Where the autistic get artistic.
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3467 No. 3467 hide watch quickreply [Reply] [Edit]
Say you could write any gameshow you wanted. Your idea would immediately be adopted by the producers. What would you write?
I have this idea of a gameshow were 3 participants stay locked, each of them in a really big room. Each room has a telephone installed, that can only dial one other room. The participants are all of them from completely different cultures, with completely different languages, with little to no similarities. Their room is basically a really elaborate escape room basically impossible to crack by trial and error. An manual of how to solve each room is placed in someone else's room. The three rooms are also designed based on the culture of the participant in another room. There is a television set and plenty of video and audio recordings to see and listen, but they are all from that particular culture. The participants must get the info to escape his room by conversing with another participant he can't see with the phone line. No participant understands the other's language so they have to get really creative and work really hard. There's a bathroom in each room along with room service and sun hours, but no out time. The program is livestreamed online with best of moments appearing on tv on a weekly basis.
Would you watch this?
>> No. 3469 [Edit]
I think a game like that would be impossible. The participants would settle on using English, unless you really go out of your way to find people who don't know any. In that case, they'd probably be too dumb to solve it. Visual communication is a lot more mutually understandable. So allowing them to send letters instead makes more sense. It'd also remove the memory component.

Post edited on 22nd Feb 2023, 11:57am
>> No. 3470 [Edit]
I was thinking only monoglots could take part in this game. Like poor people far from any capital. Also they would be the most likely to accept to do this in exchange for money or fame I think. Also most europeans and americans would be excluded from taking part in this game. Most people living in western europe and the americas either speak english or speak a language very similar to english. At best there could be one american or european and the other players would speak totally different languages.
Yes. visual communication is a lot better. This is part of the hook of this game, interesting to listen and see they try to come up with ways to bypass this hurdle. Now I forgot to say this in the op, but next to their phones there would a small desk with a notebook and pen and pencil. They could write stuff on this notebook for remembrance. Sending letters is something it don't think would work or be of any use. Imagine an american, a chinese, and a russian. Or a italian, an pakistani and a japanese. These all have different scripts. Sending a letter would be of no use. A just arrived player would have no way to communicate the sounds and ideas on his head through a letter. The tv, sound system and books would be there for the player to try first.
>> No. 3471 [Edit]
>Imagine an american, a chinese, and a russian. Or a italian, an pakistani and a japanese. These all have different scripts.
There's no restriction on what they can put in a letter. That means they can put drawings.
>> No. 3472 [Edit]
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So one would draw something, send to his playmate and his playmate would write the name of that in his language? This way it's basically snail mail dictionary. The ban on letters would make it more interesting I think.

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2348 No. 2348 hide watch expand quickreply [Reply] [Edit]
There's no universal request thread, just ones made by individual artists years ago. So I decided to make one myself. I've been trying to draw lately but am always lacking any ideas.
Post things you'd like to see drawn, anything at all. I'll try to draw everything I think is within my skill level and hopefully other artists will join in as well.
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>> No. 2385 [Edit]
Thanks, man. It really sucks that your tablet is on the fritz.
It's been 2 months since this thread opened and it just seemed sad that nothing was happening.
>> No. 2391 [Edit]
very cute, thanks for sharing!
>> No. 3404 [Edit]
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anyone can turn this to minimalist ?
>> No. 3405 [Edit]
I'd be really curious to know what would happen if you feed this to diffusion network with the conditioning prompt being to make it minimal. If anyone has it running, can they try it?

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3311 No. 3311 hide watch quickreply [Reply] [Edit]
I've been thinking of starting a little project modding Morrowind. I think a Touhou mod would have a good bit of potential.
If I do decide to go for it, I plan on implementing characters first by making custom races. I already started a bit with base stats and sizes. It would require some 3D modeling and making textures though, which is a bit intimidating. 3D modeling would probably be the easy part, I think I could just use the existing models and make some modifications. Making textures is something I'm totally clueless about.
If all goes well, I'll probably continue with it, making outfits and stuff, maybe even making Gensokyo someday. Fortunately, with the game being Morrowind, it wouldn't require high fidelity assets or anything.
I'm a bit intimidated. I don't want to disappoint myself, but I also don't want to give this up. Anybody have any experience or advice they could share? I'm completely new to this sort of thing.
>> No. 3312 [Edit]
whats your end goal?
>> No. 3313 [Edit]
End goal? Maybe someday making Gensokyo. That's pretty ambitious, so for now, I'd be happy just making the 2hus. One step at a time.
>> No. 3381 [Edit]
Finally got around to going through a 3D modeling tutorial. It's pretty fun. Nowhere near as bad as I expected. It'll probably take me a bit to make anything good. Still, I can probably lean on modifying assets that already exist, though I'd prefer to do most things myself.
Well, with this first step, it feels significantly more viable. I'll probably jot down related ideas now.

