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2003 No. 2003 [Edit]
ITT, what you're curently playing for the time being, or just finished, new or old games alike.


As is, I'm on assassin's creed brotherhood myself after having finally gotten around to playing killzone 2, which was a tad bit on the disappointing side, but works fine for a mindless shooter I guess.
AC:B on the other hand is pretty good so far I think.
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>> No. 11713 [Edit]
Playing Theme Hospital because I never finished it as a kid. Better than I remember - likely because I missed out on some of the mechanics - but I've also ran into a recurring bug I don't remember seeing before. Sometimes doors will just stop existing and people will walk at the gap indefinately. Only way I found to fix it was to load an old save.
>> No. 11806 [Edit]
Recently started playing Rocket League and boy am I terrible at it. Medium bots are utterly mopping the floor with me and I struggle with even the training mode. I'll need to practice for a long time before I find the courage and the skills to play against other rookies online. Right now, a stationary car parked somewhere in front of the goal would probably perform better than me.

I love the concept of the game though. It really seems fun once you get the hang of it.
>> No. 11836 [Edit]
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11836
Playing Yatagarasu – Attack on Cataclysm
Just for fun.
>> No. 11874 [Edit]
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11874
Transformers: Devastation is fun but a mite repetitive.
https://youtu.be/rCJJYMsgSsk
>> No. 11878 [Edit]
I recently finished Arcanum. I love the game but simply never had the patience to push through the last few chapters before.
I tried rolling another character afterwards to try and redo the game using all the features of the unofficial patch + a rebalance mod. However I just didn't feel satisfied with the character concept I came up with and it was feeling like a chore, so I put it on hold for now.

Now I decided to finally try that KotOR game people love so much. The controls are a bit of a nuisance but I'm loving it so far. The graphics still look sharp and pleasant and the world has me completely drawn in. I'm not usually too fond of Bioware titles, but hopefully this one will keep me entertained until the end and beyond.
>> No. 11911 [Edit]
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11911
>>2473
I started with Ys and just recently got into these series.
I'm currently on the second game and the series are really good, i'm kinda impressed and regret not getting into it earlier.

The first game was awesome from beginning to end but i've been let down on the SC so far (i'm on chapter 5), there are many fun sidequests but it kinda feels like a MMORPG at times, throwing us around... i don't like this for a single player game and SC is abusing it a bit, if the 3rd is like this, i'll skip some sidequests. Time ceased to be my ally a long time ago.

I'm enjoying it so far but the first game set the bar so high i'm a bit disappointed in the second, hopefully i'll finish it this week averaging 5~8hr/day, i got sucked into these series and now i can't quit until i see the end.
>> No. 11913 [Edit]
>>11911
I take that back, the game actually picks up steam from C5 onwards.
It's been a while since a videogame has stricken emotions into this being.
Been a while since i've cried over a game.
>> No. 11933 [Edit]
Plants vs Zombies is fun!
>> No. 12028 [Edit]
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12028
Been playing the mad max game for the past few days. Pretty decent for a movie related game, but in general it's kind of... 'okay'. It's really just a lot of driving around in a farcry style sandbox with batman style combat at various locations on the map. The story is kind of.. non existent, and what little of a plot there is can honestly be pretty laughable.
>> No. 12032 [Edit]
>>12028
and holy shit did this game have a horrible ending to it. I get they had to kill off every single character max came in contact with since it's essentially a prequel to the latest movie, but they way they went about it just moronic bull crap that doesn't make any sense, especially with killing off that hunchback. The game starts with him saving your life, and you spend the whole game building a car with him and working as a team to fight off countless enemies together and having eachother's back the whole way, just so at the end you can ram a truck off a cliff and destroy said car and kill that partner at the same time, all the while he sits on the hood and begs you not to do it. (only option the game gives is to hit the gas, nothing else works) This is a car built and designed to battle, one you've probably rammed other cars into destruction with hundreds of times by the end... and it gets destroyed by driving it into the back of a large truck... you could just push the truck off the cliff, shoot at it, anything... and the boss doesn't even die. To make matters worse during that final boss fight the mc hears the hunchback's voice cheering him on to kill the boss, after max killed him for no good reason. That's like some Kratos level of douche bag behavior right there.
>> No. 12058 [Edit]
Dark Souls III. It's really good and reminds me of Demon's Souls in a lot of ways. I don't like that it's still designed around sword+board gameplay though; the influence from Bloodborne is clear.
>> No. 12059 [Edit]
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12059
I decided to niche myself in a few consoles; Genesis, Gameboy Gameboy Color, Sega Saturn, N64. I'm considering to add PS1 and GBA to the list. Right now I'm playing Link's Awakening. I'm close to the ending now. After that I'll try to finish Momotarou Dengeki for GB.
>> No. 12076 [Edit]
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12076
>>12059
Just finished the sequel. I'm planning to go for Super Bikkuriman now.
>> No. 12083 [Edit]
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12083
Finished Bonk's Adventure and Bonk's Revenge. Enjoyed both of them.
>> No. 12085 [Edit]
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12085
BlazBlue

