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No. 1679
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>>1676
I think the biggest reason for the divide is because Touhou attracts many players who are not practiced or have any innate ability in shoot-em-ups, particularly those that require any forethought into maneuvering around obstacles.
For example, in order for me the get as far as I have in EoSD, I have to practice every stage until I have I complete knowledge of the series of spellcards before me, spending hours upon hours poring over the game with great attention to strategy and compensation for lag-time. This is because Touhou really makes you focus on two things, which for shoot-em-up players should be internalized into one: the pattern that you will soon combat, and the current debris which is around your immediate character.
For most people here, I imagine that you can seamlessly integrate these tasks by mentally noting the velocity and position of pieces, and returning your specific attention to them when they should be nearing your character. However, many people, such as myself original, cannot "see the trees for the forest" so to speak, and once the complexity of the patterns hits a certain limit, the danmaku seems to become almost an unpredictable noise, your perspective being tossed into the immediate past. Spellcards can temporary alleviate this, but especially in EoSD, the short duration between card activation and death will result in more lives lost than spellcards. I do believe I am getting the hang of integrating it all, but for someone who simply does not see it, this game is nothing but frustration even on easy mode, since the principles which are required do not change, only the application of their intensity does.
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