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2003 No. 2003 [Edit]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.

As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
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>> No. 12083 [Edit]
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Finished Bonk's Adventure and Bonk's Revenge. Enjoyed both of them.
>> No. 12085 [Edit]
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Can definitely recommend it to anyone who likes VNs and fighting games
>> No. 12087 [Edit]
>> No. 12102 [Edit]
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Started playing the first Raidou game somewhat recently. I really like almost every MT game but this one just isn't fun enough despite being pretty great concept-wise.
I mean I love the whole setting, having demons as your partner in investigations etc. but the gameplay and the same tracks over and over really worsen the experience.
I will finish the game because I've heard the second one is a lot better, I do find the story interesting and I really need to get Alice but it's been a while since I've felt forced to play a game.

I think having a game with some really good aspects but otherwise being pretty shitty is even worse than completely shit games because I drop those without a second thought.
>> No. 12136 [Edit]
I've been enjoying it as well, despite not having very high hopes or really any hopes for it at all prior to the beta.
>> No. 12143 [Edit]
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It's been a while since I've played it but this game has kind of stuck with me and might be one of my favorites. It is Rodea the Sky Soldier. You have probably heard that it plays like NiGHTS but with speed like Sonic and it is basically that, flying around trying to get fast times. It's pretty simple, you just point where you want to fly and Rodea takes off but he can fly in arcs when you swing the controller so then you can swerve around stuff pretty fast when you get good at it. I think the B button was for flying and the A button was for boosting which is also his main form of attack. It's a simple game but I've seen one person say it gets repetitive and they might be right so the story might be your main motivating factor after a certain point. The story itself is one I enjoyed but might not be all that great in the eyes of others. A robot named Rodea is fighting in a war and he has to protect the person he loves but she sends him off into the future to protect the land that Emperor Geardo, the main villain, wants to take over. It then has you playing as Rodea getting from one point to another for various reasons. You can also get a few power-ups but you can only have one at a time and they are revealed to you pretty early so you don't have much surprise to keep you playing. That was the Wii version, the Wii U and N3DS version have you going into some kind of "pre-flight mode" where Rodea jumps up into the air, stops, starts spinning in place so you can choose a target, and then he starts flying towards the selected location that can be chosen with a cursor that is controlled using the control stick. While he flies towards his target he can only do so for a limited amount of time because his fuel runs out and it runs out even more quickly when you make Rodea boost. Thankfully there are energy cubes scattered around that Rodea can pick up but it still makes that function a problem. There is an upgrade to make him fly faster but his fuel runs out faster which makes it seem more like a sidegrade, he also can't arc normally, that is also obtained via an upgrade that must be purchased but the trade off is that there aren't too many objects that force you to arc around it such as the spider webs that are present in the Wii version. Thankfully Rodea can hold multiple power-ups at once and switch between them in the Wii U version but one of them is vastly inferior. Rodea also has some kind of special attack that he can use for fifty gravitons called "Shining Bullet" which wipes out all of the enemies on the screen, unfortunately it mostly just looks nice. A lot of the enemies aren't really necessary to defeat and some don't even pose a threat at all so it is really just there to look cool and it certainly doesn't help your times. On the topic of gravitons, it's kind of like this games' coins or rings, you collect them seemingly just for the sake of doing so but you can actually get ranks for how many you collected, the highest being an S rank but you end up collecting a lot. Just for an example I played a level where I scoured the whole level for as many gravitons as I could find and ended with a total of five-hundred-ninety five gravitons and I only got an A rank, I was probably five away from S. It takes a lot of time to find them all and you can lose all of them if you lose a life so it really take a while to get them all, thankfully your best ranks are saved so you can get an S rank for gravitons collected and then get an S rank for time later which is how I would recommend going about S ranking everything. Anyway, in the Wii U version they function as a back-up fuel source in case Rodea loses all of his fuel while flying. The problem with the Wii U version and it's flight mechanics seem to serve only to limit what you can do, Rodea is at risk when he flies for too long and it might get the stingier players to fly slowly if at all and not boost which is not how the game is supposed to be played. Rodea is able to fly freely and quickly in the Wii version, swerving around objects weaving in between things in the environment when you get good enough at the game allowing you to really shoot through the levels and giving you a sense of freedom, the only limiting factor being your flight range. The Wii U version has you limited all the time making you feel as if you have no reason to be flying and more reason to be walking. It basically limits Rodea and makes you feel like you aren't really playing as Rodea, I don't know how they thought this was a good idea. The Wii U version has more voice lines, some of which aren't really necessary, extra cutscenes and some scrolling text at certain points in the game. It does elaborate on the story which the Wii version leaves a little vague and the Wii U version does have better graphics but not exactly "better", just a bit better but not "good" for Wii U standards and it makes the game look unfinished. You can see stuff a bit better, at least. In general, the Wii U version has worse gameplay and cheesier voice lines than the Wii version but better graphics and the story is less vague. I tried playing the Wii U version but it was just slow, unpleasant, and made me scared to boost. Again, not the way it was supposed to be played. I haven't played the N3DS version and I probably won't.

The ending is something that really left me unhappy, huge spoilers ahead.

