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File 149162400196.jpg - (252.92KB , 850x702 , cb7bb05c7fb24e0364108fd497606b9c_jpeg.jpg )
2775 No. 2775 hide watch expand quickreply [Reply] [Edit]
For those of you who upload the things you make, where do you like to upload them?

Aside from here, of course.
11 posts omitted. Click Reply to view.
>> No. 3323 [Edit]
I upload my work to YouTube on my seperate channel or my Artstation page.
>> No. 3377 [Edit]
Been thinking of making a Plillowfort account to dump art on.
>> No. 3378 [Edit]
>>3377
Almost forgot about this site, seems you still need to pay to access the open beta.
>> No. 3461 [Edit]
I lamented a lot recently about where to upload my art and what is even the point of it. So I want to share some of my conclusions. (also, anon asked me half a year ago or so to tell him how it worked out on Artstation.)

I don't draw, I do 3D modelling and I want to do gamedev eventually. I make mostly lowpoly diorama scenes. They are about medium quality.

DeviantArt - Long time ago used to be a very nice place. Now it is a freakshow and people don't comment anymore. Or if the do, then it's a 2 word comment like "so nice!".

Twitter, Instagram - I upload and run. Nobody comments or if they do then its 2-word comment. No point in uploading anything high effort and high detail, people don't spend time on looking at details, let alone look at your older pics. Feels like everybody there is a bot, to be honest.

Pixiv - i upload here too but i don't get many views and no comments at all. This is a place for 2D.

Reddit - always stayed away but recently decided to give it a try and so far so good. I only uploaded 2 pics so not much experience yet, but people do comment and actually spend time looking at art.

ArtStation - this is meant to be a portfolio site, using your real name and country / city so people can hire you as artist. No WIP or low-quality stuff. Not really for artist interaction and helping each other to learn etc. I don't want to be hired so I made that clear in my bio.
Behance is similar but more focused on design, while ArtStation is about art and gamedev-art.

Message too long. Click here to view the full text.

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3322 No. 3322 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
I don't want to keep flooding the /navi/ thread, so I'll post updates here from now on. Crushed some bugs, and added some features, including rate limiting(ended up only needing the stdlib for that).

I added a feature I'm slightly unsure about since it's pretty unconventional. CSS allows you to define the maximum height and width an image can occupy based on the viewport. I decided to use this to limit how large a thumbnail can expand. I think this improves the user experience, since you'll never scroll to look at an image piece by piece, or open it in a new tab.

I'm a little worried it'll mislead people into thinking images are lower res than they really are . The file info does include the real image dimensions though. Pic is a comparison of my behavior compared to tc's.

https://gitgud.io/nvtelen/ogai

Post edited on 13th Jun 2022, 10:10pm
99 posts and 28 images omitted. Click Reply to view.
>> No. 3456 [Edit]
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3456
>>3455
I'm not talking about editing posts, I'm talking about actual moderation, stuff normal users don't have access to. Pic related is wakaba's interface. My idea so far is to make the management console like a search engine. By default, it shows the ten latest posts, but posts can be queried by time-range, board, thread, ip/identifier, etc.
>> No. 3457 [Edit]
>>3456
Oh I see. If it was only going to be managed by a few people I'd just make a separate CLI app to do this: interface with the DB directly and expose a ACL'd endpoint on the imageboard to regenerate a given thread.
>> No. 3458 [Edit]
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3458
Added audio uploading. Getting duration and khz or whatever is too complicated and differs based on format, so I'm not going to bother.
>> No. 3460 [Edit]
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3460
Added support for audio covers. You know how some audio files have a background image? Well now the engine can make a thumbnail out of that. It wasn't simple or easy. Used a library called reisen(named after the touhou character) https://pkg.go.dev/github.com/zimwip/reisen

A lot of it is over my head, because anything that's not an image is complicated, but from what I understand, I can't just get a video frame from the video stream, I have to go packet by packet until I get something usable. A little worried about it being fragile.

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2827 No. 2827 hide watch expand quickreply [Reply] [Edit]
does anyone else here ever like to draw realistic noses on anime girls?
1 post and 1 image omitted. Click Reply to view.
>> No. 2834 [Edit]
>>2833
Realistic = ugly.
>> No. 2866 [Edit]
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2866
>> No. 2903 [Edit]
>>2833
wide flat and chinky
>> No. 2953 [Edit]
I just thought up a nightmare scifi scenario I'd like to ask if you think its spooky enough before fleshing out the idea. The hypothesis I'm basing my idea on is that after humans go into space and live in low/zero gravity situations the physical penalties for obesity are reduced and the fatties are able to grow to enormous sizes without being crushed to death under the weight of their own hideous mass. After a few generations the fatties have evolved bodies more in line with their excess nutritional intake and as everything else about them grows, so does their brains. The fattest of fatties grow super smart and conquer humanity completely, possibly eating a lot of us in the process and eventually enormous space whales the size of planets rule the universe an thats how it all plays out in the end. Fatties win bigtime.
What do you think?

