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File 140521706476.jpg - (171.86KB , 638x480 , VIPER_16.jpg )
1804 No. 1804 [Edit]
Does anyone in /vn/ have some knowledge on old visual novels? I've been playing some recently, and I must say they are far more enjoyable than visual novels made in more recent years especially if they keep the old designs and menus. I've recently been playing Viper V16 and I must admit I love the atmosphere the game has, as well as the female characters, both in design and personality. So, how about you guys? Do you guys like old visual novels as well? Do you guys prefer it over recent works or no? Also, why?
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>> No. 1805 [Edit]
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1805
Also, some images from Viper V16.
>> No. 1806 [Edit]
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1806
>> No. 1807 [Edit]
The limitations of hardware at the time and the workarounds to them together with the prevailing art styles at the time make for a really cool combined visual style.
I don't know Japanese though so I can't actually read them.
>> No. 1808 [Edit]
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1808
>>1807
Although I know this is not usual when it comes to old japanese games, Viper V16 does have a international version readily avaible online which has english text. It is also quite a short VN, so I would recommend it.
>> No. 1809 [Edit]
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1809
YU-NO is the first one comes to mind - it's probably the most famous VN of all time. Amazing atmosphere, story, characters, music, everything.
I don't have a particular preference towards old or new visual novels story wise but I prefer the art from older games. The limited color palette forces artists to be creative with how they render drawings and gives a lot of charm to the games. FM synth soundtracks are great too.
>> No. 1814 [Edit]
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1814
Relatively old visual novels that I've played or read...

* Matt's Messy Room translated _Maison Ikkoku Omoide no Photograph_, which was a licensed PC Engine (TG16) adventure game. The interface mostly consists of command prompts such as Open, Move, and Talk. If you're interested, use an emulator that supports save states.

The same people also translated _Pia Carrot_ for PCFX. I think it's a good example of a '90s romance game. There's not much story, and there's some simulation gameplay, but it's not all that difficult. The game is not wall-to-wall porn, and it's not meant to make the player laugh or cry. It's just entertainment.

* _Three Sisters Story_. After all these years, I'm still not sure if I like the protagonist. He did some rather horrible stuff just to help the Okamura family. Also, it seems remarkable that the game allowed the player to make immoral choices. Sure, they usually lead right to a negative ending, but at least the option was there.

_May Club_: Again, this simulation game wasn't exactly complex, and it didn't have much story. But it had a good middle ground in between narrative, gameplay, and NSFW content.

_Rance 1_: Late '80s RPG. I played for a few hours, and mostly enjoyed it. I was surprised by how short the sex scenes were. Overall gameplay wasn't amazing, but it held my interest.

If you were enjoying VNs in the '90s, you might have been tempted to use a term like "moeblob" to disparage characters that didn't have much motivation and similar appearances. Some recent VNs have distinct art styles and interesting characters. However, I don't think the moeblob problem has gone away.

Vintage VNs that I should really get around to playing or reading: Portopia Serial Murder Case, Snatcher, Policenauts, Yu-No, Radical Dreamers, Suikogaiden 1+2, Tsukihime, Air, and a whole bunch more.

Vintage VNs that I hope to read in English in my lifetime include Doukyusei or Kakyusei, any of the first four Sakura Wars games, Tokimeki Memorial 1-2, and Mitsumete Knight.

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