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33182 No. 33182 [Edit]
Sort of a hybrid between the book club and "post something new you learned." Post any interesting essays, articles or prose you've stumbled across on the internet.

I'll start:
https://www.npr.org/sections/thesalt/2019/09/02/754316710/meet-the-man-who-guards-americas-ketchup
https://www.newyorker.com/magazine/2019/04/22/guantanamos-darkest-secret
91 posts omitted. Last 50 shown. Expand all images
>> No. 42002 [Edit]
>>42000
I was bewildered by the word "link-free" when I first came across it, first by the fact that in Japanese it does not mean "without any links" and then by the implication that the norm is for people not to want their public websites to be linked to without permission. There's even a Japanese Wikipedia article for 無断リンク ("Unauthorized link"), an article for which no equivalent appears to exist in any other language.

>I think that article is incomplete though,
What you listed might be outside the intended scope of the article.

>matome/roundup sites, which I still don't quite understand the concept of.
They're frowned upon as a low-effort way to make money by plastering ads and affiliate links on top of stuff copied without permission from elsewhere on the web.
>> No. 42003 [Edit]
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42003
>>42002
>the norm is for people not to want their public websites to be linked to without permission
I can only imagine how different the internet's architecture would be if it were invented in Japan. It makes sense why you wouldn't want a site like tc to be posted all over the place, but when it comes to a personal page, that's bewildering.

edit: after reading the entire article, it makes some sense

Post edited on 7th Dec 2023, 12:44am
>> No. 42007 [Edit]
>>42003
They are simply more culturally reserved, hence anonymity is the preferred by default even on their biggest online community(2ch/5ch) as opposed to reddit.
>> No. 42059 [Edit]
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42059
i've been reading up on the Toyoko Kids phenomenon. i got curious about it after seeing that it's partially attributed to the rise in popularity of jirai-kei fashion.
https://nutstokyo.net/runaway-teens/
https://www.huckmag.com/article/yusuke-nagata-photographer-documenting-homeless-teeagers-in-tokyo
https://bnnbreaking.com/breaking-news/crime/tokyos-toyoko-kids-a-crisis-lurking-in-kabukichos-neon-lights/
i want to read more about it, i find it genuinely really interesting, but information seems to be kind of limited in english or i just might not looking hard enough and there's some documentation that gets way too moralfaggy for me
>> No. 42060 [Edit]
>>42059
Is domestic abuse really this prevalent among japanese families? Or at least common enough that many teens would rather live off the streets than at home. I wonder if the era of hikikomori is over, as even if it wasn't mentioned by any of those articles, I asume parents of modern Japan aren't as flexible towards their kids as they used to be. I know I'm an outsider, but it's a bit shocking the contrast between japanese parents in the 90s and 2000s where they would simply ignore the kid and let them live pacefully at home, as opposed to kick them off.
>> No. 42061 [Edit]
>>42060
As I understand it, not all the youths who congregates there were kicked out of their homes or suffered abuse. Many of them are runaways of their volition and are from outside of Tokyo, there are also orphans. I suppose they are partially drawn by the the idea of a 'community' that had formed and see it as 'hip', even if they didn't suffer from domestic abuse many were probably suffering from loneliness(due to covid) and discord stemming from generational gap with their family. It also becomes a vicious cycle as there are less savory individuals from the underbellies of society who took advantage to perpetuate the situation and as it spread through social media, more youths are drawn in.
>> No. 42139 [Edit]
I'm happy to see that long-form anime analysis is not completely dead in the west. I had a lot of links collected for analysis of Yuyushiki, but most of the blogs I had found had either bitrotted or stopped posting. There's one blog though that still seems quite active though [1], and they even analyzed the show I've been wanting to find more material on (stardust telepath)! There's also another blog I stumbled on, but it's more commentary rather than analysis; still, you might be interested.

I wonder if anyone knows any other good anime-related blogs (which provide non-trivial commentary, or analysis).

