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No. 1320 [Edit]
  I remember hearing about this game a few years ago, and now a new trailer was released. I still know nothing about it other than it's apparently an open-ended sandboxy L4D kind of thing, which sounds cool I guess. Anyone else heard of it?
Expand all images
>> No. 1322 [Edit]
First time I heard about it.

The trailer...left me speechless for a while.
>> No. 1324 [Edit]
Holy crap, that trailer was pretty awesome.
Guess I have another reason to get a new PC.
>> No. 1327 [Edit]
I'm not really a fan of all-CGI trailers, especially when a game has been in development this long and there's little info about it.
>> No. 1328 [Edit]
>>1327
I'm not a fan of it either since I'd rather see actual gameplay but I have to admit that trailer was very nicely done.
>> No. 1329 [Edit]
File 129797166187.jpg - (36.58KB , 574x536 , great.jpg )
1329
I was just disappointed that after watching this nice trailer I go to their site for some more info and see this. There's no reason to release a hype trailer when there is nothing to hype.
>> No. 1333 [Edit]
File 129798009697.jpg - (434.99KB , 1280x791 , dead-island-2011021506t792.jpg )
1333
IGN has an article up with details and some a number of screenshots.

http://uk.xbox360.ign.com/articles/115/1150368p1.html
>> No. 1335 [Edit]
>>1333
Still not really informative. Still, those screenshots look nice
>> No. 1337 [Edit]
Apparently it's only 4 player co-op. I was hoping it would be more open and support lots of players, since the idea of wandering around on a zombie filled island and just happening to run into another survivor (player) sounds neat.
>> No. 1338 [Edit]
>>1337
That actually sounds like a cool idea.
>> No. 1339 [Edit]
>>1337
>>1338
The problem is there would be people who just run around and try to kill other players. Then again "dude in the middle of the apocalypse snaps and tries to kill people" is a fairly common character archetype in these situations so maybe it would fit.
>> No. 1340 [Edit]
>>1333
That weapons system sounds like Dead Rising, and I really didn't like those games, so I hope it pulls it off better.

From the trailer and screen shots it looks pretty nice though.
>> No. 1341 [Edit]
>>1340
It's supposed to be more serious though (and first-person) so the game probably won't be too similar. I doubt you'll be able to run around crossdressing while smacking zeds about with a big stuffed teddybear.
>> No. 1342 [Edit]
>>1337
That sounds more then neat, that sounds down right awesome.
but co-op, I'm sorry but that to me just sounds gay.
>> No. 1343 [Edit]
>>1342
I don't mind it as long as it's optional. It will really depend on the gameplay though, as to whether or not I play online. Some games do well online and some just don't.

>>1341
>First person
Oh, right. I saw that and forgot.

This year seems like it will be nice, in the way of games.
>> No. 1344 [Edit]
>>1342
But co-op is fun.
>> No. 1345 [Edit]
>>1343
Yeah I hope co-op isn't required, or the alternative is to give you stupid AI friends. Though even if it is essential I guess I could always play with some people from the Tohno steam group.
>> No. 1355 [Edit]
They're apparently going to make a movie out of it now:

http://www.deadline.com/2011/02/viral-sensation-dead-island-takes-movie-shape/

A movie based on a video game that has almost no information out yet other than "oh no zombies!". Great
>> No. 1356 [Edit]
http://www.destructoid.com/impressions-your-first-look-at-dead-island-194120.phtml

Apparently there's going to be special zombies like in L4D and survivors will have character classes (like "Assassin"). Somehow I don't think the game will have the same vibe as that trailer implies.
>> No. 1357 [Edit]
>>1356
when i read it was going to have RPG elements i knew it was only going to get worse and worse
>> No. 1358 [Edit]
>>1357
I don't mind some RPG elements, since it would make sense that the more you beat the shit out of things with a fire ax the better you will be at it. Things like running faster or being able to take more zombie bites wouldn't make sense though
>> No. 1359 [Edit]
In the end it's basically going to be a sandbox L4D, which could be neat. I just hope I can find 3 other people in the steam group to play with, preferably people who don't have mics like I don't
>> No. 1367 [Edit]
  Touching
>> No. 1523 [Edit]
New info:

