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File 129842606435.jpg - (125.15KB , 250x317 , Duke_Nukem_Forever_Box_art.jpg )
1383 No. 1383 [Edit]
Anyone else kind of excited for DNF? I have no delusions that it will be the best game ever or anything, but I loved Duke Nukem 3D as a kid and from what I've read Forever captures it's spirit perfectly. It's also weird to think it's been in development over half my life
Expand all images
>> No. 1384 [Edit]
i had my doubts, but from the newer trailers it actually looks pretty sweet.
>> No. 1385 [Edit]
I just think it's funny that 3D Realms worked on it for 13 years to no avail, and then Gearbox picked it up and finished the game in like, an hour.
>> No. 1387 [Edit]
I remember reading articles that said the head guy at 3D realms was constantly like "OH SHIT LOOK AT WHAT (insert latest game here) DID WE TOTALLY GOTTA HAVE (feature) IN OUR GAME!!!"
>> No. 1389 [Edit]
For a game that has been in the making for 12 years, it sure does look extremely average.
For something that long in development, I'd expect something ground braking and revolutionary, not just another fps.
>> No. 1390 [Edit]
They probably just kept starting it over and over again so 12 years in the making is a bit of a misnomer
>> No. 1391 [Edit]
I understand that feel. I've been working on a short story since 2007 and re-written the beginning at least 8 times. Im never satisfied with it.
>> No. 1393 [Edit]
Gearbox has a history with 3D Realms, so it makes sense.

That video you linked is just about a year old, before the current DNF was even announced. It might not even be footage from Gearbox's build.

I'm looking forward to it, just because it's such a change of pace from the majority of this gen's FPS games. Hopefully there are some extended hands-on videos soon.
>> No. 1394 [Edit]
>just because it's such a change of pace from the majority of this gen's FPS games

I agree. It looks like it's going to be the "run around exploring and kill shit as much as possible" kind of deal that FPS games used to be before they became all about hand holding through setpieces and trying to get people into multiplayer so they can charge people for maps.
>> No. 1395 [Edit]
File 129850901385.jpg - (319.12KB , 1686x1034 , oh my.jpg )
When you see it...
>> No. 1396 [Edit]
File 129851312835.jpg - (322.58KB , 1686x1034 , 334.jpg )
>> No. 1397 [Edit]
>> No. 1409 [Edit]
Now that DNF is actually coming out, Episode 3 will need to be the new measurement for "shit that takes for fucking ever"
>> No. 1445 [Edit]

Maybe this should go in /fig/...
>> No. 1446 [Edit]
>General Safety Warning: Products sold by BBTS may be intended for Adult Collectors. Products may contain sharp points, small parts, choking hazards, and other elements not suitable for children under 16 years old.
>not suitable for children under 16 years old.
>16 years old.

Man, I knew today's generation was stupid, but this is ridiculous!
>> No. 1478 [Edit]
ESRB description is out!

