where the autistic get artistic
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File 129879848784.jpg - (230.00KB , 700x875 , 5fcb954ce3e703747b96e39ee0809854.jpg )
412 No. 412 [Edit]
This will be a thread for beginners to post their pictures and have people who are more experienced give them advice on how to improve.
I will be posting some of my work shortly.
Expand all images
>> No. 425 [Edit]
I think one of my main problems is that I rush too much to finish. I need to take my time.
>> No. 426 [Edit]
File 129884072899.jpg - (55.15KB , 800x960 , rumia.jpg )
426
This is copied from a picture because from what I understand copying pictures is the best way to learn how to draw. It's not much but any improvements?
>> No. 431 [Edit]
File 129884390088.png - (179.67KB , 842x1191 , 21ef6cca34d73c3a.png )
431
>>426
The most important part of drawing is breaking things down into simple shapes. You tried to go line-by-line and draw the picture all at once, which never works; try it again, but this time, start by deconstructing the reference before you work on the details.
>> No. 434 [Edit]
File 129884639324.jpg - (77.35KB , 800x1000 , swimsuit.jpg )
434
>>431
Thanks for the advice, I did try drawing shapes underneath in a different layer than just put the lines on top like I did with this one, I'm working on my anatomy and I know this is pretty bad but here it is.
>> No. 435 [Edit]
>>434
This one is also copied from a picture.
>> No. 436 [Edit]
>>434
Weird, I wonder why it was so off.

Anyway, this one is much better. I don't know how I could help much aside from doing a total red-line, though I don't have time for that, sorry. For now, move the head, neck, breasts, and right shoulder to the left; it's rather lopsided.
>> No. 437 [Edit]
File 129884724545.jpg - (104.13KB , 800x1000 , redrine.jpg )
437
>>434
this is an exaggeration to get you to see the parts, not really an accurate redline.
>> No. 438 [Edit]
http://www.posemaniacs.com/pose/thirtysecond.html

Pose maniacs for 20 mins a day.
>> No. 442 [Edit]
File 129884915558.jpg - (93.84KB , 800x1000 , redline2.jpg )
442
>>437
>> No. 443 [Edit]
File 129884932968.jpg - (209.92KB , 607x841 , 20ee2846c28bea8e88aaf74cfcf002e1.jpg )
443
source
>> No. 444 [Edit]
>>438
Posemaniacs is DEAD ;_;
>> No. 452 [Edit]
Is there any hope for a 22 year old with VERY crappy drawing skills and overall bad coordination to learn how to draw? If so, are there any good references you guys could give me as a place to start? I've seen some great art around this board and I'm convinced to give it a shot.
>> No. 454 [Edit]
>>452
Yes there's hope. It's all about the amount of time you put in not at what age you start.

If you spent 3 hours a day every day practicing you'd be very proficient in a year. It's just like any other skill. What commonly happens in art is people do like 3 drawings a month and then wonder why they're no good compared to someone else. They just guess talent or whatever. I know in my art classes the best students didn't just magically do well, they had piles upon piles of sketchbooks at home to go through. There was a reason they were the best.

Are there prodigys out there? who cares. The correct question is if you can do it, and if you can post on this board you most likely have the skillset and tools to do so yourself.
>> No. 455 [Edit]
>>452
also here http://alexhays.com/loomis/

Loomis is always a good start.
>> No. 460 [Edit]
File 129886463077.jpg - (45.54KB , 720x843 , Miyako.jpg )
460
>>455
>>454

Thanks, your answer was really helpful. In return, a blow to your nutbladder.

It might take a while, but once I'm satisfied enough with my progress I'll come back here. Fortunately, knowing Tohno, this thread might still be alive.
>> No. 462 [Edit]
>>460
No reason to hide your progress. If you ever want help go ahead and post here and we can take a whack at it.
>> No. 463 [Edit]
File 129886876568.jpg - (399.57KB , 1680x1050 , 1296842703756.jpg )
463
>>462

Thanks, I'll do that!
>> No. 466 [Edit]
>>452
>>464
>>465
I would suggest you don't start drawing with a tablet unless you know what you are doing with a pencil. It might be hard for you to show us your work but you will get much better results later on when you get back to it. I think you're getting bad habits if you didn't do this before.

Also, check out this basics tutorials from Matt Elder: http://www.mattelder.com/free-video-tutorials

Learn how to draw basic shapes then if you're good you can move on to bodies with Loomis >>455 or whatever you like.
>> No. 469 [Edit]
>>466
I do draw with a pencil as well, but thanks for the advice.
>> No. 470 [Edit]
>>466
Also I'll refrain from posting again till I am a little better.
>> No. 475 [Edit]
File 129904779537.jpg - (75.60KB , 800x1000 , kanade.jpg )
475
I drew this to practice my face anatomy. I used a reference. Suggestions?
I'm thinking of coloring it to practice that as well as I'm not very skilled there.
>> No. 476 [Edit]
>>475
It looks great from the nose up, but the chin and body don't look right to me and I can't quite put my finger on why
>> No. 477 [Edit]
File 129904906260.png - (117.11KB , 800x1000 , copy.png )
477
>>475
>>476

Maybe the neck could be a little shorter?
I'm not sure about the shoulders, but they seem a little big to me.
>> No. 480 [Edit]
>>477
>>476
Thanks for the input.
I'll be posting more sketches very soon.
>> No. 481 [Edit]
Not too bad of a drawing I must say.

>>477
Im no artist but I think maybe her neck is slightly too thick, making her look 'chunky'.
>> No. 482 [Edit]
File 129905121545.jpg - (61.91KB , 800x1000 , proportion.jpg )
482
clicked and dragged a few things with the select tool. I think this is a good proportion, but it's just off the top of my head.
>> No. 484 [Edit]
>>483
post your reference
>> No. 486 [Edit]
File 129913015226.jpg - (85.21KB , 800x1000 , is.jpg )
486
More practice.
Suggestions, comments?
Really, any help is appreciated.
>> No. 487 [Edit]
>>482

Yeah, that looks much better.

>>486

Same thing, the shoulders look too big or the head is too small, but it seems a little unproportional.
>> No. 488 [Edit]
>>487
>Same thing, the shoulders look too big or the head is too small, but it seems a little unproportional.
Now that you point it out, I do see the shoulders being too big, I even thought I tried to make them a little smaller too.
>> No. 489 [Edit]
File 129913362029.jpg - (88.56KB , 800x1000 , is2.jpg )
489
>>487
Are the shoulders a little better here?
>> No. 490 [Edit]
File 129913801655.jpg - (115.56KB , 625x850 , Spoiler Picture.jpg )
490
>>489
I don't know whats wrong with the shoulders, but her tits are too high up. You have the top of her breasts starting where her collarbone is, whereas it should start at armpit height. Example in image included (NSFW).
>> No. 493 [Edit]
File 129914425894.jpg - (37.10KB , 800x1000 , porportions.jpg )
493
More porportions practice, suggestions welcome as always.
>> No. 494 [Edit]
>>493
Her neck is a bit too thick, her upper leg is much too short, and the right arm should come to about halfway down her thigh when fully extended. Otherwise, this one is actually not bad.
>> No. 495 [Edit]
>>493

It's good, the waist could be a little smaller, but that's up to you.
>> No. 497 [Edit]
File 129919606478.jpg - (89.16KB , 800x1000 , jump.jpg )
497
>>494
>>495
Thanks for the suggestions.
This is supposed to be someone jumping, I decided to try this because I wanted to draw the body in different positions. As always, suggestions welcome.
>> No. 498 [Edit]
>>497
Also, I know the hands are drawn horribly, I'm working on that more.
>> No. 499 [Edit]
I think its okay to just draw crappy hands, hands are hard to draw. Just don't draw unnatural poses to hide the hand.
>> No. 501 [Edit]
>>497

That armpit looks weird, maybe the arm is too skinny for it, not to mention it's a little big.
>> No. 503 [Edit]
File 129921866267.jpg - (61.91KB , 800x1000 , swimsuit (2).jpg )
503
Practicing different poses.
Suggestions as always are welcome.
>> No. 505 [Edit]
>>503
there is no sag in the boobs, they look too...bulbous.

and the neck looks a little long
>> No. 508 [Edit]
I feel that my drawing skills are okay, but I really do need help with the whole visualizing what I want to draw part. Body parts really mess me up-- the length, and most of all: trying to imagine depth. So difficult..
>> No. 509 [Edit]
Well you sure learn quickly OP
>> No. 510 [Edit]
>>509
Thanks, I do practice a lot and am really trying to get better so it's nice to here that.
>> No. 516 [Edit]
>>510
I think posting your art here was a good idea. People here like to help. And with people to point out mistakes and make suggestions, you learn very quickly.
>> No. 519 [Edit]
>>510
One thing, though: you should draw from life and not from anime. It's not just an old cliche that doesn't work for everyone; I've seen it proven time and time again that drawing a real person is far more effective.
>> No. 520 [Edit]
>>508
Feel free to post some of your work here, people here are always happy to help.
>> No. 521 [Edit]
you should draw construction lines/shapes so you get the shape of the body right before filling in the details
>> No. 522 [Edit]
>>521
I do on a separate layer, I just don't post that part. I'm trying to get better at drawing the shapes of the body though.
>> No. 530 [Edit]
>>438

I'm trying this and holy crap it's so fun. I don't know if this is actually helping me or not, but I love doing this.

>>520

Alright, I'll post some work after I'm done; and thanks in advance too.
>> No. 532 [Edit]
>>530
Of course it's helping. Drawing anything quickly is helpful; it forces you to be loose.
>> No. 535 [Edit]
>>530
its good to enjoy it, i havnt enjoyed drawing in a long time, which sucks when its what i consider to be my only hobby
>> No. 542 [Edit]
>>438
this is such a pain in the ass
>> No. 550 [Edit]
File 129956559838.jpg - (75.27KB , 800x1000 , quickoverlay.jpg )
550
>>549
>> No. 551 [Edit]
Er, maybe you should find an online tutorial for drawing shoulders and necks. You seem to have a persistent problem with it, which I think is because of some ingrained method or preconception in your mind. And although I hate packaging criticism with compliments, I really do honestly say you're improving.
>> No. 554 [Edit]
>>551
Thanks, and yeah I really do need to work on the shoulders and necks.
>> No. 557 [Edit]
File 129964689537.jpg - (54.43KB , 900x720 , pose2.jpg )
557
More practice.
>> No. 558 [Edit]
File 12996469006.png - (44.37KB , 900x600 , pose.png )
558
>> No. 559 [Edit]
>>558
>>557

...you are not doing the 30s practice, aren't you?
It would be really impressive if you were.
>> No. 560 [Edit]
you know? as you really seem willing to profit from contructive critique and advice, you might like joining in here (if you haven't):

http://www.conceptart.org/forums/forumdisplay.php?f=59

many of them are pros, but they're always polite and ready to help amateurs/beginners.
>> No. 561 [Edit]
>>559
No, those are definitely long poses. I'm one of the people giving him advice, and I would have a hard time drawing that in 30 seconds.
>> No. 562 [Edit]
File 129965082775.jpg - (62.28KB , 900x720 , pose4.jpg )
562
>>559
These were not done in 30 seconds, no. I'm just practicing poses and porportions like this instead of going into detail, just get the shape of the body correctly.
>> No. 563 [Edit]
File 129965083394.jpg - (56.66KB , 900x720 , pose3.jpg )
563
>> No. 564 [Edit]
You should actually start posting images with the construction lines so we can get an idea of how you draw. That's what many colleges ask for in your portfolio.
>> No. 565 [Edit]
>>564
I'll do that for the next poses I draw. Do these poses look fine so far, any glaring errors?
>> No. 566 [Edit]
This is just a brief rundown, so it's going to sound harsher than I actually am.

>>557
Great job, no major errors.
>>558
Dat head/neck
Also her upper arm (for the arm she's leaning on) is too short. The elbow should come to just above the navel.
>>562
I'd have to see the original model to help with this one.
>>563
Tiny feet, giant left boob, circle right boob, and lopsided head/neck again.
>> No. 567 [Edit]
>>566
> so it's going to sound harsher than I actually am.

I'm just grateful you're taking the time to actually help me. Thanks, I'll look out for the head and neck for the next ones I draw.
>> No. 575 [Edit]
File 129972610815.jpg - (59.25KB , 900x720 , pose6.jpg )
575
>> No. 576 [Edit]
I'm thinking of going into detail with one of these, maybe >>557, just to see how it would turn out.
>> No. 589 [Edit]
>>587
There is no reason for the head to be so far to the left, plus its too small

and the breasts are pretty misshapen.

You might want to practice just drawing busts for a while
>> No. 590 [Edit]
File 129979327527.jpg - (571.65KB , 1100x1400 , Female anatomy patterns.jpg )
590
>>587
She has enormous breasts, her shoulders are too wide, and her head is too far left again. I have an idea: trace over the reference image and break it down into simple shapes, and then just post that. We might not even have to say anything, as you can just compare your old drawing to your new one and notice most of the errors yourself.

