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No. 14894
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>>14893
>>14892
https://www.youtube.com/watch?v=htH8bp7WfpU
Here's a 2 minute long video that does an excellent job of summing it up.
I suppose I should have made it clearer I was referring to GTAV online exclusively. GTAV in itself was a perfectly fine and fun game.
For context, I don't generally like social gaming and stick primarily to single player stuff (often offline). Which was what the GTA games were until GTAV. I wouldn't have cared but a significant amount of the game's content was walled off behind the online component, so I felt the need to take part, and well, GTA online was a hell, a real nightmare to play.
Where to start...
Whelp, the community is beyond terrible. To put it simply, it's trolls trolling trolls. It's a free-for-all in which the players enjoy nothing more but to ruin your day. It's hard to go a minute without getting killed. It's not even a skill issue, you have hackers insta killing people in the lobby, and on the other side you have pay to win kids that bought astronomically OP weapons and vehicles. There's no balance in the game, Rockstar likes it that way. This incentivizes anger fueled purchases using real world money for the sake of revenge. It also makes it extremely difficult to grind for game money as a free player due to how easy it is to get killed and fail whatever quest you're on. Even if you can manage to knock out a few in game jobs, everything is so ridiculously over priced it's unrealistic to buy anything decent in the game without cracking open your real world wallet.
The highlight of GTA online for me would be the story driven missions, which are unfortunately forced co-op. If you don't have friends to play this with, you're SoL because playing with randos is a nightmare. You'll wait for the match making system to find other players, time out, and try again a couple times. Then once you're in you'll probably fail the mission very quickly due to a player on your team dying on the other side of the map or disconnecting. Congrats, you just wasted an hour or two for nothing. Sometimes you'll get a rando that will string you and the team along till the last minute, and decide to troll you at the very end of the mission. It's even worse during missions that have you playing in open lobbies, where again it's very easy to get killed at any minute. The servers also kinda sucked so random disconnects and issues were not uncommon.
It was a borderline unplayable broken mess with terrible mechanics and the worst community you could ask for. Yet, I took the whole thing as something of a challenge and decided to make it anyway. I found a bug that allowed me play in empty lobbies, which helped significantly. From there I discovered what was essentially an AFK system for making a small amount of money in the game that involved fooling the game into thinking I was still there with random button inputs I assigned with the macro functionally of my keyboard, and I'd remote into my PC while at work sometimes to make sure it's still running. When home I'd grind the best money making methods I could while using the solo server bug over and over (after half an hour or so people would start to join the session each time).
I kept doing this till I was able to afford some of the better items in the game at the time, specifically the deluxo which is an OP DeLorean style flying car that can fire an infinite amount of homing missiles. (When it comes to GTA:online, the devs couldn't care less if things were world/lore appropriate).
I kept doing this till I was able to afford the HD version of my favorite car from GTA VC, the cheeta, as up till then everything I bought had to double as a means of helping me make money, with that being the first purely fun thing I got since I started, and this was also when I noticed I racked up 666 hours of play time, so I decided to just leave it at that and never go back.
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