Can definitely recommend it to anyone who likes VNs and fighting games
>> No. 12087 [Edit]
>>12085
我は空、我は鋼、我は刃
>> No. 12102 [Edit]
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12102
Started playing the first Raidou game somewhat recently. I really like almost every MT game but this one just isn't fun enough despite being pretty great concept-wise.
I mean I love the whole setting, having demons as your partner in investigations etc. but the gameplay and the same tracks over and over really worsen the experience.
I will finish the game because I've heard the second one is a lot better, I do find the story interesting and I really need to get Alice but it's been a while since I've felt forced to play a game.

I think having a game with some really good aspects but otherwise being pretty shitty is even worse than completely shit games because I drop those without a second thought.
>> No. 12136 [Edit]
>>12134
I've been enjoying it as well, despite not having very high hopes or really any hopes for it at all prior to the beta.
>> No. 12143 [Edit]
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12143
It's been a while since I've played it but this game has kind of stuck with me and might be one of my favorites. It is Rodea the Sky Soldier. You have probably heard that it plays like NiGHTS but with speed like Sonic and it is basically that, flying around trying to get fast times. It's pretty simple, you just point where you want to fly and Rodea takes off but he can fly in arcs when you swing the controller so then you can swerve around stuff pretty fast when you get good at it. I think the B button was for flying and the A button was for boosting which is also his main form of attack. It's a simple game but I've seen one person say it gets repetitive and they might be right so the story might be your main motivating factor after a certain point. The story itself is one I enjoyed but might not be all that great in the eyes of others. A robot named Rodea is fighting in a war and he has to protect the person he loves but she sends him off into the future to protect the land that Emperor Geardo, the main villain, wants to take over. It then has you playing as Rodea getting from one point to another for various reasons. You can also get a few power-ups but you can only have one at a time and they are revealed to you pretty early so you don't have much surprise to keep you playing. That was the Wii version, the Wii U and N3DS version have you going into some kind of "pre-flight mode" where Rodea jumps up into the air, stops, starts spinning in place so you can choose a target, and then he starts flying towards the selected location that can be chosen with a cursor that is controlled using the control stick. While he flies towards his target he can only do so for a limited amount of time because his fuel runs out and it runs out even more quickly when you make Rodea boost. Thankfully there are energy cubes scattered around that Rodea can pick up but it still makes that function a problem. There is an upgrade to make him fly faster but his fuel runs out faster which makes it seem more like a sidegrade, he also can't arc normally, that is also obtained via an upgrade that must be purchased but the trade off is that there aren't too many objects that force you to arc around it such as the spider webs that are present in the Wii version. Thankfully Rodea can hold multiple power-ups at once and switch between them in the Wii U version but one of them is vastly inferior. Rodea also has some kind of special attack that he can use for fifty gravitons called "Shining Bullet" which wipes out all of the enemies on the screen, unfortunately it mostly just looks nice. A lot of the enemies aren't really necessary to defeat and some don't even pose a threat at all so it is really just there to look cool and it certainly doesn't help your times. On the topic of gravitons, it's kind of like this games' coins or rings, you collect them seemingly just for the sake of doing so but you can actually get ranks for how many you collected, the highest being an S rank but you end up collecting a lot. Just for an example I played a level where I scoured the whole level for as many gravitons as I could find and ended with a total of five-hundred-ninety five gravitons and I only got an A rank, I was probably five away from S. It takes a lot of time to find them all and you can lose all of them if you lose a life so it really take a while to get them all, thankfully your best ranks are saved so you can get an S rank for gravitons collected and then get an S rank for time later which is how I would recommend going about S ranking everything. Anyway, in the Wii U version they function as a back-up fuel source in case Rodea loses all of his fuel while flying. The problem with the Wii U version and it's flight mechanics seem to serve only to limit what you can do, Rodea is at risk when he flies for too long and it might get the stingier players to fly slowly if at all and not boost which is not how the game is supposed to be played. Rodea is able to fly freely and quickly in the Wii version, swerving around objects weaving in between things in the environment when you get good enough at the game allowing you to really shoot through the levels and giving you a sense of freedom, the only limiting factor being your flight range. The Wii U version has you limited all the time making you feel as if you have no reason to be flying and more reason to be walking. It basically limits Rodea and makes you feel like you aren't really playing as Rodea, I don't know how they thought this was a good idea. The Wii U version has more voice lines, some of which aren't really necessary, extra cutscenes and some scrolling text at certain points in the game. It does elaborate on the story which the Wii version leaves a little vague and the Wii U version does have better graphics but not exactly "better", just a bit better but not "good" for Wii U standards and it makes the game look unfinished. You can see stuff a bit better, at least. In general, the Wii U version has worse gameplay and cheesier voice lines than the Wii version but better graphics and the story is less vague. I tried playing the Wii U version but it was just slow, unpleasant, and made me scared to boost. Again, not the way it was supposed to be played. I haven't played the N3DS version and I probably won't.

