time they cut to something on the ground blowing up.

They also have helicopter segments, that are also dragged out far to long (becuase they just keep spawning units out of nowhere), and the things control like ass.
I really loved the old ace combat games, that feeling of being a unnamed hero who was a ace combat for a small relatively peaceful country on the losing end of a war, as a pilot who would not only turn the tide of the war but almost single handedly save the world from power hungry tyrant run country bent on global domination.

in this game, you play for that antagonising power hungry country Bent on global domination that starts fights with the other countries.
and as multiple bland and generic solders with different jobs but little personality.
Sure the 'rebels' in this game have huge bombs, but who doesn't in this real world they decided to base the game on this time?
with how fucked up shit is in africa, shouldn't they be helping the rebels? the Russians are at least.
but nope, they're rebles, that makes them automatically bad. or at least I assume that's the case becuase they don't really explain whats so bad about them, who they're rebelling agents, or why you're fighting them or your problem.
This game doesn't even look that much better than the old games, seems like the only part that looks updated for current technology are the character models and stupid ass cinematics I couldn't care less about.
The old games used drawings and maps and such to advance the story, and it worked just fine!

I know video games sometimes have to change to meet the times, but I don't think into a generic clone of whatever is popular (in this case call of duty I guess) is the way to do that.

Post edited on 20th Aug 2012, 9:03pm
>> No. 7141 [Edit]
>>7109

I started this again too. I picked up the Chronicles edition with all the expansion packs and it adds so much stuff.

Been playing the Byzantine empire myself.
>> No. 7146 [Edit]
after getting sick of ace combat and dropping it, I Tried playing gran-turismo 5, but the game didn't like my racing wheel, even though the thing works perfectly fine for the menus.
I mean, x button works on a normal controller for accelerate and accept in menus, x button works on the wheel in menus for accept, but doesn't work during the actual racing and pedal doubles as x, so... what the shit? whatever, screw this game, onto the next one.
>> No. 7147 [Edit]
I played GT5 a week ago and had that crap with the steering wheel too. Had to settle on controller.
>> No. 7166 [Edit]
anyone else get Legasista today? mite b cool. tutorial feels really long.
>> No. 7181 [Edit]
File 134570035186.jpg - (1.98MB , 1893x939 , d28db953ac166f8b1aecd7cf7dc96a17.jpg )
7181
I got the mount & blade collection from steam, since it was 75% off.
It's a very nice game, though I only tried the original so far, and I heard warband fixes all of the problems this one had.
I very much recommend it.
>> No. 7185 [Edit]
>>7181
Seconding this recommendation. Mount & Blade Warband is my favorite game by far. Make sure you get the mod to increase the size of battles, it makes it a lot more fun
>> No. 7189 [Edit]
>>7185
And I'll third it. I've been stuck into Warband lately. It's fantastic.

There's also a very large selection of mods, although a lot of them are for older versions. Thankfully, you can download older versions from the website and use your steam key to activate them.
>> No. 7214 [Edit]
Picked up CS:GO and have been playing that a bit. So far I hate every aspect of it (at least compared to the old games).

The movements are just terrible. You don't really feel like your controlling a character. It's more like you're a gun floating in air.

The guns all lack any real recoil so everyone is just running around spamming. AWP is still annoying and everyone uses it. They all just feel the same too.

There are a lot of bugs and just little things that should not be in the retail version of the game (like spamming your gun through a 50 foot thick wall).

Wasn't expecting much for a 14 dollar Source re-skin, though.
>> No. 7218 [Edit]
figured I'd try playing dead space 2, but extraction came with it, so played that first.
Not 'as' bad as I thought it would be.
looks like something from the previous gen as expected of something originally made for the wii. voice acting was horrendous. and the game play was really annoying at times with it's shaking camera making it hard to pike up items (it's a rail shooter)
I thought becuase I was using a controller rather than a pointer thing, that the game would be a lot harder. but that was very far from the case, it was stupidly easy, monstor thing shows up, use power to slow it down, take your time to shoot it's arms off, repeat.
it's also certainly in no way a horror game, not 100% sure if it was trying to be or not.
I found it amusing how they made a ginormous deal about one character getting shot in the gut over the course of two stages, but when one character slices his own hand off and people point out the bloody stump, he just replays something like 'it's no big deal, we'll worry about it latter' and it's left at that.

Post edited on 26th Aug 2012, 5:00am
>> No. 7275 [Edit]
I just picked up the PC "port" of Dark Souls.
It runs like complete ass, even on my relatively new PC. I can see why the devs locked the frame rate (since upping it anymore would make the game run in turbo mode), but it seems a lot less than 30 frames. I literally get dizzy after playing a few minutes.
It's a shame because I really like the combat. It doesn't feel clunky like Bethesda's titles at all.
I guess I'll just stick with emulating PS2 games for now.
>> No. 7280 [Edit]
>>7275

Heh...same here. Tried it out (after playing it on PS3) and it's a joke. A little bit of extra content isn't enough to make me put up with all the other crap.

Guess this is why people laugh at PC gaming being nothing left but ports and bad indie platformers, because it seems like that's all it is.
>> No. 7284 [Edit]
>>7280
I guess when they marketed it as the "Ready to Die" edition, they weren't joking.
>> No. 7304 [Edit]
File 134743616441.jpg - (24.45KB , 256x321 , arei.jpg )
7304
Trying NOLF2. I enjoyed the first game with its James Bond/Maxwell Smart plot. Going to see how the sequel stands up to the original.
>> No. 7323 [Edit]
I'm trying to learn DOTA2, though I'm really lazy about it and haven't really done much.
>> No. 7330 [Edit]
File 134767551534.jpg - (245.58KB , 600x748 , 907fbf8b11164e11e1ea1adff8fe10ba.jpg )
7330
Neptune MKII

Very fun SRPG with a lot of cute girls doing cute things.

The only thing that bothers me about it is how every character in the game pretends the first one never even happened, makes me feel like there was no point in playing it at all.

I guess they wanted to forget and start over again, since they screwed up so badly.
>> No. 7331 [Edit]
>>7330
I'm currently playing the first one, and it truly is crap, story is convoluted and makes no sense. the dungeon crawling is horrid, the characters control like they're from a old 3D sonic game. the battles themselfs feel completely pointless, I was actually able to clear two dungeons with S rank, while working on a garage kit, since all you need do during the fights is tap a single button over and over, with characters who auto heal.
taking place in the video game world with the whole console wars thing seemed like a pretty cool concept, but I don't think they did a very good job at all with how they went about it, for one, the personalities of the console goddesses don't even seem to resemble the personalities one would normally attach to each system, wii should really be represented by a energetic loli for example, why is it even wii anyway? shouldn't it be Nintendo?
I gotta say though, the characters are hella cute, easily the only thing that makes me want to continue on with it. but if the second one truly has so little to do with the first, I may just skip it.
>> No. 7332 [Edit]
The cute characters are the only real reason to keep playing, so you have to really like them if you want to play the others.
>> No. 7333 [Edit]
File 134768472611.jpg - (461.40KB , 1920x1236 , 1d339c390297997cba90dad7007d8b5c.jpg )
7333
>>7331

They completely ignore the true end of the first game where each one of the goddesses gives up her powers to become human.
Nisa and Gust appear, but they act like it was the first time they ever met with the characters.
Compa claims to be childhood friends with IF, which is not possible since they first met at the beginning of the first game.
Everybody seems to not know who Arfoire is, despite being the only villain they ever fought.

Anyways, Neptune V came out a couple of weeks ago, and according to many people, it's a lot better than Mk2, so since I'm liking this one so far, here's hoping V gets localized soon.
>> No. 7338 [Edit]
I am playing through The Last Story.

I don't find the fighting all that bad. I somehow enjoy it and think that I'll be able to grind a bit without finding it too tedious. The crossbow is different and adds quite a bit to the combat and "strategy" of the game.
>> No. 7339 [Edit]
 
Playing Double Dragon Neon, it's so 80's.
>> No. 7381 [Edit]
File 134813765811.jpg - (40.02KB , 574x378 , 18_21.jpg )
7381
So hard yet can't stop playing....

http://arstechnica.com/gaming/2012/09/why-super-hexagon-should-be-your-next-ios-gaming-addiction/

http://penny-arcade.com/report/editorial-article/super-hexagon-for-ios-devices-is-training-by-indifference
>> No. 7385 [Edit]
File 134815648565.png - (1.84MB , 1024x768 , ff0fee498848fd473814848b19ac63aa39e8e638.png )
7385
Playing Super Robot Wars Alpha Gaiden.

Really good so far. Kinda has me interested in watching the 70s anime source material for some of the older mechs for some reason. Especially the weirder, more obscure ones besides the big three (Getter, Mazinger, Gundam).

Plot's getting a little confusing here and there, but my inner mecha fanboy doesn't seem to care.
>> No. 7387 [Edit]
I found Ninety Nine Nights 2 laying around yesterday, and began to play that. It's as awful as the first. I'm really surprised they even made a second.
>> No. 7388 [Edit]
>>7387
But it has OVER WAN MIRRION TROOPS! It's EXTREME!!
>> No. 7390 [Edit]
I started Valkyria Chronicles 2. It's probably the best game I've played in...a long while.

It's really hard to find good games for the PSP.
>> No. 7391 [Edit]
Just beat Black Mesa. It's funny how towards the end they make a big deal of you needing to go to Xen, even giving you the longjump gear you will need to navigate it, then the game ends 5 minutes later. I know they are gonna add in that stuff later but still, if you played it without knowing that you would be like what the fuck
>> No. 7392 [Edit]
>>7391
I didn't know that, and I was like, what the fuck?!
>> No. 7405 [Edit]
>>7390
to bad the third game will probably never be translated.
>> No. 7441 [Edit]
File 134961412984.png - (193.61KB , 250x318 , 250px-Gears_of_War_3_box_artwork.png )
7441
I played gears of war trii on "hardcore" more like babby mode.
Gears was always a fun cover-shooter but this game felt really stupid with its deepend storyline and massive plotholes for as a excuse for making prequels and new games. Nothing was explained. Worth the 9 dollar new though.

Doms death was such a missed opportunity
>> No. 7465 [Edit]
Playing through Chrono Cross at the moment,

And, for a second time, I ran into a boss that wipes the floor with me while I can completely annihilate any of the random encounters in less than one round.

Meanwhile, when the boss gets low, he starts doing his 1-shot combo, and when he gets near death, his aoe 1-shot combo.

There is a counter, yes, and it just happens to be in a hidden chest in his dungeon, but fucking hell it feels like every boss fight is eigher a standard boss that gets rolled because my chars are so over leveled or a hugely gimicky boss that requires me to go crawl the entire dungeon top to bottom for an hour because the path to the chest was right in fucking front of me and I couldn't find it and end up almost able to brute force through the gimick with all the fucking grinding.
>> No. 7469 [Edit]
File 135056122326.jpg - (217.63KB , 994x572 , welcome to mount and blade.jpg )
7469
I've been playing mount and blade for the past couple of days, with mods to enhance soldier scaling.
The number of enemy soldiers is usually fine, but bandits scale is just silly.
>> No. 7475 [Edit]
>>7390

I started playing it the other day. Pretty neat. I don't own a PS3 so it's my first encounter with the franchise.

But damn, I bought the PSP a long ass time ago but somehow I didn't play it much before. My (right) wrist is KILLING me. I don't play many games nowadays but I spent thousands upon thousands of hours glued to a GB, then GBC, then GBA, then SP, then DS. I really spent a lot of times with handhelds (way way more than with PC/consoles) and I never experienced any wrist pains (even though I heard about some people who did). The worst I've had to endure yet were some blisters after abusing DS for a longass time. But compared to this that was nothing, it's really hard to write right now. Had to take some pain killers yesterday, I'm not sure I would've fallen asleep without them.

>>7405

There are tons of (supposedly) great PSP games that never got localized. A damn shame. Looks like Type 0 won't ever get released, either.

Hard to figure out why they never bother to localize them. They might not sell a ton BUT usually Europe+USA combined sales > sales is Japan. Surely localizing something can't cost more than developing it from scratch, right? Then again I don't have any right to complain since I haven't bought a single PSP game (then again I only ever played like 3 or so).
>> No. 7476 [Edit]
>>7475
>Hard to figure out why they never bother to localize them.
>I haven't bought a single PSP game
>> No. 7477 [Edit]
>>7476

Just because I haven't bought any of them doesn't mean they don't sell period. In fact they seem to sell pretty well from what I've seen. And I didn't mean just PSP games, look at how long it took to localize some jRPGs for the Wii (and I know for sure that at least Xenoblade was a commercial succes, again, one has to wonder why it took so long to localize it).

It's just strange because while some jRPGs do flop pretty hard it seems there's still a large market for them and even someone as out of touch with gaming as I am could name a dozen or so jRPGs from this gen which sold at least as much in Europe and USA combined compared to Japan. So again, are localization costs really higher than development cost? Otherwise there's so money to be made there. EVEN if you take the possiblity of a complete flop into an account. I mean Natsume, XSEED and the like keep localizing and publishing niche titles and since they have been around for a while I'd wager they DO make some profit there.

Can't even say I'm biased and everything I say is related to the fact that I'd like to play all those untranslated games, VC II is the second game I played all year long.
>> No. 7478 [Edit]
>>7477
The only reason Xenoblade was even successful was due to the attention that everybody gave it. Even though all those Operation Rainfall retards did was give the game attention (and take money from people like the shitty jews that they are) it never would've received otherwise. The fact that they sold as much as they have is a one time thing that I do not believe will happen again.

Westerners (normals) rather play games with muscular males that destroy/kill things so that they can get off to their strong male fetish since most of them are closet gay.

JRPGs are niche and low in popularity when it comes to video game genres so they'll receive low priority no matter who it's from.
>> No. 7479 [Edit]
>>7477
http://www.vgchartz.com/article/86945/how-valkyria-chronicles-has-been-ruined-in-the-west/
You don't really think you're the only person in the west who pirates psp games do you?
The number one reason above all else why more japanese psp games aren't localised, and why production of psp games in the west all but came to a halt, was becuase of piracy. This is an indisputable fact.
>> No. 7482 [Edit]
>>7479

>This is an indisputable fact.

I don't really remember claiming otherwise. But it's kinda funny that you linked to that particular article since - if VGChartz numbers are to be trusted (and they aren't, they're asspulls 99% of the time) - VC II sold less than 200k units in Japan and more than 400k worldwide. So again, USA and Europe combined outnumber Japan. On a platform that gets hit by piracy more than any other platform out there I'd wager. Not to mention the actual sales in Europe and USA are probably even higher since a game that's been on the shelves for more than 3 weeks has like no chance of selling in Japan while they continue to sell at a somewhat steady pace in other regions.

Also that article is pretty terrible:

>Since its release the third game in series had barely cracked 160k units in sales, a far cry from the previous games.

Judging by the charts it looks like the first game sold ~250k units in Japan and the second some 180k. Doesn't look like a 'far cry'. Not to mention VC II was surely more profitable since the development costs were that much lower.

>The first mistake involved them trying to make a quick buck by churning the games out far too quickly on a completely other system as before. Granted, at the time the PSP had a userbase of more than 50 million users (a lot more than the PS3), but how many outside of Japan would buy it? How many had the first game?

Releasing the games two years apart counts as 'far too quickly'? Is he serious? There are tons of franchises that release a game on pretty much yearly basis (and I don't just mean Maddens and whatnots) and that much is no problem. 2 years sounds mighty fine to me. On the other hand any more than 3 years apart would probably be a bad idea since it'd be hard to capitalize on the success of the previous entry.
Also Japanese devs/publishers don't give a shit about non-Japanese markets, I guess they decided to release it for the PSP due to development costs and it looks like it was a success (not to mention they released a third game so surely the second one was profitable, at least profitable enough to warrant a sequel on the same platform).

Also all that stuff about VC being mature is uh... Yeah. I don't know if the first one was more mature than the sequel (I suspect it was) but I'm 99% positive it was infantile as fuck either way, not to mention the plot about the Valkyrie (at least from what I gather from the short flashbacks in the sequel) sounds cliche and simply retarded. I wish people would stop with that 'mature games for mature gamers such as myself'.



Basically my point is 180k units sold in Japan is enough to warrant a sequel, ~220k sold overseas is not enough to warrant a localization.

>>7478

>Westerners (normals) rather play games with muscular males that destroy/kill things so that they can get off to their strong male fetish since most of them are closet gay.
>JRPGs are niche and low in popularity when it comes to video game genres so they'll receive low priority no matter who it's from.

I realize as much but we're at a point where people make petitions aimed at publishers asking them to make some profit. That's just crazy.
Normal logic: the publishers release something and ask their precious customers to buy the product so they won't go bankrupt.
jRPG logic: the customers beg the publisher to release something so take can throw their wallets at them.
>> No. 7483 [Edit]
>>7482
So are you saying you think the reason Americans like big tuff manly men military games, is becuase they're told what to like?
>> No. 7485 [Edit]
>>7483

Woah woah woah, were did I say anything of the sort? Did you mean to quote >>7478 maybe?

But well, even though I didn't say (or imply in any way) that yet I can get behind that hypothesis. Sounds about right. Manly games for manly men such as myself. If you look at how they are advertised that much should be obvious. Can you think of any other reason behind the fact that Western (Americans in particular, didn't want to point fingers at first but...) audiences want manly men in their games while Japanese seemingly prefer 'whoops, I just pressed this big red 'nuke everyone' button; tehe~ I'm such a klutz' moekkos?

You could argue that the average age of a gamer in Japan is lower compared to pretty much any other territory you could think of but in the end the crowd that screams 'gives us blood, tits and gore' the loudest are usually kids.



Anyway, we're getting totally off topic here, I think I said all I had to say so I'll just leave it at that.
>> No. 7486 [Edit]
>>7485
Europeans are not in any way excluded from this when the biggest selling game there is FiFa. Which is men running around handling balls together.

Europeans and Americans are not that different because both of are stupid fucks, except Europeans tend to do most of the name calling because they're a bunch of hypocritical shits that try (almost desperately) to find reasons why they are better than Americans.

So, with that Westerners are closet homosexuals and Europeans are the worst, childish scum that have to resort to saying "not me, dur hur hur" while they point fingers at anybody around them in some conceited stupidity that they all uphold.
>> No. 7494 [Edit]
File 135116372367.jpg - (14.93KB , 234x216 , mount.jpg )
7494
Arrrrrrr......

Piracy kills everything!
>> No. 7499 [Edit]
Just got Fallout New Vegas and I'm looking for the teikoku mod but I can't find it anywhere. I just want my lolis ;_;.
>> No. 7502 [Edit]
>>7486
>Westerners are closet homosexuals
Considering how much they hate femininity and want all women to be more masculine, I'm very inclined to agree.
>> No. 7503 [Edit]
>>7486
If you were to replace all occurences of "American" with "Japanese" and European with "Korean" and make the necessary adaptations(Westerner->Easterner, etc.) your post would achieve a frightening resemblance to a Shinden post. Frightening.
>> No. 7570 [Edit]
File 135300358932.jpg - (11.43KB , 320x180 , mqdefault.jpg )
7570
fuck you cave story how was a I supposed to know on on how to save that fat ass bitch Curly with a rope?! thought it was meant to leave her for another occasion and backtrack, BUT NO! I poked her five times before leaving!

Might aswell used magnets.
>> No. 7577 [Edit]
File 135349312321.jpg - (104.37KB , 1000x1000 , 3rd_bd_aya_brea_01.jpg )
7577
currently playing 3rd birthday quite fun bosses and amazing graphics not sure whether i will grind or not ,still.
>> No. 7583 [Edit]
>>7577
The 3rd Birthday is my favorite PSP game, I think. I was playing on Hard mode, and got to Madigan's boss form, which is just...retarded hard. Retharded...

It's not that grind-y, compared to PE2, where you have to literally do the job the game gives you and hunt.

PE1's encounter system is stupid, but the game itself is awesome. 3rd Birthday is the best, though.

The bonus costumes are all invariably adorable.
>> No. 7593 [Edit]
File 135366049520.jpg - (845.25KB , 1600x900 , SpecOpsTheLine 2012-11-22 21-14-22-17.jpg )
7593
just finished playing Spec Ops The Line.
I'm not really that big on the type of propaganda war game this was was ripping on, but heard good things about it and found it rather interesting.
I'd highly recommend the game in spite of it's overly simplistic game mechanics. (although it's possible that was done on purpose to further add to the game's over all message.) I think a lot of it went over my head, but for the most part it's pretty clear what they're trying to say with it about how fucked up generic shooter war games are these days like call of duty and such.
>> No. 7597 [Edit]
>>7593
you might enjoy this
http://penny-arcade.com/patv/episode/spec-ops-the-line-part-1
http://penny-arcade.com/patv/episode/spec-ops-the-line-part-2

burn 10 mins and clap yourself on the back, if nothing else.
>> No. 7599 [Edit]
 
>>7597
I kinda preferred this.
>> No. 7606 [Edit]
>>7593
I just tried this, but man, console shooters. Does it get any better after the first 30 minutes? One-handing enemies from cover doesn't get any less exciting than this.
>> No. 7607 [Edit]
>>7606
Not really, the gameplay stays boring through all the game. I just completed it because I cared about the history.
>> No. 7608 [Edit]
>>7606
The game isn't really supposed to be 'fun' or 'exciting'. if judged for just the first hour of gameplay in itself, it's a very mediocre modern warfare clone and little more. they purposely made it like that to get players into the right frame of mind for the rest of the game. they want you to ask things about the game, things you normally wouldn't ask about games like this. such as why there's a seemingly endless swarm of supposedly highly trained soldiers willing to run into your bullets, why you're doing all this, is this something you're supposed to be enjoying? and so on.
>> No. 7609 [Edit]
>>7608
I can see that, but even so, shooting dudes is what 98% of the game is spent doing, and the modern console shooter genre with aiming, regeneration, and all the neat mechanics that slow the game to a crawl and don't encourage you to play faster and better just make it really hard to wade through.
>> No. 7610 [Edit]
>>7609
>just make it really hard to wade through.
Now you're getting it!
>> No. 7611 [Edit]
>>7610
Well, I did just notice that the game's scripted sequences are quite lenient, and that you can very often just run past enemies for the next event to speed things up, so it's not that bad.
>> No. 7612 [Edit]
>>7608
>The game isn't really supposed to be 'fun' or 'exciting'

Wow those are my favorite kinds of games!!!
>> No. 7613 [Edit]
>>7608
That's stupid.
>> No. 7617 [Edit]
This fucking game. The evils of violence are hammered down harder than life while the most rubbish console shooter garbage you ever touched blinds you with rage, bullshit scripted shootouts that provide no freedom of choice whatsoever are forced down your throat ever more heavily towards the end. Characters are given five minutes of screentime, only to be killed off right afterwards because that's just how evil the protagonist is. Every other line has to repeat the freedom of choice (or lack thereof) motif, because it wasn't fucking clear enough already the first fifteen times you said it.

Sure, I suppose some of the narrative is clever. That doesn't excuse the excessively shitty gameplay, constantly jamming in the game's message with the subtetly of countless piles of bodies. Fuck this game, at this point I just want to shoot the damn civilians and end the fucking game. Oh, right, I can still fucking drop this piece of shit. Fuck, why did I ever waste hours of my life on this shit.
>> No. 7619 [Edit]
>>7617
>Characters are given five minutes of screentime, only to be killed off right afterwards because that's just how evil the protagonist is.

reminds me of the latest walking dead episode
>> No. 7620 [Edit]
I dont know anything about this Spec Ops game because I have no interest in playing another military shooter but the response its getting here actually has me interested.
>> No. 7621 [Edit]
>>7620
it's boring garbage
>> No. 7622 [Edit]
>>7620
It's pretty good if you're not a brain dead moron with a complete disregard for narrative and who only want to shoot dudes in the face.
>> No. 7623 [Edit]
>>7622
Shooting people in the face is all you do. Putting HOLY SHIT SO DEEP narrative behind it doesn't make it any less dull
>> No. 7624 [Edit]
>>7623
It isn't supposed to be fun. Having super cool fun and exciting shooter action would undermined the point of the game. but I guess the game is a bit too artsy for someone like you, so I don't blame you for not liking it. you might have more 'fun' playing something more simple like a super Mario game.

You know, I think it's pretty funny how people on this site love deep meaningful symbolic metaphorical anime rich with social commentary and all that jazz while looking down on low brow stuff like SOL or harem anime, but will take a completely opposite stance when it's videogames trying some of the same things. I guess the only way you're gonna get anyone here to like a game about games is if it has loli mods and dildo weapons.
I'll be sure not to recommend games like this or The Stanley Parable any time soon (a shitty gay game cuz all you do is walk around)
>> No. 7625 [Edit]
>>7624
>you might have more 'fun' playing something more simple like a super Mario game.

There's a big difference between games and other visual media, and that's the element of gameplay. An anime series (or any series, for that matter, it makes no difference) only has to be engaging and have good plot and characters to interest us. For a game, that isn't enough. A game has the interactive element: it has to have good gameplay. If a game has a great story but shit gameplay, it's a shit game.

Going back to your example, there's a pretty good reason Mario is so popular: because it has really good and fun basic gameplay. Nobody cares that every Mario game has the same "Peach gets kidnapped" plot, because the gameplay is good. I've played some games with both good gameplay and interesting, engaging plot, but you can't go without the gameplay. Your game would be better off as a series or a novel in that case.
>> No. 7626 [Edit]
>>7624
>It isn't supposed to be fun.

Modern gaming must be in worse shape than I thought if things like this are considered valid excuses.
>> No. 7627 [Edit]
>>7625
I think mario games are shit becuase it's the same shit story in every game.
>> No. 7628 [Edit]
>>7625
>you can't go without the gameplay. Your game would be better off as a series or a novel in that case.

what about visual novels, would you consider them to be games?

What about Shenmue or the Yakuza games, I think they have pretty boring 'gameplay'. The main draw is the plot (I suppose you will respond with "thats why Shenmue 3 will never come out").
>> No. 7629 [Edit]
>>7628
I don't consider VNs to be games, no. They're a lot closer to novels than games, since the focus is really on the text, the plot and the characters.

>>7627
Well, hey, then we disagree. I don't mind Mario's dumb plots. As a counterexample, Sonic games were really good back in the early 90s when the plot was the plan old dumb "Robotnik is a bad guy" story, but when they started trying to have actual plots, they started to get a lot worse.
>> No. 7630 [Edit]
>>7625
I guess you must also find tell tail games, rpgs, and mmos shit becuase their gameplay sucks. I guess simulator games must also be shit and the people who enjoy them are just stupid and not actually enjoying themselves as much as they think becuase the game play sucks.

Post edited on 24th Nov 2012, 9:12pm
>> No. 7631 [Edit]
>>7628
also, I haven't played the Yakuza series, but yeah, Shenmue. If I remember right from playing it as a kid, the plot didn't make any goddamn sense.
>> No. 7632 [Edit]
>>7630
Yeah, I completely think those people are stupid. Jesus Christ do you put words into people's mouths.

I love some RPGs. Why are you suggesting all RPGs have shit gameplay? Because they don't. Some of them are pretty fun to play and use strategy in.
>> No. 7633 [Edit]
I'm gonna go out on a limb here and say that if a game isn't fun to play then it's not a good game. Of course, people can differ on what they consider fun
>> No. 7634 [Edit]
>>7632
RPGs have horrible game mechanics, and they're built good plots. I can't stand most RPGs though becuase I have better shit to do than run around in a circle for five hours after each boss fight killing the same enemy each time it spawns.
>> No. 7636 [Edit]
>>7634

What constitutes 'fun gameplay' depends on everybody's individual taste. You might think it's boring to run around and grind and that's okay. Me, the last FPS I tried to force myself to play was MoH: Allied Assault and I simply couldn't do it. I pretty much can't imagine a more boring game concept than running around and trying to shoot people in the face before they do the same to you. And don't even remind me of racing games, just recalling the concept makes me sleepy.

But that's what genres are all about. You shoot in shooters, race in racers, beat up all sorts of dudes in beat em ups and jump and shoot in Jumpandshootman. And there's nothing wrong with that. Be a little more tolerant guys. I won't ask you to like certain genres because I have lots I don't like, either but don't criticize something simply because it's a game from a genre you despise.
One of the funniest trends of last few years is that everybody and their moms are bashing the new Call of Duty/Battlefield or whichever FPS is popular right now and then they proceed to play their generic RPG #49202/generic RTS #40592/generic racer #30583/generic stealth #29382. I understand that fanbases of those games are rather obnoxious but come on, most people you're complaining about are like 12, let obnoxious kids be obnoxious kids.

BUT at the same time I just can't agree with someone who says that a game is good despite the bad gameplay. To me the very word 'game' implies games are meant to be played and if the gameplay is bad then that's that. No matter how good the music, graphics, plot and whatnot are the game will still be bad to me if the gameplay isn't fun. The opposite holds true, too - a game with bad graphics, physics, music and a horrible story can still be fun if the gameplay is good enough.
>> No. 7637 [Edit]
>>7624
I don't think this game is very artsy - there is no subtetly whatsoever, the ratio of cutscenes/narrative to shooting dudes in the face is standard shooter fare, and the utter irreality of a one-man death machine killing thousands while eating thousand of bullets makes the heavy-handed no-choice moral considerations somewhat moot. If you have godlike ability to slaughter and take punishment and retry every time you die, does it really matter what you choose? If you feel like you shouldn't have killed the dudes, you can just reload and have it your way.

I did finish the game just now. At least the true ending was a fitting one.

Also, the save mechanics were funny - near the end where you had to shoot something with an RPG and then had the game autosaved, the savegame erased whatever weapon you left on the ground when swapping, which cost me the precious Desert Eagle and induced much anger. At least the true ending gave you one to shoot the dudes on FUBAR with.
>> No. 7638 [Edit]
>>7637 cont.
It's a boring generic console shooter with shallow literary pretensions in its allotted 3-minutes-per-stage cutscenes. It's overtly self-referential and shoots for a fruit so low-hanging the branch is rotting on the ground and the fruit's all but entirely decomposed. It also entirely omits the parts about videogaming that aren't about reaching the goal, or shooting dudes in the face. Going faster, playing better, scoring higher, and having fun in unintended ways are all conveniently omitted in favor of attacking videogame violence when the violence isn't the central appeal of videogames.
>> No. 7676 [Edit]
File 135428368021.jpg - (1.17MB , 1680x1050 , trine.jpg )
7676
I picked up the Trine 2 expansion during the recent Steam sale. It's just getting prettier and prettier.
>> No. 7743 [Edit]
I finally got around to playing Virtue's Last Reward. I wanted to replay 999 completely first so I was up on all the details.

Holy shit, this game is fantastic. Best adventure game/visual novel I've played in years.
>> No. 7744 [Edit]
Been playing GTA III through WINE. Must've fucked up something real bad, because the stuttering is bad and sometimes I just get teleported 5m away and lose a fuckton of life.
Some Dwarf Fortress too. It's amazing how every time I pick it up it's like I'm a complete newbie all over again.
>> No. 7761 [Edit]
>>7634

Have you only played RPGs made before 1990? Good RPGs require little to no grinding to beat the game.
>> No. 7762 [Edit]
>>7761
>Good RPGs require little to no grinding to beat the game.
No shit.
Now how about you go tell japan about your brilliant observation?
>> No. 7764 [Edit]
>>7762
I don't know, there's plenty of great games that are very difficult without some grinding and seem impossible to someone not very experienced with the game's mechanics.
>> No. 7773 [Edit]
File 135697188247.png - (1.49KB , 320x288 , pokeymans_.png )
7773
I've been playing old console JRPGs on my phone, via SNES/Genesis/GBC/GBA emulator.
Busy with Pokemon Silver and Emerald right now.
>> No. 7792 [Edit]
I just beat MGS3 again, for the first time in a year. It was as good as I remember, but the ending didn't impact me as much as it did the first time around. I even got up to make a peanut-butter sandwich during the scene after you shoot The Boss. I feel as if the cutscenes were too long. Or maybe stimulants gave me ADHD or something, because last year, I had no problem with sitting down and watching the cutscenes. Eh.

Now I started Peace Walker on my shitty PSP (it's now missing the back piece, in addition to 25% of the screen being ganked). Tried to get Remotejoy working, but I'm using Ubuntu, so that's not going to happen.

I'm assuming it's just going to be a better version of Portable Ops. With cuter female characters, so that makes it that much more appealing to me.

There's such a dearth of good PSP games...
>> No. 7795 [Edit]
>>7773
You named it Penis. Good job.
>> No. 7821 [Edit]
Recently bought FFXI again, since the whole lot was 20 bucks on Steam and I felt like indulging myself in the nostalgia. I'm probably going to regret this.
>> No. 7822 [Edit]
Picked up Victoria II.
Got to play Holstein to figure out how the game works and see some bloody shit going on.
Denmark never got to start the Schleswig-Holstein crap and Prussia was fucked up by commies, Austria and France so Germany didn't unify even by 1920. The campaign was like watching grass grow.
Started a new campaign as Tibet and already got smashed by trying to pick up a fight with Burma. Gonna rollback a save and see what I can do.
Shit's addictive.
>> No. 7827 [Edit]
File 135798613448.jpg - (274.66KB , 600x600 , dqv_bianca.jpg )
7827
I just finished Dragon Quest V, PS2 version. I'm surprised at how long it was, given the time it was released originally.
>> No. 7863 [Edit]
>>7822
Isn't Tibet a satellite of the Chinese Empire? Or, heaven forbid, are you not playing AHD?
>> No. 7865 [Edit]
>>7863
Most WineHQ reports make it seem like AHD support isn't very good right now, so I haven't bothered installing it yet.
>> No. 7889 [Edit]
File 135940600954.jpg - (120.90KB , 1920x1080 , 2013-01-28_00001.jpg )
7889
Metro 2033
I hope that was the last forced stealth section. I also did something completely retarded and started taking the most out of the way path possible, which didn't even lead to the end of the mission.
It's a fun game outside of that, though.
>> No. 7911 [Edit]
File 136006440097.jpg - (41.30KB , 600x447 , 1k.jpg )
7911
Playing AvP3 that I got cheap from Steam
>> No. 7914 [Edit]
File 136010389876.jpg - (1.01MB , 1600x900 , screenshot-02_01-17_53_35.jpg )
7914
Been playing a bit of Insane 2 recently. kinda fun in short burst. it's like a motorstorm clone which I thought was cool, even uses the same sound effect for the boost system, but unlike motorstorm it has more open tracks and some creative game modes(although some don't work very well in practice.) but it's not as good looking as motostorm was, Damage system is a joke. it's no wonder the trailer doesn't show any vehicles being destroyed, they're almost indestructible. music kind of sucked so I'd play with it muted and play other stuff.
>> No. 8022 [Edit]
File 136152589980.jpg - (39.42KB , 600x337 , 21361447120705.jpg )
8022
This one
http://www.therefinedgeek.com.au/index.php/2013/02/22/strike-suit-zero-one-ship-to-rule-them-all/
>> No. 8023 [Edit]
>>8022
Is it any good? I haven't really heard anything about it but it looks cool.
>> No. 8072 [Edit]
>>8023
I liked it.
>> No. 8095 [Edit]
Antichamber, not yet finished. A fucking masterpiece.
It's one of those games that you MUST play. Quite an experience.
>> No. 8111 [Edit]
>>8095
What is kind of game is it?
>> No. 8133 [Edit]
File 136359940626.jpg - (270.48KB , 1680x1050 , 2013TB.jpg )
8133
<- Apparently the new Lara doesn't believe in bathing...
>> No. 8134 [Edit]
>>8133
Because that would be offensive to real women, don't you know anything you sexist pig?
>> No. 8137 [Edit]
File 136361327790.jpg - (116.40KB , 545x750 , 3b2d8f5b7fe88e5893bc69a3f62b71c0.jpg )
8137
Just finished Super Robot Wars OG2 a second time (mostly to go through and screw around with getting some of the hidden mechs and weapons).

I had thought the SRW games might've acted as a bit of a gateway drug for strategy RPGs, but I've only found a couple I kinda liked. Out of the ones I've tried, Front Mission was pretty good, Yggdra Union was fun, Ogre Battle 64 was really weird, confusing as fuck to start off, and had an in-game help menu the size of a D&D rulebook, and last I checked, I wasn't ready for the unforgiving nature of Fire Emblem.

Might finish one of the first two or try the Advance Wars series next, I guess.
>> No. 8155 [Edit]
File 136414289943.jpg - (91.97KB , 600x800 , 132ZxYY.jpg )
8155
Finished three games in the past week. Bought a 360, got BioShock and Bully given to me.

BioShock I didn't enjoy. The story was impenetrable and if you missed tape recordings you were missing out on vital exposition that might have improved proceedings. Gameplay was a bit eh, the Vita Chambers really removed any fun or challenge for me. The whole thing felt like a chore, which is going to sound like absolute blasphemy to any FPS fans within earshot.

Bully was fucking garbage. Mash X on things for 10 hours while you're assaulted by a soundtrack of dullard root chords void of melody, a story so fucking infuriatingly juvenile and badly paced you'd almost think it were set in a high school and aimed at 15 year old's WAHEY and a cast of fleshy cogs saying meaningless words at you to drive the "story" along parading themselves as human beings.

Okami, however, was an experience. Absolutely mind blowing. The colours(!), the soundtrack, the characters, the story, the gameplay, truly a one of a kind game.

I've still got a few PS2 titles I'm working towards finishing. Dragon Quest VIII, which I'm really enjoying though I've found myself VERY much underlevelled so I'm hesitant to pick it up again because it means grinding, Devil May Cry 1 which I really like, absolute stupidity be damned, Silent Hill 3 which I'm absolutely terrible at and Beyond Good & Evil, which is quickly becoming one of my favourites.
>> No. 8175 [Edit]
File 136480620876.jpg - (59.47KB , 500x281 , 21100810154530754.jpg )
8175
XCOM: Enemy Unknown (released in 2012)
A reboot to 1994 game, UFO: Enemy Unknown ( http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown ).

I loved the original. This one had simplified combat controls and less base building options. However it has more suits and more aliens to make up for it. A good reboot that manages to keep the feel of the old game while adding new things to it.
>> No. 8178 [Edit]
I'm in love with Mount and Blade. I pirated it around July last year and put in hundreds of hours dicking around in the single player. I then bought it during the Steam winter sale and I've already put in another 100 hours — mainly multiplayer. There's a filled 200 player siege server up every night. It's just a great game.
>> No. 8203 [Edit]
File 136534707493.jpg - (105.86KB , 750x750 , 6eJXs.jpg )
8203
Finished Metal Gear Solid 2 and 3. I was in a video store and saw the HD collection, so I rented it.

I can't believe how much fun I had with these games. I finished 2 in a straight 15 hour sitting. Within the space of an hour, between 1 and 2am, the game had taken me from Otacon deciding to tell me his dad killed himself because he fucked his stepmother to Colonel Campbell scaring me to absolute fuck. I was not prepared for the things this game did to me.

Metal Gear Solid 3 is now my favourite game of all time. Not much more to be said, really. The ending was absolutely heartbreaking. I cried quite a bit and started it all over again on Hard.
>> No. 8206 [Edit]
File 136547511453.png - (576.27KB , 740x650 , Anodyne.png )
8206
One of the better RPG's I've played in a while. Oh yeah, I've been playing Eufloria too, really good. Deep without being artsy fartsy as hell.
>> No. 8211 [Edit]
>>8206

>Oh yeah, I've been playing Eufloria too, really good. Deep without being artsy fartsy as hell.

Eufloria is what Dyson was called after it's commercial release, right? Great game, one heck of an 'RTS'. It gets rid of pretty much everything and only leaves one aspect of the game - swarming. Sending a couple of thousand units at one final planet in the center of the system feels great.

It pretty much plays itself and there's no difficulty whatsoever but I really liked it. Spectacular soundtrack, too.

I haven't been following IGF for ages (not since 2010 I think), did I miss anything besides Anodyne? IGF introduced me to some superb games (Darwinia and Aquaria especially), I have no idea why I stopped following it...
>> No. 8218 [Edit]
>>8203
>
Metal Gear Solid 3 is now my favourite game of all time. Not much more to be said, really. The ending was absolutely heartbreaking. I cried quite a bit and started it all over again on Hard.
That's exactly what happened to me.

Actually, I meant to play MGS2 once I beat 3, but I never got around to it. I ended up like, an hour into Raiden's route and got bored.

3 and the original are both good enough to keep me occupied.

I've been playing through the PSP port of FF3. Pretty fun. Wish all of the FF remakes got this treatment.
>> No. 8219 [Edit]
File 136558080155.jpg - (275.36KB , 1600x900 , 2013-04-10_00001.jpg )
8219
Been playing MicroVolts, a free to play team fortress 2 style game with figs/toys. It's not perfect but it's not bad..
>> No. 8221 [Edit]
I'm playing Lego City Undercover.

It's not bad and I actually laugh at some of the weird and stupid things that get said or done. I don't have much experience with Lego games, so I had no idea what to expect, but this game exceeded those non-existent expectation.

I've poured a bunch of hours into this game and I'm still not done with it. I've only gotten on chapter 11 so far and I managed to "save" Admiral Pom-Pom Boggins, who is a cat, and also the mascot of the fire department.