[1] https://infinitemirai.wordpress.com/
[2] https://chikorita157.com/
>> No. 42140 [Edit]
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42140
>>42139
https://blog.sakugabooru.com
>> No. 42144 [Edit]
>>42140
They focus more on behind-the-scenes rather than content analysis though.

I did find one more https://theafictionado.wordpress.com/

Addendum: Apparently the author of that is the same as the author of the "animefeminist" blog(? it seems more like an entire cottage industry). That explains the squeamishness around, egads, fanservice. Well I sort of expected something was up given that only someone with a degree in literature would have journal articles related to metanarratives on hand. Shame, since the piece on Shippo Na [1] was decently neutral. There's surely room for someone to write commentary without having to look at everything through a "feminist" lens.

[1] https://theafictionado.wordpress.com/2022/10/15/tanuki-technology-and-tricksters-in-my-master-has-no-tail

Post edited on 31st Dec 2023, 2:23pm
>> No. 42148 [Edit]
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42148
>>42144
This art style gives it away immediately.
>> No. 42277 [Edit]
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42277
>>33941
I saw a video on this a while ago, really interesting.
Do you know about the other Susunu Denpa Shounen programs? Many of them are even more interesting than this. I could link to youtube videos of these programs but I fear my post would be deleted due to infringing the 3d rule. The other programs I found interesting are:
The cross-continental hitchhike series: Two participants are selected to make a insanely long trip with almost no money only through hitchhiking. They have to find work so they can get money to pay for their own food and lodging (when they are not sleeping in the streets). The participants were not even informed of where they were going or what the challenge was going to be or allowed any time to prepare upon being selected for this challenge. First season is two young friends in their early 20's from Hong Kong to London. Second season is two friends in their late 20's from the southern tip of Chile to north Alaska. Third season had a Chinese who spoke no japanese and a Japanese who only spoke japanese going from South Africa to Norway. The first season had an abridged version that was subtitled in english and is available in youtube. The other two seasons have not been subbed but you can find them on a channel called "do kama".
This is the most interesting program they made I think. There are other interesting shows, but I could not find the actual footage for most of them.
https://en.wikipedia.org/wiki/Susunu!_Denpa_Sh%C5%8Dnen
There's even more shows that are not named in the page.
>> No. 42280 [Edit]
>>42277
>I could link to youtube videos of these programs but I fear my post would be deleted due to infringing the 3d rule.
That's not a problem if they're clearly labelled. You could also put them in a pastebin type of site and link that.
>> No. 42281 [Edit]
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42281
>>42280
It's gone, all of them. Sad to see the videos being removed, they were so fun. Damn.
>> No. 42283 [Edit]
>>42281
You've got to save those kind of things. Maybe you'll have better luck looking on niconico.

edit: after only a few minutes of looking, I found this, so it is a potential avenue.
https://www.nicovideo.jp/watch/sm20170106

Post edited on 4th Feb 2024, 9:53pm
>> No. 42284 [Edit]
>>42283
Try "the silent library"
>> No. 42337 [Edit]
>>42283
I couldn't find anything there except for a video of some people singing the theme song of the first season. In the program they would get an artist the participants were fond of to make a special encouragement song for them. But these songs are on youtube anyway. I found the dvds for sale, but that's about it.
>> No. 42341 [Edit]
>>42337
>I found the dvds for sale, but that's about it.
Post the link. Maybe someone will buy and rip them.
>> No. 42547 [Edit]
https://www.theatlantic.com/health/archive/2021/06/car-accident-brain-injury/619227/ reminded me of >>42539.

(Use internet archive to avoid paywall).

