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File 134462727919.jpg - (1.59MB , 1750x1441 , welcome to report world.jpg )
7066 No. 7066 [Edit]
Thread for random video game-related news, so we don't have a bunch of small dead threads
696 posts omitted. Last 50 shown. Expand all images
>> No. 14201 [Edit]
>>14200
I personally think that Marvelous is still one of the more decent publishers out there and they are just about the only one that make games like these. There are probably many others developed by non-japanese devs but those tend to rub me off the wrong way and lacks the characteristics that draws me to the SoS series. I'm still hoping that they would reboot the River King series. Considering they did an SoS with Doraemon and with the Crayon Shin-chan Boku no Natsuyasumi game being announced recently, there is so much potential for collaborations.

>I have a feeling that the developers focused more on farming-side of things in response to Stardew Valley, a game that I was never able to get into.
Me neither, not that I've ever tried it. I find it unfortunate that they have to acknowledge that game, I think it's harder to innovate the SoS series because there is less freedom to work with than SV. I'd say that it's probably fairer to compare SV to Rune Factory than to SoS.
>> No. 14202 [Edit]
>>14201
There's truth in what you say, and if they fix the aforementioned issues with free patches, then it's fine; however, I just find it distasteful that there's a bunch of DLC when the game obviously needs a day-one patch. (I can understand the necessity of such since there are deadlines.)

>I'm still hoping that they would reboot the River King series.
Haven't given any entry a try, but I'm a tad surprised they haven't tried to do at least a remake. After all, fishing is a big thing in Japan for obvious reasons, and it's often a minigame or activity in games. The RK games seem to also possess the similar aesthetics as the SoS games--which is nice.

>Me neither, not that I've ever tried it. I find it unfortunate that they have to acknowledge that game
You mentioned that non-Western alternatives to SoS are often and personally off-putting, and I think SV is an example of that. It takes inspiration from SoS' early entries with its graphics, premise, and a few motifs like magical characters in a modern setting; however, these are inferred from a Western viewpoint; there's a sort of corrupted and disparate feeling. Combine that with 3DPD-esque characters, an unnatural feeling world and setting, and a sort of bland sheen, SV's farming then becomes its best attribute. It seems, though, that many like this. And so that's what makes me feel Marvelous is trying to ape of SV's success with a massively increased focus on the homestead. This would an awesome development if, and only if, the other aspects weren't diminished (i.e. the reason I play SoS).

>I think it's harder to innovate the SoS series because there is less freedom to work with than SV.
I agree; that's one of the benefits of being an indie developer or just a small developer in general. Funnily enough, though, outside of the farming, SV didn't really do much as I explained in my previous spiel of a paragraph.

>I'd say that it's probably fairer to compare SV to Rune Factory than to SoS.
I wouldn't say that: RF is very much a jRPG with SoS' farming, activities, and some other characteristics. Stardew Valley, on the other hand, is farming-first. There is cave-exploring where you can simplistically wave around a weapon, but its combat and dungeon complexity never exceeds that of even the first Rune Factory game.

(I should note that I haven't played Stardew Valley since its release.)

Post edited on 12th Mar 2021, 10:37pm
>> No. 14203 [Edit]
Sorry for all the text, by the way. Really should consider hiring someone to edit my retardation before posting it.
>> No. 14204 [Edit]
>>14202
>>14203
I agree, I don't like the idea of DLCs but it seems to be a necessity for devs/publishers these days. My guess is that the RV games are quite small in itself and perhaps the devs don't have any real idea on how to expand it, furthermore as you've said fishing is already a minigame in many other games. The other thing is that they also own the Reel Fishing/Fish Eyes IP which is still seeing new releases so they might see that as being more marketable. I like the aesthetics better than the more realistic Reel Fishing however, as you have also mentioned and I will be fine if they present it in the same way as the Doraemon SoS.

With regards to what you've said about SV and other farming games, I couldn't have put it any better. To be fair, we are probably a different target audience than the people who plays SV and I'm fine with leaving it at that but it's annoying to have their fanboys constantly denigrating the SoS series every chance they get. The worst part is that Marvelous is taking it to heart and trying to accommodate to their criticisms. Japan is usually good at protecting themselves from outside influence but sadly the video game industry seems to be particularly vulnerable.
>> No. 14205 [Edit]
File 161581365645.png - (13.76KB , 300x300 , __ps3_tan_and_kutaragi_ken_sony__99188db3649fd8389.png )
14205
https://www.youtube.com/watch?v=Yczs6JDwjyY
>> No. 14211 [Edit]
>>14204
So, have decided to get the latest SoS, or are you waiting for more patches to role out? Apparently there are two (known) nasty bugs that haven't been patched yet.