And here's an female anatomy tutorial just because
>> No. 591 [Edit]
File 129979331620.jpg - (54.83KB , 900x720 , 129979219429.jpg )
591
>>587
But don't take my word for it, I can't into anatomy.
>> No. 592 [Edit]
>>590
I just did that, and I can see what you mean now. In your opinion should I just keep drawing bodies as I have been doing and not worry about features for a while??
>> No. 594 [Edit]
File 129979626545.png - (67.53KB , 900x720 , 129979486420.png )
594
>>593
Neck needs work.
>> No. 595 [Edit]
>>593
You should try drawing more realistic heads, you've got a serious case of pointy chin
>> No. 596 [Edit]
you should learn to criticize yourself rather than posting every picture you draw and asking someone else to do it for you
>> No. 598 [Edit]
>>596
Well I mainly do post to get other people's opinion as well, it's not like I stop thinking myself. But I guess I should just stop posting them if it bothers people which is what I'm trying to avoid.
>> No. 599 [Edit]
>>596
I have to agree with this, this I think is the best way to produce better drawings.

simply draw something, then ask yourself, what's wrong with this image? then fix it, and if you can't find something wrong, you're just not looking hard enough.
>> No. 600 [Edit]
>>592
Not really. Facial features are broken into simple shapes as well.
>>598
I don't think you should stop posting art completely, but I'm sure you've noticed some problems before you posted them. Just fix what you can yourself, and ask for help when there's something you just can't get right.
>> No. 602 [Edit]
>>600
>Not really. Facial features are broken into simple shapes as well.

Alright I'll keep drawing everything together.

>Just fix what you can yourself, and ask for help when there's something you just can't get right.

I'll try and do this more effeciently.
Also what do you think about shading/coloring? Should I be learning that along side of this or wait till I can competently draw first. I know how to shade pretty well with pencil drawings already.
>> No. 603 [Edit]
>>594
>>594
Thanks for your help I could post the fixed versions if no one minds.
>> No. 604 [Edit]
>>596
>you should learn to criticize yourself rather than posting every picture you draw and asking someone else to do it for you

>>599
>simply draw something, then ask yourself, what's wrong with this image? then fix it, and if you can't find something wrong, you're just not looking hard enough.

You guys are being silly. The easy part is knowing something is wrong. The hard part is knowing how it's wrong. That's the entirety of art. One cannot just keep fixing the same photo until they've drawn the Mona Lisa II. There's nothing wrong with him posting his progress either.

Point aside comments like this are disparaging and not needed. I applaud the OP for putting so much work into his passion and hope he continues.
>> No. 605 [Edit]
>>604
>Mona Lisa II
And yes, I do realize the Mona Lisa I was made by continually changing the same painting for years on end. My point is it wasn't Leonardo's first painting.
>> No. 606 [Edit]
>>604
theres nothing wrong with asking for feedback, but I think the OP is crossing the line into asking people to dictate what to do. Developing your own eye and discernment are important.
>> No. 607 [Edit]
File 129981412565.jpg - (17.73KB , 673x892 , Spoiler Picture.jpg )
607
Try drawing these in order in one session and then compare all three.
>> No. 609 [Edit]
File 129981415499.jpg - (40.35KB , 673x892 , Spoiler Picture.jpg )
609
>> No. 610 [Edit]
File 129981416847.jpg - (90.43KB , 673x892 , Spoiler Picture.jpg )
610
>> No. 611 [Edit]
>>606
>but I think the OP is crossing the line into asking people to dictate what to do.

I was only asking for comments, just to get an outside opinion.

>Developing your own eye and discernment are important.

This I realize, and it's something I am working on very diligently.
I'm sorry I came off as wanting people to do things for me.
>> No. 612 [Edit]
File 129982538958.jpg - (50.37KB , 900x675 , shoulders.jpg )
612
>>607
I drew them different sizes. But yeah, I noticed I kept drawing the shoulders longer and longer.
>> No. 613 [Edit]
File 129982673421.jpg - (99.56KB , 655x1040 , urpsridedown.jpg )
613
Here's another exercise.
>> No. 615 [Edit]
>>612
Its like you REALLY wanna show how the head and neck connect rather then just placing them down as they should be

One of the main problems i had when i started practicing drawing is i wanted to show too much, i had to learn its ok to put things behind other thing. know what i mean?
>> No. 619 [Edit]
>>602
I'm not great at shading myself, so I can't really give advice there, but coloring is easier than you'd think. I just made >>618, and I've only seriously tried coloring for a couple months. Just work on structure for now.
>> No. 626 [Edit]
File 129990702941.jpg - (63.87KB , 700x875 , upsidedown.jpg )
626
>>613
This exercise was extremely difficult for me, I should do more like this.
>> No. 639 [Edit]
File 130006118166.png - (105.47KB , 900x750 , kanadehand.png )
639
>> No. 640 [Edit]
>>626
the head is alot better in this one.
>> No. 641 [Edit]
File 130017856525.png - (131.41KB , 900x664 , isana.png )
641
>> No. 642 [Edit]
>>641
the jaw is wide, the breasts are low, nose goes where? and the hand doesnt connect well.

but it still looks pretty damn good. The jaw is the only really noticeable thing.
>> No. 643 [Edit]
File 130021818497.png - (120.11KB , 900x615 , isana2.png )
643
>>642
I should have noticed the jaw, my bad. And thanks.
>> No. 644 [Edit]
File 130023096170.png - (132.83KB , 900x1238 , mizore.png )
644
>> No. 645 [Edit]
File 130023098666.png - (147.83KB , 800x1100 , mizoreshade.png )
645
>>644
And, my horrible attempt at shading.
>> No. 653 [Edit]
File 130041438053.png - (129.28KB , 900x541 , kanadehand2.png )
653
>> No. 654 [Edit]
It's really impressive how quickly you're improving.
>> No. 655 [Edit]
>>654
Thanks, I do practice many hours a day though.
>> No. 656 [Edit]
If that's what it takes, it's certainly fine.
>> No. 707 [Edit]
File 130067837120.png - (112.36KB , 700x700 , anatomysketches.png )
707
>>519
I decided to take your advice because it seemed like a way to progress even faster. So I'm learning real anatomy before I distort it.
>> No. 708 [Edit]
>>707
Those look pretty damn good. The only major errors are the left guy's butt is too low, and the right guy's back leg... not really sure what's going on there. Don't be afraid to draw fingers and toes; even a few lines to suggest them will make it more convincing.
>> No. 709 [Edit]
>>708
>not really sure what's going on there
Me neither they were two different sketches and I just put them together. But I will make more of an effort to draw the hands and such.
>> No. 711 [Edit]
>>707
Nice to see you taking the right way. Your progress can be seen too.
>> No. 712 [Edit]
Is it more important to know the names of the muscles or where they go? Or both?
>> No. 713 [Edit]
>>712
I did memorize the names of the major bones though.
>> No. 714 [Edit]
File 130076582553.png - (106.34KB , 1000x1000 , morepractice.png )
714
Practice, practice practice!
>> No. 715 [Edit]
Knowing their names won't help you draw them, it will just means you won't have to take out an encyclopedia when someone says, "you made the trapezius is a bit too wide."
>> No. 718 [Edit]
Would it be okay to still do stylized drawings every once in a while, while still drawing from life as well?
>> No. 719 [Edit]
>>718
Of course. Art should still be fun.
>> No. 720 [Edit]
>>719
Great.
I would post some of the practice I've been doing but it's almost all in pencil done on paper so that I can practice shading, and they are not so great or worth the trouble of scanning them and then posting them. If I do draw something that I think is good and could benefit from some critique I will scan and post it though. Unless you guys would like to see the not-so great portrait drawings and such.
>> No. 721 [Edit]
>>720
Post whatever you want.
>> No. 730 [Edit]
>>728
The neck looks like it's been stuck on with rods rather than a complex system of muscles. Your feet and legs are looking a lot better. Your crotch needs to be given and ending point though it seems to go on forever. Her left arm is significantly longer than her right as well.
>> No. 738 [Edit]
File 130094618542.jpg - (3.24MB , 1400x6120 , Miku Femur.jpg )
738
I'd say the last picture you posted is best, so I'll just critique that.

Drawing the little lines connecting the nose to the upper lip makes the character look much older and manlier, even in realism it's just shaded. Her eyes are too open, giving her a creepy, blank stare, though if you close it more, remember only the top eyelid moves significantly.

A common mistake is people draw the little line indicating the bottom of the ribcage, but that also should just be shaded. One line you SHOULD indicate somewhat is the one at the top of the hip that forms the crotch. Also, the left leg is a bit short, and the right leg is much too long. The length of the torso and the legs should be about equal. (The legs are a tiny bit shorter on the average person, but legs that are a tiny bit longer are aesthetically pleasing. It usually comes down to preference; I love that K-ON! manages to still have pretty designs even with shorter legs.)

As usual, here's another random tutorial that has helped me in the past.
>> No. 739 [Edit]
>>738
>Also, the left leg is a bit short, and the right leg is much too long. The length of the torso and the legs should be about equal.
I'll have to keep that in mind as I draw the next picture.
>even in realism it's just shaded
Yeah for this picture I guess I was going for semi realism, as I've only done realism so far in pencil since I can shade with that, and would have to mess with colors and such in digital art to reproduce it which I have not learned yet since I'm trying to learn how to actually draw things before I pretty them up.
As always thanks for the guidance.
>> No. 740 [Edit]
>>736
Think of the neck like it's made up of rubber tubes. They're never going to go straight down, and they're going to stretch to the points of connection as much as possible. That is to say they remain taut.
>> No. 752 [Edit]
Just an update, I haven't stopped drawing I've just been doing a lot of practice so nothing really worth posting. How long did it take you guys to understand your anatomy well enough to draw figures without a reference and do so accurately?
>> No. 753 [Edit]
>>752
A long freaking time, and I'm still nowhere near good enough. Many artists ALWAYS use a reference, even if they're an expert.
>> No. 754 [Edit]
>>753
This.

No one ever truly stops using reference if they want to make good art. At most you get better at stylized representations.
>> No. 756 [Edit]
>>754
>>753
I'll keep that in mind. I've memorized where the important muscles and bones go so I'm guessing it should be easier now to to draw the body, would this be a correct assumption?

Also, how long should I wait till I start stylizing more? Till I am competent at drawing from life?
>> No. 757 [Edit]
>>756
It's best to simultaneously learn how the body is constructed and draw from life, as each helps the other.

I think you can stylize whenever you want, as long as you keep drawing from life on the side. That rule is designed to dissuade people from putting their style into realism, instead of the other way around.
>> No. 768 [Edit]
File 130172402576.png - (107.75KB , 800x1052 , reaching.png )
768
I wanted to try some foreshortening. Comments, as always are welcome.
>> No. 771 [Edit]
File 130176196312.jpg - (1.89MB , 700x7500 , Hands.jpg )
771
>>768
Hands don't really work like that. You got the middle and pointer fingers ok, but the ring finger should be sticking straight out like the pointer. The ring finger and pinkie move together, so the pinkie would be splayed out as well. Remember the palm becomes thinner near the wrist, so when looking at it from this angle, it should be more like an upside-down triangle; the thumb also juts out from the right side. Just look at your hand and you'll see what I mean. The general size of the hand looks great, though; I need to get better with foreshortening.
>> No. 773 [Edit]
File 130179457821.png - (74.13KB , 602x834 , reaching2.png )
773
>>771
Thanks for the advice, I saw what you meant after double checking my own hand.
>> No. 774 [Edit]
the hand is also way too wide
>> No. 775 [Edit]
File 130179615279.png - (109.37KB , 800x1046 , reaching3.png )
775
>>774
I knew there was something off that I wasn't getting, thanks, is this better?
>> No. 776 [Edit]
File 130179736167.png - (94.88KB , 800x1046 , hand.png )
776
>>775
thats better, but its still too wide
id do something like this
>> No. 778 [Edit]
I keep forgetting to save my work so I can show you guys....

>>610

I'll sketch this one..
>> No. 780 [Edit]
File 130189502979.png - (55.53KB , 800x640 , figure.png )
780
I kind of want to finish a picture with color and all, so I'm going to be going through it step by step, from sketching the figure, then clothes and details then line art and coloring. Here's the general figure I worked out some errors but I just want to make sure I didn't miss anything.
Comments, as always, are welcome.
>> No. 781 [Edit]
Hrm, if the neck is tilted like that, her ear is going to get a lot closer to her shoulder.
>> No. 782 [Edit]
>>780
Honestly, I think you should redo this one. There are a lot of errors, and if you try to fix them one-by-one, it won't turn out well in the end.
>> No. 783 [Edit]
>>782
Alright I'm going to try another pose entirely as I kind of don't want to do that one anymore, thanks for the advice though.
>> No. 784 [Edit]
File 130196683726.png - (46.09KB , 800x640 , layingdown.png )
784
So I drew two figures just so I can maybe get some input on which you guys like better or which one is better drawn. I'm thinking the one lying down is drawn better but I'm not sure.

