I find that I'm far more interested in the prototypes for stories, games, and characters than I am in the final product. There's just always something, some element of a prototype that stands out to me as being more raw and interesting than its final, polished form. Characters that are toned down and made softer, designs that are widened and modernized to eliminate the influence of older popular fashion, music that has the original hard edges replaced with some sort of smoothing beat. Every final product just feels so watered down, as if products have to be more bland to be palatable to the average person. Does anyone else feel this way?
No, not really. Prototypes can be interesting, but less being more really is true. Products with no revision process are shit a lot of the time. Getting rid of the death eraser from Death Note's pilot manga or making the art look not shit are improvements to me. If the final product is mediocre, the production doesn't interest me at all either.
>>34658 Then it might interest you that the prototypes for the 1st and 2nd gen Pokemon games were recently leaked: https://boards.4channel.org/vp/ppg
>>34736 That does interest me, I like especially the older pokemon games.
>>34658 If you're into worldbuilding definitely read Ursula K Le Guin's Always Coming Home.
>>34658 When it comes to Anime, one of the critiques I always see is that the stories often start off with an interesting premise but, for some reason, the writers fail in execution. Perhaps the reason why you're often more drawn to the prototype is because the prototype is legitimately more interesting than the final product.
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