Most of the dialog is just hilarious and Frank may be one of the best characters to ever be in a video game.

I suggest at least watching videos of this game. The writing is pretty good.
>> No. 8232 [Edit]
>>8221
I wanted to play that but was really disappointed to hear it was a wiiu exclusive.
>> No. 8234 [Edit]
>>8232
If I could, I'd let you play it on my console. As long as you wash your hands and not eat during any play time to prevent the controller from getting dirty.

I'm really strict with my stuff and try to keep it as clean and as far away from any sort of possible problems.
>> No. 8257 [Edit]
>>8134
I know nothing
http://www.collectedcurios.com/howtoplay.html
>> No. 8258 [Edit]
File 136752170873.jpg - (1.05MB , 1920x1200 , sister3_1920.jpg )
8258
I'm playing Hyperdimension Neptunia mk2, really enjoying it so far (about 4 hours in).

I had previously played the first game for 5 hours but got tired of the gameplay and sold it. The story was fantastic though, I watched the rest on Youtube instead. I really love Neptune.
>> No. 8261 [Edit]
>>2003
I finished Devil May Cry 3, to see if it really is better than the fuck you edition or if people are just mad because they made the character an extremely unlikable douchebag and because everything is pandering to normals and teenies. Well as expected it is millions of light years better, and holy shit was that challenging. The number of fucking things I have nearly broken while playing that game... and I think during a few boss fights I was even sweating. It is kind of sad that video games have come down to pandering to teenagers, so far that they even ruined classics. What's next, Mario swag bros? Sonic 420: Smoke Every day? (Oh wait Sega already shat all over Sonic, never mind.) Spyro the dragon: nerd adventures? (OH WAIT, Spyro has also been ruined!)
>> No. 8272 [Edit]
File 136848560353.jpg - (128.90KB , 320x450 , No_More_Heroes.jpg )
8272
I finished No More Heroes last night and now I can't decide what to play next.
>> No. 8273 [Edit]
>>8272
Play the sequel.
>> No. 8274 [Edit]
>>8273
Ok, I'll give it a shot.
>> No. 8275 [Edit]
File 136851100429.jpg - (74.29KB , 1280x720 , Dragon's Dogma_ Dark Arisen Screenshot_10.jpg )
8275
I've been playing Dragon's Dogma for a while now. This is seriously my dream game with a few details missing. Pretty much like I'm a Berserk character in my own side story. Kind of sucks how your allies never die as long as you're there, and even if they do, you can just resummon them, but if you die, it's game over... so that kind of just makes them ammo. If there was a realistic mode where if you die, you die, the game would be so much better. Each step would require strategy, boss fights would take much much longer but would be way more intense. Also, as I'm typing this, they should make it so that right when someone dies, the game is saved, so you can't save scum, and you feel true anger/sadness as your ally dies.
>> No. 8282 [Edit]
>>8275
>so that kind of just makes them ammo

well yeah, the pawns are basically subhuman slaves
>> No. 8283 [Edit]
>>8275
> Also, as I'm typing this, they should make it so that right when someone dies, the game is saved, so you can't save scum, and you feel true anger/sadness as YOU die and lose another 10 hours of reprogress to the same boss you died on the first time.
fix't.
also, terrible idea.
>> No. 8307 [Edit]
File 136954695898.jpg - (10.95KB , 259x194 , grid2.jpg )
8307
It's fun!
www.capcom-unity.com/mega_man
Hadouken!
>> No. 8310 [Edit]
File 13695746691.jpg - (617.36KB , 1542x2160 , Chibi-RoboGC.jpg )
8310
I finished playing Chibi-Robo! Plug Into Adventure! last night and it was an amazing ride.
>> No. 8328 [Edit]
File 137036652624.jpg - (52.79KB , 300x300 , boy-and-his-blob-hug.jpg )
8328
Finished 'A Boy and his Blob' (Wii remake) yesterday. Charming. Started of slow (and regrettably too easy) but after it picked up ~midway through it was tons of fun. The last couple of levels were a blast to play.
>> No. 8330 [Edit]
Started Rune Factory 3 not too long ago. First game I've played like it, and I picked it up on a whim.

Please help me. Why can't I stop? Game, please, let me stop.

Before this, I was going through P3, but I was not enjoying The Answer. Maybe I'll go back to it sometime.
>> No. 8331 [Edit]
File 137049828494.jpg - (275.15KB , 1810x1018 , 2013-06-06_00001.jpg )
8331
Just recently finished playing the first FEAR game and its expansion things.
Good stuff.
Then I tried 2, it wasn't very good at all in comparison. Good thing it only cost me 5 bucks.
This other game I've been playing, Monster Loves You, is fantastic. It's really cute.
>> No. 8345 [Edit]
Finished Corpse Party. Not bad, not bad. Debating going through BoS. I recently went through Higurashi again, as well.
>> No. 8347 [Edit]
>>8345
Have you played Ib and The Witch's House? If you liked Corpse Party, they might interest you.
>> No. 8351 [Edit]
>>8347
I actually went through the Witch's House a few months ago. I enjoyed that as well. I don't know the first one you mentioned though. Is it short for something?
>> No. 8359 [Edit]
File 137098632139.jpg - (735.18KB , 891x1260 , 28651950.jpg )
8359
>>8351
Nope. There was a thread about it here a fair while ago. Another great RPGMaker horror adventure game.

http://www.vgperson.com/games/ib.htm
>> No. 8363 [Edit]
>>8359
Ah. I'm really liking it so far. Thanks for the suggestion, man.

Probably going back to Rune Factory after this. Can't leave them alone for too long.
>> No. 8365 [Edit]
>>8363

Who's your favorite in RF3 and why is it Karin?
>> No. 8366 [Edit]
>>8365
My rankings go... Fishing girl > Bird Lady > Karin > Sophia.

I know their names, but since there is such a difference between the English and Jap names for them, I'll go with that.

Pretty much all of the girls appeal in one way or another, but those four are the top for me. It's pretty hard for me not to love the first two, though.

Also, I was surprised Eve didn't have a "route".
>> No. 8368 [Edit]
File 137110903510.jpg - (425.30KB , 1600x1200 , Metal_Gear_Solid_3_art_by_RPPuzzle.jpg )
8368
Beat MGS3 for the first time yesterday. I've been playing all the games in a row and this one was pretty fantastic.

The story is probably my least favorite in the series so far, but the gameplay is absolutely amazing. They really thought of everything.

I'm about to play MGS4, I hope it's good.
>> No. 8369 [Edit]
>>8366

Eliza/Evelyn being a non-winnable heroine is a long running Rune Factory tradition of making no route for the best girl.

No Dahlia/Daria, though?
>> No. 8370 [Edit]
>>8369
Well, it's like I said, they all have good things to them. I like her eccentricity and such, but I didn't get much feeling from her as I did the other four. I've always had a thing for Tomboys and shyness, Sophia is just adorable, and Karin, I mean, come on. It's all just personal preference though, and I'm going to save before the marriage next time(I actually did this time, but like a retard I saved over it accidentally) and check out all of the girls, so only time will tell when I haven't 100% everyone yet.
>> No. 8371 [Edit]
Salvation Prophecy
>> No. 8373 [Edit]
File 137134693764.jpg - (611.13KB , 1503x1000 , Lost Kingdoms.jpg )
8373
I finished Lost Kingdoms a couple days ago. It's a great game that reminded me of Folklore.
>> No. 8381 [Edit]
File 137179889476.jpg - (320.19KB , 1920x1080 , 2013-06-21_00007.jpg )
8381
Brutal Legend. It's pretty fun.
You know, this steam trading card thing is kind of silly, but it does draw attention to games I/others haven't played.
>> No. 8405 [Edit]
 
Rogue Legacy. I've put a good 25 or so hours into it for 15 dollars. Damn good game, and it has a NG+++++ etc system in the same style as Dark Souls.
>> No. 8419 [Edit]
File 137348801740.png - (1.14MB , 940x1531 , roxasultimania.png )
8419
FINISHED
Kingdom Hearts: 358/2 Days
I have no idea what is happening in the KH saga anymore
>> No. 8469 [Edit]
Pandora's Tower

I just started the game and beating the hell out of things with the chain is pretty cool. So far it's been pretty easy, but I'm still at the beginning and I've only fought lower monsters and haven't really progressed anywhere.

I don't have a picture for this and I don't feel like looking for one.
>> No. 8481 [Edit]
File 137498051618.jpg - (42.65KB , 600x375 , Dust.jpg )
8481
<- Good game has some flaws but great for a first time developer...
>> No. 8482 [Edit]
STALKER: Clear Sky
Not enjoying it as much as the other two, so far. But it's still enjoyable.
>> No. 8483 [Edit]
>>8482
I take that back. Clear Sky is fucking garbage.
It's not a good STALKER game, and it's certainly not a good FPS.
>> No. 8485 [Edit]
Hi guys I've been searching and investigating many chans with a vidya board and this one seems the least offensive to my sensibilities. However depending on how you answer this determines if I just go and search out another chan.

Do you guys discuss Kusoge like CoD, or games from companies like Compile Heart, Idea Factory and GUST regularly?

If so then you're no different from mainland /v/ and my journey was again in vain.
>> No. 8486 [Edit]
>>8485
Not really an answer to your question, but I can't help but think CoD is a tough case. The more recent titles have really tainted the great CoD 1, 2 and 4 simply because they're part of the same series.
>> No. 8487 [Edit]
>>8485

how about you read through the board and find out yourself?

that too much much work? Then go back to /v/ and unkindly fuck yourself there.
>> No. 8488 [Edit]
>>8487
It actually is because currently I'm poor as fuck and only have enough cash for a cellphone.
>> No. 8489 [Edit]
File 137504079963.jpg - (64.03KB , 719x720 , consider the following.jpg )
8489
>>8488
I've been lurking here reading the board for 3 days, and yes, they sort of do, they even briefly discussed the mediocre as hell ME3. But those are far outnumbered by the good threads. And in CoD's case people do bash on it a little and the ME3 thread got very little responses. If you're looking for something akin to 4chan /v/ where people aggressively shit on stuff they don't like you're not going to find that anywhere. A trend which is dying even on 4chan /v/, will not be found anywhere else, that's just how it is. Going to slower chans at least makes it so you don't put up with the biggest ills of "mainstream" /v/ as much and if you don't like something you can hide it. That is good enough for me to be honest, which is why I'm starting to get comfy here.

Sage because meta
>> No. 8490 [Edit]
>>8486
Well then I'm not content with this, it doesn't fill the void I have. All it does is let me pretend the issues don't exist. Thanks for the help, and sorry for wasting your time.
>> No. 8491 [Edit]
>>8490
smell ya later.

CoD 3 was my favourite. online only, of course.
>> No. 8492 [Edit]
>>8485

>Do you guys discuss Kusoge like CoD, or games from companies like Compile Heart, Idea Factory and GUST regularly?

I'll humor you and answer but you'll find out soon enough that the answer is meaningless either way.

I have never seen anyone make a thread about CoD or a Compile Heart/Idea Factory/GUST game. Or at very least I don't recall them but I'm 98% positive about this.
>> No. 8504 [Edit]
File 137531809179.png - (302.51KB , 640x480 , Spoiler Picture.png )
8504
I finished playing OFF yesterday, and just finished playing Mad Father a few minutes ago. I was more than satisfied with both of them.
>> No. 8512 [Edit]
File 137568233114.jpg - (105.47KB , 1920x1080 , 2013-08-05_00002.jpg )
8512
S.T.A.L.K.E.R. Shadow of Chernobyl with the AMK mod and a few shader and texture mods.
Damn beautiful. Hard as nails, though.
>> No. 8514 [Edit]
>>8512
you turn that minimap off right now
>> No. 8517 [Edit]
File 137590421562.jpg - (530.62KB , 912x837 , 74ad937af2d1d1fc93832ec7df6fdf31.jpg )
8517
Finished Skyward Sword today. Great game. But first, let me start with a disclaimer.

I loved Wind Waker. I could go in-depth here and talk about what made it great in my opinion but I think just saying I loved it is enough (considering how polarizing Wind Waker is). I loved Minish Cap. It was a spectacular game overshadowed by the fact that it was released a couple of months before DS' launch. One of the best 2D Zelda games, really, better than Link's Awakening maybe (still not as good as ALttP but hey, it's ALttP). Okami came out in 2006. Amazing game. Again, could talk about it for a longass while but I'll just say I would rank it among my favorite Zelda games had it been part of the franchise.
And then came Twilight Princess. I was pretty excited about it. Dear God, what a pile of shit that was. Compared to Okami it was a joke. Not losing my hopes I picked up Phantom Hourglass. While TP was a horseshit by Zelda standards (so ultimately still good, just nowhere as good as it ought to be) Phantom Hourglass was pure shit. I wouldn't consider it to be good even if it didn't have 'Zelda' in it's name. I tried Spirit Tracks only to realize it's the same shit as Phantom Hourglass and didn't even finish it (hell, played it for half an hour before quitting in disgust).

After going through all those disappointments I pretty much lost hope in Nintendo and had no exceptations for Skyward Sword. Upon release (or a week afterwards rather) everybody and their mom told me it sucks and is nowhere near as good as TP. ... I wasn't exactly willing to subject myself to experiencing something so bad (worse than TP, really?) so I just forgot about it altogether.

A week or so ago I picked up a shitty 3rd party Motion Control+ along with Skyward Sword. Picking up that shitty MC+ was just about my only regret about SS (aside from me waiting two fucking years to play it) - it didn't work all too well. As a sidenote I'll say I was pretty pissed about having to buy an extra periphal to play just one game but then I recalled Expansion Pak (then again Expansion Pak had -two- games). That 70$ Skyward Sword bundle with a Motion+ Wiimote was a great deal now that I think about it.
Back to Skyward Sword. It was superb. It had a ton of flaws, sure. The Sky was a shitty hud, the amount of handholding in the game was downright disgusting, the music should've been better, the dungeons felt a tad linear, many boss battles were lackluster (although some were superb like Koloktos). But the overworld was THE BEST overwold in ANY Zelda game yet. It was filled with content to the brim. TP's overwold was even emptier than the Sky was in SS. The motion controls were awesome. They totally fixed the dull mashing fest that has plagued Zelda games for ages. Fighting monsters actually felt good and while I wouldn't exactly call it challenging it wasn't piss easy at least. Everything about Lanaryu Dessert was pure genius - best location in any Zelda game yet as far as I'm concerned. I'm very pleased to see they learned a thing or two from Okami and finally made the Ruppees halfway useful.

There were many other things I really liked about it but to cut the long story short I'll just say I'd love to slap every single person who told me SS is worse than the pile of shit called TP. After beating it I will probably end up being a little bit jealous after the new Wii U Zelda will be released.
>> No. 8519 [Edit]
>>8517
The linear hand holding and empty boring sky really killed SS for me, I'm sorry anon. If that bitch in my sword could have shut up for at least 5 seconds, and if I was allowed to warp to places instead of having to waggle my way across the sky I think I would have enjoyed it more.
>> No. 8522 [Edit]
>>8519

>linear

So like every Zelda since NES then.

>empty

So like every Zelda ever then. The Sea and stuff like Hyrule Fields sure are way more exciting (and they fulfill an indentical role).

>Fi

Agreed but boy was hanging out with Navi fun. Having annoying sidekicks is a Zelda tradition (although Fi was particularly bad).
>> No. 8526 [Edit]
>>8522
>Every Zelda since NES
Well Zelda 2 is the best in the series, so obviously.

>Empty
It was emptier than any other Zelda game. It wouldn't be so bad if it wasn't a pain to get everywhere. Like if they was a warp option like in every other Zelda game.

>Fi
Fi is the worst Zelda sidekick ever by a longshot. Why couldn't Groose be my sidekick?
>> No. 8530 [Edit]
>>8526

>It was emptier than any other Zelda game.

No, it wasn't. All Hyrule field incarnations, Seas and whatnot are even emptier and they fulfill the same role.
I won't say the Sky wasn't bad, I'm just saying I'd rather have shitty Sky (which is just a HUD, let's be honest here) and three spectacular areas absolutely packed with content than a completely empty overworld period.

>Like if they was a warp option like in every other Zelda game.

Which are usually rather limited and you have to travel by boat/train/using Epona either way.
If you look at it that way Skyward Sword has warping, too. Traveling through the Sky between locations tooks like ~2 minutes top. That's like 10x less than it takes to travel between the islands in Wind Waker.

>Fi is the worst Zelda sidekick ever by a longshot.

Again, I agree, and again, I fail to see this as a good argument since all Zelda sidekicks are endlessly annoying.
>> No. 8531 [Edit]
>>8530
A HUD shouldn't take 5+ minutes to navigate every time I want to go somewhere.

Outside of the sky the world wasn't that empty, but it tries so hard to make you go as slowly as possible by having people annoy you every 5 seconds, having to travel to skyloft and back, and all this other shit that it feels empty and repetitive. At least in other games I can warp directly to whatever village/dungeon I need to go to and can do things in the overworld other than fly in empty space, like fight enemies or go fishing or get sidequests.

The collectibles were kind of a huge let down to. You've only got what, bugs and materials and chests? Most of the other games at least give you some interesting way to collect things like collecting poes and the skulltas which are fairly different tasks.
>> No. 8533 [Edit]
File 137628990142.png - (29.19KB , 800x600 , xXx420nosparklesxXx.png )
8533
Somewhere between hearing Ruth White recite Baudelaire and the random Fist of the North Star reference did I realize that I had no goddamn idea what the hell I was playing.

It wasn't too bad for an RPG Maker game.
>> No. 8534 [Edit]
>>8526
>Well Zelda 2 is the best in the series

I can't tell if you're being sarcastic or trying to troll here.
>> No. 8535 [Edit]
>>8534
I actually like Zelda 2, guess I'm crazy
>> No. 8536 [Edit]
>>8533
Space Funeral is great. Try Middens while you're at it.
>> No. 8537 [Edit]
>>8531

>A HUD shouldn't take 5+ minutes to navigate every time I want to go somewhere.

I agree, one day they'll realize that making Hyrule Fields so huge and so uselessly empty is stupid.

>Outside of the sky the world wasn't that empty

Sure it wasn't, it was probably the most content packed overworld in any Zelda game yet.

>but it tries so hard to make you go as slowly as possible by having people annoy you every 5 seconds, having to travel to skyloft and back,

Now you're just making things up. You have to go to Skyloft midway through overworld exploration like 3 times total in the whole game. I finished the game a couple of days ago and right now I only recall one such instance (of course there were more but I wouldn't be surprised if it was exactly 3).

>At least in other games I can warp directly to whatever village/dungeon I need to go to

Not necessarily, you can't just simply warp to any point on the map. SS has lots of warp points on the map. Having to fly through the Sky is unfortunate but it takes considerably less than it does in some other Zelda games.
Wind Waker has a side quest (with magic water and those withered trees) which specifies you should complete it within 30 minutes. It doesn't involve much besides traveling once you confirm where the trees are located.

>like fight enemies

Fighting enemies in previous Zelda games felt like a chore at best and a nuisance at worst. It was button mashing bullshit mostly. Having to actually time your attacks and shield bash made it worthwhile.

>The collectibles were kind of a huge let down to. You've only got what, bugs and materials and chests? Most of the other games at least give you some interesting way to collect things like collecting poes and the skulltas which are fairly different tasks.

This I can agree with, it's a shame they didn't include some cool bonus items or something. Wasn't really hard, they just had to come up with some unique medals (Treasure Medal was probably the best thing you could get out of a Goddess Cube).

>>8534

>I can't tell if you're being sarcastic or trying to troll here.

Having a different opinion = trolling?
>> No. 8538 [Edit]
>>8537
I do remember having to go back to skyloft quite a bit though, for placing those stone tablets, fixing that robot, fixing those big wind turbines, etc. And like I said the actual gameworld is fine, it's just that in every other Zelda game except for maybe Wind Waker I only have to go to Hyrule Field maybe 2 times and it takes 3 seconds to get from one end to the other.

I by no means think SS is a bad game or anything, I wouldn't have finished it if I didn't enjoy it, but I just didn't like it as much as the other games in the series.
>> No. 8540 [Edit]
>>8538

>for placing those stone tablets

I specified 'midway through overworld exploration'. Teleporting to the Sky to open up a new area really isn't that much of a dealbreaker.

>fixing that robot, fixing those big wind turbines

These two totally count. Actually the one instance I could recall were those windmills. At first I didn't really realize you actually need to get the robot fixed since it's something I did before I had to do it.

SS has tons of flaws. Fi, handholding, some subpar boss battles, the items are boring (aside from that vacuum cleaner thingy), dungeon design is bland, uninspired OST, no worthwhile collectibles etc.
But the overworld never felt that good, fighting monsters was actually enjoyable (for the first time in years), there has never been so much worthwhile content, Ruppees were never this useful.

SS wasn't the best entry in the series, sure, but at least it's not complete shit (unlike TP).
>> No. 8541 [Edit]
Been playing FF8 while I wait on ARR.
This is the first non-MMO FF I've enjoyed.
>> No. 8555 [Edit]
I've played games for 20 years and I've beaten some of the hardest challenges gaming has to offer. I'm not the best, I admit, but I could probably kick your ass. But guess what? These days I exclusively play games on the easiest difficulty setting.

It started with Skyrim. The combat is balls and it takes too long. So, in disgust, I put it on the easiest difficulty and resumed playing, and you know what? It made the game more fun. The combat is still shit, but at least it was over with quickly. Then after a while I stopped sneaking through dungeons. Why was I sneaking? So I could kill them. But running and slicing will also kill them, so what does it matter? It's such a waste of time. Sneaking belongs in stealth games, otherwise it's just a fake layer of 'depth' to the gameplay. I found myself playing much more at ease and with considerably less bullshit. I still get to enjoy the story and the setting, which is all I really care about. Gameplay is still there, it's just, well, easier.

Why play games for the challenge? What challenge is there? Take cover and dodge a lot - there's your challenge. Well, anybody can do that. I assume most people play on normal difficulty, at least at first anyway. Well, you know who else does? DSP. He can do it. He's shit and it takes him forever, but he gets it done. What does that say?

Look, you're going to complete the game. You might die a lot, get frustrated at parts, struggle and strain, but you'll get there. So why not get there faster? Those 10 hours it took you to complete the game? About 2 hours of it was just you hiding behind a rock, waiting for your health to regenerate. Wow, fun. I mean, who are you impressing? Nobody cares. As far as I'm concerned, I've earned my stripes. I've played through every genre of gaming and come out on top. I know I'm good. But they're just games and games should be fun. There's more than enough challenges for you in the real world. I'm a casual now and it's so much better.
>> No. 8558 [Edit]
>>8555

If I didn't know better I'd just assume this is some pasta.

Look, you should seriously stop caring about what other people do. From the looks of it you should also stop caring about how people view you. You're not a kid anymore.
Some people will play games on low difficulty settings and will just enjoy progressing through the story. Others think losing is fun and that there's no point to beating s game if there's no challenge.
Neither is really the right way to enjoy games, despite what you might've been told in the past. To each his own. Just forget about what other people told you and stop thinking about what they might tell you in the future and have fun.
>> No. 8565 [Edit]
 
This game was frigging amazing. Currently replaying it trying to get Pure Platinum on every level. If you have been on the fence about TW101 or a WiiU you really can't miss this game.
>> No. 8609 [Edit]
File 137953098848.png - (2.68MB , 1920x1080 , American-McGees-Alice-Madness-Returns-1080p-Wallpa.png )
8609
I finally sat down to finish Alice Madness Returns.
Man, that was just wonderful. Best art, plot and ending I can recall.
>> No. 8618 [Edit]
Been playing Unreal World. Tried to make a monk/hermit-like nomad, vegan, mostly-pacifist, unarmed combat character but failed hard from the beginning(no veggies on spring) and had to kill some squirrels and rely on fishing to survive.
I also have another character stuck on mid-October. I have some trap fences and a safe place up but all my meat reserves spoiled because I couldn't salt/dry or trade them in time and now I'm nearly starving and winter is coming. Tough shit.
>> No. 8632 [Edit]
File 138100800171.jpg - (485.61KB , 1280x720 , WiiU_screenshot_TV_012DC.jpg )
8632
>>8565
>> No. 8633 [Edit]
File 13812740657.png - (2.23MB , 1600x900 , Ni no Kuni.png )
8633
About half-way through Ni no Kuni.

I'm really enjoying it, though it's a shame that a few flaws with the battle system (shared health, poor companion AI etc.) prevent it from being a perfect game imo. The story, incredible art and music are superb however.
>> No. 8644 [Edit]
>>8618
I used to play that game. I'd usually just grab a battlesword, find a village and go HAM
>> No. 10382 [Edit]
File 138573038427.jpg - (210.59KB , 1280x704 , BSP.jpg )
10382
Playing Arkham Origins. Still good but Arkham Asylum & Arkham City are superior.
>> No. 10389 [Edit]
I've been playing a couple of games, since I have been indescisive on what to choose first, I started off with Xcom UFO defense first, and some god hand for the ps2 when I get bored of Xcom
>> No. 10410 [Edit]
File 138836395124.jpg - (33.39KB , 640x360 , zstuff.jpg )
10410
Got some time now over the eoy holidays but no money.
So, I'm playing the free-to-play games like Path of Exile and Tekken Revolution. Anyone else recommend some free games on PC and PS3?
>> No. 10451 [Edit]
File 139056500392.jpg - (223.47KB , 854x480 , WiiU_screenshot_GamePad_01328.jpg )
10451
I'm playing a game called 'Unepic'. It's pretty good and is like those old 'Metroidvania' games that Konami used to make.

Also, there a bunch of references to nerdy culture that keeps some good humor in it, along with the MCs own dialog that can also be somewhat funny at times.
>> No. 10455 [Edit]
File 139072876017.jpg - (1.23MB , 1920x1080 , z2014.jpg )
10455
Playing Path of Exile
Meh character design
Nice gameplay and lighting is what I wanted Diablo3 to be
Made by Kiwis
https://www.pathofexile.com/account/create
>> No. 10457 [Edit]
File 139088401899.jpg - (224.02KB , 1280x720 , Fallout-3.jpg )
10457
Heavily modded. I love this game.
>> No. 10469 [Edit]
>>10457
What's mods do you use?
Fallout NV Mods
http://www.youtube.com/watch?v=ScmEuYDYrKY
>> No. 10473 [Edit]
File 139220437986.png - (276.49KB , 723x452 , ZFCX.png )
10473
Playing Madoka Magica Online
https://wiki.puella-magi.net/Madoka_Magica_Online
Nice easy relaxing game fter work.
>> No. 10488 [Edit]
File 13929630518.png - (1.30MB , 1025x768 , banjo 100 time.png )
10488
Got done replaying banjo-kazooie last night(or maybe the night before) damn great game. currently on tooie.
>> No. 10502 [Edit]
Sonic and All Stars Racing Transformed.
Best multiplayer experience I've had in years.
>> No. 10710 [Edit]
Torchlight 2. It's funny how Runic implemented pretty much all I(and most people I know who played the first) wanted and yet it doesn't feel as good as the first. Mainly because overworld travelling can be so much slower than simple, mostly linear dungeon crawling.
Still pretty solid and addictive. And I'm sure there are mods to address most of my complaints once I'm done with vanilla.
>> No. 10714 [Edit]
File 140480860833.png - (85.70KB , 278x256 , Tallbird_laying_an_Egg.png )
10714
Day Z mod version. Yeah, I'm a little late. Protip: zombies can't run inside. It's because their moms told them not to so much it has become instinct. Buggy as hell. I'm probably going to stop playing by the end of the week.

Don't Starve. I like it. Pic related.
>> No. 10715 [Edit]
>>10714
Okay, time to stop playing Day Z. My latest death was because I drank too much water.
I used an empty can to drink some water (as far as I can tell you can't just use your goddamn hands to drink water from a river). The game informed me of my actions with the ominous message: "you drank something" and my thirst meter emptied completely. I guess I nega-drank? I panicked and kept drinking a whole lot of water. I asked on the chat what was going on, and was told it was a bug and to reconnect. On reconnect, I found out my dude was sick from drinking so much unboiled water. It's only a chance to get sick for each drink, but I drank like 20 times because of the bug.

So while my intestines apparently were being explosively ejected from my anus, I decided I wanted to go down in a squirting spray of glory and shot some zombies. Then I passed out from blood loss and shit myself to death in the middle of an empty field.


My most infuriating death was the time I spawned inside of a railing and fell ten feet to my death.

It might be fun if it weren't so incredibly clunky and buggy. Or if zombies actually posed a threat when you're armed, so players would be encouraged to form tenuous alliances. Instead, everyone just kills on sight, so it's pretty much a standard deathmatch but with lots of travel time and surprise death shits.

I hear the standalone is even more buggy. I also hear that you can restrain people and force-feed them strange things. Are they making a survival game or an H-game?
>> No. 10722 [Edit]
File 140495849658.jpg - (235.63KB , 530x711 , LS characters.jpg )
10722
I've been playing Lost Saga for over 3 years now and not much else. The playerbase was always low but the game just got powercreeped pretty badly, I quit a few times and you could say I'm inactive now. I'd say the gameplay is pretty unique, it's like Super Smash Bros. as in there are big maps and edges, but it's 3D, slower, and you can't recover from edges (but they only do around 1/4 health). There are four skills and you can swap heroes when standing/walking normally for combos/utility and ideally the skills would take quite a while to charge so it would be mostly melee. Of course problems are that it's pretty easy to run in this game, lag is also an issue...

They have premium characters from certain outside series like Hazama and Ragna from Blazblue and Sol Badguy and May from Guilty Gear and Iori Yagami and Kyo Kusanagi from King of Fighters. The current host (for NA at least) is generous to give a lot of free stuff but pay2win is still an issue. I don't know, it might be fun if we could create a private group that limits dumb/cheap tactics but then again I'm not the type to put too much effort into something like that.

Maybe I just got attached because I haven't tried out a lot of non-generic MMOs besides it...
>> No. 10743 [Edit]
Ive been playing GTA San Andreas on PC and Im stuck on the mission where you're on a motorbike carrying a guy named OG Loc and have to chase another guy on a bike. Is it supposed to be so hard to use driving controls? Most of the time I fail missions because I crash into so many things that my car explodes.

See this vid: http://youtu.be/cTRK2yz_nwg?t=3m53s

My driving is nothing like that, I would've crashed into the hedge at the start, spent a few seconds getting on the bike again and reversing into the right position, then crash into a car while trying to cross the road, then crash trying to turn into the alleyway, etc etc..
>> No. 10744 [Edit]
>>10743
I remember that one being a bit tough. I too crashed into things a lot, mainly due to the sudden expected turns the guy would take. maybe you should practice with the bike more?
I know in gtasa the handling of different vehicles changes and improves as you spend more time driving them. just like accuracy improves with guns the more you use them. I'd recommend attending the bike school, but that's not available until you unlock las venturas.
>> No. 10746 [Edit]
Playing Dark Souls 2 a few hours a day and nothing else lately.

>>10743
Try to memorize the route, you don't need to tail him closely if l recall correctly, so you can sort of take your time and drive at a slower pace to avoid crashing.
>> No. 10747 [Edit]
I finally got around to playing the black rock shooter game. I love how in the story all but a dozen humans have been wiped out in an alien invasion, and half of them die in the first few minutes of the game. I find it absolutely hilarious when they go on about saving mankind, being humanity's last hope and so on. If the human race has been wiped out save for 6 guys and an alien chick, there's nothing to save. Even if they take turns impregnating brs, then what? inbreeding?
>> No. 10764 [Edit]
I started playing Dynasty Warriors 6. I've heard it's the weakest modern one in the series but I got it for free and I'm enjoying it even if it's not perfect.

I've done four story modes so far and I'll try to do all of them (except one because they couldn't have made Xang Shang more annoying if they had tried - plays horribly, irritating voice, "who says a woman has to be weak" constantly, girl power storyline - hopefully Diao Chan and the other woman will be better) before I get DW8XL.

Out of all of the ones I've played as Lu Xun was probably the best (quick and had a great air wave) and Sima Yi was great even though he has no reach (probably my favourite character so far). I'm liking Zhou Yu as well even though I'm not finished with him yet.

I'm just kind of surprised how I haven't gotten tired of doing the same levels over and over again so I can level people up. Also the rock music, I'm not complaining, but I wasn't expecting rock music.
>> No. 10837 [Edit]
Playing Terraria.
Not really sure if I like it.
>> No. 10856 [Edit]
>>10747
Isn't that what the first humans did?
>> No. 10857 [Edit]
>>10856
The first humans didn't just pop up and then were forced to inbreed because there were so few of them. Thousands of them developed over millions of years very slowly.
>> No. 10858 [Edit]
>>10857
>The first humans didn't just pop up and then were forced to inbreed because there were so few of them.
The bible says otherwise.
>> No. 10869 [Edit]
Playing lots of Mario Kart 8, the online mode is very fun.
>> No. 10870 [Edit]
Some internet friends got me into Smite, It's nice to know that HiRez is still doing well, I know that smite's been making them tons of cash and they've hired something like 200 more people to work on it. I hope that they get big enough to maybe start working on tribes again, I miss skiing but servers are always so empty.

But smite is a pretty solid game by itself, the whole click to move/top down thing was a big thing in keeping me away from other mobas but this one is a nice traditional third person. I really like tanking in it. I like playing support in most multilayer games but this one is really satisfying, mezing 4 people with kumba's stupidly long yawn to set them up for a kraken or scylla ult and then rooting the survivors for your hunter to clean up feels great. I also really like their god pack deal, It's like 30 bucks to get all the gods now and ever and all the favor (which is the in game currency) you spent on unlocking gods, you get back and can spend on skins and stuff.
>> No. 10874 [Edit]
File 140993805282.png - (6.37KB , 240x160 , Moemon FireRed_2014_09_01_19_56_08_010.png )
10874
This mod makes the game a lot more interesting.
>> No. 10875 [Edit]
>>10874

What's the name of the mod?
>> No. 10876 [Edit]
>>10875
Look at the filename, 'moemon'
>> No. 10877 [Edit]
>>10874
They're really cute!
>> No. 10878 [Edit]
File 140994843854.png - (4.52KB , 240x160 , Moemon FireRed_2014_09_03_23_19_15_314.png )
10878
>>10875
yeah moemon, it's a fire red mod.

Nice thing about it is not knowing what to expect. Exploring and finding out what each Pokemon looks like creates a nice new level of enjoyment to the game. Who knew muk could be so cute?

Needless to say, some are better designed and more creative than others. mod has had a lot of updates.

https://forums.pokemmo.eu/index.php?/topic/40418-ips-moemon-fire-red-revival-project-updated-6-24-2014/

I had to look for and use a pre-patched version, becuase trying to patch it myself with their file wasn't working.
>> No. 10879 [Edit]
File 140995225387.png - (2.85KB , 240x160 , moemon Emerald_2014_09_05_14_21_03_445.png )
10879
>>10878
There's also one for Emerald version fyi.

https://forums.pokemmo.eu/index.php?/topic/16157-ips-moemon-emerald-patch-20th-march-2013/
>> No. 10989 [Edit]
File 141155569121.jpg - (37.65KB , 640x360 , tg.jpg )
10989
The world needs more pretty games.
http://games.on.net/2014/04/child-of-light-reviewed-sad-beautiful-poetry-in-motion/
http://games.on.net/2014/05/transistor-reviewed-a-vibrant-melancholy/
>> No. 10990 [Edit]
File 141159914588.png - (1.30MB , 874x795 , Chuchu.png )
10990
Its hard for me to just sit down and play games anymore which really sucks but im off and on playing:
Emerald (first time)
Shin Megami Tensei IV (first time)
Alpha Centauri
Zoo tycoon every once and a while
And OFF (first time)
>> No. 10991 [Edit]
Thinking of getting Metro 2033 or Last Light.
Unless it really grips me I'll only play one. Which one do you guys recommend?
>> No. 10996 [Edit]
>>10991
I've only played 2033 and didn't enjoy it much. The setting and atmosphere are good but the gameplay is trash.
I'd only recommend either one if you just want to look at pretty pictures, go play Stalker if you want good gameplay.
>> No. 10997 [Edit]
>>10991
Last Light is without a doubt the better game. It is a direct sequel, so if you play it first there's pretty much no reason to ever touch the first one. Though, 2033 is only 5 hours long in the first place...

Post edited on 25th Sep 2014, 2:27am
>> No. 11003 [Edit]
I tried playing Ancient Space, sounded neat. feels a bit half backed. they really should have worked on the camera control a bit more. the 3d movement makes everything convoluted as fuck. Nothing in the game really moves in three dimensions, Everything is stuck to an invisible hilly floor. It makes things really hard to navigate and combat turns into a big mess at times when that hilly floor turns into a jagged mountain. Don't help that upgrades and menu changes don't seem to save properly. Found it kinda funny how a character dies after the second mission or so and he's still a playable unit as soon as the next missing starts.

Seems like everything I try on steam turns out to be a half baked buggy game, but I guess it can't be helped.
>> No. 11007 [Edit]
File 141182929917.png - (162.09KB , 600x296 , ByUo2RKIQAAQnp3.png )
11007
Since there's a new update coming up I'm playing Cook, Serve, Delicious again.
>> No. 11019 [Edit]
>>11007

It's already October and this thing didn't come out yet, so I moved on to Rayman Legends, which is now complete. Next up is Child of Light.
>> No. 11032 [Edit]
>>10996
>>10997
Thanks for the advice. I think I've decided to just not play them.

Been playing Dark Souls 2 recently. Don't like it as much as Dark Souls, which in turn, I don't like as much as Demon's Souls. Demon's Souls was liked because of the atmosphere. The director has repeatedly said in interviews that the difficulty was only to pull you into the world more, to show how brutal the world of Boletaria is. And Namco decided to market Dark Souls 1/2 in a really obnoxious manner.

I just liked the atmosphere of Demon's Souls more, it was so ethereal and melancholic. The crestfallen warrior literally becomes so depressed he stops existing. That's the kind of shit I like to see. And I liked King Allant's final words "You fool. Don't you understand? No one wishes to go on..."

Also, Yuria is moe moe.
>> No. 11038 [Edit]
File 141292029047.jpg - (1.08MB , 1921x1080 , Gas Guzzlers Extreme.jpg )
11038
I know it's probably meant to be 'you're ridiculous' but I keep seeing it as 'yuri (is) delicious'
>> No. 11041 [Edit]
I think Alien: Isolation was scariest before I ever met the alien.
>> No. 11042 [Edit]
>>11041
Pretty much. Really drains all the tension out how you'll just die at the drop of a hat without even understanding what, if anything, you did wrong and have to replay the last however many minutes.
Taught me pretty quickly that none of it matters; it's just a game that's a total chore to play, not a xenomorph chasing me around a creepy dilapidated space station.
>> No. 11050 [Edit]
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11050
>>11019
Child of Light is almost done and so I've gone on to Prison Architect, which is way more fun than I anticipated.

Post edited on 13th Oct 2014, 11:07am
>> No. 11089 [Edit]
I'm replaying Shadow of Chernobyl. I really forgot how intense this game can get. Most people seem to think it's very slow, kinda like arma.
When I have the money I'm going to buy Xillia 2, FFX HD and when it comes out the new KH remix
>> No. 11090 [Edit]
I finally got around to play Borderlands 2. I tried out the mechromancer-, psycho- and assasin class and ended up playing with the psycho more even though he is the most difficult to play of those classes. I also downloaded World of Tanks. Multiplayer is great when nobody expects that much from you.
>> No. 11163 [Edit]
Binding of Isaac: Rebirth.
>> No. 11165 [Edit]
Just finished Organ Trail. I'm not big on retro games, or very nostalgic to old games in general (although I never played Oregon Trail to begin with), but this game is surprisingly atmospheric.
>> No. 11170 [Edit]
Started Dead Space recently, however I fell on a bug in the pc version which causes the difficulty to reset to medium, which seems too easy, when I was playing on hard.
It is possible to edit the save's difficulty in a hex editor, however the next time you save it reverts right back to medium apparently.
It just wouldn't feel right to continue on medium, so I'll probably end up dropping it sadly.
It's a shame, even if I wasn't far in, I was having a lot of fun with it.
>> No. 11183 [Edit]
Got the lastest version of SF4 called Ultra SF4. More characters but netplay is bad (PC-version).
>> No. 11197 [Edit]
File 14166400996.jpg - (375.17KB , 1280x720 , WiiU_screenshot_TV_0144F.jpg )
11197
Sm4sh!
>> No. 11205 [Edit]
File 141675636570.png - (1.96MB , 1600x900 , butts indeed.png )
11205
Felt like some mindless grinding, so I've been play FF12: Glorious Butts. It's an okay game besides all the incredible bullshit.

Infamous Zodiac Spear chest lockout.
Over 1 hour long optional Yiazmat fight.
Fran having a slow bow animation, Balthier having a slow animation with guns, bows and crossbows, Penelo having a slow animation with crossbows and guns. Fran and Balthier start with a bow and gun respectively...
Diamond Armlet. It changes the set of items a chest can drop, usually to worthless stuff, so you can easily miss one-time-only chests.