http://kotaku.com/#!5775758/dead-island-is-a-decades-worth-of-zombie-games-in-one
>> No. 2946 [Edit]
  New trailer, and also some new pictures

http://www.rockpapershotgun.com/2011/05/16/decaycation-dead-island-screens/


I thought they were going for a more "real" kind of zombie thing but I'm seeing mutants and stuff in some of those pictures so....yeah
>> No. 3074 [Edit]
gameplay footage

http://www.gametrailers.com/video/to-kill-dead-island/714103


Looks kind of like an oblivion meets dead rising sort of thing. It also looks like the SERIOUS ZOMBIE APOCALYPSE aspect wasn't really true at all
>> No. 3078 [Edit]
>>3074
Ah, I meant to post this earlier. Seems repetitive, but I like the concept, so I hope it turns out good.
>> No. 3080 [Edit]
>>3074
pretty disappointing I think.
I'd like to see it be more serious and dare I say, realistic.
the way the guy talks about the combat makes it sound like an annoying chore almost, and it seems kind of lame your stuck playing as a women with annoying dialog I'm sure she'll be repeating endlessly.
Reminds me of fallout, mostly in how the npcs act like lifeless information kiosks, they don't really seem much different from the zombies in that aspect, I'd say the zombies look more alive then the npcs, because they actually move around and react to you.
>> No. 3081 [Edit]
>>3080
There's 4 characters you can play as. A surfer guy, a wise cracking black man who is a washed up rapper, a chinese girl (her) and one other character that I don't know anything about yet.
>> No. 4016 [Edit]
Game's available for preorder on Steam. I'm definitely going to hold off on this one until I see some reviews
>> No. 4029 [Edit]
This game is the top seller on steam right now, even though last I checked it's still pretty secretive aside from "first person and zombies". Is it because of the hype that trailer caused or what? Because from what little gameplay I've seen it's not really as deep as that trailer would imply.
>> No. 4031 [Edit]
>>4029
I imagine for many brain dead teenagers, all a dev need say is "open world, zombies" and they'll all start tossing fist fulls of money at them.
>> No. 4042 [Edit]
>>4029

It's funny because the new Call of Juarez apparently sucks so you'd think people would be a bit more careful about blindly buying Techland's games for a while.

Viral at it's finest I guess.
>> No. 4045 [Edit]
Here's a video of the tutorial

http://www.gametrailers.com/video/sdcc-11-dead-island/717840


They made the chinese girl character black, I guess?

On second thought, maybe it's a different character and they just have the same uniform. Kind of dumb, since with only 4 playable characters there should be more variety in them than that

Post edited on 22nd Jul 2011, 11:07am
>> No. 4258 [Edit]
first 20 minutes of the game

http://multiplayerblog.mtv.com/2011/08/11/dead-island-the-first-20-minutes-of-gameplay-video/


The environment looks nice but the game itself really doesn't look like anything special
>> No. 4488 [Edit]
Complaining about a game because it's not exactly what you want it to be is like bitching about the weather. It's not going to change itself to suit your needs. Come on, people. Dead Island is not going to be anything like L4D or Killing Floor or whatever. It's going to be it's own game standing on it's own merits. I've been waiting 5 years for this to come out, and I'm still as excited as I was when it was first announced at E3 2006. More so now that it's only a week away. It'll be kick-ass. It's almost impossible to talk about this game anywhere without someone yelling about one thing or another.
>> No. 4529 [Edit]
Here's the IGN review that totally was not bought off at all

http://ps3.ign.com/articles/119/1192319p1.html
>> No. 4531 [Edit]
>>4488
You're right, it's silly to think game developers would want to do a stupid thing like catering to their consumers.