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2348 No. 2348 hide watch expand quickreply [Reply] [Edit]
There's no universal request thread, just ones made by individual artists years ago. So I decided to make one myself. I've been trying to draw lately but am always lacking any ideas.
Post things you'd like to see drawn, anything at all. I'll try to draw everything I think is within my skill level and hopefully other artists will join in as well.
9 posts and 3 images omitted. Click Reply to view.
>> No. 2385 [Edit]
>>2380
Thanks, man. It really sucks that your tablet is on the fritz.
It's been 2 months since this thread opened and it just seemed sad that nothing was happening.
>> No. 2391 [Edit]
>>2377
very cute, thanks for sharing!
>> No. 3404 [Edit]
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3404
anyone can turn this to minimalist ?
>> No. 3405 [Edit]
>>3404
I'd be really curious to know what would happen if you feed this to diffusion network with the conditioning prompt being to make it minimal. If anyone has it running, can they try it?

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2688 No. 2688 hide watch expand quickreply [Reply] [Edit] [Last 50 posts]
I baked a chicken thigh. I rubbed a mix of hoisin sauce/lime juice/hot sauce/sake in to it before baking. I served it over rice and added a mix of the same spices I added before baking.
69 posts and 53 images omitted. Click Reply to view.
>> No. 3037 [Edit]
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3037
I was going to post a few pictures on the steps of making fried rice, but the quality was so bad that it wasn't worth it. Here's one most of the way through. It's basically fried rice for people who don't want to put that much effort into it, I eat this just about every evening in one large portion, because I do not eat very much for the majority of the day. The thing that dictates taste most is how well the rice is made (how much water to use, how long to cook it). After this it's easy to be consistent. After you make the rice, make some eggs in a pan (I use 3 usually) and scramble them on about half way heat on the gas burner. You don't need to cook them completely just so that they're not runny because you still have to add rice etc and they will continue cooking. Then put all the rice in the pan and stir it up with the eggs. When it's all stirred add oil (any kind works, I have olive oil) what I do is put a little bit around the rim of what's in the pan. Then stir it up and add soy/tamari sauce. The amount of this used is the second thing that dictates taste, and if you use low salt or regular kind. I usually make 1.5 cups of dry rice, and based on what I measured today about 1/8 cup (not exact) of sauce works well. Then stir it and leave it till it browns rice a bit, then add vegetables. Sometimes I add green onion if I have it but I don't today. I usually just use a ton of broccoli. I get it frozen, with that you can just take it out of the freezer and put it in the pan frozen. A good way to gauge when its done is just to turn off the heat when the vegetables have thawed out completely. It's a pretty quick meal to make, and it tastes great at least I think so. The process is basically stir, wait 10 seconds, stir, etc. until it's done. You could probably very easily make better fried rice by looking it up a bit and putting some more things in, but far as I'm concerned it's 80% of the result for a fraction of the effort.

Post edited on 3rd Mar 2020, 7:55pm
>> No. 3048 [Edit]
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3048
Here's what I've been eating for breakfast lately. Pancake with whipped cream and instant coffee with milk.

The pancake recipe is as follows:
Dry: 1/2 cup (~60 g) flour, 1 Tbsp (~12 g) sugar, 1 tsp (~4 g) each of baking powder and spice mixture, a sprinkle of salt.
Wet: 1 Tbsp (~15 mL) oil (I've been using canola but any neutral oil works), 1 egg, 1/4 cup (60 mL) milk.
Mix dry with dry, wet with wet, then mix dry with wet. I cook it at a low heat, and when the top has bubbles all over it I flip it once. It takes maybe 10 minutes or less in total on the stove. I don't measure anything for it, but the batter should not be too runny. It should be somewhat thick.

