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File 148462060571.jpg - (68.06KB , 480x640 , hcEB7DG.jpg )
12328 No. 12328 [Edit]
ITT: Post all of your unpopular opinions about anything related to games.
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>> No. 12329 [Edit]
I like highly cinematic games and don't really mind long cutscenes.
>> No. 12330 [Edit]
>>12329
I think that's a normal opinion, only drowned out by vocal minority.
I just never understood why those people don't just skip cutscenes (and people who hate cutscenes so obviously don't care too much for story).
>> No. 12332 [Edit]
>>12330
>I think that's a normal opinion, only drowned out by vocal minority.
Couldn't you say that for just about any unpopular opinion?
>> No. 12333 [Edit]
File 148462679969.jpg - (89.66KB , 1280x720 , [DameDesuYo] Rokujouma no Shinryakusha - 06 (1280x.jpg )
12333
>>12332
Nah, for example: 'MGS2 is the best MGS', isn't opposed by a vocal minority, it's opposed by a plebeian majority.
>> No. 12334 [Edit]
>>12333
But everyone knows MGS3 is the best MGS!
>> No. 12336 [Edit]
The Souls games are shit. It's Monster Hunter for casuals.
>> No. 12337 [Edit]
>>12336
Can't blame you on that one.

I wouldn't go so far as to say they're "shit", as I still managed to play through them, but its by far and away the most overrated series in existence with one of the most cancerous fanbases to match. They're relatively easy games whose only real 'difficulty' comes from the clunky controls and horrible camera (particularly in the first two entries), which lead to a lot of pitfall deaths- elements that would be heavily criticized in any other game, but are heralded in the Souls series as 'part of the difficulty'.

Also, I shouldn't be able to beat the "hardest boss ever" (Ornstein and Smough) on the first blind attempt by literally facetanking with high poise and mashing the attack button, healing as necessary.
>> No. 12343 [Edit]
This is only kind of video game related but I have a theory similar to the "nostalgia goggles" phenomenon except it has to do with a game's popularity. I think, regardless of how good any "cult classic" game is, it's merely a cult classic because it was/is unpopular.

Therefore I think it's completely fair to be critical towards unpopular game fanboyism in the same way childhood games are criticized in spite of a person's "nostalgia goggles".

One of the major factors as to why any of you like games such as Mother 3, Majora's Mask, Yume Nikki, etc is because of your subconscious desire to like something different and unpopular. It's really not that much different from overlooking all of the shitty aspects of Nintendo 64 games because you remember all the good parts from when you were a kid. You overlook the game's flaws because you like how different and cool it is. fucking hipsters.
>> No. 12344 [Edit]
I don't hate the Water Temple in Ocarina of Time and I never did. I also liked the Longshot.
>> No. 12345 [Edit]
water temple only has bad design and is flawed when you're like 9 and don't know what the hell you're supposed to be doing.

majora's mask is hands down the best zelda game in my eyes. i feel that everything about that game improves on it's predecessor. the rest are okay. of course i haven't played any of the newer ones. oot is a close second but i can't just sit down and get into it the same way as mm. the world is really vibrant.

people have different opinions. it's part of being human.

i find koei slashers to be fun, interesting and simulating. whoa look at that i have an opinion that you guys probably don't agree with.
>> No. 12346 [Edit]
the sequel is always worse
>> No. 12394 [Edit]
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12394
Sprites > 3DCG
>> No. 12395 [Edit]
>>12337
>elements that would be heavily criticized in any other game, but are heralded in the Souls series as 'part of the difficulty'.
Reminds me of one thing I really hate, but I'm not sure if it's unpopular or not. The hard=good mentality, and it's not just in the Souls fanbase either. Persinally, I think games are good when their mechanics work well with the other elements to create a fun experience. Stupid 'gotcha' moments are just poor design. A mediocre game remains mediocre even if you turn up AI stats to make it hard and label it 'hardcore'. Unfortunately, people seem to lap it up so that they don't appear as 'casuals'.