kidding aside though, if they wanted to make something creative and original, that would be awesome, but the thing is, they aren't from the looks of things, they're just sort of copying parts from other games.
>> No. 4550 [Edit]
Reviews

http://www.eurogamer.net/articles/2011-09-04-dead-island-review

http://www.joystiq.com/2011/09/05/dead-island-review-in-need-of-brains/


Looks to be pretty mediocre
>> No. 4551 [Edit]
>>4550
Well what would you expect?
>> No. 4552 [Edit]
>>4551
It's exactly what I expected.
>> No. 4553 [Edit]
On the PC version, pressing Y activates noclip. WHY
>> No. 4554 [Edit]
>>4553
also the QTE prompts are controller-based (move the right control stick, etc). glad I didn't get this, maybe by the christmas steam sale the issues will be sorted out
>> No. 4557 [Edit]
  >>4553
>> No. 4558 [Edit]
  http://www.rockpapershotgun.com/2011/09/06/ultra-oops-dead-island-dev-build-released/
>> No. 4563 [Edit]
>>4553
It is pretty WHY but I don't understand why so many people are complaining about it. Most games will have some way to access noclip so what's the big deal?
>> No. 4564 [Edit]
>>4563
Because it shouldn't be THAT easy to access. Turns out it was actually an unfinished dev build anyway, which is even more hilariously incompetent.
>> No. 4565 [Edit]
>>4564
Some people are saying it's the 360 version, which just works on pc.
>> No. 4604 [Edit]
File 131560352222.jpg - (589.86KB , 1920x1200 , 2011-09-09_00001.jpg )
4604
>> No. 4605 [Edit]
>>4604
Man, now that's some cheap normal maps to compensate cheap modelling.
>> No. 4634 [Edit]
  too bad mods for dead island get you vac banned
>> No. 4644 [Edit]
Played this for most of the last few days in co-op.
It's certainly easy to see why people say it's like fallout with left4dead and farcry, but it also plays a lot like a mmo, we spent hours grinding quests for xp to raise our levels, even the zombies have levels to em.

The class system doesn't seem that well thought out.
The characters are all practically the same at the start of the game, and it takes a large amount of play time to notice a difference.
I started as the gun expert, but then after a full day of playing the game, at least ten hours, guns were practically none existent.
Thanks to the guy I was playing with, we found one (which like all found guns comes with 1 bullet) and some ammo on the other end of the map for it, and it sucked, hard, it was slow and weak.
I shot a zombie in the head at least 15 times with it and he didn't go down.
a few guns show up once you make your way to the city, but it's mostly handguns with very limited ammo, ammo that can only be found on people shooting at you, it wasn't until we got to the jungle that we were able to buy/make bullets, but they're really expensive to buy.
I switched over to the throwing expert earlier on because of the absence of guns(and also because I was getting annoyed of the gun experts voice overs during gameplay), but then it turns out throwing weapons sucks ass, it doesn't do any more damage them hitting them normally but you temporarily lose your weapon in this case.
by the way, when you change your character, you have to start the game over again.
This is why I say it wasn't very well though out on the developers side, people are stuck with the character they pick, at the start of the has mostly just blunt wepons, like sticks, and pipes, so unless you're willing to restart the game and put that 5-10 hours of same gameplay into each character until you find the weapons made for their class, you won't be able to find out if they're right for you or not.
You might get 20 hours in then start to regret picking your character, but you're stuck with them.
and as for that weapon system, it might be good in a single player game, but it doesin't work for something based around co-op play.
weapons are found often, and players are going to be trying to decide weather or not it's any better or worth picking up, you and your teammates are going to want to sort your items and weapons, dropping weaker ones, rearranging your quick select and so on, so you're gonna have a lot of waiting on other players.
specking of co-op, we found it rather amusing that all 4 characters are shown in every cinematic, regardless of weather or not you're playing alone.

and of course, there's many many bugs in the game.
We noticed much of the dialog would cut out after playing for a few seconds, so oftentimes I'd have no clue what we're supposed to be doing, and it becomes just a mater or going to the marker on the map.
The navigation system flat out sucked in the game, it has this thing that leaves a trail on your map for you to follow, but it often times takes you in idiotic direction, sometimes I'd follow it for a bit, then it flips around and points to the opisite diresion, I go that way, it flips again, and there's no accounting for vehicles, if you're in one, the nav system doesn't care and will lead you on paths cars trucks can't drive on.
Although not common, there's a rather annoying bug in which weapons you crate disappear as soon as you make them.
A few times now I've seen character walking animations fail, which results in them acting like statues as they glide around.
zombies phasing past walls, background disappearing during that cinematic, characters with different names then displayed, all sorts of stuff.
>> No. 4665 [Edit]
File 13159612311.jpg - (390.20KB , 1600x900 , brains.jpg )
4665
Finished the game last night.