Weapons not explained at all. Why do guns have such low attack? Easy, they ignore defense (actually one NPC might tell you this, I remember one saying something about gun mechanics)! Axes do a wide range of damage. Hidden combo chances. Maces don't use strength, but magick! Of course! Staves often give bonuses to certain elements! Poles are checked against magick defense! Why not!

You can't check the stats that matter in shops! Light armor gives HP, heavy armor strength, and magic armor gives magic, but you can't see it in the shop screen. Staves give magic bonuses, but it just shows the attack power.
>> No. 11245 [Edit]
>>11205
>Mindless grinding
Funny you mention it, I've been playing Sims 4 recently.
>> No. 11266 [Edit]
>>11205
I'm playing FFXII as well. I heard about the bow and gun thing when I was trying to figure out what to do with the party and I really can't be bothered to switch either of them to something else (maybe I'll just make Fran the gunman and Balthier the archer).

I'm not very far into it. I'm supposed to be in the King's Tomb getting a something but since I'm never the right level for anything I went on a grinding travel, doing hunts, etc.

So far my party is: Basch: tank with sword, Vaan: tank with sword (with some white magic), Panelo: white mage (with some green - will probably start giving her black), Balthier: gunman, Fran: archer/black/white mage, and Ashe: unused.
Ignoring Ashe will probably backfire but I don't know what else to do with her. I don't really need her.

I was going to give somebody a spear but I heard they were useless. I'll stick to swords.

Shame the asses are all flat. Not as bad as Lightning but if you're going with brown sugar, wearing that, she needs a proper ass.
>> No. 11277 [Edit]
>>11266
>Shame the asses are all flat. Not as bad as Lightning but if you're going with brown sugar, wearing that, she needs a proper ass.
From the side, this is pretty apparent. But from behind, they look pretty good in their absurd turbo-slut clothing. It makes sense for Fran not to have a bulbous bottom because she's essentially an elf, and elves are usually slim. A strange thing I noticed is that if you watch Penelo run from the side, you realize she kinda runs like Solid Snake...
>> No. 11282 [Edit]
I just beat shadow of mordor, I have pretty mixed feelings about it, the combat is extreamly easy, but there's enough versatility in it to be fun, a lot of abilities to unlock, my favorite has to be the shadow strike one, it's extreamly useful, teleporting crazy distances and quickly taking out a group of orcs is way too much fun.

This part is spoilers for the second half of the game
I was already impressed with the nemesis system in the first half of the game, tracking down specific captains and learning their weaknesses was extreamly fun. But unlocking the branding ability changed everything. You go from a pretty fun mechanic to an extreamly fun one. Brainwashing a warchief and giving him a few body guards then pitting him against another warchief who has body guards that are already under your control is extreamly fun, I ended up branding every capitan and warchief in the second half

The story is garbage though, it's full of moments like "hey, that was in the movies, do you remember that" the free running felt a bit slow and clunky and as I said the combat is too easy. The sound mixing is awful, I had to turn the music completely off because of how loud it would get in cut scenes.
But I would say go ahead and get it in like a year on a sale
>> No. 11320 [Edit]
File 142129434849.jpg - (49.65KB , 360x451 , z20150115.jpg )
11320
Playing League of Legends
https://www.youtube.com/watch?v=L-YWi6Kmp-g
It's not so bad...
>> No. 11321 [Edit]
>>11320

Don't do it, quit while you still can!! Or you will waste so much time like me (4k hours and counting) It eaaaaats your soul.
>> No. 11354 [Edit]
>>11277
True, when you're watching them run from the back it's not noticeable but I still think Fran need a little something.

>A strange thing I noticed is that if you watch Penelo run from the side, you realize she kinda runs like Solid Snake...
I will have to look when I next go back to play.

I decided to stop acting like a twelve-year-old and fixed my party. Basch-hammer, Vaan-lance, Ashe-black mage, Penelo-white mage, Fran-gun, Balthier-crossbow. I did stick Balthier with the bow for a while but it was weird. I had some good drops on the lance and hammer - Vaan's pretty deadly now.
It's been a while since I've had a game where you can change characters' styles so quickly. Usually each character has one weapon type they can use, so I prefer this. Plus the story has picked up a bit - if only the grinding wasn't so bad.

Did also run through Hotel Dusk over the weekend in a couple of sittings. Wish I had played it sooner.
>> No. 11382 [Edit]
File 142429078218.jpg - (184.42KB , 1600x899 , take it easy.jpg )
11382
Been playing Hyperdimension Neptunia Re Birth 1.
Haven't gotten far into it yet but it seems like a decent improvement over the old one. Never finished the original because of how bad the gameplay was.
Translation is pretty bad, but fortunately I don't 'need' subs as much as I used to.
Maybe it's because they phoned in the port, but the controls/interface don't work very well with a mouse/keyboard. menus don't scroll with the wheel, game wont recognize extra mouse buttons, game uses controller icons even when using a mouse/keyboard, some stuff like rotating characters works really poorly, especially in menues. Seems they -really- want you to use a gamepad.
>> No. 11393 [Edit]
Just bought The Last Remnant and have been playing it for two hours or so. The translation is bad, the story not that good, the characters not that cool, but the combat system may be fun when I figure out how to have fun with it.

These things wouldn't matter a lot to me (not true) if it wasn't because of the fucking bgm or lack thereof. Why do they insist on not playing anything during cutscenes? Are they intentionally trying to make them boring? The game has so many flaws, but why did sound have to be one of them?
>> No. 11395 [Edit]
>>11393
What are the translation issues? I was planning on getting it sometime in the future.
>> No. 11396 [Edit]
>>11395
I don't understand Japanese, so don't take it too seriously (I didn't want to ruin the stilistics). I picked up on a few basic lines which just did everything wrong. It wasn't close in directness nor in meaning.

The one which frustrated me most was naruhodo. The leader is repeating what's been reported to him and then say naruhodo. It's translated as "... lovely". It makes me so fucking angry beyond belief. "... lovely" implies sarcasm, but what he originally meant was "I see" or "I get the situation" or whatever. So I thought to myself "if they can't even get the basics right.."

The story so far focuses getting the little sister back. When she is kidnapped, she says "onii-chan". It's translated as Rush (his name). I get that it's a common thing to do, but this is not about what's common, it's about what makes most sense and furthermore what brings the player into the story the most. Having her yell "brother!" is way better and more intense, and the fucking driving force of the story is them being siblings.

I think I recall something about the way "hanase" was used which seemed a bit weird, but I can't be sure.

Apparently the leader "David" for the guards is "David-sama", but to Rush "David-sama" is "David", so that when Rush is allowed to be informal "David" turns to "Dave". It's annoying to hear them say one thing, when the subtitles shows something else. The solution might be to use English dubs.

Besides, so far there hasn't been any RPG feeling at all, just a bunch of dungeons after each other (perfect for grinding if you're into that). Maybe it gets better.
>> No. 11404 [Edit]
>>11382
Really? Because the two localized Re;birth games have been noted to have much, much better translations than the originals.
>> No. 11406 [Edit]
File 142508987814.jpg - (223.57KB , 1600x899 , blah blah.jpg )
11406
>>11404
Well it seems to be better latter into the game.
Lot of the translation issues seem to come from them trying to shove in references English players would get (when no such references were made in Japanese) or when terminology is used that would be hard to translate.
For example; The character here is actually saying "yeah yeah chuunibyou"
>> No. 11408 [Edit]
>>11396
Oh dear. I remember reading somewhere they changed a 'thank you' into 'that's so ace!' Maybe it's just an Americanisation thing but it makes me worry: if they can't manage basic sentences, what did they do to the plot points? Perhaps I should hold it off until my Japanese is better.

>perfect for grinding
iirc if you grind, the enemies get harder.
>> No. 11409 [Edit]
>>11408
>iirc if you grind, the enemies get harder
Some will want to grind for materials. It's a bad idea to overlevel in the beginning because the party you put together later will be weak. And the dungeons really are perfect for grinding: It's like going through a dungeon in an mmo but without the midbosses... at least where I am in the story.
>> No. 11411 [Edit]
>>11382
Is that a yukkuri face?
>> No. 11412 [Edit]
>>11411
Yeah, she does it once in a while, but not often.
>> No. 11413 [Edit]
>>11382
Original wasn't that bad, I managed to get the platinum even.
>> No. 11416 [Edit]
File 142541697226.png - (2.36MB , 986x3854 , Murasaki English Manual.png )
11416
I've been playing a danmaku game called Murasaki. It's made by the same developer as Irisu Syndrome, which is also well worth playing if you haven't already.

It's an absolutely lovely game. The mechanics are simple and intuitive, yet nuanced enough to allow for real tactics. It also has a very good difficulty curve, with additional challenges available throughout to push yourself.

Unfortunately, there is no English translation (yet), so I've only a fairly nebulous idea of what's going on with the story.

There are a few things which aren't entirely straightforward about how the later stages work. I've only spoilered them in case you want to figure it out for yourself; there's no actual story spoilers.
Towards the end of stage four, when the green blob shows up, you have to destroy the chains leading to the corners of the screen, not the blob itself. If you destroy the blob the stage ends prematurely.
In stage five, you have to not defeat each of the three midbosses. Otherwise, the final boss fight is rather anticlimactic.

The game can be downloaded from http://www.vector.co.jp/soft/dl/winnt/game/se508149.html
The official website (Japanese) is http://members.jcom.home.ne.jp/wtetsu/mu/
An interview with the creator (Japanese) http://www.gamespark.jp/article/2015/02/21/55058.html
I've attached an English guide.
>> No. 11424 [Edit]
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11424
Hotline Miami 2. Had to stop for a while because it's very hard and I strain my eyes too much playing it. I guess I like it though...
>> No. 11456 [Edit]
Just finished the 14th installment of Touhou. It's the second time I beat a Touhou game. The satisfaction is real.
>> No. 11457 [Edit]
I'm currently playing Patapon and I'm stuck. As fun as the game is, being able to build a small army and command them through a rhythm game, there's no consistent way to get better weapons or armour - hunting and replaying bosses only give me materials (which I can easily get through the mini-games anyway). The only missions that give out weapons regularly are the 'story' missions and you can't redo those. I don't really see how I'm supposed to progress when I'm having to use the basic wooden weapons which do one damage. I've tried every Patapon set-up to try and defeat this level and it's not happening. I'm five missions from the end, how did I even manage this?
>> No. 11458 [Edit]
>>11457
I kinda had that problem with the second game and was never able to get past the final boss because of it.
>> No. 11459 [Edit]
>>11458
Damn. If that happens now I'd honestly have to put it down for a while because doing it all again now would drive me mad.
They should have done a mini-game for it that used the resources for making Patapons, so you would have to pick: better Patapon or better weapon. Though that's rather obvious so I'm guessing they thought of it and dismissed it for some reason.

I'm tempted to do more grinding but I'd probably just get stuck on one of the few levels remaining.
>> No. 11460 [Edit]
>>11459
Unfortunately I haven't played the games in years so I can't be of much help. I think a lot of it had to do with learning enemies attack patterns and trying to predict them?
>> No. 11461 [Edit]
I just finished radiant historia and liked it a lot, any other really good nintendo DS RPGs I could play?
>> No. 11463 [Edit]
>>11460
That's all right. I'm just a bit frustrated it ended at that. I think it gives you better drops the better you do because I'm already getting better drops on my second way through (I had no computer and nothing to do for a couple of days).

>>11461
You've got the Etrian Odyssey games, Infinite Space, Contact and quite a few I haven't played yet. Also things like Pokemon, the Chrono Trigger port and some Final Fantasy remakes.
>> No. 11464 [Edit]
Just finished Mirror's Edge. It was ok, not great, but the ending made it worth it.
>> No. 11466 [Edit]
I played through Flower, Sun and Rain in two days. It's pretty solid though I was getting tired of how all of the story puzzles came down to finding the right page in the guide - one or two bonus puzzles felt like they didn't give enough information but I'm not the quickest with puzzles. The writing was good even if the ending has me stumped, though I think I get most of it.
>> No. 11473 [Edit]
I picked up Half-Minute Hero yesterday. I've mostly completed the first story mode (I missed a side route somewhere) and a few levels of the EvilLord. So far it's pretty enjoyable. The writing's all right though some of the jokes start to get old incredibly quickly and it gets a little repetitive (if the credits had been completely skippable and the level overview not slow as hell it would have been better).

It's kind of annoying that some of the level 'titles' require you to fail or do badly at to achieve.

Seems like a game I'd like to 100% - assuming I like the other playstyles enough.
>> No. 11500 [Edit]
I finally finished FFXII. The ending was a little weak but that might have been because of the first director leaving near the end of it. I'm glad the story ended that way but it was abrupt (didn't feel like it was working towards the ending) and the level/bosses were rather easy. I still need to finish the bonus bosses and hunts.

Overall I enjoyed it. Very good, except the ending.

Started Monster Hunter Freedom.
>> No. 11505 [Edit]
I've been playing Armoured Core: Verdict Day after an old friend went on a rant about how good the series is.


Is it supposed to be this hard?
Or do I just suck? I'm stuck on a mission set in a city, and you have to stop the animes from escaping.

It's nice to see Australia get repped in a game.


>>11461
Tonnes. There's TWEWY if you haven't played it already. Disgaea got a good port. Devil Survivor 1 and 2 are great, although the first one is better. Strange Journey is also a great dungeon crawler.
>> No. 11506 [Edit]
>>11466
FSR is a good game.
I think that playing the entire thing in two days may have contributed to your fatigue, seeing how the game is episodic in nature. I don't blame you though, these days I usually marathon games too even if they are not suited for such an approach. I'm so impatient.
I enjoyed the guide book element and immersing myself in everything Lospass had to offer. It may sound silly, but the game actually made me appreciate hot weather IRL. I just have to tap into that Mondo feeling and I'm good to go.

Also, the guide book was printed in physical form at one time; I find that very fascinating.

The game's predecessor may get a fan translation some time in the future too.
>> No. 11510 [Edit]
File 143289336130.jpg - (501.33KB , 1280x720 , WiiU_screenshot_TV_01769.jpg )
11510
Here's a picture of my squid loli. She's so cute!
>> No. 11512 [Edit]
>>11510
>She's so cute.
Is a non-cute loli squid even possible?

I haven't seen it possible to make a cute shota in that game though.
>> No. 11546 [Edit]
I'm currently playing the first Persona game. I was enjoying it up until the final dungeon. Basically no grind throughout and then suddenly 'you need to go up another ten levels' and leveling up in this game is slow, boring and tedious. If I was underleveled earlier the game gave no indication because I made it through the rest of the dungeons perfectly fine but suddenly it's jumped up.

I could try and see if I can manage through the rest but there's two massive floors (one is a massive "puzzle") full of harder random encounters - which I keep dying to - and it all sounds tedious as fuck as well. I'm probably just going to drop it after one or two attempts; doesn't seem worth any more attempts. Not exactly desperate to follow the story (not really interesting).
>> No. 11563 [Edit]
I really hope Exanima keeps getting updates. Permadeath, dungeon crawling and the hella real combat all makes me happy, and it has dat diablo 1 vibe going. Its been a long time since I felt this cool in a game.
>> No. 11564 [Edit]
I've recently gotten back into playing Minecraft, of all things, after a few years of not playing it.

It's a lovely game, it really is. There's something so innocent and peaceful about it. I'm impressed that despite the vaguely out of place RPG-ish elements, it still has the same open, natural feeling to the world as the early alpha versions. It is still far too easy, though. I'm playing on hard and, despite putting myself in quite a bit of danger, haven't even dropped below half health.

I sort of miss the old Tohno-chan Minecraft server. Does anybody know of any similar servers currently running?
>> No. 11565 [Edit]
File 14417944529.jpg - (249.27KB , 400x240 , HNI_0041_MPO.jpg )
11565
Hatsune Miku: Project Mirai DX

I love Miku sooooooo much! <3

Also, the game doesn't seem too bad.
>> No. 11571 [Edit]
I'm nearing the end of my playthrough of LOTR: Third Age. It's basically FFX in Middle-Earth with more skills.

It's all right. I'm glad for anything like the FFX combat system but the addition of the skill system means a lot of grinding is required to get the necessary skills to proceed. It has two completely useless characters, except for minor use as back-ups, and the writing has some decent moments in it. It's fanfiction-tier when it's anything to do with the films/books but they tried when it came to some twists with the main character (it was fanfiction-tier as well but it was fanfiction that tried).

>>11546
In the end I found the grinding location and finished it. Final boss was surprisingly meh.
>> No. 11574 [Edit]
I played Max Payne 3's multiplayer and Jesus fucking Christ, most of it's problems are overlookable but bomb suit and sawn-off shotgun is not.
These fuckers just waltz right up to you and blast you OHKO.

Also a full large team-deathmatch takes 10 minutes to freaking load.
>> No. 11601 [Edit]
File 144401751644.jpg - (271.72KB , 500x625 , z20151006.jpg )
11601
>>11574
There's more than 1 Max Payne game?
>> No. 11642 [Edit]
File 144677657268.jpg - (1.51MB , 1920x1080 , Tenryuu seems a bit less soft than in Kancolle but.jpg )
11642
Due to a recent interest in Kantai Collection despite being unable to play/enjoy the actual game since I do not know moonrunes, I decided to try World of Warships, as it was obviously the closest thing to it.
Although I wasn't a huge fan of World of Tanks for the short time I played it ages ago for reasons I can't quite remember, I'm actually enjoying WoWS a lot. The gameplay is quite good and it doesn't seem pay to win for now, although I'm not in high enough tiers to have encountered premium ships yet so it's too early to judge that.
>> No. 11645 [Edit]
>>11642
I've decided to start playing KanColle because of your post. It was generally easy getting an account, but getting past the region block is another story until I actually looked around (I got help from this site: http://kancolle.wikia.com/wiki/Tutorial:_How_to_Register and http://kancolle.wikia.com/wiki/Tutorial:_Proxy_Connection#Option_3:_Editing_DMM_Cookie.27s_Region_Flag )

I really like the girls. I hope that I can get Shimakaze easy enough ♡!

I can't upload the SWF file here because of its super length and girth, so I'll link it instead: http://swfchan.com/28/138813/?おぅ おぅ おぅ.swf
>> No. 11648 [Edit]
>>11645
That's good, have fun!
I did hear you can kinda learn to play from the wiki without knowing jap, but that just doesn't seem fun to me, so I'll have to pass unless a miracle happens and I get the motivation to seriously get to learning it.

>I really like the girls.
All the girls really are wonderful. Shimakaze is really cute, although my favorites would be Inazuma and Tenryuu personally.
Granted, my only knowledge of them comes from the wiki and silly safebooru 4komas but, assuming the wiki isn't completely off, they are the ones I find most adorable in different ways.

The fact that there are a lot of cute pictures/flashes/MMDs/other videos of Kancolle girls certainly is nice.
>> No. 11713 [Edit]
Playing Theme Hospital because I never finished it as a kid. Better than I remember - likely because I missed out on some of the mechanics - but I've also ran into a recurring bug I don't remember seeing before. Sometimes doors will just stop existing and people will walk at the gap indefinately. Only way I found to fix it was to load an old save.
>> No. 11806 [Edit]
Recently started playing Rocket League and boy am I terrible at it. Medium bots are utterly mopping the floor with me and I struggle with even the training mode. I'll need to practice for a long time before I find the courage and the skills to play against other rookies online. Right now, a stationary car parked somewhere in front of the goal would probably perform better than me.

I love the concept of the game though. It really seems fun once you get the hang of it.
>> No. 11836 [Edit]
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11836
Playing Yatagarasu – Attack on Cataclysm
Just for fun.
>> No. 11874 [Edit]
File 145388511693.jpg - (39.38KB , 600x313 , c20160205.jpg )
11874
Transformers: Devastation is fun but a mite repetitive.
https://youtu.be/rCJJYMsgSsk
>> No. 11878 [Edit]
I recently finished Arcanum. I love the game but simply never had the patience to push through the last few chapters before.
I tried rolling another character afterwards to try and redo the game using all the features of the unofficial patch + a rebalance mod. However I just didn't feel satisfied with the character concept I came up with and it was feeling like a chore, so I put it on hold for now.

Now I decided to finally try that KotOR game people love so much. The controls are a bit of a nuisance but I'm loving it so far. The graphics still look sharp and pleasant and the world has me completely drawn in. I'm not usually too fond of Bioware titles, but hopefully this one will keep me entertained until the end and beyond.
>> No. 11911 [Edit]
File 145500225986.png - (2.63MB , 1594x896 , 0.png )
11911
>>2473
I started with Ys and just recently got into these series.
I'm currently on the second game and the series are really good, i'm kinda impressed and regret not getting into it earlier.

The first game was awesome from beginning to end but i've been let down on the SC so far (i'm on chapter 5), there are many fun sidequests but it kinda feels like a MMORPG at times, throwing us around... i don't like this for a single player game and SC is abusing it a bit, if the 3rd is like this, i'll skip some sidequests. Time ceased to be my ally a long time ago.

I'm enjoying it so far but the first game set the bar so high i'm a bit disappointed in the second, hopefully i'll finish it this week averaging 5~8hr/day, i got sucked into these series and now i can't quit until i see the end.
>> No. 11913 [Edit]
>>11911
I take that back, the game actually picks up steam from C5 onwards.
It's been a while since a videogame has stricken emotions into this being.
Been a while since i've cried over a game.
>> No. 11933 [Edit]
Plants vs Zombies is fun!
>> No. 12028 [Edit]
File 145949447523.jpg - (1.38MB , 1920x1080 , screencap1.jpg )
12028
Been playing the mad max game for the past few days. Pretty decent for a movie related game, but in general it's kind of... 'okay'. It's really just a lot of driving around in a farcry style sandbox with batman style combat at various locations on the map. The story is kind of.. non existent, and what little of a plot there is can honestly be pretty laughable.
>> No. 12032 [Edit]
>>12028
and holy shit did this game have a horrible ending to it. I get they had to kill off every single character max came in contact with since it's essentially a prequel to the latest movie, but they way they went about it just moronic bull crap that doesn't make any sense, especially with killing off that hunchback. The game starts with him saving your life, and you spend the whole game building a car with him and working as a team to fight off countless enemies together and having eachother's back the whole way, just so at the end you can ram a truck off a cliff and destroy said car and kill that partner at the same time, all the while he sits on the hood and begs you not to do it. (only option the game gives is to hit the gas, nothing else works) This is a car built and designed to battle, one you've probably rammed other cars into destruction with hundreds of times by the end... and it gets destroyed by driving it into the back of a large truck... you could just push the truck off the cliff, shoot at it, anything... and the boss doesn't even die. To make matters worse during that final boss fight the mc hears the hunchback's voice cheering him on to kill the boss, after max killed him for no good reason. That's like some Kratos level of douche bag behavior right there.
>> No. 12058 [Edit]
Dark Souls III. It's really good and reminds me of Demon's Souls in a lot of ways. I don't like that it's still designed around sword+board gameplay though; the influence from Bloodborne is clear.
>> No. 12059 [Edit]
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12059
I decided to niche myself in a few consoles; Genesis, Gameboy Gameboy Color, Sega Saturn, N64. I'm considering to add PS1 and GBA to the list. Right now I'm playing Link's Awakening. I'm close to the ending now. After that I'll try to finish Momotarou Dengeki for GB.
>> No. 12076 [Edit]
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12076
>>12059
Just finished the sequel. I'm planning to go for Super Bikkuriman now.
>> No. 12083 [Edit]
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12083
Finished Bonk's Adventure and Bonk's Revenge. Enjoyed both of them.
>> No. 12085 [Edit]
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12085
BlazBlue

Can definitely recommend it to anyone who likes VNs and fighting games
>> No. 12087 [Edit]
>>12085
我は空、我は鋼、我は刃
>> No. 12102 [Edit]
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12102
Started playing the first Raidou game somewhat recently. I really like almost every MT game but this one just isn't fun enough despite being pretty great concept-wise.
I mean I love the whole setting, having demons as your partner in investigations etc. but the gameplay and the same tracks over and over really worsen the experience.
I will finish the game because I've heard the second one is a lot better, I do find the story interesting and I really need to get Alice but it's been a while since I've felt forced to play a game.

I think having a game with some really good aspects but otherwise being pretty shitty is even worse than completely shit games because I drop those without a second thought.
>> No. 12136 [Edit]
>>12134
I've been enjoying it as well, despite not having very high hopes or really any hopes for it at all prior to the beta.
>> No. 12143 [Edit]
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12143
It's been a while since I've played it but this game has kind of stuck with me and might be one of my favorites. It is Rodea the Sky Soldier. You have probably heard that it plays like NiGHTS but with speed like Sonic and it is basically that, flying around trying to get fast times. It's pretty simple, you just point where you want to fly and Rodea takes off but he can fly in arcs when you swing the controller so then you can swerve around stuff pretty fast when you get good at it. I think the B button was for flying and the A button was for boosting which is also his main form of attack. It's a simple game but I've seen one person say it gets repetitive and they might be right so the story might be your main motivating factor after a certain point. The story itself is one I enjoyed but might not be all that great in the eyes of others. A robot named Rodea is fighting in a war and he has to protect the person he loves but she sends him off into the future to protect the land that Emperor Geardo, the main villain, wants to take over. It then has you playing as Rodea getting from one point to another for various reasons. You can also get a few power-ups but you can only have one at a time and they are revealed to you pretty early so you don't have much surprise to keep you playing. That was the Wii version, the Wii U and N3DS version have you going into some kind of "pre-flight mode" where Rodea jumps up into the air, stops, starts spinning in place so you can choose a target, and then he starts flying towards the selected location that can be chosen with a cursor that is controlled using the control stick. While he flies towards his target he can only do so for a limited amount of time because his fuel runs out and it runs out even more quickly when you make Rodea boost. Thankfully there are energy cubes scattered around that Rodea can pick up but it still makes that function a problem. There is an upgrade to make him fly faster but his fuel runs out faster which makes it seem more like a sidegrade, he also can't arc normally, that is also obtained via an upgrade that must be purchased but the trade off is that there aren't too many objects that force you to arc around it such as the spider webs that are present in the Wii version. Thankfully Rodea can hold multiple power-ups at once and switch between them in the Wii U version but one of them is vastly inferior. Rodea also has some kind of special attack that he can use for fifty gravitons called "Shining Bullet" which wipes out all of the enemies on the screen, unfortunately it mostly just looks nice. A lot of the enemies aren't really necessary to defeat and some don't even pose a threat at all so it is really just there to look cool and it certainly doesn't help your times. On the topic of gravitons, it's kind of like this games' coins or rings, you collect them seemingly just for the sake of doing so but you can actually get ranks for how many you collected, the highest being an S rank but you end up collecting a lot. Just for an example I played a level where I scoured the whole level for as many gravitons as I could find and ended with a total of five-hundred-ninety five gravitons and I only got an A rank, I was probably five away from S. It takes a lot of time to find them all and you can lose all of them if you lose a life so it really take a while to get them all, thankfully your best ranks are saved so you can get an S rank for gravitons collected and then get an S rank for time later which is how I would recommend going about S ranking everything. Anyway, in the Wii U version they function as a back-up fuel source in case Rodea loses all of his fuel while flying. The problem with the Wii U version and it's flight mechanics seem to serve only to limit what you can do, Rodea is at risk when he flies for too long and it might get the stingier players to fly slowly if at all and not boost which is not how the game is supposed to be played. Rodea is able to fly freely and quickly in the Wii version, swerving around objects weaving in between things in the environment when you get good enough at the game allowing you to really shoot through the levels and giving you a sense of freedom, the only limiting factor being your flight range. The Wii U version has you limited all the time making you feel as if you have no reason to be flying and more reason to be walking. It basically limits Rodea and makes you feel like you aren't really playing as Rodea, I don't know how they thought this was a good idea. The Wii U version has more voice lines, some of which aren't really necessary, extra cutscenes and some scrolling text at certain points in the game. It does elaborate on the story which the Wii version leaves a little vague and the Wii U version does have better graphics but not exactly "better", just a bit better but not "good" for Wii U standards and it makes the game look unfinished. You can see stuff a bit better, at least. In general, the Wii U version has worse gameplay and cheesier voice lines than the Wii version but better graphics and the story is less vague. I tried playing the Wii U version but it was just slow, unpleasant, and made me scared to boost. Again, not the way it was supposed to be played. I haven't played the N3DS version and I probably won't.

The ending is something that really left me unhappy, huge spoilers ahead.

Rodea is in love with Princess Cecilia, Emperor Geardo's daughter, and is also her royal bodyguard. After being sent into the future he later is repaired by Ion but loses his memories but he still remembers a promise he made to Cecilia. He promised to protect Garuda from Geardo, who wants it for it's resources and fertile land. His promise is talked about a lot throughout the game and he later remembers Cecilia. Even further on he is given the chance to save Cecilia but fails because she falls, presumably, to her death and for some reason he doesn't fly down after her. Afterwards he has to defeat Geardo once, Valghis once (another one of the robots he has to fight), and Geardo a second time after he turns into some kind of giant robotic beast. The disturbing thing about this fight is that Geardo keeps calling out for Cecilia despite the fact that she is dead. You have to fight him but by the end I don't feel like I defeated a cold hearted tyrannical emperor, I feel like I killed a grieving father in cold blood. Rodea then shuts down after the fight and uses the Key of Time that he obtained from Valghis to send Ion back to the future but she later digs him up from his grave and repairs him and the other R-series robots. It can be assumed that Rodea and Cecilia were buried together but Rodea and Ion end up together by the end of the game. The whole time there was a build up to Rodea and Cecilia being together and it felt like it was all for naught. It was even romantic but I felt like it was torn away from me. I played the whole game wanting Rodea to be with the person he loved and it didn't happen! Rarely do I care about romances but this one that I did care for was just ruined and I didn't feel very happy. The story itself is a bit dark since Rodea essentially turns on his entire kingdom for the wish of a single person, he has to fight his friends and even somebody who claims to be his sister, the whole time I thought that the silver lining would be Rodea and Cecilia's happiness, I kept playing for his noble love and it didn't happen. You have to fight one of his friends, one of his rivals, his sister, and a new robot who is Geardo's right hand man but also does not fully have allegiance to Geardo, and then the father of the woman he loves while he is grieving and they don't end up together! Not. Happy. At all. My OTP was broken... At least Rodea is still husbando material.
>> No. 12153 [Edit]
>>12143
Did Cecilia at least know why Rodea was doing all of this for her? Or did he intend to confess after he had fulfilled his promise?
>> No. 12158 [Edit]
>>12153
She did know, she had him make that promise in the first place. I don't know if he was going to confess, exactly. It kind of seemed like they were already in love but it isn't explicitly said, just really heavily implied. Sorry if I sound like one of those crack-shippers on tumblr.
>> No. 12171 [Edit]
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12171
This game is really something.
>> No. 12176 [Edit]
>>12171
Yeah, have finished it recently. The music, atmosphere and story are fucking great.
>> No. 12222 [Edit]
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12222
Path of Exile
>> No. 12324 [Edit]
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12324
The last game I finished is one that I remember the most from childhood. Sonic Heroes ranges from being one of the many "love it or hate it" games of the franchise to "hate it" and as much as I hate saying this, it's for good reason. It was fun enough to continue playing and functional too, but there are these little quirks and issues that might become more apparent when you play as Team Dark if you haven't noticed the issues before like how the power characters can completely slide off a platform without stopping themselves right at the edge like the speed characters do. Omega kind of has it the worst, the dude just blasts himself forward without giving two mechanical shits if you hold the control stick in any direction. There's also a problem where team mates seem to spend an annoying amount of time unconscious after launching them at an enemy, again, I noticed this mostly with Omega while the other characters didn't knock out their teammates for quite as long.
There's another obnoxious issue with the flight characters where they will bounce up a little bit when a teammate returns to them in some instances. It's probably put in with good intention but sometimes you want to travel as far as you can with a single jump before flying and it becomes kind of annoying since the distance you can travel might be reduced with this when you needed it to be maximized.
Then there is the speed characters, you have a move called "Rocket Accel" where the characters line up with the speed character in front and they will launch the speed character forward, the closest thing you have in this game to a Spin Dash. They will ask something like "Ready?" and then blast forward but if you did it early they will do an alternate move. Sonic and Shadow kick, Espio throws a shuriken, and Amy swings her hammer. It's kind of unreliable sometimes though, it could be really helpful for speed running but sometimes the visual cue, the characters lining up, might mislead you and make Sonic just kick.
Then there is the special stages, oh boy, the special stages. These special stages get so much of my salt. See, you have to collect orbs to gain boost so you can catch up to the emerald but you can't hold down the button like you can with rail grinding because that makes it run out incredibly fast, instead it's best to mash it sometimes. In certain stages it's easier to get the emerald in certain parts like at the beginning or the end and there might be simple, almost stupid solutions, like playing as a power character to get as many orbs as possible since the power formation spreads out the characters (believe in Big) but in other times you might really need the speed characters. There is another solution that seems to work for some people such as running and staying on the ceiling the entire time just so that you don't run into the mines and slow down. The floor itself is also a problem too since it feels like it's actually pushing you backwards and gives you the idea that this is part of why the boost is so necessary aside from the emerald being so darn fast. Going down actually slows you down sometimes, and accelerating after being stopped by the mines is just painful since it takes a while to get going again. Not to mention the instances where your character might start walking backwards for a little bit, which is why I don't like running on the ceilings or walls. In short, the special stages are weird and annoying and I hated them.
Outside of the special stages I think the game controlled just fine and I'm aware this opinion is unpopular. I might be willing to say it controlled too well. The characters can maintain their speed somewhat well and the speed characters can turn quickly but it feels like they can turn too quickly, like they can turn on a dime and run off a platform entirely which makes me scared change directions when I'm going straight. Thankfully guardrails exist in the game to prevent you from running off. It becomes a bigger problem when you fight the Egg Emperor though.
Story is pretty simple:
Team Sonic - Stop Eggman.
Team Dark - Wreck his shit, take his shit, and get information out of him.
Team Rose - Find Chocola, Froggy, and Sonic.
Team Chaotix - Complete the mysterious client's requests.
There is also some bits of character interaction here and there, which was really nice to see. As for music, this has one of the best soundtracks in the series. Perhaps up there with Unleashed and CD but it would be hard for me to say which one was best since it's all subjective anyway and Sonic soundtracks are pretty good most of the time.

It's not a great game, it's probably not even a good game, but I don't know if I honestly think it's a bad game. I'm probably biased but I kind of enjoyed it. For what it was it was kind of fun and I'm glad I got to finally finish one of the games I remember the most from when I was a carefree, foolish, smiling kid that had no idea that all life was suffering. Team Chaotix and Team Sonic were probably my favorites, the Chaotix missions were very boring but the characters themselves really liven it up and are possibly some of my favorites in the series along with Eggman and maybe Silver. I have no idea why Marc Biagi wasn't around to voice Vector after this game though, every voice after his was one I didn't like.
>> No. 12341 [Edit]
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12341
I finished Uncharted for ps vita recently. It was pretty decent and made good use of the vita's various gimmicks. motion, touch, light, etc. Did get a bit annoying at times though, especially with bridge crossings that broke the flow of the game and stopped you so you could do a balancing mini game at random. Story was kind of weak but for a portable game you can't really expect much better. voice acting and motion cap was on par with the console versions, and the graphics were pretty impressive for a portable game. It's a bit of a relief that you don't fight zombies/mutants by the end of the game for a change. That said the back and forth between some character they establish as your friend, then enemy, then friend, then enemy, is kinda weird and doesn't make much sense.
>> No. 12350 [Edit]
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12350
I just finished the Metal Gear Solid V
Regarding all the drama about the voice actor change for snake, it's kind of retarded. Snake barely speaks during the course of the game and when they do it sounds close enough to me.
One of the reasons for the voice change might have because you don't actually play as the real snake, but some rather some copy with his memories. Which in itself was a pretty stupid and pointless plot twist. I wouldn't be surprised if the only reason that twist was there, was so people wouldn't be 'as' pissed about the voice change if there's a reason for it in the story.
Speaking of the plot, I felt it was probably one of the weakest yet. Interesting idea with the outbreak, but so much of the game felt needless and pointless by the end. This is largely due to the twist however which I mentioned before. It felt like the equivalent to ending a large passage in a story by saying it was all a dream.
It reminds me of MGS2 with ridden, but the thing is that actually went somewhere and felt like it had purpose. Like him or not Riden did still have a character ark and an actual story. The twist in this game doesn't add to the story, it only takes away from it. Rather than seeing an extra passage in the life of Big boss, you watch a copy cat recreate what big boss made, and that's about it. At first I thought maybe this was so that the Big Boss you kill in Metal gear(NES) wouldn't be the real Big Boss and instead his copy, but then it turns out The real Big Boss is going ahead with building up the real outer heaven, meaning he actually is the one you kill in the NES game after all (I'm guessing) and that makes your efforts in this game feel all that more pointless. At the end of the day you're just a fake snake building a pointless base that wont have any impact in the future time line.
That may change if Konami decides to make another meta gear game that's set between this and the NES game, but it seems like Kojima wont be involved so even if they do, I doubt it would feel like a real/cannon meta gear.
Game mechanics were some of the best to date however. I kinda feel bad for only ever using a handful of guns in the game, since they offer boat loads of them with customization options. Quiet was 3dpd and as such I didn't much care for em, but they made the game easy mode if you use them.
I wish I knew why the different sections of mother base were so massively spread out. Logically it makes sense to space them out a bit in case of enemy attack, but needing a slow helicopter ride or five minute drive at top speed is excessive. Speaking of, I loved how vehicles handle in this game. They handle in such an insainly unrealistically way that it's like playing crazy taxi every time I drive one. I couldn't stop lauging the first time I took off with one like a bullet and instantly started drifting and pooping two wheelers while telling physics to go fuck itself.
Also gotta love how every little thing in the game is so over dramatic and played up, right down to the dramatic sound effects and camera angel every time you get in a jeep. It's like watching a stage performance or something.
Speaking of over dramatic, it boarders on comedy how fucked up and twisted the paz story is over the course of these games almost feels like it would have been better to have let her die and rest in paz already, but I guess she does have a role to play latter into the timeline I believe.
>> No. 12371 [Edit]
>>12350
>ending a large passage in a story by saying it was all a dream
I remember one MGSV trailer had a quote from Mark Twain about anger and acid.
Here's another quote from Mark Twain: 'it's nothing but a dream, a grotesque and senseless dream, so we should dreams other dreams; better ones.'

There are actually a lot of things in TPP that are 'dreamlike' or 'like a performance'. Reality never seems to ever be a firm state for it. And then you have Ocelot literally saying Venom will hallucinate from the shrapnel.
Venom and Ocelot are brainwashed and Kazuhira is blind, the three main characters are not good sources of reality.
And you say the car physics is comical, but in Ground Zeroes they were more realistic, why would they make that change?
I suspect that maybe this was not all an ancident.

As for Venom, I liked Venom. He is literally you so if you didn't like him, think about that.

The game definitely drags in the Second Chapter, not much story progress. Most assume the game is completely unfinished, I still haven't ruled out the possibility of a ruse. For one, MGS Survive was announced but we have heard nothing from it for awhile now (I'm actually excited for it).

Paz's story was awesome, I felt genuine sadness for both Paz and Venom.
>> No. 12583 [Edit]
Started back at Resonance of Fate after dropping it for a while after nearly putting a controller through a wall at a random difficulty spike. First 7 chapters have good progression and the bosses are difficult but you can use the terrain to your advantage and things that should work, generally speaking do.

Then chapter 8 comes along, strips you of one of your party members so you are 60% strength and then puts you against a boss ~20-25 levels higher than you while also giving it attacks that ignore terrain and hit from long range, while giving it fast minions that stop you getting close. Sure, okay there is a point you can attack to disable its heavy hitters but it has a lot of HP and it's a trap and more efficient to just go for the kill ASAP.

Problem is like I said though, you have no tactics that will work against it, since cover doesn't work and the attacks home in on you, so running out of the way is useless too and you're forced to multitask party members while moving to avoid the minions the main boss has. Overall just a very poorly designed boss fight that encourages luck with AI choices over thinking about the weaknesses of the enemy and using them.

Next chapter is okay is the weird bit, going from a hard as balls fight to a pretty standard one. I'm going to need to grind some more for better items since the current chapter has enemies that are lower in level but have noticeably high physical damage which I haven't invested as much into as elemental resistance, but the fights aren't noticeably terrible. Hopefully that's the last retarded difficulty spike for a while. Those things were what has prevented me from getting into JRPGs in the past. I don't mind difficulty, but random spikes designed to pad the game with grinding just annoy me.

Pretty fun game though, just like most JRPGs I've played though, I need to take it in blocks. I can't sit down and come out 10 hours later like I can with say Warband.
>> No. 12584 [Edit]
>>12583
I love games with unfair difficulty spikes. Picked up.