The ending is something that really left me unhappy, huge spoilers ahead.

Rodea is in love with Princess Cecilia, Emperor Geardo's daughter, and is also her royal bodyguard. After being sent into the future he later is repaired by Ion but loses his memories but he still remembers a promise he made to Cecilia. He promised to protect Garuda from Geardo, who wants it for it's resources and fertile land. His promise is talked about a lot throughout the game and he later remembers Cecilia. Even further on he is given the chance to save Cecilia but fails because she falls, presumably, to her death and for some reason he doesn't fly down after her. Afterwards he has to defeat Geardo once, Valghis once (another one of the robots he has to fight), and Geardo a second time after he turns into some kind of giant robotic beast. The disturbing thing about this fight is that Geardo keeps calling out for Cecilia despite the fact that she is dead. You have to fight him but by the end I don't feel like I defeated a cold hearted tyrannical emperor, I feel like I killed a grieving father in cold blood. Rodea then shuts down after the fight and uses the Key of Time that he obtained from Valghis to send Ion back to the future but she later digs him up from his grave and repairs him and the other R-series robots. It can be assumed that Rodea and Cecilia were buried together but Rodea and Ion end up together by the end of the game. The whole time there was a build up to Rodea and Cecilia being together and it felt like it was all for naught. It was even romantic but I felt like it was torn away from me. I played the whole game wanting Rodea to be with the person he loved and it didn't happen! Rarely do I care about romances but this one that I did care for was just ruined and I didn't feel very happy. The story itself is a bit dark since Rodea essentially turns on his entire kingdom for the wish of a single person, he has to fight his friends and even somebody who claims to be his sister, the whole time I thought that the silver lining would be Rodea and Cecilia's happiness, I kept playing for his noble love and it didn't happen. You have to fight one of his friends, one of his rivals, his sister, and a new robot who is Geardo's right hand man but also does not fully have allegiance to Geardo, and then the father of the woman he loves while he is grieving and they don't end up together! Not. Happy. At all. My OTP was broken... At least Rodea is still husbando material.
>> No. 12153 [Edit]
>>12143
Did Cecilia at least know why Rodea was doing all of this for her? Or did he intend to confess after he had fulfilled his promise?
>> No. 12158 [Edit]
>>12153
She did know, she had him make that promise in the first place. I don't know if he was going to confess, exactly. It kind of seemed like they were already in love but it isn't explicitly said, just really heavily implied. Sorry if I sound like one of those crack-shippers on tumblr.
>> No. 12171 [Edit]
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12171
This game is really something.
>> No. 12176 [Edit]
>>12171
Yeah, have finished it recently. The music, atmosphere and story are fucking great.
>> No. 12222 [Edit]
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12222
Path of Exile
>> No. 12324 [Edit]
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12324
The last game I finished is one that I remember the most from childhood. Sonic Heroes ranges from being one of the many "love it or hate it" games of the franchise to "hate it" and as much as I hate saying this, it's for good reason. It was fun enough to continue playing and functional too, but there are these little quirks and issues that might become more apparent when you play as Team Dark if you haven't noticed the issues before like how the power characters can completely slide off a platform without stopping themselves right at the edge like the speed characters do. Omega kind of has it the worst, the dude just blasts himself forward without giving two mechanical shits if you hold the control stick in any direction. There's also a problem where team mates seem to spend an annoying amount of time unconscious after launching them at an enemy, again, I noticed this mostly with Omega while the other characters didn't knock out their teammates for quite as long.
There's another obnoxious issue with the flight characters where they will bounce up a little bit when a teammate returns to them in some instances. It's probably put in with good intention but sometimes you want to travel as far as you can with a single jump before flying and it becomes kind of annoying since the distance you can travel might be reduced with this when you needed it to be maximized.
Then there is the speed characters, you have a move called "Rocket Accel" where the characters line up with the speed character in front and they will launch the speed character forward, the closest thing you have in this game to a Spin Dash. They will ask something like "Ready?" and then blast forward but if you did it early they will do an alternate move. Sonic and Shadow kick, Espio throws a shuriken, and Amy swings her hammer. It's kind of unreliable sometimes though, it could be really helpful for speed running but sometimes the visual cue, the characters lining up, might mislead you and make Sonic just kick.
Then there is the special stages, oh boy, the special stages. These special stages get so much of my salt. See, you have to collect orbs to gain boost so you can catch up to the emerald but you can't hold down the button like you can with rail grinding because that makes it run out incredibly fast, instead it's best to mash it sometimes. In certain stages it's easier to get the emerald in certain parts like at the beginning or the end and there might be simple, almost stupid solutions, like playing as a power character to get as many orbs as possible since the power formation spreads out the characters (believe in Big) but in other times you might really need the speed characters. There is another solution that seems to work for some people such as running and staying on the ceiling the entire time just so that you don't run into the mines and slow down. The floor itself is also a problem too since it feels like it's actually pushing you backwards and gives you the idea that this is part of why the boost is so necessary aside from the emerald being so darn fast. Going down actually slows you down sometimes, and accelerating after being stopped by the mines is just painful since it takes a while to get going again. Not to mention the instances where your character might start walking backwards for a little bit, which is why I don't like running on the ceilings or walls. In short, the special stages are weird and annoying and I hated them.
Outside of the special stages I think the game controlled just fine and I'm aware this opinion is unpopular. I might be willing to say it controlled too well. The characters can maintain their speed somewhat well and the speed characters can turn quickly but it feels like they can turn too quickly, like they can turn on a dime and run off a platform entirely which makes me scared change directions when I'm going straight. Thankfully guardrails exist in the game to prevent you from running off. It becomes a bigger problem when you fight the Egg Emperor though.
Story is pretty simple:
Team Sonic - Stop Eggman.
Team Dark - Wreck his shit, take his shit, and get information out of him.
Team Rose - Find Chocola, Froggy, and Sonic.
Team Chaotix - Complete the mysterious client's requests.
There is also some bits of character interaction here and there, which was really nice to see. As for music, this has one of the best soundtracks in the series. Perhaps up there with Unleashed and CD but it would be hard for me to say which one was best since it's all subjective anyway and Sonic soundtracks are pretty good most of the time.