Rodea is in love with Princess Cecilia, Emperor Geardo's daughter, and is also her royal bodyguard. After being sent into the future he later is repaired by Ion but loses his memories but he still remembers a promise he made to Cecilia. He promised to protect Garuda from Geardo, who wants it for it's resources and fertile land. His promise is talked about a lot throughout the game and he later remembers Cecilia. Even further on he is given the chance to save Cecilia but fails because she falls, presumably, to her death and for some reason he doesn't fly down after her. Afterwards he has to defeat Geardo once, Valghis once (another one of the robots he has to fight), and Geardo a second time after he turns into some kind of giant robotic beast. The disturbing thing about this fight is that Geardo keeps calling out for Cecilia despite the fact that she is dead. You have to fight him but by the end I don't feel like I defeated a cold hearted tyrannical emperor, I feel like I killed a grieving father in cold blood. Rodea then shuts down after the fight and uses the Key of Time that he obtained from Valghis to send Ion back to the future but she later digs him up from his grave and repairs him and the other R-series robots. It can be assumed that Rodea and Cecilia were buried together but Rodea and Ion end up together by the end of the game. The whole time there was a build up to Rodea and Cecilia being together and it felt like it was all for naught. It was even romantic but I felt like it was torn away from me. I played the whole game wanting Rodea to be with the person he loved and it didn't happen! Rarely do I care about romances but this one that I did care for was just ruined and I didn't feel very happy. The story itself is a bit dark since Rodea essentially turns on his entire kingdom for the wish of a single person, he has to fight his friends and even somebody who claims to be his sister, the whole time I thought that the silver lining would be Rodea and Cecilia's happiness, I kept playing for his noble love and it didn't happen. You have to fight one of his friends, one of his rivals, his sister, and a new robot who is Geardo's right hand man but also does not fully have allegiance to Geardo, and then the father of the woman he loves while he is grieving and they don't end up together! Not. Happy. At all. My OTP was broken... At least Rodea is still husbando material.
>> No. 12153 [Edit]
Did Cecilia at least know why Rodea was doing all of this for her? Or did he intend to confess after he had fulfilled his promise?
>> No. 12158 [Edit]
She did know, she had him make that promise in the first place. I don't know if he was going to confess, exactly. It kind of seemed like they were already in love but it isn't explicitly said, just really heavily implied. Sorry if I sound like one of those crack-shippers on tumblr.
>> No. 12171 [Edit]
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This game is really something.
>> No. 12176 [Edit]
Yeah, have finished it recently. The music, atmosphere and story are fucking great.
>> No. 12222 [Edit]
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Path of Exile
>> No. 12324 [Edit]
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The last game I finished is one that I remember the most from childhood. Sonic Heroes ranges from being one of the many "love it or hate it" games of the franchise to "hate it" and as much as I hate saying this, it's for good reason. It was fun enough to continue playing and functional too, but there are these little quirks and issues that might become more apparent when you play as Team Dark if you haven't noticed the issues before like how the power characters can completely slide off a platform without stopping themselves right at the edge like the speed characters do. Omega kind of has it the worst, the dude just blasts himself forward without giving two mechanical shits if you hold the control stick in any direction. There's also a problem where team mates seem to spend an annoying amount of time unconscious after launching them at an enemy, again, I noticed this mostly with Omega while the other characters didn't knock out their teammates for quite as long.
There's another obnoxious issue with the flight characters where they will bounce up a little bit when a teammate returns to them in some instances. It's probably put in with good intention but sometimes you want to travel as far as you can with a single jump before flying and it becomes kind of annoying since the distance you can travel might be reduced with this when you needed it to be maximized.
Then there is the speed characters, you have a move called "Rocket Accel" where the characters line up with the speed character in front and they will launch the speed character forward, the closest thing you have in this game to a Spin Dash. They will ask something like "Ready?" and then blast forward but if you did it early they will do an alternate move. Sonic and Shadow kick, Espio throws a shuriken, and Amy swings her hammer. It's kind of unreliable sometimes though, it could be really helpful for speed running but sometimes the visual cue, the characters lining up, might mislead you and make Sonic just kick.
Then there is the special stages, oh boy, the special stages. These special stages get so much of my salt. See, you have to collect orbs to gain boost so you can catch up to the emerald but you can't hold down the button like you can with rail grinding because that makes it run out incredibly fast, instead it's best to mash it sometimes. In certain stages it's easier to get the emerald in certain parts like at the beginning or the end and there might be simple, almost stupid solutions, like playing as a power character to get as many orbs as possible since the power formation spreads out the characters (believe in Big) but in other times you might really need the speed characters. There is another solution that seems to work for some people such as running and staying on the ceiling the entire time just so that you don't run into the mines and slow down. The floor itself is also a problem too since it feels like it's actually pushing you backwards and gives you the idea that this is part of why the boost is so necessary aside from the emerald being so darn fast. Going down actually slows you down sometimes, and accelerating after being stopped by the mines is just painful since it takes a while to get going again. Not to mention the instances where your character might start walking backwards for a little bit, which is why I don't like running on the ceilings or walls. In short, the special stages are weird and annoying and I hated them.
Outside of the special stages I think the game controlled just fine and I'm aware this opinion is unpopular. I might be willing to say it controlled too well. The characters can maintain their speed somewhat well and the speed characters can turn quickly but it feels like they can turn too quickly, like they can turn on a dime and run off a platform entirely which makes me scared change directions when I'm going straight. Thankfully guardrails exist in the game to prevent you from running off. It becomes a bigger problem when you fight the Egg Emperor though.
Story is pretty simple:
Team Sonic - Stop Eggman.
Team Dark - Wreck his shit, take his shit, and get information out of him.
Team Rose - Find Chocola, Froggy, and Sonic.
Team Chaotix - Complete the mysterious client's requests.
There is also some bits of character interaction here and there, which was really nice to see. As for music, this has one of the best soundtracks in the series. Perhaps up there with Unleashed and CD but it would be hard for me to say which one was best since it's all subjective anyway and Sonic soundtracks are pretty good most of the time.