>>12371
I wish I could believe MGSV was a ruse. It could have been the bet game in the series if Konami gave Kojima more time and money.
As a huge fan of the Raiden elements of MGS2 the hyper-reality of Big Boss being famous for being allowed by his mentor to kill her then becoming a legendary soldier who actually was in hiding for decades while a man impersonating him did everything before the story is taken over and big boss and venom boss are defeated by big-bosses clone and later a man conditioned by virtual reality to impersonate his clone becomes the ultimate soldier.
Fuck it i'm replaying MGSV now. I was pissed off that the internet manchildren intentionally spoiled it for me the first time around
>> No. 12585 [Edit]
>>12583
You are using the tri attack, right?
That makes the game a joke
>> No. 12586 [Edit]
>>12584
Then you'll love this one. I can't remember where it was recommended to me but someone did say that there were a few weird spikes scattered throughout. I will admit that seeing that bastard go down after about a dozen back to back attempts was massively satisfying. A dozen mightn't seem like many but that was today's session. In total I'm looking probably at 25-30 attempts, but I'm trash at JRPGs anyway so don't take it from me. At times though it will play more like a puzzle game than an RPG, many fights will be tricky as all hell until you try the intended strategy then you'll shit all over the encounter.

>>12585
Yeah, can't do it with 2 party members only though or else I'd have abused the shit out of it for that fight. I try to avoid using it simply because of how much it breaks the game. I haven't gotten the second SMG yet so it hasn't reached retarded levels of power yet. I imagine that with two rounds of scratch damage followed by someone breaking it, that it'd get really dumb really fast. With just one SMG, it's a bit more balanced, but not by much.
>> No. 12587 [Edit]
>>12586
Don't worry about breaking the game, the post-game levels will break you hardcore (if you decide to check it out) so you might as well learn the best way to break the game.
Also, when you only have two characters, really utilise what the game gives you, such as grenades, different ammo types, dual wielding pistol and smg together et cetera.
>> No. 12588 [Edit]
>>12586
I don't remember ever hearing about that game before. I assume I skimmed across a review for it at some stage and closed the tab as soon as I saw it was a Japanese game aimed at a Western market.
>> No. 12589 [Edit]
Is Resonance of Fate good? I was thinking of buying it but I'm assuming it's pretty linear and I'm not fond of that.

Is there customization and post-game content?
>> No. 12590 [Edit]
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12590
>>12589
It has an interesting combat system, hard to understand at first but very fun and kinda breaks the game when you get all the tricks. It's open world, but the world looks like a board game with little dungeons and different strata.
There is customization, but only for guns. And the only stats that matter for them are the loading time. You can go full retard with it. There is a post game
>> No. 12591 [Edit]
>>12588
I didn't get the impression it was aimed at the Western market, playing it.
Reviews are hogwash, writers too shit to be journalists (of whom are too shit to be novelists) shouldn't be trusted.

It has a nice dress-up part, some anime shirts in it. Doubt it really is Western targeted.
Interestingly, in Japan it's called 'End of Eternity' which is a reference to Isaac Asimov's novel of the same name. Gives some insight to the story.
>> No. 12604 [Edit]
Rising Storm 2 is dead. It released with only 2 decent conquest maps, the rest was garbage rush mode that I got sick of immediately.
They're supposed to finally release new content so I checked back, can only find 70+ ping rush only servers. What a disappointing game.
>> No. 12624 [Edit]
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12624
>>12590
> And the only stats that matter for them are the loading time
I reckon they're all important, or rather, it isn't wise to skimp the other stats just for load speed. A large Magazine Size is useful for building and executing airborne targets, for example.
>> No. 12976 [Edit]
Currently playing Tempest (pirate themed naval combat) from a recent humble bundle. It's a bit weird. The style of it implies it's a game grounded a bit more in reality, yet the UI showed a big glowing alien rock thing in the middle which felt really out of place. got attacked by a giant squid at the end of the tutorial, and soon found weird looking alien/magical temples and ruins, scifi monsters attacking my ship, and fighting ghost ships filled with skeletons. All of which felt kind of out of place, yet is presented like it's perfectly normal with no explanation of how any of it came to be in the story. Story is paper thin for that matter, it's all about the mechanics here. The way the ship combat works feels wrong at times, but it's still overall fun. Main annoying little thing is when one ship has the other in it's sights and starts firing it's cannons. logically when you're out of it's range you should stop getting hit, but instead it's like those cannon balls are homing missiles. Also, the UI is pretty freaking horrible. It almost feels like it was designed for mobile phones. When in port it's like they can't decide between different UI styles and makes the thing really confusing and frustrating to use. It was an interesting surprise to see there's third person combat when boarding ships, but it's a bit clunky to say the least. Far as I could tell you've got one attack, you can't block, and hit detection is way off. Anyway it's not bad, I'll keep at it for a while more.
>> No. 13079 [Edit]
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13079
Been playing pokemon moon after getting a N3DSXL not too long ago. Haven't really played a pokemon game since Ruby red, so it's a pretty big leap. Kinda surprised how many original pokemon I came across in my first couple hours, I expected a flood of pokemon I've never seen before. Instead it's more like being eased into the current gen which is fine by me. So far I'm pretty impressed by the visuals and mechanics. Map seems smaller than I expected however. while it's multiple islands, the first one felt almost tiny. The loading screens are so short I'm not sure why the game even has any, shame it couldn't have been seamless. Picked my starter without doing any research and ended up disappointed since I picked Litten and it turns out it becomes a furry sonic reject in it's third stage. Another slightly disappointing thing was the lack of TMs outside of battle. As soon as I found an area with abra in it I knew I had to catch one to use that teleport ability. After trying half a dozen times, getting one, then being unable to activate it, I learned they were removed after looking it up. That's not such a horrible thing though in retrospect. I used to form my party around those skills, aiming more for practicality in traveling the world than full on combat ability, so now I can focus more on that and not worry about having a pokemon that can use surf and another that can use fly. Anyways, it's not half bad.
>> No. 13116 [Edit]
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13116
Had my eye on gal*gun for a while, and it went on sale for a decent price recently so I picked it up.
Right off the bat I found that it was a very half assed port to pc. In steam it says the game the game is designed for keyboard use and wouldn't work well with a pad as well as having keyboard icons in place of gamepad ones ect, but when I started it I found all the icons were for a xbox controller, and the tutorial too even though mouse and keyboard are the default. It wouldn't be a big deal if the tutorials didn't tell you to do actions with the pad and don't tell you what they mouse/keyboard controls are. ie "use x to shoot and rb to zoom in" but I was able to figure out the controls with some trail and error all the same. Interesting enough, the game can almost exclusively be played with a mouse. Since it's a rail shooter you don't really need the keyboard at all during the gameplay segments. Given the nature of the game, It's not surprising it'd be designed to be played one handed.
Also, video settings were extremely limited and I had to edit some .int files to play it on my 144p monitor, as in game settings max out at 1080p. Had to do the same to enable vsync, change aa, and so on since those options aren't in game. Encountered some massive screen tearing meanwhile I couldn't do anything about. Then there's the in game shop with missing icons for the items. They have descriptions for the items if you hover over where they should be at least, so it's not game breaking.

Game itself is pretty fun. It's a rail shooter filled with tons of really cute girls who climax when you shoot them. What more could you possibly ask for in a videogame? Sometimes when you take out an 'enemy' they might say "Nippon saiko", which couldn't be more true. I thought the game would be a lot easier than it turned out to be, since it was made for consoles it seems and fps games have always had to be made slower and easier for use with a gamepad. Even with a mouse it's easy to miss lots of the hidden objectives. The camera flies past them pretty quick. I imagine it's easier to catch em on a second play, but so far it seems story mode doesin't let you replay previous missions/levels. Like I said before, the characters are cute and all, but the visuals do feel a tad dated. If I didn't know this was released on 2015 for ps4, I'd have thought this was a game from 2010 for xbox360. I'm guessing not much changed since the first game under the hood.

I'm really glad to see games like this translated and available in the west, and even more so they left the original audio in tact. That said, they have some very cringe worthy translations, with phrases like "these girls have no chill", "home girl is crazy" and so on.
Kinda funny though that there's segments of the game where you have to listen to the girl to tell you where to touch/rub, and without knowing any Japanese this could be very confusing and hard. Likewise, girls will shoot japanese text at you, which I guess no one in the translation team cared enough to bother translating. Then again, they know who's buying these games and probably figure things like this don't much matter.
>> No. 13187 [Edit]
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13187
Playing Heat Signature, and enjoying it a lot.

The game favors stealth/waiting tactics over pure combat, though the combat part is a lot more fun and challenging.

The late game goes downhill quite fast though. By and large, armor and shields are either stupid overpowered or stupid useless without anything in between. Generally, there is nothing you can do against them until you get very specific items, but you won't get them until the late game where those items just become an extra expensive before you do the personal mission.

Fun little game though, the more challenging defector missions are great, and the underlying mechanics are solid. The missions being 2-5 minutes (hold F to speed up time for abusing the AI patrol mechanics) is quite nice, makes it easy to play without a large time commitment in order to make progress.
>> No. 13190 [Edit]
Bought poly bridge because I pirated it and really enjoyed it back in the day. But after all these updates it's just kinda annoying to play. The tutorial gave me cancer.
>> No. 13209 [Edit]
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13209
I recently hacked my 3DS that I've owned for a couple of years but haven't used since 2016 and despite access to hundreds of games, I'm completely hooked to the Mii Plaza minigames in general. While usually prohibitive to play because they need either "PlayCoins" (which you can only get 10 per day) or Streepass encounters (which need you to go outside, and even then you should be lucky if you pass near one (1) another person), it can be easily defeated by a coin setter which hacks the currency in. The games and the title in general have a very nice assortment of cute characters, like in pic related.
>> No. 13213 [Edit]
>>13209
There was a thing a while ago where you could set up your own access point and street pass hundreds, if not thousands of people just to play the games or whatever you needed for the other games that used the streetpass feature for bonuses. I used it a bit and it was fun, even if it was a long while ago.

If you care at all about this kind of thing, you could probably find out more about it on GBATemp, although I suppose that there shouldn't be as much activity on it with the 3DS being as old as it is.
>> No. 13214 [Edit]
>>13213
Thanks, that's Homepass. Sadly it got nuked this year when Nintendo shut down the relay servers, so the method used to spoof that signal is gone (until further notice).
>> No. 13230 [Edit]
File
Removed
Ended up buying a original Playstation One. I've sunk around 8 hours into Spyro and 12 into Dukem Nukem.
>> No. 13266 [Edit]
File 152983376713.jpg - (39.83KB , 300x500 , mm128_card01a.jpg )
13266
>Dragonball FighterZ
Android 21 is sweet!
>> No. 13277 [Edit]
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13277
been playing lobotomy corporation.

Interesting macabre management game, with a macabre (though predictable) story told in VN form. In typical VN form, the side story interactions with the AIs are the best part.

The premise is that you run a company, and your job is to have your employees harvest power from a mix of other wordly and supernatural things. There's a lot of trial and error involved in how to properly deal with each one and their individual quirks, and that can easily result is at least one employee killed in a large variety of ways. You are generally expected to lose a fair number of them, so new employees are fairly cheap and easy to restock.

Unfortunately, the GUI is a bit shit and feels like a flash game that makes selecting a single unit in a pile of units a pain in the ass. There are several core features that need to be unlocked via the story, making things a bit more difficult to get started.

Overall, enjoying the game a good bit.
>> No. 13310 [Edit]
>>12222
Seems fun like Diablo2 but the always online makes it a hard pass for me:
https://youtu.be/YFAPw_F3jyg
>> No. 13352 [Edit]
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13352
>>13310
Try "Path of Diablo"? It's Diablo2 with qol changes and minor rebalancing.
>> No. 13353 [Edit]
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13353
I played Kenshi but I don't know how to feel about it.
It's a very interesting game and worth trying but I wouldn't say it's very good.
It's an open world, open ended RPG (no central plot, no quests) with settlement building and survival mechanics. You control a squad of dudes in a weird-fiction, post-apocalyptic setting with arms and armour inspired by feudal orient.

Gameplay is minimalist. In combat you don't even control your guys directly. You can set each one's behavior (like melee/ranged and offensive/defensive/passive tactics) and try to direct the flow of battle by pointing where they should move or who to attack, but they mostly do their own things.
Most of the time you don't have to touch any controls and your squad will fight automatically, which makes you almost a spectator to the game. It sounds really boring but watching the bloody fights play out can be entertaining for some reason.
Combat mechanics are harsh both to your characters and the enemies. Player's team has no special skills, stats or properties that would make them stronger than NPC's in any way, same rules for everyone.
In a fight guys will bleed, lose consciousness and try to get back up, get crippled and even dismembered, and anyone can die permanently fairly quickly.
Punishing games are hard for me so there was lots and lots of saving and loading all the time, or I wouldn't even be able to get out of the starting area.
HP is independent for each body part, plus one for blood. There is a fair amount of weapons and outfits you can equip your squad with. It all makes combat and post-combat management of your squad's injuries and resources surprisingly engaging considering the player's role is more passive than usual.
The game's world is a big island with numerous diverse biomes. Each zone has different environmental hazards and roaming bands of enemies. The game has pretty bad graphics so many of these zones ended up looking samey despite obvious efforts to make them unique.

Survival is about having enough food for your band to stay alive, having guys with first aid skills carrying enough medical supplies to patch up the squad after combat, and if you lose- to have enough dudes being able to get up and stabilize other incapacitated members, and carry them to safety.
Skills are not levelled up traditionally, your people slowly get better by performing relevant actions.
Most stats are improved independently, for example by running with light inventory your characters will train to run faster, and with heavy load they won't get any faster but will improve their strength by a little.
There are exceptions though, for example fighting with heavy weapons will improve both heavy weapons skill and strength stat.

Settlement building is very standard. You unlock buildings by buying blueprints and having them researched by your guys with proper science skills.
You can then build almost anywhere on the map, using materials which have to be bought or found at first. Later you can mine or grow stuff and refine it into relevant resources.
There are also buildings available for purchase in the cities but the space and range of objects you can build within is limited. Unfortunately ruined towns and lone buildings spread around the world can't be claimed and rebuilt.
There's not much depth to building and management beyond finding a good spot and constructing a defensible town with self sufficient manufacturing loops.
I found settlement building to be pretty boring, I used it only from time to time to make further exploration easier by providing my group with resources and crafting better gear.
Settlements can be harassed by locally spawning enemies or raided by enemy factions, but it's very simplistic.

Most recruits for your squad are randomly generated NPC's. There are some unique characters that will be available in every game but they're not much different from randoms, they sometimes have better initial stats and gear.
They will sometimes display short comments in combat and while traveling, dropping a line or two about the world or other unique companions present. This too is done in a simplistic way.
It's possible to destroy factions by eliminating key NPC's, or to help one faction conquer another's cities. This apparently can have secondary consequences like spawning new outlaw groups, but I never got strong enough test it.
I doubt the changes would be very meaningful, so far my actions had no impact on the world.

Closest thing to quests is bounty hunting. You can meet randomly spawned wanted bandits or look for named NPC's with big prices on their heads, and bring them to authorities for cash.
Dealings with big factions aren't much more complicated- a faction leaders can ask you to go destroy this town, or kill that VIP to get a reward and a boost in relations.
This doesn't mean much as far as I know. Neutral factions ignore you, hostile factions will attack you on sight and with friendly status you could maybe get away with having illegal stuff in your inventory if a guard randomly stops you at city gates.

Worldbuilding is uneven. Kenshi's backstory is full of uncertainties, in-game lore is disjointed and vague. It's largely up to you to gather information and form your own beliefs about that weird place.
Parts of the world are full of strange ruins and artifacts left by fallen civilizations and extinct creatures, little of this is explicitly explained. Sometimes the more ancient characters will make ambiguous comments about certain locations and the planet's past.
Overall I'd say that people behind this game (or was it just one guy? I don't remember) were partially successful in creating a mysterious, bizarre world that makes you want to explore and uncover its secrets.

However the factions and some of the characters populating this world are in my opinion poorly written.
Three biggest factions are: a cartoonishly evil mock-christian religious kingdom, a kingdom ran by mustache twirling dastardly nobility who just want to eat caviar and beat up slaves for fun, and the Klingons.
I'd be alright with a setting having a tragic backstory while being home to farcical organizations and ridiculous characters, but it should be witty and at least somewhat subtle to be rewarding for me. In Kenshi it's pretty blunt and uninspired.
In the game you can find books which will provide you with a paragraph or two of flavour text about the current inhabitants of Kenshi's world and their beliefs, but it mostly serves to further portray the main forces as comically shallow, self serving, belligerent gangs.
What I do like is that most of Kenshi's peoples only seem to know their recent history well. The apocalypse happened so long ago they're not even sure what exactly happened to their world, and how it ended up in its current state.
Some of their current ideologies can be seen as a result of trying to make sense of the broken world and remaining scraps of information about some bizarre shit that went down in their deep past. It's pretty bluntly presented in game, but I like the idea. Bonus points for effort.
The few beings that could probably remember the ancient times either have bad memories or for some dark reason don't want to reveal the truth about the past to others. That's interesting.
Smaller factions of insect-like hive mind colonies and remnants of ancient super advanced robot race are more grey- outwardly civil, and victims of persecution by some of the bigger kingdoms, but it's hinted they harbour some disturbing secrets. Not much more is known though, they're left to be enigmatic.
The really small regional factions have even less personality, mostly being written as "we're band A, we fight B, we'll reward you if you go to C and change D's status to dead."

Maybe the creators are not very competent at writing, and them leaving much of the stuff unclear makes it better simply by letting you fill in the blanks, and choose what you want to believe.
It's a legit trick, I have nothing against this approach. The problem is not everything can be left mysterious and untold so I feel Kenshi is strong where it can be ambiguous and weak where it has to be explicit.

Graphically it's rather ugly most of the time. It's often interesting and original, but still ugly. Game looks nothing like the picture I posted, not sure why because as you see it had some solid concept work.
I get that it's made in some rinky dink weirdo engine, but that's no excuse for bad art. For some reason they chose to make their initial nice designs much duller.
For example I'm pretty sure you could make rusty ancient robots feel positively rusty and ancient without making them look like shoddy clay sculptures.

Pathfinding can be infuriating. Often you order your squad to go somewhere and for some reason they will split into smaller groups, each trying to take a different route. This can turn into a total defeat if the groups separate and run into enemies.
Your guys can get stuck in objects, but quitting the game and using the reset squad positions option on loading seems to work now (it used to do weird stuff like spawning a duplicate of your squad but reverted to their initial stats and equipment).
Crashes to desktop happen, although not very often.

I'd say it's a very good sightseeing and traveling game, but for me it lacks deeper, higher level gameplay mechanics that would justify the game's size and how much time it takes to get anywhere.
To explore the whole world and its most dangerous parts you have to spend a lot of time to train and equip your squad, but once you get there there's nothing to do except fighting stronger enemies and sightseeing.
Ruins containing loot are all the same across the game's world, and the items within them are randomized from the same pool.
There are a couple of unique legendary quality weapons to find in the hands of boss-like enemies, there are a couple of lines of dialogue providing hints about the world to be read when reaching some distant places but it's not much, certainly not enough for me.
Of course you can make up your own goals or set challenges, write your own stories, but to me that's practically LARPing. I can't get into playing pretend if it's not supported by actual mechanics in game.
If you do enjoy that style of playing then I'd say Kenshi is well suited to try it, providing a blank slate kind of open-world experience.

I wrote a lot because Kenshi took 12 fucking years to make, and I don't know if it was worth it.
I think I'd like to see some kind of sequel even though the game was only released in December. Something with the same soul but deeper gameplay, and better in terms of art and writing.
Something made in a reasonable timeframe too. I'm sick of waiting for these massively delayed "masterpieces" only to find out that 8/10 of them are complete crap, and the rest are only so-so most of the time. I don't have an unlimited lifespan. Shit, I'm never far from ending it by my own hand.
>> No. 13354 [Edit]
>>13353
I tried it not long ago too. I really like the premise of it but I think it is executed poorly. It's really quite large but it feels empty and soulless even thought it was in development for so long. There are not many assets to the game really and what there is is constantly recycled so the factions don't feel that unique which is made more apparent by the lack of quest lines or character in general. Factions just kind of feel like a bunch of NPCs standing around doing nothing. Even nation building is flawed, there is no real point to it. You get a few scripted bandit raids but you can;t invade other bases and take them over, it just feels like a lot of micro managing for no reason. Also it's supposed to be Japanese inspired but to me it felt nothing like that.
>> No. 13356 [Edit]
I felt like I was missing out on the persona games so I installed a ps2 emulator and I'm currently playing Persona 4!
>> No. 13372 [Edit]
>>13356
First PERSONA is the best.
>> No. 13382 [Edit]
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13382
Is this game any good?

I just got it from Steam. Persona 5 is been good so far (on RPCS3) and I love Catherine, but I'm not sure about this one. Am I better off watching the anime?

Post edited on 15th Mar 2019, 2:59am
>> No. 13385 [Edit]
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13385
>>13382
Do both. I prefer the game as it's more interactive. Enjoy.
>> No. 13428 [Edit]
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13428
Amy Makes Her SOULCALIBUR VI Debut on March 26
Bandai Namco to add DLC character a day after update version 1.30
>> No. 13433 [Edit]
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13433
Tekken7. Julia's new look and change to streamer-girl just does it for me.
>> No. 13453 [Edit]
Moonwalker... I forgot that I used to play this game.
https://www.youtube.com/watch?v=Ku8oaK_iEwk
>> No. 13467 [Edit]
Finished Planescape Torment. Excellent story, though ending is kinda anticlimactic. Got a couple of frustating bugs and design choices though. Like how party members drop all their items on death so if you forget to pick it up then they disappears after a while. Or how a possible mid boss of the last dungeon is immune to piercing weapons and has ridiculous magic resistance, and since you have to face him alone guess what happens when you are a mage? It ended up as a slogging fest between a fighter and a mage only kept alive by chugging healing items. Oh did I forget to mention that mages can only use edged weapons that deals mainly piercing damage? Good thing that I happen to have a dagger that deals poison damage or I'd be stuck. Goddamn developers, plenty of bugs elsewhere too. But I digress. It's a good game and everyone should give it a try. These kinds of classic verbose rpg also reminds me of visual novels. It's not like their gameplays has been anything surpassing mediocrity, it might as well be a vn.
>> No. 13468 [Edit]
I've been playing a lot of Factorio. I'm at that stage where you transition from a main bus starter base to a decentralised train base.

>>13467
Planescape Torment has been on my to play list for years. Might finally get around to it soon.
>> No. 13615 [Edit]
File 156603126154.jpg - (20.54KB , 736x412 , teach.jpg )
13615
>>13468
Do it. Also https://en.wikipedia.org/wiki/Torment:_Tides_of_Numenera
>> No. 13618 [Edit]
I had high hopes for X4 but it's unacceptable, barely better than the Rebirth abortion.
Starved for space shooters I tried Rebel Galaxy Outlaw. It's trash, stay away from it.
Repetitive, shallow, simplistic to the point of being crude, ugly graphics.
Combat is designed around a horrible autopilot mechanism. It doesn't need to be used but the controls and AI are so bad that free flight is somehow even more unpleasant than autoaim pop-a-mole. It's like being stuck in one of those shitty turret sequences they always put in Call a Doodie games.
Very basic economy and missions. Gets boring and irritating almost immediately.
The most interesting feature they were supposed to have in RGO was an advanced ship painting tool which was supposed to let you do anything™. What they actually did is just a clunky imitation of a popular graphics editor, awkwardly jammed into a game.
It's uncomfortable to use, unreliable, slow. Everything ends up looking like shit anyway.
Also there's only 5 ships available.
What the fuck was it even delayed for? What a piece of garbage.
>> No. 13623 [Edit]
Heat Signature. Boring. I'm so sick of indies but the big titles are also supremely uninteresting. What a nightmare.
>> No. 13627 [Edit]
Harvest Moon/Story of Seasons and Rune Factory heal the soul. That is all.

>>13623
What are your favorite games?
>> No. 13638 [Edit]
>>13627
I don't even know anymore. See how long it took me to reply, in this time I couldn't come up with a definite answer.

The only ones I consistently went back to would be Kerbal Space Program and Mount and Blade but I don't know.

I used to like RPG's but it's been ages since I played a decent one. The last one I truly enjoyed would be New Vegas and that one was massively flawed, and Gamebryo is an abomination.

I used to like shooters too but out of that trash heap the only one I considered OK in recent years was 2016 Doom. I used to play UT99 and Q3 back when.

Turn based tactics or strategy sometimes. Don't even remember the last one I liked.

Space sims too but that whole genre is in deep shit today. Elite Dangerous is currently the best of them... and it's pretty bad.

Oh, and Silent Hunter but submarine simulation is dead and buried.

Post edited on 14th Sep 2019, 6:16pm
>> No. 13670 [Edit]
>>13638
You can also mod rpgs like SKYRIM.
>> No. 13673 [Edit]
>>13670
>rpgs
>like SKYRIM
I must remain calm and resist the temptation to spend the next 20 hours writing another summary of the decline of cRPG as demonstrated by The Elder Scrolls series.
>> No. 13674 [Edit]
>>13673
To be fair Morrowind and Daggerfall weren't that good either, Skyrim was quite playable at least.
Now Gothic, that was going to shit, but no one cared because it was a PC franchise. Also Fallout, but since Fallout 3 is considered best by the majority I don't even want to think about it.
>> No. 13687 [Edit]
SubVerse is real?!?
>> No. 13688 [Edit]
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13688
>>13674
After reading this it took me a month to calm down enough to be able to submit a coherent response.

Don't ever post such heresy again.
>> No. 13689 [Edit]
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13689
>>13688
What part bothered you exactly?
Only "heretic" part I can think is about Elder Scrolls, but I will always maintain Morrowind is not a well designed game.
>> No. 13694 [Edit]
I'm playing Fire Emblem Three Houses. It's quite good so far.
>> No. 13695 [Edit]
Been playing the Disgaea 4 re-release on Switch.

>>13694
It was really good.
>> No. 13696 [Edit]
Just finished playing farcry5. I'd call it disappointing but I didn't really expect that much anyway. It had an interesting concept with how influential and dangerous religious fanatics could be, mixed with American's glorification of violence. They don't really do much with the former and barely scratch the later. They could have also played around with morality, what's right and wrong vs what your faith has thought you but they kinda screwed that up. You've got an objectively wrong hypocritical villain who's '''right''' in the end but still very very wrong. farcry4 wasn't great but at least I could understand the villain's logic in that one, one might even agree with him. Here they're literally torturing and skinning people alive as bosses tell you "you just don't understand bro" as they die. The story telling feels pretty disjointed too with scenes in which the main villain talks directly to the player character in their dreams or something? I don't really get it.
The idea is they're prepping for the apocalypse which comes in the form of nuclear war, which happens at the end of the game as a character not so subtly screams in your ear "they were right" over and over. Because I guess kidnapping people to carve sins into their bodies, decorating the landscape with mutilated bodies, or getting them hooked on drugs that turn people into remote controlled zombies, is gonna help them survive?


The gameplay is pretty much the same as before. Only notable additions are some aircraft that make you really OP and break the game, and some squad mates you can send in to fight and die for you because most of them are pretty useless. The dog that tags enemies and brings you ammo was pretty cool though. Might have been nice to see a bit more "America fuck yeah!" type humor/content but that's limited to skins on a couple cars and a some lazy feeling race course mini games.
Most annoying thing in the game has got to be the lazy way they progress the story by having you be captured regardless of where you are to be taken prisoner then have you break free, over and over. One boss does this by apparently tranquilizing you (even if you're in a plane, underwater, or in the middle of a friendly stronghold), another boss plays music over a radio you've been programed to obey(how I dunno, why you can't mute your radio I dunno) which I guess teleports you across the map. Then there's a boss who, again, regardless of where you are will spawn in front of you and blow drugs in your face that again teleport you to some other part of the map. In the end the game was "fine" but could have been a lot better.
>> No. 13716 [Edit]
>>13694
Jedi: Fallen Order is ok. I like the shoulder-perching droid.
>> No. 13728 [Edit]
I tried playing Ark Knights, I was disappointed with it(not that I usually am a big fan of Mobage in he first place). One of the problems it and other Chinese games like Girls Front line seem to have is a lack of individuality in it's cast. I don't actually hate the designs, they have a cool dystopian feel but they lack character and individuality, I can't easily tell them apart and I can't really get motivated to work towards earning new characters because they are all look the same with just a different name and stats, it's alright for original artworks but not for games like this I feel.
>> No. 13729 [Edit]
>>13728
Funny enough someone I know was complaining about that same thing a few days ago but targeted at Azure lane while saying Girls Front Line had much more individuality in comparison. In azure lane (and KC) many characters really do run together by design while having similar outfits in sets. Hell azur lane recently had Tony Taka do a few characters, and we all know how much of a range he has. They also tend to be limited to just one quirk/character trait and shallow ones at that.
I don't see it in GFL though. Maybe in it's main story characters, but there are ton with very unique character designs who look like they have no business being on the battle field. It's hard to comment on personalities when you don't get to learn much about the not story characters, but in that regard I'd say the characters who are in the story certainly have a range of personalities and depth to said personalities. One of the things that makes team 404 interesting for example is seeing these very conflicting personalities. These team members seem to have a love hate relationship that makes me wonder how they can stand to work together.

I can see how you'd feel the characters run together in Arknights too, since it has much more consistent designs for it's characters that feel appropriate for the world but don't feel 'that' unique as a result. I'd say it's hard for individuality to surface when the nature of the story's world and situation calls for certain types of people to get involved. From what I've seen so far there's still plenty of range in character types, but it's very subtle. I'd compare it to your average police department. Not everyone there would be the same person, but it does take similar mindsets to make that your career.
>> No. 13743 [Edit]
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13743
I recently played NieR:Automata, and knocked out all 27 endings in spite of how tedious some were to get. I thought the game was both good and extremely disappointing at the same time, and I feel it could have been much more.
My initial impressions were very high as I progressed the first stage, it had been a while since I played a linear story focused game and find them to be a refreshing change from more sandbox types of games that dominated the market, then in chapter two when the game opened up I soon realized this was more of a sandbox type game after all, but in it's worst possible iteration. I actually do like plenty of open world games, and have such from the days of playing GTAIII on my ps2 onward. The thing is the layouts those games mostly make sense, a sandbox city or environment can feel like a real living breathing place when made right. The sandbox in Nier on the other hand is a series of loosely connected biospheres with randomly placed constricted pathways. The village and theme park being the most constricted areas, with the desert and city being the least constricted. It feels inconsistent and poorly laid out. This would work if you were only going from one area to the next then onto the next, but the game wants you to revisit these areas -a lot- and that ruins the illusion of exploring a real world. It reminds me of another old ps2 game, Tony Hawks American Wasteland. This game was promoted as being the first in the series to be fully open world with no loading screens, when in reality the game was composed of stages like the games before it, but with hallways/paths connecting each stage. They were still very obviously separate stages but this "technically" made it an interconnected open world. Obviously having you progress from one stage to the next in a linear path would make this a much much shorter game, but I don't think that's necessarily a bad thing. Quality can often be better than quantity, but the game was clearly designed with the opposite in mind and would have players play the game like an open sandbox game with quests/missions, in environments that are in some cases very poorly suited to this. The factory being the worst place to do fetch quests because it meant navigating a very long occasionally branching path that you've already likely been down before, only to have to repeat it again to leave, then go alll the way back for some other mission that becomes available latter on. Needless to say, I don't find this to be fun and it comes across as a means of padding out the game's run time. Which brings me to the endings.
Frankly I feel the game shouldn't have had multiple endings and that it doesn't benefit from them at all.

I've seen them all and can safely say they're a pointless gimmicky means of again padding out the run time. The vast majorly of them are joke endings which will have you doing achievement like activities in order to get would normally be considered a 'bad end' in other games, and not much effort is even put into them anyway. An example would be committing suicide, which would give you a couple sentience long message saying something such as "2B for some reason decided to kill herself, with no one to fight back the bad guys won. The end" Then credits roll and congrats you got yourself an ending. All but very few endings are like this, but even the main ones are fairly pointless. Which I'd say are A,B,C,D,E, and Y. If you go in hoping for more than that, say alternate routes or a branching story, you'd be disappointed. A and B are the same thing, A is the ending half way into the over all game, and B has you play the game front the start to A's ending over again just with another character from his perspective. He's with you for almost all of A so the game doesn't change much, and what it does change could of easily have been added into the A path. That being a few new cuts scenes that are independent from your actions and don't really change anything on their own, and a few gameplay segments that they could have simply had you switch to during play A. The one and only saving grace of ending B is a twist fact the player learns which changes one's perspective on the game, but that twist comes so near the end of route B that it's irreverent. It would have far more impact if you learned this as soon as you start route B and had to play everything over again knowing what you now know, but of course that wouldn't make sense in context of the story. It would make far more sense to simply be revealed this information at the point where ending A ends. You reach ending A, credits roll, cut to black with text that reads "Four hours earlier" and switch to the second character and playing as him up to the reveal.
Ending C and D meanwhile are just a continuation of ending A/B with the only difference between them being a single decision at the very last minute of the game. This decision does have some weight to it, but ultimately only results in a slightly altered ending cut scene. It's essentially the Mass Effect 3 color options again, but with two instead of three options. This I could accept and would be content with if all it was were these two endings, and 'maybe' ending E, even though I don't like that ending at all. Ending E is, as I see it, is an tacked on and unnatural feeling bonus happy ending to the story's bleak and miserable true ending. It's the videogame equivalent to telling your kid a bedtime story that leaves them sad and depressed, so you close the book and make up an ending on the spot to stop them from crying, and as such it comes across like cheap condescending bullshit that undermines everything that came before. They might as well say at the end of E "Look Look, it's all better now, we fixed it! Everyone's okay! please gamers, don't cry!"
Needless to say I lost a lot of respect for the game when I saw ending E. It's the same as those precure movies that have kids in the audience cheer for the characters to give them the power they need to win the day, and I expected better. Especially considering how difficult it is to each ending E. The game literally asks you if you want to reject the ending and save the characters (after they're already dead), then initiates a mini game that is by design practically impossible to beat unless you're a top 0.001% freak of nature with the reflexes of a god. The intended way to beat this being to let a random player from around the world help you at the cost of his save file, with an overbearing message that "you're not alone" "Everyone needs someone" "Together we can do anything" well, fuck that. I -AM- alone and always will be, so I hacked that shit mini game and beat it alone, which has some irony to it considering the mini game itself is hacking the game to change it's outcome.
Ending Y meanwhile is simply a pointless dick measuring contest where a somewhat out of place and almost pointless side character (mainly there to connect to the previous game) has you collect and max level every weapon in the game (Holy fuck is this tedious to do) Just so you can fight a reskined boss in the desert, watch said character commit suicide, then get another short message telling you how the game ended. People call this non-linear story telling, I call it an unnecessary mess.
(I'll be getting a bit more spoilery from here on out.)
Another issue I have is the direction in which the story itself goes. As I played it, I felt like there were many hints and clues at a direction which would have made the issues I've mentioned before make perfect sense. We're told and shown number times that the machine life form enemies have a tenancy to repeat their mistakes over and over while emulating humans, the machines and androids meanwhile aren't 'that' different as demonstrated by the adam and eve characters who take on a similar appearance to the androids who themselves are based on humans. We see a few instances of almost forth wall breaking events. Messing with the menu early into the game, some comments that feel almost directed at the player latter on, cutscenes you see that the characters don't, a gameplay segment where you tap into a computer and control a machine while you're given it's life story, and random appearances of a ghostly holographic character that the other characters don't notice. Even the blindfolds on the characters as support devices constantly hover around them, lead me to believe that within the context of the story the characters aren't in control of their actions and this is an constantly repeating simulation carried out by an unseen entity (you). The characters wouldn't need to see anything themselves if all their actions are controlled by a pod/camera hovering above them. The game could be encouraging you to see out all those different endings as a means to find a better way to end the simulation. In otherwords, something like OneShot meets Steins;gate or Hirigashi or All You Need is Kill.
But nope, instead we get lazy explanations for some of those things (like 2B's skirt being a heat sink, and her blindfold being a tactical visor), a whole lot of setups that go nowhere (2B handing off her memories), and no explanations at all for note worthy events.
The end result felt a lot more straight forward than I expected, even with it's share of twists.

Then there's gameplay inconsistency with story events. Early on in the game for instance the characters are supposed to be dead set on killing all machines without question, yet when you get to the amusement park you find the game's first non-aggressive machines. The game mechanics and design would seem to imply it wants you to spare these machines as there are a -lot- of them, and most don't fight back while having different colored health bars. You also have the ability to talk to some, or even buy from one. By this point you may have even stumbled across quest giving machines, who within context of the story should be killed on sight before you reach the white flag waving machine that risks it's life to ask you to spare it and lead you to it's village where they show the androids that not all machines are bad and start to build some trust. It's also weird that right after leaving the village you're sent to the forest kingdom to commit genocide on a monarchical community as if nothing has changed. There we see A2 for the first time, who shows up out of freaking nowhere to kill the king (who turns out to be a baby), she then fights you, and runs away while only saying our characters were betrayed by their organization. We never learn what her motivations were for killing that baby specifically (or how she got there first) aside from "she hates machines" I mean yeah no shit, all the androids do. And what she says implies she knows the organization's secret. Which I was under the impression was only something 9S's model type uncovered, and which is the whole point of the big reveal at the end about 2B being created specifically to monitor 9S and kill him should he learn the truth, which she's apparently done multiple times already. So how the fuck would A2 know anything? Also, If the 9S models are prone to snooping around and getting into information they shouldn't, wouldn't it make more sense to modify that line of androids rather than create another line of androids to baby sit the former? By that logic you might then need to assign another android to the team to watch the 2B models in case they fall in love with the 9S models and don't do their job, and then you'd need another android to watch over that android in case it decides it wants to see these two succeed. That sounds silly but that's essentially what happens in ending E.

Going back to the machines in that village, there's a rather eye rolling segment near the end of the game in which they abruptly cut to the village and you briefly get to play as the village leader as he acts like a super nice friendly guy with cute kids in their perfect little village where nothing could ever ever go wrong. They might as well have been signing about how much they love being alive at this point.
Another nitpick is how the game has status healing items available early on which seem completely useless and can be seen as hints for things to come.
Which brings me to another nitpick, how 9S was able to hack away 2Bs initial virus infection, but can't do the same for the support units you can recruit. It acts as an amusing surprise the first time you resurrect one and it attacks you, but that should only happen when playing as 2B or A2 once the infection starts.
Likewise there's a point that was aggravatingly stupid in which 2B and 9S report back to command that a virus took over rest of the android ground team and they barely escaped, and in response the commander acts flat out insane and unreasonable and accuses these two of being the infected ones instead, with the virus they just told her about and orders them to be locked away. At which point other androids in the room flip out and we learn the virus reached the base and has infected everyone there. So I figured "ooooooh, okay. The commander is infected! That explains it!" But no, she wasn't. She helped them escape and only showed signs of being infected just as they left. So then I thought. "Wait, why would you reveal yourself when the commander is about to imprison the only two uninfected androids left on the base? Wouldn't it make a lot more sense to wait until after they're locked up, so you can attack them in their prison cell? What the hell do you gain by saving them then attacking them?

One other thing that didn't bother me much personally but did seem to bother other people I spoke to about this game, is that it's apparently too easy and boring from a game play stance. I think it gets more challenging latter on but it's 'sort of' true that the game is piss easy, but I'd say it's as easy as you want to make it or as hard as you want to make it. It all depends on the types of items you decide to keep equipped.
All that said, for as many problems as I had with the game I felt it was still good, good enough to get me this invested into the world and put this much time and thought into it. A crappy or even average game on the other hand, I'd finish and uninstall without giving it much attention afterwards.
>> No. 13752 [Edit]
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13752
I'm playing Monster Hunter World. I already played it a while ago but I want to try the expansion, I have not gotten far enough to reach that yet as I restarted however. My first play through I used the insect glaive and this one I am using the great sword. I had thought it would be difficult as I would be slow and would manoeuvrer poorly but that actually isn't the case and I am doing fairly well with it. Although that is partly due to the new starting equipment which is fairly overpowered, I'm switching gear now because I feel it's cheating.
>> No. 13771 [Edit]
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13771
I finished Paper Mario TTYD, which despite the fact that I've played it at least 3 times now marks the first time I've actually finished it.

The first time, I was only a lad and was too retarded to find my way past either chapter 1 or chapter 2. Then I gave up and stopped playing.

Second time, far later, I put it on an emulator, got through chapter 4, and then I guess I ended up getting distracted and never finished it. My save file for that went God knows where and I had to restart.

My third time playing through, I also stopped at chapter 4 but picked it back up since my save file wasn't deleted, and spent at least the past two days trying to beat it. Goddamn was it an adventure, although the Glitz pit really is the biggest highlight of the game. Some parts were kind of a drag, Chapter 5 wasn't really all that great, but overall it was a very fun game.

One of the things that really gets me on people's thoughts about this game though is Vivian. For those of you who haven't played, Vivian (pictured) is a cute purple ghost who starts out as an antagonist and then becomes your partner later on after some story stuff happens. She's pretty in love with Mario and even kisses him at some point.