It's not a great game, it's probably not even a good game, but I don't know if I honestly think it's a bad game. I'm probably biased but I kind of enjoyed it. For what it was it was kind of fun and I'm glad I got to finally finish one of the games I remember the most from when I was a carefree, foolish, smiling kid that had no idea that all life was suffering. Team Chaotix and Team Sonic were probably my favorites, the Chaotix missions were very boring but the characters themselves really liven it up and are possibly some of my favorites in the series along with Eggman and maybe Silver. I have no idea why Marc Biagi wasn't around to voice Vector after this game though, every voice after his was one I didn't like.
>> No. 12341 [Edit]
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12341
I finished Uncharted for ps vita recently. It was pretty decent and made good use of the vita's various gimmicks. motion, touch, light, etc. Did get a bit annoying at times though, especially with bridge crossings that broke the flow of the game and stopped you so you could do a balancing mini game at random. Story was kind of weak but for a portable game you can't really expect much better. voice acting and motion cap was on par with the console versions, and the graphics were pretty impressive for a portable game. It's a bit of a relief that you don't fight zombies/mutants by the end of the game for a change. That said the back and forth between some character they establish as your friend, then enemy, then friend, then enemy, is kinda weird and doesn't make much sense.
>> No. 12350 [Edit]
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12350
I just finished the Metal Gear Solid V
Regarding all the drama about the voice actor change for snake, it's kind of retarded. Snake barely speaks during the course of the game and when they do it sounds close enough to me.
One of the reasons for the voice change might have because you don't actually play as the real snake, but some rather some copy with his memories. Which in itself was a pretty stupid and pointless plot twist. I wouldn't be surprised if the only reason that twist was there, was so people wouldn't be 'as' pissed about the voice change if there's a reason for it in the story.
Speaking of the plot, I felt it was probably one of the weakest yet. Interesting idea with the outbreak, but so much of the game felt needless and pointless by the end. This is largely due to the twist however which I mentioned before. It felt like the equivalent to ending a large passage in a story by saying it was all a dream.
It reminds me of MGS2 with ridden, but the thing is that actually went somewhere and felt like it had purpose. Like him or not Riden did still have a character ark and an actual story. The twist in this game doesn't add to the story, it only takes away from it. Rather than seeing an extra passage in the life of Big boss, you watch a copy cat recreate what big boss made, and that's about it. At first I thought maybe this was so that the Big Boss you kill in Metal gear(NES) wouldn't be the real Big Boss and instead his copy, but then it turns out The real Big Boss is going ahead with building up the real outer heaven, meaning he actually is the one you kill in the NES game after all (I'm guessing) and that makes your efforts in this game feel all that more pointless. At the end of the day you're just a fake snake building a pointless base that wont have any impact in the future time line.
That may change if Konami decides to make another meta gear game that's set between this and the NES game, but it seems like Kojima wont be involved so even if they do, I doubt it would feel like a real/cannon meta gear.
Game mechanics were some of the best to date however. I kinda feel bad for only ever using a handful of guns in the game, since they offer boat loads of them with customization options. Quiet was 3dpd and as such I didn't much care for em, but they made the game easy mode if you use them.
I wish I knew why the different sections of mother base were so massively spread out. Logically it makes sense to space them out a bit in case of enemy attack, but needing a slow helicopter ride or five minute drive at top speed is excessive. Speaking of, I loved how vehicles handle in this game. They handle in such an insainly unrealistically way that it's like playing crazy taxi every time I drive one. I couldn't stop lauging the first time I took off with one like a bullet and instantly started drifting and pooping two wheelers while telling physics to go fuck itself.
Also gotta love how every little thing in the game is so over dramatic and played up, right down to the dramatic sound effects and camera angel every time you get in a jeep. It's like watching a stage performance or something.
Speaking of over dramatic, it boarders on comedy how fucked up and twisted the paz story is over the course of these games almost feels like it would have been better to have let her die and rest in paz already, but I guess she does have a role to play latter into the timeline I believe.
>> No. 12371 [Edit]
>>12350
>ending a large passage in a story by saying it was all a dream
I remember one MGSV trailer had a quote from Mark Twain about anger and acid.
Here's another quote from Mark Twain: 'it's nothing but a dream, a grotesque and senseless dream, so we should dreams other dreams; better ones.'