For the whipped cream, I start by keeping a metal mixing bowl and whisk in the freezer overnight. I take it from the freezer and pour in 1-2 Tbsp (15-30 mL) of heavy whipping cream and lately 1 tsp (4 g) sugar. I then whisk the shit out of it, which takes about 3-5 minutes. I usually do the whisking while the pancake is on the stove and after I've washed the dishes.
>> No. 3049 [Edit]
>>3048
Homemade whipped cream is the best. Nice mug too.
>> No. 3382 [Edit]
It's my waifu's day soon, and I'd like to make a cake. Specifically, I want to make chocolate cake with a layer of sliced strawberries and pudding or something similar. It's my understanding that you're supposed to make the cake, stick it in the freezer or fridge to cool it down, then cut it in half to add the middle layer.
Does TC have any advice that may help me from fucking everything up?

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3311 No. 3311 hide watch quickreply [Reply] [Edit]
I've been thinking of starting a little project modding Morrowind. I think a Touhou mod would have a good bit of potential.
If I do decide to go for it, I plan on implementing characters first by making custom races. I already started a bit with base stats and sizes. It would require some 3D modeling and making textures though, which is a bit intimidating. 3D modeling would probably be the easy part, I think I could just use the existing models and make some modifications. Making textures is something I'm totally clueless about.
If all goes well, I'll probably continue with it, making outfits and stuff, maybe even making Gensokyo someday. Fortunately, with the game being Morrowind, it wouldn't require high fidelity assets or anything.
I'm a bit intimidated. I don't want to disappoint myself, but I also don't want to give this up. Anybody have any experience or advice they could share? I'm completely new to this sort of thing.
>> No. 3312 [Edit]
whats your end goal?
>> No. 3313 [Edit]
>>3312
End goal? Maybe someday making Gensokyo. That's pretty ambitious, so for now, I'd be happy just making the 2hus. One step at a time.
>> No. 3381 [Edit]
Finally got around to going through a 3D modeling tutorial. It's pretty fun. Nowhere near as bad as I expected. It'll probably take me a bit to make anything good. Still, I can probably lean on modifying assets that already exist, though I'd prefer to do most things myself.
Well, with this first step, it feels significantly more viable. I'll probably jot down related ideas now.

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3150 No. 3150 hide watch expand quickreply [Reply] [Edit]
I made a board game called Lucifer's Pastime. It's like chess, but you can choose what kind of pieces you use and your starting position. The pieces are based on monster girls. There's other mechanics and details that make the game unique, like being able to put new pieces onto the board during the game through resource management. I wanted to make something which has the visual appeal and flexibility of cards, and the complex strategy of something like chess, so the piece types are described using cards which the users pick and display to each other. I've never seen something like this done before.

All of the visuals are placeholders and what I have so far is pretty rough looking. It would be nice to commission an artist to make original art and card designs, but I don't have the funds for that. Ideally this would be a computer game since having figurines to represent the pieces in real life would be kind of impractical, but I don't have the programming knowledge to make that happen either.

There's probably unbalanced parts of the game, but I have no idea about that. Also don't know if anybody would even be interested in this. Any comments, opinions and suggestions are appreciated.
29 posts and 23 images omitted. Click Reply to view.
>> No. 3214 [Edit]
>>3213
Thanks. This Sunday, I'm planning on asking on the irc if anybody is interested in trying to play a game. Don't really know how to get the ball rolling on this or what the best place would be.
>> No. 3215 [Edit]
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3215
Added a page to explain how to use the client since both people I tried it with found it confusing.
https://luciferspastime.neocities.org/using%20the%20client.html
>> No. 3379 [Edit]
>>3215
cant download anymore...
>> No. 3380 [Edit]
>>3379
The links on the front page still work for me
https://luciferspastime.neocities.org/
There's also the git repo
https://codeberg.org/vodahn/Lucifers_Pastime

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2723 No. 2723 hide watch expand quickreply [Reply] [Edit]
I bought gamemaker for a couple of bucks during the humble bundle thing. Finally got around to using it and it's been pretty fun. Post what your working on. Video related. I'm not exactly sure where it's going yet but hopefully it will be compelling.
46 posts and 4 images omitted. Click Reply to view.
>> No. 3337 [Edit]
>>3335
here's the world map. those circles are the mountai s regions
>> No. 3338 [Edit]
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3338
>> No. 3339 [Edit]
>>3336
I don't need help. At best, someday I might put out a version for playtesting.
I already have it all in my head, I just need to put it together. Then maybe I'll try and sell it for a couple bucks. I'll end up making a cool $5 total and spend it all on an ice cream cone.
>> No. 3340 [Edit]
>>3339
but I want to make a video game with you ToT