Now that's one thing, but Vivian actually has an interesting funfact behind her. In the Japanese version, Vivian is actually a man, and looks exactly the same as she does here. I can also assume that 'he' is still madly in love with Mario in this version. It was probably changed in the American release since no soccer moms would want their kids suddenly turning gay after figuring this out. A few other things were changed in the American release too, like traces of a murder in Rougeport.

Now that's fine, but for some God forsaken reason, official sources have decided to claim that Vivian is actually transgender for some fucking reason. Why is this? I have no idea. Every single Japanese source I can find says Vivian is an 男の娘 (otoko no ko), which of course translates to 'femboy' or 'trap'. Even the Wikipedia page says this, or more accurately it says something along the lines of "boy who looks like girl".

There's only two sources I seem to be able to find for any sort of possibility that Vivian is transgender. The first is that in the Japanese version, despite being called a man, she's still part of a group known as the "three sisters". Incredibly tenuous at best, as there's no mention I could find outside of that. The second is that, apparently in some other translation, if you interpret a line in a certain way, then there's a slight possibility that Vivian could be transgender.

This article has information on her. I'll let you decide if the dialogue is interpreted as "transgender" or just crossdresser. https://www.mariowiki.com/Vivian

And even if Vivian was supposed to be transgender, the things said against her are fairly disparaging. His sisters don't accept him at all for it. Even the kindhearted Goombella seems to reacted a little shocked to find out Vivian is a man. That's not even mentioning his sex is barely a part of the story outside of that, with just one or two mentions at best.

I don't know about you, but I wouldn't really call a character whose sex is supposed to be a joke as "groundbreaking representation of TRANSGENDERS in VIDEOGAMES". Although, I guess he is gay, if he still loves Mario in the Japanese version. I'm just pissed that pretty much every English source ran with false information on this. The guys on that discussion page of that article don't even know what 男の娘 means. If I happen to be wrong on this though, please explain.
>> No. 13772 [Edit]
>>13771
I quite liked the Glitz Pit as well.
>is still madly in love with Mario in this version.
My impression from skimming some video footage of the Japanese version is that you're right.
>official sources have decided to claim that Vivian is actually transgender
I wouldn't consider anything not published by Nintendo or Intelligent Systems to be official.
>Even the Wikipedia page says this,
Ctrl+F gives no mention of "男の娘" on the Japanese Wikipedia article for the game.
>or more accurately it says something along the lines of "boy who looks like girl".
That's about right.
>Incredibly tenuous at best,
I don't know, it seems pretty indicative to me that in labeling one's own group the カゲ三姉妹, as opposed to using the gender-neutral カゲ三人組 enforced by one's older sister, one identifies as female on some level. Wouldn't that be considered transgender? Or is merely identifying as the opposite gender not enough?
>I wouldn't really call a character whose sex is supposed to be a joke as "groundbreaking representation of TRANSGENDERS in VIDEOGAMES".
I wouldn't either.
>> No. 13773 [Edit]
>>13772
>I wouldn't consider anything not published by Nintendo or Intelligent Systems to be official.
I guess 'official' is the wrong word. I really mean that these sources should have their facts straight more than anything, considering they're trying to inform people on these topics. Instead it more or less just feels like they're all copying the same thing from each other and spreading around the misinformation.
>Ctrl+F gives no mention of "男の娘" on the Japanese Wikipedia article for the game.
Sorry for being a bit misleading there. I meant I looked up the word 男の娘 on Japanese Wikipedia (as in wikipedia.jp) and confirmed it had nothing to do with identifying as a woman.
That being said, looking at https://ja.wikipedia.org/wiki/ペーパーマリオRPG and scrolling down to Vivian's part seems to confirm that he's supposed to be a man in the Japanese version, not a 'transgender'. More specifically, this bit 一人称は「アタイ」でクリスチーヌですら可愛いと言われるほどカワイイ女の子のように見えるが、実は男の子である(ドイツ語版、英語版のみ女性として扱われている)。with translates to "By using the first person pronoun 'atai' (cutesy feminine pronoun) even Goombella thought he was enough of a cute girl to call "cute", but really he's a man. (In the German and English versions only, he is female.)"

It should be mentioned that while you probably wouldn't want to be caught dead referring to yourself specific ways in public, I don't believe any of the Japanese first person pronouns are 'exclusive' to one sex, merely carrying a sort of air around them.
As another aside, 男の娘 is a bit of a casual way to refer to stuff like this, so that's why it's probably not in the wikipedia article. I pulled the term mostly from https://w.atwiki.jp/aniwotawiki/pages/14939.html and the Nico Nico article (https://dic.nicovideo.jp/a/%E3%83%93%E3%83%93%E3%82%A2%E3%83%B3), both of which also clearly state that Vivian is a man, in spite of his treatment as a woman.
>I don't know, it seems pretty indicative to me that in labeling one's own group the カゲ三姉妹, as opposed to using the gender-neutral カゲ三人組 enforced by one's older sister, one identifies as female on some level. Wouldn't that be considered transgender? Or is merely identifying as the opposite gender not enough?
Heck if I'd know. I'd imagine on the list of Nintendo's priorities for this game, making a group that nobody knew about at the time feel better about themselves in a kid's game overseas was not on the list of priorities. The way people right about Vivian in English articles you'd think his entire existence is one big thank you to the 'trans community'.
The proof that Vivian is just supposed to be a comically gay man comes from Goombella's tattle, where she straight up just says Vivian is a man after getting it confused. If Vivian was supposed to be a transgender, Goombella probably would've said something along the lines of "was a man, now a woman". His sister's comments are one thing, since they're trying to demean him, but Goombella essentially states it as fact.
On another note, everyone tends to refer to the three as the カゲ三人組 on the articles. I actually can't find a result for カゲ三姉妹 on the aforementioned Paper Mario wikipedia.jp page.

I guess I can see why people are confused on this, since it's sort of weird if you're used to American censorship, but I'd say having a transgender in a kid's game in 2004 is about as weird as having a gay crossdresser.

>I quite liked the Glitz Pit as well.
It was definitely the highlight of the game. Chapter 4 was also nice, chapter 5 felt like it went too fast and didn't have much going on, chapter 6 was sort of nice but anticlimactic and dragged at times, and chapter 7-8 were mostly just tied in to the overall story rather than having their own little sideplots.
Even with some lulls in the story, overall it felt like an adventure and I was happy to have finally finished it after all this time. It makes me want to play N64's Paper Mario too, even if I didn't have that one growing up. Kind of a shame what happened to the series with Sticker Star but the old games are just fine.
I wasn't much into the Brothers series but maybe I'll give that a try sometime too. As far as I can see the gameplay and story elements are quite similar to Paper Mario in nature. There's also Mario RPG, which I believe is a much more traditional jRPG in comparison.
>> No. 13774 [Edit]
>>13773
The issue here is the definition of "transgender". If, to qualify as transgender, one requires recognition by one's social environment as being transgender, then I suppose you could say Vivian isn't. But if mere self-identification, regardless of public perception, is the only thing that matters (as trans people and their advocates seem to define it), then I would think it fair to consider Vivian (or any other 男の娘 who identifies as female) transgender. Using the latter definition, how players or other characters or even the devs perceive Vivian is irrelevant. All that would matter would be Vivian's own self-perception.
>The way people right about Vivian in English articles you'd think his entire existence is one big thank you to the 'trans community'.
Yeah, I think that view of Vivian is misguided. The game isn't exactly a shining affirmation of trans empowerment or anything. I do think that most Japanese players, as well as the staff who created the game, probably view Vivian as a comically gay man.
>I actually can't find a result for カゲ三姉妹
A transcript of the scene I'm referring to is under the References section of the Mario Wiki article you initially linked. There are also links to relevant videos of the Japanese version there.

I'd recommend you play the N64 Paper Mario as well. It and its direct sequel are quite similar. The first stretch might be annoying due to the initial lack of Action Commands, though (available later after a tutorial).
Super Mario RPG does feel more traditional, but I feel it still has more in common with its successors than with the stereotypical JRPG. You can jump around on the overworld, avoiding enemies that are clearly visible. Battles have Action Commands and a pool of FP shared among party members. You don't really use other party members' abilities on the overworld, though.
Mario & Luigi's battle system is nice in that it lets you more easily avoid damage entirely and sometimes even counter while on defense by jumping or hammering, with timing windows a lot more forgiving than TTYD's Superguards.

TTYD also has a postgame that lets you wander around and talk to people for new dialogue, in case you're into that and weren't aware of it.
>> No. 13775 [Edit]
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13775
I didn't want to make a thread just for it and this one will fit I guess. I'm currently playing Puyo Puyo games, A week ago I finished Dr. Robotnik Mean Bean Machine as I was replaying childhood games and this time the whole mechanics behind it fascinated me a great deal. Didn't even know it was just a reskin for a PP game.I got so hooked by the gameplay and concept I started playing the other ones and it's a ton of fun, to the point I've decided to play only PP games this year and make a Twitch acc. to sort of record my progress and keep me motivated.

I'm playing every day for at least 2 or 3+ hours. Now, I'm not good at it, in fact I'm really, really bad. So if you come by to watch it don't expect nothing more than me screwing up PP patterns and losing over and over again. You can use it as background noise or something. I don't use a mic or show my face, this is all about the game. Tohno is one of the very few online places I still find it decent and comfy to a degree, so I felt like telling you guys about this. Anyway come by if you like, I'd appreciate it.

https://www.twitch.tv/ppbadly/
>> No. 13776 [Edit]
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13776
>>13774
I haven't seen any dialogue where Vivian recognized himself as a woman, aside from a possible interpretation of the 三姉妹 comment, although I haven't played through the game in Japanese.
I'll try out the other Mario RPGs when I have the time, they seem like a lot of fun.
>>13775
Reminds me that I should also play the Madou Monogatari games. I only finished Hanamaru Daiyouchienji, which was admittedly a huge slog at the end but overall enjoyable. I also never beat Masked Satan in Puyo Puyo Tsu now that I think about it, although I'd imagine that's rather difficult to do given the score and 1cc requirement. Best of luck in improving your skills.
Also the openings for Sun and Puyo Puyo~n are wonderful.
>> No. 13840 [Edit]
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13840
Digital Combat Simulator World
https://www.youtube.com/watch?v=eWN5R7tRMws
https://www.youtube.com/user/eagledynamicstv/videos
PC cries in pain.
>> No. 13841 [Edit]
>>13743
I just (almost) finished Nier automata. I'm not even gonna bother to cheat ending E. I came here to post an extremely similar rant, seems it isn't necessary though.
I guess I'm not alone. lol
>> No. 13842 [Edit]
>>13841
Yeah I wouldn't bother. It's just a short clip of the three playable characters being rebuilt, that's all
>> No. 13843 [Edit]
>>13842
That would have disappointed me even if I had gotten through. I'll stay with Having both my characters suffer and die in a puddle of their own blood and then proceeding to have the game taunt me with hope then destroying it all until I'm forced to accept existence is pointless.
It's harsh but goes well with the tone of the game.

Post edited on 22nd Jul 2020, 5:18am
>> No. 13858 [Edit]
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13858
Blasphemy
Carrion
Helltaker
Panzer Paladin
Let's go!
>> No. 13859 [Edit]
I recently finished playing asscreed origins. I typed up a lengthy rant/review about it but lost the text and can't be bothered to retype it (and yeah I searched around in a hex editor for it). To mostly sum it up, the series is a mess and needs an overhaul. the modern day stuff is increasingly pointless with each game and feels especially out of place in this one. This game itself has one of the worst UI I've ever seen, I mean holy hell what we they thinking forcing you to use a slow moving cursor with a gamepad to select anything?! It has an amazingly low amount of bugs and glitches to it's credit, so I assume they learned their lesson after the infamous mess that was Syndicate. The story was pretty simplistic and not really worth mentioning. Mostly lost interest in the asscreed series but picked this back up because I thought the setting was neat. Game played perfectly fine and really has you feel OP by the end, but the enemy level system and ability to go anywhere from the start of the game feels like a mistake. you can spoil plot elements by straying into areas meant for latter in the game, and find yourself facing ridiculously OP enemies, if not flat out impossible to kill enemies should you go into the wrong area early in the game, which I feel makes it kinda redundant to have the ability to go anywhere if you'll be insta killed in many locations anyway. The way they make you summon your bird to find your target every time you're near your quest target got annoying pretty fast. The segments that make you play as the character's wife were annoying because you can't change her weapons or use any of your skills, but it's better than the pointless 4-5 short segments where you play in modern times. anyways, in spite of that I liked it enough to still play some side missions after finishing the main story, but the game could have easily been a lot better if they ironed out some of the issues.
>> No. 13860 [Edit]
>>13859
I have it in my backlog along with odissey but I keep postponing it. I like the idea of historical sandbox games, ptolemaic egypt and ancient greece are settings that I find extremely interesting, but asscreed has always been kinda tedious and shallow, and your review doesn't particularly motivate me to see if they have solved most of their problems.
>> No. 13861 [Edit]
Playing both puyo puyo tetris and tetris effect.
I've enjoyed puyo puyo tetris far more. The tetris effect aesthetic, including the gross music, is not for me, I'm not feeling the magic.(granted I am not playing in VR but I don't think that would change the fact that the whole thing looks like somewhat robotic tech demos and screensavers).
Meanwhile I'm starting to understand puyo puyo tetris fusion mode and it's a lot of fun.
>> No. 13865 [Edit]
>>13860
I wish they'd leave it as just historical settings. They certainly do a great job of recreating these locations in great detail and fairly accurately replicating many famous landmarks. It's worth pointing out that while ancient Egypt was the main focus of Origins, grease took a much larger part in it than expected, with a bit of Rome tacked on too. This made it no wonder why they went the way they did with Odyssey.
But yeah, I lost interest in the series mainly because the over arching story came to a rather disappointing conclusion in asscreed3. Seemed like they they were leading up to a big modern day asscreed with a protag who would have all the skills and know how of all previous characters which could have been neat, but that's all out the window now. After that point it felt kinda weird that they'd continue the modern day side of things. It was weird in Black flag but I rolled with it because it felt like they were simply trying to establish a vehicle to drive future games by having a certain company perfect the tech and let anyone relive any time period, but I guess they scrapped that idea and since then it seems like they can't decide what to do with the modern settings. Now those segments feel really jarring, disjointed, and out of place on top of being almost completely pointless. It's obvious they only exist as a means of creating shallow sense of inter connectivity in the series. In Origins especially, they're so short, few, and far between that you loose nothing at all if you remove them, it's easy to forget they're even a thing while playing the game. If anything it would help the game feel more focused to have that removed, along with the scifi elements present in the ui, loading screens ect and keep things themed more in style with what's appropriate for the time frame. There's no reason they can't have these games just set in the past.

The story in origins is a very straight forward revenge plot, where in a group of masked duchbags pull a God of War and literally push the protag into killing his own son, so he goes on a revenge fueled murder spree killing off pretty much everyone who was so much as in the same room, which was a lot of people as it turns out. The plot also shoehores in Caesar and Cleopatra along the way because I guess you can't have a game set in old Egypt without them, and of course because it's asscreed they have you(MC's wife actually) be the one who gives Caesar the old knife poke. The actual 'origins' part is a bit flimsy. They don't even start to consider setting up an organisation till near the end of the game, and even then it feels a little out of left field. Sort of ".....you know what this world needs? secret police, Lets go do something like that! we'll iron out the details later.".

It's worth noting there are a couple segments where the MC goes on acid trips and fights huge monsters or something, which are kinda neat even if weird for an asscreed game. Likewise they really drag out some of those after death scenes where you have conversations and arguments with a corpse. Another nitpick I have is that in spite of all the endless jokes out there about how aliens built the pyramids, the alien elements really feel out of place here. It's weird that you have room scale holographic computer displays hidden under various famous landmarks (that the mc magically knows how to operate), and not only do they somehow go undiscovered/notice by the local population, but characters have little or even nothing to say about them when encountering them. You've got like one or two in story scenes with characters assuming it's somehow related to the gods, then apparently quickly losing interesting. you'd think the MC would ask what the fuck an internet is, or anything, but they come across as not really caring at all, especially if it's a not story encounter and you're just exploring on your own. It's weird because the mc has something to say about nearly everything else you come across.

I doubt I'll be playing another asscreed any time soon after this one. I've heard good things about Odyssey but I just feel like it'd be mostly same thing different location. The new viking themed one feels even less interesting as I couldn't care less about the setting in that one. Maybe if they do an asscreed set in feudal japan I'll hop back onboard.
>> No. 13880 [Edit]
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13880
I played Disgaea: Hour of Darkness, a tactical rpg. I'm not a video game person, I don't play video games as a hobby for the most part, but Disgaea caught my attention. The main draw of Disgaea, the meat and bones of it, is min-maxing. Characters can be grinded, special moves can be grinded, items can be grinded and the pupil/mentor system can be used to give any character any special move so long as they're also a humanoid/monster type. This doesn't appeal to me, at all. I just wanted to get through the main campaign.

Disgaea is not a strategic game. Most of the strategy comes from working around the stupid ai, which mostly only attack things close to them, and some terrain effects which make a few levels more interesting. Mages are obscenely overpowered. The can hit most enemies for double damage, the can hit up to 9 enemies at a time pretty early in the game, and they can hit enemies from a large distance. Their defenses are low, but if they're slightly higher level than the enemies that's not too much a problem and other characters aren't that much better. There's also items which can massively increase their health.

Almost every level and boss can be beat by placing a few prinnies(disposable monster characters you get at the start of the game) and maybe some main character in front of two mages, and then using the mages to kill enemies from behind the line. Characters have a defend option which I think also levels up, so since my prinnies were constantly defending, they could be thirty levels below what's attacking them and survive. Taking one or two hits is all that's needed since mages can beat multiple enemies in that time and then heal them. Some enemies are resistant to magic attacks enough to make a difference, and that was the pretty much the only use for physical attackers.

Individual characters don't have a lot of appeal that would make you want to use them over others besides their design. Flonne is basically useless with just her own special moves. A cleric which can't heal itself isn't usable. Through the mentor system though, I quickly gave her the four basic spells available right from the start, and she became my best character. I never had to use her own moves because they were just worse than the most basic spells, which could 2HKO enemies from half-way across the map.

The most difficult level was around the mid-point of the game where terrain effects(which are caused by physical objects on the map) multiplied the enemies' attack by 6. Beating it required a specific chain of actions to undo the terrain effect which may or may not work depending on luck. After pulling that off, the rest of it was just slowly picking off enemies with Flonne and my other mage. It was the only level in which I had to use a recovery item, and it was for sp. During the last boss, you don't have access to Flonne, so I had to make a replacement mage for her which took a while. After beating the game once, I went through a new "cycle" to get the good ending. A new cycle is like a new game, but all your levels and items are preserved so you can go through the game quickly. I spent 67 hours on the game over a few days, lost some sleep, and had a splitting headache by the end, probably from eye strain. Getting really into Disgaea seems like a great way to lower your quality of life.

I mainly kept playing for the story, which was entertaining and agreed with my sense of humor. I started seeing the gameplay as a chore to get through and the story as a reward for it. The themes were really run-of-the-mill, but the characters were endearing and their growth satisfying to see. It reminded me a lot of Monster Girl Quest with the demon, human, angel dichotomy and themes among other things. The human characters and their plot turn were pretty jarring, but grew on me. I've read that later Disgaea games have a worse story, which is shame.

The art was nice for the most part, but I wasn't really into the artist's anorexic sensibilities, which were especially noticeable with Laharl and Etna. This also got worse in subsequent games, which is a shame. The remake of the game has far less appealing art to me. The painterly, simple look to the art fits the fantasy setting better. The music is really great and one of the best aspects of the game. I don't regret playing it, but could have gotten almost as much from just watching the cut scenes.
>> No. 13881 [Edit]
>>13880
There's no min-maxing at all in Disgaea, you don't choose your stats. There's grinding, if you like, while it's not necessary for the main campaign. Fun thing is how making grinding more efficient is a mechanic on it's own. Also the total randomization of the item world can put you into all kinds of situations, making it less repetitive.
>> No. 13882 [Edit]
>>13881
Yeah, that was a wrong choice of words. I did have to grind during the main campaign for some things. Even if there were some strategy involving status ailments to avoid that, I would still have to grind whatever chracter I needed for that so they'd have the right special moves and enough bulk to not instantly die, which would take longer than just making whatever I have stronger. The game doesn't force you to use complicated strategy by any means. Killing enemies so you can increase numbers doesn't interest me regardless of the mechanics behind it.
>> No. 13883 [Edit]
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13883
Recently played the three Ace Combat games for ps1. Before this I only ever played the ps2 games, and the steaming turd that was Assault horizons for ps3.
It's interesting how the series changed it's name after the first one (Air Combat) but continued the numbering system for it's squeals. I found that one and two were essentially the same game, Ace combat 2 just being an upgrade in visuals with a few other little improvements. The stories for one and two are both pretty flimsy at best, you don't really know who you're fighting and it's not that even that clear why. They're basically just the bad guys. The jump from 2 to 3 meanwhile was pretty huge. The gameplay changed a lot and felt more like the ps2 games I was used to. The visuals were a lot better, but most noticeably they went all out with the story mode for this one. With alternate story routs and animated cut scenes. There were clearly a lot of elements of ghost in the shell and Lain tossed in Ace combat 3 as inspiration (pretty blatantly so at times too). It's packed with content, requiring two disks and as far as I know the only one set in the future. all in all, 1&2 were "fine" games, but man is 3 some good stuff.
>> No. 13884 [Edit]
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13884
>>13882
Even if you didn't like Disgaea that much I would still recommend you to play Soul Nomad. It's quite different mechanically and the story has more weight, also it's quite an amazing game in it's own. Personally I like almost everything NIS does but Soul Nomad is my nº1, even above the first Disgaea.
>> No. 13885 [Edit]
>>13883
Ace Combat 3 is incredible. The soundtrack and visuals are just top notch. I kind of want to go back and try the other story missions but there's some incredibly unique stuff in some of those branches, including even a few missions in space on the Neucom path.
>> No. 13886 [Edit]
>>13884
The gameplay sounds more engaging, so I might give it a shot. There isn't a pc port though, so emulation would have to do.
>> No. 13887 [Edit]
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13887
I just beat the Japanese version of Ape Escape, Saru Getchu. I think it's something they tried to wipe out of western marketing for it but it was very anime-influenced to a degree I wasn't expecting. It was a fun game in general too. Good soundtrack, interesting and comfortable environments, and a fun set of tools to work with in capturing the monkeys. It really is obvious that it was made to flex the abilities of the dualshock controller but it does so with spirit and it has a rather unique control scheme because of it.
>> No. 13888 [Edit]
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13888
>>13884
I have a bad habit of dropping games midway and Soul Nomad is one of them. Can't remember why I did even though I remember it being decent, I think I also dropped Phantom Brave and La Pucelle this way despite having gotten relatively far in all of them. The only non-Disgaea NIS games that I have completed are Makai Kingdom and Rhapsody if I'm not mistaken.
>> No. 13889 [Edit]
>>13888
You missed many good things, not only the end was great but just some minutes in new game+ you are into an amazing discovery. Only NIS game I didn't finish was La Pucelle because there was some really annoying mission in the middle of the game.
>> No. 13896 [Edit]
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13896
Playing Banished. I'm having food issues, surprisingly, and because of this I haven't been able to build any new residences. While I have temporally staggered the previous houses, I'm pretty sure the first death wave is going to be the end.
>> No. 13900 [Edit]
Played a bit of both Rivals of Aether and Slap City. Both are smash clones, and I didn't expect to like the ugly, made in unity, internet humor one better, but slap city is just so much more fun. RoA's gameplay feels dry and boring to me, for a lack of a better description.
>> No. 13905 [Edit]
>>13896
Shortly after this, the death wave hit. As expected, shit hit the fan.
>> No. 13913 [Edit]
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13913
Valkyria Chronicles IV, I don't know if it has anything to do with me being older and jaded but the main characters and plot are painful to follow and uninspiring. I enjoyed the first game in the series, which is the reason why I decided to play this one in the first place but it's been years since I've played it so I can't make an objective comparison between the two. At least the gameplay is still fun which kept me going until the end.

Post edited on 22nd Sep 2020, 3:23am
>> No. 13915 [Edit]
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13915
Playing Factorio. Will post my thoughts on it later.
>> No. 13922 [Edit]
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13922
Today, I finished Rune Factory 3--well, the story at least. Whereas RF2 felt more like an expansion pack to the first game than a sequel, RF3 made some significant advancements, and I can see why that made it the best mainline game on its release. Hell, some still say they prefer it to RF4. But one thing that bothers me, besides a few technical and gameplay issues, is that many of the bachelorettes' personalities seem to be over-the-top. They're memorable, and they do change a bit as you interact with them, but I actually prefer the toned-down characters of the previous games. However, because RF3 has more dynamism to its cast, it's still better.
A small warning: If you ever decide to play this (or the games that preceded it), make sure to get an undubbed copy. You do not want to experience a hag voicing the fang-loli or anybody else. Jesus Christ, when will they learn?
>> No. 13923 [Edit]
>>13913
I played both of them last month, I liked VC1 more.
Personally the main characters of the first title are way more likeable than those of 4. I was especially annoyed of Raz, besides this the writing is not to my taste. Way too much swearing and the sexual themes sometimes are uncalled for. 1 is more serious and mature what makes me like it more. Furthermore I really dislike the class mortars. Anyway did you play 2 and 3 too?
>> No. 13924 [Edit]
>>13923
You've put it more aptly than I could and I couldn't agree more. Glad that there's someone else who feels the same way. Funny how VC4 was supposedly created to be more realistic with characters that feels more "real". I didn't like any of the main characters but I probably dislike Claude even more so than Raz. VC1 also has a lot of focus on the romance between the MCs but I think the focus on romance between the many characters here are obnoxious. The writing is also poor as you've mentioned. The swearing and sexual themes also feels contrived as well as the dramas/tragedies that crop up. I tried VC2 years ago but didn't like it, VC3's synopsis looks interesting but I have yet to try it.
>> No. 13926 [Edit]
>>13924
Well all characters certainly do have a litte bit more to them since everyone receives a mission where you learn a thing or two about them. I guess the main characters are also more realistic since Claude actually hesistates to do some though decissions. Furthermore "Kai" is conflicted about what she does, in addition Railey and Minerva are quite fucked up because what happpens/happened to them. Still I do dislike all of them, Minervas und Raieys issues are not explained and those two characters are very similar, so one of them should have a completly different personality IMHO. "Kai" interacts almost never with Claude which is kinda strange and does destroy the dynamic of that group. Claude has no spine and licks the boots of everyone while Raz is simply an idiot and annoying. The interactions between the main characters is just shitty, as you said truly obnoxious. A pity that you receive additonal turn when you deploy them, if not for that then I would use none of them.
VC2 has a different setting, therefore a lot of people dislike it. On the other hand some people call VC3 the best VC but I disagree because I did not like the main characters yet again. The story was good though.
Anyway I am glad too to meet someone who agrees with me on something regarding gaming, this is rare.
>> No. 13927 [Edit]
>>13926
Some of the side characters such as Vancey are certainly interesting but that only makes it more of a waste. There are certainly some elements that are more realistic but the relationship between the characters are too amicable and lacks conflict which makes it unrealistic, Raz did so many stupid things but nobody ever really calls him out on it, similarly Claude is too flawless. Many of the character feels more like caricatures of "real" people, this is especially obvious with the antagonists. It feels like they are trying to write a grand narrative but the poor writing ended up making everything fall flat. Exactly, I almost never used the main characters until the last half of the game. Yeah VC2 feels a little too shonen-y(?). I see, that's unfortunate I don't really enjoy emulating handhelds as well so I guess I might put off playing VC3 for a little longer.

Incidentally, what other games do you enjoy?

Post edited on 25th Sep 2020, 7:10am
>> No. 13930 [Edit]
I have begun to play Rune Factory 4, and I decided to try the "Special" edition. I'm not sure whether that's the correct choice, however. Bugs were fixed; Japanese audio was added; and the character portraits are significantly clearer thanks to the Switch's resolution. In addition, there's a mode that allows you to enjoy an additional hour or so with your chosen spouse, and there's in-game manga to read. However, they blurred a lot of stuff so as to fit everything to HD resolutions. The backgrounds look like shit, as if this were a high-quality flash game. I'm debating whether to just enjoy the undubbed 3DS version, or bite the bullet with the Switch version. Has anybody played both of them, and if so, do you have any suggestions on this debacle?
>> No. 13932 [Edit]
>>13927
It indeed says a lot when some side characters are more interesting and believable than the main characters. Best girl for you btw? Mabel for me, even though Nico is hella cute.
Couldn't agree more on that, wish Raz would have done some big fuck up at one point that runined something important and he would be neck deep in shit for it. Same for Claude, I am so tired of perfect, flawless overpowered characters. Just not convincing and boring too.
VC2 has also a very shitty MC, worst of the whole series IMHO.
Well I mostly play RPGs, occasionlly I read a VN, now and then I try out something that just looks interesting, then I don't care what genre it is. Most of the time my trying out ends bad though because I honestly dislike most genres and I am generally a picky cunt.
How about you? What do you enjoy?
>> No. 13933 [Edit]
>>13932
The characters I use most are probably Vancey, Neige, Nico and Ferrier (in order). I ended up using Ferrier and Nico less towards the later part of the game to make way for the shitty MCs but in general all my active squads are females, I think the only decent male characters are the two old guys and maybe Curtis. Mabel is a good character too and I used her quite a bit as well but ultimately had to choose between her and Kai (for the extra turn), she also joined a little later than the others. I'm also biased towards Vancey and Ferrier because I think they have great (japanese) VAs. Speaking of which, I really enjoyed the extra stories chapter where you have to fight against the MCs although unfortunately you don't get to choose your squad. I agree with you about Raz, I despised what happened to him as it turned him into a "hero" instead. With regards to Claude, I'd also add that he isn't actually even that flawless as a character, it's just that all the characters in the game seems to put him on a pedestal and never fault him.

I grew up with the PS1 so JRPGs are my thing as well although I haven't been playing much of the newer ones. I haven't played VNs in a long time, my first VNs are from the pc-98 and I feel like the direction of the story and characters now are a little too different for my tastes. Other than that I suppose I also do enjoy some simulation games.
>> No. 13934 [Edit]
And here I felt like the only person on earth who played Valkyria Chronicles 2 & 3
>> No. 13935 [Edit]
>>13913
I didn't like it either, I could not even finish it. I was not fond of the Valkyria revolution either. The writing just is not good and nothing new has been added gameplay wise. The characters were not great and the subtitles were far too westernised as well, actually even the natural Japanese was a bit.
>> No. 13936 [Edit]
>>13933
I actually have the habit of only using female characters if possible. Excpetions if there are no playable female characters or in case I dislike them. Anyway I dislike most of the male characters too, those you mentioned are fine with me too though.
Snipers are not in high demand too, I also struggeled to deploy her, sometimes even giving away the additional turn from Kai. Engenieers and Grenadiers are also not really that much needed too. The bulk of the squad are troopers and scouts. A pity IMHO.
I thought I did all the extra stories but I do not remember one where you fight the MCs, so please help my memory and tell me about it.
Absolutely, I dispse if the MC is up on a pedestal, only Minerva went against him but later backed down too.
>>13934
Your thoughts an those two?
>> No. 13937 [Edit]
>>13936
Yeah everything boils down to the scouts and shocktroopers, I didn't use the lancers too often either, the Hafen did most of the job. I can't remember if VC1 was as unbalanced but I remember using the lancers more often then. I started using the engineers more often towards the later part of the game as at times they felt like a slightly better version of the scouts, being able to heal both troops and tanks for a lot of health. The mission was a DLC (I think) where Rags ran away from the ship and the squad without the MCs have to look for him, it's the third and final part of that sub-story. Yeah, they tried to make him morally incorruptible whereas the others around him are prone to breaking down (often for no discernible reason) such as the scene with Minerva but then she backs down just as quickly. That part felt really weird to me.

By the way how old are you and what kind of video game/manga/anime did you grow up with? Sometimes I feel like with regards to male MCs, I think there is a divide between people who grew up with either showa/heisei era medias. This is probably most obvious between tokusatsu otaku as there is a clear distinction between the showa and heisei. Technically I should belong to the heisei era but I consumed a lot of hand-me-downs from older relatives so I grew up with more showa materials. I find that people who enjoys media without male characters tend to be older and possibly around my age group (30s+/maybe late 20s). I also like silent protags but I think that not too many people enjoy those anymore nowadays.
>> No. 13938 [Edit]
>>13937
I actually forgot about the lancers, damn. This surely tells you how much use they had in my playthrough.
VC1 was pretty balanced IMHO, only Alicia was over the top because she had so many great abilities. Engenieers have way less defense though, respect for using them over scouts, I only used one engenieer to stay behind the Hafen. Ah, yes, that one. Thank you for the reminder of it. I pushed that one out of my memory because I had a really hard time against Crymaria in that extra story. Exactly and this made me dislike him so much. I like it if the MC makes some character development or at least acts human, struggles a litte, makes mistakes and so on.

This may come as a surprise but I am only 23, turning 24 in the coming December.
Anyway I grew up with a GBC and a shitty PC, later got a NDS, a Wii and a slighly better PC.
After some time I got the first usable PC and a decent internet provider, this is were I started diving into anime and emulating a lot of older games for various consoles. Before that I only watched some stuff that aired on TV, nothing noteworthy. So my childhood and teens were mostly full of media from the heisei media.
Silent protagonists are okay with me, what I care about is the atmosphere and story, else I don't really care. This can lead me to enjoy some things that are rather low quality but can also make me dislike stuff for very silly reasons. Unfortunately a lot of stuff produced today is unenjoyable for me. I also can't remember a recent game with a silent protagonist too.
>> No. 13939 [Edit]
>>13938
That Crymaria mission was certainly a pain to get through with.

Ah I see, I was thinking perhaps my dislike for modern MCs was because I grew up with a different kind and am no longer able to relate. Atmosphere and story are certainly pivotal but the characters are also focal in carrying the plot and there are many instances where I dropped series simply because of the characters. I've seen opinions from people that dislike silent protags complaining that silent protags have no personality and boring but I find that characters with "personality" tend to be even more boring. I find that perhaps as I grew older my perspective and enjoyment of things have also narrowed.

>acts human, struggles a litte, makes mistakes and so on.
Yeah, this is definitely true although interpretation of it can be very subjective. Speaking of the heisei/showa divide, I think series like FF7/8 and Evangelion contributed largely to the development of modern MCs. Perhaps people like characters like Cloud and Shinji that have flaws in them because they can relate better to them compared to showa heroes that are supposed to be paragons of virtue(although this is not always true, for example the MCs of Getter Robo). This may also have to do with people self-inserting into characters which is something rather alien to me.

>>13935
Exactly the writing felt like they were trying too hard to write a script for a hollywood film from a Japanese perspective.

Post edited on 28th Sep 2020, 5:32am
>> No. 13940 [Edit]
>>13938
>>13937
I for one used lancers a lot. seemed like the most logical way to take down tanks. Maybe I'm weird but I'd have lancers walk right up to and around tanks, shoot them in the ass, and repeat. It made things go a lot easier when I realized you can have units walk to and around enemy tanks easily by pulling up the action menu just before their gun points at you, closing it, taking a few more steps, and repeating until you're out of movement.
>> No. 13944 [Edit]
I decided to just play Rune Factory 4's Switch version as the CGs' clarity is greatly appreciated. Sadly, however, having a permanent map on the 3DS' bottom screen is very handy. Regardless, this is a pretty good game: Nice QoL improvements, more dialogue, slightly better combat, additional interactions, familiar visuals (Something about the look of RF's world is very comforting), and more!
With that said, the MC's house being a palace is not ideal. Yes, one starts out in a medium-sized room that may be expanded and upgraded; however, I believe that building up from a more modest dwelling is far more rewarding and interesting. Plus, manually placing down furniture and workstations is annoying and limited. Why bother?
The selection of bachelorettes is also wanting both in designs and personalities. Rune Factory 2, too, had this problem. The bachelors are also rather lame, and the prince (the real one) seems to bat for a different team, always flirting with the male MC. But still, RF4 ostensibly provides more depth to the romance mechanics, so I hope these candidates became more appealing.
I keep meaning to post screenshots, but I often forget to do so.
>> No. 13952 [Edit]
Spent the last couple days playing "This War Of Mine" off and on. This after playing the similar styled "deadlight" game, which was a short shovel wear tire 2.5d zombie game where you play as a old man doing a solid snake voice with parkour skills to rival mirrors edge across a zombie filled city (that looks weirdly war torn and crumbling) as he tries to find his missing wife and daughter, who turn out to already be dead because he repressed the memory.
In "This war of Mine", you struggle to survive in a 2.5d war torn city. I guess it didn't originally have a story mode but one was added in with three separate stories, the first of which has you playing as an old man who's daughter gets kidnaped, and you search the war torn city trying to find her, only to learn she's already dead because he repressed his memories. hmm... Second was about a radio operator trying to keep the people informed, but my game bugged out and I couldn't continue that so I went onto the third, which was of a girl helping a museum protect their heritage. It was the better of the three by far.

War of mine Seemed well made at first but sure got annoying by the end. I hate it when common materials that are clearly all around you are made rare and hard to get. Like wood or scrap wood for fires, in a half demolished house full of broken furniture with plenty of trees outside. Or water, when it's raining every other day. Even when you build a water collector you can't make water until you build a one time use filter. Then you need something like 20 wood and 15 scrap materials to make a basic knife. you'll have no weapons for a while because of this, but even then the game seems to really discourage combat anyway.
The point is to illustrate how hard it is to survive and gather basic materials in times of war for an average civilian, but it just makes me feel like these people are helpless idiots and makes gameplay frustrating. It often felt like an eternity watching characters drag their feet from point A to B because they're tired or sad or something. In a weird way, it was like playing a really edgy very of the sims. It was a decent enough game for the most part but I was glad to see the credits roll so I could uninstall and move on.
>> No. 13970 [Edit]
Finished Super Mario galaxy after more than a month of chipping away at it here and there. Never really got that much into the wii, pretty much only got one when it was a current gen system to play No More Heros then resold it. After that a few more games popped up on my radar but I never got around to playing them, even after buying another wii. But when I went back to being a NEET a couple months back I started to really dive into wii games thanks to the Dolphin emulator. It ran surprisingly well on my laptop. I guess you could say Mario Galaxy was one of the stars of the system and it had interesting looking gameplay, and sure enough it's pretty fun and creative. Some of the levels were rather impressive too with some nice overall presentation. Seems like it really pushed the wii to it's limits. There's not much context/story behind the game, but I guess that's how the Mario series has always been. Not sure why they bothered to give the game a dub when there's something like less than ten spoken words in the whole game. back when it came out I didn't really get what the big deal was with spherical worlds, but I really see what people meant now. Being able to quickly run around a tiny world, leap to another, and play around with gravity made for some really unique gameplay. It also controlled a lot better than I expected considering how the game operated, I did fight the controls a little on occasion, but it was rare. Sasuga Nintendo.
>> No. 13971 [Edit]
>>13970
Dolphin is an amazing project, and probably one of the finest examples of community open-source development. Look at their monthly blog-posts: one of the most memorable ones was when they essentially re-implemented the Wii's rendering pipeline using shaders so they could run it on the gpu directly.
>Seems like it really pushed the wii to it's limits
No, that honor belongs to the little-known title Zenkoku Dekotora Matsuri [1, 2]. It doesn't look like much, but it's overlaying the reflections dynamically (rather than using a pre-baked reflection map as most titles would; although of course with modern gpus you could just raytrace it).


