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No. 12251 [Edit]
Watcha playing?

Anyone else playing Granblue Fantasy? You can collect waifus and aidorus.

Mod edit: Do not make a mockery of waifuism like this here.
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>> No. 12252 [Edit]
I just relatively recently got a decent gear but now I'm also normally bussy, so I'm slowly going through stuff that catched my attention but couldn't play before. The list include:

- Zelda Twilight
- Zelda Skyward
- Mario Galaxy
- Resident 4
- Arkham City & Knight
- God of War (I&II)
- Castlevania LoS

I'm also following closely the development of CEMU, which I can currently play MK8 and M3DW with.
>> No. 12253 [Edit]
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When it comes to "Mobile gaymen" I've been playing valkyrie crusade and soccer spirits mainly. Both are "waifu collector" card games, more so valkyrie crusade. soccer spirits has more depth to it, but also has male cards which I just consider bad luck draws and feed them to the moes. soccer spirits also loves to bug you to give them money every time you log on, where as valkyrie crusade you can do very well in without dropping a cent.
I do daily check ins with Love Live for gems but don't actually play it much anymore.
I also check in on sid story every now and then. It's another card collector game with extremely simple and almost pointless combat. It feels very low budget and the cards range a lot in styles from being hella cute, deviart grade, or being at the level of "what the in the fuck is that thing?!"
>> No. 12256 [Edit]
Shadow Warrior 2. Games like this are great for forgetting reality.
>> No. 12260 [Edit]
Yeah, I'm playing Granblue too. I'm making pretty decent progress, but it's a shame there's nowhere good to talk about the game. I really like the collection of characters, and the weapon pool building has surprising amounts of depth to it. Obviously the balance could use some work, but as long as you're not too concerned with min-maxing I think the game is a lot of fun. And, of course, the voice-acting and music is all top-notch.
>> No. 12272 [Edit]
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Been playing a lot of dungeon crawlers as a break from a stg binge. I don't really have anything else to do and mazes are really neat.

Generation Xth is a lot of fun, but there is a problem with the text, pic related. It might be an issue with my monitor, but I can hardly read the text. I like it a lot, but it sucks to have to strain to read things.

I'm also intending to play the Wizardry series (again), maybe starting on the later games.

And the Labyrinth of Touhou games look amazing, I'll probably get that as well.
>> No. 12362 [Edit]
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Due to having to get a job, and getting there is such a long commute, I started looking for -free- (at least somewhat) mobile / smartphone games besides emulators, that also double as coffee breakers and toilet time-wasters... and I've found a few decent options...

The first one is Hoplite.
This a short (unless you buy the full version) turn-based light strategy, sort-of light RPG, dungeon-crawling game, where you control this tiny hoplite, move it around, and defeat enemies to advance to the next level; gameplay is very simple to understand but the real goal is to finish a level with the minimum amount of steps / actions to maximize the score. It's pretty fun despite how short it is and it has leaderboards, if you're into showing off your skill.
>> No. 12363 [Edit]
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Sword of Xolan
Another short sprite game. This is an action plataformer in which you control this Xolan fellow and hack away critters and rescue villagers. The story is pretty bare-bones and the game itself isn't very long, but it's nice for a free game. It has a "Challenge" mode which is more akin to a time trial, with different stages in which you have to collect a number of stuff and make it to the end in a given time. It has adds after completing a stage, but picture ones (not videos), which I found tolerable in exchange of the entertainment offered.
>> No. 12364 [Edit]
Puzzle & Dragon
Love Live!

PAD is a gatcha game that you can collect dragons, waifus, and other things. Since it is a gatcha game, it takes time to get anywhere, and although money isn't necessary to play the game it won't magically let you beat everything.

Vainglory is a mobile version of LoL that is pretty decent. I can imagine that the community is more or less the same.

Love Live! is Love Live, I think most people already know what it's like if they aren't playing the Idolmaster one or something. It's also a gatcha game.

VOEZ is a rhythm game with surprisingly good music. I've enjoyed a good amount of what I've heard, but it wants you to pay to unlock a good amount of the songs.

There is another game that I play every once in a while, but the community is shit and full of shitty kids, and although most of the content is player made, most of it is shit.
>> No. 12387 [Edit]
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I spent more than a year doing daily log ins and saving up my gems to around 176 without really playing the game at all. Saw this and said to myself "screw it!" and spent 150 gems to get her. Unfortunately I have no stickers for the idolizing.
>> No. 12392 [Edit]
Oh! Congratulations on the UR Yoshiko Yohane.