>The other thing is that they also own the Reel Fishing/Fish Eyes IP which is still seeing new releases so they might see that as being more marketable.
I didn't know they published that. Makes sense now.

>I will be fine if they present it in the same way as the Doraemon SoS.
Interesting idea, but I also haven't played that game.

>With regards to what you've said about SV and other farming games, I couldn't have put it any better. To be fair, we are probably a different target audience than the people who plays SV and I'm fine with leaving it at that but it's annoying to have their fanboys constantly denigrating the SoS series every chance they get.
I've seen comparisons made between SDV and Factorio, and that's enough for me agree with you that the overlap between the games' respective audiences is smaller than what it initially appears to be. But yeah, I've seen some ignorance on display that manifests itself in assertions that SDV is the first game, or one of the first games, to pioneer the genre, or that SDV is remarkable step forward in the genre's evolution.

>The worst part is that Marvelous is taking it to heart and trying to accommodate to their criticisms.
I'd have no problem with Marvelous strengthening SoS' farming mechanics to compete; it's a marketplace after all. However, as we've seen, the result is the life simulation part being neglected. And what's really annoying is that they already have a template to improve upon: Rune Factory 4 and Trio of Towns provided decent-to-good town life and characters. I'd be interested in hearing from Japanese fans whether they care about SDV and more farming at the expense of the game's other aspects.

>Japan is usually good at protecting themselves from outside influence but sadly the video game industry seems to be particularly vulnerable.
The worldwide demand for games, and thus the potential money to be made, is too alluring. I wish Japan's domestic market were bigger and stronger.
>> No. 14212 [Edit]
>>14211
I don't have a switch so I'm waiting and hoping for a PC release. I had considered getting a Switch last year but decided against it since there were rumours of a new Switch coming in the near future and there were problems with them running out of stock which pushed up the prices. Strangely enough the market for farming games are actually relatively large, probably because it also attracts a lot of casual gamers. More dedicated fans of series like SoS are probably small as you've said however. The gaming landscape in Japan have also changed a lot recently, with a lot of Japanese games from both big and small devs releasing on Steam, more Japanese people are owning a PC nowadays and turning to PC gaming and thus naturally western games. That's the unfortunate truth, everyone wants a slice of the big pie and it doesn't help that the Japanese economy have been stagnating since the 90s. Sony have practically rebranded themselves as an international company and is relatively successful, Japan Studio recently saw a huge upheaval and saw a lot of industry veterans losing their job which is in contrast to Sony's western first party devs. It's an inevitable development but for me part of what defines Japanese video games in the past were its relative insularity but nowadays that seems to be no longer the case. A lot of the more successful Japanese devs nowadays are western influenced, even the traditional balance between the popularity of DQ and FF feels like it has been altered after the significant public attention garnered by the FF VII remake.
>> No. 14213 [Edit]
>>14211
Speaking of which, I don't know if you're interested but there was an eroge that was made as an homage to the River King series.
>> No. 14215 [Edit]
>>14212
>I don't have a switch so I'm waiting and hoping for a PC release.
I think you implied that in a previous post, so apologies for the stupid question. It's unfortunate how expensive they and other electronics have become since the demand has sky-rocketed during COVID.

>The gaming landscape in Japan have also changed a lot recently, with a lot of Japanese games from both big and small devs releasing on Steam, more Japanese people are owning a PC nowadays and turning to PC gaming and thus naturally western games.
>A lot of the more successful Japanese devs nowadays are western influenced
Don't disagree with anything you've said; however one relatively interesting thing that I'd like to see happen out of this rather sobering situation is Japanese developers creating games that are a mix of genres traditionally enjoyed by their home market and more "foreign" ones. RTS games outside of StarCraft, for example, has even less of a presence in Japan than it does in the rest of the world. (I think there's a 2hu doujin RTS, maybe.) I'd like to see how a VN-RTS hybrid would pan out, but that's just wishful thinking. A more lucrative idea would be a FPS-hybrid.