>This is a first-person shooter in which players assume the role of Duke Nukem, an action hero who must save Earth from invading aliens. Players use pistols, rail guns, shotguns, explosives, and Duke's bare hands to attack and kill the alien enemies. The majority of gameplay involves destroying these enemies in frenetic gun and laser battles in order to move on to the next section. Aliens are often decapitated or dismembered when hit, sending large splashes of blood across the ground, surrounding walls, and players' screen. Some sequences depict more 'over-the-top' instances of violence: aliens getting stabbed in the head or impaled; a human soldier bursting into bloody gibs after being tossed through propeller blades. In one sequence, players have the ability to shoot human characters that are trapped in pod-like alien webbing; bodies explode into pieces upon impact. During the course of the game, players enter a strip-club level and view several topless dancers and receive lap dances. A couple of missions within this level require players to recover sex toys and pictures of topless women. A few sequences strongly imply sexual acts: two women appear to perform fellatio on the central character (e.g., raising their heads from his lap)—though there is no actual depiction of the sex act; Duke moans and leans up against the wall of a bathroom stall (furnished with a hole)—it is implied that a sex act (not depicted) occurs. The game also contains several sexual references and innuendo in the dialogue (e.g., 'I have hungry—you have big egg ro' for me, Duke,' 'If you supply the dancing, I'll supply the pole,' and 'I'll need something naughty to play with.'). Duke's comments range from jokes about colon cleansing to several one-liners about sex and female body parts. Bathroom humor includes the ability to urinate in toilets or urinals and/or pick up feces from toilets and throw it against walls. Players can use both steroid pills and beer as power-ups; when beer is consumed, the screen temporarily blurs. The words 'f**k,' 'sh*t,' 'c*ck,' and 'a*shole' appear in dialogue and on-screen text.
>> No. 1479 [Edit]
>pick up feces from toilets and throw it against walls
game of the year
>> No. 1480 [Edit]
Dook Nukem
>> No. 1488 [Edit]
more like dookie nukem
>> No. 1490 [Edit]
>> No. 1513 [Edit]
Multiplayer details are out. It's possible to trap a miniature enemy Duke in a microwave and cook them to death, which is all you need to know really.
>> No. 1615 [Edit]
File 129980833965.jpg - (52.98KB , 484x288 , spaceduke.jpg )
Site's been updated, with a new version of Grabbag
>> No. 1823 [Edit]
In the CTF mode, the "flag" is a woman that will sometimes flip out, so you need to slap her ass to calm her down:

It's causing a bit of a stink from some people, who I can only assume have never played a Duke Nukem game before or have never heard about them before.
>> No. 1826 [Edit]
Since when is slapping women in games cause for this much drama?
and why don't they care about the countless games with men being hit?
>> No. 1828 [Edit]
A better question would be why they don't care about games such as the MK series, games where women regularly have their legs torn off and/or their spines ripped out. Feminists and white knights don't make sense
>> No. 1829 [Edit]
I was actually thinking about those same games as I posted that, that and all fighting games really.
you're hard pressed to find a fighter that doesn't have at least one women, and more then a few out there having nothing but women.

It's remarkable how their minds must work.
>> No. 1830 [Edit]
Western culture has been brought up to think sex is worse than violence or murder. When you see slasher films aired on TV, breasts are censored but a girl getting an axe planted in her head isn't
>> No. 1855 [Edit]
File 130098272288.jpg - (118.37KB , 640x905 , duke-nukem-manhattan-project-cover.jpg )
Stopped caring about it in 2004 or so. Manhattan Project was fun though.
>> No. 1856 [Edit]
Duke Nukem Forever has been....DELAYED???
>> No. 1858 [Edit]
File 130099227988.jpg - (218.01KB , 533x411 , 1272723081696.jpg )

I never cared much for Duke games but I've got to agree, Manhattan Project was tons of fun.

Actually, I think I feel like replaing it now...
>> No. 1989 [Edit]
Holy shit
>> No. 2514 [Edit]
New Dukem trailer and it looks like over-the-top crazy fun, although a bit unpolished. But hey, who plays Duke Nukem for graphics.
>> No. 2531 [Edit]
More like Douche Nukem Forever Delayed amiright
>> No. 2688 [Edit]
PC specs revealed.

Minimum Specifications
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory: 1 Gb
Hard Drive: 10 Gb free
Video Memory: 256 MB
Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible

Recommended Specifications
OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 512 MB
Video Card: nVidia GeForce 8800 GTS / ATI Radeon HD 3850
Sound Card: DirectX Compatible

Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft DirectX, Visual C++ 2005 Redistributable (ATL), Visual C++ 2008 Redistributable, and AMD Dual Core Optimizer. (AMD optimizer required only for specific AMD processors to run the game correctly, but installs for all of them.)
>> No. 2689 [Edit]
looks like I'll be able to throw poop around in high detail. also, I'll be able to play duke nukem forever
>> No. 2717 [Edit]
New trailer.
>> No. 2718 [Edit]
Holy shit, haha.
>> No. 2719 [Edit]
Are they really "testicles" or does your avatar throw them around or some other E rated shit
>> No. 2720 [Edit]
See, not enough modern games do stupid fun shit like this
>> No. 2747 [Edit]
You can preorder on steam now! Also there's rumor of the demo coming out tomorrow. Unfortunately the demo SHOULD only be available to first access club it's a good thing I managed to steal a first access code from another forum! I'll post my impressions after I play it
>> No. 2758 [Edit]
multiplayer preview