There are actually a lot of things in TPP that are 'dreamlike' or 'like a performance'. Reality never seems to ever be a firm state for it. And then you have Ocelot literally saying Venom will hallucinate from the shrapnel.
Venom and Ocelot are brainwashed and Kazuhira is blind, the three main characters are not good sources of reality.
And you say the car physics is comical, but in Ground Zeroes they were more realistic, why would they make that change?
I suspect that maybe this was not all an ancident.

As for Venom, I liked Venom. He is literally you so if you didn't like him, think about that.

The game definitely drags in the Second Chapter, not much story progress. Most assume the game is completely unfinished, I still haven't ruled out the possibility of a ruse. For one, MGS Survive was announced but we have heard nothing from it for awhile now (I'm actually excited for it).

Paz's story was awesome, I felt genuine sadness for both Paz and Venom.
>> No. 12583 [Edit]
Started back at Resonance of Fate after dropping it for a while after nearly putting a controller through a wall at a random difficulty spike. First 7 chapters have good progression and the bosses are difficult but you can use the terrain to your advantage and things that should work, generally speaking do.

Then chapter 8 comes along, strips you of one of your party members so you are 60% strength and then puts you against a boss ~20-25 levels higher than you while also giving it attacks that ignore terrain and hit from long range, while giving it fast minions that stop you getting close. Sure, okay there is a point you can attack to disable its heavy hitters but it has a lot of HP and it's a trap and more efficient to just go for the kill ASAP.