It's not a great game, it's probably not even a good game, but I don't know if I honestly think it's a bad game. I'm probably biased but I kind of enjoyed it. For what it was it was kind of fun and I'm glad I got to finally finish one of the games I remember the most from when I was a carefree, foolish, smiling kid that had no idea that all life was suffering. Team Chaotix and Team Sonic were probably my favorites, the Chaotix missions were very boring but the characters themselves really liven it up and are possibly some of my favorites in the series along with Eggman and maybe Silver. I have no idea why Marc Biagi wasn't around to voice Vector after this game though, every voice after his was one I didn't like.
>> No. 12341 [Edit]
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I finished Uncharted for ps vita recently. It was pretty decent and made good use of the vita's various gimmicks. motion, touch, light, etc. Did get a bit annoying at times though, especially with bridge crossings that broke the flow of the game and stopped you so you could do a balancing mini game at random. Story was kind of weak but for a portable game you can't really expect much better. voice acting and motion cap was on par with the console versions, and the graphics were pretty impressive for a portable game. It's a bit of a relief that you don't fight zombies/mutants by the end of the game for a change. That said the back and forth between some character they establish as your friend, then enemy, then friend, then enemy, is kinda weird and doesn't make much sense.
>> No. 12350 [Edit]
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I just finished the Metal Gear Solid V
Regarding all the drama about the voice actor change for snake, it's kind of retarded. Snake barely speaks during the course of the game and when they do it sounds close enough to me.
One of the reasons for the voice change might have because you don't actually play as the real snake, but some rather some copy with his memories. Which in itself was a pretty stupid and pointless plot twist. I wouldn't be surprised if the only reason that twist was there, was so people wouldn't be 'as' pissed about the voice change if there's a reason for it in the story.
Speaking of the plot, I felt it was probably one of the weakest yet. Interesting idea with the outbreak, but so much of the game felt needless and pointless by the end. This is largely due to the twist however which I mentioned before. It felt like the equivalent to ending a large passage in a story by saying it was all a dream.
It reminds me of MGS2 with ridden, but the thing is that actually went somewhere and felt like it had purpose. Like him or not Riden did still have a character ark and an actual story. The twist in this game doesn't add to the story, it only takes away from it. Rather than seeing an extra passage in the life of Big boss, you watch a copy cat recreate what big boss made, and that's about it. At first I thought maybe this was so that the Big Boss you kill in Metal gear(NES) wouldn't be the real Big Boss and instead his copy, but then it turns out The real Big Boss is going ahead with building up the real outer heaven, meaning he actually is the one you kill in the NES game after all (I'm guessing) and that makes your efforts in this game feel all that more pointless. At the end of the day you're just a fake snake building a pointless base that wont have any impact in the future time line.
That may change if Konami decides to make another meta gear game that's set between this and the NES game, but it seems like Kojima wont be involved so even if they do, I doubt it would feel like a real/cannon meta gear.
Game mechanics were some of the best to date however. I kinda feel bad for only ever using a handful of guns in the game, since they offer boat loads of them with customization options. Quiet was 3dpd and as such I didn't much care for em, but they made the game easy mode if you use them.
I wish I knew why the different sections of mother base were so massively spread out. Logically it makes sense to space them out a bit in case of enemy attack, but needing a slow helicopter ride or five minute drive at top speed is excessive. Speaking of, I loved how vehicles handle in this game. They handle in such an insainly unrealistically way that it's like playing crazy taxi every time I drive one. I couldn't stop lauging the first time I took off with one like a bullet and instantly started drifting and pooping two wheelers while telling physics to go fuck itself.
Also gotta love how every little thing in the game is so over dramatic and played up, right down to the dramatic sound effects and camera angel every time you get in a jeep. It's like watching a stage performance or something.
Speaking of over dramatic, it boarders on comedy how fucked up and twisted the paz story is over the course of these games almost feels like it would have been better to have let her die and rest in paz already, but I guess she does have a role to play latter into the timeline I believe.
>> No. 12371 [Edit]
>ending a large passage in a story by saying it was all a dream
I remember one MGSV trailer had a quote from Mark Twain about anger and acid.
Here's another quote from Mark Twain: 'it's nothing but a dream, a grotesque and senseless dream, so we should dreams other dreams; better ones.'