I was also thinking of maybe using this one >>557. So feel free to give your input.
>> No. 786 [Edit]
The one lying down
>> No. 787 [Edit]
>>786
That's what I figured, thanks for the quick reply, although I'll wait for more feedback just to hear some other opinions.
>> No. 789 [Edit]
The legs on this one are good, but a lot of things above the waist need to be fixed. Her shoulders are coming out of her back, and her upper arms and neck are too long. Also, her breasts should be flatter if she's lying down.
>> No. 791 [Edit]
File 130197128831.png - (46.00KB , 800x640 , layingdown2.png )
791
>>789
I think I got it this time.
>> No. 792 [Edit]
File 130198566810.png - (45.05KB , 800x640 , layingdown3.png )
792
This one has some slight changes compared to >>791, and I think they are changes for the better, but feel free to let me know which you guys think is best. I personally think it's this one.
>> No. 793 [Edit]
>>792
the neck is going to be flush completely with the shoulder in that position if someone is even flexible enough to pull that off with their head. Most people will only be able to rest their chin on top of their shoulder in that position.
>> No. 795 [Edit]
File 130202921076.jpg - (44.21KB , 800x800 , kindalikethis.jpg )
795
don;'t have time to fix shape, just trying to show you general pose
>> No. 797 [Edit]
File 130203091245.png - (44.74KB , 800x640 , laying.png )
797
>>795
I see what you meant about the chin, thanks. Any other comments before I continue sketching in the details?
>> No. 799 [Edit]
File 130205591193.png - (44.72KB , 800x640 , laying2.png )
799
>>795
I also drew it closer to what you had suggested to compare and I'm not entirely sure which looks better. Any input is welcome.
>> No. 801 [Edit]
Can you post the reference for this pose?
>> No. 802 [Edit]
>>801
http://www.posemaniacs.com/archives/262
>> No. 803 [Edit]
I did move the camera a little and that's what I'm referencing.
>> No. 804 [Edit]
I'm super busy right now, so I can't really help, sorry. If you're willing to wait, I might be more useful this weekend.
>> No. 805 [Edit]
>>804
There is no rush, you are the one helping me after all.
>> No. 816 [Edit]
File 130248600617.png - (257.40KB , 1000x727 , akenopajamas.png )
816
Comments are welcome as always. I kind of don't like how this one turned out, I think I could have made it better. I guess I'll see if I can do better on the next one.
>> No. 818 [Edit]
File 130249126720.jpg - (100.67KB , 800x640 , vaaegfg.jpg )
818
Sorry it took so long. Here's a really rough red-line, though it probably doesn't matter anymore.
>> No. 819 [Edit]
>>818
It's fine, I appreciate the effort you went through to do it. I'll try and improve on my next picture.
>> No. 826 [Edit]
So how can I learn to do a perfect copycat?

I want to make doujin web comics.
>> No. 827 [Edit]
>>826
what
>> No. 831 [Edit]
File 130263057882.png - (60.12KB , 600x800 , newpose.png )
831
Starting another picture, got the form down. Any comments before I continues? I'm pretty sure I got it right, I corrected a few things but I just want to make sure I'm not missing anything.
>> No. 833 [Edit]
File 130263215879.png - (67.30KB , 600x800 , pose2.png )
833
>>831
Or, I might use this one instead. I think it came out better. Feel free to let me know which one you guys think is better as well.
>> No. 834 [Edit]
>>833
Ready for the Kuso Miso.
>> No. 835 [Edit]
>>827

He wants to learn how to copy someone else's style, not create one of his own.
>> No. 836 [Edit]
>>835
Sounds useful. Sometimes there just isn't enough art of some characters, and the twists some people put on them are insane.
>> No. 837 [Edit]
Just so there are no misunderstandings, I(the original poster of this thread and pretty much the only one posting pictures) am not this person: >>826
>> No. 839 [Edit]
File 130265307285.jpg - (161.80KB , 1600x1200 , 227621.jpg )
839
>>835
This
I want to be able to create characters like this,[My short-changed waifu] in the original style or how to transplant colors at least.
>> No. 841 [Edit]
File 130266098281.png - (97.43KB , 600x800 , pose2sketch.png )
841
>>833
I sketched something based on this figure.
>> No. 843 [Edit]
File 130266335413.png - (95.13KB , 584x732 , sketch2.png )
843
>>841
I fixed some things wrong with this one, feel free to comment and let me know if I missed something wrong with the sketch.
>> No. 844 [Edit]
damn it you improved so much

i feel crap now
>> No. 845 [Edit]
File 130266651672.jpg - (176.09KB , 600x800 , I'm hungry.jpg )
845
>>839
It's just a lot of studying what style you want to copy. Scrutinize every detail: what kind of shapes they use, how they proportion the characters, the colors they choose, their shading style, etc. Professional animators practice drawing the character design for weeks before they even think of animating it.

I wasn't going for a flat-out copy, but was trying to inject a lot of K-ON! style into this animation; my usual style is quite different.
>>823

>>833
Here you go. Not as good as I'd like it, but I've never tried this pose before.
>> No. 846 [Edit]
>>845
Thanks again as always giascle for the help and advice.
>> No. 848 [Edit]
File 130266807993.png - (59.06KB , 600x800 , pose3.png )
848
>>845
I think I got it this time.
>> No. 850 [Edit]
File 130267161854.png - (55.23KB , 574x712 , pose4.png )
850
>>848
I fixed the legs and the way-too-long arm.
>> No. 851 [Edit]
>>850
Better. Swing her right thigh clockwise a bit from the knee. I.e., make the waist wider and make the leg point down more.
>> No. 852 [Edit]
File 13026740425.png - (82.97KB , 591x700 , kanadesundress.png )
852
>>851
I think I changed some of the stuff while sketching this, which is based on that figure, let me know if it still looks off though.
>> No. 853 [Edit]
>>852
Also, anyone feel free to comment or let me know if something still looks off.
>> No. 854 [Edit]
Man you've really improved
>> No. 855 [Edit]
>>854
Thank you, I have been practicing everyday.
>> No. 856 [Edit]
File 130267485527.png - (83.19KB , 592x705 , kanadesundress2.png )
856
>>852
I think I fixed the face up a little, feel free to let me know if otherwise.
>> No. 858 [Edit]
File 13026766008.jpg - (152.93KB , 591x700 , evvwevw.jpg )
858
>>856
One more before I go to bed.
>> No. 859 [Edit]
File 13026767349.png - (84.17KB , 600x800 , kanadesundress3.png )
859
>>858
Alright, last update before line art.
>> No. 865 [Edit]
File 130273423679.jpg - (175.90KB , 600x800 , fase.jpg )
865
>>859
The face is bothering me. Threw some quick red lines on as a draw-over to help convey my point. The main problem just seems to be that you're missing little things that help define features.

First thing first, the nose. The nose seems very unnatural. I know anime likes to draw noses simply, or leave it completely blank, but think about how a nose looks on a face, even if you're just going to make it a line or two. It bridges down around the eyebrows, so try to make any lines indicating the presence of a nose somewhere shapely. Your current nose begins to bridge at an awkward location, which makes it appear that it's in the wrong position. I know everyone draws noses differently, the trick is just making it appear like it's in the right place, even if its just a dot.

The head looks awkward since you left an empty space between the face and the neck, which in lineart, makes the appearance of the chin look rather non-existent. You don't need to fill the entire space with a line, but it should extend further to show the presence of a chin. Also, the back of jaw meets up with her ear sort of awkwardly. Not a big point, but the jaw does look like it's sticking out too much.

Added collar bones lines since it gives her shoulders more definition. You can make them small and unnoticeable, but I think the lack of such lines makes her body seem too flabby.

I never bothered drawing over the hands, but the hands kind of bother me too. But, that just takes practice and drawing lots of hands to get a hang of. I used to draw sausage fingers too. It's best to try to draw all the joints and make the hands look as dramatic as possible, otherwise fingers end up looking silly. Your current fingers just look very curvy. The great thing about learning how to draw hands is that you have two of your own that you can stare at for reference while you draw.

Aside from that, good progress so far. Keep up the good work.
>> No. 866 [Edit]
>>865
Oh wow thanks for going into so much detail with your post.
I did fix the nose and such before I was going to start the line art, but I will be sure to fix the hands and chin. And thanks, I do try very hard to improve.
>> No. 870 [Edit]
File 130274114165.png - (106.38KB , 920x1150 , sundressline.png )
870
>>865
I think I fixed most of the stuff and did the best I could with the hands. Any other suggestions? Anybody, feel welcome to comment and let me know if I missed something.
>> No. 872 [Edit]
File 130274637287.png - (77.82KB , 736x923 , kanadeline.png )
872
>>870
I had noticed the eyes did not look like the character's eyes very much, so I changed them.
>> No. 875 [Edit]
File 130280002578.png - (140.52KB , 779x923 , flatcolors.png )
875
The flat colors are done. I'll now be moving on from here but if there is anything that catches your eye for me to fix, that I missed, don't hesitate to let me know, it's not too late to change it. also how do these colors look for the skin? I've never really colored before in detail which I'm going to do here so I'm not sure I picked the right colors.
>> No. 877 [Edit]
>>876
You kind of overdid the blush.
>> No. 879 [Edit]
>>877
Thanks, I noticed that after posting it, will fix and post it later.
>> No. 880 [Edit]
File 130281703061.png - (187.18KB , 800x1066 , skin3.png )
880
Just a little update, skin is done. Moving on from here.
>> No. 881 [Edit]
I'm going to ramble a few things just for you to think about while you draw/learn/etc. Make of it what you will.

Learning from life is very important. Not just for anatomy sake, but for every aspect of drawing. You learn where lines should be to pronounce shapes, how things are shaped, how things are shadowed and lit, how color works etc. Eventually you end up viewing life around you everyday and seeing how things work and look. Everything is applicable to drawing. This also includes other artists drawing styles. You can also learn a lot from the artists you admire and want to draw like (I don't mean coping images only, but studying their style and how they do things). When learning, grab not only life, but anything that inspires you and learn from it.

When doing line art you don't want to keep it all consistent. Lines get thicker and thinner. It takes awhile to get the hang of it, but you'll notice how much more interesting line art can be when you break the consistency. I assume you're using a tablet, use the pressure sensitivity to your advantage. As a general rule, you want lines to be thicker where there's shadows, and thinner where there's lights.

On the topic of lighting, it actually helps immensely with coloring. I notice lots of people love to just dab solid colors over things without giving it much thought, but colors ARE lighting. To help with learning this, play with greyscale images. For example, just practice lighting itself, white, black, greys and try to shadow it right. If you're using something like photoshop you can just go over the greyscale with a different layer filter to add color if you want to play around with it further. Environment also affects color. For example, something outside will have blue-tinted shadows, while something indoors will have yellow-tinted shadows.

REFERENCE HELPS. I don't mean copying right off of something else, though that is ONE way to learn, its not the best. Reference is the best way to educate yourself on how something should look however. If drawing a hand, actually look at your hand. pose it into the shape you want to draw, and draw it as accurately as you can. If you see an image that has lighting that is totally fucking awesome, you can apply it to what you're drawing. If you see an image with colors that blow your mind and wish you could color something that awesomely - grab the eyedrop tool and use those colors. Artists always reference other images, or real life, it's how they get shit to look so good.
>> No. 882 [Edit]
>>881
I still do draw from life with pencil everyday and draw stylized on the side. Thanks for your thorough insight though. I do use references too. I know I'm not great at this yet, so I apologize for that, but I am trying to learn as much as possible about drawing from life and learning to stylize.
>> No. 883 [Edit]
File 13028210283.png - (204.63KB , 789x920 , hairwip.png )
883
This is my first time coloring so I'm trying very hard to make it not look horrible but it's still coming out pretty bad, so I apologize for that. This will probably be the last update before I move on and finish the rest.
>> No. 884 [Edit]
>>882
>I know I'm not great at this yet, so I apologize for that
No need to apologize, everyone has to start somewhere. You'll improve with time and practice. I'm just rambling, since I know how hard it is to teach yourself how to draw. Keep at it, and just remember to never take anything too personally~
>> No. 885 [Edit]
>>884
Yeah I'm going to keep on striving to get better, although I know it's going to take a long time. but I'm having fun drawing.
>> No. 887 [Edit]
>>886
Looks like you left 4 spots uncolored
>> No. 888 [Edit]
File 130282886358.png - (285.95KB , 900x1051 , kanadeinsundressresize.png )
888
>> No. 889 [Edit]
>>888
Turned out all right. The next step is clearly working on your coloring, though I'm not sure how to help with that; I just kind of figured it out myself. My suggestion is to buy a watercolor set; I HIGHLY recommend this one:
http://www.amazon.com/Prang-Color-Watercolor-Set-Brush/dp/B001E6EUS2/ref=pd_sbs_op_1
>> No. 890 [Edit]
>>889
Is that what you used to paint some of those pictures?
>> No. 891 [Edit]
>>889
>I just kind of figured it out myself.

