>"generic moeblob" actually takes some skill to draw, people practice art for years to get it down properly.
>It's not like western cartoon garbage any five year old can draw.
>Big heads/eye jokes aside you need a good understanding of human anatomy, how light and shadows effect objects, how different types of cloth work and react to different objects, and an understanding of perspectives reflections and all other kinds of variables which are largely ignored in P&SwG.
Western cartoons take more practice & skill to draw because they tend to be more stylized & more "animated", so you need to have a better understanding of how things work to draw something so completely unrealistic and still have it move and flow naturally.
>P&SwG's 'artstyle' disregards these principles
That's the entire point of stylized art.
>which is what makes it wrong.
What about Paul Cezanne, or Pablo Picasso, or Jean Metzinger? Does their disregard for rules make their art "wrong"?
>That is also why "generic moeblob" has that lower fps you criticize it for, because it takes much more time and effort to draw something that detailed repeatedly.
No it doesn't. It has a low FPS because most animation studios want to save their budget for an important scene, like I said.