Problem is like I said though, you have no tactics that will work against it, since cover doesn't work and the attacks home in on you, so running out of the way is useless too and you're forced to multitask party members while moving to avoid the minions the main boss has. Overall just a very poorly designed boss fight that encourages luck with AI choices over thinking about the weaknesses of the enemy and using them.

Next chapter is okay is the weird bit, going from a hard as balls fight to a pretty standard one. I'm going to need to grind some more for better items since the current chapter has enemies that are lower in level but have noticeably high physical damage which I haven't invested as much into as elemental resistance, but the fights aren't noticeably terrible. Hopefully that's the last retarded difficulty spike for a while. Those things were what has prevented me from getting into JRPGs in the past. I don't mind difficulty, but random spikes designed to pad the game with grinding just annoy me.

Pretty fun game though, just like most JRPGs I've played though, I need to take it in blocks. I can't sit down and come out 10 hours later like I can with say Warband.
>> No. 12584 [Edit]
>>12583
I love games with unfair difficulty spikes. Picked up.

>>12371
I wish I could believe MGSV was a ruse. It could have been the bet game in the series if Konami gave Kojima more time and money.
As a huge fan of the Raiden elements of MGS2 the hyper-reality of Big Boss being famous for being allowed by his mentor to kill her then becoming a legendary soldier who actually was in hiding for decades while a man impersonating him did everything before the story is taken over and big boss and venom boss are defeated by big-bosses clone and later a man conditioned by virtual reality to impersonate his clone becomes the ultimate soldier.
Fuck it i'm replaying MGSV now. I was pissed off that the internet manchildren intentionally spoiled it for me the first time around
>> No. 12585 [Edit]
>>12583
You are using the tri attack, right?
That makes the game a joke
>> No. 12586 [Edit]
>>12584
Then you'll love this one. I can't remember where it was recommended to me but someone did say that there were a few weird spikes scattered throughout. I will admit that seeing that bastard go down after about a dozen back to back attempts was massively satisfying. A dozen mightn't seem like many but that was today's session. In total I'm looking probably at 25-30 attempts, but I'm trash at JRPGs anyway so don't take it from me. At times though it will play more like a puzzle game than an RPG, many fights will be tricky as all hell until you try the intended strategy then you'll shit all over the encounter.

>>12585
Yeah, can't do it with 2 party members only though or else I'd have abused the shit out of it for that fight. I try to avoid using it simply because of how much it breaks the game. I haven't gotten the second SMG yet so it hasn't reached retarded levels of power yet. I imagine that with two rounds of scratch damage followed by someone breaking it, that it'd get really dumb really fast. With just one SMG, it's a bit more balanced, but not by much.
>> No. 12587 [Edit]
>>12586
Don't worry about breaking the game, the post-game levels will break you hardcore (if you decide to check it out) so you might as well learn the best way to break the game.
Also, when you only have two characters, really utilise what the game gives you, such as grenades, different ammo types, dual wielding pistol and smg together et cetera.
>> No. 12588 [Edit]
>>12586
I don't remember ever hearing about that game before. I assume I skimmed across a review for it at some stage and closed the tab as soon as I saw it was a Japanese game aimed at a Western market.
>> No. 12589 [Edit]
Is Resonance of Fate good? I was thinking of buying it but I'm assuming it's pretty linear and I'm not fond of that.

Is there customization and post-game content?
>> No. 12590 [Edit]
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12590
>>12589
It has an interesting combat system, hard to understand at first but very fun and kinda breaks the game when you get all the tricks. It's open world, but the world looks like a board game with little dungeons and different strata.
There is customization, but only for guns. And the only stats that matter for them are the loading time. You can go full retard with it. There is a post game
>> No. 12591 [Edit]
>>12588
I didn't get the impression it was aimed at the Western market, playing it.
Reviews are hogwash, writers too shit to be journalists (of whom are too shit to be novelists) shouldn't be trusted.

