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File 165467228155.png - (148.33KB , 600x574 , __ibuki_suika_and_hoshiguma_yuugi_touhou_drawn_by_.png )
3311 No. 3311 hide watch quickreply [Reply] [Edit]
I've been thinking of starting a little project modding Morrowind. I think a Touhou mod would have a good bit of potential.
If I do decide to go for it, I plan on implementing characters first by making custom races. I already started a bit with base stats and sizes. It would require some 3D modeling and making textures though, which is a bit intimidating. 3D modeling would probably be the easy part, I think I could just use the existing models and make some modifications. Making textures is something I'm totally clueless about.
If all goes well, I'll probably continue with it, making outfits and stuff, maybe even making Gensokyo someday. Fortunately, with the game being Morrowind, it wouldn't require high fidelity assets or anything.
I'm a bit intimidated. I don't want to disappoint myself, but I also don't want to give this up. Anybody have any experience or advice they could share? I'm completely new to this sort of thing.
>> No. 3312 [Edit]
whats your end goal?
>> No. 3313 [Edit]
>>3312
End goal? Maybe someday making Gensokyo. That's pretty ambitious, so for now, I'd be happy just making the 2hus. One step at a time.
>> No. 3381 [Edit]
Finally got around to going through a 3D modeling tutorial. It's pretty fun. Nowhere near as bad as I expected. It'll probably take me a bit to make anything good. Still, I can probably lean on modifying assets that already exist, though I'd prefer to do most things myself.
Well, with this first step, it feels significantly more viable. I'll probably jot down related ideas now.

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3150 No. 3150 hide watch expand quickreply [Reply] [Edit]
I made a board game called Lucifer's Pastime. It's like chess, but you can choose what kind of pieces you use and your starting position. The pieces are based on monster girls. There's other mechanics and details that make the game unique, like being able to put new pieces onto the board during the game through resource management. I wanted to make something which has the visual appeal and flexibility of cards, and the complex strategy of something like chess, so the piece types are described using cards which the users pick and display to each other. I've never seen something like this done before.

All of the visuals are placeholders and what I have so far is pretty rough looking. It would be nice to commission an artist to make original art and card designs, but I don't have the funds for that. Ideally this would be a computer game since having figurines to represent the pieces in real life would be kind of impractical, but I don't have the programming knowledge to make that happen either.

There's probably unbalanced parts of the game, but I have no idea about that. Also don't know if anybody would even be interested in this. Any comments, opinions and suggestions are appreciated.
29 posts and 23 images omitted. Click Reply to view.
>> No. 3214 [Edit]
>>3213
Thanks. This Sunday, I'm planning on asking on the irc if anybody is interested in trying to play a game. Don't really know how to get the ball rolling on this or what the best place would be.
>> No. 3215 [Edit]
File 162717608818.jpg - (749.34KB , 1414x2207 , f568a75a433e4dfe451d9c5cfccd3e40.jpg )
3215
Added a page to explain how to use the client since both people I tried it with found it confusing.
https://luciferspastime.neocities.org/using%20the%20client.html
>> No. 3379 [Edit]
>>3215
cant download anymore...
>> No. 3380 [Edit]
>>3379
The links on the front page still work for me
https://luciferspastime.neocities.org/
There's also the git repo
https://codeberg.org/vodahn/Lucifers_Pastime

File 147767872038.webm - (774.40KB , output.webm )
2723 No. 2723 hide watch expand quickreply [Reply] [Edit]
I bought gamemaker for a couple of bucks during the humble bundle thing. Finally got around to using it and it's been pretty fun. Post what your working on. Video related. I'm not exactly sure where it's going yet but hopefully it will be compelling.
46 posts and 4 images omitted. Click Reply to view.
>> No. 3337 [Edit]
>>3335
here's the world map. those circles are the mountai s regions
>> No. 3338 [Edit]
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3338
>> No. 3339 [Edit]
>>3336
I don't need help. At best, someday I might put out a version for playtesting.
I already have it all in my head, I just need to put it together. Then maybe I'll try and sell it for a couple bucks. I'll end up making a cool $5 total and spend it all on an ice cream cone.
>> No. 3340 [Edit]
>>3339
but I want to make a video game with you ToT

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3252 No. 3252 hide watch expand quickreply [Reply] [Edit]
Can someone helm me creating my own imageboard on my phone only ( I don't have any pc) please people I beg you
12 posts and 1 image omitted. Click Reply to view.
>> No. 3301 [Edit]
>>3300
>>3298
> if you don't have anything but a phone
That's a terrible attitude. Your phone is more powerful that what they had in the 90s, and you can easily use it for general purpose programming. Even if it's not rooted, use termux or something which provides things like gcc and python compiled against ndk, or on ios use ish. Even if you disallow native apps entirely, you have the entire browser at your disposal, and you can use webasm within that to do something meaningful.
>> No. 3302 [Edit]
>>3301
>Your phone is more powerful that what they had in the 90s
Yes, but in other ways, it's worse than something from the 90s. As a platform, and hardware-wise.
>you can easily use it for general purpose programming
Assuming you have a compatible keyboard.
>> No. 3304 [Edit]
>>3301
Computers in the 90s had keyboards, real ones. They also had screens larger than your hand. So you could actually see what you're doing. Your device processing power means absolutely dick.
The only thing terrible here is the stuff being made by people who have no business making it.
You're talking about someone who clearly has little experience using imageboards and likely the internet itself, what experience they do have is using crappy mobile versions of every website they visit. They wouldn't know how to make a proper website because they've never seen one. They're too lazy to proof read their posts and fix spelling and/or grammar errors, They're unwilling to do their own research, They don't have the most basic tools or materials for the job. They're also likely unwilling to pay for a server if they're unwilling to fork out $60 for an old used laptop. what they do have is a tiny screen and a fake keyboard on a handicapped operating system. Their priorities are backwards to say the least. Before making their own site, they should do as the old saying goes and lurk more. Build experience, learn how things work, and for god's sake get a real keyboard at the very least.