There are actually a lot of things in TPP that are 'dreamlike' or 'like a performance'. Reality never seems to ever be a firm state for it. And then you have Ocelot literally saying Venom will hallucinate from the shrapnel.
Venom and Ocelot are brainwashed and Kazuhira is blind, the three main characters are not good sources of reality.
And you say the car physics is comical, but in Ground Zeroes they were more realistic, why would they make that change?
I suspect that maybe this was not all an ancident.

As for Venom, I liked Venom. He is literally you so if you didn't like him, think about that.

The game definitely drags in the Second Chapter, not much story progress. Most assume the game is completely unfinished, I still haven't ruled out the possibility of a ruse. For one, MGS Survive was announced but we have heard nothing from it for awhile now (I'm actually excited for it).

Paz's story was awesome, I felt genuine sadness for both Paz and Venom.
>> No. 12583 [Edit]
Started back at Resonance of Fate after dropping it for a while after nearly putting a controller through a wall at a random difficulty spike. First 7 chapters have good progression and the bosses are difficult but you can use the terrain to your advantage and things that should work, generally speaking do.

Then chapter 8 comes along, strips you of one of your party members so you are 60% strength and then puts you against a boss ~20-25 levels higher than you while also giving it attacks that ignore terrain and hit from long range, while giving it fast minions that stop you getting close. Sure, okay there is a point you can attack to disable its heavy hitters but it has a lot of HP and it's a trap and more efficient to just go for the kill ASAP.

Problem is like I said though, you have no tactics that will work against it, since cover doesn't work and the attacks home in on you, so running out of the way is useless too and you're forced to multitask party members while moving to avoid the minions the main boss has. Overall just a very poorly designed boss fight that encourages luck with AI choices over thinking about the weaknesses of the enemy and using them.

Next chapter is okay is the weird bit, going from a hard as balls fight to a pretty standard one. I'm going to need to grind some more for better items since the current chapter has enemies that are lower in level but have noticeably high physical damage which I haven't invested as much into as elemental resistance, but the fights aren't noticeably terrible. Hopefully that's the last retarded difficulty spike for a while. Those things were what has prevented me from getting into JRPGs in the past. I don't mind difficulty, but random spikes designed to pad the game with grinding just annoy me.

Pretty fun game though, just like most JRPGs I've played though, I need to take it in blocks. I can't sit down and come out 10 hours later like I can with say Warband.
>> No. 12584 [Edit]
I love games with unfair difficulty spikes. Picked up.

I wish I could believe MGSV was a ruse. It could have been the bet game in the series if Konami gave Kojima more time and money.
As a huge fan of the Raiden elements of MGS2 the hyper-reality of Big Boss being famous for being allowed by his mentor to kill her then becoming a legendary soldier who actually was in hiding for decades while a man impersonating him did everything before the story is taken over and big boss and venom boss are defeated by big-bosses clone and later a man conditioned by virtual reality to impersonate his clone becomes the ultimate soldier.
Fuck it i'm replaying MGSV now. I was pissed off that the internet manchildren intentionally spoiled it for me the first time around
>> No. 12585 [Edit]
You are using the tri attack, right?
That makes the game a joke
>> No. 12586 [Edit]
Then you'll love this one. I can't remember where it was recommended to me but someone did say that there were a few weird spikes scattered throughout. I will admit that seeing that bastard go down after about a dozen back to back attempts was massively satisfying. A dozen mightn't seem like many but that was today's session. In total I'm looking probably at 25-30 attempts, but I'm trash at JRPGs anyway so don't take it from me. At times though it will play more like a puzzle game than an RPG, many fights will be tricky as all hell until you try the intended strategy then you'll shit all over the encounter.

Yeah, can't do it with 2 party members only though or else I'd have abused the shit out of it for that fight. I try to avoid using it simply because of how much it breaks the game. I haven't gotten the second SMG yet so it hasn't reached retarded levels of power yet. I imagine that with two rounds of scratch damage followed by someone breaking it, that it'd get really dumb really fast. With just one SMG, it's a bit more balanced, but not by much.
>> No. 12587 [Edit]
Don't worry about breaking the game, the post-game levels will break you hardcore (if you decide to check it out) so you might as well learn the best way to break the game.
Also, when you only have two characters, really utilise what the game gives you, such as grenades, different ammo types, dual wielding pistol and smg together et cetera.
>> No. 12588 [Edit]
I don't remember ever hearing about that game before. I assume I skimmed across a review for it at some stage and closed the tab as soon as I saw it was a Japanese game aimed at a Western market.
>> No. 12589 [Edit]
Is Resonance of Fate good? I was thinking of buying it but I'm assuming it's pretty linear and I'm not fond of that.

Is there customization and post-game content?
>> No. 12590 [Edit]
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It has an interesting combat system, hard to understand at first but very fun and kinda breaks the game when you get all the tricks. It's open world, but the world looks like a board game with little dungeons and different strata.
There is customization, but only for guns. And the only stats that matter for them are the loading time. You can go full retard with it. There is a post game
>> No. 12591 [Edit]
I didn't get the impression it was aimed at the Western market, playing it.
Reviews are hogwash, writers too shit to be journalists (of whom are too shit to be novelists) shouldn't be trusted.

