>>
|
No. 12396
[Edit]
>>12337
>They're relatively easy games whose only real 'difficulty' comes from the clunky controls and horrible camera (particularly in the first two entries), which lead to a lot of pitfall deaths- elements that would be heavily criticized in any other game, but are heralded in the Souls series as 'part of the difficulty'.
I strongly disagree with that. The controls have a weight to them, but they certainly aren't clunky. Actions, including movement, needs to be deliberate and you have to commit to it. It's very different and jarring if you are used to playing something like devil may cry or other button mashy-type fighters.
The camera only gets retarded when you fight things much bigger than you are, and only when you are using the lock-on to face the boss while simultaneously navigating terrain obstacles.
That generaly only becomes an issue when you back yourself into a corner and then realize your mistake only after you're completely fucked but not quite dead yet.
>Also, I shouldn't be able to beat the "hardest boss ever" (Ornstein and Smough) on the first blind attempt by literally facetanking with high poise and mashing the attack button, healing as necessary.
The difficulty of that fight starts on NG+, where their damage output is too much for a full set of +15 armor to truly face tank. Four Kings is another good example of such a fight.
You may find this hard to believe, but being able to learn when to facetank the weak strikes and avoid the really heavy ones puts you in the upper echelon of players for that game.
The sad truth is most people have too much difficulty trying to keep track of two things attacking them and end tunnel visioning on one while they walk right into the other one charging up their heavy hitting move and then die stupidly and deservedly.
|