>>12394
Is that unpopular? I'm not a big fighting game guy, but I always liked the way sprites were animated more than 3D, they were always sharper and snappier in a way that 3D simply wasn't.
>> No. 12396 [Edit]
>>12337
>They're relatively easy games whose only real 'difficulty' comes from the clunky controls and horrible camera (particularly in the first two entries), which lead to a lot of pitfall deaths- elements that would be heavily criticized in any other game, but are heralded in the Souls series as 'part of the difficulty'.

I strongly disagree with that. The controls have a weight to them, but they certainly aren't clunky. Actions, including movement, needs to be deliberate and you have to commit to it. It's very different and jarring if you are used to playing something like devil may cry or other button mashy-type fighters.

The camera only gets retarded when you fight things much bigger than you are, and only when you are using the lock-on to face the boss while simultaneously navigating terrain obstacles.
That generaly only becomes an issue when you back yourself into a corner and then realize your mistake only after you're completely fucked but not quite dead yet.

>Also, I shouldn't be able to beat the "hardest boss ever" (Ornstein and Smough) on the first blind attempt by literally facetanking with high poise and mashing the attack button, healing as necessary.

The difficulty of that fight starts on NG+, where their damage output is too much for a full set of +15 armor to truly face tank. Four Kings is another good example of such a fight.

You may find this hard to believe, but being able to learn when to facetank the weak strikes and avoid the really heavy ones puts you in the upper echelon of players for that game.
The sad truth is most people have too much difficulty trying to keep track of two things attacking them and end tunnel visioning on one while they walk right into the other one charging up their heavy hitting move and then die stupidly and deservedly.
>> No. 12484 [Edit]
Nobody gave a fuck about Nier until they added a cute robot who you can pantyshot in it for normals to call their waifu and not feel weird.

Fuck that.
>> No. 12489 [Edit]
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12489
The Shin Megami Tensei mainline games are better than Persona.

Also, Persona 4 is shit. The game is easy as fuck. The dungeons are linear and the characters are uninteresting.
>> No. 12503 [Edit]
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12503
I unironically like Sonic games and I think Forces looks good in terms of gameplay.
>> No. 12504 [Edit]
File 150218064575.jpg - (54.07KB , 268x268 , more like diablo 3 than diablo 2.jpg )
12504
Torchlight and Path of Exile are not worthwhile successors to Diablo 2. At best, they're the poor man's Diablo 3.
>> No. 12505 [Edit]
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12505
>>12504

I can understand where you are coming from with your first comment, but the second one is flatly untrue.

Otherwise, I enjoyed The Surge a lot more than dark souls 3. It's so nice to play a souls-type game that isn't a shitty port and can be played naturally with a keyboard and mouse.
>> No. 12533 [Edit]
File 150345875222.png - (253.21KB , 362x637 , hate.png )
12533
I hate Tetra and every time I play through Wind Waker I hate her even more.
>> No. 12549 [Edit]
I enjoy motion controls and I've never had a problem with the combat in Skyward Sword. I even thought Red Steel was pretty fun when it came out.
>> No. 12592 [Edit]
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12592
Souls was about environment and world feel, not combat. This is best shown in Demon's Souls, which not everyone who played DaS has played but (practically) everyone who played DeS played DaS.

Those who played DeS, and enjoyed it, pretty much enjoyed DaS but maybe not as much. The further you go on in the series, the less about environment and the more about combat it becomes, and it loses itself a bit. So those who wanted good combat are understandably (if not annoyingly ignorantly) disappointed in Souls, beucase it is indeed not a good action game but a good RPG.

Really infuriating when you try to explain how Demon's Souls is better, then action fiends go on about epic combos and MLG PvP in DaS. It was never supposed to be about the action.
>> No. 12595 [Edit]
I prefer Das2 to the first one because they moved more of the focus onto action. I loved Demon Souls for the atmosphere and it is by leaps and bounds my favourite of the series but by the time the sequels rolled around I was burned out on that and jut wanted more action.
I don't think a sequel can give you the same impression after you already are familiar with it from the sequel and think they were right to focus on gameplay for the sequels. I never played online on any of them since Sony banned me for piracy so can't comment on that.

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