[1] https://www.youtube.com/watch?v=mr1Q6P_-28s
[2] https://dolphin-emu.org/blog/2019/08/04/dolphin-progress-report-june-and-july-2019/#dev-diary-fixing-the-most-curious-wii-game
>> No. 14027 [Edit]
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14027
At the recommendation of a friend who hated it, I played Helltaker. It took a little convincing and I really only played it because I assumed it was just that bad like he said. He probably thought we would complain about it together. As for it's actual quality, it's okay, I think. It's an alright puzzle game, I felt, if simple. Maybe there are too few mechanics overall since the regular levels stop introducing new mechanics once they bring in spikes that switch on and off with each step you take.
The story is near non-existent, it's just about some guy who really fucking loves demon girls setting out to get a demon girl harem because he had a dream about it.
The dialogue for the characters comes from the cutscenes, if you can call them that, and the hints they give you for each puzzle. The characters themselves lack depth, likely to be expected for such a short game. Judgement is probably the deepest character out of the group.
I don't really feel inclined to talk about graphics considering the game is illustrated but it has a very appealing art style with great character designs which I'll touch on later. I would say it's art is very focused relying on colors that you could expect from a demonic setting but with white to contrast certain features and make them stick out more.
The soundtrack has very few tracks to it and a single song plays for most of the game until you get to the final boss. It's a very catchy soundtrack but I don't feel like the song you hear most often is very fitting for a puzzle game. It's catchy, at least, so I don't mind it too much.
It's idea of humor is very simple, often relying on things that you wouldn't expect to work actually working.
I won't comment on the difficulty of the puzzles much since they would probably have varying difficulties for people and there would probably be someone bragging about speedrunning this game on the first try anyway but I enjoyed them. I only really had to look up a walkthrough for the last one from a lack of paying attention and a careless mistake I made. While I'm on the topic of it, the gameplay involves you getting to the goal for the level you're in within a certain number of moves. If you run out of turns you die. There are things that can make you take more turns like pushing a block, attacking a skeleton in your way, or getting hit by spikes, all which will take an extra turn from you either through damage or the act of pushing or attacking. But you can simply skip whatever puzzle you're on and simply talk to the girl you're supposed to get to except for the boss fight so it leaves me feeling like there isn't really a point to bothering with the game. While I haven't tried it, there was nothing that made it obvious I can't just use the chapter select to get to whatever puzzle I wanted to go to even on a new file so even talking about the gameplay feels a little useless. It makes me wonder why such a feature would be implemented considering the characters aren't particularly interesting.
I want to talk more about this game just so that I can make a more detailed and comprehensive "review" for anyone considering playing this game but even disregarding the need for that, as anybody here who might be convinced to play this game after reading a post probably already did, there really isn't much to talk about. There are only 10 levels and while it's certainly very stylish and appealing to the eyes and ears it's difficult to call it much more than a cool, cute, and funny puzzle game. But I can't help but wonder why this game got so popular for a time. It's really just a short and free puzzle game, why did it approach Undertale levels of popularity for a short time? While I could throw out any number of cynical and dismissive ideas, and I do want to, I think it might be everything besides the gameplay. It boasts catchy music, cute, cool, or hot character designs, and a general very attractive art style, not to mention it might be very appealing to anybody who likes demon girls or monster girls. Or rather, the normalfags who like them and find their low standards easily met. With such style it's possible that not only do people enjoy posting about such characters that are inclined to goof off and be demons like demons should, but it's also possibly very fun to draw. While I don't like any of the character's personalities, I can't help but like Justice's design a lot. She looks like some kind of action movie character and I thought about how fun it would be to put her in cool and ridiculous situations while constantly showing off or looking cool as she bests every challenge thrown at her. It hit me then that it could be something fun for artists, to just draw a well-designed character who is simple, without much nuance, and can be put in whatever general situation they think would be fitting without any kind of catch a deeper character would have, realizing that this or that couldn't happen because this or that trait wouldn't allow it for this or that character. And a good art style gets the attention of artists. Good fan art gets the attention of potential players. Happy players come away from it ready to post anything they please about it or share fan art they like, which catches the eyes of more potential players and so the cycle continues. I don't know how accurate that may be but it's an idea I had.
I can't say it's popularity didn't set any expectations. Honestly, I didn't expect it to be good at all and I assumed it was a hentai game or something. I'm happy neither of my assumptions were true but I went into the game knowing so little about it that I'm not really sure how I feel. I'm not disappointed because I know better than to expect popular things to be good but I'm not particularly glad I played it nor do I regret it. It was fun but that was it so I'm not sure what to list for my personal feelings on the game itself other than confusion. All the gameplay made me feel at the end was wondering why it was so popular until I answered my own question but with the ability to skip puzzles considered and an uninteresting story I'm left wondering what the point was for this. I almost wonder if whoever made this just wanted to make a VN but couldn't think of enough material or they just happen to really like puzzles. It's free so I can't complain too much but still, it leaves me wondering what the point was. But to conclude this, play it if you want. Play it if you like demon girls, if you like puzzle games, or if you're just bored.
I'll probably have to post these other two cute Justice pictures I have saved somewhere later just in case somebody wants to see them, it would be a shame to delete them even if I don't like the character that much.

Post edited on 21st Oct 2020, 12:39am
>> No. 14028 [Edit]
>>14027
>I assumed it was a hentai game or something
That would have been better.
>> No. 14029 [Edit]
File 160332434638.jpg - (54.57KB , 500x710 , nanashi-no-game-me-ds-cover-jp-independent.jpg )
14029
Finished Nanashi no Game Me. This is a sequel and pretty much the first game all over again, which is not a bad thing, really. I remember having a great time playing the first Nanashi no Game. The horror mood is there, the story is decent enough and we have a sense of progression. The environment is fun to explore and it manages to give a feeling of isolation and dread. The fact you're playing this on a somewhat small DSi screen and you have to hold it vertically somehow enhances the whole experience.

The story is about a cursed game that kills people that play it in seven days. This is the exact same plot as the first NnG title, but this time we go a little deeper than that, exploring more of the curse itself and the entity behind it. It's nothing you haven't read or seen before elsewhere if you're a horror fan, still, I find it to be a very enjoyable experience and it's told in a nice way.

The game is divided in 3 parts more or less. Exploration, exposition and "skill" challenges. I put skill in quotes because they're quite easy. In exploration you walk around empty hotels, hospitals, schools, trying to find clues to advance the plot. Then, once an area is finished, you get exposition dialogue. Every so often you go to a 2D mode where you have to go through some platforming levels in order to continue the exploration part. None of it is difficult and you can finish the game in about 4 hours if you playing it slowly like I did.

The music and graphics are pretty good and the only problem I have with it is how awkward you have to hold your DSi to play this game. Several areas you'll be switching between holding it horizontally and vertically. The DSi screen is not really made to be seen on vertical, so you have to find the right angle to have a good visibility. Other than that I have no complaints. I would play a NnG3 for sure, if it ever came out.

I have some nostalgia for the first title. I remember playing it on lazy afternoons when the sun was almost down, close to a window and a light breeze coming through. I played the sequel close to the same window. These games hold nice, pleasant memories for me and I'll remember them fondly.
>> No. 14030 [Edit]
>>14029
>I would play a NnG3 for sure, if it ever came out.
Isn't Nanashi no Appli essentially NnG3?
>> No. 14031 [Edit]
>>14030
Yeah I read on the wiki there are some sequels for mobile but I don't own one. They could release a brand new one for the 3DS or something.
>> No. 14035 [Edit]
File 160352062038.jpg - (573.78KB , 1920x1080 , 20201018181437_1.jpg )
14035
Finished playing the original Red Dead Revolver via pcsx2
Apparently some people feel it's garbage, and compared to the sequels sure I can see that. But for the time it was released I think it's "okay". The game is a very simple, with very simplistic combat but works fine for what it is. It's more linear than I expected but I don't really mind that, sometimes it's a nice change of pace from open sandbox games. Most of the time they just drop you off in an arena like map and tell you to kill everyone in it. Sometimes you have to go down a bit of a path maybe your way to the boss arena. As simple as it is however it's bizarrely difficult at times. There was one point at the end where you had to protect not one but two npc for three minutes, while being rushed by infinite mini-bosses who spawned faster than you can kill them (I had 4 on the map at the same time at one point.), This while being rushed by endless normal enemies too, and as if that's not enough only the mini-bosses would drop heal items.
After 30+ tries of this I had to rest my hand and eyes because they were killing me, then said fuck it and put the game at 20% speed with cheat engine and played it at what felt like 2fps. Even then combined with the use of save states it took me half a dozen more tries. It was like you needed the reflexes of some korean kid while nailing headshots one after another and timing your reloads perfectly. I really had no problem with the game up till this point, in fact the stage before it which I thought was the end of the game that has you assaulting an armored train fortress was laughably easy.
That said, Head shots would randomly do one hit kills, or sometimes just make the enemy dance around saying "ouch" as you shoot them in the face over and over. It didn't help that the targeting system was really floaty, the cross hairs could easily zip right past your target. If was tempting to try and configure the game to work with a mouse rather than a pad but I didn't want to spend hours configuring the thing and risk messing up the config I already managed to get working. The game also has this quick draw minigame that comes up randomly, in it you have to have perfect timing and precision or you'll be instantly killed and have to start over, sometimes those come at the end of stages, and the last boss does one with no warning or intro as all the others have, which I was expecting to happen sooner or latter but still seemed like a bitch move all the same.

Another thing that really stuck out to me was how the game felt lacking in content. It didn't just feel short, it felt like it was meant to have more to it but got trimmed down due to budget & time issues. There's a hub down which feels pretty useless. The bank only seemed to be there to introduce a side character and let you buy the saloon, which turned out to be pointless. Likewise there's three stores in the town that all sell the same photos of random objects, which only unlock multiplayer content and character bios. You can buy a couple of guns near the start of the game but they're kinda junk, and the game gives you much better ones as you progress for free. The town has a tailor and barber shop that make me wonder if they didn't plan on having character customization, when you try to go into the barber shop it just says they're "closed due to a death in the family". A lot of the game in general felt kind of rushed. All the side characters just had a short intro followed by a single level where you play as them, then they would disappear till they reunited at the very end. There were also parts that left me feeling like I was missing something, like when you're first switched to the British character who sneaks into a town center to save a tied up girl and gets attacked by someone who seems to know him, our character shoots at without a second thought, leading into a boss battle.
Speaking of being rushed, There's one point where red gets captured, and they introduce a native American character who's apparently you cousin?? You play as him for one level in which you free Red, then the character dies in the intro for the next level.

The plot is pretty simple. You play as a Red, a bounty hunter who's parents were killed in a raid. You latter learn your father's business partner sold him out to save his own life when captured by the Spanish military so he could split his newly found gold mine with that armies' general. So of course you go and kill these mofos. It's a bit funny though how after killing the general and the game seems over, they start this whole quick draw competition like something from The Quick And The Dead. Two of the side characters join, which means one or two of them would end up being killed at some point right? Well when you start your match with the running champion, the mayor has the sheriff hauled away and beaten up so he can come out and say you and the champion are obviously the best, so the other two contestants have been disqualified, making whoever wins your match the new champion. After you win, by you know gunning down the other guy, the mayor orders his men to kill you, including the guy you just shot (it's revealed at this point he was your dad's business partner.) so starts a gameplay segment where you have to kill the champ again but in normal combat, this while he's shooting at you without a car in the world for how many civilians he kills in the process. It was an admittedly funny scene watching these people run around like chickens with their heads cut off right into the middle of a gun fight and randomly being blasted by this guy who couldn't care less.

Anyways, now I've gotta get around to playing the third game. (Forth if you count that zombie expansion thing.)


>>13971
That's pretty neat. It was during this gen when I was really starting to pay attention to improvements in graphics, and was having my mind blown by what systems at the time could do. I thought GTAIV in particular was amazing visually because among other things, I think it was the first time I saw real reflections on cars. But even on a game like that the rear view mirrors had animated gif rather than real reflections. I feel like this Zenkoku Dekotora Matsuri could have used some work with filters and shading, but even so it's got some pretty impressive elements to it.
>> No. 14036 [Edit]
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14036
>>14035
I have a really fond memory of that game, I played it even before the first Redemption was announced, so long time ago. It was a really good third person shooter with a cover system before the mechanic became popular and an standard for the genre.
Also it had an amazing same-screen multiplayer with lots of options, you could unblock all characters to use, I find weird you found the game lacking in options or uncomplete because what I recall is quite the contrary, but I played it more than a decade ago so I can't say for sure.
And finally, the soundtrack was a compilation of songs of lesser known spaguetti westerns, quite obscure but still amazing tracks, Luis Bacalov and even some Morriconne;
https://www.youtube.com/watch?v=VUEflrmy60A
Redemptions lost most of the spaguetti touch and I don't think there's other game that have tried to capture the same vibe. It's also curious how one of the best selling franchises ever started as an arcade leftover from Capcom that looked silly as fuck;
https://www.youtube.com/watch?v=w4MDed5u4MI
(The song from the trailer is the main theme of Compañeros by Sergio Corbucci, composed by Morricone, that really says it all about the spaguetti influence)
>> No. 14037 [Edit]
>>14036
It certainly did get the feel right and the music did have a charming fit to it. I was pretty impressed with the intro segment of the game. It felt like something Tarantino would have gone for. I never really touch on multiplayer stuff but I can see the appeal of being able to unlock every story character in the game.
I'm no stranger to short games, and I know a lot of older ones can easily be knocked out in a few hours. Maybe I missed some stuff in the game but something about RDR just gave off that vibe like they meant to have more. Aside from what I mentioned before, another example is the horse ridding which is only used for the train attack level. You'd think if they went through the trouble of making a ridable horse in the game that they would have used it more than once. The trailer you linked certainly made it look like they originally had more use for it. It's also very curious to see they wanted to have a flying character considering how small the maps are.
>> No. 14038 [Edit]
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14038
Horizon zero dawn somehow managed to recently get a PC port in spite of previously being a big budget PlayStation exclusive, seemed like that'd be the version to play but when I heard they screwed up the port two ways from sunday I decided to dust off the copy I had for ps4 and just play that instead. I guess they wanted to take a dip into the pc market to promote the upcoming sequel and ps5. It was a game included with half a dozen others I got in a cheap batch but never got around to playing till now.

In the game you play as a orphan outcast who's been shunned by her tribe to be raised by a guy who's also been an outcast. If nothing else this frame work helps to justify why the protagonist is such a loner who often talks to themselves throughout the game. This takes place in a post apocalyptic world full of barbaric tribes and wild machine animals roaming the land. This of course raises a lot of questions, and the game is actually pretty good at explaining 'most' of it all in a fairly satisfying way. Although more than a few holes do start to pop up in the plot by the end. It's nice though how the game starts by just focusing on the main character trying to accepted by the tribe who shunned her, learn about her parents ect, then the story very naturally expands as the game world does too.

It's always funny seeing scifi media where in people treat technology like magic, and this is no exception. Not just in universe where they think machines were sent by the devil, but also from the creators who somehow don't seem to understand how electronics work. Your character learns a fair bit as they progress so it's understandable by the end that she would be better able to work with the things around her, but even so from the start you hack complex electronics and bend them to you will by jamming a mcguffin up it's ass that you tied to a stick. There's a point where normal people can see data streams with their naked eye. In general people do a lot of complex things that should be pretty hard for people who don't even use electricity (as anything other than ammo type). But to be fair, our main character essentially grew up with a smart phone to spend her life tinkering with and figure out, and the only other character who really has a true grasp on technology has a pretty decent in universe explanation for why.

There's no doubt it's a nice looking game. Apparently the pc port needs a hypothetical super computer to run it properly due to bad codding. With the attention to detail given to the landscapes I can certainly believe it. It takes place in what's left of utah so most of the map is natural landscapes with just a few ruins of old cities scattered around. Unironically the city ruins look like garbage. Those areas look like they're from a last gen game at best. There's not really much of anything to explore in them anyway, and if anything they can be a bit annoying to traverse.
Speaking of traversing the map, it has this climbing system that reminds me a lot of Uncharted or Asscreed, but done far far worse. You're only able to climb things that are yellow or have hard to notice bird poop on them. Far too often I'd be jumping up and down tryng to get on top of something, only to latter realize if there isn't a yellow/poop path lied out for you, they didn't mean for you to go there and as such there's nothing to see there anyway. The character would also glue herself to these yellow/poop objects like glue and not let go sometimes. I found myself smashing all the buttons on my pad at times just trying to get her to let go.

Unlike the nice looking landscapes however, the character models have this sort of uncanny valley thing going on. During the Mass Effect style conversation segments, characters act like robots wearing human skin. This isn't helped by how oddly perfect some of them look. By perfect I mean with flawless skin that looks almost like rubber. I swear I couldn't help but laugh at some of the characters, they're supposed to be savage tribal men who grew up hunting in the wilds, but they look like Ken dolls in bad cosplay. On top of that a number of characters are very flamboyant. I don't think they're meant to be gay but they sure act like it. The conversation segments seem to have an oddly limited range of animations, some of which are used very inappropriately for what characters are saying or doing. There's one point for example when you approach a character sitting next to some water. She gets up and you both take your talking stances across from each other. You talk to her a bit, As the character continues to talk to you and looks you right in the eyes: "oh, is that my sister in the water?" "oh wait no, I'm just looking at my own reflection. God I miss her..."
I thought stuff like this might have been because I was playing an unpatched version of the game. I tried downloading a 1gb update but all that seemed to do was preinstall a paywalled dlc expansion.

All in all I thought the combat was well executed. I liked the fact that the leveling system in the game was only there to unlock new abilities and didn't effect your personal much. Even buying better weapons didn't seem to change how much damage you'd do. You could raise it with weapon mods but even then it mostly comes down to the type of ammo you use and skill/know how. It all made you feel OP without really being OP. Even late game enemies from the start could fug your shat up if you're an idiot. If anything I think being able to carry less ammo and heal items early on is probably the main contributor to what made things easier as it went on. By the end you're a walking armory and ammo factory. That said the ultimate big baddy enemies called "Death Bringers" were a tad underwhelming. They're very slow and most of their weapons can be knocked off fairly easily. The "thunder jaws" which are pretty much mechanical dinosaurs, were a lot more challenging. If you knock their weapons off they'll just run over and stomp on you.


The plot really bugged me by the end because it left a lot of things unresolved and sort of just 'ended', felt a bit like sequel bait. For anyone who's curious about the story A corporation in the future decided for some genius reason that they should make and sell fully automated war machines that could consume local mater (inorganic and organic) to fuel themselves and replicate more of themselves, and of course they were built with no backdoors or fail safes I guess. so of course they go Skynet on all life and turn the earth into a barren inhospitable wasteland crawling with killer robot spider tanks.

So how are there plants, animals, human tribes, and machine animals running around? and who's the MC's parents? That's where things get a bit more interesting.

The militaries of old tried and failed to fight off the machine swarms. They'd replicate faster than humans could kill them. Apparently the governments of the old world seeing the looming threat and knowing full well they couldn't stop it, pressured the head of the corporation responsible for unleashing the hoard to fund a massive project they called "Zero Dawn". Apparently they tried building a ship and sending people into orbit but that didn't pan out and they didn't have time to try again leaving the fate of humanity to rely on Zero Dawn alone. It's a bit weird to explain what zero dawn is exactly, but I guess it's a combination of a complex AI and vault system housing dna and knowledge of all life. At it's core was an ai designed to spend the next hundred years cracking the codes to shut down the machine swarms, while also terraforming the planet to make it hospitable for life again, then using breeding chambers and automated classrooms ect to bring humans back once it's safe. Part of this meant creating machines to roam the land, harvesting materials and fixing the planet. Unfortunately the system screwed up. A subroutine designed to destroy everything and start again became infected with a virus that spread to the other systems and sabotaged the whole operation. On top of this the guy at the head of the corporation decided to say fuck human culture and deleted all the archives containing all human knowledge. To give future generations a clean slate I guess. The core AI in charge of everything tried to solve the virus problem at least, by creating a clone of the head of the program and then nuking itself to take out the problem with it. The MC being that clone, who was created to be able to access any and all systems in Zero Dawn. Also to eliminate that virus ridden subroutine which some humans had dug up, reactivated, and began to worship as the "metal devil", who trying to build an army of salvaged war machines, cult followers, and corrupted machine animals to attack a broadcast tower, to send out a signal to reactivate the swarm and erase life on earth again. So you along with all the people you help out during the course of the game make a stand and fight off the metal devil and his army.

What bothers me about the end is that after defeating the metal devil, the mc just sort of walks away. There was lots of talk about rebooting the AI, fixing it's systems, regaining lost knowledge of humanity past, but at that moment I guess the mc just lost all interest in that. She left her hacking tool behind and decided to go exploring to find her clone mother's final resting place. After the credits we see the Metal Devil leave it's core and fly away, into a device in the hands of a character who helped excavate it in the first place while implying he'd give it a new body in exchange for more info about the old civilizations.
I was hoping to see what would happen to the humans after that, or at least get some clue but I suppose that's for the sequel.


Anyways, I thought it was pretty good, even with a number of issues.
>> No. 14040 [Edit]
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14040
>>14038
I loved it, for a typical AAA it had a lot of good things, great artistic design, competent writing and a really satisfying combat with enough options and different ways to play.
It also had most of your typical generic sandbox shit like boring collectibles, some fetch quests and the annoying timed ones, also a big but too empty map, but overall it was a great experience. I liked doing captures because the game looked georgeous almost all the time. Also I really like games were you can explore ruins and abandoned technology.
>> No. 14041 [Edit]
>>14040
I couldn't help but do a bunch of screencaps too, but because it was on a ps4 I can't easily share them.
I was disappointed by those collectibles. I had hoped they'd lead to something more interesting, or at the very least unlock you something decent. Once I finished my first set of metal flowers and turned it in I felt like a kid that spent all day and $20 collecting tickets at an arcade just to learn all he could afford was a stick of gum and a rubber band. Needless to say I stopped collecting anything after that. At least the armor you got for collecting all the power cores was pretty neat, even if it didn't allow mods. Wasn't till I got it that I realized this was the first modern game I played in a while that didn't have automatic regenerating HP. It was also funny how her armor reset to the default for some of the cutscenes at the end. It was weirder yet how mohawk bro did a quick-change too for whatever reason back to his original outfit, dunno what was up with that.
Speaking of the metal flowers, I had hopped there would be some, any, explanation for them and the flower patterns around them. Even looking it up online and checking the wiki didn't really seem to explain anything. Almost feels like they were an after thought, there to make the world feel a little less empty. It didn't really feel that empty to me though. Every step of the way there were materials to collect, animals to hunt, and enemies to take on. Not that I wasn't glad to eventually unlock unlimited fast travel and use the hell out of it. Unlike say, Genshin Impact which has a nice looking world, but it felt empty and lifeless with not much to do between objectives.
Another thing in retrospect, it seems a bit silly to even use robots to kill humans. With their technology they could have just had drones do strikes on any and all targets. I mean if you have a roach infestation in your house, you don't send in small robots to kill them all right? If you wanted to eliminate all life on earth, it would make a lot more sense to just gas or radiate the planet. Also, who the hell in their right mind puts the fate of humanity in the hands of someone who makes "bad ass" mobile apps?

Not ripping on the game because I disliked it mind you, I thought it was really good. Just random thoughts.
>> No. 14058 [Edit]
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14058
I played the pikmin games not too long ago. First about two months ago and second a week ago. Took me a good while to track down a copy of the wii version for pikmin 2. I feel like the the wiimote was a good fit for the games and it's weird to picture playing it on the gamecube. Unfortunately it didn't run too well on my laptop, ikmin 2 ran like garbage, I had to keep it on the lowest settings to make it playable, but even then it would turn into a slide show during cinematic. Still, I managed to reach the end on both all the same. The first game seemed appealing back when it came out, but someone I knew insisted I shouldn't play it, warning that it's a game with a constantly ticking clock which you can reach the end of and still fail. I think the only other game I've ever played like that was one called Big Mother Truckers, and that was a pretty horrible game which left me feeling like it was a big waste of time when I got to that non-end. Anywho, Pikmin is a game in which you play as a tiny alien who crash lands on what I think is earth. There you meet little native plant like creatures called pikmin, and by building an army of them you traverse the world looking for the scattered parts of your ship in the first game, and random junk in the second game to take back and sell as treasures on your home planet. I'm not entirely sure if it's earth because while the environment and items you collect resemble things from earth (pikmin 2 had tons of various product placement), almost all the enemies and the pikmin themselves look like nothing found on this planet.
I think the light rts concept is pretty neat. If you know what you're doing there are various points where you can split up your teams and have them carry out different tasks, but that's usually just limited to having pikmin carry things back to base while you continue to explore with your main force. spiting them up to have some take down obstacles wouldn't usually be worth it as it takes forever with a small amount, but can be done fairly quickly when forced on. More so they want you to switch between pikmin types, sending one type to do X, then switching to another type to do Y. The second game seemed to suggest they might want you to micromanage more by giving you two commander type characters you can switch between and control independently, but this was very rarely useful. There was only one boss battle that I encountered in the second game that required using one character to distract the boss then switching to the other to hit it from behind. Most of the time that ability was just a time saver at best as I'd keep one near the base to save me a trip if I need more pikem or some of another type. I think my play style wasn't what was intended because I was overly cautious about loosing pikmin and would often load a save if I lost too many. By the end of each game I had an abundance of pikmin, but I think what they want players to do is to have them die, run away, and learn from your mistake as you farm for more. The problem with that is farming for pikmin can be very time consuming, but you can't really waste time with a ticking clock like in the first game. The second game doesn't really have a time limit for the game itself, but they still have a day and night cycle where in you need to return all active pikmin to the base before dark or they'll die. It's not generally a hard game as long as you keep up a good stock pile of pikmin. Most enimies can be beaten by just spamming pikmin at them with good timing. Your aim when tossing them matters a lot as they can stick to enemy heads, backs, ect. if/when they get thrown off where they land matters too since an enemy can easily eat any that are in front of it, or use some other attack. In general it helps to remember how enemies behave. I heard there's a third game coming out which is pretty neat since I didn't get the impression the first two were all that popular. They're pretty decent games that I think are a bit under rated.
>> No. 14061 [Edit]
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14061
Looks like someone had to learn from CAPCOM that a crap game like MvC:Infinte with a big franchise tie-in is still a crap game.
https://avengers.square-enix-games.com
>> No. 14076 [Edit]
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14076
>>2003
>>13865
How ASSASSIN'S CREED has fallen... from being a hidden blade killer with morals to a Valhalla Viking raiding sim with barely any connections to the previous games.

The fact that you can make it through the game without stealth assassinating someone rubs me the wrong way..

It’s very much a Ubisoft game — good concept, decent to middling execution.

Here's an exercise~ rank all the AC games. All 18 of them.

My fave is the original AC & Assassin's Creed Chronicles: China.
https://youtu.be/hWs6pIOT1o8
>> No. 14077 [Edit]
A few weeks ago I played Assassins Creed Odyssey, it's nothing like the old Assassins Creed at all, they may as well have just made it a new title. It was a mediocre experience.

The new combat system is like a cheap imitation of a standard action RPG but lacking the refinement they do so coming off as tedious, this becomes far worse as they also have a level system now, fights can take a VERY long time and be VERY tedious, Assassinations are based on level as well so often you can't even do that.

The story is bland, the setting had potential but I really don't like what they have done to the world, AC 1, 2 and the Expansions were set in cities, this meant that you could have a large world and feel like it was actually a real city, Odyssey has a large map but it's the whole of Greece so cities are very small and the world comes off as actually being comically tiny, it's something like 12 or 13 KM from Laconia to Macedonia, it's really hard to be immersed in that. Historically it has issues as well, it feels like it was written by memers that don't actually know Greece beyond those memes, there is a lot of sexual content and you have the option of have s*x with many characters yet s*x out of wedlock was actually highly frowned on in Greece, it was punishable by loss of Citizenship for a woman in Athens and that was Athens. It's highly pro-Spartan, to the point where it portrays Athens as evil and mentions there slavery while giving a VERY brief and VERY sugar-coated mention of the Heliots , it basically says they are treated fine and don't revolt because they feel safe and you actually get a mission from the Spartan king who asks you to stop certain malicious Spartans from a certain Special group from harming them as if they are a minority and that it was not an accepted practice when historically this group in question(I forget the name) Actually routinely did this, it was part of there training to kill and steal from Heliots and morover every year the Spartasn declared symbolic war on the Heliots giving all Spartans the right to kill a Heliot which they would do to kill of any Heliot that was charismatic, good looking or stood out in any other way that might cause them to be a potential rebel or rebel leader, they were treated Horribly in what was a Race based state that people like Hitler glorified yet Ubisoft the people that say 'this game was made by a diverse group from different faiths, ethnicities and gender indemnities' or whatever, glorifies them.

The quests themselves are bland as well it's all, go here kill that gather this, it comes across as a free to play MMO, in fact in many ways it comes across as that, from the levelling system, the combat, the loot, the map, the 'time savers' they offer that you can buy, the weapons you can buy, the types of quest they have, the add-ons, I would not be surprised if the next AC has a Gacha system(or I guess it's Loot box in the west).

It feels nothing Like AC 1 or 2.
>> No. 14081 [Edit]
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14081
>>14077

>(I forget the name)

Crypteia. Though with the years I have read different theories and definitions, from a particularly defined group or "secret police" to just some part of the spartan education program, but it included the killing of helots as some sort of training, and like you said, even a "declaration of war" to them, once a year. By all means it was institutionalized, part of the spartan state. And while there was some reformist spartan kings that could have different ideas about it, I think none of them lived in times of the Peloponnesian war or short after.
I think it was supposed to work as some sort of demographic control and exercise of terror since spartan were few against so many of the subjugated.
I have Odissey and haven't played it, bought it because the setting, but reading your post doesn't give me the slightest motivation to touch it. I find atrocious how they can fake history like that, it's the most lowest form of manipulation and propaganda. And I'm saying it as a pro-spartan myself. I really hate this times we are living in sometimes.
Also it's such a shame we can't have good historical games, it could be a great learning tool, but it seems we are too idiotized for that, we need to project the present to absolutely everything or we don't understand a thing. Only grand strategy games seem to work for me since you can learn lots of geography and focused details from them.

Post edited on 14th Nov 2020, 12:39am
>> No. 14082 [Edit]
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14082
Anyone else playing Sakuna?
>> No. 14083 [Edit]
>>14082
Tell me about it.
>> No. 14084 [Edit]
>>14082
No, but i'm looking foward to seeing much more of that character design.
>> No. 14086 [Edit]
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>>14083
It's an action side-scrolling platformer with a relatively detailed rice farming simulation aspect. You play as the titular goddess of harvest/rice and war. It was developed by a doujin circle that had been active in comiket over the years, Edelweiss. Their past titles include Freesia and Astebreed. I find it fun thus far although some people might find the farming aspect a little tedious and repetitive.
>> No. 14102 [Edit]
>>14077
Sounds pretty shitty. Weird because I heard lots of good things about it elsewhere. It's a shame to hear they butchered the map like that, the attention to detail in the environments was one of the best things about the old asscreed games.
>> No. 14103 [Edit]
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14103
I finished playing No More Heros 2 today. It made me regret selling my wii back in the day before it came out, but after finally getting around to it, it feels disappointingly short. I clocked in at 8 hours when I finished it, and I think I left it running at times too while afk. It certainly has a lot of great moments to it and some neat boss/assassin battles, but the game feels lacking. Ironic as a character at one point comments on how the game is packed full of enough content as it is, after you learn he completed 3 stages for you and rubs it in a bit how you can never play those now. (the game has a bit of 4th wall breaking early on) They start the game off by saying you'll be fighting 50 assassins (bosses and their stages), but one of the first few fights knock the number in half, then again a bit latter on, and many of them don't even have stages. The story is a very paper thin and rushed revenge story with a bit of romance sprinkled in.

It's weird how the game has a number of mechanics that they only seem to use once, like when you have a mecha fight early on, or this really long driving segment where nothing happens as you drive to the boss fight.
There's two playable side characters who almost seem pointless. There's three stages between the two of them, and once done one character who seems really important just disappears from the game for good, the other only shows up again at the end to help on the final battle. Wouldn't have guessed that a magical school swimsuit wearing loli elf in a partial mecha suit would be one of the hardest enemies in the game. Took me a lot more tries than any other, and it doesn't help that it's with one of the playable side characters.

The combat mechanics are nice, but did get a little repetitive at times in combination with some of the stages which felt really long and dragged out. Luckily, there's a power up system you can activate to really kick some ass, and there's also this random chance after every enemy you kill to get an ability that can let you shoot fire balls or turn into a tiger and one hit kill enemies. The side jobs that play like old 8bit games are pretty neat and creative.

Overall I think it was a decent game, it's got a lot of fun things going for it on multiple levels, but it also felt very half baked, almost like the game is an expansion of the first rather than a stand alone. Still, there's nothing wrong with short games that are very direct and to the point while being enjoyable, which I think is what they were sort of going for with this. Not sure if it works too well though. You've got lots of neat moments and set pieces, not much context to back them up. Which is a shame because some of the bosses seem pretty neat and interesting.


Also, I felt this was a really nice touch.
https://www.youtube.com/watch?v=dJ51oME5LZI
The accompanying mini game was also pretty neat too, and it was charming how they used volcaloid for the game bgm. It's no big deal now but when No More Heros came out, being an ironic weeb still hadn't hit the mainstream just yet, so it was kind of fascinating playing a game like this with a moe loving lead character. Whelp, here's looking forward to the third game coming out.
>> No. 14110 [Edit]
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14110
Help. Ikemen is seducing my uncle.
>> No. 14111 [Edit]
I had a decent amount of fun playing Celeste. When I got to the original version of Celeste accessible in the hotel, I played through it in one go. That way, it foreshadowed getting the double jump upgrade, which was nice. I'm nowhere near close to finishing the game 100%, but I'll return to it someday.
>> No. 14114 [Edit]
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14114
It's been so long since I've felt so sad about completing a game. I do hope there will be a sequel in the future. The game is by no means perfect but it's oddly satisfying.
>> No. 14119 [Edit]
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14119
Recently played the god of war soft reboot, or as some might know it, the "BOY!" game. For those who don't know since I figure people here tend to stick with pc, you play as a character named Kratos who just before being killed in battle makes a deal with ares the god of war to give him a power up in exchange for his soul. Ares then makes Kratos into his whipping boy minion, and sends Kratos on missions to kill so and so, raid villages ect. I guess after doing it so many times Kratos didn't notice when he got sent to attack his home village and killed his own wife and kid in the process. To add insult to injury, Ares permanently attaches the ashes of the wife and child to Kratos's skin, which is why he's so pale white. Needless to say he weren't too pleased with this and with the help of another god goes on he war path to take down ares.
which he does, then takes his place as the god of war. Then in the sequel we learn Kratos has been starting too many wars and needs to chillaxe, so the other gods kick him out of the god club, so he kills a god or two, makes a deal with some titans, and marches with them back up to Olympias to kick some god ass. 3 mostly has you fighting your way across Sparta and over the bodies of gods to reach Zuse who turns out to be Kratos's father, go figure.
The games had a very simple but effective fast passed combat system, they were completely linear, and by the third game had gotten extremely violet and graphic. I think it's also worth pointing out the main character is a pretty nasty peace of work. He has a largely one track mind, focused on revenge and killing pretty much everyone/everything he meets, this includes innocent people.

I followed along with the series and it's spin offs from the first installment up till god of war 3, but I passed on ascension because by that point I was starting to get kind of tired of them, and with the way 3 ended I wasn't sure if I'd want to play another one any time soon, if it was even possible to make one after that. The main character Kratos, kills off all the greek gods, releasing a different plague with each one he kills, and by the end basically destroys the planet. The main character was also starting to get a bit too unlikable for me, so I passed on the prequel game that came out after 3. I kept hearing nothing but praise about the latest one so I figured I'd give it a shot. After destroying the greek world Kratos decides to settle down and start a new family in the Norse realm. seemed like it must have been going well up till his wife passed away, which is where the game starts and one of the local gods decide to pay Kratos a visit.
I think the story was really well presented in this game, maybe a little too well in fact. A problem this game has is it feels like it's a set up for things to come. The objective of the game is simply to take the wife's ashes to the tallest point in all the lands. You get side tracked a lot on the way there, and along the way tons of exposition and lore gets dumped on you that in the end doesn't really play into the game events at all. Characters will go on and on and on about Thor and Oden, but they never at any point show up in the game. They go on about how blood thirsty insane and vengeful thor is, but even even after killing Thor's kids half way into the game, Thor waits 3 years before making an off camera cameo appearance in a post credit bonus scene to drop in on Kratos and not say anything. .
Far as gameplay goes, Kratos felt really sluggish and heavy in this game. It didn't have the devil may cry style fast paced combat all the others had, instead it was more modern and grounded. Somehow everything felt slow, but I did eventually get used to it. Still felt weird by the end how he couldn't hop over boxes or small gaps, unless it's an approved direction, then you can leap a hundred meters without issue.
I was also happy to see they didn't do the modern gaming trope of turning everything now into a sandbox, up until I got to the sandbox hub area. It wasn't 'that' bad, but it still felt weird for a game series that's always been linear. So now they got you rowing around in a huge lake collecting random crap and knocking out a handful of side missions. Speaking of weird, they really cut down on the violence this time around. The game felt rather PG aside from some swearing. The main character throughout the game tries to do this father of the year thing while trying to be a better person I guess, maybe a good role model too I'm not sure, but it's bizarre coming from a blood thirsty psychopathy who once tore a guy's head off to use it as a flashlight. Maybe the idea is having that son changed him for the better? What wasn't changed for the better is this horrible armor/perk/ whatever system in which you have to hunt and grind and kill this or that for random item drops to craft and upgrade slightly better armor than what you had before. That's one of the things I felt should have stayed with MMOs. Before every weapon, skill, and piece of armor you got was via story progression. Seems like just another lazy way of padding out run times. It also ran oddly bad at times. You wouldn't expect a console game, let alone a first party big budget game to have FPS issues, but sure enough...
The way they avoided having any loading screens was pretty neat, although there's a shortcut quick travel room you enter which became pretty apparent was just a place to keep you while the game loads the area you're quick traveling to. It's a bit surprising they decided to get rid of quick time events when I think this was 'the' quick time event game, but all in all I'm not sure if those are really a great idea at this point. A real pleasant surprise indeed was realizing part way into the game that the VA for Kratos this time around was a main character in one of my favorite tv shows, Stargate.
The ending felt pretty disappointing. Sure you did what you set out to do from the start, but by then so many other things get established and built up, you expect something more to come of it all. A number of side stories have no real resolution for that mater, you basically just go home. So in the end it just feels like the foundation for a sequel. It was certainly a pretty decent game in spite of it all, I can understand why it was so popular, but it just felt like such a huge cock tease. Not that I don't think the game can be enjoyed on it's own, I'd certainly recommend it, but I'd think most people would have a "that's it?" view by the end. The squeal should certainly be interesting if nothing else.
>> No. 14127 [Edit]
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>>14119
After that I played Infamous second son. Definitely something I wouldn't have bothered with if the game wasn't included with others I bought. I played the first two but it's been so long I can't remember much of anything about them aside from the fact you play as a dude with super powers freeing a city, and there's a big focus on morality. It also had a pretty decent ending that made me think they really shouldn't make another game in the series. Which of course they did anyway. Second son has it's own story, characters, setting ect. The main character instantly comes across as the studio trying too hard to appeal to younger demographics, it almost felt pathetic. It played decently enough, but it's very short, the map feels tiny, and while somewhat original the super powers you get make little sense. You can use smoke, neon, and video (then cement after beating the game)powers, which all play similar but have minor differences. For whatever reason you can't switch between them easily and need to drain a fuel source to switch powers. Smoke was common place with video being really hard to find. In the story a militarized police like force tasked with hunting down super powered people, is tracking down a few who escape in a Indian reservation(?), the leader of the group tortures and mutilates the locals while trying to get info on the escaped prisoners, and leaves them suffering from something only she can reverse. Your character accidentally receives powers from one of the escaped prisoners, and so you head to seattle washington, where this group set up base and occupied the town, so you can confront the leader and make her fix the people back home.
It wasn't a terrible game but it's also not something I'd recommend. The original two were much better, and there's not really much about it that stands out as being unique or interesting. It was almost tempting to play it again to see what the other morality line might be like, but couldn't say I cared enough to bother.


After that I played Uncharted 4.5. A spin off of the uncharted series focused around some side characters from Uncharted 2 and 4.
The game seemed like it was largely reusing resources from 4 while trying to squeeze some extra use out of the engine from the game. This too was a pretty short game and only needed one sitting to finish it. It had a nice intro but quickly drops you on a tiny open world map while making it seem like that's pretty much the whole game, luckily getting past that it turned out to just be 2/3 of the game, The uncharted games are supposed to be rather linear after all so it'd be weird to day the least if the whole thing took place in a sandbox. The plot isn't anywhere near as interesting as that of the previous games and the adventure doesn't feel nearly as earned. There's very little built up or investigation leading up to where the treasure is located. In the other games half the time was spent just trying to figure out where to go. Everything else plays pretty much like Uncharted 4 since it seems to use the same engine and reused a number of the same mechanics. If nothing else I'd say I liked it more than the PS vita uncharted game which itself wasn't even that bad.
>> No. 14135 [Edit]
>>13743
>>13841
I just finished this game as well. I thought the gameplay was actually difficult on my first playthrough (so before the first ending) because of the camera/lock-on mechanics, which felt a bit uncomfortable. I hated the game on the first play-through but I was quite impressed by the cinematic start of the third story-route. But then, I was also quite overwhelmed by the various endings.
As for Emil, I found his little side-story to be more interesting than the main plot of the game and I think it would have been interesting if they had expanded on that.
>> No. 14136 [Edit]
>>14135
For more on Emil I'd say just play the previous game.
>> No. 14137 [Edit]
>>14135
>>14136
The Nier Replicant remake is releasing soon so you might want to look into that.
>> No. 14138 [Edit]
>>14135
Actually, I forgot to mention one major flaw in the game: you cannot open the items menu when your character is performing any sort of action, which could be jumping or staggering after being attacked (the staggering is also annoying, as it happens after every attack from an enemy). There were lots of moments where the game set me up against waves of enemies and I was tapping the esc button every few seconds while stuck in a cycle of dodging and staggering, in the hopes of finally being allowed to use a healing item, only for it to just pause the game again. Accessing the menu was the only way to use these healing items by the way. Even Dark Souls allows you to use healing potions in the middle of a boss fight.
>>14137
Yes, I will.
>> No. 14158 [Edit]
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14158
Just finished Rabi Ribi. It was a pretty fun MetroidVania type game. It did have a bit of stuff I didn't like, such as having some areas locked off by cutscenes "Hmm, I shouldn't go there yet..." even though they were accessible. To get to these areas one would have to occasionally talk to NPCs, and it wasn't always clear that they were unlocking those areas. In any case, the boss fights were pretty fun, sort of like a bullet hell boss. It seems to have a lot of additional content as well after the "last" boss.