It has a nice dress-up part, some anime shirts in it. Doubt it really is Western targeted.
Interestingly, in Japan it's called 'End of Eternity' which is a reference to Isaac Asimov's novel of the same name. Gives some insight to the story.
>> No. 12604 [Edit]
Rising Storm 2 is dead. It released with only 2 decent conquest maps, the rest was garbage rush mode that I got sick of immediately.
They're supposed to finally release new content so I checked back, can only find 70+ ping rush only servers. What a disappointing game.
>> No. 12624 [Edit]
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> And the only stats that matter for them are the loading time
I reckon they're all important, or rather, it isn't wise to skimp the other stats just for load speed. A large Magazine Size is useful for building and executing airborne targets, for example.
>> No. 12976 [Edit]
Currently playing Tempest (pirate themed naval combat) from a recent humble bundle. It's a bit weird. The style of it implies it's a game grounded a bit more in reality, yet the UI showed a big glowing alien rock thing in the middle which felt really out of place. got attacked by a giant squid at the end of the tutorial, and soon found weird looking alien/magical temples and ruins, scifi monsters attacking my ship, and fighting ghost ships filled with skeletons. All of which felt kind of out of place, yet is presented like it's perfectly normal with no explanation of how any of it came to be in the story. Story is paper thin for that matter, it's all about the mechanics here. The way the ship combat works feels wrong at times, but it's still overall fun. Main annoying little thing is when one ship has the other in it's sights and starts firing it's cannons. logically when you're out of it's range you should stop getting hit, but instead it's like those cannon balls are homing missiles. Also, the UI is pretty freaking horrible. It almost feels like it was designed for mobile phones. When in port it's like they can't decide between different UI styles and makes the thing really confusing and frustrating to use. It was an interesting surprise to see there's third person combat when boarding ships, but it's a bit clunky to say the least. Far as I could tell you've got one attack, you can't block, and hit detection is way off. Anyway it's not bad, I'll keep at it for a while more.
>> No. 13079 [Edit]
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Been playing pokemon moon after getting a N3DSXL not too long ago. Haven't really played a pokemon game since Ruby red, so it's a pretty big leap. Kinda surprised how many original pokemon I came across in my first couple hours, I expected a flood of pokemon I've never seen before. Instead it's more like being eased into the current gen which is fine by me. So far I'm pretty impressed by the visuals and mechanics. Map seems smaller than I expected however. while it's multiple islands, the first one felt almost tiny. The loading screens are so short I'm not sure why the game even has any, shame it couldn't have been seamless. Picked my starter without doing any research and ended up disappointed since I picked Litten and it turns out it becomes a furry sonic reject in it's third stage. Another slightly disappointing thing was the lack of TMs outside of battle. As soon as I found an area with abra in it I knew I had to catch one to use that teleport ability. After trying half a dozen times, getting one, then being unable to activate it, I learned they were removed after looking it up. That's not such a horrible thing though in retrospect. I used to form my party around those skills, aiming more for practicality in traveling the world than full on combat ability, so now I can focus more on that and not worry about having a pokemon that can use surf and another that can use fly. Anyways, it's not half bad.
>> No. 13116 [Edit]
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Had my eye on gal*gun for a while, and it went on sale for a decent price recently so I picked it up.
Right off the bat I found that it was a very half assed port to pc. In steam it says the game the game is designed for keyboard use and wouldn't work well with a pad as well as having keyboard icons in place of gamepad ones ect, but when I started it I found all the icons were for a xbox controller, and the tutorial too even though mouse and keyboard are the default. It wouldn't be a big deal if the tutorials didn't tell you to do actions with the pad and don't tell you what they mouse/keyboard controls are. ie "use x to shoot and rb to zoom in" but I was able to figure out the controls with some trail and error all the same. Interesting enough, the game can almost exclusively be played with a mouse. Since it's a rail shooter you don't really need the keyboard at all during the gameplay segments. Given the nature of the game, It's not surprising it'd be designed to be played one handed.
Also, video settings were extremely limited and I had to edit some .int files to play it on my 144p monitor, as in game settings max out at 1080p. Had to do the same to enable vsync, change aa, and so on since those options aren't in game. Encountered some massive screen tearing meanwhile I couldn't do anything about. Then there's the in game shop with missing icons for the items. They have descriptions for the items if you hover over where they should be at least, so it's not game breaking.

Game itself is pretty fun. It's a rail shooter filled with tons of really cute girls who climax when you shoot them. What more could you possibly ask for in a videogame? Sometimes when you take out an 'enemy' they might say "Nippon saiko", which couldn't be more true. I thought the game would be a lot easier than it turned out to be, since it was made for consoles it seems and fps games have always had to be made slower and easier for use with a gamepad. Even with a mouse it's easy to miss lots of the hidden objectives. The camera flies past them pretty quick. I imagine it's easier to catch em on a second play, but so far it seems story mode doesin't let you replay previous missions/levels. Like I said before, the characters are cute and all, but the visuals do feel a tad dated. If I didn't know this was released on 2015 for ps4, I'd have thought this was a game from 2010 for xbox360. I'm guessing not much changed since the first game under the hood.