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3252 No. 3252 hide watch expand quickreply [Reply] [Edit]
Can someone helm me creating my own imageboard on my phone only ( I don't have any pc) please people I beg you
12 posts and 1 image omitted. Click Reply to view.
>> No. 3301 [Edit]
>>3300
>>3298
> if you don't have anything but a phone
That's a terrible attitude. Your phone is more powerful that what they had in the 90s, and you can easily use it for general purpose programming. Even if it's not rooted, use termux or something which provides things like gcc and python compiled against ndk, or on ios use ish. Even if you disallow native apps entirely, you have the entire browser at your disposal, and you can use webasm within that to do something meaningful.
>> No. 3302 [Edit]
>>3301
>Your phone is more powerful that what they had in the 90s
Yes, but in other ways, it's worse than something from the 90s. As a platform, and hardware-wise.
>you can easily use it for general purpose programming
Assuming you have a compatible keyboard.
>> No. 3304 [Edit]
>>3301
Computers in the 90s had keyboards, real ones. They also had screens larger than your hand. So you could actually see what you're doing. Your device processing power means absolutely dick.
The only thing terrible here is the stuff being made by people who have no business making it.
You're talking about someone who clearly has little experience using imageboards and likely the internet itself, what experience they do have is using crappy mobile versions of every website they visit. They wouldn't know how to make a proper website because they've never seen one. They're too lazy to proof read their posts and fix spelling and/or grammar errors, They're unwilling to do their own research, They don't have the most basic tools or materials for the job. They're also likely unwilling to pay for a server if they're unwilling to fork out $60 for an old used laptop. what they do have is a tiny screen and a fake keyboard on a handicapped operating system. Their priorities are backwards to say the least. Before making their own site, they should do as the old saying goes and lurk more. Build experience, learn how things work, and for god's sake get a real keyboard at the very least.

This is the equivalent of someone who just bought a hammer begging construction workers to help him build a house. It would be funny if it wasn't so insulting. OP strolls in here acting like creating a imageboard/forum is as simple as running an app on his phone and my attitude is terrible? I'm being polite here compared to the average imageboard user, which he likely has never had the pleasure of dealing with and would rip his ass a new one with some creative language for posting something like this.
>> No. 3305 [Edit]
>>3304
>>3304
>Computers in the 90s had keyboards, real ones.
You can plug in a USB keyboard to your phone (with the appropriate usb to micro-usb adapter I guess). Or use a bluetooth keyboard.

>They also had screens larger than your hand. So you could actually see what you're doing
Fair, but this isn't a limiting factor. With how large phones are these days (and their resolution) you can still manage to work on things. I'm not saying developing on a phone is going to be a comfortable experience, but it can be done if you're willing to put in the effort to find creative workarounds.

The rest I do agree with, and if one is going to do software dev he should at least learn how to google rather than asking people for help.

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3263 No. 3263 hide watch expand quickreply [Reply] [Edit]
I'll begin with the game rules.
>deck of 50 cards
>each players draw 5 cards
>the first player draw 1 card
to play the game, you can summon creatures , use spells
>to summon a creature or use a spell, put as many cards as you want from your hand in your mana zone, then tap the cards to summon a creature or use a spell
>when cards are used, put them in your graveyard zone
Now let's see what's the win condition
>the player who can't draw cards from their deck lose the game, that means the other player automatically wins the game
In other words, you must oudeck your opponent before you run out of cards
>you can attack your enemy with your creatures
>when you attacked, the opponent discard cards 1 card to the graveyard
For the phases:
>draw phase: draw 1 card
>preparation phase: do your things
Message too long. Click here to view the full text.
4 posts omitted. Click Reply to view.
>> No. 3268 [Edit]
But also I suggest making your game playable in either the VASSAL engine or Tabletop Simulator so you can playtest it's flow before committing to an idea.
>> No. 3269 [Edit]
>>3268
I tried using vassal but I donnt understand it at all and tabletop isn't in sale on steam. What do?
>> No. 3270 [Edit]
>>3269
Try harder.
>> No. 3271 [Edit]
>>3270
ok

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1225 No. 1225 hide watch expand quickreply [Reply] [Edit]
Let's see what you can do with this.
5 posts and 4 images omitted. Click Reply to view.
>> No. 1377 [Edit]
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1377
>> No. 3260 [Edit]
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3260
>> No. 3261 [Edit]
>>3260
Did this person put their hand in the mouth of a singing ghost, and get a bump from the bite?
>> No. 3262 [Edit]
>>3261
ghost is listening to ghost music. human change music, after that they're shaking their body then both tewrking

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