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No. 7158
[Edit]
>>5068
>realism is cars that take a minute to get to 60mph...
Not every car is a Comet or Turismo.
>...and control like a shopping cart full of bricks.
No, they don't. Are you just driving buses everywhere? Or do you advocate a return to the farcical III/VC/SA-style handling?
>realism means only being able to carry around one or two guns at a time, with highly limited ammo.
This has never applied to any GTA, and likely never will.
>realism means horrible music on the radio, crappy TV shows...
Journey, Fusion FM, Integrity 2.0; The Men's Room, Republican Space Rangers, etc. - are you serious???
>...and annoying friends calling you up every five minutes to go drinking.
This argument from GTA4 bashers has never made sense. Put your phone on to sleep mode, or simply decline the call. Ta-da!
>realism is why GTAIV only had 3 types of missions.
No GTA has really had a mega mission vocabulary to be frank. Read Dead Redemption shows the future is promising in this area, though.
>There was no variety in GTAIV because realism does not allow for it, the missions have the bonds of realism keeping them down and preventing them for doing anything different, anything unrealistic, within reason.
Red Dead Redemption completely disproves this. Plenty of realism; plenty of variety.
As >>5069 says, Rockstar may as well continue with the realism path. It's for this reason that GTA4 is the perfect outlet for my misanthropy.
Red Dead was one of the very best games I ever played, and GTA V will destroy all, no matter what the critics babble on about.
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