It sounds like a ton of fun
>> No. 2759 [Edit]
Pretty sure I saw a map that was the first level from duke 3D. This game is going to make me nostalgia so hard my ears will bleed
>> No. 2760 [Edit]
>International Release: June 10th
>North American Release: June 14th

Does this apply to Steam? I don't really understand why the NA release would be LATER than the international release
>> No. 2769 [Edit]
According to a first access email I got, they wanted me to clarify my platform of choice before the 15th. So I guess that's when the demo is out
>> No. 2840 [Edit]

Notable is that there are no multiplayer achievements at all
>> No. 2844 [Edit]
Well I preordered this. Even if it turns out to be mediocre I've been so bored lately that it won't matter to me.
>> No. 2857 [Edit]
One question, and it's crucial. I'd search but 12 years of development leads to a lot of contradictory info.

Will there be modding, for PC users anyway? The reason Duke Nukem 3D was so damn classic was the Build engine, and the literally tens of thousands of maps, entire expansions and add-ons people put out over the years for the game. It honestly revolutionized FPS gaming at the time.

If you can't even create new maps or stuff on the PC version I won't even pirate it. It will just be some awful 4 hour CoD style campaign and dull multiplayer, probably with DLC.
>> No. 2858 [Edit]
I don't know why there wouldn't be mods.

Also, the game is pretty much nothing like CoD (which is something some reviewers actually complain about)
>> No. 2926 [Edit]
Demo will be out June 3rd for first access members.
>> No. 2933 [Edit]
I can't wait to play this fucking game! It's so gonna be worth the wait.
>> No. 3106 [Edit]
Is this real life?
>> No. 3107 [Edit]
It's kind of weird to be buying a game that has been in development since I was in second grade
>> No. 3166 [Edit]
Apparently there is no matchmaking or server browsing for multiplayer
>> No. 3168 [Edit]

It wasn't so much in development all these years, but rather in constant limbo since the conception. A few companies picked it up, made a bit of it on various engines, then either lost rights, quit etc so it's been made and remade a few times now, with varying degrees of difference.
>> No. 3172 [Edit]
This is really disappointing because the multiplayer was what I was looking forward to the most and, like most people here, I have no friends to play with. I guess the TC steam group will have to come through for me ;_;
>> No. 3182 [Edit]
I saw a commercial for this on TV. It's happening, it's really happening
>> No. 3232 [Edit]
Demo for FAC members is out and currently downloading faster than anything I've ever downloaded from steam before. I'm gonna play Duke Nukem Forever
>> No. 3235 [Edit]

Nice! Tell us how it is. I've been playing Duke since the first 2D side scroller came out and I can't wait to see how this one is.
>> No. 3238 [Edit]
File 130707954153.jpg - (338.31KB , 1400x1050 , 2011-06-02_00001.jpg )
It's OK. The demo areas are pretty boring and I hope that doesn't mean the whole game will be
>> No. 3239 [Edit]
File 13070795905.jpg - (282.91KB , 1600x1200 , 2011-06-03_00001.jpg )
I found poop!
>> No. 3240 [Edit]
File 130707964161.jpg - (215.68KB , 1600x1200 , 2011-06-03_00002.jpg )
I laid out a detailed plan of action for the military dudes
>> No. 3241 [Edit]
File 130707967857.jpg - (290.24KB , 1600x1200 , 2011-06-03_00004.jpg )
I took on this big jerk
>> No. 3242 [Edit]
File 13070797127.jpg - (349.21KB , 1600x1200 , 2011-06-03_00005.jpg )
>> No. 3243 [Edit]
File 130707975768.jpg - (364.96KB , 1600x1200 , 2011-06-03_00006.jpg )
And I went on a relaxing minecart ride. That's about it
>> No. 3244 [Edit]
My final thoughts on the demo: Most of the time I was thinking "man I hope the actual game is better"
>> No. 3247 [Edit]
I really liked it ,too bad it was just the pax demo
>> No. 3249 [Edit]
The worst part to me was how every door in the stadium was locked. I thought it would be more like DN3D where you could run around and explore and fiddle with shit but the stadium pretty much railroaded you into fighting the monster with almost no distractions except for the poop and the whiteboard. Then again, maybe it's just because it's the demo
>> No. 3251 [Edit]
I heard the pax demo let you walk around in dukes house, which had much better examples of world interactivity than the "turn on faucets squirt soap throw poop" we got in the real demo.
>> No. 3259 [Edit]
Another thing I thought really fucking sucked was the 2 gun limit. Duke 3D was all about picking up cool weapons and just going to town, but in Forever you are have to choose between a rocket launcher or a shrink ray. Thanks again, consoles
>> No. 3260 [Edit]