Sorry if this is pretty late.
>> No. 12410 [Edit]
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Adventurer League 2D Retro RPG
Hex-tile combat and exploration, open-ended and generally a decent time waster if you don't mind simplicity. I got slightly enthralled by its fictional world and now I wish it would have more progression and more connected quests, but for its file size and its price (zero) I can't complain.
>> No. 12580 [Edit]
I try to play Elite which I dropped like 2 years ago... and they only added more grind. How is this even possible?!
It's like Frontier actually wanted to only have empty soulless grind in game. I regret paying 20 english dubloons for Horizons expansion.

There was a game parody called Progress Quest where you'd only press a button and the "game" would proceed to play itself pretending it's repeating pointless quests, filling meaningless bars and changing stats.
Elite feels exactly like that except you have to do every painful task by hand. And then in multiplayer you can lose months of arduous progress at any moment because other players armed with latest toys both in and out of game are waiting to fuck you up in the smuggiest ways possible. At least it's possible to avoid that with solo mode.

I ignored past experience because I was desperate for fun space ship things, I wanted it to be good. Visually it's still alright and audio is very good but the gameplay is so, so bad.
LARPing on forums seems to be bigger than actual in game content, maybe they're having crazy fun over there but I don't know and don't care about any of that.
>> No. 13461 [Edit]
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I got a Nagato in Azur Lane, yay!
>> No. 13465 [Edit]
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I prefer Kongo (Azure Lane's version is better than Kantai Collection version) but this is fine too.

Also American McGee's Alice.
>> No. 13570 [Edit]
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Brunette ALICE seems weird. I guess the DISNEY version has better marketing
>> No. 13574 [Edit]
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She was always blonde.
>> No. 13579 [Edit]
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Looks white there, buddy.
>> No. 13647 [Edit]
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Been playing Honkai Impact, nothing else. It's a fun game and pretty generous as far as gacha aspects go but the grind really does feel like it's there and I don't appreciate that the grind has to be limited by stamina or time instead of just letting me grind at my own pace. It leaves me wondering why other people even play gacha games in the first place. Honkai is at least fun instead of having turn-based combat.
Vermillion Knight is my pride and joy in my valkyrie collection.
>> No. 13678 [Edit]
Also get sucked into Honkai lately. I actually like the stamina because they serve as a check to keep from spending too much time on the game. There is a lot of stages that doesn't even require stamina anyway. I'd say Honkai Impact is probably the most visually impressive mobile game out there. It has actual gameplay, a lot of features and generous to f2p players.

Azur lane is also a good gacha game with pretty visuals, unique gameplay and really generous gacha (a whooping 7% rate for SSR). I've only tried GFL a little while but it seems to have its own unique feel and experience too. On the other hand, the japanese games I've tried like Granblue and FGO leaves much to be desired. They have good art, sure, but so does other games. Their combat is boring turn based system with no gimmick. They don't bother to make the grind fun. FGO is really stingy with their players. GBF is probably quite generous since the last anniversary events give me like a 100 free rolls with a dozen SSR but it just feels underwhelming since building a good team requires weapons and mono-elemental characters so getting a good draw isn't enough, you have to get results that sync well. The drop rate on those games is abysmal, which by itself is not a problem unless the items you get from drops is essential for a good playthrough. Grinding boss raids for weapon drops in GBF is mind numbing. Even if you only use 3 star servants in FGO, raising them still requires rare materials that is a pain to get. I am just a filthy casual who don't know what I am talking about but from my experience I just want to vent about how all Chinese mobile games just blow the Japanese ones out of the water.
>> No. 13786 [Edit]
Granblue Fantasy Versus All Character Reveals and Gameplay Trailers
>> No. 13848 [Edit]
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Panzer Paladin
A lighter game to balance out the darker themed ones above.
>> No. 13854 [Edit]
Didn't want to create a new thread for this, but apparently microsoft's new flight simulator released and it looks quite amazing [1, 2]. Of course I probably won't be able to play it for several years considering I have an underpowered laptop and no other reason to build a PC (For those who can, it seems to require a gtx 970 – seems like that was released in 2014 so not terribly demanding I think; at least not on the level of the recent behemoths that have been used for ml training. It does use up all 100GB of disk space though).