Post edited on 18th Apr 2024, 3:30pm
>> No. 42593 [Edit]
>>42341
I FOUND THEM!!
This is the 1st season. Enjoy!!
3D WARNING
Part 1: https://web.archive.org/web/20220608013636/https://www.youtube.com/watch?v=M_oWxb0PJBo
Part 2:https://web.archive.org/web/20220608022928/https://www.youtube.com/watch?v=j7Iq30oBAfQ
>> No. 42594 [Edit]
>>42593
I didn't know internet archive actually backed up the contents of youtube videos.
>> No. 42598 [Edit]
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42598
>>42593
Sorry for the ramble but I remember watching the first part of that (and gaki no tsukai in general) like 4 years ago and I stopped because some retard brought too much attention to it on jewtube and I ended up drifting away from japanese comedy for a bit.
>>42594
Sometimes they do, sometimes they don't. I've had times where I wanted to search for a YTP I used to watch many years ago, and I've had like a 2/10 chance in finding a working backup on archive.org. Wayback machine is still good to use if you're searching for "lost" media like I was.
>> No. 42599 [Edit]
I don't like japanese game shows, but Tantei Knight Scoop has really interesting stories and with the Tantei-san being a comedian, it has humorous story telling.
>> No. 43041 [Edit]
A post from 2005 on how the term goshujin-sama won out over danna-sama in the maid subculture.
https://groups.google.com/g/maid/c/S3uteprx-3Y

Post edited on 27th Oct 2024, 1:57pm
>> No. 43078 [Edit]
John Carmack on Steve Jobs:

Steve Jobs
My [edit: at-that-time] wife once asked me “Why do you drop what you are doing when Steve Jobs asks you to do something? You don’t do that for anyone else.”

It is worth thinking about.

As a teenage Apple computer fan, Jobs and Wozniak were revered figures for me, and wanting an Apple 2 was a defining characteristic of several years of my childhood. Later on, seeing NeXT at a computer show just as I was selling my first commercial software felt like a vision into the future. (But $10k+, yikes!)
As Id Software grew successful through Commander Keen and Wolfenstein 3D, the first major personal purchase I made wasn’t a car, but rather a NeXT computer. It turned out to be genuinely valuable for our software development, and we moved the entire company onto NeXT hardware.

We loved our NeXTs, and we wanted to launch Doom with an explicit “Developed on NeXT computers” logo during the startup process, but when we asked, the request was denied.

Some time after launch, when Doom had begun to make its cultural mark, we heard that Steve had changed his mind and would be happy to have NeXT branding on it, but that ship had sailed. I did think it was cool to trade a few emails with Steve Jobs.
Several things over the years made me conclude that, at his core, Steve didn’t think very highly of games, and always wished they weren’t as important to his platforms as they turned out to be. I never took it personally.

When NeXT managed to sort of reverse-acquire Apple and Steve was back in charge, I was excited by the possibilities of a resurgent Apple with the virtues of NeXT in a mainstream platform.

I was brought in to talk about the needs of games in general, but I made it my mission to get Apple to adopt OpenGL as their 3D graphics API. I had a lot of arguments with Steve.

Part of his method, at least with me, was to deride contemporary options and dare me to tell him differently. They might be pragmatic, but couldn’t actually be good. “I have Pixar. We will make something [an API] that is actually good.”
It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions.
But when I knew what I was talking about, I would stand my ground against anyone.

When Steve did make up his mind, he was decisive about it. Dictates were made, companies were acquired, keynotes were scheduled, and the reality distortion field kicked in, making everything else that was previously considered into obviously terrible ideas.
I consider this one of the biggest indirect impacts on the industry that I have had. OpenGL never seriously threatened D3D on PC, but it was critical at Apple, and that meant that it remained enough of a going concern to be the clear choice when mobile devices started getting GPUs. While long in the tooth now, it was so much better than what we would have gotten if half a dozen SoC vendors rolled their own API back at the dawn of the mobile age.

I wound up doing several keynotes with Steve, and it was always a crazy fire drill with not enough time to do things right, and generally requiring heroic effort from many people to make it happen at all. I tend to think this was also a calculated part of his method.