This is the equivalent of someone who just bought a hammer begging construction workers to help him build a house. It would be funny if it wasn't so insulting. OP strolls in here acting like creating a imageboard/forum is as simple as running an app on his phone and my attitude is terrible? I'm being polite here compared to the average imageboard user, which he likely has never had the pleasure of dealing with and would rip his ass a new one with some creative language for posting something like this.
>> No. 3305 [Edit]
>>3304
>>3304
>Computers in the 90s had keyboards, real ones.
You can plug in a USB keyboard to your phone (with the appropriate usb to micro-usb adapter I guess). Or use a bluetooth keyboard.

>They also had screens larger than your hand. So you could actually see what you're doing
Fair, but this isn't a limiting factor. With how large phones are these days (and their resolution) you can still manage to work on things. I'm not saying developing on a phone is going to be a comfortable experience, but it can be done if you're willing to put in the effort to find creative workarounds.

The rest I do agree with, and if one is going to do software dev he should at least learn how to google rather than asking people for help.

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3263 No. 3263 hide watch expand quickreply [Reply] [Edit]
I'll begin with the game rules.
>deck of 50 cards
>each players draw 5 cards
>the first player draw 1 card
to play the game, you can summon creatures , use spells
>to summon a creature or use a spell, put as many cards as you want from your hand in your mana zone, then tap the cards to summon a creature or use a spell
>when cards are used, put them in your graveyard zone
Now let's see what's the win condition
>the player who can't draw cards from their deck lose the game, that means the other player automatically wins the game
In other words, you must oudeck your opponent before you run out of cards
>you can attack your enemy with your creatures
>when you attacked, the opponent discard cards 1 card to the graveyard
For the phases:
>draw phase: draw 1 card
>preparation phase: do your things
Message too long. Click here to view the full text.
4 posts omitted. Click Reply to view.
>> No. 3268 [Edit]
But also I suggest making your game playable in either the VASSAL engine or Tabletop Simulator so you can playtest it's flow before committing to an idea.
>> No. 3269 [Edit]
>>3268
I tried using vassal but I donnt understand it at all and tabletop isn't in sale on steam. What do?
>> No. 3270 [Edit]
>>3269
Try harder.
>> No. 3271 [Edit]
>>3270
ok

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1225 No. 1225 hide watch expand quickreply [Reply] [Edit]
Let's see what you can do with this.
5 posts and 4 images omitted. Click Reply to view.
>> No. 1377 [Edit]
File 13116685846.jpg - (156.09KB , 707x1000 , Everyone is so happy.jpg )
1377
>> No. 3260 [Edit]
File 165082158154.jpg - (138.47KB , 707x1000 , IMG_20220424_193245.jpg )
3260
>> No. 3261 [Edit]
>>3260
Did this person put their hand in the mouth of a singing ghost, and get a bump from the bite?
>> No. 3262 [Edit]
>>3261
ghost is listening to ghost music. human change music, after that they're shaking their body then both tewrking

File 164513734848.png - (685.23KB , 787x776 , 2048screenshot.png )
3247 No. 3247 hide watch quickreply [Reply] [Edit]
There's a site that lets you "make your own" 2048 version with pictures you choose. I made a Touhou themed one
http://create2048.com/game.php/?game=touhou
>> No. 3248 [Edit]
File 164519413899.png - (840.82KB , 769x777 , victory.png )
3248

File 163855586120.png - (11.04KB , 960x713 , 3d meyer briggs.png )
3225 No. 3225 hide watch expand quickreply [Reply] [Edit]
Made this for fun.
13 posts omitted. Click Reply to view.
>> No. 3243 [Edit]
File 164487249370.png - (39.67KB , 2138x1238 , the curve.png )
3243
Op here. This is now a random, diy chart/graph thread.

Probably not accurate, but just for fun.
>> No. 3244 [Edit]
>>3243
>hirigana
I hope this is intentional.
>> No. 3245 [Edit]
>>3243
If you like plotting random thinks, the MAL dataset is relatively small (~2GB) and fun to play around with. I did some playing around with that 2 years ago in >>/ot/34234 and >>/ot/32729
>> No. 3246 [Edit]
>>3244
Spelling is... not my strong suit.