I'm thinking that's how it's probably going to be for me, although as you say, painting could help.
>> No. 892 [Edit]
Question: Would it help at all if I painted over your image so you could click back and forth between the two and see what another artist would do with it? I ask because I don't know how well you take that kind of thing, or how productive it would actually be for you.
>> No. 893 [Edit]
>>892
I don't mind at all, feel free to do it I think it would be a great learning experience.
>> No. 894 [Edit]
File 130291187944.jpg - (288.15KB , 900x1051 , paintover.jpg )
894
>>893
Alright, don't know how much this will help since drawing is mostly practice and trial and error, but if helps, then awesome.

For starters, I'm mainly a digital painter, so me doing this quickly leads to a messy image, rather than something clean and such. Plus my forte is not anime art and I don't consider myself very good, but I'll try to help nonetheless. When painting over it, I noticed you draw a lot of straight lines. When drawing, try to think more "curvy" and shapely when you draw. Especially when drawing females. Females are curves.

I didn't mess with the anatomy much, since there are a lot of things you could change around to make it more "realistic", and I think it would lose the point of the paintover if I changed around the entire image. I will point out however, that the pose throws me off, probably because you removed the pole she was leaning on. So having her stand as if there's nothing supporting her makes her look like she's floating. Her legs don't look like they balance her, and the arms without the pole are pretty awkward.

With the face, try to make the eyes more round. Both themselves as well as the pupil. You made them too oval, which gives her more of a cat-like look, rather than a human-like look. Think more along the lines of circles when it comes to eyes. The face itself also should have smooth lines.

Coloring and lighting: First, pick a light source. The area where the light(s) comes from will help with shading and coloring. Coloring and lighting go hand in hand, and one helps the other. So choosing a light source will help with color placement, as well as where to put white shines etc. Also, objects that are further back are often tinted blue, purple or grey. Objects that are closer are often tinted more orange, red or yellow. This can help with creating an illusion to take away the "flat" feeling from an image if you want to give it more depth.

Also, it's best to work at a larger canvas size while you draw, and just make it smaller when you post. Don't know if you are doing this, but it helps with the detailing process. It's hard to draw on a small canvas.

I didn't touch the background, since that's an entirely different subject. I'm trying to keep it simple since you're a beginner and such. But you are improving at a good rate, and the more you draw the faster you'll improve. Keep at it, I look forward to seeing your progress.
>> No. 895 [Edit]
>>894
Wow, first off I'd like to thank you for going through so much trouble to help a beginner like me. Your version looks really nice. I do draw on a bigger canvas and just re-size to post. I also don't know why I removed the pole. I'll take into consideration all that you have told me, and yes it really was a big help for you to do that.

I actually wanted to try digital painting as well so that I can create more interesting backgrounds of land scape and such that I think would make my pictures look a lot nice. Again, thank you, I'm working on another picture right now, once I choose which figure sketch I'm going with I won't hesitate to post.
>> No. 896 [Edit]
>>890

>> No. 901 [Edit]
File 130297363597.png - (46.08KB , 591x683 , try2.png )
901
I'm going with this pose next, feel free to let me know of any errors I missed.
>> No. 902 [Edit]
>>901
Post reference pls
>> No. 903 [Edit]
>>901
You should try drawing the feet too, just for full body practice. Trying to balance your character so it looks like they're standing correctly might help with posing as well.
>> No. 904 [Edit]
>>903
Yeah I should do that more, as you say.
>> No. 907 [Edit]
File 130301492388.png - (62.93KB , 599x670 , mizore1.png )
907
Here is a sketch based on the figure. I also had a question: I use SAI and was wondering would it be better to use the curve tool for line art or the pen tool?
>> No. 910 [Edit]
File 130307068911.png - (69.98KB , 600x669 , mizoresketch.png )
910
>>907
I noticed the arms were different sizes. And I fixed the jaw and neck, hopefully.
>> No. 911 [Edit]
File 130307597364.jpg - (0.95MB , 1730x3745 , Joumana Medlej Guide to Movement.jpg )
911
The sketch actually had better anatomy than your fixed version. Move the left upper arm more to the right, as it sticks out too far at the elbow and doesn't connect to the shoulder. The right hand should be more horizontal. As usual, make sure the head connects to the neck at the right spot; the head should also be longer.

Mizore's outfit doesn't look like that, by the way.
>> No. 914 [Edit]
>>911

Thanks for the tips and,
>Mizore's outfit doesn't look like that, by the way.

I know it doesn't but since she never wears her uniform correctly I thought it'd be nice to draw her with one.
>> No. 915 [Edit]
File 130309534376.png - (91.23KB , 519x814 , mizoresketch2.png )
915
>>911
I 'm pretty sure I changed everything you asked and did it correctly and it does look better. Ill be moving on to line art now. If there is still something wrong though, just let me know.
>> No. 916 [Edit]
There are some more errors, but I'll let you notice them yourself; it's obviously not good to get used to people correcting everything for you. If there's something you know is wrong, but you just can't fix it, feel free to post your issue and I'll be willing to help.
>> No. 917 [Edit]
>>916
I was a little hesitant to post the reference as well for the same reason of thinking I was relying on you too much. I'll mostly post when I'm done with a picture from now on.
>> No. 937 [Edit]
File 130318842927.png - (266.11KB , 800x1135 , mizorecolorresize.png )
937
I'm not really happy with how this turned out. Hopefully the next is a little better.
>> No. 938 [Edit]
File 13032210608.jpg - (106.36KB , 960x1135 , shorterneck.jpg )
938
I'm not sure if this is correct. The neck seemed like it just kept getting longer or something idk.
>> No. 939 [Edit]
File 130322122664.jpg - (106.15KB , 960x1135 , leg.jpg )
939
>>938
Also you keep rotating her left (viewers right) leg. It's almost straight on in that pose, barely pointing towards center.
>> No. 940 [Edit]
>>939
I see what you mean about the leg.
>> No. 946 [Edit]
File 130335983615.png - (63.11KB , 600x750 , charline.png )
946
This was a very difficult pose for me to draw. Here is the line art, moving on to coloring next.
>> No. 948 [Edit]
File 130336174023.png - (57.82KB , 600x750 , charlinefix2.png )
948
>>946
>> No. 950 [Edit]
File 130336771321.png - (124.99KB , 700x875 , charflatcolors.png )
950
>>948
The flat colors are done.
>> No. 951 [Edit]
File 130340673058.png - (218.81KB , 800x1000 , charresize.png )
951
And so, I'm done with this one.
>> No. 952 [Edit]
>>951
the color selection is good. from the thumbnail the image looks fine. when you're shading you should try to pick a light direction and derive your shadows and highights from there, for the most part it appears you went around and made all the edges dark.
If you're doing a body shot like this one, the shading should be a bit more complex than it is seeing it is really the only thing you can detail. >>443 is a good example. The thing you really need to work on the most is still the linework / shapes of things.
>> No. 953 [Edit]
>>952
Thanks for the advice, I was trying to make it as if the light source was coming from in front of the figure, but I guess I didn't do that very well at all. I'll try some other lighting in my next picture and see how it goes.
>> No. 954 [Edit]
>>953
it does actually look correct for light coming from the front, most pictures just have the light coming from a different angle because it makes the picture look more interesting. Like in >>443 it comes from the right, >>460 comes from the top and slightly to the right, >>894 comes slightly from the left
>> No. 955 [Edit]
>>951
>>953
Don't be afraid to make shadows. Even if the light is coming from the front, there are things further away and angled that would obscure the light, making it shine brighter or shade darker over certain parts. Such as her forearm going back behind her head, which would be a slightly darker shade than her upper arm. Or her breasts being a shade lighter in certain areas to show off their shape.

Try to draw smaller, more feminine shoulders also. Sometimes you make them hulk out a touch too much.

But good work, I can see you're improving slowly and steadily. Keep at it.
>> No. 956 [Edit]
>>955
>Such as her forearm going back behind her head, which would be a slightly darker shade than her upper arm.

I actually originally had it a darker shade I changed it because at the time I didn't think it looked right, I should have stuck with it though.

>Or her breasts being a shade lighter in certain areas to show off their shape.

I had a lot of trouble with them, I'll try and get better at coloring and drawing them in the next picture, and yeah after you pointed it out, the shoulders do look a little bit too bulky. Thanks for the tips.
>> No. 961 [Edit]
>>960
She looks like she's been eating to many of her cakes.
>> No. 962 [Edit]
File 130358441625.png - (202.24KB , 552x684 , kanaderesize.png )
962
I'm not happy with this one, I'll try and do better on the next one.
>> No. 964 [Edit]
File 130365291424.jpg - (21.38KB , 440x563 , ges3.jpg )
964
This was a gesture study. Any comments on the gesture of the figure as well as the general aesthetics (e.g. proportions of the body and face).

Was a thirty minute sketch. Does not have finishing lines.

meow meow censor
>> No. 996 [Edit]
The head is too short; it's kind of cut off at the hairline. The navel is too far down and to the left, as it should be in line with the waist's thinnest point. The thigh of the front leg is also too short, and the legs are slightly different lengths.
>> No. 998 [Edit]
>>964
I think the last sentence of >>996 defines the main issue with the body structure. The rest can be easily dealt with, but fixing the legs will alter the the body's proportions significantly. Otherwise I say it's a good sketch - I'm impressed of what you've dished up in 30 minutes.
>> No. 1007 [Edit]
File 130405685972.png - (182.31KB , 1000x1000 , petite.png )
1007
I wanted to try drawing a petite figure, so here it is. I'm not happy with how it turned out though.
>> No. 1023 [Edit]
File 130413657180.png - (195.76KB , 800x1000 , natsumeresize.png )
1023
>> No. 1027 [Edit]
File 130415725796.jpg - (404.58KB , 1213x1600 , Draperies and costumes 1.jpg )
1027
>>1007
It's alright, you got the petite thing down pretty well. Her chin should stick out less, and the mouth should be moved up. Her torso is little bit too long (making her arms too long as well), and her legs are much too short. Try to keep them equal in length to her torso and head, maybe a little bit longer if you want something more aesthetically pleasing.

You should focus on studying shading and folds for a bit; there's no depth on the clothing, and the light source is all over the place. Don't stop drawing figures, of course, but it's best to put your attention primarily toward the weakest areas.

I really like the eyes, by the way.
>> No. 1028 [Edit]
File 130415782072.jpg - (31.78KB , 402x600 , Carol-Roth-hands-on-hips.jpg )
1028
>>1023
I assume her hands are supposed to be on her hips, in which case, you would be able to see her thumbs. Remember to use a reference, even if you think you know how it looks. It was a real eye-opener when I noticed my animation teacher, who worked at Disney for 20 years, kept looking at his hand to draw one of the simplest positions.

The same naturally goes for her uniform.
>> No. 1031 [Edit]
Yes I do need to work on drapery, and I used a reference for the hands, but I don't think I knew if I wanted them to be on the hips or not, I had just found a good hand reference. Thanks for the advice as always.
>> No. 1047 [Edit]
File 130422357348.png - (182.74KB , 900x1014 , stalwartresize.png )
1047
>> No. 1051 [Edit]
File 130423352120.jpg - (282.72KB , 1545x1205 , The Sage (study).jpg )
1051
>>1007
>>1023
>>1047

hi. you've kept on working, so I'm gonna adventure telling a couple things.

your colouring isn't thought as it should (as temperatures more than values) and it's still a bit too "literal", without a sense of a dominating tone and atmosphere; but it isn't that bad either: for whatever reason, the saturation levels seem smooth and elegant, wich could be considered as progress. nevertheless, I do think it's a bad decision (a waste of effort) to put color on what is still an unacceptable drawing; even worst since it's all done in photoshop wich, with the history tool, prevents you to start being really resolute, daring, responsable and thus eventually fresh and honest with your drawings.

so, my advices for you (wich are the ones I'm working on myself as well) would be:

- if you're attempting to draw (from the natural and/or) realistic, think about the blank paper more as a window to an open space than as a flat mosaic to be filled.

- try drawing, painting and finishing works on actual paper and with real colours. try watercolour: it only allows to advance positively -in terms of value- thus teaching you to reserve the brigthest zones, and its need of a transparent quality will prevent you from "lying"; also, consider that, unlike with photoshop, any layer of paint you add will decrease the intensity of the mixed colours, wich will force you into the path of economy and cleanliness.

- do your sketches on vellum paper and/or scan them to be able to flip them sideways; that will make you instantly aware of all your crooking and other structural mistakes, wich you should correct, then flip again and repeat until your drawing works equally coherently in both views.

- try being conservative with colour: the most reduced your palette is, the more easy it will be to armonize.

+ PROTIP: whatever it is, try using the colour (not the local value) of the paper as the base for human skin; that will help for an organic efect just by itself (v.gr. Picasso's blue period works).

good luck.

