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No. 2115
[Edit]
>>2114
D has two types of mixins: string and template. The former embeds a string containing valid D statements and/or expressions into the code: `mixin("int foo = ", 42, ";");` -> `int foo = 42;`. This must be done at compile-time, and any variables passed into the `mixin` statement must be readable at compile-time.
Then there's template mixins; these are more like traditional mixins found in OOP languages, except, as you've mentioned, they may be parameterized with types, symbols, and values. They are "mixed in" with the `mixin` statement: `mixin SomeDefinitions!42;` If `SomeDefinitions` had a definition, `int foo = value`, where `value` is a template parameter, then said definition will be accessible from the scope in which the template was mixed, and `value` is substituted for `42`. This is in contrast to a normal D template where its definitions, after instantiation, reside in their own scope accessible through a symbol.
These given examples are rather trivial, and don't do these features justice. For command-line argument parsing library, I use string mixins to generate new structs at compile-time, and utilize mixin templates to factor out common definitions and compile-time processing. Further, there are D CGI libraries that expose template mixins that do all the setup drudgery, e.g. provide a `main()` and environment variable processing.
As an aside, D allows you to defines strings with `q{}`, where the strings' contents are placed between the curly braces. This indicates to a text editor, IDE, or whatever to treat the strings' contents as if it were D code (or any code, I suppose): highlight it, provide code inspection capabilities, etc. These are helpful with string mixins.
>(There's also the gflags/abseil style argument libraries where you declare the variable you want to place the result into upfront. That works around the above issue, but on the flipside it's ugly and overkill for small projects).
I looked at them. I feel a little sick.
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