I'm really glad to see games like this translated and available in the west, and even more so they left the original audio in tact. That said, they have some very cringe worthy translations, with phrases like "these girls have no chill", "home girl is crazy" and so on.
Kinda funny though that there's segments of the game where you have to listen to the girl to tell you where to touch/rub, and without knowing any Japanese this could be very confusing and hard. Likewise, girls will shoot japanese text at you, which I guess no one in the translation team cared enough to bother translating. Then again, they know who's buying these games and probably figure things like this don't much matter.
>> No. 13187 [Edit]
File 152202987882.png - (188.95KB , 767x664 , d5b34fe3f3bd806c9499d3cfd3b93604.png )
Playing Heat Signature, and enjoying it a lot.

The game favors stealth/waiting tactics over pure combat, though the combat part is a lot more fun and challenging.

The late game goes downhill quite fast though. By and large, armor and shields are either stupid overpowered or stupid useless without anything in between. Generally, there is nothing you can do against them until you get very specific items, but you won't get them until the late game where those items just become an extra expensive before you do the personal mission.

Fun little game though, the more challenging defector missions are great, and the underlying mechanics are solid. The missions being 2-5 minutes (hold F to speed up time for abusing the AI patrol mechanics) is quite nice, makes it easy to play without a large time commitment in order to make progress.
>> No. 13190 [Edit]
Bought poly bridge because I pirated it and really enjoyed it back in the day. But after all these updates it's just kinda annoying to play. The tutorial gave me cancer.
>> No. 13209 [Edit]
File 152495213067.png - (48.28KB , 400x240 , MiiPlaza_StreepassMansion.png )
I recently hacked my 3DS that I've owned for a couple of years but haven't used since 2016 and despite access to hundreds of games, I'm completely hooked to the Mii Plaza minigames in general. While usually prohibitive to play because they need either "PlayCoins" (which you can only get 10 per day) or Streepass encounters (which need you to go outside, and even then you should be lucky if you pass near one (1) another person), it can be easily defeated by a coin setter which hacks the currency in. The games and the title in general have a very nice assortment of cute characters, like in pic related.
>> No. 13213 [Edit]
There was a thing a while ago where you could set up your own access point and street pass hundreds, if not thousands of people just to play the games or whatever you needed for the other games that used the streetpass feature for bonuses. I used it a bit and it was fun, even if it was a long while ago.

If you care at all about this kind of thing, you could probably find out more about it on GBATemp, although I suppose that there shouldn't be as much activity on it with the 3DS being as old as it is.
>> No. 13214 [Edit]
Thanks, that's Homepass. Sadly it got nuked this year when Nintendo shut down the relay servers, so the method used to spoof that signal is gone (until further notice).
>> No. 13230 [Edit]
Ended up buying a original Playstation One. I've sunk around 8 hours into Spyro and 12 into Dukem Nukem.
>> No. 13266 [Edit]
File 152983376713.jpg - (39.83KB , 300x500 , mm128_card01a.jpg )
>Dragonball FighterZ
Android 21 is sweet!
>> No. 13277 [Edit]
File 153203605813.jpg - (27.38KB , 322x399 , Lobotomy Corporation.jpg )
been playing lobotomy corporation.

Interesting macabre management game, with a macabre (though predictable) story told in VN form. In typical VN form, the side story interactions with the AIs are the best part.

The premise is that you run a company, and your job is to have your employees harvest power from a mix of other wordly and supernatural things. There's a lot of trial and error involved in how to properly deal with each one and their individual quirks, and that can easily result is at least one employee killed in a large variety of ways. You are generally expected to lose a fair number of them, so new employees are fairly cheap and easy to restock.

Unfortunately, the GUI is a bit shit and feels like a flash game that makes selecting a single unit in a pile of units a pain in the ass. There are several core features that need to be unlocked via the story, making things a bit more difficult to get started.

Overall, enjoying the game a good bit.
>> No. 13310 [Edit]
Seems fun like Diablo2 but the always online makes it a hard pass for me:
>> No. 13352 [Edit]
File 154797606161.jpg - (39.17KB , 294x289 , s3.jpg )
Try "Path of Diablo"? It's Diablo2 with qol changes and minor rebalancing.
>> No. 13353 [Edit]
File 154833804851.png - (1.81MB , 2272x1299 , Kenshi-Main1.png )
I played Kenshi but I don't know how to feel about it.
It's a very interesting game and worth trying but I wouldn't say it's very good.
It's an open world, open ended RPG (no central plot, no quests) with settlement building and survival mechanics. You control a squad of dudes in a weird-fiction, post-apocalyptic setting with arms and armour inspired by feudal orient.

Gameplay is minimalist. In combat you don't even control your guys directly. You can set each one's behavior (like melee/ranged and offensive/defensive/passive tactics) and try to direct the flow of battle by pointing where they should move or who to attack, but they mostly do their own things.
Most of the time you don't have to touch any controls and your squad will fight automatically, which makes you almost a spectator to the game. It sounds really boring but watching the bloody fights play out can be entertaining for some reason.
Combat mechanics are harsh both to your characters and the enemies. Player's team has no special skills, stats or properties that would make them stronger than NPC's in any way, same rules for everyone.
In a fight guys will bleed, lose consciousness and try to get back up, get crippled and even dismembered, and anyone can die permanently fairly quickly.
Punishing games are hard for me so there was lots and lots of saving and loading all the time, or I wouldn't even be able to get out of the starting area.
HP is independent for each body part, plus one for blood. There is a fair amount of weapons and outfits you can equip your squad with. It all makes combat and post-combat management of your squad's injuries and resources surprisingly engaging considering the player's role is more passive than usual.
The game's world is a big island with numerous diverse biomes. Each zone has different environmental hazards and roaming bands of enemies. The game has pretty bad graphics so many of these zones ended up looking samey despite obvious efforts to make them unique.