Currently starting Zwei: The Arges Adventure. It's apparently a PSX game, but I'm playing the Steam release. The controls are kinda awkward, but it's not that bad. It has some humor which reminds me of Tohno when examining objects.
>> No. 14192 [Edit]
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14192
SFV got a new update & new mechanic after 5 years.
>> No. 14195 [Edit]
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14195
https://soranews24.com/2021/03/04/getting-divorced-in-the-new-story-of-seasons-video-game-means-you-have-to-kill-your-kids/
>> No. 14196 [Edit]
>>14195
Divorce shouldn't even exist in the 2D realm, especially in SoS' world. This is the dimension of pure love--immaculate, undying feelings. Unless there's some supernatural force breaking people up, I find it distasteful. But, if it must exist, I want it to make the players who use the mechanic to feel like shit; SoS does a good job here in that respect, I guess. (And it should be noted that in previous games, one can break up with their girlfriend/boyfriend, but not their spouse.)
Also, what's up with being able to only have one kid? The Wii games allowed you to have two.
>> No. 14197 [Edit]
>>14195
Maybe they're better off?
>> No. 14209 [Edit]
File
Removed
currently playing: nioh, nigger automata (i already finished the whole game on console but restarted again because of its popularity peaking.) atelier ryza ever darkness.
want to play: dark souls remastered. dark souls 2, original demon's souls on ps3.
>> No. 14220 [Edit]
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14220
Played Death stranding. Wasn't nearly 'as' weird and wtf as the original trailers made it out to be. it was still weird with a lot of things that made little or no sense, but it kinda works. I mean I could nitpick the hell out of the game, from why people don't use underground tunnels for transport, to covering cargo and structures with styrofoam or other materials that take ages to naturally degrade, but whatever. The acting was pretty good for most characters with only a few exceptions like "fragile" who sounded oddly timid and nervous for most of her lines, and this japanese girl who was very obviously struggling with English and who's lines all sounded like she was reading off a scrip during recording. Was kind surprised to see that not just the main character but dang near every character in the game is a celebrity on some level, so decent acting is to be expected. High costs would of course come with that, so I can't blame them for the somewhat out of place Monster product placement.
I typically hate fetch quests in games, but it's the whole point of the gameplay so I can give it a pass here, even if it's largely used to pad out the runtime. It was novel at first slowly walking from point A to B and having to pay extra attention to the path I walk on, but I was pretty glad to get a bike because walking got tiresome by that point. Bit annoying that for such importance they place on you and the job you're doing, they couldn't let you barrow one of the trucks they keep parked outside their distro centers and never use.
The terrain gets to be so bad in some places though that it's almost better to walk than to deal with the horrible horrible vehicle physics. Bikes and trucks would randomly decide their tires were made of ice, and othertimes randomly accelerate to break neck speeds from a dead stop, and don't stop easily after that. Worst thing is how every time you get near the game's enemies, cars would stall up for a few seconds, and when you get real close a 10 second long animation plays every time if you haven't updated the game, which I couldn't do. Luckily once you unlock Ziplines, that pretty much breaks the game. They let you fly over terrane, and if you go crazy like I did you can set them up across the entire map and zip from one end to the other easily.
The game is meant for online play so you can have limited interaction with other players. You use stuff they leave behind, drop off their packages, and they've got signs they can place all over. I played from start to finish offline, so my game map was entirely barren.
Decent enough game, but it sure got frustrating at times, tedious at others. Took me 100 hours to finish it when most of that was just going back and forth over and over. Might not have bothered to finish it if I had any slightest bit of a life. Bosses were all piss easy too. You almost have to go out of your way to fail with them. Here's looking forward to whatever weird stuff Kojima puts out next.

I forget if it was before or after that, but I also played Ace Compbat 7.
You can really tell the dev team had all kinds of problems during the making of this. Not just because of the cardboard dog. It plays fine, great even, but the story seems to have a number of gaps in it with some weird pacing and jumping around. Sometimes things made absolutely no sense at all, if things weren't just weird. I didn't notice any issues with graphics at least aside from some instruments that didn't work properly in first person view mode. Normally that'd be "whatever", but they expected people to play this in VR, so that kinda thing would stand out a LOT if you did. It felt like playing an older game in the series, which was dead to me after the call of duty wanna be entry. The cloud and rain gimmick is hella gimmicky, and things don't even work that way, but it was neat looking if nothing else. After having done a lot of real flying I found myself noticing a lot of little things I never paid much attention to in past entries, even if it's all very unrealistic it still has some nice attention to detail if you're looking for it.
>> No. 14225 [Edit]
>>14220
I really loved Ace Combat 7, just flying in it felt great. I actually really enjoyed the narrative, but not for the overarching elements which are really just ways to set up cool moments. My favourite moment in the game is in the Daredevil mission as the people in the tower fight to disable the Arsenal Bird's shield and the music swells to a climax just as they manage to do it. Moments like that really make you feel like a hero.
>> No. 14226 [Edit]
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>>14225
Generally the AC games do a good job of making you feel like a hero, but 7 I dunno. Somehow it didn't feel very natural the way ground units would cheer on three strikes/stripes (whichever it was). I think it was during this installment when it dawned on me you're basically playing as a super hero who's powers are being invulnerable to gforce, and being able to carry ludicrous amounts of missiles, as well as unlimited machine gun rounds.
The game was certainly good even with it's technical issues, which are only really noticeable I thought in the story. It has almost everything you'd know and love from the past games and more. Even the cheesy bad and over the top voice acting felt right at place and reminded me of the old games. I tried playing it with jp audio at first but had trouble following along so I switched it back. The translations aren't great, and a lot of characters talk in ways no human ever would, but that just adds to the delicious cheesiness of the franchise.
I think my favorite mission was defending Stonehenge while they tried to get the cannon working. It wasn't until then that it really dawned on me that this takes place in the world of previous ace combat games, specifically 4 which I think that and the mass driver were featured in. It wasn't just nostalgia of course, your help or lack of had a pretty noticeable effect on ground tropes, which made it a bit gratifying when you'd save them and they'd cheer you on for it.
>> No. 14227 [Edit]
>>14226
Yeah that mission is fantastic. I really like how the ground chatter changes as the mission advances there. Definitely another highlight. It's really satisfying to see the Arsenal Bird go down afterwards. That stuck with me because I thought the sound of it falling to pieces sounded like a death wail.
>> No. 14231 [Edit]
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14231
Few other games I've played recently.

Empires of the Undergrowth
It's a RTS where you manage an ant colony. seeing it gave me some flashbacks to SimAnt which I played a bit of when I was younger. Honestly don't have much negative to say about it, it looked and played well. Was surprisingly challenging even on normal mode for the mid to late levels, but not in a way that felt frustrating but rather made me want to get better at it. Actually found myself repeating levels a number of that I finished just for the heck of it, even though I usually don't do that. It looks nice, runs well even on my laptop, and is a bit addictive.
My only complaint is that the game is very much an Early access title. I thought it was weird while playing it because the game seemed 100% fine. I expected this ant game to have more bugs than it did...
The thing is though, it's one of 'those' early access games where the game comes to a dead stop. Which again is weird though because the place the game stops could easily be the actual end of the game, it certainly felt like the last boss level if nothing else. If nothing else it's nice to know they plan to add more content later on, once they do I might revisit the game.


The original Watch Dogs.
Time has been flying so far lately I can't be sure how many weeks ago it was I played this, might have even been more than a month or two by now. Doesn't feel that long though.
First time I tried playing it was near release. It ran like garbage, and was a buggy mess. I uninstalled and moved on. I ended up with a copy of it for PS4 and as such decided to give it a try. I guess thanks to years of patches it's actually playable now. It still had it's share of issues, but nothing game breaking. Plays a lot like a GTA game, with some "hacking" gimmicks. Story didn't really seem that bad all things considered. Sure felt it's age though with all the meme they used for road sign hacking. What is this I don't even, all your base, ect. They have a tenancy to portray hacking in the streamlined Hollywood way, in which it's essentially magic, but for the sake of a videogame I can't say I blame them. Their portrayal of hackers could have used a bit of work too, but whatever. I'll try out the sequals sooner or later. I didn't even know this had any, but when I checked it turned out to have a few. Guess that just flew right under my radar.

Hobo: Tough Life
I don't really like multiplayer stuff much but a friend who insists on making me play games with him convinced me to try this one out (pretty sure half the reason was to mock me and my current living situation). Seemed like an interesting concept for a game so I figured why not.
Turned out to be really boring and tedious, true to the hobo life I guess. The game mostly seemed to be about trying to stay alive. hunger cold sickness ect are a constant issue, annoyingly so in fact. Felt like I couldn't make any progress because I was too busy constantly rummaging for food. But no mater how much I ate the hunger kept draining quickly, like many other gauges/meters in fact
After starving to death then being beaten to death, I ended up getting tired of the game and gave myself nearly unlimited money. Bought all the best stuff in the game, and even with nearly unlimited access to money and supplies, the hideout was a pain to work on because every single item you craft requires an annoying minigame. One of those games where you have to stop the arrow on the right spot. usually I'm not bad with those but in this game I couldn't judge the speed worth a damn. Dude I played with didn't seem to do much better at it. Almost seemed rigged. He got pretty bored of the game quickly too so we called it quits.

Currently on Yakuza kiwami.
I played the Ps2 version ages ago, but didn't keep up with the series. Got back into it when someone gave me a copy of Zero. Great game that was, and packed with a surprisingly massive amount of content. Think it took me more than 100 hours to finish it.
I couldn't remember much of anything about the original game, so kiwami seemed like a nice refresher. Uses a lot of the same character models music elements, with a few of the side games being carried over which I don't think were in the original, Mainly the Tamiya 4wd game. It was actually pretty nice seeing them continue the story from that side game now that it's like 15 years later, and a couple of those people never really moved on with their lives. The repating fights with Majima feel as tacked on as they are, but they're not as hard as the game makes it seem, and it's easy to avoid them most of the time anyway.
Playing zero before this really helped the game out a lot, since it helps establish a lot of these characters and the relationships they have/had, which this game didn't get across all that well. I also think I had a problem with forgetting and mixing up side characters, who is who and what not, but again playing zero helped a lot with that. Seems like the game also includes the fighting styles from Zero, which helps spice things up a bit. I forget but I think the original version may have just had one fighting style.
I can't remember if it's really the case or not, but the plot is kinda ridiculous with one of the key components feeling very obvious while never once crossing the minds of any characters.
See, The game starts off with the main character having the hots for this girl Yumi. The girl gets kidnapped by a yakuza boss who tries to rape her, your buddy kills the guy to stop the guy and you take the heat for it so your bro and Yumi can get away, going to prison for ten years in the process.
Ten years later, you get out, and meet up with this ten year old kid who's looking for her mom, who as it turns out is your girls very similar looking sister, a sister you didn't know she even had. Your girl Yumi meanwhile is now missing. The sister seals a bunch of money from the Yakuza and leaves behind the ring you gave Yumi. It feels painfully obvious our boy got cucked, but part of me wants to not believe it.


Been trying to knock out console games while I can since I might not have the luxury of a stable power supply in the coming months. I'll probably move over to the Switch since that has a rechargeable battery that I can charge and run off of solar power.
>> No. 14232 [Edit]
>>14231
I've recently finished Yakuza 5 and 6 as well, finally completing the mainline series featuring Kiryu. 0 is undoubtedly the best game in the series. It's probably the only game in the series where I bothered to finish up all the side stories/mini games. The yakuza series' plot are always outrageous, if you're planning on continuing on with the rest of the series just wait until you reach 3 and 4. It's the first two games I completed so I don't mind it much but those two are infamous amongst fans of the series. The progression of time and seeing recurring characters with the passage of time is certainly one of the best things about the series, for that reason alone I would encourage you to play the other games.
>> No. 14233 [Edit]
>>14232
Yeah I fully intend to. I haven't really heard much about them, so it'd mostly be a clean slate. I've got kiwami 2 ready to be installed once I'm done with this one. I kinda hope the pocket racer makes another appearance, but if he does I guess it'd mean things didn't work out with him.
You mentioned the main line games, but one I was curious about was the dead souls entry. Is that even canon? Seemed pretty odd to take the series in a zombie horror direction.
>> No. 14234 [Edit]
>>14233
Yeah, it's difficult to avoid spoilers nowadays but fortunately Yakuza spoilers aren't too common on the net unlike for example, Persona. Kiwami 2 is great and I hope you will enjoy it, it uses the new dragon engine which is different from most of the series however and some people don't really like how it feels. Pocket Circuit Fighter and the Tamiya mini-game is definitely one of the more memorable side stories but it wasn't a thing until 0 which was only released after 3, 4 and 5. Dead Souls is a spin-off and isn't canon.
>> No. 14256 [Edit]
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14256
Decided to pick up where I left off in the last entry of the 3DS Story of Seasons games. Given this guy's background, I shouldn't be (pleasantly) surprised that he said this. Love when there's dialogue like this that contrasts with the generally positive, relaxing, and cute atmosphere; really helps bridge a connection with the characters.
>> No. 14258 [Edit]
File 16213978645.png - (2.46MB , 1920x1080 , English Knight.png )
14258
I've been replaying WoTS4, it's as fun as I remembered. A supposed sequel was cancelled and a dungeon crawler/roguelike spin-off was made in its stead, I hope that there will be a new entry in the series in the near future.
>> No. 14284 [Edit]
File 162338598296.png - (783.68KB , 815x458 , Screenshot 2021-06-11 at 10-49-03 ミキプルー.png )
14284
Finally completed Yakuza 7. The move to turn the game into an RPG bothered quite a number of people but it didn't worry me quite as much, it certainly changed the feel of the game but it didn't make it any less enjoyable in my opinion. The only downside might be that it gives less satisfaction of beating down characters that put you off the wrong way. What did concern me initially were the new protag and new cast of characters, it would be unfair and nigh impossible to compare them to the old guards but the characters turned to be not as unlikeable as I had thought they would be and there are even a couple of memorable ones. There are parallels between the circumstances the protag, Kasuga and Kiryu of the past games went through but the differences in personality leads to different outcomes. Kasuga is a lot more emotional and expressive/social in contrast to the stoic Kiryu and the creators apparently had it in mind to make him a more relatable character as opposed to the more ideal Kiryu. Plot wise, I would say that the writer have become somewhat better at covering the weaknesses that is often seen in the yakuza series although it might also be helped by Kasuga's personality. There are still occasions where the flow and progression of the plot feels a little odd but there are some really memorable moments in the game that makes up for it. As with previous series, there are ridiculous plot twists but nothing quite as bad or absurd as some of those in past games. There are a lot of references to old RPGs, most notably being Dragon Quest. If I'm not mistaken Yuji Horii might even have contributed to the game. The new setting, Yokohama, is also much bigger and metropolitan than Kamurocho or at least it seems so to me and had me somewhat overwhelmed at the beginning. It's a great game overall and I would rank it as being one of the better game in the series. It's unfortunate but I had to play the game on reduced setting due to my aged PC. Yakuza 7 certainly marks the changing of times as well as the end of an era and the beginning of a new one.
>> No. 14307 [Edit]
File 162416458240.jpg - (106.40KB , 1000x1600 , MTG21.jpg )
14307
Pokemon Go
You can't even challenge a fellow P-Go gamer to a pokemon duel. What's the point then?!?
>> No. 14309 [Edit]
>>14307
collecting for the sake of collecting?
>> No. 14310 [Edit]
The World Ends With You on Switch and Persona 3.
>> No. 14311 [Edit]
File 162515062390.jpg - (154.46KB , 1280x720 , muse.jpg )
14311
Anyone have any thoughts on Muse Dash?
I'm trying it and I feel a mixture of really liking and somewhat disliking the art and I can't pinpoint why
>> No. 14312 [Edit]
>>14311
I bought it last time it was on sale and dirt cheap.
It came across like a trap because the base game felt a little like a demo and the DLC is where they get you. Call me a weeb, but I was kind of annoyed 70% of the music that comes with the base version is in Chinese, and you have to pay extra for the glorious Nippon tunes. The art might be Chinese too which could be the issue you're having, I know the way it's animated is certainly a bit unusual looking. I ended up pirating the switch version with all the music. It certainly can be fun gameplay wise. Really gives off that arcade music game feeling.
>> No. 14313 [Edit]
>>14312
Chinese art huh, and the girls speak japanese, I guess they knew chinese wouldn't sound as good.
What a strange product. But yes the gameplay is fun, really dopamine inducing, not at all the Miku replacement I was looking for though.
>> No. 14314 [Edit]
I basically grind my irl job for paying back a loan so meanwhile I waste time in mmos nowadays, got back into FFXIV because of a "friend" but I don't find it too enjoyable so usually get back to EVE Online.

An offline time-sink would be preferred because I have trash mobile connection but I played most of the Neverwinter Nights modules I was interested in so I'm not sure where to go now, really enjoyed Elegia Eternum & Excrucio Eternum.
>> No. 14332 [Edit]
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14332
>>14309
How am I suppose to train my pokemon then? I needs to duel.
>> No. 14348 [Edit]
I played a game called Head Lander. It's a side scrolling platformer with a 70s sci-fi aesthetic. You play as a flying head that can take over bodies. Story is that human kind collectively dumped fleshy bodies and uploaded themselves to android bodies, and your head is the only human head left in the galaxy. You help a resistance movement trying to go back to human bodies and fight off a dictator ai that's experimenting on what's left of humanity. Wasn't a half bad game with a decent gimmick and the style it was in was kind of amusing.

After that played I am Bread. It's a very short and simplistic physics based game where you play as bread dropped into a space like a kitchen or living room, with the goal of getting toasted. The challenge is finding a way to get from point A to B without getting dirty and inedible. This means not touching the floor, water, or anything gross. It's a game you can easily finish in a few hours, and seemed like it was geared to youtubers and playing as friends watch.

From there I played the PS4 spiderman game. It had a lot of praise behind it and it's from a studio I like, so while I don't often bother with capeshit games I figured it was worth a try. The only other ones I can think of that I've played are the Arkham games, and for the same reason in fact. The praise is certainly understandable. It handles well, makes the city feel big and grand, but not tedious to traverse since half the fun is swinging around. Combat works well, felt very precise, but all the dodge spamming with occasional punches during rare openings was really hell on my fingers during longer play sessions. I also liked the verity of activities they managed to come up with to keep things from getting stale. The story was pretty good overall, but not without a couple issues. [spoiler]The way doc oct went from leaning to evil, to full on evil mastermind with a half dozen super powered henchmen under his command, felt abrupt and like a chapter was missing. Likewise, it seemed weirdly pointless having villains like scorpion and vulture get introduced just to take part in a single boss fight each. Might have been nice if they did a bit more with the characters.

I went into it thinking it might be it's own story, not having anything to do with other marvel characters. Didn't take long to start noticing a bunch of references to not just the MCU characters but also The Defenders characters too, which was surprising. The problem with this is why events start out as the sort of thing a friendly neighborhood crimefighter can handle alone, things get progressively more and more serious as things go on. Much like with non-avenger MCU movies, it starts to beg the question why aren't the others doing anything to help? I guess you could call it nitpicking, but when the biggest building in the city is the avengers town, and the city is going to hell, you can't blame a person for wondering why they aren't there.

From there I played Mario Sunshine for the first time. I was surprised to see how brutally technical and challenging the game was. It was during a very simple race across the beach that I realized what I was in for. In this race, losing meant not only dying but being kicked to the hub world too. I learned from others that is has some infamously hard and down right aggravating levels to it. I didn't struggle as much with the same maps others named, but I did find myself getting a little frustrated at times, with some of the hardest levels I found being the ones where you navigate floating objects in space, and falling off means dying and starting all over. There was also the occasional cheap trick that could cause an insta death if you're not being careful. I didn't 100% the game because after finishing the main campaign and collecting all the standard "shines" and a couple extra, pretty much the only ones left were from collecting 100 coins on each map and challenge modes of maps I had already cleared. Kind of felt like there wasn't much of a point in bothering.

At the moment I'm half way into the remake of Yakuza 2.
Kinda funny how right off the bat, the kid you save in the previous game fugs right the heck off and stays out of the game so you can 'do your thing'. It's also pretty neat that the game acknowledges you dang near single handedly crippled the organization, leading to a power vacuum and all the problems that come with that.
I really hope future games have other locations to explore. While seeing these two little segments of towns evolve over the years is neat, after three games in the same two locations it's getting a bit old. They certainly seem to be reusing various elements a lot in these games I've noticed,
I find myself wondering a lot if if Kiwami has added content that wasn't in the original version to make it fall more in line with yakuza 0, or if it was always there and 0 just went that far to flesh out all the off hand references to past events in these days. Like if the only reason Majima works the clubs in 0 and looks the way he does in that game, is all because of a joke in a mini game in yakuza 2. Speaking of, I really liked the segments where characters just hang out and talk about random topics totally unrelated to the story. Really helps in making the characters feel more real and fleshed out. Especially the one where the hard to understand characters with low gritty rough voices, make fun of each other for being so hard to understand, challenging each other to repeat what someone just said or do tongue twisters. That'd easily be one of my favorite moments of the series so far, not that there's a shortage of them mind you.
You know, I thought it would have bothered me more than it did that they removed the different fighting styles and leave you with just one, but in the previous games I favored one per character more often than not anyway.
Maybe it's my imagination, but these games sure seem to have some very casual racist undertones to them. Putting aside potentially offensive caricatures of foreign characters, they seem to frame Chinese and Koreans a bit like human garbage or rodents, which one cop in this particular game seemed to have 0 fugs about exterminating like such.
Gotta say, out of all the mini-games this has, it still confuses me why they don't have a playable pachinko game in accessible parlors. Seemed like that'd be a given. Speaking of gambling, I was a little concerned when I saw they removed the rulette game, since saving before playing that is something I often do in games to make massive amounts of cash, but then as it turns out the cabaret club and construction rts minigames are crazy good ways of making money. Now if only there was more to actually use the money on...
>> No. 14370 [Edit]
Demon's turf.
Seems like indie 3D platformers are finally getting figured out, it's well made and pretty much copies Mario's moveset.
Yet I hate the style and I'm not having any fun with it.
>> No. 14371 [Edit]
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14371
>>14370
>I hate the style
Yeah, the promo art looks okay, but the in game art has western and low-effort written all over it. The main character is practically the same concept as Etna, but her character design has zero appeal.
>> No. 14372 [Edit]
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14372
>>14371
Yeah it's low quality. Even if it wasn't and the whole thing was higher quality like the promo art I think I'd still dislike the character designs and the grimy urban look to it all.
But you just gave me the idea to go replay prinny instead, thank you for that.
>> No. 14442 [Edit]
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14442
I really don't want to make a thread just for this, so it will have to be here. I'm currently going through Princess Maker 5 and decided on a whim to stream it as well. I think Tohno's denizens are among the few who could really appreciate a game like this. Don't worry, I don't talk over the game or plug my dumb face anywhere, it's as anon as yt can get. I'm doing a 'decent childhood' run att, I think you might enjoy it. Streaming daily for about 7 hours until I finish this run at least. Drop by if you like.
https://www.youtube.com/watch?v=p9YiYtTphJg
>> No. 14443 [Edit]
>>14442
In Princess Maker 5 you are the legal guardian of a ten-year-old girl. She’s the only daughter of a royal bloodline and the center of a political dispute that quickly escalated into open war. Surrounded by enemies and fearing for her safety, you take her far away, into another dimension, to the land of early 2000s Japan, in order to give her a safe and decent upbringing. Cube, your loyal servant and friend, is there with you. You bond as family. Your new life begins.

Yesterday my very first run of this game. This is the first PM I played and the first raising sim game I played as well. I’ll say the most important thing right away. This title needs your complete devotion. It plays like a casual game but it needs your complete emotional investment in order for it to work. I think this is why it’s a rather niche sort of game. I don’t think many people could play this to the end and the reason is simple; Gameplay is pretty much looking at stat numbers slowly rising while the same sequence of short animations play over and over again. It is repetitive, slow and mostly uneventful. Yet, this is one of the best games I’ve ever played. How is that possible?

Like I said, it all depends on your emotional investment. For the past several days I did nothing but play this. I would close the game and think about my decisions and how to make the life of this girl under my custody better. A lot better. In fact I was aiming for a beautiful childhood. This was the point that appealed the most to me and what made me enjoy this game so much; the possibility to provide someone with a meaningful, wonderful childhood.

As such, my gameplay was guided completely by roleplay. I didn’t look up any guides or tips on how to improve this or that stat or what to do in order to get this or that ending, I didn’t care about the numbers so much. I wanted to experience this game in a completely organic manner, mistakes and all. For example, I allowed my protégé to continue to attend music classes long after she mastered the skill, just because her best friend also attended there. I figured that’s what she would like, given the fact she only had that single friend during that time. This is how I made every choice in this game and it was completely worth it. I was completely invested in the task of raising this girl and it made every consequence very meaningful to me personally as a player.

If this is the type of thing that sounds appealing to you, then there’s only one problem to overcome with Princess Maker 5 and that is the gameplay. It’s a raising sim and that means creating a routine for your daughter is fundamental to her upbringing. This game will make you feel what a routine is like. You’ll watch every single week of an eight years period, as she goes to class, attends extracurricular activities, extra courses, cram school, do tests, club activities and later, part time jobs and everything else in between. You’ll help her pick birthday presents for her friends year after year and you better remember which friend is which. It is repetitive and I even feel asleep a few times (if you watch my streams, on rare occasions you’ll see the mouse cursor running offscreen. That’s because I dozed off for a few seconds) but the repetitiveness of it gives it the proper weight of reality and gives you the time to actually care about the game and with some luck, you’ll end caring a lot and having a fascinating experience with it.

Graphics are beautiful. I love the character design and the animations. It has that appeal of early 2000s anime like Toradora, Soul Eater and Haruhi Suzumiya. It has a sort of quiet charm about it, can’t really explain it but the visuals add a lot to this game. The music is so good I consider it to be a good enough reason to at least play a couple hours of PM5. It’s relaxing, engaging and quite beautiful in its own right. In fact I predict I’ll continue to listen to some of those BGM for years to come.

Only one thing bothered me while playing this game and it’s the lack of character development for many of the characters, particularly the students. There’s just not enough events in there for everybody. The few that there are are really nice to follow and read about, but it’s too little. It took me about 50 hours to finish this, I completed the entire ‘arc’ of several students and there’s just not enough text for them, they deserve a lot more dialogue, a lot more things going on in their lives. I can well imagine a Princess Maker game being enhanced this way by adopting a little bit of VN gameplay. It would be absolutely perfect. In my opinion it’s the only thing missing really.

I think that summons up my experience with PM5. A beautiful, precious gem of a game that maybe requires a very specific type of player to really enjoy it, but if you’re one of the lucky few, man, you’re in for some very good times with it.
>> No. 14444 [Edit]
>>14443
I played PM2 non-stop for a few days years ago. It was nice. It's interesting how simple gameplay doesn't need to be as inane as most "mobile titles" are.
>> No. 14445 [Edit]
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14445
I just finished Kirby and The Forgotten Land. I became a fan of Kirby maybe just 6 or 7 years ago, exploring the GB, SNES and N64 games. I never bothered to try them out back when I had those consoles. Kirby games never really interested me but since playing many of them, they’ve grown on me quite a bit. You kinda have to understand what they are first, though. You’re there to appreciate cute characters huffing around, colorful and relaxing little worlds and happy music. It’s all leisurely and relaxing, There’s no timer, no urgency of any kind. It’s just you and Kirby walking around magic caves, green fields, around mountains and other such beautiful places.

I’ve seen a lot of people saying this game is too easy so let me address that for a second. Look at the character design, the way the stages look and just the general atmosphere of this game. Now tell me what the target audience for this title is. Of course it’s easy, it’s a game for school children, you’re not playing Kirby to improve your platforming skills, you’re there to take a stroll with Kirby while some catchy tune is playing in the background and a soft breeze goes by. You’re there to enjoy yourself. Maybe it’s difficult for 9 yo but it’s probably not going to pose much of a challenge for you. Also, as a side note, it makes sense it’s easy. Kirby is the most powerful creature in the universe. He can actually gulp down a black hole without breaking a sweat (check the manga), so keep that in mind while you’re playing this game.
Yeah it’s too easy at times, so why play it at all? First it has all that relaxing, cute atmosphere and endearing characters I told you about. If you like that it’s reason enough, but there’s something else. For me, playing Kirby is like having a small window into how children perceive the world in a way. The innocence of Kirby’s universe grows on you and it feels nice to be part of it, even if it’s for a little while. Speaking of which, this game is quite big as far as Kirby games go, so you’ll be in there for a while. It was quite a pleasant playthrough for me.

I my opinion this is one of the best 3D titles of the series. Back when they released the trailer I thought they were going to try to turn yet another cherished series into an open world full of nothing but I’m happy to report they didn’t. It’s a lighthearted platformer with lots of different environments to explore, a lot of collectables (there are over 200 capsule toys to collect in this game) and many interesting enemies to interact with. Also there are tons of minigames this time, a lot more than in any other Kirby title.

As far as difficulty goes, this game is not difficult but still can pose a challenge, especially on the several time attacks. Some of those I still can’t beat under the required time (it’s not necessary though, you just get a few extra coins for your effort just finishing them is enough). Since the platforming is not difficult, you’ll have plenty of time and peace of mind to wander around looking for the lost Waddle Dees. They’re scattered and lost all around the stages and it’s funny how some are hidden right under your nose and still you can’t find them. The plot is simple enough, and doesn't even need its own paragraph. One day, a vortex swapped the land and many Dees got sucked into another dimension. You go in in order to find and rescue them.

The music is fantastic. All the tracks are readily available on YT and you can check it for yourself. I particularly liked the music for the Wondaria stages, which are absolutely brilliant. They have that nostalgic Kirby tune to it but introduces something new and catchy as well. Check out https://www.youtube.com/watch?v=KHv3vWHbgPw and https://www.youtube.com/watch?v=0Yq_8thBr98 and tell me if that doesn’t sound pretty good indeed. The Winter Horn world music is pretty good too, like https://www.youtube.com/watch?v=Hw_SIdt3vfE .

So all in all I’m very happy to see how well this Kirby game came out. It really stayed true to its nature and managed to add a lot to the series. I hope they make another one soon.
>> No. 14446 [Edit]
>>14445
Glad you liked it. I've been enjoying it myself. The postgame isn't exactly hard but it's much more challenging than the main game was so there is that to it.
>> No. 14447 [Edit]
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14447
I had a blast with Umihara Kawase Fresh! I feel like not enough people appreciate this game. I finished it yesterday but my library is still missing some items and there are 4 or 5 enemies I haven’t encountered yet, so I went looking for a FAQ or guide to the missing stuff but to my surprise there is none. There’s barely any content at all about this game out there. So I’m slowly replaying it from beginning to end in order to find everything by myself. It’s better this way really, that way I can enjoy it all over again.

I find this is my favorite Umihara title yet. The way you make progress now is by completing quests in an open world ripe for exploration. Fresh! is huge compared to the rather smaller stages of the previous entries, which makes it more fun not only to explore but to try to solve the difficult jumps and pulls in a lot of different ways. Gameplay is pretty much the same but this time you can enhance your abilities by eating certain types of dishes. You learn that by completing quests that grant different food recipes. They’ll grant you boosts like jumping higher or a longer fishing line.

Also there’s a plot now and several characters. You can skip everything with no detriment to your enjoyment of this game but it’s nice that they put it out there anyway. I enjoyed it throughout. This time, Kawase is a traveling chef working at a particular restaurant and many of the quests are about you finding ingredients or doing some delivery. It’s just an excuse to get you out there in the field to do some tricky jumps with your fishing line and hook. It’s not only that though and the plot suddenly takes a much more interesting turn by midgame. Even Cotton shows up eventually. Now, I’m a fan of the Cotton games so this was pleasantly surprised when it happened. Also, after you finish the main story with Kawase, you get an extra set of fields to play as Cotton on her quest to fetch some candy. I found all of this to be a very nice addition to the whole thing. I would be happy with the classic Umihara gameplay by itself.

The only thing I didn’t quite like was the graphics. It works just fine, but I kinda liked the original one and Sayonara a little better. There’s nothing wrong with it but the world now is much less surreal and mysterious. They also added a hunger feature here that works like a soft timer to the quests but if you’re like me who likes to harvest all the stuff that shows up around you, you’ll have all the time in the world.

Music is pretty good, it fits perfectly in this game. It’s relaxing enough and not distractive, so it works. I feel like the BGM for this really helps to not be overly frustrated when something goes wrong and if you played any Umihara game you know it will happen a lot. One particular quest took me a few hours doing the same 4 or 5 platforms over and over again. If you don’t have that patience you can always prepare a pizza or a burger on the fly to increase your jump or something and that will make things easier. If you still can’t make it, after you unlock Cotton you can play all quests as her and she can fly around for a few seconds which makes the entire game a lot easier. Not easy, just easier. Still, I feel like this is one of the most accessible games in the franchise.

All in all I really loved this title. Definitely one of my favorite games now. The combination of hard, sometimes brutal platforming, endearing characters, colorful environment, relaxing tunes and throwing Cotton in an Umihara game when I was not expecting it at all really made it for me.

>>14446
You probably finished it by now. How was it?
>> No. 14448 [Edit]
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14448
last game I played was Shadow Tactics: Blades of the Shogun.

It's basically Commandos/Desperados but set in pre-Meiji Japan.

It was pretty good, and it's not nearly as difficult as the original Commandos, so I actually managed to finish it.

It's not exactly authentic in terms of the Japanese culture it portrays, but the Japanese voice actors are very good.
>> No. 14451 [Edit]
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14451
I just finished playing メイドさんを右にミ☆ or Super Zangyura as I just found out there’s an English release for this. Not sure what the English title means but it’s not a translation of the original one. Anyway, this is an almost 20 yo doujin game remade for the consoles. It’s a rather interesting game that plays like Castlevania but I feel like deep down, at least visually, it kinda wanted to be more like a gothic Megaman. In general the game looks more colorful and optimistic than any Castlevania title and the characters tend to be cute instead of monstrous.

The story here is that every century Dracula wakes up and the land gets filled with monsters, so the people call for a vampire hunter and instead of Van Helsing they get a young lady dressed as a maid and capable of handling a gigantic ball and chain flail about her size, so you know she must be right for the job. There are 5 main areas divided in several rooms filled with spikes, falling platforms that will crush you, and huge chess pieces wandering around eager to hurt you. Also flying jack-o'-lanterns, lots of them.

This game is not exactly hard, as far as doujin games go but it can be if you play it without patience. The way some things work in this game can really destroy your run if you’re not careful. First, meido-san (I called her Mei on my save file, it’s fitting) doesn’t have an invulnerability period when she gets hit, meaning she can get stuck and continue to get hit until dying. This happens often if you’re not careful and there are several spots during the game that it can happen. Best policy is not to get hit at all, just to be safe.

Then, your common attacks with the flail don't go across walls and doors (unless you swing it overhead but that takes a few seconds so you can’t always use it) but the jacks can go across any part of the stage, this causes the problem where you’ll attack them but the flail will hit a wall, giving ample time for the jack to do some damage. This would not be a problem but since many stages have a very limited space, very often you’ll find yourself in very close range of several enemies at once. This is not exactly an issue, just something you need to get used to.

The music is nice but it’s too fast paced for me and for the game, too, sometimes. It gives me a little bit of anxiety to be honest. The graphics are quite nice, I really like the animation for the main character. The designs are a little bit like 90s anime of sorts and that’s my thing too, so I enjoyed it. All in all I’m definitely happy I found out about this game, I enjoyed it enough that I’m currently trying to finish it on hard mode now. They mean it, it is hard. My only complaint is how short it is, soo all it's left up to do is to get better at the few stages available. You can probably finish this in about an hour or so.
>> No. 14453 [Edit]
File 165050261929.jpg - (29.22KB , 460x215 , citadel.jpg )
14453
I don’t usually care for FPS games at all but after seeing a few pictures of The Citadel I was very captivated by it. It’s made by a single developer and he’s also a fan of Blame! so I pretty much had to play it. There’s a very unusual charm about this title, I can’t really put my finger on it. It’s a super violent shooter, all the enemies are either weird biotech creatures or female soldiers, you seem to be walking around this futuristic endless city and you’re there to kill angels, destroy the false god and set people free… by spilling their guts all over the floor. Like I said, I don’t usually care for FPS games but as you can see by my quick description it’s a rather unique game and it loosely reminds me of Baroque, that old title for the Sega Saturn. In there you also have all these odd elements and you pretty much don’t quite know what the hell is going on.

I finished the first 3 acts on my own but when I realized it was going to be a fairly repetitive thing, I just used a cheat and finished the rest with the best weapon in the game. Maybe I don’t really appreciate FPS gameplay but the first 3 acts were quite enough for me. I was still interested in the story so I wanted to continue but couldn’t stomach to slowly crawl my way through hordes of deadly enemies to see it. This game is not hard by the way, but you need to take it slowly. The enemies are not particularly intelligent but that could easily be explained by the brainwashing done to them by the false god. All they do is walk forward and shoot. The way it works with this game is you have to take the enemies one by one pretty much. If you just run in there without any caution you’ll get shot to smithereens, so it can be a slog sometimes. Then again, maybe it’s me and people who do like FPS games will like this one a lot.

It’s a pity that there isn’t much dialogue or any plot exposition. You’ll have to assume most of the story since there’s only a couple of people you can talk to and the dialogue is very limited, maybe 20 or 30 sentences total. To me the world was the most intriguing part of this game and I would have enjoyed a little more plot exposition here and there. Gameplay is very similar to the original Doom but a little bit more smooth I think.

Along with the weird world and the interesting graphics, the music is really, really good. I can’t remember a single bad bgm for this, every single one is really fun and enhances the whole experience of going through this super violent, super depressing neon future. I think people who actually enjoy this genre would really be able to appreciate this. I had a lot of fun with it myself. It’s one of those games that don’t particularly excel in any aspect but just the combination of its parts create this charming, rather odd experience.
>> No. 14476 [Edit]
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14476
I just finished going through Pocky & Rocky Reshrined or the much more appealing title 奇々怪界 黒マントの謎. I’m very fond of the Pocky & Rocky games for the Super Nintendo so this is a game I’ve been waiting for a very long time. Let’s just say it right away: If you liked the original Snes titles you’ll enjoy this as well. The music has pretty much the same tunes but got an update in quality and a couple new ones were added that are on par with the original BGM. Graphics are very good and has that fourth generation pixel art going for it that goes really well with this type of cute and endearing direction this game has. While the sprites are very, very good, I found the characters’ pictures during cutscenes, especially for Sayo, to be a little bit off. She doesn’t quite look right, at least for me. I would like her to look like the concept art as you can see on the box and elsewhere (https://www.natsumeatari.co.jp/kuromanto/character.html). The others are alright.

Now, one VERY IMPORTANT thing if you actually want to purchase a physical copy of this. The release under the publisher ININ is censored. One of the new characters, Ameno, had her character design mutilated in order to cover her cleavage. Getting ININ’s version of the game is of absolutely no gain whatsoever because the Japanese version actually has a language option and English is included, along with a bunch of other languages. So really there’s no reason whatsoever to get the mutilated version. How do you know which version is which? Simple, The box for the ININ release has their logo on the box, right in front. The Japanese release doesn’t. Easy to avoid. Anyway, moving on.

Like the previous games in the series, this game is very colorful, has an optimistic and cheering atmosphere and all in all is quite a joy to go through. The story got a little bit convoluted here but I can’t talk about it without giving spoilers, so you know, I won’t. What I can say is that it’s about Black Mantle again, but there’s more to it. This is not spoilers by the way, it’s right there on the title. There’s a lot of story here for a Pocky & Rocky game. You can skip it if you like but I appreciated that they decided to include a plot for this. I just wish Sayo would look more like her concept art. Oh well, still very good indeed.

The most interesting thing to me about this game is the fine line it walks between being a remake and an update on the graphics. There are a lot of parts of this game that are pretty much the same as the original, Snes game. If you played that one, get ready to revisit a lot of places. Sometimes all they do is rearrange the stage or add a couple of new obstacles. I would say half of the game is very close to the original and the other half is mostly new. There are a lot of new monsters here and all of them look adorable. There are also three new characters you can play as. Ameno, a Goddess who can fly, Ikazuchi, an anthropomorphized marten able to release thunderbolts and Hotaru, a samurai. You have to beat the game on normal and hard in order to unlock all the characters.

As far as the difficulty goes, it went way down compared to Snes title. The actual gameplay is mostly the same difficulty but the game now gives you a lot of extra lives and there’s an autosave system in place. That means you won’t be redoing the stages over and over again in order to make progress in the game. Progress is pretty much a given now and even if you absolutely suck at scrolling shooters you won’t have a problem finishing this one at all. But then again, I really doubt anyone getting this is going after a super hard game, if you wanted that you would be playing an actual bullet hell or some Touhou derivative. You would get this one for the colorful world, the lighthearted atmosphere and because you’re a fan of the original.