>>14213
Do tell.
>> No. 14216 [Edit]
>>14215
>I'd like to see how a VN-RTS hybrid would pan out
The original version of Tears to Tiara was like this. It didn't go over well, the sequels and the remake are strategy RPGs.
>> No. 14217 [Edit]
>>14215
Don't worry, it's nothing to apologize for. Certainly, turn-based games seems to be more popular in Japan than real-time. Personally I also prefer turn-based tactics/strategy games. My guess is that it probably has to do with consoles being more dominant than personal computers. The RTS genre seems to work better with a mouse and keyboard than a controller. I haven't really played much VN in a long time but I could've sworn there has to have been a VN/RTS. Real-time strategy/tactics in Japan don't really play out like StarCraft though, they tend to be hybrids. Ogre Battle March of the Black Queen and Dragon Force comes to mind.

>>14215
https://sukebei.nyaa.si/view/2425412
>> No. 14218 [Edit]
>>14216
I remember it being highly anticipated and playing it for a bit but unfortunately it didn't work out well as you've said. Never played the sequels or remakes however.
>> No. 14222 [Edit]
From fogu:

>Marvelous JP also [posted a follow-up article](https://news-bokumono.marv.jp/article/11325) written by Producer Takemura, where he outlined the upcoming changes to the game planned for patch 1.0.5. The latest updates were emergency patches to make corrections and adjustments to the game. Future updates will be for more bug fixes and content updates. Producer Takemura plans for the following to be included in the 1.0.5 update:

>* Additional conversation text for villagers and marriage candidates. Producer Takemura noted that a new scenario writer has been brought in to expand the in game dialog.
>* Improve the maker machines, allowing the farm factories to produce more than 1 item at a time.
>* Change the meal eating scenes that play at the bistro and cafe, so the protagonist's eating scene is no longer the same meal of a drink, vegetable salad, grilled fish, roll, and tea when ordering any edible item.
>* Add the ability to move the farmer in a straight line, as this will help ensure the blue target-box moves more efficiently when watering, harvesting, and so on.
>* Adjust the 30-minutes of time that passes when cooking in the farmhouse kitchen.
>* Remove the A-button prompt when exiting a building; you'll still have to press A to confirm entering a building.

>The content changes patch is planned to be released at the end of May.

>>14216
>>14218
Do you have any details as to why it didn't turn out well?

>>14217
Well, if more Japanese are picking of PC gaming, then I hope genres that are best played on such systems, or peripherals commonly associated with them, like RTS as you mentioned, will gain traction.

>https://sukebei.nyaa.si/view/2425412
Don't know when I'll get around to playing it, but thanks!
>> No. 14224 [Edit]
>>14222
Seems like they are at least willing to listen to the consumers. I tried emulating it with Yuzu and it surprisingly ran on my toaster although the frame rate was expectedly miserable. Didn't play for too long but it certainly didn't draw me in from what little I've played. The game's dialog was very bad though, so I'm glad they are looking to change it up. And you've mentioned it before but it's really annoying and baffling that they'd do an english dub for such minimal sound effects. At a glance there are probably more I could scrutinize but ultimately a lot of it will be little more than repetition of what has been said before.

>Do you have any details as to why it didn't turn out well?
From what little I remember the gameplay was just plainly bad.

>Well, if more Japanese are picking of PC gaming, then I hope genres that are best played on such systems, or peripherals commonly associated with them, like RTS as you mentioned, will gain traction.
I may be old-fashioned for saying this but I wouldn't really like that, although it will probably be headed that way. In fact it's probably already been happening for a while, now that I think about it Vanillaware/NIS did make an RTS for the PS2 that was directly inspired by Star Craft. GrimGrimoire I think it was.
>> No. 14228 [Edit]
I like PS1 era pre-rendered background and art like this. I dream of making my own game with aesthetics in such vein.

https://twitter.com/KazumiStudios/status/1355920099635392512
>> No. 14229 [Edit]
>>14224
>I tried emulating it with Yuzu and it surprisingly ran on my toaster although the frame rate was expectedly miserable.
That's impressive: Yuzu's development is this far along.

>Didn't play for too long but it certainly didn't draw me in from what little I've played. The game's dialog was very bad though, so I'm glad they are looking to change it up.
In your opinion, is the dialogue simply too bland? My biggest concern here is not the amount of prose; however desirable an abundance thereof would be; but whether discussions with characters reflect their personality well. Trio of Towns didn't have all that much dialogue variety (though it did boast the most compared to every title that preceded it), but I thought it did well with regards to livening up characters.

