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No. 15006
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>>15005
Nearly everything. It is genuinely one of the worst games I've ever played. It is very rare for me to drop a game, especially near the end, and especially as a NEET with no other obligations and time to spare, but this game made me do it. Please bear with me as I explain why this is one of the worst games ever made. There's a tldr at the bottom, if this wall of text is too much.
Story/Script/Dialogue/Pacing/WorldBuilding/Characters: Absolutely terrible. The game has this generic story about kids saving the world, blah blah blah. Everything about it is as bland as it could possibly be. Not only that but the characters talk A LOT. And 99.999999% of what they speak about is TOTALLY IRRELEVANT, captain obvious shit. They keep repeating what each other is saying like the most stupid people ever. Do you know those idiots irl that take 4 hours to say something simple and keep repeating everything said with other words. Imagine a world filled with those morons. That's Golden Sun. The MCs are boring with no personality whatsoever. All that dialogue is wasted, when it could be used for character development. The pacing however, is even worse than the story. See, the story starts out ok, just generic, and you get introduced to Menardi and Saturos, which are the most interesting character in the game (this doesn't mean much), and the only ones with actually discernible design. Their design and the mysterious aura about them in the beginning is well done. But the pacing absolutely destroys any chance of improvement here. After leaving SS, you only get to seen then twice, once in Mercury Lighthouse and once in Venus. The other time (90% of the game) you spend doing boring, dull filler shit that gets forced on you by the devs. By the time you see then in the end, you don't even remember their motivations after 900000 lines of filler garbage. And their motivations don't matter, because the devs also forgot everything about them, and all the stuff about hostages and Mars star is completely tossed aside. This game also has more plotholes than all the time travel movies ever made together. Some parts of the story and present in a bizarre way such as the colosso trials, where the game fuses dream with reality, and were it not for ONE random NPC who actually remarks that she is talking to the winner I would have never figured out if the colosso victory actually happened or not.
Gameplay/Dungeon Design/Puzzles/Controls: TOO MANY RANDOM ECOUNTERS. WAY TOO MANY. I can't stress this enough. To make things worse, the game is one BIG railroad, and will force you to do exactly what it wants, when it wants, as it wants. But unlike other shitty railroad games, this one doesn't even set the worldbuilding or the background, and talks a lot about useless shit, while leaving the actual relevant lines of dialogue to a random NPC among dozen uninteresting NPCs. There are many examples of this, like the ship-sailing event. Where the game forces you to enter Kalay inn, and speak with the imbeciles there. If you do this other time, or don't do it, there are no lines of dialogue to guide you in that direction. Only ONE NPC far away from the ship will mention "tourists at the inn". A similar case exists about leaving Tret and going to Mercury Lighthouse. Where you have to read the mind of trets wife, except this games controls are shit, and has two buttons that do the same thing, except that one of them does other thing when near people. Very efficient. To use magic in this game requires a level of sub-atomic precision. If you're not on the EXACT place at the EXACT angle it won't work. When saving Hsu, the idiot devs have you use magic at this oblique angle and awkward position, and even when you do you have to do it twice 'cause it may not work. Because the devs have a pebble fetish, and put pebbles everywhere, so you can't face forward. The puzzles started out very great, impressive actually, well designed. But by Venus Lighthouse the devs lost their minds. The puzzles before VL: Use your brain and combine these logs to get there. The puzzles on VL: "We hope that the players suffer from EXTREME OCD and will use Ivan's reveal power at every nook and cranny of the maze, while we spam them with random encounters. Yeah VL is a Venus/earth temple, but unlike ML, we ran out of ideas, so you must rely on a Jupiter adept, even if the MC is a Venus Adept. Fuck design and continuity and logic, babe!!". Also the first cities/dungeons are well designed, but the 2nd half is just the first half copy-pasted with colour changes. Blue water now becomes yellow urine!! Even the desert gets copy pasted. By this point the random-encounters get out of hand and you have 100000 of then at any given dungeon. Can't even walk. And the items and magic that "reduce REs" have ABSOLUTELY NO EFFECT. And because the enemies get stronger, this means more enemies, larger enemy HP bar, more damage caused by enemies, and the cast magic which takes some additional 5 secs of animation, so these REs last much longer. This part also has forced backtracking.
All cities have NPCs moving around in the most annoying corners imaginable, so they keep getting in your way while moving, sometimes they will actually cause you to get stuck while getting stuck themselves, and there is no solution to this other than restart the whole game. This game also has many "choices" (yes or no questions) that in no way affect the outcome of the game.
The Djinn system is interesting, but only has animations for up to 4 djinni. Combat is boring and tedious. It gets a more difficult during and after the ship, but the strategy is spamming sleep spells or curse ones and attacking a neutralized opponent. Even the djinn get tiresome after a while. The dungeon maze-like map design is great and would be a strength having you explore the mazes, but the insane number of REs ruin this in the latter half.
There's even other stuff wrong with this game, such as forcing you to carry useless items in the inventory, giving garbage rewards from completing quests and that the entire game is a gimmick to sell you another game. But most of it I already covered. I was actually shocked when playing this game, given how many praise it.
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