All in all I really enjoyed playing this and I’ll definitely play it enough to get actually good at it. If you liked the original or if you enjoy stuff like Goemon, retro games and/or cute shooters, then I definitely think you’ll enjoy this one as well.
>> No. 14481 [Edit]
>>14453
I tried out a little of the demo some time back and remember being unimpressed by it. It felt more like a GZDoom mod than a standalone game, and also had really bad mipmapping that I couldn't find a way to turn off which kind of soured me on it. Still, the character art is great and it's cool seeing a Japanese dev actually do this genre of game. Maybe I'll try it again sometime and have a better opinion on it.
>> No. 14482 [Edit]
>>14476
That's good, I was looking forward to this one. I'll give it a try sometime but I think I'll replay the original before I do.
>> No. 14483 [Edit]
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14483
I finally finished Morrowind's main quest last night I think. I enjoyed the game a lot, but my biggest problem is that you get really powerful far too easily. By the time I get half-way through the main quest, I'm already destroying everything with ease and I get bored because any further progression is pointless.
The quest design is generally pretty weak for the most part as well. The quests in Bloodmoon were pretty enjoyable however, maybe because they focused less on the worldbuilding and more on the fairly sparsely populated island.
For me, I enjoyed the exploration the most. Maybe due to the small world, you had a lot of dungeons with something unique to them. Be it a really cool secret section that leads to really good loot you would have missed if you weren't being attentive. There's so much really cool stuff that you can very easily miss that in later games would have just been handed to you after clearing the dungeon or finishing an easy quest. I could only imagine how fun it'd be to talk to friends or whoever about what you found in this unassuming dungeon.
You hear people complaining about the combat mechanics a lot. They didn't bother me at all. It's functional and consistent. Marksman sucked though. They should have made the skill determine the chance you could retrieve your ammo from a corpse and maybe nerf damage slightly in return.
It's by far my favorite TES game so far. I may try Daggerfall at some point.
>> No. 14484 [Edit]
>>14483
Might want to try Gothic I or II, if you haven't already.
>> No. 14485 [Edit]
>>14484
I played Gothic 1 last year. It was really fun. It surprised me a lot, as I had my doubts when I started.
Haven't gotten around to Gothic 2 yet. I'll play it soon enough.

I do want to learn to play Yu-Gi-Oh through a single-player video game however. Does TC have any recommendations?
>> No. 14488 [Edit]
>>2452
I played 10 min. didn't know wtf was I doing then I entered a battle and died. then I never played it again
should I give it a retry?
>> No. 14489 [Edit]
I'm playing Elden ring, is anyone playing Elden ring?
>> No. 14490 [Edit]
>>14489
How is it? I'm not in a rush to play it myself. I don't care for the pacing of combat Dark Souls 3 had, and it looks to be more of the same. Makes the big slow weapons worthless compared to something smaller and faster.
I also don't want to pay full price, and I can't pirate because my PC can't handle it.
>> No. 14491 [Edit]
>>14490
aren't keys half the current price?
>> No. 14492 [Edit]
how do I make defense build in Elden ring?
>> No. 14493 [Edit]
>>14492
Same way you did with the other games. Make a physically strong character, enough that it can wear all the super heavy armors and gigantic shields and boost the stamina so you can keep the shield up even after several hits.
>> No. 14494 [Edit]
>>14489
I bought it the first week, I have barely played 70h until now because lack of time, but it's been very enjoyable. It's a very overwhelming game, everything's huge and you feel like you're missing stuff every minute, it's the kind of game I would like to sink for weeks but I can only play a little from time to time which is frustrating. I guess I'll be playing it for months, I hope I can keep the interest. I miss the times when I could play and replay the same games until I discovered every little detail, I replayed Dark Souls 1&2, Code Vein and Dragon's Dogma to death.
>> No. 14495 [Edit]
>>14494
ty sorry
>> No. 14496 [Edit]
>>14495
Sorry for what?
>> No. 14497 [Edit]
>>14496
sorry for asking. for now I have 20 in strength, 20 in esoterism and 15 in stamania. Is it good?
>> No. 14533 [Edit]
I'm going to give Deus Ex another try. Normally I'm not bothered by dated games, but I couldn't get into Deus Ex when I tried it before.
I don't really understand the mechanics like stealth.
>> No. 14534 [Edit]
I really like Human Revolution. The stealth there is great. I never played the first one, though.
What do you mean by not understand, do you keep dying?
I should try it too, someday. I head the other games have a lackluster stealth, and went for a more brute tanky approach.
>> No. 14535 [Edit]
>>14534
Yeah, I keep dying. Maybe I should just kill things instead. I just kind of suck at it.
Haven't played the other games.
>> No. 14536 [Edit]
>>14535
Speaking from my experience with Human Revolution, I don't think a brute force works for most portions of the game, the game is designed to prioritize stealth, because the health bar drops very fast when being attacked, so you die very fast. In human revolution, I would try to go full stealth, using vents and cardboard boxes, or whatever else I could use to distract the enemies and get by unnoticed. Another neat thing the game had was this tranquilizer rifle, it made no sound and the enemies did not get startled hearing screams or thuds. It's only downside was the lack of ammo. All that said, playing on easy is always an option.
>> No. 14538 [Edit]
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14538
I'm going to play the M&B:WB Touhou mod again. I return to it fairly often because my computer runs it just fine, and there's just a lot of ways you can have fun with it, especially with everything the mod gives you to play with.
This time around, I want to see how far I can get without any troops. It started off pretty difficult, but I found that my character was faster than most of the weak bandits so I could manage to kite the enemies around and slowly kill their groups.
Now I'm just doing horse archery to raise money that I'll invest in some towns that'll give me a bit of passive income for when I decide to get some troops.
>> No. 14576 [Edit]
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14576
I'm going to try playing Ookami again. I didn't get too far in when I first played it. Not that I didn't like the game, but I had a lot going on at the time so it was hard to sit and enjoy.
>> No. 14579 [Edit]
File 165982630760.png - (246.83KB , 298x335 , Digimon_Survive.png )
14579
I'm about to finish my first playthrough of Digimon Survive (Moral route), but I wanted to get some thoughts down on the game before I wrap it up.

I'll get the negatives out of the way first. The translation is janky as hell, with typos and inconsistencies (most notably with Labramon's pronouns) all over the place. There's some pacing issues early on in the game - the intro drags a bit and Parts 4 and 5 are padded with some repetitive filler. The TRPG gameplay is rudimentary, with not much variation in stage design, sluggish pacing even at 3x speed, and poor balancing (Minoru's Falcomon pretty much breaks the game). The evolution system has a weird quirk where the "free Digimon" you recruit through the negotiation system can only evolve with certain items, and the hardest ones to get are the ones that let Child stages evolve to Adults. Paradoxically, the game is super generous with the higher-level evolution items, but it's not much help when it's so hard to evolve your Child stages in the first place. However, you can recruit higher-level Digimon from trash mobs as the game progresses, and the main characters' evolutions are tied to their Affinity scores instead of those items, so it's not a gamebreaking issue. All in all, the effects of constant delays and developer/engine changes did end up taking their toll on Survive. How could they not?

This hasn't been a problem for me, but it may be for some: when Habu cited Utawarerumono as his influence for Survive, he wasn't lying. I would also compare it to classic Sakura Wars. This is a VN first and foremost and a TRPG on the side. There's a lot of reading the whole way through, and if you don't have the attention span for that, Survive isn't for you.

As a VN, Survive is excellent. While doing my best to avoid spoilers, the story is tragic, emotional, and mature, and they pulled no punches with the characters. They are all flawed, they all have moments of weakness, one of them is even flat-out unlikeable and irredeemable (but intentionally so, and you find out why through the story, and there are consequences for their behavior). The graphics/artstyle are nice even on the Switch. While it is a blend of 2D and 3D, the 3D elements don't clash with the aesthetic. The sprites in battle are well-crafted with nice attack animations, although having to create all this stuff from scratch means that the roster of Digimon is quite limited.

Although I was critical of the gameplay earlier, I do have to praise Survive for taking a giant leap towards the experience fans have spent years begging for. A story that feels like the anime, but for older audiences (and you get to choose how dark it gets). Partner Digimon with real personalities, dialogue, and evolution mechanics that work like the anime. Battles that give the tamers a role from the sidelines. Some of what Survive has introduced needs to become the standard for future Digimon games, whether it's Story, World, or something else. Digimon is getting so close to translating its biggest selling point (the bond between tamers and partners) to video games, and they're just a little bit of refinement away from achieving this vision.

Overall, Survive's highs are so high, I can forgive the issues. It's one of the best games of the year in my opinion, and perhaps the best Digimon game ever made. I'm debating whether to jump into NG+ immediately after I finish up, or take a break and wait to play some other new games I want to play first.
>> No. 14581 [Edit]
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14581
>>14579
>I'm debating whether to jump into NG+ immediately after I finish up, or take a break and wait to play some other new games I want to play first.
I ended up caving and starting my NG+ run tonight. I'm just in too much of a Digimon mood these days to put this game away so quickly, and I just really want to do the Truthful route. I think after that I'll be done with it for a while, and maybe I'll get to the Harmony and Wrathful routes someday.
>> No. 14583 [Edit]
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14583
>>14581
I'm already almost done with the Truthful route, just three more chapters to go. Turns out that besides Ryo and Shuuji staying alive, barely anything changes from the base game besides a few lines of extra dialogue and a couple more Affinity prompts until Chapter 9. I was able to fast forward through most of the dialogue without missing much, and since NG+ also lets you skip every tutorial and keep all your Mega-evolved Digimon from the first run (turning early-game fights into a joke), it didn't take anywhere near as long as I was expecting.

The problem is, even with fast-forwarding and not having to spend hours grinding for recruitable Digimon and evolution items anymore, the sheer repetitive slog of Chapters 4-7 still shone through on a second playthrough. There's a particularly annoying part of the game where you have to point-and-click your way through the same underground maze four times in a row to help Takuma and a few other cast members tell the difference between their partner Digimon and a fake illusion of it. You have to sit through three cutscenes of the fake Digimon berating their partner, then decide which one is real when they're standing side by side, and two of these sequences lead into miniboss fights that take even more time. It's a colossal waste of time, and the poster child for how bloated the midgame is with repetitive filler.

Also, the tension/fear between some of the tamers and their partners in Chapter 7, which is an understandable reaction in the base game, becomes nonsensical in NG+ when Shuuji DOESN'T get eaten by Wendigomon in front of them and thus the whole reason for the tamers' fear never happened in the first place, but they're still scared anyway! It's mindblowing that this part didn't get a serious rewrite.

I was all gung-ho about getting to the other two routes I missed eventually, but now I think I'll just play the Harmony route from my backup save at some point, and then watch the Wrathful route on YouTube rather than slog through all that again. I still think Survive is really good, but it's not "four consecutive playthroughs" good because of the padded midgame.
>> No. 14584 [Edit]
>>14583
I forgot to mention, and the site won't let me edit my previous post to include this for some reason, but that tedious underground maze is completely unchanged in NG+. They did nothing to speed it up so players could get to the new content faster. It's honestly "that part" of the game for me that I dread on future playthroughs.

There's a lot to love about Survive, but this is again where the four years of development hell, engine changes, developer changes, etc. took their toll in a noticeable way. They just couldn't buy any more time to give it the last round of refinement it needed without pissing off the fans who had already been waiting since 2018 and making Bamco seriously consider canceling the game altogether.
>> No. 14601 [Edit]
I tried System Shock 2 today. I've never bothered much with retro pc games, so I'm a bit blown away really. Game looks really good compared to other (console) games I've played from that year. I think simple graphics are really nice. Easier to appreciate while actually playing the game.
Gameplaywise, it feels really nice. I'll have to get used to it, but it is better than I anticipated. The stats and skills seem nice. Looks like they'll make different playthroughs varied enough to be fun and none of them seem like they'll be practically useless.
It seems like it'll be better Doom 3.
>> No. 14614 [Edit]
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14614
I bought Banished on the first day it released--if I correctly recall--and until recently, I felt buyer's remorse since its initial price was twenty smackers; I think I put in a few hours of playtime and then moved onward to something else.
So eight years later, and I'm finally getting my money's worth as I've spent almost fifty enjoyable hours of my life on it, and that's with just its vanilla-ish gameplay as I'm only using mods that enhance the quality of life and provide minor additions like standalone fences. There's a few overhaul mods to look forward to, and thank goodness, because the base game's content isn't much: There's neither any settlement defense, nor any interesting production chains.
Still disappointed in myself for spending $20 on a game I'm only enjoying now as I could have gotten it for one fourth of that if patience were adhered to.

As an aside, I'm looking at the games that are inspired by Banished and released thereafter, but--well--let's just say that Early Access strikes again. Hope the guy who made Banished will release his next game before I'm dead.

Post edited on 16th Oct 2022, 10:12pm
>> No. 14617 [Edit]
Never did finish Harvest Moon: Grand Bazaar, so I began a new game. Like the other DS titles (except the first one, I suppose), there's a gimmick: Instead of depositing items in a shipping box everyday, you sell your loot directly to your customers in the form a minigame, once a week. There's also windmills instead of maker machines and a blacksmith.

It's different at first, but the minigame is much too simple to justify the bazaar's inclusion. That and inventory management sucks, a lot. One reason for this is the preservation system that some of the HM games had at the time; it's just an annoyance, and doesn't add any depth in my opinion. Thankfully, one can use an action replay code to disable item degradation.

This might seem minor, but I prefer it when one starts out with a simple abode, where one is to upgrade their property by expanding the house, building outbuildings like barns and coops, new tillable areas, etc. Grand Bazaar begins with a nice house and a big barn. Grinding is only fun if you feel an appreciable difference between where you were and were you are or will be.

The map is small, and there's neither a real wilderness area nor mining. While I would prefer this not to be the case, it makes grinding your relationship levels with the NPCs easier since they're very close.

Speaking of NPCs, the bachelorettes are merely okay: cute and nice. They could use more personality. That said, there are two secret marriage candidates, one guy and one girl, which I always appreciate. And the latter is notJapanese, so I look forward to meeting her when the next year begins.

The graphics are nice, specifically the terrain. Reminds me of Rune Factory 1-4. As usual, the music is unremarkable. I've complained about this before, and I will continue doing so since there's no excuse for it. (Hire me, Marvelous.)

I could go on, but I won't (for now, at least). Maybe a SoS/HM/RF thread might be a wise idea.
>> No. 14619 [Edit]
As I'm nearing the end of Winter of the first year in Grand Bazaar, I've noticed that, unlike other titles in the series, I'm not quite financially comfortable yet. Usually by Autumn, I would have amassed quite a bit of money, but the need to spend quite a bit of gold on ore and storage has had a dampening effect since other games either don't have much of a storage issue or permit you to mine your ore for upgrades. But the biggest hang on my revenue is the bazaar itself, as it only happens--at best--four times a season.

Nonetheless, I expect Spring to be a turning point in this regard since I've already purchased another field during the Winter. So, even though I've complained quite a bit about Grand Bazaar, at the very least, the second year is going to be more interesting than the first.

(Need to make a threads for this.)
>> No. 14628 [Edit]
File 167200764019.jpg - (1.69MB , 1920x1080 , wesnoth_2022-12-25_17-27-49.jpg )
14628
I made the mistake of getting back into Battle for Wesnoth. It seems like every time I do, I find something new about it to hate. People love to complain about how RNG heavy the combat is, but honestly, the real problem is how the economy/gold is implemented. Unit upkeep costs don't really deter you from just recalling a bunch of your leveled units every scenario, since there's no punishment for running out of money midlevel and having stronger units usually means you'll finish the map faster and get a better early finish bonus as a result. Same thing with capturing villages. There are exceptions to this where you actually do want to be more conservative with what units you take, but it feels like there's basically no way to know about or predict them without having already played through the campaign or looking at a walkthrough. I think that's my real problem with this game, in that it feels like the "correct" way to play is to just follow a walkthrough online or memorize everything like it's some speedrun or 1cc. I hate it.


Or maybe I'm just shit at strategy games like this. I'm almost tempted to try doing a sort of screenshot let's play type thread here as I go through a campaign to better organize my thoughts while I play. I think that would make me less stressed out.
>> No. 14658 [Edit]
File 167699086187.jpg - (93.87KB , 1000x563 , __uni_neptune_drawn_by_iwashi_dorobou_r__aa5ff120d.jpg )
14658
I've been playing Hyperdimension Neptunia Re;Birth 2. It's alright, better than I expected. I played the first a long time ago, so the reused assets aren't a big problem, but I wouldn't want to play them back to back. I'm having fun, and that's what matters.
>> No. 14691 [Edit]
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14691
Atomic Heart
Bascially Bioshock in alt-history russia. Not bad but doesn't really do much that hasn't been done before in gameplay. PC port is great though; no frame-rate slowdowns or weird glitches.
Play it in russian audio for max immersion.
>> No. 14698 [Edit]
>>2003
I reinstalled Starcraft/Brood War a few days ago, right now I'm on the 5th mission of the zerg campaign
>> No. 14699 [Edit]
I'm playing FarCry these days.
>> No. 14700 [Edit]
I've been playing vanilla wow on turtle and ffxi on eden and catseye. Does tohno-chan ever play mmos? I was thinking of trying out a new ragnorok online pserver too.
>> No. 14701 [Edit]
>>14700
It feels like my MMO years are long behind me. I'm far too jaded and averse to interacting with other people to do that now, and I always feel like it'll be too much of a time commitment. Sometimes I'll see that other anons are doing something MMO related and feel tempted to join in, but I never really act on it.
>> No. 14702 [Edit]
>>14700
I've never played MMOs because I never had people I really got along with in the past. I also thought about trying a recent RO private server, but I didn't understand all the files in the download.
>> No. 14703 [Edit]
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14703
Exploring Vana'diel while listening to Haruka Shimotsuki albums in the background is nice. I've been playing solo so far, I think everyone plays these games solo now. I'm not much of a guildie type but if a tohno linkshell were to come into existence I'd join. I think I'll probably be on Eden more than Catseye, I prefer the classic feel where one must move more carefully.
>> No. 14704 [Edit]
>>14698
Now I'm playing the new System Shock. I'm normally not a fan of remakes but this one actually seems good so far, definitely still faithful to the original game.
>> No. 14707 [Edit]
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14707
『ENDER LILIES』: Quietus of the Knights
https://yewtu.be/i2O6YbhDVsQ
Holy rori with knights as stands jumps, dashes, dodges etc and fight monsters in a rainy world.

Despite the gothic nature, I find it soothing mainly due to the soundtrack.
>> No. 14723 [Edit]
Tohno or anybody else for that matter, any games you recommend buying in the upcoming Steam summer sale?
>> No. 14724 [Edit]
>>14723
It depends on what actually goes on sale but I've been enjoying Crystar. I hope that does.
>> No. 14725 [Edit]
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14725
>>13743
Just finished playing this(the main endings). It's also my first 3d "modern" game. So that took some adjusting to.

I liked it for the most part. Enjoyed the combat, although I have no point of references in the 3rd dimension. Some tediousness, especially having to replay the first part of the game as 9s.

I agree with many of your criticisms. You revisit the same places so many times, the world starts to feel small. The multi-"ending" thing, is padding for the most part. One thing though, I didn't have a problem with ending E. From a logical standpoint, it's not that far-fetched. They are androids after all. The pods gaining emotions is hardest thing about it for me to swallow.

Tonally, I don't really think a grim dark conclusion is necessary for the story to be taken seriously. What about the story is undermined by ending E? That bad things happen? Well good things can happen too. That what they do is pointless? Well it'll still be pointless. Pointless peace is better than pointless war.

The only thing I didn't like about ending E was the whole needing a helper thing. It's a little pretentious. I'm a filthy pirate, so I had to cheat. Still technically receiving help from someone, so whatever.

Something is not deep because it's sad, or because it wallows in angsty nihilism. Having some positivity adds yang to the yin.
>> No. 14745 [Edit]
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14745
>>14725
I finished Nier Replicant, all five endings. It's a bit of a mixed bag.

Combat is more dynamic than in Automata, since it has guarding and counterattacking, as well as letting you choose 2 special attacks on hand, instead of just 1. When enemies are knocked over, you can also "finish them off" right then and there. That last feature does speed things up, but maybe makes things more monotonous, so removing it might have been a good call. The flight and hacking sections, kind of compensate for the less interesting combat in Automata too.

Automata has little quality of life things Replicant lacks, like being able grab onto ledges you jump to, and "instant" transportation. The environments are definitely more interesting and 3-dimensional in Automata. Neither one has a world that feels "big" though. You go to the same locations A LOT in both.

Regarding the 5 main "endings", Automata is way less tedious. Seriously, if you thought that was tedious, you haven't seen anything. Both games can roughly be split into 2 parts. When you play through the first part in Automata again, you do so as another character, and there's quite a few differences. You only play through the second part of the game once.

Replicant has you play its second part twice, as the same character. The only difference being a few more cutscenes and now you can understand what your enemies have been saying. That's okay though. You get a different perspective. BUT THEN, you have to play the second part of the game a third time. The only difference now being a bit of new dialogue, and one boss battle ends in a slightly different way. All changes that could(should) have been incorporated into the second playthrough.

On top of that, you have to collect every weapon in the game. Completely arbitrary nonsense I would expect from something released in the 90s. You have to play the last bunch of boss battles again to get ending D(that's 4 times overall). Finally, to get ending E, you have to play most of the first part of the game a second time, no differences.

After that, you are rewarded with a bit of new content, where you play as Kaine, which was a much appreciated change of pace. Her combat is very fun. Had to play part of that twice too because of a glitch that softlocks the game.

The music is good and the characters are entertaining. In fact, the characters and their interactions were better, but Automata has the more interesting story. Replicant's story has contrivances, as does Automata's, but the emotions are on point. The story is harmed though by how much repetition there is. Some of the emotional impact is lost when you've seen the same thing more than twice, so you skip dialogue and cutscenes out of boredom.

Would I recommend Nier Replicant? Kind of. It depends on how much you liked Automata and want to know more about the lore and whatever.
>> No. 14784 [Edit]
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14784
Playing Blasphemous 2
>> No. 14787 [Edit]
>>2003
ASS CREED MIRAGE
It's fine.
>> No. 14811 [Edit]
>>14784
Finish the first one first...
https://www.youtube.com/watch?v=Z_G9vMy-hWk
>> No. 14832 [Edit]
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14832
Playing Capcom vs SNK 2 for the first time...
>> No. 14836 [Edit]
I bought a SNES and some games, currently playing Dragon Quest III for the first time. I have played all modern Dragon Quest and it's a series I keep close to my heart, but man... As someone who may apply to the 'casual' label, playing a retro JRPG it's a bit overwhelming. It's not "hard" per se, but I don't feel like I'm at the right level at all, seems like I will need to grind even more because the first boss kicked my ass in just a few turns. I will get better and stronger and take revange soon. Another issue is the money, I don't earn enough per battle, barely can upgrade to new gear.
>> No. 14842 [Edit]
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14842
Currently something like 70% of the way into Windwaker I think. I'm playing the gamecube version which I think looks pretty great on an emulator, and only just realized there's an HD version, which without even looking into I bet messes up a lot of stuff as HD re-releases seem to do. (I just looked into it and boy is it uhh "bright") It feels almost overwhelming at first but doesn't take long before the world doesn't really feel 'that' big. Not to say it's not a nice game, but the map honestly feels mostly empty. It has a bunch of islands spread out, but it takes some time to get to each one and most are really tiny. I think it'd be nice if there was more to see and do on each island, but if nothing else the game does have that sense of exploration.
...I wish the boat was faster.

I also finished Spyhunter for PS2 a couple days ago, which I guess was something of a reimagining of the NES game of the same name that I played as a kid. I was always a bit curious about how it'd translate but just never got around to trying it, and apparently they made a couple sequels for it too.
Each level is like a course you run with objectives you need to knock out along the way, each objective gives you a point and you need X amount to progress to the next map. Most are straightforward but some are easy to miss, especially when you need to take secret hidden routes to reach them. Kind of made me miss how simple and fairly straight forward many older games could be. That's not to say the game is easy, and the controls could have been better. I kept fumbling around trying to switch weapons on the fly to whatever was needed at the moment. Reminded me a lot of Stuntman, how you needed to think fast and on the go.

I've also been playing the old PS2 burnout games off and on. The first one was quaint and charming in it's simplicity. A couple tacks, a few generic looking cars, and some weirdly relaxing music for a racing game. Not much in the way of features or anything, but it had a cost counter when you crash that adds up the damages, which along with the damage system would have been pretty neat for the time.
Burnout 2 felt a lot like an upgraded version of the first game, with a little bit more polish and better ui, more cars and more races. They seemed to remove the damage counter for some reason, but improved the burnout/boost system that gives you boost power for driving well. I knocked out the first burnout fairly quickly, but the second took a bit longer because of the extras it had.
Then there's burnout 3... This was... interesting...
First thing you notice is that it feels like a massive overhaul, no longer looking or feeling anything like the previous games. It almost feels over preproduced compared to the previous games, almost. You could tell at a glance it had a much much larger budget this time around. Visuals have been upgraded all around, tons on new content, achievements before those were even a thing, licensed popular music where as 1&2 had a soundtrack that sounds like what you find when you google "copyright free music", and online play at a time when consoles typically stayed offline. It also has this radio DJ that between lame jokes would remind you constantly to head to EA .com for all the latest racing states and blah blah. The DJ helped liven things up at first but got really annoying once you've heard all their lines 5 times each. Thankfully there's an option to mute them, since they had this bad habit of interrupting songs you might be enjoying.
But yeah this was very much an EA game in their early stages of mutating into what they are today. You could see some of the signs back then, literally, the game is spammed with advertisements for their other games with in game billboards. (though I will say it's not nearly as bad as other racing games that line their tracks with nothing but ads, even the initial D games do that which ruins the aesthetics of those mountain roads but that's another discussion)
I still haven't finished the game because the carrier mode is pretty long. It's essentially 3 maps, with various courses set up on those maps with many of the races feeling the same and a bit repetitive after a while, which isn't helped but how sammy so many of the cars look. You've got a bunch of cars in each class of cars, but in those classes the cars all look weirdly similar with only three selectable colors. It's certainly the best of the three without a doubt all in all. Shame the F1 car you unlock near the end handles like such garbage though. There's cars that turn on a dime, but that thing turns on a million dollars. A cargo freighter takes sharper turns than those cars.

Another racing game I recently revisited was the original Midnight club, one of the first PS2 games I ever played. I'd say it didn't hold up well but even back then I wasn't crazy about how it played compared to the sequels. Unlike traditional racing games at the time, it didn't have courses and would drop you in an open world, with checkpoints you'd needed to navigate your way to. The game has a very simple look to it which I think was fine for the time, but the main issue is the cars drive and handle like garbage, all of them, they're all horrible.
Forget 0-60 in ten seconds, it takes these cars ten minutes. They sloooowly crawl their way up to a decent speed, like you're pushing a freaking glacier. Then once you got it up to speed the challenge is keeping that speed, it's not so much car racing as it is managing and maintaining your built up momentum, because if you hit anything or screw up, you'll likely loose a lot of your momentum and struggle to regain it.
The game has this system where if you want to challenge someone to a race (which you need to do to unlock races and progress), you need to first go to them on the map and follow them for a bit, once you've done that for long enough they'll lead you to the location for the start of a race. Here's the thing with that, which was just as much of a problem when I was a kid playing this. In order to get to the second half of the game, London, you need to first beat the boss of the first map, New York. Problem is his car has much higher stats than the other racer on the map (who you can beat to claim their cars). Even using the best one, you simply can't catch up with the boss when trying to follow them to start the race, he's driving in a loop around the city at a speed you can't reach. Even if you start accelerating on his path well before he reaches you, at your top speed in the best car you can get trying to time things to follow him, he'll still pass you and drive away before triggering the race event. The only way I found to make it work is doing what I just mentioned but also trying to get him to rear end you and block him, and waiting for him to do a lap of the city if that doesn't work. This drove me nuts as a kid, and feels like terrible game design, so I just had to mention it. It's funny that in spite of how terrible the game places, I still find myself having a little sense of nostalgia for it. I haven't gotten around to replaying part 2 yet however, now that one I remember being a lot better...
>> No. 14873 [Edit]
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14873
I'm awaiting PoE2.
>> No. 14897 [Edit]
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14897
<3 War Thunder & World of Tanks
>> No. 14983 [Edit]
Symphony of the Night is the only Castlevania that I've managed to finish. It's far easier than the older ones and far enjoyable to explore and collect loot than to replay the same linear levels many times. It's hard to appreciate play games earlier than PS1 because the design principles are so harsh and restrictive.

The cutscnes were also extremely soothing. This kind of darkness suits my aesthetic principles just fine.
>> No. 14984 [Edit]
>>14983
Have you played Super Castlevania 4? I would say it's the most best one to start out with if you wanna play classic style of Castlevania.
>> No. 14985 [Edit]
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14985
>>14983
Classicvania games are action oriented while Metroidvania is focused more on navigation, exploration, a lot of platforming and features RPG elements, they're effectively two different series hence why these terms exist in the first place.
I think you should check out Rondo of Blood, if you're not impressed by the gameplay the visuals/soundtrack will keep you hooked. Being able to play as loli Maria might represent a bonus (she's more fun to play than Richter and stronger which makes the game easier).
>> No. 14986 [Edit]
>>14983
I disagree if you're referring to the castlevania games released for the SNES, most agree they aged well. It's fine not to like them because I get frustrated repeatedly dying in them too but that's part of the fun.
SOTN art direction is great even compared to other CV games that already have a good atmosphere.
>> No. 15001 [Edit]
Playing Golden Sun right now. This games started out great and turned into absolute shit faster than you can say "garbage". I'm thinking of dropping this piece of trash, I am not having fun with this anymore.
The game turned into absolute shit right after the 2nd desert. There is so much wrong with this game I don't even know where to start.
>> No. 15005 [Edit]
>>15001
what don't you like about it? i haven't played it since i was a child but i always remember preferring the 2nd game a lot.
>> No. 15006 [Edit]
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15006
>>15005
Nearly everything. It is genuinely one of the worst games I've ever played. It is very rare for me to drop a game, especially near the end, and especially as a NEET with no other obligations and time to spare, but this game made me do it. Please bear with me as I explain why this is one of the worst games ever made. There's a tldr at the bottom, if this wall of text is too much.

Story/Script/Dialogue/Pacing/WorldBuilding/Characters: Absolutely terrible. The game has this generic story about kids saving the world, blah blah blah. Everything about it is as bland as it could possibly be. Not only that but the characters talk A LOT. And 99.999999% of what they speak about is TOTALLY IRRELEVANT, captain obvious shit. They keep repeating what each other is saying like the most stupid people ever. Do you know those idiots irl that take 4 hours to say something simple and keep repeating everything said with other words. Imagine a world filled with those morons. That's Golden Sun. The MCs are boring with no personality whatsoever. All that dialogue is wasted, when it could be used for character development. The pacing however, is even worse than the story. See, the story starts out ok, just generic, and you get introduced to Menardi and Saturos, which are the most interesting character in the game (this doesn't mean much), and the only ones with actually discernible design. Their design and the mysterious aura about them in the beginning is well done. But the pacing absolutely destroys any chance of improvement here. After leaving SS, you only get to seen then twice, once in Mercury Lighthouse and once in Venus. The other time (90% of the game) you spend doing boring, dull filler shit that gets forced on you by the devs. By the time you see then in the end, you don't even remember their motivations after 900000 lines of filler garbage. And their motivations don't matter, because the devs also forgot everything about them, and all the stuff about hostages and Mars star is completely tossed aside. This game also has more plotholes than all the time travel movies ever made together. Some parts of the story and present in a bizarre way such as the colosso trials, where the game fuses dream with reality, and were it not for ONE random NPC who actually remarks that she is talking to the winner I would have never figured out if the colosso victory actually happened or not.

Gameplay/Dungeon Design/Puzzles/Controls: TOO MANY RANDOM ECOUNTERS. WAY TOO MANY. I can't stress this enough. To make things worse, the game is one BIG railroad, and will force you to do exactly what it wants, when it wants, as it wants. But unlike other shitty railroad games, this one doesn't even set the worldbuilding or the background, and talks a lot about useless shit, while leaving the actual relevant lines of dialogue to a random NPC among dozen uninteresting NPCs. There are many examples of this, like the ship-sailing event. Where the game forces you to enter Kalay inn, and speak with the imbeciles there. If you do this other time, or don't do it, there are no lines of dialogue to guide you in that direction. Only ONE NPC far away from the ship will mention "tourists at the inn". A similar case exists about leaving Tret and going to Mercury Lighthouse. Where you have to read the mind of trets wife, except this games controls are shit, and has two buttons that do the same thing, except that one of them does other thing when near people. Very efficient. To use magic in this game requires a level of sub-atomic precision. If you're not on the EXACT place at the EXACT angle it won't work. When saving Hsu, the idiot devs have you use magic at this oblique angle and awkward position, and even when you do you have to do it twice 'cause it may not work. Because the devs have a pebble fetish, and put pebbles everywhere, so you can't face forward. The puzzles started out very great, impressive actually, well designed. But by Venus Lighthouse the devs lost their minds. The puzzles before VL: Use your brain and combine these logs to get there. The puzzles on VL: "We hope that the players suffer from EXTREME OCD and will use Ivan's reveal power at every nook and cranny of the maze, while we spam them with random encounters. Yeah VL is a Venus/earth temple, but unlike ML, we ran out of ideas, so you must rely on a Jupiter adept, even if the MC is a Venus Adept. Fuck design and continuity and logic, babe!!". Also the first cities/dungeons are well designed, but the 2nd half is just the first half copy-pasted with colour changes. Blue water now becomes yellow urine!! Even the desert gets copy pasted. By this point the random-encounters get out of hand and you have 100000 of then at any given dungeon. Can't even walk. And the items and magic that "reduce REs" have ABSOLUTELY NO EFFECT. And because the enemies get stronger, this means more enemies, larger enemy HP bar, more damage caused by enemies, and the cast magic which takes some additional 5 secs of animation, so these REs last much longer. This part also has forced backtracking.
All cities have NPCs moving around in the most annoying corners imaginable, so they keep getting in your way while moving, sometimes they will actually cause you to get stuck while getting stuck themselves, and there is no solution to this other than restart the whole game. This game also has many "choices" (yes or no questions) that in no way affect the outcome of the game.

The Djinn system is interesting, but only has animations for up to 4 djinni. Combat is boring and tedious. It gets a more difficult during and after the ship, but the strategy is spamming sleep spells or curse ones and attacking a neutralized opponent. Even the djinn get tiresome after a while. The dungeon maze-like map design is great and would be a strength having you explore the mazes, but the insane number of REs ruin this in the latter half.

There's even other stuff wrong with this game, such as forcing you to carry useless items in the inventory, giving garbage rewards from completing quests and that the entire game is a gimmick to sell you another game. But most of it I already covered. I was actually shocked when playing this game, given how many praise it.
>> No. 15007 [Edit]
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15007
>>15006
I played goldensun 1 or 2 years ago and I thought it was slightly-better-than-okay, mostly due to it's battle system alleviating things I don't care for in rpgs, as they aren't my favorite genre. Mainly, how djinn function and are found both allow a player to remove the need to grind entirely instead rewarding exploration, moreover they allow the player to make on-the-fly build changes and thus approach a fight in different ways depending on the opponent and the point in the game. Alteration on acount of the latter leads to different gameplay "arcs" due to the suitable build altering over time, also how it functions in battle makes timing matter. This item-based progression immediately makes it more preferable than stathogging button mashers (I remember thinking "this game being enjoyable is really a tribute to how much rpgs suck rather than being of quality"). I would guess our different experience in this regard may be a result of differing levelling (I almost always fled), in which case the devs didn't properly scale. Also it's bonus sections were both fun and lucky dice was very cool. That said it isn't particularly great due to issues you mention to which I will lightly add:


Travel time was agonizing, not just cause of encounters but simply cause the scale was too large, especially if you ever wanted to backtrack, not to mention the amount required due to no fast travel; there's very few shortcuts on the world map and most dungeons. It's made more frustrating considering the aforementioned incentive to explore exaggerates this flaw. I seem to recall if you wanted to get back to the asiatic monk village, you had to go all the way back around for some reason, though I forget the reason why. Moreover while the game is pretty, I remember being annoyed at how long animations lasted for.

While I don't recall encountering issues with psynergy button binding, I did find it quite spammy (move move move) and plenty of the psynergy was annoyingly frivolous.
What was the point of douse when logically whirlwind should have the identical effect? Force was such a stupid function to have it's own psynergy. I was also very dissapointed by halt being entirely useless outside of maybe one bonus section. It could've been cool had it allowed you to skip the tornado lizard boss, but it has no effect on it. And all of them, except move and mind read I guess, had no interesting gameplay effects stem from them, they all were just stimulus response: see x do y.
And yeah, key items taking an inventory slot for sake of these psynergies was extremely stupid.
>> No. 15008 [Edit]
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15008
>>15006
Also, after writing that I decided to look if there was a patch for fixing these things, and one was recently made (though I think out of battle psynergy should still require pp): romhacking.net/hacks/8063/
>> No. 15009 [Edit]
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15009
>>15007
>allow the player to make on-the-fly build changes and thus approach a fight in different ways depending on the opponent and the point in the game
This was a strong point of this game.
>differing levelling (I almost always fled), in which case the devs didn't properly scale
I started out mostly fighting, but during and after Suhalla desert(2nd desert) changed my strategy to fleeing. Did you not run into problems because of too much fleeing later? Like not a big enough hp bar or attack points to fight most bosses? I realized after I started fleeing this happened to me, and boss fights became difficult.
>it's bonus sections were both fun and lucky dice was very cool
By bonus sections do you mean that extra island you can get by choosing a particular set of rowers or using the red cyclone? I never went there, I thought it was something very hard to get into, as the game doesn't give enough tips about it. Did you manage to find it on your own? I didn't play much lucky dice, I played more of the other minigames.
>to the asiatic monk village, you had to go all the way back around for some reason
Yes, I found the kung-fu village even worse.
Speaking of off-battle psynergy I was fine with the other psynergies but I felt that many were too repetitive. You have move, catch, lift and carry. These four are almost the same conceptually. They could've added fire based puzzles for Garet or something.
>And yeah, key items taking an inventory slot for sake of these psynergies was extremely stupid.
I remember giving the "important" Mars sphere to Ivan at the very beginning just for kicks, and then Ivan went away with it for a moment and I worried I would reach the end and not be able to progress. Turns out the thing is useless in-game.
>>15008
Nice. If I ever come back to this game/series to finish it or give it a second chance I'll use this. This was actually my first time playing a JRPG - I've played them as a kid but only a couple mins - and I don't feel like playing such games any time soon.
>> No. 15021 [Edit]
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15021
>>15009
>stat issues
Due to the strength of healing and the enemies lacking in this regard, what matters most is the max amount of damage one can take in a single turn; as such defense matters more which gear adequately accounts for, likewise with attack, though less so (and if insufficent elemental bonuses typically tip the scales). I'm not sure if this is different in the sequels as I haven't played them.
The main boss I struggled with in this regard was storm lizard who I was always running slightly negative against. Due to such, Issac assumed an off-healer build, and to evade aoe attacks the party was spaced out such that the healers were at the borders. Mars djinn were spread amongst each to cyclically cast a summon by garet who was the almost sole source of damage. The game assisted me in this by giving me flash just before the fight and the usage order was such that right as corona's defense boost ran out flash was ready to grant invincibility for the turn left vulnerable. Ivan couldn't survive this fight effectively so I used him to cast two summons at the start and then promptly die. I seem to recall by having two mars on Mia she changed to a class with a helpful (de)buff, which may have been helpful beyond just the start. If this boss could summon enemies, it would've been a lot harder as aside from the routine summon, I had poor aoe.

The other fight I died a decent amount on was the final one. Though I dont recall the details cause the fight had more nuance to it, which made it satisfying to beat but harder to remember. I changed my class/gear roster 3 times before settling on one, where I then made further optimizations to my djinn usage before winning, I think I needed to use buffs in this fight a lot more and predict hard combos with defend; which itself staggered the usage of djinn.

>that extra island
Yes, that and Lunpa which you can do after tolbi.
>Did you manage to find it on your own?
No, I knew of it's existence prior to playing the game and may have known of the ships relevance (it's foggy). Upon being given the task of choosing the rowers, I figured you had to veer off course but I either chose the wrong candidates or the wrong direction and it didn't work. I inadvertantly found out about the tornado method after beating the lizard boss and looking at it's wiki page to see it's stats as it was one of the tougher fights, as stated. Though I would've looked it up before beating the game anyways.
>> No. 15040 [Edit]
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15040
I am playing a doom mod called delta doom and its a pretty good mod so far. It tries to be like alpha doom.
>> No. 15042 [Edit]
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15042
Urban Reign for the PS2. It's rough around the edges, but a really fun beat em' up with tons of fightings styles and room for experimentation
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