>And you've mentioned it before but it's really annoying and baffling that they'd do an english dub for such minimal sound effects.
Sometimes, I believe it's just to spite people like us. Frankly, it's impressive, for how little VA there is, that the dub is noticeably bad. Regardless, appreciate you trying it out! If you do end up playing some more despite the latency and/or disinterest, please continue to share your thoughts.

>I may be old-fashioned for saying this but I wouldn't really like that, although it will probably be headed that way. In fact it's probably already been happening for a while
Ideally, the traditional Japanese game genres would still be made--VN's in particular are something I hope that will continue to be produced--but if this trend is to continue, then at least some experimentation with traditionally Western genres is at least something of a consolation prize.

>now that I think about it Vanillaware/NIS did make an RTS for the PS2 that was directly inspired by Star Craft. GrimGrimoire I think it was.
Never been able to get enjoy Vanillaware's output, but it's certainly an interesting take by them.
>> No. 14230 [Edit]
>>14229
It really is, the last time I tried using Yuzu was a little less than a year ago and nothing worked then.

>In your opinion, is the dialogue simply too bland?
Yeah, I can't quite put my finger on it but it's really bland and felt off. I understand that dialogue in the SoS series have never really been exceptional but I really don't know if it's down to poor localization or simply bad writing. This also applies to the design in general, it lacks the cozy and unique charm that older SoS games exhibits that we've talked about before. To be honest if I didn't know better I would've thought it was a western game or even a HM entry. Don't know if these are exclusive to PoOT or are the previous SoS games also the same, design-wise? I might wait for the latest update to become available before trying it again and speaking of which it seems like there was an announcement about a new DLC. One other thing that really bugs me is the lack of character portraits. The camera doesn't really change or focus onto the characters you are speaking to either, this makes it difficult to recognize the characters in my opinion.

Personally I would like to see more "Japanese" video games being developed like Sakuna. In my opinion Japanese video game industry have always been influenced by the west more so than it hasn't. A lot of "Japanese" genres are basically Japanese reinterpretation of western games anyway, for example early JRPGs like DQ and FF are influenced by games like Wizardry and Ultima. Outside of genres, even design choices have a higher tendency to reflect the west such as the prevalence of western fantasy. Then there are obviously games like Resident Evil and you could argue even games like SoS are fundamentally "western" in its setting.
>> No. 14248 [Edit]
>>14230
>I really don't know if it's down to poor localization or simply bad writing.
Localization probably didn't help, but considering the feedback from the Japanese audience, it's probably more of the latter, maybe.

>This also applies to the design in general, it lacks the cozy and unique charm that older SoS games exhibits that we've talked about before.
From the screenshots and videos I've seen, the game appears to be "slicker" and more "futuristic", for the lack of better words. So at least graphics-wise, this could have an affect on one's perception. Further, possibly because there's no character portraits, there's a less personable and immersive feeling present.

>Don't know if these are exclusive to PoOT or are the previous SoS games also the same, design-wise?
I've only played Trio of Towns, and while it looked like ass color-wise, I believe it still had that cozy atmosphere. So this is a little disturbing to learn.

>One other thing that really bugs me is the lack of character portraits. The camera doesn't really change or focus onto the characters you are speaking to either, this makes it difficult to recognize the characters in my opinion.
It's funny you mentioned that issue because, and I could be mistaken, the 3D models' expressions were a reason for not including portraits. Even assuming this gets fixed, the absence of portraits will still be felt since they will almost certainly better convey a character's emotions.

>Personally I would like to see more "Japanese" video games being developed like Sakuna.
I was strictly speaking in the realm of genres, but more games that are influenced by aspects of Japanese culture would be appreciated.
>> No. 14253 [Edit]
File 162017957349.jpg - (116.27KB , 1000x563 , Made-in-Abyss-Binary-Star-Falling-into-Darkness_20.jpg )
14253
https://www.gematsu.com/2021/05/3d-action-rpg-made-in-abyss-binary-star-falling-into-darkness-announced-for-ps4-switch-and-pc

I wonder how much of the gore and dark elements will they be able to maintain. At least it's Spike Chunsoft and officially supervised by Akihito, I've always thought that the series might make for an interesting game although I have no idea how it should play out. Playing as a new and unnamed character will be interesting.