It has a nice dress-up part, some anime shirts in it. Doubt it really is Western targeted.
Interestingly, in Japan it's called 'End of Eternity' which is a reference to Isaac Asimov's novel of the same name. Gives some insight to the story.
>> No. 12604 [Edit]
Rising Storm 2 is dead. It released with only 2 decent conquest maps, the rest was garbage rush mode that I got sick of immediately.
They're supposed to finally release new content so I checked back, can only find 70+ ping rush only servers. What a disappointing game.
>> No. 12624 [Edit]
File 150678566842.jpg - (81.29KB , 1280x720 , EndofEvangelion.jpg )
12624
>>12590
> And the only stats that matter for them are the loading time
I reckon they're all important, or rather, it isn't wise to skimp the other stats just for load speed. A large Magazine Size is useful for building and executing airborne targets, for example.
>> No. 12976 [Edit]
Currently playing Tempest (pirate themed naval combat) from a recent humble bundle. It's a bit weird. The style of it implies it's a game grounded a bit more in reality, yet the UI showed a big glowing alien rock thing in the middle which felt really out of place. got attacked by a giant squid at the end of the tutorial, and soon found weird looking alien/magical temples and ruins, scifi monsters attacking my ship, and fighting ghost ships filled with skeletons. All of which felt kind of out of place, yet is presented like it's perfectly normal with no explanation of how any of it came to be in the story. Story is paper thin for that matter, it's all about the mechanics here. The way the ship combat works feels wrong at times, but it's still overall fun. Main annoying little thing is when one ship has the other in it's sights and starts firing it's cannons. logically when you're out of it's range you should stop getting hit, but instead it's like those cannon balls are homing missiles. Also, the UI is pretty freaking horrible. It almost feels like it was designed for mobile phones. When in port it's like they can't decide between different UI styles and makes the thing really confusing and frustrating to use. It was an interesting surprise to see there's third person combat when boarding ships, but it's a bit clunky to say the least. Far as I could tell you've got one attack, you can't block, and hit detection is way off. Anyway it's not bad, I'll keep at it for a while more.
>> No. 13079 [Edit]
File 151842453882.jpg - (134.43KB , 1280x720 , photo_2018-02-12_00-14-12.jpg )
13079
Been playing pokemon moon after getting a N3DSXL not too long ago. Haven't really played a pokemon game since Ruby red, so it's a pretty big leap. Kinda surprised how many original pokemon I came across in my first couple hours, I expected a flood of pokemon I've never seen before. Instead it's more like being eased into the current gen which is fine by me. So far I'm pretty impressed by the visuals and mechanics. Map seems smaller than I expected however. while it's multiple islands, the first one felt almost tiny. The loading screens are so short I'm not sure why the game even has any, shame it couldn't have been seamless. Picked my starter without doing any research and ended up disappointed since I picked Litten and it turns out it becomes a furry sonic reject in it's third stage. Another slightly disappointing thing was the lack of TMs outside of battle. As soon as I found an area with abra in it I knew I had to catch one to use that teleport ability. After trying half a dozen times, getting one, then being unable to activate it, I learned they were removed after looking it up. That's not such a horrible thing though in retrospect. I used to form my party around those skills, aiming more for practicality in traveling the world than full on combat ability, so now I can focus more on that and not worry about having a pokemon that can use surf and another that can use fly. Anyways, it's not half bad.
>> No. 13116 [Edit]
File 151921053955.jpg - (193.77KB , 1280x720 , 20180220233541_1.jpg )
13116
Had my eye on gal*gun for a while, and it went on sale for a decent price recently so I picked it up.
Right off the bat I found that it was a very half assed port to pc. In steam it says the game the game is designed for keyboard use and wouldn't work well with a pad as well as having keyboard icons in place of gamepad ones ect, but when I started it I found all the icons were for a xbox controller, and the tutorial too even though mouse and keyboard are the default. It wouldn't be a big deal if the tutorials didn't tell you to do actions with the pad and don't tell you what they mouse/keyboard controls are. ie "use x to shoot and rb to zoom in" but I was able to figure out the controls with some trail and error all the same. Interesting enough, the game can almost exclusively be played with a mouse. Since it's a rail shooter you don't really need the keyboard at all during the gameplay segments. Given the nature of the game, It's not surprising it'd be designed to be played one handed.
Also, video settings were extremely limited and I had to edit some .int files to play it on my 144p monitor, as in game settings max out at 1080p. Had to do the same to enable vsync, change aa, and so on since those options aren't in game. Encountered some massive screen tearing meanwhile I couldn't do anything about. Then there's the in game shop with missing icons for the items. They have descriptions for the items if you hover over where they should be at least, so it's not game breaking.