Are you serious? The best thing about Duke and in fact all games like that from the mid 90s was the fact that you had a 1-9 inventory. Hell in Duke 3D you could kick with both legs at the same time, somehow defying gravity.
>> No. 3262 [Edit]
Yeah, it's easily one of the most damning things in the demo for me. I just want to focus on killing things in fun ways, not "oh should i take this rocket launcher with me the shotgun might be more useful in some situations hmm".

Also you can't kick
>> No. 3263 [Edit]
>Also you can't kick

I don't even think I'll pirate this, damn.
>> No. 3264 [Edit]
>> No. 3278 [Edit]
Best part of the demo
>> No. 3279 [Edit]
That is amazing. I have no other words to describe it.
>> No. 3280 [Edit]
I wish I could say the same for the game
>> No. 3282 [Edit]
I wish I could play the demo just so I could draw some supah kawaii animu art
>> No. 3283 [Edit]
Drawing on that board is a huge pain in the ass though, I don't know how that guy does it.
>> No. 3285 [Edit]
Seriously. I spent about 20 minutes just sitting there trying to draw something basic, but the controls are just really awkward. Props to that guy, I have no clue how he managed to do it.
>> No. 3291 [Edit]
File 130719545273.jpg - (75.00KB , 640x569 , 1307120104_51898129.jpg )
Stolen from /bun/. The funniest thing about it is that everything mentioned in this chart has already been mentioned ITT, too.

Except for the regen health part. Seems like a rather severe case of consolitis.
>> No. 3298 [Edit]
To be fair, we can't really judge the entire game's linear-ness and amount of secrets on the demo, since it's only 2 level sections and like 15 minutes long. However, the two weapon thing (fucking stupid) and graphics complaints (the traintrack in the second section isn't modeled: it's a sprite) are valid.
>> No. 3299 [Edit]
>To be fair, we can't really judge the entire game's linear-ness and amount of secrets on the demo
The first level of a game is supposed to sell you on a game, I think its fair to judge what to expect from a game by playing the first level

But yeah, the graphics are half-assed and the humor makes me feel like I'm watching an episode of Family Guy
>> No. 3300 [Edit]
Why do most modern day games limit the player to 2-3 weapons?

It pisses me off so much having to leave a nice weapon behind just because it's out of ammo, but then finding tons of ammo for it later and not being able to get the weapon back.
>> No. 3301 [Edit]
I think it's supposed to be more "tactical". You can't take them all so you have to choose the right mix for the right situation. It's also easier for a controller seeing they dont have number keys for switching weapons quickly.

And console gamers can't count higher than 3
>> No. 3302 [Edit]
it makes it makes things easier for console players since they don't need to scroll through tons of weapons.
>> No. 3303 [Edit]
>I think it's supposed to be more "tactical". You can't take them all so you have to choose the right mix for the right situation

That's not really true if the demo is any indication since they give you the "right" weapons whenever you need them (devastator before the stadium, RPG before the gunship etc). I'm pretty sure it's 100% consoleitis
>> No. 3304 [Edit]
Last game I played had ass tons of weapons, and let you carry like 30 of the 40 or so at once.
The game had a menu that would come up as you held a button and freeze the game as you select.