My first impression of “Keynote Steve” was him berating the poor stage hands over “This Home Depot shit” that was rolling out the display stand with the new Mac, very much not to his satisfaction. His complaints had a valid point, and he improved the quality of the presentation by caring about details, but I wouldn’t have wanted to work for him in that capacity.
One time, my wife, then fiancée, and I were meeting with Steve at Apple, and he wanted me to do a keynote that happened to be scheduled on the same day as our wedding. With a big smile and full of charm, he suggested that we postpone it. We declined, but he kept pressing. Eventually my wife countered with a suggestion that if he really wanted “her” John so much, he should loan John Lassiter to her media company for a day of consulting. Steve went from full charm to ice cold really damn quick. I didn’t do that keynote.

When I was preparing an early technology demo of Doom 3 for a keynote in Japan, I was having a hard time dealing with some of the managers involved that were insisting that I change the demo because “Steve doesn’t like blood.” I knew that Doom 3 wasn’t to his taste, but that wasn’t the point of doing the demo.

I brought it to Steve, with all the relevant people on the thread. He replied to everyone with:
“I trust you John, do whatever you think is great.”

That goes a long way, and nobody said a thing after that.

When my wife and I later started building games for feature phones (DoomRPG! Orcs&Elves!), I advocated repeatedly to Steve that an Apple phone could be really great. Every time there was a rumor that Apple might be working on a phone, I would refine the pitch to him. Once he called me at home on a Sunday (How did he even get my number?) to ask a question, and I enthused at length about the possibilities.

I never got brought into the fold, but I was excited when the iPhone actually did see the light of day. A giant (for the time) true color display with a GPU! We could do some amazing things with this!

Steve first talked about application development for iPhone at the same keynote I was demonstrating the new ID Tech 5 rendering engine on Mac, so I was in the front row. When he started going on about “Web Apps”, I was (reasonably quietly) going “Booo!!!”.
After the public cleared out and the rest of us were gathered in front of the stage, I started urgently going on about how web apps are terrible, and wouldn’t show the true potential of the device. We could do so much more with real native access!
Steve responded with a line he had used before: “Bad apps could bring down cell phone towers.” I hated that line. He could have just said “We aren’t ready”, and that would have been fine.

I was making some guesses, but I argued that the iPhone hardware and OS provided sufficient protection for native apps. I pointed at a nearby engineer and said “Don’t you have an MMU and process isolation on the iPhone now?” He had a wide eyed look of don’t-bring-me-into-this, but I eventually got a “yes” out of him.

I said that OS-X was surely being used for things that were more security critical than a phone, and if Apple couldn’t provide enough security there, they had bigger problems. He came back with a snide “You’re a smart guy John, why don’t you write a new OS?” At the time, my thought was, “Fuck you, Steve.”.

People were backing away from us. If Steve was mad, Apple employees didn’t want him to associate the sight of them with the experience. Afterwards, one of the execs assured me that “Steve appreciates vigorous conversation”.

Still deeply disappointed about it, I made some comments that got picked up by the press. Steve didn’t appreciate that.
The Steve Jobs “hero / shithead” rollercoaster was real, and after riding high for a long time, I was now on the down side. Someone told me that Steve explicitly instructed them to not give me access to the early iPhone SDK when it finally was ready.
I wound up writing several successful iPhone apps on the side (all of which are now gone due to dropping 32 bit support, which saddens me), and I had many strong allies inside Apple, but I was on the outs with Steve.

The last iOS product I worked on was Rage for iOS, which I thought set a new bar for visual richness on mobile, and also supported some brand new features like TV out. I heard that it was well received inside Apple.

I was debriefing the team after the launch when I got a call. I was busy, so I declined it. A few minutes later someone came in and said that Steve was going to call me. Oops.

Everyone had a chuckle about me “hanging up on Steve Jobs”, but that turned out to be my last interaction with him.
As the public story of his failing health progressed, I started several emails to try to say something meaningful and positive to part on, but I never got through them, and I regret it.