Post edited on 4th May 2021, 6:57pm
>> No. 14254 [Edit]
>>14253
>I have no idea how it should play out
Dungeon crawler seems like a natural pick.
>> No. 14261 [Edit]
Still waiting for the supposedly substantive 1.0.5 patch, but in the meantime, here's a video showing off some of new content that is to be included in said patch: https://twitter.com/bokumono_PR/status/1394850299261505541 . More than anything, I realize that you could have the MC ignore farming in favor of stalking the town's residents with one's camera.
>> No. 14262 [Edit]
>>14261
Do you own a Switch? Are you planning on getting it? A while back I read a news about a new mobile spin-off of the series. Seems like the Chinese conglomerate Tencent are the ones responsible for it and part of the reason they invested in Marvelous, I only hope that it doesn't affect Marvelous Inc and any of their future developments.
>> No. 14263 [Edit]
>>14262
>Do you own a Switch? Are you planning on getting it?
Yes and yes. After May's patch is released, I'll probably buy it. Can't say I'm too excited after reading more into the game. For example, outside of the bugs and glitches, the fact that villagers still have a static schedule is ridiculous. It's been more than a decade since Rune Factory 3; Why can't Marvelous give SoS' characters the gift of randomized schedules? It's little things like this that are vital to the life simulation side of things. Besides that, quite worried about how Westernized this title will be compared to previous releases. (See >>14230.) Regardless, I'll probably start a new thread to post about my experience with the game instead of flooding other threads. Hopefully others will join in it.

[As an aside, I'd prefer some characters to be strictly gay than every bachelor(ette) be bisexual. Feels lazy.]

>A while back I read a news about a new mobile spin-off of the series.
This spin-off is indeed a thing, and it's being developed as I type this post. It looks to be a Chinese-exclusive, but it has a good chance coming West-side, unfortunately.

>Seems like the Chinese conglomerate Tencent are the ones responsible for it and part of the reason they invested in Marvelous, I only hope that it doesn't affect Marvelous Inc and any of their future developments.
I have the same worries, but if it makes you feel any better, the mobile game at least is being developed by a different company. So Tencent is only using Marvelous' IP.

Post edited on 25th May 2021, 11:30pm
>> No. 14264 [Edit]
>>14263
I don't hold any opinion about randomized schedule, do you have examples of games that implements it? Personally I would say that having more events late game are a higher priority. Common criticisms I've seen about the SoS series is that late game feels boring and lacks challenge but I don't personally play the series for a challenge. I have yet to delve too much into PooT but unless I'm mistaken I've read a review that lauds its implementation of features that are in SV, including having enemies in mines. If it's true then I have to say that I'm not too fond of it nor the idea of having hundreds of levels in the mine. Maybe I simply derive a different enjoyment out of video games from the general target audience but I don't enjoy things like these as well as the idea of post game dungeons in RPGs. One feature I liked from MM was the possibility of buying new plot of lands in the village, maybe they could expand upon the idea and allow you to build new facilities beyond simple farming/ranching. I'm not really bothered about the sexuality, are you saying its lazy because it would've been better implemented as part of the character's personality?

Not sure if there is anyone else interested in the series besides the two of us but I'll be looking forward to hearing about your playthrough of the series. Maybe you could even do a private youtube stream.
>> No. 14265 [Edit]
>>14264
>I don't hold any opinion about randomized schedule, do you have examples of games that implements it?
As I implied in my post, Rune Factory 3 has randomized schedules where outside of one's core routine (e.g.a shopkeeper at work), characters will wander about doing various activities (e.g. shopping; fishing; eating; bathing; etc). It gives the world some dynamism. Rune Factory 4 also has this feature.

>Personally I would say that having more events late game are a higher priority. Common criticisms I've seen about the SoS series is that late game feels boring and lacks challenge but I don't personally play the series for a challenge
In terms of priority, I agree. Expanding the game's content such that a player feels incentivized to play longer than a year and a half is challenging, and previous games made attempts to solve this; however, such solutions usually meant tedious and arbitrary item hoarding. More events would certainly be welcome, though.

>I have yet to delve too much into PooT but unless I'm mistaken I've read a review that lauds its implementation of features that are in SV, including having enemies in mines. If it's true then I have to say that I'm not too fond of it nor the idea of having hundreds of levels in the mine.
In general, and as we've discussed before, Marvelous is looking towards SV for ideas, and they're being influenced by the wrong ones to appease a different but seemingly larger audience. It's a damn shame. With that said, Harvest Moon DS's mines did have (avian) enemies, and the number floors could be expressed as 2^16. So there's a sort of precedence here.

>Maybe I simply derive a different enjoyment out of video games from the general target audience but I don't enjoy things like these as well as the idea of post game dungeons in RPGs.
Having a lot of mine floors isn't much of a problem for me as long most them are optional, but having hostile mobs inhabit the mine is ridiculous. The Rune Factory series is great, but I'd rather such things be kept separate from SoS.