Also, it's not like PC games are much better, I've played many PC games that only let you carry 2-3 at a time.
>> No. 3305 [Edit]
Were those PC games console ports?
>> No. 3306 [Edit]
That's what it would be ideally I guess, in reality it is just consoleitis. I havent actually played this
>> No. 3307 [Edit]
Left for dead, FEAR, crises and homefront.
Just to name a few pc games off the top of my head.

Post edited on 4th Jun 2011, 11:29am
>> No. 3308 [Edit]
In L4D's case the weapon limitation actually is tactical, and I've never played the other 2 so I can't really comment on that. The point is DNF is supposed to be a throwback to classic games, yet they still implement shit like health regen and weapon limitations

Post edited on 4th Jun 2011, 11:35am
>> No. 3407 [Edit]
File 13074805261.jpg - (592.27KB , 1600x1200 , 2011-06-07_00002.jpg )
Duke's days of playing with other peoples' poop has given him a terrible case of pinkeye
>> No. 3420 [Edit]
They announced earlier that the PC version will have dedicated servers, so that's nice.
>> No. 3431 [Edit]
The game is out everywhere except north america now, I think
>> No. 3437 [Edit]
No reviews up yet (´・_・`)
>> No. 3438 [Edit]
I've watched a few livestreams and the game looks pretty mediocre. By this point I'm just getting it for the multiplayer and the novelty of actually owning Duke nukem Forever.
>> No. 3441 [Edit]
Actually after hearing more and more I think I'm looking forward to seeing just how bad it is. I've heard things like unfinished textures being in some really obvious places, enemy AI not doing anything, incredibly obvious scripted sequences. It's like The Room of games
>> No. 3442 [Edit]
>It's like The Room of games
That's Superman 64.
>> No. 3443 [Edit]
It doesn't really look bad. It just looks totally mediocre. Which is kind of worse than bad in a way, if something is bad you can at least laugh at it.
>> No. 3444 [Edit]
The problem is, Duke 3D was innovative for its time and among the first FPS games there is. What this game will fail to produce is pretty much that. It's been 10+ years since Duke 3D and there is not much left you can do in FPS titles. It's just another generic shooter with a different plot and setting. Big fucking deal.
>> No. 3447 [Edit]
Partially true, but it's also hopefully going to be some nice satire on the video games these days.
>> No. 3448 [Edit]
perhaps the snakes on a plane of video games is more apt
>> No. 3449 [Edit]
So my friend who's in korea was able to get it, and apparently there's a show-stopping glitch at level 2 where you can't move, and it happens every time he starts it. Though he thinks it's some fancy anti-piracy since his account was made and registered in america and he just set it to korean.
>> No. 3450 [Edit]
>Though he thinks it's some fancy anti-piracy since his account was made and registered in america and he just set it to korean.
Plausible. I remember when I pirated Mirror's Edge, and in level 2 you would gradually slow down as you move, making it impossible jump across gaps, and eventually just come to a complete halt...
>> No. 3451 [Edit]
Over the course of a week my hopes for the game went from "hell yeah old school gaming" to "oh shit this sucks maybe I should cancel" to "good lord this looks so bad, I can't wait to play it"
>> No. 3453 [Edit]
>> No. 3471 [Edit]
joystiq gave it a 2 out of 5, and so far the IGN reviewer isn't pleased either. I expect other reviews to not be very kind either
>> No. 3472 [Edit]
I am going to the store tomorrow and picking up my balls of steel edition. I do not care what they say anymore
>> No. 3473 [Edit]
I don't either, though I'm glad I only paid $44.99 and not however much the BoS edition is.
>> No. 3474 [Edit]
From what I've seen the first part of the game (what this video is from) looks really neat and past a certain point the game goes into dull corridor shooter mode
>> No. 3477 [Edit]
Since release is soon (and past, depending on where you are), I figured I'd post this old article
>> No. 3479 [Edit]