[1] MSFS Tokyo 東京 夜 Night:
[2] Tokyo (Japan) in Microsoft Flight Simulator:

Post edited on 19th Aug 2020, 1:52am
>> No. 14087 [Edit]
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Playing Team Fortress 2 again; better than Overwatch imo
>> No. 14117 [Edit]
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Despite the sale price for the full game being $1.99 at the time I'm making this post I decided to play the demo for Chantelise: A Tale of Two Sisters.
The story, as far as I got, was that a red moon shone and turned Chante, the eldest of the two, into a fairy and the two need to find the witch who did this and revert the spell.
As for character actions, it's pretty basic so far in what Elise and Chante themselves can do. Enemies drop crystals of different colors which can be used in the order you picked them up so Chante can perform spells. Elise herself can move in eight directions, jump, do a basic combo attack, a jump attack, lock-on, and do a sliding dodge in any of the eight directions she can move in. Sometimes she gets what looks like a critical hit as well though I don't know if that's random or if there is a certain trick to doing it on-command. I don't know if there is more they can do later but that is what is available so far.
The game is quite dated in more than just the way it looks but I'll start with the graphics first. To me, it looks kind of like N64 graphics in it's environments. The environments are often rather barren with grass and trees scattered here and there and a grass texture put on a lot of land to travel if you're in a grassy area. It's a nostalgic look and one that I really miss.
The characters have sprites instead of 3d models which is something that I found myself liking. I think the intention by the devs was for it to look like an actual anime that tends to feature detailed backgrounds but the characters having the simple and classic anime art style and I feel that it works well.
The camera is at a set level and can only be moved left or right. No zooming, panning, first-person, or anything like that. This is the first of the conveniences that I miss and have gotten used to because I like being able to look at all of my surroundings, high and low. I can't change around controls so I have to go without inverted camera controls. A minor inconvenience but something I feel is worth stating.
The voice acting is alright. I was never very good at gauging the quality of Japanese voice acting but I think it does it's job well-enough. It doesn't sound any different from the usual Jap voice work I hear in anime, at least.
Unfortunately I did not play this without some gripes or at least nitpicks. The most minor one I have so far is that A is attack and B is jump which is definitely something I'm not used to. The controls aren't exactly the best for combat as the sliding dodge can not be performed in the middle of an attack meaning that combos need to be committed to. I'm not sure how reliable it is since a boss I just lost to can hit you in the middle of it if but their landing attack, which normally has a wide damaging radius, can be avoided entirely with the dodge.
If this were the kind of game that was easy enough to not even need it then I would be fine with that but for me it didn't feel like it was. While my own lack of skill is the most likely cause a problem I feel this difficulty stems from is that healing items aren't always a guarantee and enemies tend to stick around in groups and sometimes merge together in such a way that what looks like one bug is actually several because of the sprites behind them. Sometimes another problem I can run into is attacking one of them only to be attacked by another. It's not always so likely considering that your attack prevents their attack from even beginning but it is an annoyance. It also doesn't help that when you die you get sent right back to the town and have to start the dungeon all over again, puzzles included it looks like, which can get very tedious if you die a lot.
I also don't want to expect too much from a doujin studio especially since the game was made in 2006 so I doubt doujin studios were very far along in the kind of games they could make at the time and match the fluidity and convenience of modern games then but it really does feel a little clunky in it's controls.
Overall I want to like Chantelise and I can definitely see why people enjoy it, but it's something of a deceptively inconvenient and somewhat unforgiving game to play that is certainly fun until you run into it's problems or die for the first time, realizing that you would have to do everything again and letting you see it as less of an adventure game and more of an arcade beat-em-up once you realize you have to run through everything and defeat every bad guy again. While I don't know the series at all since I've never played it and I really hate to make this meme of a comparison, it reminds me a little of Dark Souls in a way since enemies can be threats if you aren't careful and bosses are damage sponges that really do require you to be careful. Losses are punished and may leave you to try and make changes to your equipment.
I neglected to talk about money but the bulk of your useful funds will come from selling any treasures if you find any though I didn't pay attention to that feature as much.
>> No. 14219 [Edit]
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Dee Jay execution grinding in SSF2X

Bonus: Zangief whiff-punish on Guile's 2hk
>> No. 14328 [Edit]
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Playing the Diablo2R beta; gameplay feels the same.
>> No. 14582 [Edit]
cinderella girls is now dead.

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