Post edited on 1st May 2011, 12:14am
>> No. 1053 [Edit]
>>1051
this is terrible advice. it's like telling somebody learing guitar to play piano because you like the piano better. There's also nothing wrong with coloring an "unacceptable" drawing.
>> No. 1054 [Edit]
>>1053
I don't think I follow you this time, hamish...

In order to draw those cute/sexy beautiful girls in anime/manga style we all love, one must first get skilled on classic/descriptive anatomically accurate drawing: that's simply a fact; and I do think his drawing is still unfortunate (unacceptable) for that very purpose (not mines), making a waste of time his sincere later efforts on colouring.

Post edited on 1st May 2011, 1:07am
>> No. 1055 [Edit]
you can draw good or bad anatomy on paper or on the computer. The medium in this case is totally irrelevant. I wouldn't consider coloring it a waste of time either, you can still learn from the process of coloring a drawing even if the outline isn't that great. I do think the lines need alot more work than the coloring though.
>> No. 1056 [Edit]
>>1055
>The medium in this case is totally irrelevant.

Not in my experience; unless, just maybe, if you're tracing... but I think even tracing is easier from a picture than in the monitor (at least for the sake of a pair of tired swollen eyes).

By all means, I think it's way easier to make progress with the humblest pencil over the shittiest paper, wich you can't take anywhere and manipulate without any aditional intermediaries or delay; and wich will force you to be very prudent, judgamental and selective with everything you do, since when something's done you can never go completely back; and that is what makes you level up more quickly, in a similar way than rehersing to play a song or dance a variation from the begining to the end, without interruptions or da capos, builds your stamina and your hability to council going along problems.

Brigitte Lefèvre (ex danseuse étoile and ex-directrice of the Paris Opera Ballet) used to say that technique is like an armour: a heavy burden for the weak, a protection and an ornament for the strong; the path, if aiming to the high, is to fight for becoming that strong. Maybe I'm just uncalledly serious, but that's the parameter my advice to OP was framed upon.

Post edited on 1st May 2011, 2:03am
>> No. 1058 [Edit]
I do agree; traditional media is much better for learning. My coloring was abysmal when I tried it on the computer, but working with watercolor for only a few months helped more than I could have ever imagined.
>> No. 1061 [Edit]
>>1056
>>1051
As I've said before I still do practice with traditional media, lately I've been practicing a lot with charcoal, and I do draw from life as well. I just like to do these stylized drawings on the side since they are fun as well. I recently bought some water colors as well to practice coloring with those as some have suggested I do so. I will try and scan some of my traditional media drawings soon.

I really like how you colored that drawing, what did you use to do so?
>> No. 1062 [Edit]
File 130427232765.jpg - (204.83KB , 729x491 , Inanity cat.jpg )
1062
>>1061
>what did you use
chinese ink (black and a bit of cian blue), coffee (yeah: the one people drink; makes a beautiful intense pigment, but we must be careful) yellow watercolour and a touch of white acrylic for the hair's highlights, since I did fuck that up...

Now, althought it's basic for a neat watercolur technique, I was probably very dogmatic about the avoidance of white peinture on mixed media (or even for drawing studies); sometimes, a few solid highlights over a neutral background can make a clean effect but, again, we must be very careful not to abuse it or depend too much on it.
>> No. 1063 [Edit]
>>1062
I really like how they turn out, I'll be uploading some things I've done in charcoal and pencil soon enough.
>> No. 1064 [Edit]
File 130427669128.png - (221.46KB , 500x839 , anatomy2.png )
1064
Here is some anatomy practice I did about a month ago.
>> No. 1065 [Edit]
File 130427671272.png - (482.48KB , 777x600 , anatomy3.png )
1065
>> No. 1066 [Edit]
File 130427673327.png - (247.59KB , 500x837 , anatomy1.png )
1066
>> No. 1067 [Edit]
>>1066
I will post some portrait studies soon.
>> No. 1068 [Edit]
File 130427973489.jpg - (850.87KB , 1916x2128 , sketches.jpg )
1068
>>1064
>>1065
do not just throw muscle fibers or shadowing lines for the sake of doing it: they describe very specific conditions of volume, lightning and texture; so make every line you draw worthy: if anything doesn't help to the legibility of your drawing, don't put it. be patient, take your time and work way slower and (more) carefully; consider that a study is finished only when you've put all the information you could on it, accurate as you could, over the time you're given to do it.

>>1066
again: if the most fundamental (in this case the proportions and directions) isn't correctly achieved, there's no point in going any further as to do draw details such as the muscle fibers (or even each bone's specific shape ). Theres's a lot of grounwork behind every good drawing; even quick studies (like from living animals) must be done with most accuracy as possible; get every step correctly before jumping to the next one; give studies the importance (the love) they need.

Post edited on 1st May 2011, 1:27pm
>> No. 1069 [Edit]
>>1068
You are right, I didn't spend much time with these at the time. For the portrait studies I'm doing now I will try to take my time with them.
>> No. 1070 [Edit]
>>1068
>>1051
If you don't mind me asking, how long have you been drawing? I really like your style of coloring and all. Your drawings look really nice.
>> No. 1071 [Edit]
>>1070
Thank you very much. I draw stuff constantly since I have memory (4 yo; almost 27 now), seriously attempting since I was 14...

BUT, I just took classes for the very first time until a couple years ago (a little course I needed, about sc. illustration) and that made an enormous difference. It's tremendously useful to have someone accredited to explicitely tell you effective principles to apply right away, and wich you might take years to figure out by yourself, if ever; I have a folder with most of what I've done since I was 15 yo: 700+ finished pieces, most of them shit, made in the wrong way (and that's such a waste).

It certainly takes way more than naked technique, or any sort of dry recipe or prescription to follow robotically, to achieve decent results. Semantically fertile/powerful aesthetic signs (i.e. art) do need of a long personal (intellectual) trajectory, theoretical knowledge and awareness of styles and schools to really flourish; thus rendering talent as the given hability to achieve all this requirements faster, not to abolish them. Nevertheless, OP -or anyone-can profit from getting some of these concrete indications early, hence not wasting time and sincere disposition heading toward broken lines.

Post edited on 1st May 2011, 5:55pm
>> No. 1072 [Edit]
Wait are you the Asuka guy
>> No. 1073 [Edit]
>>1071
OP here, since I've just started about two months ago(since the time of making this thread) I've been a little overwhelmed at how much there is to learn, and from the people I've asked, all of them seem to have started drawing at a very young age which kind of discouraging because it feels as if I'll never reach that level. Some mediums I'm very interested in trying are acrylic paints, water colors and getting more practice with charcoal and pencil. I am trying very hard to get better I draw for hours on end each day.
>> No. 1074 [Edit]
>>1071
Do you have any examples of your really early work? Because it seems to me that you're not qualified to teach here. You seem to have raw talent so it's not really helpful to anyone trying to learn to draw on a tablet, if you know what I mean. I don't think it's possible to get that good with practice.
>> No. 1075 [Edit]
File 130430900051.jpg - (69.44KB , 471x797 , really early stuff.jpg )
1075
>>1072
Well... yes.

>>1073
Don't worry about that: unlike, for example, with dance, you don't really have time -and your agin body- against you when learning to draw and paint. Unless you develop early Parkinson or something, you can very well start drawing at your 20's or later and develop the same way you would as a child (or even faster since you work way more consciously). Now, how much can you finally achieve, that will depend on many factors you'll discover as you meet challenges; but, in this case, age isn't generally one of them.

>>1074
My primary advice here is indeed not to spend more time on a tablet than on paper to improve faster, at any level, disregard of any personal actual skills.
Now, something else that might be fair to say and you just kind of pointed out: to understand how something is done, it's NOT equivalent to be able to do it; and I mean it even for proving a theorem: wereas I strongly believe that incorporation of a given metatheorization can not just improve but give sense to the perfomance of a certain activity, I do acknowledge that the ability to execute something is mostly given by practice, wich will always be affected by variables out of our control. And, even if after years of hard work, you somehow fail (wich is always a possibility), at least you'd have dared to try until finding your answer: to know for sure if you can do or not what you wanted.

TL;DR Like with so many things, you'll never know until you try.

Post edited on 1st May 2011, 9:54pm
>> No. 1078 [Edit]
OP here. I'm taking the advice you guys gave and trying out water colors. I'm going to be painting a land scape with water colors for the first time, I've sketched out where everything is, so any tips for a beginner?
>> No. 1079 [Edit]
>>1078

Take a breath,
relax
and enjoy it ...

Having time to spend on oneself and the opportunity of learning to do something one wants (something beautiful), it's a privilege. It's enough ground for joy. Don't let it pass.
>> No. 1080 [Edit]
>>1078
I forgot to say: get watercolor paper. A color wheel will help a lot, too, though it's not essential. Here's the one I use; it's especially useful because it explains color theory:

http://www.davinciartistsupply.com/product_info.php?cPath=100015_100173_101353&products_id=105373&osCsid=1429613c97773ec90d1ba5bb0a1dfedb
>> No. 1084 [Edit]
File 130456216157.jpg - (110.11KB , 1050x1479 , img016.jpg )
1084
Alrighty then
>> No. 1085 [Edit]
File 130456226414.jpg - (111.41KB , 1162x1754 , img020.jpg )
1085
>>1084
Advice please
>> No. 1106 [Edit]
File 130467187998.png - (1.19MB , 1452x1000 , 129263979589ooo.png )
1106
>>1084
This is way better; keep on that good work. Just, as a little advice (and wich will help you in manga style): try not relying too much on gradations, initially, but rather very sharply delimitating the shadow/middle/light zones (and filling them carefully); it might be harder but it's more clean and will help you rendering a more resolute effect, as well as to analyze more easily (geometrically) the volumes you're dealing with.

>>1085
I can tell, from this and your previous drawings posted here, that you're having a harder time with the female body...

That happened to me too, for years. Over my teens, I used to draw a lot of DBZ (and emulate Michelangelo's academia) so I became confident on muscular men; but the ethereal fragility of a young fair female body (even worst: naked) remained likely unattainable. In my case, it was mainly because I kind of felt persistently uncomfortable and even guilty (yes, and I'm not religious) about approaching it, or rather because I didn't have the necessary parameters to compare with or the appropriate motivation to deeply explore that field. But, when I started to let grow those necessary sensations, everything started to slowly fall together; so the hint would be: aim and try to draw them in a way that really arouses you. From my personal taste, I'd suggest to try with shorter shoulders (gently going down, taking the trapezius muscle in consideration), smaller thoracic cage, longer neck, (more) slender limbs and to focus more on the specific qualities of breasts and hips (mostly on how breasts are built internally and their interaction with pectorals and deltoides, and the way illiac crests are very well drawn and noticeable on slim women: that will help you to achieve a more believable waist-line)...

But don't worry too much and just keep on exploring; practice will help you finding your own solutions for each particular problem. Just, as a final suggestion on this subject: try taking a good look in (both reproductions and analysis over) the works of artists like Arthur Rackham, Egon Schiele and Gustav Klimt; their approaching and understandment of the female body, can very well suggest you very effective routes into its erotic/ornamental qualities, even for today's (and manga/anime) standards.
>> No. 1108 [Edit]
>>1107
Also, I'm not sure how to make my scanning look better, I just kind of messed with the levels and doubled the layer and set it to multiply.
>> No. 1110 [Edit]
>>1107
Also, I've just noticed the eyes are two different shapes.
>> No. 1111 [Edit]
>>1107
I this style. It could use some refinement, as right now she looks too old, but if it's something you enjoy drawing, I say go ahead with it.

Also her eyes are too high.
>> No. 1112 [Edit]
File 130467811251.png - (797.04KB , 870x1306 , kjdnfkjnkjdvkjd.png )
1112
>>1107

you know what (female) portraiting is?
it's the art of not hurting susceptibilities.
>> No. 1115 [Edit]
File 130469631933.png - (1.02MB , 1144x1642 , louisefixed.png )
1115
>>1112
>>1111
Thanks for the tips, I liked the way you changed it, so I fixed mine to match yours, or at least as close as I could get it.
>> No. 1121 [Edit]
This is not my most recent, work but I finally got to post it now.
http://tohno-chan.com/ot/src/130483821119.png
>> No. 1122 [Edit]
>>1121
Where is the light source?
>> No. 1124 [Edit]
>>1122
I was trying to make it as if it was from the left.
>> No. 1126 [Edit]
File 130488524164.png - (549.85KB , 1024x768 , 130484346123.png )
1126
Not my best work...
What would you guys say went wrong here?
>> No. 1129 [Edit]
File 130490439914.jpg - (544.32KB , 1514x1169 , BurneHogarthhands.jpg )
1129
>>1126
A lot of it is anatomical errors.

The face in particular is very squashed and too small for the head. Not only that, but it protrudes outward from the head, which kind of gives it a worm-like look. Face needs to be bigger.

The face itself isn't too bad though, you just need to practice stylized faces a bit to get a good hang of it.

