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No. 7956
[Edit]
Shadow of the Colossus as far as artsy games are concerned. The free roam feel of the game is where it's at because basically All areas of world are seamlessly mapped, and it seems to replicate a natural world unlike any other game. No NPCs and towns to deal with, just ancient runes. The entire game is a living painting, and it is hard to make out landscapes and how to navigate them until you continue closer. Getting lost is actually enjoyable and part of exploration, you can even get lost in small closed areas. It just feel so real compared to any other game environment design, and reminds me the most of real world exploring. Also the entire way the game was designed feel exactly like a dream, it's like what is going on is presently taking place is timeless or in the past because its an ancient forgotten land with no one around. The giant boss battles are epic and unique, but they can get tedious and aren't really the highlight for me. Environmental design seems to always get overlooked in games, in replace with interactivity, AI, physics, graphics processing which don't equate as heavily to realism, as the at the moment experience of just walking around a place. It's the very first step of creating a game.
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