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3150 No. 3150 hide watch expand quickreply [Reply] [Edit]
I made a board game called Lucifer's Pastime. It's like chess, but you can choose what kind of pieces you use and your starting position. The pieces are based on monster girls. There's other mechanics and details that make the game unique, like being able to put new pieces onto the board during the game through resource management. I wanted to make something which has the visual appeal and flexibility of cards, and the complex strategy of something like chess, so the piece types are described using cards which the users pick and display to each other. I've never seen something like this done before.

All of the visuals are placeholders and what I have so far is pretty rough looking. It would be nice to commission an artist to make original art and card designs, but I don't have the funds for that. Ideally this would be a computer game since having figurines to represent the pieces in real life would be kind of impractical, but I don't have the programming knowledge to make that happen either.

There's probably unbalanced parts of the game, but I have no idea about that. Also don't know if anybody would even be interested in this. Any comments, opinions and suggestions are appreciated.
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>> No. 3214 [Edit]
Thanks. This Sunday, I'm planning on asking on the irc if anybody is interested in trying to play a game. Don't really know how to get the ball rolling on this or what the best place would be.
>> No. 3215 [Edit]
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Added a page to explain how to use the client since both people I tried it with found it confusing.
>> No. 3379 [Edit]
cant download anymore...
>> No. 3380 [Edit]
The links on the front page still work for me
There's also the git repo

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2723 No. 2723 hide watch expand quickreply [Reply] [Edit]
I bought gamemaker for a couple of bucks during the humble bundle thing. Finally got around to using it and it's been pretty fun. Post what your working on. Video related. I'm not exactly sure where it's going yet but hopefully it will be compelling.
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>> No. 3337 [Edit]
here's the world map. those circles are the mountai s regions
>> No. 3338 [Edit]
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>> No. 3339 [Edit]
I don't need help. At best, someday I might put out a version for playtesting.
I already have it all in my head, I just need to put it together. Then maybe I'll try and sell it for a couple bucks. I'll end up making a cool $5 total and spend it all on an ice cream cone.
>> No. 3340 [Edit]
but I want to make a video game with you ToT

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3252 No. 3252 hide watch expand quickreply [Reply] [Edit]
Can someone helm me creating my own imageboard on my phone only ( I don't have any pc) please people I beg you
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>> No. 3301 [Edit]
> if you don't have anything but a phone
That's a terrible attitude. Your phone is more powerful that what they had in the 90s, and you can easily use it for general purpose programming. Even if it's not rooted, use termux or something which provides things like gcc and python compiled against ndk, or on ios use ish. Even if you disallow native apps entirely, you have the entire browser at your disposal, and you can use webasm within that to do something meaningful.
>> No. 3302 [Edit]
>Your phone is more powerful that what they had in the 90s
Yes, but in other ways, it's worse than something from the 90s. As a platform, and hardware-wise.
>you can easily use it for general purpose programming
Assuming you have a compatible keyboard.
>> No. 3304 [Edit]
Computers in the 90s had keyboards, real ones. They also had screens larger than your hand. So you could actually see what you're doing. Your device processing power means absolutely dick.
The only thing terrible here is the stuff being made by people who have no business making it.
You're talking about someone who clearly has little experience using imageboards and likely the internet itself, what experience they do have is using crappy mobile versions of every website they visit. They wouldn't know how to make a proper website because they've never seen one. They're too lazy to proof read their posts and fix spelling and/or grammar errors, They're unwilling to do their own research, They don't have the most basic tools or materials for the job. They're also likely unwilling to pay for a server if they're unwilling to fork out $60 for an old used laptop. what they do have is a tiny screen and a fake keyboard on a handicapped operating system. Their priorities are backwards to say the least. Before making their own site, they should do as the old saying goes and lurk more. Build experience, learn how things work, and for god's sake get a real keyboard at the very least.

This is the equivalent of someone who just bought a hammer begging construction workers to help him build a house. It would be funny if it wasn't so insulting. OP strolls in here acting like creating a imageboard/forum is as simple as running an app on his phone and my attitude is terrible? I'm being polite here compared to the average imageboard user, which he likely has never had the pleasure of dealing with and would rip his ass a new one with some creative language for posting something like this.
>> No. 3305 [Edit]
>Computers in the 90s had keyboards, real ones.
You can plug in a USB keyboard to your phone (with the appropriate usb to micro-usb adapter I guess). Or use a bluetooth keyboard.

>They also had screens larger than your hand. So you could actually see what you're doing
Fair, but this isn't a limiting factor. With how large phones are these days (and their resolution) you can still manage to work on things. I'm not saying developing on a phone is going to be a comfortable experience, but it can be done if you're willing to put in the effort to find creative workarounds.

The rest I do agree with, and if one is going to do software dev he should at least learn how to google rather than asking people for help.