I corroborate many of the negative character traits that he was infamous for, but elements of the path that led to where I am today were contingent on the dents he left in the universe.
I showed up for him.
>> No. 43182 [Edit]
https://doomsdaymachines.net/p/the-meme-ification-of-the-demon-core
>> No. 43303 [Edit]
https://somethingnerdy.com/unlocking-the-nes-for-former-dawn/
>> No. 43317 [Edit]
Guy explaining why Rust, or at least the most popular game engine written in it, is ill-suited for actually making games.
https://loglog.games/blog/leaving-rust-gamedev/
>> No. 43318 [Edit]
>>43317
Rust has so much sjw and hype around it that I want it to die even though I've never even touched it.
>> No. 43319 [Edit]
>>43318
I only started to use it recently, and as someone who doesn't know C++, it's nice that it makes some "low-level" stuff more accessible. But yeah, it's not the right tool for everything.
>> No. 43365 [Edit]
https://media.ccc.de/v/38c3-self-models-of-loving-grace
>> No. 43366 [Edit]
>>43318
The only good reason I've seen for adopting rust is that it eliminates the need for cmake. But I agree with you, the "rust community" is absolutely atrocious and, at least in the past, they would go on crusades and try and get people to "convert" to rust, which obviously would never happen since they're both obnoxious and people don't wanna learn another language. While C++ isn't ideal by any strech of the imagination, there is never going to be a complete overhaul of the current software world like the people who parade around these new languages seem to think unless something comes out that can be very easily picked up by someone who somewhat knows C++ and existing projects can easily integrate with it.
>> No. 43367 [Edit]
>>43366
I like C (and maybe C++ in small doses) precisely because packaging is "hard" so it forces projects to be selective about their dependencies. Every time I install a rust project it installs a gazillion dependencies, just like any node project. That's technically not a fault of the language, but the community sure doesn't seem to care about minimizing "bloat".
>> No. 43369 [Edit]
>>43366
I don't think the "C++ community" is anything to write home about. If you write something in Rust, you'll find a lot more supportive and helpful people, whereas with C++ it's mostly aging, indifferent drones who only use it for work.
>unless something comes out that can be very easily picked up by someone who somewhat knows C++
What about everybody under 30 who doesn't know C++? C++ is harder to pick up than Rust.

>>43367
C only makes sense when you have no other options. If you want to be a snob about languages, at least use a Lisp.
>> No. 43370 [Edit]
>>43367
I'm much more partial to C myself over anything else, aside from maybe HTML/CSS just due to how easy it is use it though I don't particularly enjoy web development that much, but that is mainly because C is the first language I learned.
I think the issue is that many modern projects assume that you are working in an optimal environment without any major restrictions along with the latest processor, SBC, or whatnot, and as such bloat isn't even anything they consider because they have as much space as they would need so installing a hundred different dependencies doesn't matter.
I think another issue is that it "just werks" at that very moment, no thought given to what will happen 3 or 4 years later when all those packages inevitablty have updates or start to become deprecated, then you are stuck in dependency hell and have to create a new environment downloading the exact versions they used, which then puts a limit on the actual usefulness of the code as you won't be able to use it should there by any major update to any of the core packages used.
>> No. 43371 [Edit]
Didn't mean to make 2 seperate posts.
>>43369
>anything to write home about
C++ is used in most projects. I'd say there really isn't a "C++ community" the same way there is a Rust community since C++ is so ubiquitous, but I do agree that you would have to seek out someone who had a similar problem as you had and is willing to help if you happen to encounter a problem in C++ that can't be solved by AI or a copypasted answer with a snarky sarcastic comment accompanying it.
>What about everybody under 30 who doesn't know C++
C++, from my knowledge, is used in pretty much every single university for classes like DSA. While it may be true that many people aren't proficient in C++, although this can probably be extended to programming in general, C++ isn't some dying language that is maintained by a bunch of middle aged programmers as you seem to think. Most projects these days will use C++ in some capacity and all major tech companies use C++.
>C++ easier to learn than Rust
I haven't tried to learn Rust so I can't say that C++ is easier or harder to learn than Rust, but if you go through univesrity to get a Comp Sci degree, which is a requirement to get a programming job these days, you are going to be taught in C++ for a good portion of your classes, so most people will have more exposure and be more familiar with C++ than they will be with Rust. This doesn't really answer the question, but I do think it is worth taking into account that there is little chance for people to be exposed to Rust unless they seek it out, as it isn't as widespread as C++ is.
>C only makes sense when you have no other options
C is much simpler and easier to use than C++, in my opinion at least. While you are correct that in the field of sotware it isn't likely to be used, it is used a lot in embedded systems.
>> No. 43372 [Edit]
>>43370
>modern projects assume that you are working in an optimal environment without any major restrictions along with the latest processor, SBC, or whatnot
You don't have to use libraries. Just write everything yourself like you would with C. Except you'll at least have stuff as basic as hashmaps built-in, you wont have to deal with null-terminated strings, and you wont have to do manual memory management. None of these restrictions are necessary for computers younger than 35. And if you're really, really constrained on resources for some reason, might as well use assembly at that point.
>> No. 43373 [Edit]
>>43370
> working in an optimal environment without any major restrictions
Oh yeah that's a good point. Both Go and Rust aggressively drop support for older platforms, and good luck using it with "non-standard" architectures.