Looks like they tried to include some of the "exploration" that Duke 3D had. As in, you could wander through quite a bit of the levels finding stuff, even little rats. I imagine though here in 2011 it's fun for about 5 minutes then just stalls there.
>> No. 3480 [Edit]

Heh 2009. I have an old copy of PC Gamer from 1998 that had "brand new leaked screenshots" of Duke Nukem Forever. The whole issue was like an inch thick and devoted to the game, talking about its imminent release, only for it to take over another half decade.
>> No. 3481 [Edit]
can you still walk up to strippers, hand them some cash, and say "shake it baby"?
>> No. 3482 [Edit]
I know there's one level that is just a strip club with minigames in it, but I don't know if there's strippers in it (I'd assume so).
>> No. 3502 [Edit]

Gearbox made a huuuuge mistake not releasing it everywhere at the same time, because it give the people in NA (where I assume most sales would come from) time to read impressions and forget about buying it. I'm still getting it though because I heard the multiplayer is actually pretty fast paced and true to old duke (even with the health regen and 2 weapons), which is apparently more than I can say for the single player
>> No. 3515 [Edit]
I don't think anyone was really expecting it to be worth the decade+ wait, but damn, that bad?

Dammit Gearbox. You should of stuck with Borderlands and Half-Life.
>> No. 3516 [Edit]
>Gearbox made a huuuuge mistake not releasing it everywhere at the same time
Gearbox made a huge mistake making a shitty game
>> No. 3517 [Edit]

Any updates on this mod? Could not find much updates
>> No. 3529 [Edit]
>and Half-Life

>> No. 3530 [Edit]
They didn't make the original Half-Life, but they did make Blue Shift and Opposing Force.
>> No. 3531 [Edit]
The last I heard they were showing off a dumpster model.
>> No. 3534 [Edit]

I don't think they really went anywhere with that. It's a shame because I still think the Unreal 3 engine is absolutely one of the most gorgeous ones ever. It's especially good for sci-fi titles.
>> No. 3557 [Edit]
File 130802953994.jpg - (55.91KB , 1600x1200 , 2011-06-13_00012.jpg )
I've played it for about an hour and it's really goddamn boring so far, and some of the textures look really really bad even on max settings. I will play it all though, because I'm no quitter!

Pic not related to anything, it's just duke spying on a guy taking a dump
>> No. 3558 [Edit]
File 130803063263.jpg - (194.81KB , 1600x1200 , popcorn.jpg )
>some of the textures look really really bad even on max settings.

I mean, is this normal or is something wrong here? It looks like someone made the microwave textures in mspaint
>> No. 3562 [Edit]
Man this game gets kind of disturbing
>> No. 3564 [Edit]
I'm at the duke burger part and it's by far the most interesting bit so far. Not enough to redeem the rest of the game, but it's actually kind of neat jumping around on giant hamburgers and fending off bloodthirsty rats.
>> No. 3565 [Edit]
The game's details were leaked two years ago, and aside from cutting the Bombshell character the game is almost completely untouched
>> No. 3567 [Edit]
Just beat it. It wasn't as bad as I thought it was going to be, but it certainly isn't good either. I'd say it's just barely mediocre. Haven't touched the multiplayer yet, probably gonna do that later
>> No. 3569 [Edit]
I thought this was funny
>> No. 3583 [Edit]
The multiplayer is actually really fun (when it's not lagging like shit). Favorite thing so far is coming across a little duke and a regular sized duke doing battle and killing the regular one and stomping on the little one.
>> No. 3589 [Edit]
After playing around with it some more, multiplayer really does feel like classic duke. Because your lifespan is generally less than 20 seconds, you don't notice the 2 weapon limit or health regen. It's all about running around freezing people and kicking them to pieces, finding a jetpack and flying around raining rockets on everyone, or just sneaking up on a guy and gibbing him with a shotgun. The lag is the only thing hurting it for me.
>> No. 3620 [Edit]
Completely unrelated, but why are reviewers complaining about offensiveness when they just reused most of the jokes from D3D?
Funnily enough d3d offended me when I was 12, but I kept playing anyway. Maybe the cartoon graphics that made it less shocking I guess.
>> No. 3623 [Edit]

Reviewers complain just about anything nowadays, including difficulty. They'd rather play Imagine: Party Babiez 2 then something actually challenging.

