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12636 No. 12636 [Edit]
Rainbow Six: Vegas is pretty tacticool. Though it starts out very generically (I mean, god-damn generically), once you meet up with your squad it gets much better.

Door-breaching, rope-breaching, flash-and-clear et cetera. Enemies also only take one to two shots to kill, so single-fire is actually useful like it would be in real life. You also can't take many shots before being killed either, so working with the squad is important.
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>> No. 12637 [Edit]
Replies: >>12639
>Door-breaching, rope-breaching, flash-and-clear et cetera. Enemies also only take one to two shots to kill, so single-fire is actually useful like it would be in real life. You also can't take many shots before being killed either, so working with the squad is important.
Rainbow Six: Siege is my favourite multiplayer game because it just does all this but ai controlled characters just aren't adaptive enough to be interesting. I wish they would expand its formula into a single player game but I don't think npcs can be intelligent enough yet.
>> No. 12638 [Edit]
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12638
Tactical shooters are only as good as the team mates you play with, so it's really fun if you find a tactical squad to be part of and/or a tactical server to play in. I prefer the Swat series because, while it's a little older and has less action features, it's significantly slower paced. Swat 4 is a game of patience and caution. It feels a bit like a blend of chess - planning and strategy - with dart throwing - very swift, brief action -, while the Rainbow Six series is a lot like curling, with short lived moments of mental calculations preceding action that can be controlled and chaotic at the same time.
>> No. 12639 [Edit]
Replies: >>12640
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12639
>>12637
I fell for the RS:S meme, and honestly it paid off. It was quite fun and challenging, until operation health.
As someone who hasn't played any of the other Rainbow Sixs, what would be the best one to start off with?
>> No. 12640 [Edit]
>>12639
The pre Vegas games are dated fps games. You might like them but there is no real reason not to start with Vegas
>> No. 12641 [Edit]
I picked up Six Vegas many years back even though I've never been a big fan of the more grounded military games and instead aim for over the top ridiculous ones instead at best. I thought it seemed like an interesting setting for such a game however, and when I played it I went with hard mode (almost always normal here) where I think it was one shot and you're dead. It was challenging and not something I was used to, but it wasn't half bad. Couldn't really follow along too well with the story since it seemed to tie in with other games, but it was decent enough as it was. I'm still curious though what exactly happened in this game's world that caused all none dodge cars/trucks to vanish.
>> No. 12645 [Edit]
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12645
I don't know if it's because I played it right after Vegas 1, thus still having it fresh in my memory, but Vegas 2 went in the wrong direction, I felt.

Being able to control a female Operator in a tank-top is neato, but the game-play itself took a more arcade turn.
The AI seemed to get stuck more often and moved slower (because they cover each other, even though it was useless for me). The areas you go to seemed to be made as 'interesting' as possible as opposed to as authentic as possible (malls, convention areas, Caribbean holidy homes etc). The enemies too often spawned-in as opposed to just being there like they should be if they were terrorists holding ground. Then there was that utterly boring bit you go solo and it seemed to want to be Splinter Cell. And then there was a freaking Boss Battle with a fucking helicopter!
And maybe it was just because it had a longer campaigne, but it seemed there were less civilian hostages to save than Vegas 1.

Over-all, it is either less tacticool or more forgiving of guns blazing. I like arcade-ish games, but Vegas 2 was neither here nor there.
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