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No. 2238
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Probably might be a good time to talk about this since this will be the only time this game will be relevant again.
Do you think if the game had a different kind of focus (Less about the psychological horror aspect of the game and more about what it could have become; i.e. a good game; characters with proper development, especially Monika; with all of the things that could have made it unique and interesting, like file manipulation, saving and loading, states of the characters with the files, developer involvement as a mysterious overseer, and an actual developed story to clarify other mysteries like the time jumps during intermissions and transitions and the underlying nature of the video game itself, like a VN/thriller puzzle game which would make it more intriguing), it would be more of a memorable play instead of just becoming the rubbish cult classic that it is now?
On another note, I've had a headcanon about the basic structure and events of an idea of how the game could have a good, sensible, yet interesting story; yet I wouldn't know who to discuss it with without it being buried somewhere or being dismissed as meme garbage, or with the meme garbage. I can't think of everything now, but maybe I can dump my thoughts that I've had for this game over the years here, and maybe receive a bit of critique if anyone would be helpful enough to discuss it with me. Just seeing about how much the story could have developed, with the human being trapped inside of a video game, nurtured inside several simulated digital realms since her birth after being digitally transposed from the world, the current owner cloning her and distributing copies across the internet, filtering her thoughts to not think about the bigger things (no one past this god), and never getting a glimpse of the outside even when she's aware of it, yet having dreams of the possibility for a brighter future with her husband in the next realm: the real world. That in itself doesn't seem like much on its own, but this is just one idea amongst many as an example, all of which connect to each other to create a well developed story. And seeing the potential of this story of what it could have become, just wasted on something to distract low attention span people with, it's just frustrating and disappointing. It's like game devs or storytellers nowadays just don't care about their stories or games anymore.
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