With regard to dependencies & updates, I think the above results in an implicit assumption that devs will always use the "latest" version of things. So there is never any effort made to ensure compatibility with different platforms, or even backwards compatibility between API versions. This is technically not a language limitation, but newer languages clearly have a "golden path" they want you to stick to.
>> No. 43374 [Edit]
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43374
>>43371
>C++, from my knowledge, is used in pretty much every single university for classes like DSA.
>if you go through university to get a Comp Sci degree... you are going to be taught in C++ for a good portion of your classes
I graduated from Rutgers last year with a comp sci degree and NONE of my classes used C++. The intro course and data structures used Java. Computer Architecture used C. Algorithms had no programming and was just theory/pseudo-code. The electives I took either used python or java, or just let us choose what to use(Go in my case).
>> No. 43411 [Edit]
https://kevinmunger.substack.com/p/in-the-belly-of-the-mrbeast

Note that I haven't watched even one of those videos, but there was a paragraph there that really piqued my interest:

>we have to accept that younger generations—precisely the people who have been raised on quantified audience feedback for their every creative gesture—have an unrecognizable conception of "authenticity" [quotes mine].
>The ideal [YouTube] creator has no distance between themselves and their persona. They have been interpellated by audience metrics; their subjective experience already takes audience reactions into account.
>Or more simply, YouTubers are not “Creators” but Creations. Audiences, rationalized by the platform, and the vloggers who upload the videos those audiences consume are not separable either theoretically or empirically.

In a sense, the artist himself is now becoming shaped by the audience's expectations of what the art should be. I'm vividly reminded of Mayonaka Punch here, how Masaki's expectations of what the audience wants refracts back and shapes her own personality. When she makes those videos, she's not putting on a "facade" that can be taken off later, she genuinely loses a piece herself like a ship of theseus built by A/B testing.
>> No. 43412 [Edit]
>>43411
Not just art, pretty much everything. That's the crowd for you. Massive crowds stomp everything into ground, so if you give them voice in what they get, it's over. They will level everything to their own level. There's nothing that can be done, either.
>> No. 43413 [Edit]
>>43412
What you're saying has always been true: people catering to expectations. But I think it's only with youtubing/vtubing whatnot that the artist becomes the art piece himself. And when this happens, the artist actually no longer has any agency whatsoever: they aren't just "catering" to the crowd, but they're being puppeted by it. The metaphor of "selling your soul" is no longer just a metaphor.
>> No. 43414 [Edit]
>>43411
>I'm vividly reminded of Mayonaka Punch here
I also watched that. Can't recall there being much exploration of how the characters act differently in the videos compared to normally. The vampires just seem to not care and act no differently from usual. Masaki opted to not appear on camera for most of the series. Whether she put up a facade, or her personality actually changed before the story's beginning, wasn't clear to me. The overall message though seemed to be "don't let worries about how you're perceived ruin the things you enjoy".

