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No. 38007
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I was cautiously excited about this anime. On the one hand I really like this franchise (a lot) but on the other hand I had a feeling it might not translate well to an adaptation. There's a little meta humor and jabs at itself in game which wouldn't really work in another format (like for example how sensei's ultimate trump card/ability is his "adult card" that in exchange for personal damage lets him summon whatever students he wants to any fight by using a plastic card kept in his wallet, which is a pretty blatant reference to using a credit card to buy characters you want)
I've only seen the first ep so far, but I can tell that much like with the arknights anime, this might have a problem with how to depict what the protagonist actually contributes. It 'shouldn't' really be much of a problem here as the gameplay is actually very hands off and 'mostly' consists of telling characters when to use their special abilities (and where in some cases). I'd go as far as to say the gameplay doesn't really mater most of the time, and I tend to picture sensei as keeping out of sight in cover or something during fights, not really doing much. He seems to me like more of a vehicle that takes us on a ride that is the story, and who's strengths actually fall more in line with motivating people and giving emotional support or guidance, which is one thing I think actually can translate perfectly fine to an anime. The way the battle at the end of the episode was directed seemed a tad sloppy regardless of how they handle sensei. They could have done a better job of showing who was where, doing what, and why. I dunno, maybe the point was to try and illustrate how chaotic a battle can be. It just felt clunky, and kinda weird that sensei would have to tell someone to fire their gun, I mean what else are they gonna do with it? What might have made more sense is if sensei stayed on that top floor watching over the battle field and gave directions over a radio. Sure that's not how the game works but it might have made more sense here.
I'm kinda just nitpicking there anyway. I feel like the bigger issue from what I saw was the info dumping towards the start of the ep simultaneously combined with lack of info. Like saying a lot of nothing. I know the game and context already but was trying to picture how this would be viewed by someone who has never played the game. I think it would be a lot to process and just confuse people, they also leave out details I think people should probably know first in the process. Sure it's good to not lay all your cards out on the table but you also don't want to leave people feeling frustrated. Instead of going over recent political events between factions viewers don't know a thing about, maybe just keep it focused on our main school and it's problems. Let the viewer assume it's a normal school, then show them what makes it different, and from there go into it's place in this world among the other schools.
I do feel like this ep does a lot of things right at least. Using sensei to indirectly explain things to the viewer is smart.
The animation quality isn't half bad, and it seems like they're going to be making good use of their sound track witch is one of the nicer things about the game.
Something else I feel like they did an "okay" job of establishing, but could have done a much better job with was showing how students don't actually get hurt with all the gun violence. Someone who doesn't know blue archive would see all these girls carrying guns and think that's dangerous and this is something really violent and possibly gory. The intro sure didn't help with this. You wouldn't think it's actually mostly bright clean wholesome fun. They could have for instance shown some kids shooting each other for fun or out of mild annoyance and being perfectly fine. The thing with the thugs kiiiinda works, but one might think there's just something special about those particular characters. People new to this won't know those characters are generic dime a dozen enemies. But I guess showing a character unload a mag point blank into someone else's face who then gets up and runs away, is certainly one way to demonstrate gun don't actually kill people in this world. It's like they were going for a shock, and then twist reveal.
anyways, I'm curious to see what people who haven't played the game think about it. I already heard from one person how it feels like being dumped off into the middle of an ongoing story, and how the gun damage stuff didn't make a lot of sense.
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