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3263 No. 3263 hide watch expand quickreply [Reply] [Edit]
I'll begin with the game rules.
>deck of 50 cards
>each players draw 5 cards
>the first player draw 1 card
to play the game, you can summon creatures , use spells
>to summon a creature or use a spell, put as many cards as you want from your hand in your mana zone, then tap the cards to summon a creature or use a spell
>when cards are used, put them in your graveyard zone
Now let's see what's the win condition
>the player who can't draw cards from their deck lose the game, that means the other player automatically wins the game
In other words, you must oudeck your opponent before you run out of cards
>you can attack your enemy with your creatures
>when you attacked, the opponent discard cards 1 card to the graveyard
For the phases:
>draw phase: draw 1 card
>preparation phase: do your things
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>> No. 3268 [Edit]
But also I suggest making your game playable in either the VASSAL engine or Tabletop Simulator so you can playtest it's flow before committing to an idea.
>> No. 3269 [Edit]
I tried using vassal but I donnt understand it at all and tabletop isn't in sale on steam. What do?
>> No. 3270 [Edit]
Try harder.
>> No. 3271 [Edit]

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1225 No. 1225 hide watch expand quickreply [Reply] [Edit]
Let's see what you can do with this.
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>> No. 1377 [Edit]
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>> No. 3260 [Edit]
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>> No. 3261 [Edit]
Did this person put their hand in the mouth of a singing ghost, and get a bump from the bite?
>> No. 3262 [Edit]
ghost is listening to ghost music. human change music, after that they're shaking their body then both tewrking

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3247 No. 3247 hide watch quickreply [Reply] [Edit]
There's a site that lets you "make your own" 2048 version with pictures you choose. I made a Touhou themed one
>> No. 3248 [Edit]
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3225 No. 3225 hide watch expand quickreply [Reply] [Edit]
Made this for fun.
13 posts omitted. Click Reply to view.
>> No. 3243 [Edit]
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Op here. This is now a random, diy chart/graph thread.

Probably not accurate, but just for fun.
>> No. 3244 [Edit]
I hope this is intentional.
>> No. 3245 [Edit]
If you like plotting random thinks, the MAL dataset is relatively small (~2GB) and fun to play around with. I did some playing around with that 2 years ago in >>/ot/34234 and >>/ot/32729
>> No. 3246 [Edit]
Spelling is... not my strong suit.

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2943 No. 2943 hide watch quickreply [Reply] [Edit]
Get creative and create a back story for this image!
>> No. 2944 [Edit]
Neat idea, but I can't come up with a title for this adventure. I'll brainstorm for a couple of days.
>> No. 2946 [Edit]
Yume gingerly put the headphones on, closing her eyes as she did so. After pausing for a few seconds, and nothing happening, the small seed of doubt had grown larger - that perhaps the old man was lying, and that he had played her for a fool. After all, the idea that he had gave her a pair of headphones that allowed her to enter the land of dreams seemed laughable. Why hadn't she realised before? With a mix of frustration, anger, and disappointment, Yume went to take the headphones off.

Yume froze. The familiar sight of her compact bedroom had disappeared; it had been replaced by a grand, spacious train station. Her once quiet surroundings exchanged with the hubbub of bustling commuters; her colourless bedroom substituted for the plethora of vivid colours that sprang from the scene before her. Ornate steam trains, more than she could count, soared gracefully into and out of the station, each passenger car filled with odd looking commuters. Yume smiled as she surveyed the passenger cars and their curious inhabitants. Samurai, spacemen, princesses, mice in top hats, several clowns, pirates, and a very large and grumpy looking cat were the occupants of just one passenger car. Yume examined the multitude of trains, unable to decide which one to board. Which train would she board? Where would she go? Each train seemed to offer an adventure, each adventure different from the last. Maybe these headphones aren't so bad after all, Yume thought to herself, grinning from ear to ear.

I'd really appreciate it if any anons could provide some constructive criticism, it'd be really useful
>> No. 3223 [Edit]
The artificial gravity in the Nihon Daisen-kyu space habitat was low outside the levi-train tunnels. A side effect of the gravity-manipulating propulsion system, allowing the trains to charge through space at a breakneck pace. It was the only practical way to go between the enclosed city sections.

Walking atop the tunnels was the scenic route; it often took weeks to go from one city to another; the people who traveled this way called themselves Hikers. Kiyori only traveled this way when she needed a break from the inside.

She hit the ground at a run and leapt again after only ten steps, passing close by more of the scenic installations. This was the most common way to hike, conserving energy to support a longer journey while still traveling at a quick pace.

Each guide station had lights, trees, and other scenic installations for travelers like Kiyori. This one had sakura in a gorgeous pink bloom; on this path it was common to jump through a mass of petals drifting out into space. Kiyori only saw a few this time.

"See that, Pen-chan?" Kiyori said to her penguin companion, pointing out a train gingerly puttering through space with a strictly limited gravity drive of its own. It looked like an old coal-fired planetary train, even simulating the sooty exhaust. "That private levi-train has a traditional theme. Do you like it, Pen-chan?"

>> No. 3224 [Edit]
Tsuki was an aspiring actress who couldn't seem to catch her big break no matter how hard she tried. Little, demeaning gigs in commercials or as an extra kept food on the table, but she grew increasingly dissatisfied with the direction of her life.

In a moment of sheer desperation, she decided to purchase magic mushrooms in an attempt to expand her psyche. Although she did not come to any revelations about herself or the world, she did enjoy a psychedelic trip set in space. Floating trains, cheery blossoms, and a penguin, kept her company in this lonely hour.

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