Survival is about having enough food for your band to stay alive, having guys with first aid skills carrying enough medical supplies to patch up the squad after combat, and if you lose- to have enough dudes being able to get up and stabilize other incapacitated members, and carry them to safety.
Skills are not levelled up traditionally, your people slowly get better by performing relevant actions.
Most stats are improved independently, for example by running with light inventory your characters will train to run faster, and with heavy load they won't get any faster but will improve their strength by a little.
There are exceptions though, for example fighting with heavy weapons will improve both heavy weapons skill and strength stat.

Settlement building is very standard. You unlock buildings by buying blueprints and having them researched by your guys with proper science skills.
You can then build almost anywhere on the map, using materials which have to be bought or found at first. Later you can mine or grow stuff and refine it into relevant resources.
There are also buildings available for purchase in the cities but the space and range of objects you can build within is limited. Unfortunately ruined towns and lone buildings spread around the world can't be claimed and rebuilt.
There's not much depth to building and management beyond finding a good spot and constructing a defensible town with self sufficient manufacturing loops.
I found settlement building to be pretty boring, I used it only from time to time to make further exploration easier by providing my group with resources and crafting better gear.
Settlements can be harassed by locally spawning enemies or raided by enemy factions, but it's very simplistic.

Most recruits for your squad are randomly generated NPC's. There are some unique characters that will be available in every game but they're not much different from randoms, they sometimes have better initial stats and gear.
They will sometimes display short comments in combat and while traveling, dropping a line or two about the world or other unique companions present. This too is done in a simplistic way.
It's possible to destroy factions by eliminating key NPC's, or to help one faction conquer another's cities. This apparently can have secondary consequences like spawning new outlaw groups, but I never got strong enough test it.
I doubt the changes would be very meaningful, so far my actions had no impact on the world.

Closest thing to quests is bounty hunting. You can meet randomly spawned wanted bandits or look for named NPC's with big prices on their heads, and bring them to authorities for cash.
Dealings with big factions aren't much more complicated- a faction leaders can ask you to go destroy this town, or kill that VIP to get a reward and a boost in relations.
This doesn't mean much as far as I know. Neutral factions ignore you, hostile factions will attack you on sight and with friendly status you could maybe get away with having illegal stuff in your inventory if a guard randomly stops you at city gates.

Worldbuilding is uneven. Kenshi's backstory is full of uncertainties, in-game lore is disjointed and vague. It's largely up to you to gather information and form your own beliefs about that weird place.
Parts of the world are full of strange ruins and artifacts left by fallen civilizations and extinct creatures, little of this is explicitly explained. Sometimes the more ancient characters will make ambiguous comments about certain locations and the planet's past.
Overall I'd say that people behind this game (or was it just one guy? I don't remember) were partially successful in creating a mysterious, bizarre world that makes you want to explore and uncover its secrets.

However the factions and some of the characters populating this world are in my opinion poorly written.
Three biggest factions are: a cartoonishly evil mock-christian religious kingdom, a kingdom ran by mustache twirling dastardly nobility who just want to eat caviar and beat up slaves for fun, and the Klingons.
I'd be alright with a setting having a tragic backstory while being home to farcical organizations and ridiculous characters, but it should be witty and at least somewhat subtle to be rewarding for me. In Kenshi it's pretty blunt and uninspired.
In the game you can find books which will provide you with a paragraph or two of flavour text about the current inhabitants of Kenshi's world and their beliefs, but it mostly serves to further portray the main forces as comically shallow, self serving, belligerent gangs.
What I do like is that most of Kenshi's peoples only seem to know their recent history well. The apocalypse happened so long ago they're not even sure what exactly happened to their world, and how it ended up in its current state.
Some of their current ideologies can be seen as a result of trying to make sense of the broken world and remaining scraps of information about some bizarre shit that went down in their deep past. It's pretty bluntly presented in game, but I like the idea. Bonus points for effort.
The few beings that could probably remember the ancient times either have bad memories or for some dark reason don't want to reveal the truth about the past to others. That's interesting.
Smaller factions of insect-like hive mind colonies and remnants of ancient super advanced robot race are more grey- outwardly civil, and victims of persecution by some of the bigger kingdoms, but it's hinted they harbour some disturbing secrets. Not much more is known though, they're left to be enigmatic.
The really small regional factions have even less personality, mostly being written as "we're band A, we fight B, we'll reward you if you go to C and change D's status to dead."

Maybe the creators are not very competent at writing, and them leaving much of the stuff unclear makes it better simply by letting you fill in the blanks, and choose what you want to believe.
It's a legit trick, I have nothing against this approach. The problem is not everything can be left mysterious and untold so I feel Kenshi is strong where it can be ambiguous and weak where it has to be explicit.

