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No. 13629
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>>13628
to reiterate the other anon's main point -- there are so many lazy RPGmaker games with pixel graphics that you are sorting through a pile of mostly shit looking for the rare gem. In most cases, pixel art is chosen due to it being cheaper and easier to work with than other alternatives (e.g. 3-D models). Generally, those games lack in the art department overall, and are quite lacking in everything else, too. Also, most people bringing up those games on /v/ are shills trying to publicize it for advertising purposes. The rare thread on a good indie pixel art game by people who genuinely enjoyed will be something like violated heroine on /vg/d/ or somewhere else where cult followings won't get drowned by the shithole that is/v/ to begin with.
Most of the pixel art in pc-98 is less about it being "pixel art" and more due to the color pallet limitations combined with 640x480 pixels stretched to take up most of a 12" by 12" CRT screen.
They were drawn by hand the regular way, and then painstakingly converted into 256 color bitmaps by hand in order to be rendered into the game.
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