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No. 12437
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>>12436
> Not sure about SMT4 since I haven't played that but I heard it dumbs things down a bit unfortunately.
I'm only 40 hours in, but here's my thoughts:
-No 3d models during fights; instead sprites with a few repetitive frames of motion
-Lower quality 3d models and lower resolution textures for the overworld, and the protagonist in the overworld.
-"in exchange" for this you get to play dress-up with the different equipment you can get for the protagonist. Unfortunately you don't get to see how the different weapons look; there's just a generic spear, sword, and dagger model depending on which type you have equipped.
-Every boss so far is countered by *kaja to max, *nda to max, and auto-battle. Plus they seem to have very small health pools. In other words, easy.
-Anime cutscenes rather than 3D cutscenes. A lot of dialogue with anime portraits speaking to eachother. Very similar to Persona in this way.
-Demon fusion changed. Rather than fusing X with Y, you run a search for demons that can be fused with the demons you have. You can tell it to include a specific demon, exclude another, search for a specific resistance or ability, etc. You can even tell it to include your compendium, and it will tell you the cost to fuse including pulling demons from the compendium.
All in all it's a letdown from SMT3 in my opinion. I like the compendium changes because it makes 100% less tedious, but it took a bit getting used to it.
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