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No. 13499
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PS2, no contest. It's home to many of the best videogames ever made with the largest library of any console. It comes from a time when budgets were big enough to allow for some good looking AAA games, but not so bloated that creativity was completely stifled like it is today. In generations that followed, budgets got so big that publishers would shy away from taking chances on experimental games with strange concepts and instead opted to just copy what's been proven to work. It was the last console we had before DLC truly became a thing. There was also no installing to the system required, games could still be chucked in and played right away. There was also no shipping incomplete games and patching them latter. With just a few exceptions, Devs made sure the games were finished before they were printed, and this meant beta/bug testers were an actual paying job, The customer wasn't paying to be a beta tester. I feel like the ps1 laid the ground work, and the ps2 was the masterpiece built on top of that. I think the ps3, while nice, was a step back, and the ps4 was a leap back. They did everything right, but by then the industry changed so much it didn't matter. The industry was so huge and diversified during the ps2 days with countless devs and publishers turning out fantastic unique works. Even the likes of EA and Activation were putting out great stuff at the time, Before they started having a pissing match to see who could make the best selling dudebro shooter. It wasn't until after the ps2 era that all these publishers started to cannibalize eachother while killing off quality dev studios in the process.
Meanwhile the gamecube only had a handfull of games making it worthwhile with many people I knew at the time only owning the system for smash, same for the xbox(1) with halo. If you ask me, the PS2 was truly the sweet spot of gaming. The peek that we'll never see anything like again.
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