The unheard of popularity of MrBe*** is a complete enigma to me. He seems like an incredibly generic, slightly creepy man; so I don't understand why even gen alpha would like him. Everyone I've spoke to in real life about him agrees. I suspect most of his audience is either Indians or bots, and he's an industry plant who's artificially given every advantage. Like an inorganic replacement for pewdiepie or something.

I saw just one of his vidoes. He was running a fast food drive way, and giving every customer a bunch of money. Why billions of people would find that unfunny and slightly vulgar concept interesting, is baffling, and its not his personality, or sense of humor they're coming for. It's like an alien's idea of what people would find entertaining. They like money, right? So here's a video of some man giving random people lots of it. Human viewers will vicariously experience the joy of obtaining large sums of money for minimal effort.

Post edited on 15th Jan 2025, 5:59pm
>> No. 43415 [Edit]
>>43414
>act differently in the videos compared to normally
Are you the same person who wrote the brief review of it in /an/? To me the whole crux of the show was an exploration of the way content, creators, and audience intertwine. The vampires don't care because they're not really the creator. Masaki not appearing on camera doesn't matter, because it's not an exploration of facades, it goes one level deeper at the exploration of how the _audience_ shapes the creator if that makes sense.

If you wanted to do an exploration of facades, I'd maybe point at WataYuri, and the interplay between the facades they put on and their own personalities. But in this case, there's no facade being put on. Put it this way, that article has a quote "Social media does not create powerful Influencers but rather powerless marionettes, dancing jerkily to quantified audience tugs." That describes Masakichi to a tee. This isn't some "work" facet of personality that can be easily separated from her "normal" life. "NewTubing" _defines_ Masaki's personality, and she suffers for it.

>don't let worries about how you're perceived ruin the things you enjoy
I personally don't feel this is quite the right theme. I'd say this for YoruKura, but not quite for this show. Because "NewTubing" is fundamentally audience-centered. Masaki doesn't film things _she_ enjoys, but what the audience enjoys. After her catharsis, she doesn't just opt to spend relax and spend time with her friends, but she vows to double down on NewTubing. Rather to me, in that cathartic moment Masaki realized that she ultimately was but a marionette, and all that drama and flaming of the audience is simply "part of the play" that she chose to partake in. My evidence for this is when Masaki accidentally meets in real-life that person who wrote flaming comments, and it turns out that she was a follower of Masaki. This is the turning point for Masaki, upon which she reflects and realizes that everything, even the drama with Harikiri sisters, is ultimately dispassionately "manufactured" fodder, not targeted betrayal.

And if it feels tragic, I think it's supposed to be. It's a stark reflection of attention-bait dominated society. No one would want friends like the Harakiri sisters who'd throw you under the bus. And yet in real-life that's already playing out, "youtube drama" spills over into all places. How much of that is "real", how much of that is "manufactured", and is there even a difference between the two, if youtubers themselves have become the audience's puppets. If they're putting on a "facade" 24x7, with no separation between "work" and "personal life", is there even a meaningful "personal life"?
>> No. 43416 [Edit]
>>43415
>Are you the same person who wrote the brief review of it in /an/?
Nope. That was someone else. I heard about it from tc though.
>"NewTubing" _defines_ Masaki's personality, and she suffers for it.
I thought it was odd how the context of Masaki's life was never touched upon. Like how she and the Harikiri sisters, whose channel isn't that big, made enough money to afford renting a whole house in Tokyo without having "real" jobs. Or how her family reacted to her not pursuing higher education and instead trying to become an internet celebrity.
>all that drama and flaming of the audience is simply "part of the play" that she chose to partake in
But why does she do it? In real life, I assume the motivation is just money, or attention-seeking, but neither of those seemed to motivate Masaki. The way it was presented, was like there's something inherent to the act of making youtube videos that she enjoys.