>>4644
To expand on this, I forgot to add that, although this game does have vehicles to it, they're damn near unusable, because the levels are just so cluttered.
There once once a time when I questioned why more driving games don't have true first person views, as in actually in the car, but this have showed me clearly why not.
The visibility just sucks, especial with the armored truck, tiny windows covered with metal mesh and bars, made it hard to navigate the cluttered roads with, busted navigation system didn't help.

There was one mission that was really built up in this game, people kept talking about the prison, and how is was home to some of the worst guys in the world, and they named one guy, who I forget, but here and there they kept building him up, saying not to go near the prison because he's there.
we get in the prison eventually, and one quest asks us to kill him as they build him up as being the world biggest bad ass who's even more scary then the toughest zombies.
we make out way to him after agreeing to kill him, then get locked in the same area as him by people telling us we're fucked now, and they wont let us leave until will kill him, ....which we just said we'd do.
so we get to him, after following the trail of bodies, and he gives us some speech/rant about how bad ass he is or something, we go into the room, my game bugs out and I get stuck in a corner of the wall and can't move or do anything other then look around for a minute, where as my partner walks up to the guy, shoots and kills him with one shot.
We both said to ourselves, that was it? then left.
Before this however, in the jungle we cam across a rather bizarre random encounter.
A man by the name of Jason wearing a mask, wealing a machetic was going to town on a group of zombies, this was something we've not seen before, and never saw again after wards, the few npcs we found near zombies always needed our help and gave us a reward after killing the zombies, but here this cuy was doing a fine job on his own, hacking away and screaming about brains and dinner.
(see screen cap)we watched him finish off the zombies and as soon as he did, he came after us, again a first because all the humans that ever attacked us did so with guns and in packs.
and boy was this guy a tuff one, we've been around the block and had some decent weapons, but died at least 30 times in fighting him, and the thing is, this guy was tougher then any boss fight or zombie in the game, and the most interesting part of the game if you ask me.
after we finally managed to kill him, I found a chainsaw in his house, and though, wow, this is frecking awesome!
but somehow I used it half up before actualy using it, it turned out to take damange just for having it out, and couldin't be repaired, and was the only one in the game, latter in back in the city I whipped it out to try it and it turned out to be weak and short on rang, what a freaking tease/disappointment that was, only thing good about it was that it locked enemy in a damage taking animation loop that prevented them from attacking.

The story was poorly done and jumped around a lot, and I mean litraly, many cinamatics started us in areas we were no where near, and without explaining how we got there, once with a extra character that showed up only once and just for that cinematic, who didn't say anything.

The ending especially wasn't exactly well done. we're on a rooftop shoot out with the guy that had been helping us on the radio up until now here and there (but mostly just yelling at us about saving his wife), which required us to detonate explosives on the roof for some unknown reason and that didn't seem to do anything, followed by having to walk up to the plateform in which he held us at gun point? after just shooting the crap out of eachother? I donno, game logic there, but this guy who suddenly become the bad guy when he stole the zombie cure from us, got infected when some anoying stragler with us unlocker his zombie wife who bite him and infected him, so he used the cure on himself, which made him into a super zombie instantly I guess, but he went down quicker then the weakest zombies in the game, then game over, the four player character, a prisoner and some african chick (who might be carrying the virus since she ate zombies) fly away, completely disregarding the survivors still left in the lifeguard shack, light house and church, oh and all across the jungle.
oh and that one welder girl didn't come with because, as I predicted exactly when she first showed up, she died in a overly dramatic way

>> No. 4666 [Edit]
File 131596132617.gif - (2.99MB , 600x338 , downs.gif )
4666
Here, I made a animated gif which I think says a lot about this game.
>> No. 4667 [Edit]
>>4666
That made me laugh pretty hard.
>> No. 4682 [Edit]
This game looks like shit, like all modern games.
>> No. 4687 [Edit]
I still don't understand why so many people and zombies in the game were wearing football helmets...
>> No. 4688 [Edit]
Who has this for the PS3 and wants to play with me?

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