Graphically it's rather ugly most of the time. It's often interesting and original, but still ugly. Game looks nothing like the picture I posted, not sure why because as you see it had some solid concept work.
I get that it's made in some rinky dink weirdo engine, but that's no excuse for bad art. For some reason they chose to make their initial nice designs much duller.
For example I'm pretty sure you could make rusty ancient robots feel positively rusty and ancient without making them look like shoddy clay sculptures.

Pathfinding can be infuriating. Often you order your squad to go somewhere and for some reason they will split into smaller groups, each trying to take a different route. This can turn into a total defeat if the groups separate and run into enemies.
Your guys can get stuck in objects, but quitting the game and using the reset squad positions option on loading seems to work now (it used to do weird stuff like spawning a duplicate of your squad but reverted to their initial stats and equipment).
Crashes to desktop happen, although not very often.

I'd say it's a very good sightseeing and traveling game, but for me it lacks deeper, higher level gameplay mechanics that would justify the game's size and how much time it takes to get anywhere.
To explore the whole world and its most dangerous parts you have to spend a lot of time to train and equip your squad, but once you get there there's nothing to do except fighting stronger enemies and sightseeing.
Ruins containing loot are all the same across the game's world, and the items within them are randomized from the same pool.
There are a couple of unique legendary quality weapons to find in the hands of boss-like enemies, there are a couple of lines of dialogue providing hints about the world to be read when reaching some distant places but it's not much, certainly not enough for me.
Of course you can make up your own goals or set challenges, write your own stories, but to me that's practically LARPing. I can't get into playing pretend if it's not supported by actual mechanics in game.
If you do enjoy that style of playing then I'd say Kenshi is well suited to try it, providing a blank slate kind of open-world experience.

I wrote a lot because Kenshi took 12 fucking years to make, and I don't know if it was worth it.
I think I'd like to see some kind of sequel even though the game was only released in December. Something with the same soul but deeper gameplay, and better in terms of art and writing.
Something made in a reasonable timeframe too. I'm sick of waiting for these massively delayed "masterpieces" only to find out that 8/10 of them are complete crap, and the rest are only so-so most of the time. I don't have an unlimited lifespan. Shit, I'm never far from ending it by my own hand.
>> No. 13354 [Edit]
I tried it not long ago too. I really like the premise of it but I think it is executed poorly. It's really quite large but it feels empty and soulless even thought it was in development for so long. There are not many assets to the game really and what there is is constantly recycled so the factions don't feel that unique which is made more apparent by the lack of quest lines or character in general. Factions just kind of feel like a bunch of NPCs standing around doing nothing. Even nation building is flawed, there is no real point to it. You get a few scripted bandit raids but you can;t invade other bases and take them over, it just feels like a lot of micro managing for no reason. Also it's supposed to be Japanese inspired but to me it felt nothing like that.
>> No. 13356 [Edit]
I felt like I was missing out on the persona games so I installed a ps2 emulator and I'm currently playing Persona 4!
>> No. 13372 [Edit]
First PERSONA is the best.
>> No. 13382 [Edit]
File 15526438619.png - (0.99MB , 1378x600 , caligula.png )
Is this game any good?

I just got it from Steam. Persona 5 is been good so far (on RPCS3) and I love Catherine, but I'm not sure about this one. Am I better off watching the anime?

Post edited on 15th Mar 2019, 2:59am
>> No. 13385 [Edit]
File 155272147461.jpg - (223.97KB , 800x600 , T1.jpg )
Do both. I prefer the game as it's more interactive. Enjoy.
>> No. 13428 [Edit]
File 155332997596.jpg - (11.23KB , 160x160 , 20190318.jpg )
Amy Makes Her SOULCALIBUR VI Debut on March 26
Bandai Namco to add DLC character a day after update version 1.30
>> No. 13433 [Edit]
File 155341955316.jpg - (288.89KB , 1200x871 , 20190324.jpg )
Tekken7. Julia's new look and change to streamer-girl just does it for me.
>> No. 13453 [Edit]
Moonwalker... I forgot that I used to play this game.
>> No. 13467 [Edit]
Finished Planescape Torment. Excellent story, though ending is kinda anticlimactic. Got a couple of frustating bugs and design choices though. Like how party members drop all their items on death so if you forget to pick it up then they disappears after a while. Or how a possible mid boss of the last dungeon is immune to piercing weapons and has ridiculous magic resistance, and since you have to face him alone guess what happens when you are a mage? It ended up as a slogging fest between a fighter and a mage only kept alive by chugging healing items. Oh did I forget to mention that mages can only use edged weapons that deals mainly piercing damage? Good thing that I happen to have a dagger that deals poison damage or I'd be stuck. Goddamn developers, plenty of bugs elsewhere too. But I digress. It's a good game and everyone should give it a try. These kinds of classic verbose rpg also reminds me of visual novels. It's not like their gameplays has been anything surpassing mediocrity, it might as well be a vn.
>> No. 13468 [Edit]
I've been playing a lot of Factorio. I'm at that stage where you transition from a main bus starter base to a decentralised train base.

Planescape Torment has been on my to play list for years. Might finally get around to it soon.
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