Also, massacring heaps of people is fine, no matter how brutal the methods are (usually the game will get praised if they are really extreme - MadWorld would be an example for this) but throw in a sex joke and suddenly it's 'offensive'. Absolutely hilarious.

And yet they will give 90 to the next yearly rehash (Madden/Battlefield/you name it) either way. I can't see how someone can still take them seriously.
>> No. 4275 [Edit]
So hey, there's Duke DLC coming down the pipe. And by "pipe" I mean "lower intestine"

Video only sort of related
>> No. 5461 [Edit]
Duke DLC... why?
>> No. 5462 [Edit]
>> No. 5463 [Edit]
oh no I'd just forgotten about this crap then I find this thread
>> No. 5464 [Edit]
Money, do you really need to ask?
>> No. 5465 [Edit]
DNF is one of the most reviled games in a long time, and the only reason it sold as well as it did was the novelty factor (it's why I bought it). Very few people are going to want to put any more money towards it. what I wish I could say, but people are stupid.
>> No. 5466 [Edit]
>> No. 5575 [Edit]
literally the first steam store search result for "ass" is duke nukem forever
>> No. 5605 [Edit]
Duke is back with his balls cut off in a cloning experiment with new exciting DLC!
>> No. 5606 [Edit]
That looks like it might be funnier than DNF, but since it's still using the base game's fundamentals it will still be awful. Maybe I'll watch an LP of it
>> No. 5607 [Edit]
I started playing DNF the other night. I got it for real cheap on steam awhile back but just now got around to playing it.

So far I don't think it is near as bad everyone says it is. Maybe I am a bit more forgiving since I am older than many here, and went through my fps phase back at the end of the 90's up till 2005 or so.

I like the just run up and shoot anything that moves kind of fps. Taking cover and all that wasn't something you did in the old days. You just shoot them before they can shoot you.

The big thing I don't like so far is that they adopted the whole you can only carry two weapons at once thing. I want access to the whole games arsenal like in the old days.

Duke Nukem 3d is such a classic. I saw a thread awhile back where someone wanted to play old games online. That one would be fun.
>> No. 5608 [Edit]
There's an option patched in that lets you use up to 4 weapons at a time. Also, you run for cover a lot later in the game. In fact that's probably one of my main criticisms, that instead of running around blowing things away you are forced to run and hide while your health ticks back up.

Post edited on 13th Dec 2011, 3:35pm
>> No. 5773 [Edit]
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>> No. 7973 [Edit]
File 136130587342.png - (45.22KB , 512x311 , 1361304402523.png )
>> No. 7974 [Edit]
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>> No. 7975 [Edit]
God I hate Jim Sterling, but then again I hate a lot of people.
>> No. 10440 [Edit]
File 138944296482.jpg - (71.14KB , 1024x768 , 1389423595304.jpg )
>The game that was meant to be. As the 2001 trailer showed us.
>> No. 10464 [Edit]
File 139137235360.png - (1.56MB , 1920x2043 , 1391292155-duke-nukem-mass-destruction.png )
Duke Nukem game by Interceptor Entertainment to be revealed in 25 days

The king makes his next generation debut in Duke Nukem: Mass Destruction, a top-down action role-playing game for PC and PlayStation. Duke Nukem kicks ass across planets in an Unreal Engine-powered galactic adventure to save the President from an apocalyptic alien threat. All new enemies, a never-before-seen arsenal of devastating weaponry and series-first mechanics, including experience points and tech trees, will let Duke rip ‘em a new one in a way he never has before
>> No. 10465 [Edit]
File 139137263917.png - (2.11MB , 1728x972 , 1391262140-alloutofgum.png )

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