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No. 1762
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I love Dwarf Fortress. Curious how I hadn't seen this thread until today...
Jesus, jpg made it dark as hell.
This is my newest fortress, "Greatrock," a village outpost of the Dwarven Civilization "The Magnificent Fortress." I love the names.
I am sure you can see for yourself the barracks, farm plots, turkey pen, food storages (West for food, East for booze, South for everything else), non-edible material storage, workshops, bedding, and, of course, my trade depot and dining room, both of which I just threw in there hurriedly because I forgot to plan them out, so I'll skip all that.
My greatest pride of this fortress is, as you might see, the bridge system around the center staircase to the outside (and to the deeper underground!). If, for any reason, enemies from the surface, or from the depths of the earth, become too much to hold back, my dwarves, who would already be in the fortress, can almost instantly raise all bridges to the Central Stairwell using the level located in the small room located on z-4. The grey lever. The other is useless for now, but I designed to hook it up to all the doors to the periphery staircases. However, if such a thing was needed, the fortress would be completely doomed anyway, so I don't see any practical point. The levers near the individual bridges all control that bridge, so if, for whatever reason, I need to isolate an area from the Central Stairwell, it can be easily done.
That aside, another model of mine, one which I have fervently used in almost all fortresses since I thought of it, are what I call "Drop-Pod Dorms." Quite simple in design, you will see on z-6 multiple small stairwells down to z-7, which lead into the various individual rooms for my dwarves. One quadrant contains 45 rooms, and though at this time my dwarves have filled up to half the second, I could have easily added two more quadrants if I hadn't decided to place my nobles' quarters there as well. Oh, and ignore the flooded tomb, and the one noble who, quite accidentally, got trapped in a pit below a bridge with both his legs broken. Pure accident, honest.
I think I will abandon this fortress, though, and start anew again. Not that I don't like it (Honestly, this is actually the only fortress I've ever struck adamantine in; plus, I love the names), but the spirit of the designer in me just cannot rest. The Central Stairwell idea was splendid, and I love it, however it occurred to me how to make it better: Add a waterfall going down the center of it. I can't do that with this fortress as it would require a complete rework of the Central Stairwell, and if I am going to do that, I might as well just start over. Plus, on embark, I thought I'd be finding gorillas and tigers, but found nothing but capybara and turkeys. Bah. At least I fought off a minotaur with a bunch of know-nothings armed with adamantine battle axes. That was fun. Especially when what actually killed him wasn't the adamantine axes, but a copper bolt to his lung, suffocating him, fired by a crossbow of pure gold (strange mood).
Ah, I love this game.
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