The body isn't totally awful, you'll get the hang of it as you practice anatomy. I highly recommend drawing a bunch of naked girls and guys in various poses, awkward, sexy, normal, etc. Do a LOT of images in various different time restraints. Make some 5min. Make some 30min. It's a long process but you should squeeze in drawing real life as well as drawing stylized images.

On that note, the fingers look like sausage fingers. Take a blank page and a pencil and draw your hand. Maybe not even one page, use a few pages and just use it to study your hand in different poses.

A lot of people have problems with hands, and they are pretty tricky, so to help analyze what sort of shapes you should be going for I attached an image of hands out of an anatomy artbook, since sometimes it helps to see how other artists draw things more so than just staring at real life. Obviously, since your character is female you wouldn't give her THESE hands, dohoho, but, the image is more so to show anyone looking through the thread that doesn't know how hands work, a better idea of how to look at hands. These are very manly and stylized hands, but you can see how they're shaped and segmented at each joint. While most anime-styled images don't go this detailed, they still do take into account these shapes and joints.

Everything has a proper shape to it,try to think in terms of shapes and breaking down the image into shapes, rather than tackling an entire image in one go and trying to make it look like it should be "right". With the hand as an example, the hand itself, and every single joint of the finger has a certain shape to it. It will look more like a hand once you take all these small shapes that make the hand a hand into account.
>> No. 1131 [Edit]
OP here, just an update I've been practicing water coloring and painting with acrylics and drawing with pencil a lot, haven't been using my tablet as much. After trying painting with acrylics, I can easily say it is my favorite medium so far. I'm studying color right now so I can get better with that and also am going to try some digital painting in the near future, I will probably post some pencil drawings before I shade them so I can see if I missed some things soon. I am also kind of working on a big digital picture that I won't finish for probably a few more days or maybe a week. Just wanted to let you guys know I haven't stopped working hard everyday.
>> No. 1132 [Edit]
File 13049161992.jpg - (85.57KB , 520x520 , Loomis hands.jpg )
1132
>>1129
I wouldn't go with Hogarth for anatomy; he grotesquely over-exaggerates everything to the point where you can't tell what is stylized and what actually looks that way. Andrew Loomis's style is much more natural.
>> No. 1133 [Edit]
>>1132
But stylization is so fun, I don't think it should be totally ignored~

But yeah, you're right, Loomis is also really good. For art books in general, I think it's best to look at several since it gives you a wider scope of how several different people draw. Loomis alone isn't enough, I think.
>> No. 1134 [Edit]
File 130492005487.jpg - (241.36KB , 1024x768 , Tohno red line.jpg )
1134
>>1126
I couldn't think of a good birthday present besides a generic Tohno picture, so here's a red-line.
>>1133
Well of course it's best to look at different sources, but I avoid Burne Hogarth entirely. I have a few of his books, and they never helped me at all.
>> No. 1135 [Edit]
When you water color, do you water color while using an inked outline, or just a sketch and erase it afterward? Or can you use both methods?
>> No. 1136 [Edit]
>>1135
Do whatever you want. I just sketch with pencil and paint over it.
>> No. 1137 [Edit]
I've been reading on digital painting, but I don't seem to understand one thing. From what I understand the steps go like this: 1.) sketch the drawing 2.) block in the colors 3.) add detail. What I don't understand is how you go from the blocking of colors to the blended colors or as I've seen it called: rendering, because from what I've read it's not good to use the blur tool for digital painting, so I'm confused as to how they end up with that blended color. Do they just lower the opacity of the brush when using different colors? I'm not sure, I'd like some insight on this.
>> No. 1138 [Edit]
>>1137
lower the opacity and/or the flow of a soft brush
having a tablet with pressure sensitivity helps

Post edited on 9th May 2011, 1:33am
>> No. 1143 [Edit]
File 130506331066.png - (49.90KB , 600x600 , appledigitalpainting.png )
1143
Well here is my first attempt at digital painting. I'm not really happy with how it came out, so I'm going to be practicing it a lot more.
>> No. 1144 [Edit]
>>1143
Looks great for a first attempt.
>> No. 1150 [Edit]
File 130526899922.png - (443.91KB , 425x600 , kaguyaresize.png )
1150
I really enjoy water coloring, and am happy with how this turned out.
>> No. 1151 [Edit]
>>1150
Pretty good, just keep practicing.
>> No. 1300 [Edit]
File 130834822970.png - (884.48KB , 1599x750 , Spoiler Picture.png )
1300
Spoiler for NSFW drawing.

For Whatever reason, I've taken interest in the female perspective of things, and couldn't help but notice how little female perspective drawings there are out there.
http://gelbooru.com/index.php?page=post&s=list&tags=female_pov

What do you guys think?
>> No. 1301 [Edit]
>>1300
It's nice, and yeah female PoV needs to show up more often.
>> No. 1331 [Edit]
File 131006745487.png - (98.21KB , 625x549 , 13_2.png )
1331
Comments?
>> No. 1332 [Edit]
File 131014223765.jpg - (103.42KB , 277x600 , Spoiler Picture.jpg )
1332
>>1331
It's very good. If you're looking for criticism I think the hips and her hair needs a bit of work (it looks like it's not really her hair and that's it sitting on top somehow). Same goes for the boob, you forgot gravity exists and will be pulling masses down.

It's always good to check some references, like gelbooru.
>> No. 1335 [Edit]
>>1332
Thank you.

I'm practising hair a lot now as it's long been my weakest.

Someone actually told me the breast felt like it was sagging too much so I tightened it up. But probably too much.

And I see with pelvis where the leg sprouts, I've taken it too far back and not indicated the iliac crest.

Always room for improvement it seems.
>> No. 1338 [Edit]
>>1331
Excellent. The breasts are indeed a bit too full, and nipples don't pop out that far. Her arms and shoulders are too muscular for the rest of her body, and her knee is also too small. Her ear comes up too high; it seems like you went by the eyebrow, but keep in mind she has giant animu eyes.

You forgot some important parts when shading, like the ribs, stomach, and waist. As for the hair... uh... just don't draw hair like that.
>> No. 1340 [Edit]
I think the hair looks good other that the bowlish part.
I like her pose.
>> No. 1465 [Edit]
File 131428068180.jpg - (172.19KB , 1696x1501 , jklajdfkllkj.jpg )
1465
Based on >>1450, except it's a trap. (Not that there's much visible difference.)

I was trying to practice more at keeping the overall figure in proportion than anything else. So far, my feet and lower legs (and probably a lot of other things) tend to stand out as pretty derp.

I think I also have a problem with rushing too much to get to the finished product when a lot of it depends on how much time and effort goes into the sketch in the first place. I always rush into scanning/Photoshop to dick around with it for hours longer than it took to sketch when I usuallly didn't do a very good job on the sketch.

Post edited on 25th Aug 2011, 8:58am
>> No. 1466 [Edit]
>>1465
Not to mention I'll often see something that should've been obvious before it was even scanned. Like the fact that I forgot eyebrows altogether.

The style of the eyes helps offset it a little, but it's still gonna bug me every time I look at this now.
>> No. 1467 [Edit]
File 131428163346.jpg - (172.65KB , 1696x1501 , jklajdfkllkj.jpg )
1467
>>1466
Fuck it. Just because it'll make me feel better.

Post edited on 25th Aug 2011, 9:06am
>> No. 1469 [Edit]
File 131431536193.jpg - (377.22KB , 1700x2179 , idontfuckingknow (inked).jpg )
1469
This one reminded me at first of all the shitty DBZ fanart I used to draw as a kid. Can't imagine why.
>> No. 1470 [Edit]
File 131431575272.jpg - (341.47KB , 1700x2179 , idontfuckingknow (inked).jpg )
1470
>>1469
Fucked again by slight oversight.
>> No. 1471 [Edit]
File 131433569244.jpg - (124.61KB , 848x751 , Trap red-line.jpg )
1471
>>1467
Here's a basic red-line (or blue-line in this case), though at this point, it's best to just draw from life and study experts like Andrew Loomis, George Bridgman, Glenn Vilppu, etc.

Post edited on 25th Aug 2011, 11:15pm
>> No. 1472 [Edit]
File 131434911298.jpg - (179.39KB , 1696x2333 , foot.jpg )
1472
>>1471
Thanks. Actually, that was done with some reference to a figure drawing book. It was by Willy Pogany, I think. Wasn't sure how good it was, but it was a gift, so I'm not complaining either way. I still have the Loomis pdfs waiting to be read too, I'll get to that sometime or other. I was mostly trying to get the angles of the hips and joints right, but I guess I still need a lot of practice.

And you're probably right about practicing through realism. I do try to draw from life as well (pic related, not sure why I had this scanned though). I just like mixing in stupid stylized drawings here and there. Sure, 9 times out of 10, they suck, but I find it helps break up the monotony and keep me from getting bored.
>> No. 1473 [Edit]
File 13143904626.jpg - (136.98KB , 1200x1518 , pogany03-big.jpg )
1473
>>1472
Oh, Pogany is amazing; I'd actually recommend using him more than Loomis, if only for the fact everyone uses Loomis. I assume you used this book?
>> No. 1474 [Edit]
>>1473
Yup, "The Art of Drawing". That page you just posted, to be exact. Forgot I had it for a while and found it laying around the other day.

I might as well go back and start at the beginning of the book though, there's a lot of basic shit I honestly haven't had enough practice with.
>> No. 1475 [Edit]
How does one stop "chicken scratching" or drawing like I'm sketching quickly all the time? I find myself not being able to draw a single straight or curved line without having to lift my hand off of the paper. Is this necessarily a bad thing? I was taught that being able to draw lines with just one stroke is very important.

How do I stop what I am doing now?
>> No. 1476 [Edit]
>>1475
Create a new blank layer, then trace what you sketched.
Like with a vector tool or something.
>> No. 1477 [Edit]
File 131442169061.jpg - (67.96KB , 633x761 , hirschfeld_bob_hope2.jpg )
1477
>>1475
I've never understood why people think it's a bad thing; you just have to learn how to do it right. Would you have ever believed Al Hirschfeld "chicken-scratches"?
>> No. 1478 [Edit]
>>1477

Well, I think it's pretty cool, but it's as if scratching is the only thing I can really do. I can't draw straight lines without having some sort of weird hiccup along the way.
>> No. 1513 [Edit]
File 131630704857.jpg - (56.23KB , 352x640 , IMG0000.jpg )
1513
Sorry for shit linepaper.
I guess I wait for tips now.

All I want is to draw sexy frauen.
>> No. 1517 [Edit]
>>1513
What bothers me the most about this is the shape of the head. It seems a bit too pointed, almost unnatural. I suggest possibly a rounder face. That aside, however, it looks great.
>> No. 1552 [Edit]
File 131708017937.jpg - (109.50KB , 798x810 , Spoiler Picture.jpg )
1552
>>1513
General proportions aren't all that bad, but you should use them a bit more dinamically to achieve a more natural -and thus sexy- nude standing pose; try tilting a bit the pink lines on your drawing, in opposition with each other, always in consideration of weight distribution around the green Normal.
>> No. 1579 [Edit]
So I need help with both perspective and proportions, not to mention lines in general. Where should I start?
>> No. 1581 [Edit]
>>1579
Perspective is pretty easy to find tutorials on; you just Google it or something. For anatomy, start by drawing from life and studying Willy Pogany, Andrew Loomis, George Bridgman, Glenn Vilppu, etc. By lines, do you mean line quality?
>> No. 1582 [Edit]
>>1581

The anatomy part, I just want to confirm that: Is that the necessary basics to draw like OP and other people here? I mean, I just can't see that. By lines, I mean techniques with the hand like curves and other stuff. Is that quality? I'm not exactly sure..
>> No. 1583 [Edit]
>>1582
Yes.

Line quality basically means using different thicknesses to make the image more interesting, suggest light and shadow, and draw attention to certain areas. I haven't really seen tutorials on that; it's just studying other artists who use line well, like Al Hirschfeld who was I just posted here >>1477
>> No. 1584 [Edit]
>>1583

So, I should work on Anatomy first then? Do you have a specific/recommended perspective tutorial in mind though?
>> No. 1585 [Edit]
File 131736498333.png - (2.14MB , 500x15094 , The_Perspective_Tutorial_by_sashas.png )
1585
>>1584
Work on whatever you want, though I assume you want to draw people, in which case it's of course best to study anatomy.

I've attached a great tutorial; here are a couple more:
http://fox-orian.deviantart.com/art/Perspective-Composition-Pt-1-118068853
http://fox-orian.deviantart.com/art/Perspective-Composition-Pt-2-125042592

Post edited on 29th Sep 2011, 11:53pm
>> No. 1587 [Edit]
>>1585

Thanks giascle.

