I made a board game called Lucifer's Pastime. It's like chess, but you can choose what kind of pieces you use and your starting position. The pieces are based on monster girls. There's other mechanics and details that make the game unique, like being able to put new pieces onto the board during the game through resource management. I wanted to make something which has the visual appeal and flexibility of cards, and the complex strategy of something like chess, so the piece types are described using cards which the users pick and display to each other. I've never seen something like this done before. All of the visuals are placeholders and what I have so far is pretty rough looking. It would be nice to commission an artist to make original art and card designs, but I don't have the funds for that. Ideally this would be a computer game since having figurines to represent the pieces in real life would be kind of impractical, but I don't have the programming knowledge to make that happen either. There's probably unbalanced parts of the game, but I have no idea about that. Also don't know if anybody would even be interested in this. Any comments, opinions and suggestions are appreciated.
Here is the manual https://www.docdroid.net/q2ZHRyh/
>>3151 What are the beige hexagons here? They are labeled with beginning zone color but you also say: >During their subsequent turns, a player can either summon a piece anywhere on the board
>>3152 The beige hexagons are the same color as the board, so they're neutral. The beginning zone is more orange. Those beige hexagons and the starting cell are on the card just to make it more clear how the hexagons relate to one another. Starting cells are unrelated to summoning conditions. If that's confusing, should I explain it more clearly in the manual? I guess I should change the beginning zone color.Post edited on 13th Feb 2021, 7:00am
>>3153 Oh right that makes sense, yeah changing the beginning zone color would fix it.Post edited on 13th Feb 2021, 7:08am
Updated manual. (This file also doesn't have awful compression).
>>3155 There's an online hexmap editor with a collaborative function that I think we can abuse if you want to playtest this manually with me. Or just playtesting in general: https://hextml.playest.net , but what I meant to say is that I'm willing to play and uh just check the link and if you want someone else to play tell me and maybe we can coincide. Jesus christPost edited on 13th Feb 2021, 9:54am
>>3156 It looks complicated, but after I learn it, sure. Will post an email later.Post edited on 13th Feb 2021, 10:00am
>>3157 You know forget it, I thought I could do it but I'm already getting nervous. Social anxiety I think, shouldn't be too surprising in an imageboard I guess. Sorry if I wasted your time and good luck! Looks like it could be fun.
>>3158 You didn't waste my time. I didn't know anything about an online hex editor before you mentioned it. Thanks for that and the well wishes.
Made an updated version of the manual with a few new pieces and a new section explaining how movement works in detail.
Made a website because why the hell not. https://luciferspastime.neocities.org/
Here's what my hypothetical piece of software would look like. I'd be happy to make this within 2 years of now.
I've started development of the software and updated the website to include the current project files. If nothing else, at least all of the visual components are included and incorporated.Post edited on 16th Apr 2021, 12:22pm
I'm making some sort of progress.
>>3179 Just wanted to say that I'm glad to see you're still working on this. Persistence is important!
>>3180 Thanks.
Update 2 has been posted. I wasn't sure if I could make this or not at first, but now it seems possible. https://luciferspastime.neocities.org/Post edited on 29th Apr 2021, 9:47am
Update 3 has been posted.
It's coming together.
Update 4 has been posted. A lot of visuals components have been added.
Update 5 has been posted. https://luciferspastime.neocities.org/
Update 6 has been posted.
Update 7 has been posted. The game is now technically fully playable.
Some visual enhancements.
Here's a .exe file of the game so far. Nothing else needs to be installed to give it a try. https://files.catbox.moe/v4e5d6.zip
Update 8 has been posted.
Update 9 has been posted. It's now possible to play the game remotely.
Update 10 has been posted. An executable of the client has been released, so this is the last planned update. Thank you for your support.
Very cool.
>>3213 Thanks. This Sunday, I'm planning on asking on the irc if anybody is interested in trying to play a game. Don't really know how to get the ball rolling on this or what the best place would be.
Added a page to explain how to use the client since both people I tried it with found it confusing. https://luciferspastime.neocities.org/using%20the%20client.html
>>3215 cant download anymore...
>>3379 The links on the front page still work for me https://luciferspastime.neocities.org/ There's also the git repo https://codeberg.org/vodahn/Lucifers_Pastime
View catalog