Post edited on 15th Jan 2025, 11:29pm
>> No. 43418 [Edit]
>>43416
>But why does she do it?
Yeah that's a good question, which the show leaves a bit ambiguous. I don't think it's obvious that she "enjoys" it in the same way one "enjoys" watching anime. She clearly suffers most of the show, no one would call that "enjoyment. Rather she has some compulsion and "need" to be NewTuber. I think in the show there was some hint that she derives part of her self-worth from knowing that she is watched: seeing the number go up is proof of her value in the world and justifies her existence.

Even in real-life, why people bother YouTubing has always been a mystery: outside of the 1%, most vloggers probably don't get that rich, especially considering it's essentially a 24x7 job. I think it's similar there: people voluntarily make themselves into this puppet because being puppeted ironically makes them feel "alive", and it gives them purpose in life. Being with the audience makes them feel "wanted" in some sense, and there's a certain quantitativeness to it where you can measure your value in likes and subscribes. It's a tragic existence being a dancing monkey, but I guess it is one way to quell existential angst.
>> No. 43423 [Edit]
>>43374
It's strange we have such different experiences. I did not get a computer science degree myself, although I am nearly finished getting an Engineering degree, there was a bit of an overlap between the core CS classes and Engineering since the school allowed you to take some CS courses to fufill requirements, and in the case of computer engineering you were taking the core classes as a part of your degree. All of the DSA, SysNet, and Discrete Structure classes were taught in C++, and the electives might use python or something of the sort, but python wasn't really used for the most part.
Even in the Electrical Engineering side, you were far more likely to use something like Matlab (which I know isn't a programming language), than you were to use python. The only ones that used it were electives as far as I am aware. I was in a state school in the South, but from what I have heard it is fairly common to have most of your core CS classes in C++.
I understand using C for computer architecture, but using things like Java for core classes sounds really stupid. I could understand using Python as well for electives, because it makes things like computer vision and anything involving AI much easier to deal with (at the cost of efficiency of course). Not to mention it makes it something that can be somewhat difficult, especially for undergraduate students, into a topic that can be picked up as well as taught in the span of 3-4 months, but otherwise it seems like using things like Java, or not having standardized languages for classes, is just setting the students up for failure as they will have to do a ton of learning on their own of fudamental concepts instead of having it taught to them.
I suppose my school was quite odd as well in that the main CS teacher was a strong proponent of AI and strongly encouraged people to use GPT sites to help them learn, not that he brushed off helping people but he just really likes that stuff.
>> No. 43424 [Edit]
>>43423
My guess as to this difference, is that either in the 90s and 2000s, there was big transition away from C++ in the largest universities, that may not have occurred in smaller institutions. Or, it's just a Rutgers quirk.

I agree that Java is a poor choice, but it's still very much in use within the professional world. More-so than C++ based on the job listings I've seen, which I think I've already wrote. There's really no perfect middle ground in terms of modernness, industry-adoption, performance, learning curve, and paradigm neutrality(you can comfortably write procedural, OOP and functional code).
>> No. 43429 [Edit]
Very interesting interview with Deepseek CEO: https://www.chinatalk.media/p/deepseek-ceo-interview-with-chinas

I like their swagger. There's two interesting points of note: their compute restrictions likely force innovation on architecture, whereas western BigCo can just keep buying more nvidia gpus. I likely suspect that there's a geopolitical angle at play though. If China wants to actually become some sort of soft-power, then it makes sense to do what they're doing.
>> No. 43430 [Edit]
File 17374313682.jpg - (181.47KB , 600x800 , c30aae013a7c86cdbfd5e04e3f1d619e.jpg )
43430
>>43429
I'm rooting for them. Too bad Japan doesn't seem to be doing anything of note.
>> No. 43431 [Edit]
>>43430
It seems they're (Softbank) more content to just watch from afar and fund the US
https://openai.com/index/announcing-the-stargate-project/

I think the above is an implicit admission of defeat that they're out of clever ideas and are just banking on compute scaling to take them the rest of the way there.
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