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2943 No. 2943 hide watch quickreply [Reply] [Edit]
Get creative and create a back story for this image!
>> No. 2944 [Edit]
>>2943
Neat idea, but I can't come up with a title for this adventure. I'll brainstorm for a couple of days.
>> No. 2946 [Edit]
Yume gingerly put the headphones on, closing her eyes as she did so. After pausing for a few seconds, and nothing happening, the small seed of doubt had grown larger - that perhaps the old man was lying, and that he had played her for a fool. After all, the idea that he had gave her a pair of headphones that allowed her to enter the land of dreams seemed laughable. Why hadn't she realised before? With a mix of frustration, anger, and disappointment, Yume went to take the headphones off.

Yume froze. The familiar sight of her compact bedroom had disappeared; it had been replaced by a grand, spacious train station. Her once quiet surroundings exchanged with the hubbub of bustling commuters; her colourless bedroom substituted for the plethora of vivid colours that sprang from the scene before her. Ornate steam trains, more than she could count, soared gracefully into and out of the station, each passenger car filled with odd looking commuters. Yume smiled as she surveyed the passenger cars and their curious inhabitants. Samurai, spacemen, princesses, mice in top hats, several clowns, pirates, and a very large and grumpy looking cat were the occupants of just one passenger car. Yume examined the multitude of trains, unable to decide which one to board. Which train would she board? Where would she go? Each train seemed to offer an adventure, each adventure different from the last. Maybe these headphones aren't so bad after all, Yume thought to herself, grinning from ear to ear.

I'd really appreciate it if any anons could provide some constructive criticism, it'd be really useful
>> No. 3223 [Edit]
>>2943
The artificial gravity in the Nihon Daisen-kyu space habitat was low outside the levi-train tunnels. A side effect of the gravity-manipulating propulsion system, allowing the trains to charge through space at a breakneck pace. It was the only practical way to go between the enclosed city sections.

Walking atop the tunnels was the scenic route; it often took weeks to go from one city to another; the people who traveled this way called themselves Hikers. Kiyori only traveled this way when she needed a break from the inside.

She hit the ground at a run and leapt again after only ten steps, passing close by more of the scenic installations. This was the most common way to hike, conserving energy to support a longer journey while still traveling at a quick pace.

Each guide station had lights, trees, and other scenic installations for travelers like Kiyori. This one had sakura in a gorgeous pink bloom; on this path it was common to jump through a mass of petals drifting out into space. Kiyori only saw a few this time.

"See that, Pen-chan?" Kiyori said to her penguin companion, pointing out a train gingerly puttering through space with a strictly limited gravity drive of its own. It looked like an old coal-fired planetary train, even simulating the sooty exhaust. "That private levi-train has a traditional theme. Do you like it, Pen-chan?"

"Wark!"
>> No. 3224 [Edit]
Tsuki was an aspiring actress who couldn't seem to catch her big break no matter how hard she tried. Little, demeaning gigs in commercials or as an extra kept food on the table, but she grew increasingly dissatisfied with the direction of her life.

In a moment of sheer desperation, she decided to purchase magic mushrooms in an attempt to expand her psyche. Although she did not come to any revelations about herself or the world, she did enjoy a psychedelic trip set in space. Floating trains, cheery blossoms, and a penguin, kept her company in this lonely hour.

File 163302336454.jpg - (540.67KB , 1600x1600 , 426a40b23b140e9e9c969fd55c3664ee.jpg )
3218 No. 3218 hide watch quickreply [Reply] [Edit]
Lets invent a diet based around appetite suppression. Lots of bitter foods and other things that make a person not want to eat coupled with foods that have a high caloric density. I've never heard of something like this before, but I think it's a very good idea. Here's my first draft.

Breakfast:
Yogurt, walnuts and green tea

Lunch:
Bone broth with ginger and tomatoes, salmon, more green tea.

Dinner:
Rhubarb Salad, squid, mashed potatoes with mint, hibiscus tea.

Snack if hungry:
A banana, more walnuts, water.
>> No. 3221 [Edit]
Keto does that. It's a side effect not the main point but it was shocking how much mileage I got out of fat food once I got used to it. No hunger at all, never felt anything like it. Too bad it was too expensive for me.

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109 No. 109 hide watch expand quickreply [Reply] [Edit] [First 100 posts] [Last 50 posts]
A thread to post your drawings.

I don't see one.
220 posts and 143 images omitted. Click Reply to view.
>> No. 3079 [Edit]
File 159200885868.jpg - (3.90MB , 4032x3024 , 20200612_204153.jpg )
3079
>> No. 3082 [Edit]
File 159235820371.jpg - (2.72MB , 2992x3632 , 20200616_213903.jpg )
3082
This pose was difficult. Something definitely went wrong, but I'm not sure what exactly or why. I don't know what I'm doing with shading either.
>> No. 3083 [Edit]
File 159274154078.jpg - (3.65MB , 3599x2024 , Monster.jpg )
3083
Portrait of Johan Liebert.
>> No. 3086 [Edit]
File 159288333555.jpg - (2.44MB , 3024x4032 , 20200622_225942.jpg )
3086
I think this one came out better. The torso is still too long proportionally and I don't really know how to shade the back.

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