Game itself is pretty fun. It's a rail shooter filled with tons of really cute girls who climax when you shoot them. What more could you possibly ask for in a videogame? Sometimes when you take out an 'enemy' they might say "Nippon saiko", which couldn't be more true. I thought the game would be a lot easier than it turned out to be, since it was made for consoles it seems and fps games have always had to be made slower and easier for use with a gamepad. Even with a mouse it's easy to miss lots of the hidden objectives. The camera flies past them pretty quick. I imagine it's easier to catch em on a second play, but so far it seems story mode doesin't let you replay previous missions/levels. Like I said before, the characters are cute and all, but the visuals do feel a tad dated. If I didn't know this was released on 2015 for ps4, I'd have thought this was a game from 2010 for xbox360. I'm guessing not much changed since the first game under the hood.

I'm really glad to see games like this translated and available in the west, and even more so they left the original audio in tact. That said, they have some very cringe worthy translations, with phrases like "these girls have no chill", "home girl is crazy" and so on.
Kinda funny though that there's segments of the game where you have to listen to the girl to tell you where to touch/rub, and without knowing any Japanese this could be very confusing and hard. Likewise, girls will shoot japanese text at you, which I guess no one in the translation team cared enough to bother translating. Then again, they know who's buying these games and probably figure things like this don't much matter.
>> No. 13187 [Edit]
File 152202987882.png - (188.95KB , 767x664 , d5b34fe3f3bd806c9499d3cfd3b93604.png )
13187
Playing Heat Signature, and enjoying it a lot.

The game favors stealth/waiting tactics over pure combat, though the combat part is a lot more fun and challenging.

The late game goes downhill quite fast though. By and large, armor and shields are either stupid overpowered or stupid useless without anything in between. Generally, there is nothing you can do against them until you get very specific items, but you won't get them until the late game where those items just become an extra expensive before you do the personal mission.

Fun little game though, the more challenging defector missions are great, and the underlying mechanics are solid. The missions being 2-5 minutes (hold F to speed up time for abusing the AI patrol mechanics) is quite nice, makes it easy to play without a large time commitment in order to make progress.
>> No. 13190 [Edit]
Bought poly bridge because I pirated it and really enjoyed it back in the day. But after all these updates it's just kinda annoying to play. The tutorial gave me cancer.
>> No. 13209 [Edit]
File 152495213067.png - (48.28KB , 400x240 , MiiPlaza_StreepassMansion.png )
13209
I recently hacked my 3DS that I've owned for a couple of years but haven't used since 2016 and despite access to hundreds of games, I'm completely hooked to the Mii Plaza minigames in general. While usually prohibitive to play because they need either "PlayCoins" (which you can only get 10 per day) or Streepass encounters (which need you to go outside, and even then you should be lucky if you pass near one (1) another person), it can be easily defeated by a coin setter which hacks the currency in. The games and the title in general have a very nice assortment of cute characters, like in pic related.
>> No. 13213 [Edit]
>>13209
There was a thing a while ago where you could set up your own access point and street pass hundreds, if not thousands of people just to play the games or whatever you needed for the other games that used the streetpass feature for bonuses. I used it a bit and it was fun, even if it was a long while ago.

If you care at all about this kind of thing, you could probably find out more about it on GBATemp, although I suppose that there shouldn't be as much activity on it with the 3DS being as old as it is.
>> No. 13214 [Edit]
>>13213
Thanks, that's Homepass. Sadly it got nuked this year when Nintendo shut down the relay servers, so the method used to spoof that signal is gone (until further notice).
>> No. 13230 [Edit]
File
Removed
Ended up buying a original Playstation One. I've sunk around 8 hours into Spyro and 12 into Dukem Nukem.
>> No. 13266 [Edit]
File 152983376713.jpg - (39.83KB , 300x500 , mm128_card01a.jpg )
13266
>Dragonball FighterZ
Android 21 is sweet!
>> No. 13277 [Edit]
File 153203605813.jpg - (27.38KB , 322x399 , Lobotomy Corporation.jpg )
13277
been playing lobotomy corporation.

Interesting macabre management game, with a macabre (though predictable) story told in VN form. In typical VN form, the side story interactions with the AIs are the best part.

The premise is that you run a company, and your job is to have your employees harvest power from a mix of other wordly and supernatural things. There's a lot of trial and error involved in how to properly deal with each one and their individual quirks, and that can easily result is at least one employee killed in a large variety of ways. You are generally expected to lose a fair number of them, so new employees are fairly cheap and easy to restock.

Unfortunately, the GUI is a bit shit and feels like a flash game that makes selecting a single unit in a pile of units a pain in the ass. There are several core features that need to be unlocked via the story, making things a bit more difficult to get started.

Overall, enjoying the game a good bit.
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