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No. 13131
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>>13130
>I think the problem is that most game companies want to stick to what's safe and profitable. This results in a lot of games seeming homogeneous. That appears to be the main issue with video games these days. Very few games are a labor of love or care about breaking new ground.
Indeed. This is a result of the industry going more mainstream and pushing for bigger and better looking flashy games. The more graphically impressive the games are, the bigger the development time and budgets need to be. The bigger the budget is, the more money the company risks to loose and will need to make up in sales. To them the best way to cut down the risk and make the profit they need, is to play it safe by making games based around what's been proven to be popular and sell well. Breaking new ground on the other hand is scary to them and not worth the risk. Even though new and interesting games are what many gamers desperately crave and have the potential for massive popularity.
I feel like each console should have twice as much life to it as they do now. As it stands, a new gen of systems come out just around the time devs are starting to figure out how to make the most of the current system. I would have much preferred to see a few more years of devs pushing previous gen systems to their limits, rather than start from scratch as soon as they've got it down. Back in the days of previous gens, budgets ran lower with creativity running high. This is why the ps2 will always be my favorite console. It was the high point of gaming in my opinion. The hardware allowed devs to make good looking games if they wanted to (many still decent by today's standards) but it was still very accessible to smaller devs who could make creative and innovative games with many laying the ground work for modern games. When the Seventh generation came around we started seeing a lot of games which looked pretty much had little content behind them. It was clear where all the time and work from the devs was focused. Smaller devs started to die out as big ones put out increasingly generic games. While not a huge fan of the wii myself, it took off like a rocket in spite of being extremely underpowered. Those hardware limitations allowed for lower budgets and more creativity, not to mention lowering the bar for smaller devs as well.
These days you've got steam which gets rid of the bar, giving a platform to small/indie devs and letting companies take as much or as little risk as they want. But the big devs are still trying to outshine each other with the best graphics while making zero risk games unfortunately. The entry bar is gone, but all they care about is hitting the graphical ceiling and they're the ones getting almost all the attention. Even indie devs have succumb to the risk free game making problem, by copying each other endlessly. The amount of Minecraft and Teraria clones alone is mind boggling.
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