One last thing, do you suggest I practice with pen and paper or go straight to my tablet? I use paint tool sai to draw, but I'm not exactly sure what settings and what tools to use for certain parts. I just use ink pen most of the time.
>> No. 1588 [Edit]
>>1587
I suggest you use a pencil. You can't erase pen, and a tablet can't get the same precision. Practicing with all of them is best, but if you had to choose one, you should probably go with the pencil.
>> No. 1628 [Edit]
you people are very talented and I wish to be like you someday.
>> No. 1629 [Edit]
>>1628
Just draw. A lot.
>> No. 1636 [Edit]
>>1628
Really?? I'd aim to be better.
>> No. 1654 [Edit]
File 132063109179.jpg - (493.58KB , 1028x1140 , sadasd.jpg )
1654
Drawing on the Right Side of the Brain is a great starter's book. Even though it concentrates on model drawing and some of the exercises require some less common drawing tools, it really gives you the idea of what drawing actually is. It isn't some abstract skill you magically learn, it's just copying lines on the paper.

Especially if you think your drawings look like they were made by a child, you should read this.
>> No. 1717 [Edit]
File 132429307642.png - (728.17KB , 1000x1704 , line art mostly done.png )
1717
Still working on the line art of this, but any thoughts or suggestions before I get into coloring and stuff?
>> No. 1722 [Edit]
File 132442332440.jpg - (1.63MB , 2400x3537 , Drawing the Body (2).jpg )
1722
>>1717
Incoming wall of text, but I hope you'll take it well enough.

Your line work itself is good, but the figure has a lot of things to fix.

I'd highly recommend doing some studies on anatomy and proportions before stylizing into manga art.
At least enough to get the basic shape of the body at various angles, and of course, use a lot of references.

Right now, there's a lot of things you could improve on.

Most visible one, the face and head.
The mouth is much too high, the eyes are staring in different directions and make her look derpy.
The eyes aren't tilted properly based on the angle of the head. The shape of the head is too wide.

The arm doesn't have correct proportions.
And it isn't supposed to look like from the current point of view.
The shape of the forearm is bad especially near the elbow.

The proportions of the fingers are wrong, you made them almost all nearly the same length.
The shape of the hand needs some work too, the thumb isn't placed correctly.

I'd say a bit more but the clothes and hair cover a lot so I can't make out the rest of the figure.

Hope it helps and good luck, you do have potential so just practice.

I attached a guide which should help you, it may not be the best, but covers enough stuff to give you a better idea.
>> No. 1723 [Edit]
>>1722
Thanks for the tips, maybe my next drawing will come out better.
>> No. 1725 [Edit]
File 132453355157.png - (80.02KB , 649x841 , 123132132.png )
1725
I wanted to see how Kanako would look in a sweater so I copied a pic of her but changed what she was wearing. I know its just a bust but what do you guys see wrong with it? You sorta become numb to whats wrong with your pic after staring at it for so long.
>> No. 1726 [Edit]
File 132453516961.jpg - (61.97KB , 520x673 , corr.jpg )
1726
>>1725
I... don't think I know the character (sorry). But appart from a couple details (the neck and left shoulder might be a bit long, but who knows), it's looking good to me. The interesting part would be when you perform the propper rendering: even if just a bust (and in b/w), you could work on all textures to come with a nice little portrait. Also: I'm glad you make your sketches with an actual pencil on paper.

Post edited on 21st Dec 2011, 10:29pm
>> No. 1727 [Edit]
File 132453987423.gif - (28.63KB , 394x434 , minagi-b.gif )
1727
>>1722
I dunno if you know about the Air visual novel/whatever but some of those things might be done deliberately due to the style of the art rather than accidental mistakes.
>> No. 1728 [Edit]
>>1727
Indeed: that was the main reason why I, personally, didn't mess with Tohno's drawing. Althought, taking this opportunity, I'd say he could work a bit more on the clothing, for example... and maybe fix the background, since the fences don't match each other on a corner (that would be hidden behind Minagi).

Post edited on 21st Dec 2011, 11:54pm
>> No. 1729 [Edit]
>>1727
This is indeed true..
I know Key are isn't exactly 'good' but I still prefer to aim for it over normal art styles.

>>1728
yeah the fence was really bugging me too so I already fixed it.
and yes I realize full well I suck at clothing.
>> No. 1739 [Edit]
 
I found this little series of great help. Hope you can profit from it too.
>> No. 1955 [Edit]
File 134762343667.png - (396.74KB , 1081x563 , c48b52c87e5a87b76f99090d5dca341b.png )
1955
I started trying to draw 'realistic' portraits a couple of days ago, thinking it might make it easier to draw them anime faces.
And I dunno, I'd love some critique or tips or something.
>> No. 1956 [Edit]
>>1955
They're looking good, to me.
Just mirror your sketches once in a while, to double check for crookings.
>> No. 1957 [Edit]
>>1956
>looking good
Thanks, my man.
>Just mirror
Trying ta make a habit out of it.
>> No. 2002 [Edit]
Not sure if this is the right thread to ask, but what are some opinions on drawing programs?

I picked up SAI recently and I like it so far. But I've been seeing people call it a "crutch" for some reason. Is it the smoothing feature?

I know Photoshop is probably the best of the lot, but the price and the copy protection make it seem like way too much of a hassle to acquire.
>> No. 2053 [Edit]
>>2002
>the price and the copy protection make it seem like way too much of a hassle to acquire.
I'm sure you'll be able to find a functional enough standalone version of Photoshop if you look for it (that's how I got mine, years ago).
>> No. 2055 [Edit]
>>2002
Just pirate an older version of photoshop. I'm on cs3 and see no reason to upgrade. wasn't very hard to download and get working.
>> No. 2056 [Edit]
>>2055
Seconding this. My personal favorite is CS2 but most people can go all the way back to 7.0 and still not miss any major feature.
>> No. 2058 [Edit]
>>2002
I think SAI is great. It's cheap, the smoothing engine is very good and it supports both bitmap and vector graphics.
I guess adding custom brushes is more complicated than it has to be, and due to it's simplicity it's lacking in some areas, but overall it's the program I'd recommend to beginners.

Photoshop is more a lot more complex piece of software. You can do almost anything with it, but learning how to can be daunting. Probably the program you should learn to use if you're aiming to be a pro, as it is the industry standard. It's easy to get ahold of as long as you're not trying to get the newest version. Cracking CS3 is a walk in the park.
>> No. 2059 [Edit]
>>2058
>learning how to can be daunting.
That's really the wrong way to look at it. No one says you have to learn everything about it. It's not like Photoshop requires you to pass a test before you can use it. you can use the program at it's most basic, then learn new things over time.
Just like no one expects you to master most videogames before playing them, you unlock new abilities and learn new things as you progress.
>> No. 2069 [Edit]
You guys all rock. My art is an embarrassment.
I usually go through small periods of drawing. It usually lasts a month or so and then the real world knocks me down. I find it harder and harder to get back up and stick with it. Anyone else deal with this?

Kudos to all the artists in this thread.
maybe I'll start drawing again.
>> No. 2070 [Edit]
File 136166973515.jpg - (329.94KB , 1048x1207 , 136150499491.jpg )
2070
Posted this in /mai/, too.

I was going for a cloudy, pseudo-impressionist style. I kind of like how it turned out (for once), but I think it looks too masculine and feels kind of lazy. Anyone have any experience with painting?
>> No. 2071 [Edit]
File 136170713031.png - (499.99KB , 1024x1325 , strider_vs__jin_by_trapfanatic-d5vfzu6.png )
2071
So apparently, I had a deviantart account I made months ago and never did anything with. I know a good chunk of the site is ass, but I recently started drawing again, and I thought it would be a good way to track my progress since I prefer the digital medium.

http://trapfanatic.deviantart.com/

I'm still lacking plenty of knowhow in a lot of fundamental areas, but this is more a dumping ground for the just-for-fun type drawings than the seriousbusiness practice type ones.

>>1471
Side note: I ended up redoing this earlier thing of mine for the profile pic (sort of).
>> No. 2072 [Edit]
File 136174099322.jpg - (147.63KB , 557x466 , impressionist - expressionist.jpg )
2072
>>2070
I did make some oil paintings over my teens (I quickly stopped, didn't like it at all; only do water based and colored pencil stuff ever since). I prefered not to point it out on /mai/ but, now that you bring it here: however good or bad this oekaki of yours might be, you're fundamentally wrong on thinking about it as anything near impressionism.

Impressionism sprung from realism (Courbet was a major initial influence), as an attempt to induce modernity in paint, understood as the (now outdated) scientific aim for objectivity: above all things, impressionism longs to paint things as they objectively look, instead of how we allegorically interpretate them; they wanted to paint images for what they really were: light (tone & color) values, instead of drawn symbols of people, horses, clouds, etc. The apparently rough brush strokes that some people associate with impressionism (as you seem to do as well) are not an exclusive trait of the movement, but merely a consequence of the same aforementioned goal; specifically: they belong to the research that culminated in Seurat's puntillism, and which attempted to pictorically emulate the scientific theory about color channels in light; they put basic (pigmented) colors in juxtaposition, so the extended gamma would apear only when looked at some distance, as the (light) colors get mixed in the viewer's eyes instead than in the palette...

So, you see, impressionism has absolutely nothing to do with doing sketchy stuff from imagination. If anything (and if done consciously and properly), that would be closer to expressionism, which includes painters that the common folk usually misunderstand as impressionists, like Van Gogh (who initiallly aimed for realism as well -failling pathetically- and whose late style owes much more to the so called japonisme and to his contact with Gauguin, so it is neither fair to look at him under the poor stereotype of a "mad genius painting things as he felt them" -that's just populace's trash).

Cubism, by the way, it's another school that tried to achieve modernity in paint, as they got influenced by those days' scientific theories about the form of the universe, based in non-euclidean geometries. Apollinaire made a contemporary essay about this.

AESOP: do not use terms carelessly.

Post edited on 24th Feb 2013, 5:30pm
>> No. 2073 [Edit]
File 136177870734.jpg - (36.22KB , 250x163 , NekoSugarGirls_4739.jpg )
2073
>>2071
Are you by chance interested in the 'seriousbusiness practice type' of drawings?

I noticed our art styles were sort of similar. (but my drawings are worse than the Neko Sugar Girls ;_; )
I found some blog online with a few easy anatomy videos. Would you be interested in networking together and tracking each-others progress or something. I'd do it alone but I suck at developing good habits.
>> No. 2074 [Edit]
>>2070
It looks really flat. If I were you I'd practice drawing simple 3-dimensional shapes (boxes, spheres, etc.) to get an understanding of depth and perspective.
I'd recommend this video series:
http://www.youtube.com/watch?v=BnLWXmWkHnQ&feature=share&list=SP1D264418BF4A6BF9
>> No. 2075 [Edit]
File 136182249372.png - (1.11MB , 887x626 , The_Potato_Eaters.png )
2075
>>2072
>No, you don't understand, it's my style.
>It's supposed to be this dark.
>Realism doesn't matter as long as it expresses the farmers' hardships.
>> No. 2076 [Edit]
>>2072
yeah i'm definitely seeing more expressionist in it now
Thanks.
I was initially going for legit impressionism in the style of, say, Monet's "Charing Cross Bridge", but drawing Minami instead of a bridge, but I didn't get it right so I admittedly gave up and went for something different.

>>2074
Now, the flatness in this one was intended, but I know that I can't just call it "my style" and never learn how to draw "properly". For this particular painting, it was supposed to be like that, but I don't want EVERY one to look so flat.
These videos look helpful, thanks.
>> No. 2077 [Edit]
>>2072
Uh, Van Gogh is post-impressionism. He did influence the expressionists though.
Oh man, this gives me the urge to make a fine art thread.
>> No. 2078 [Edit]
>>2076
No, it could be sort of expressionist had it been intentional and well thought, which is not the case at all. That looks like nothing: no expressionist, no anime, no girl, no nothing, just a preschool kid messing around with brushes. You can't even draw, let alone make purposeful stilizations. You're just giving excuses and deluding yourself like devians do.

>>2075
Oh Vincent, you'll never amount to anything, I'm telling you.

>>2077
Alright. Be my guest.

Post edited on 25th Feb 2013, 3:31pm
>> No. 2080 [Edit]
File 136190194127.png - (4.35MB , 2550x3300 , Drapery practice 0000.png )
2080
>>2073
I do them, yes, just probably not nearly as often as I should be.

I'm up for doing whatever by the way, but you're gonna need to be slightly more specific about what/how.
>> No. 2082 [Edit]
>>2078
>You can't even draw,
This is the "Beginning Art" thread.
>> No. 2089 [Edit]
>>2082
But he was being a douche.
>> No. 2090 [Edit]
http://www.posemaniacs.com/thirtysecond

I have found this to be an extremely useful tool for understanding anatomy. I try to do 5 minutes of drawing from it a week... I often forget, but even a few minutes will help. The whole website is excellent for poses and references. I hope you find this useful.
>> No. 2091 [Edit]
File 136218049171.png - (8.00KB , 230x230 , 1362172003.png )
2091
Quit bickering about art classifications and start laughing at this shitty drawing that took 5 hours away from my life.

Where did I go wrong?.. ;_;
>> No. 2098 [Edit]
File 136234872570.png - (117.87KB , 640x480 , dsgdadsf.png )
2098
>>2091
The problem is that you're drawing symbols instead of 3-dimensional shapes.
Also I hope that's not the resolution you're working at? It's better to work on a large canvas and then shrink it down when you're done.
>> No. 2100 [Edit]
File 136238441516.jpg - (56.66KB , 660x480 , perspective_study.jpg )
2100
>>2098
Tanks bro,
My brain has trouble constructing shapes and drawing 3d.
Seems like I can only work well if I use a HUGE piece of paper and draw out vanishing points.
Drawing 3d stuff the the fly makes me nervous.

Is there some specific drills or drawing exercises that helps with that?
>> No. 2101 [Edit]
>>2100
Yes! This >>2074 series of videos is about the importance of the box shape and how you can use it for things like construction and perspective. There are some demonstrations of exercises there too.

If you're planning on moving on to figure drawing afterwards, then Glenn Vilppu's videos are great. You can find them on most filesharing sites, I think. He goes through everything from the most basic shapes, to more advanced things like atmospheric perspective.
>> No. 2135 [Edit]
>>2091
Were you using any references? If you use reference images done just draw what you see, study it. imagine what it looks like at different angles, try to get a 3d understanding of it. Study skulls. they help understand the way the face looks. The perspective of the nose makes it look like it's being pushed upwards.
>> No. 2136 [Edit]
File 13658128222.jpg - (88.90KB , 550x325 , 66125405c35de2d63b3a89c4ba0c48c0.jpg )
2136
>>2135
also, something that really helped me comprehend human perspective, try doing cross contour drawings. Like if the skin was a grid, how the lines would align.
>> No. 2137 [Edit]
File 136587229541.jpg - (33.70KB , 454x439 , terrible sketch.jpg )
2137
>>2135
>>2101
I cant thank you enough for your advice. Especially for those moatddtutorials vids. I feel like my brain grew 3% after watching them.
That one part where he talks about a drawer being like a sculptor only with unlimited amount clay caused a total paradigm shift in how I view drawing.
I feel like I at least understand stuff a lot better.. even though my artistic skills have yet to catch up.

Here, have an animu school girl I was in the process of drawing a few weeks ago. It sucks, but it's still a vast improvement of what I was able to do at the time.

>>2136
I've been experimenting with adding 'wire frames' to my drawings ever since I saw that moaddtutorials guy draw a doughnut shape using them. Unfortunately I don't have as much free time to draw so my current skill level has grown quite stagnant.
>> No. 2144 [Edit]
File 136616604913.jpg - (220.38KB , 1202x617 , example.jpg )
2144
>>2135
>Were you using any references?

No, I sort of have this personal phobia about using references. I'd either feel too guilty about having to use someone else's image or feel like my original idea would be compromised to some degree because I would end up relying too much on the reference. I am sort of afraid I'd become like all those deviant art dweebs who just re-trace and color stuff.

Feel free to smack some sense into me about why I should.

(I have thought about getting one of those wooden artist manikins.. Although, I wish I had a bunch of real life friends that i could pose and take photos of ;_;)
>> No. 2145 [Edit]
>>2144
There's no shame in doing it for practice. Hell, I even traced over photos to help me learn anatomy and proportions but of course I wouldn't act like it's my own. When it comes to stuff you want to show people, it depends on the person and how closely the end product resembles the reference. If you're really worried then try to make the pictures yourself rather than picking them off the internet. Have you thought about taking pictures of yourself somehow? (Though it's not like you're selling your art so copyright stuff doesn't matter.)
>> No. 2147 [Edit]
File 13663402646.jpg - (195.87KB , 819x1099 , Atlante mexica (influencia tolteca).jpg )
2147
>>2144

>feel like my original idea would be compromised to some degree
Well, if you value your signature so much and want to make figurative stuff, then try using actual references: draw from the natural, not from pics, like a proud real draughtsman would. There's no plagiarism in drawing 3D objects to profit from in your 2D stuff, even if they're man-built objects; actually, there's no academicist who hadn't go through such training.

>Feel free to smack some sense into me about why I should.
So you stop drawing like a kid? We all need a fair share of academic skill to draw sexy ladies. Also, find some books of color theory cause yours is currently revolting (you're *this* close to puking rainbows).
>> No. 2151 [Edit]
>>2144
>>2137
Glad I could help!

Anyway, referencing people/objects and studying other peoples' works is absolutely crucial to progress in drawing. In the beginning you'll probably have to use a lot of reference even for simple things to make them look not terrible (at least I had to), but as you progress you'll need it less and less. Of course, it's impossible to be able to draw everything perfectly, so even an industry pro will gather reference regularly, and most of them will have huge collections of references.
If you're scared of plagiarizing a singular source, you could reference from multiple sources at once, which is common. But you shouldn't really worry about it, artists have been ripping each others off since the dawn of time, and there's no shame in doing it as long as you're not tracing over or stealing things and claiming they were made by you.
>> No. 2161 [Edit]
File 137087423018.jpg - (188.80KB , 1229x733 , stilllife_fruitcakes.jpg )
2161
>>2151
>>2147
Thanks so much. I took your advice.
To tell you the truth, my interests in drawing sexy 2d women has sort of waned. I am now addicted to drawing stuff like candle sticks and wine bottles. Here is some non-digital progress from a few weeks back.
>> No. 2165 [Edit]
File 137166945830.jpg - (241.45KB , 820x1108 , Naturaleza silenciosa.jpg )
2165
>>2161
Well, that's much better.

Now, something that might help you while doing pencil studies and drawing in general, is the notion of local tone. Say: however the light is coming, a banana is likely to be overall lighter than a pear next to it; capturing those differences through your shading will help your drawings a lot. You can even use different pencils, from harder (lighter) to softer (darker), to work among different ranges of local tones and different levels of detail in textures (which you might want to start defining as well: the rock to "feel" like a rock, the peach like a peach...); say, people normally use HB (HARD/BLACK) cause is right in the middle, but I prefer a good 3H (or even 6H) to work some stuff in very fine detail.
>> No. 2180 [Edit]
File 137205684112.png - (590.61KB , 1278x557 , Naturaleza silenciosa focal 0.png )
2180
One more thing: you need a focal point for each and every drawing you make.

Whenever we look at some picture (or anything: whenever we see at all), our eyes don't really take the whole stimulus in one shot but instead begin to "scan" it, not continuously but through saccades; I mean, there are always points where our eyes immediately and automatically "jump" to in order to analyze and understand the complexity of any image we're presented to. Where those points are located depends on many things and there are several criteria to apply (e.g. we notice faces -or the lack them of- before anything else within a figure, and the eyes before anything else within a face). However, as a general rule, I could say that the eyes tend to make an initial distinction between "figure" and "background" and then jump to the areas of greater contrast, be it color or tone wise.

Why is important to know this?

1) Because a piece without a clear focal point (and a following hyerarchy of stationary points around it) will generally be perceived as messy or poorly done.

2) Because you need to control it wisely in order to drive the viewer's attention exactly to the places that you want them to notice the most... i.e. you need it to manipulate the viewer into watching what you want them to see and ignore what you don't. The most complex you piece is, the more difficult this organization will result and you'll need of extra theoretical results to assist you; but, however simple your piece it is, you absolutely need to give it a clear focal point.
>> No. 2195 [Edit]
>>2161
>my interests in drawing sexy 2d women has sort of waned
That's great, actually. Keep grinding on those basic shapes.
The world would be a much better place if people bothered to study the basics before starting to draw stylistically. Not that I am one to talk.
>> No. 2212 [Edit]
I know this question might have been asked thousands of times, but I need clarity on the matter. I've recently gotten back into drawing after maybe a decade of laziness and I got a bunch of guides, etc , etc. I'm just confused as to where do I start? I thought starting by practicing poses was a good way to start, but then I feel like I'm skipping an entire semester's worth of practice when it comes to body structures and bones and shit like that , I didn't even know you had to learn those too. Also, how do I know when to move on when it comes to specific material? Let's say I start with >>431 , how do I know when I can go onto much more advanced techniques? Lastly, and I know this might sound stupid, but after, say a year or two worth of practicing, I take the knowledge I know and I end up with art that is unique to me, right? It seems like following these tutorials guide you to a specific area and you can't draw anything outside of that area (if that makes any sense).

I'd appreciate if anyone can answer these questions. Everytime I see nice anime-style drawings I just feel crappy because they look so pretty and I want to create something as beautiful as it.
>> No. 2213 [Edit]
>>2212
If I were to create an art course for beginners it would probably look something like this:

Level 1:
- Line control, mark making, line weight
- Drawing straights and curves
- Basic 2D shapes

Level 2:
- Simple perspective
- Basic 3D shapes
- Drawing ellipses

Level 3:
- Basic rendering
- Shading 3D shapes
- Texture, shadows and light
- Still life drawing

Level 4:
- Drawing people
- Gesture drawing
- Construction and anatomy
- Life drawing

Level 5:
- Drawing from imagination
- Stylization

>how do I know when I can go onto much more advanced techniques?
You don't need to have complete mastery of the basic techniques to move on to a more advanced one, but know that you cannot construct a figure without understanding 3D shapes and that you won't be able to draw a 3D shape without understanding perspective.

>after, say a year or two worth of practicing, I take the knowledge I know and I end up with art that is unique to me, right?
Maybe? Personally, I think that actively searching for your own "style" can be harmful and destructive because it leads you to skipping crucial steps, oversimplification and repeating the same drawing patterns over and over.

>It seems like following these tutorials guide you to a specific area and you can't draw anything outside of that area
Well, constructive drawing is meant to enable you to draw anything from imagination, but I admit it can be pretty boring at first.
>> No. 2214 [Edit]
>>2213

Thanks alot dude, I don't think you understand how much this helps me.
>> No. 2324 [Edit]
Is looking at photographs and drawing what you see a good way to learn?
I'm really bad at drawing but when I do that it looks alright, I feel like I learn from it but I don't know.
>> No. 2329 [Edit]
>>2324
Even Mobius used reference!
Drawing from reference can be a great exercise, as long as you try to understand the form and don't trace the picture.
Almost all artists use reference for parts they aren't accustomed to drawing and it usually elevates their work.
>> No. 2346 [Edit]
Good luck to anyone actually trying.
I sure can't draw to save my life, I lack the patience.
>> No. 2655 [Edit]
Any linearting tips for someone who doesn't have a tablet?

What do you use? How do you best achieve the thin line? I also have problem with doing straight lines, I'm fine with a pencil though, I just draw with little strokes. I had most luck linearting with a ballpoint pen because it has similar feeling to pencil but had problems with the pen bleeding and the tip not being thin enough to lineart small details accurately enough.
>> No. 2662 [Edit]
File 145938241128.jpg - (127.34KB , 959x1280 , bc2e7478-44bf-4d72-b2a7-c8d50ad1dbdb.jpg )
2662
my most recent thing, did it months ago and wanna get into this again, how is it and where should I go from here?
>> No. 2664 [Edit]
>>2662
Nice photobomb in the window.
>> No. 2684 [Edit]
File 146856861915.jpg - (228.28KB , 750x999 , cS6Zelg.jpg )
2684
Here's my most recent abomination, one of the TC user's avatars. I feel a bit better about this than my other drawings but it's still trash.
>> No. 2727 [Edit]
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2727
A drawing from a few weeks ago that I didn't feel like finishing. Go to town with your critique, roast it even. I need the improvement anyway. I can spot a few things I got wrong myself.
>> No. 2736 [Edit]
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2736
My most recent drawing of Tohno's character and another TC user. I'm a bit more proud of this one and I spent some more time on it than usual. I can spot a lot of things wrong with it on my own but some critique would be welcome.
>> No. 2748 [Edit]
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2748
My first completed digital drawing.
>> No. 2750 [Edit]
>>2748
Could use some more shadows.
>> No. 2762 [Edit]
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2762
I was too lazy to finish this one since I've been on it for so long and time has been sparse. I should probably be more dedicated though, for sure.
>> No. 2763 [Edit]
>>2762
it's cute
>> No. 2767 [Edit]
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2767
>>2763

But she is stabbing herself in the shoulder with a (poorly drawn) pencil.

Here is my last drawing, it only took so long because I was dumb enough to not use tabs. This is where my inability to draw proper anatomy shows the most so don't hold back anything with this one.
>> No. 2774 [Edit]
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2774
My most recent drawing, I got a bit exhausted with digital drawing. I also tried out a new style too. What do you think?

I'm able to critique my drawings on my own but I figure that it might help to post it here anyway. I can already see a lot of flaws myself such as the hands being different sizes, same for the boots, the hips not looking quite right as well, and the shading on her face looking like a burn scar.
>> No. 2793 [Edit]
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2793
Something I made a while after Tohno streamed Yooka-Laylee.
>> No. 2808 [Edit]
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2808
I know the hands need work for sure, the placement of shading wasn't so great on the hair either. I also worry that her tail might not look exactly like a tail. I probably could have done a better job with everything on the clothing.

Any further critique is appreciated.
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