>One feature I liked from MM was the possibility of buying new plot of lands in the village, maybe they could expand upon the idea and allow you to build new facilities beyond simple farming/ranching.
Yes! Property management, however basic, was a good idea in MM, and its return would be welcome. With regards to more activities, moving up the supply chain would be a natural expansion. Makers are an implementation of this, but dedicated buildings would be more interesting. And considering that PoOT seems to be in a more futuristic setting than previous titles, it would also be fitting. In addition, being able to operate a store to directly sell to customers (In addition to the original method of throwing your crap into a shipping bin.) could be another avenue to explore.

>I'm not really bothered about the sexuality, are you saying its lazy because it would've been better implemented as part of the character's personality?
In a way, yes. It isn't all that important, and I'm just nitpicking.

>Not sure if there is anyone else interested in the series besides the two of us but I'll be looking forward to hearing about your playthrough of the series. Maybe you could even do a private youtube stream.
If anything, maybe it'll interest some other people. It'll at least make TC look more active! With regards to the stream idea, it's not something that I'd be interested in doing, for a few reasons including technical ones. Also, if you ever get the chance, you should post about your experiences with any of the SoS (or RF) games should you ever feel the want to do so.
>> No. 14266 [Edit]
File 162210875658.jpg - (6.38MB , 2285x2000 , __veronica_and_senya_dragon_quest_and_1_more_drawn.jpg )
14266
https://www.gematsu.com/2021/05/dragon-quest-xii-the-flames-of-fate-announced
https://www.gematsu.com/2021/05/dragon-quest-treasures-announced
https://www.gematsu.com/2021/05/dragon-quest-iii-hd-2d-remake-announced-for-consoles
https://www.gematsu.com/2021/05/dragon-quest-x-offline-announced
https://www.gematsu.com/2021/05/infinity-strash-dragon-quest-the-adventure-of-dai-screenshots-producer-message

Yuji Horii have been busy.

Post edited on 27th May 2021, 2:47am
>> No. 14267 [Edit]
>>14265
I see what you mean now, that would certainly be nice to have. I've never played HM64 but I've heard that it, alongside the earlier SoS games were a little darker and there are events involving couples divorcing and characters dying of old age. I'm partial towards the more SoL and lighthearted end of the series but it would be interesting to have events that reflects the passage of time without being necessarily morbid. SoL genres tend to have a timeless quality to them that might make it difficult to disrupt its "tranquility", this reminds me of the conversation in the NNB thread. I agree, having battle mechanics in SoS breaks the suspension of disbelief for me and is better kept separate in Rune Factory. I can appreciate them constantly innovating with the series but I don't really buy into the more plot driven and "mature" entries like Save the Homeland and a Wonderful Life. My ideal would probably play out like MM with social interactions in the level of the Mineral Town games. The doraemon spinoff actually feels pretty good with a number of innovations like beekeeping and catching insects. In essence late game SoS generally plays out like an open world game not unlike minecraft(?) where the players simply expand their farm further, this is something that I never understood and caught on. In my opinions, they should expand the property management in MM into something akin to a village management/community building sim but tie it in more naturally into the villagers. Another interesting system in MM was that depending on the items you ship, certain villagers would come in and start new business or leave the village. This, coupled with the fact that there has been many characters throughout the series that are unemployed, could make it so you could work with them to open a new store as you've mentioned. Are you familiar with the game Azure Dreams? There are elements in that game that is similar to what I've said and might work well with SoS. Frankly, I would try my hands in making my own game but unfortunately I'm illiterate when it comes to programming.

Speaking of which, did you use to post in Samachan? The SoS series aren't often talked about in imageboards, let alone smaller ones and the last time I remember it being talked about was in Samachan.

Post edited on 27th May 2021, 5:55am
>> No. 14269 [Edit]
>>14267
>but it would be interesting to have events that reflects the passage of time without being necessarily morbid. SoL genres tend to have a timeless quality to them that might make it difficult to disrupt its "tranquility", this reminds me of the conversation in the NNB thread.
Well stated. To add to this, there's some anime and visual novels that have an air of yearning, wistfulness, and an undercurrent of gentle melancholy. So while it's mostly pleasant, these attributes add depth to the world and attachment to the characters in it.

>The doraemon spinoff actually feels pretty good with a number of innovations like beekeeping and catching insects.
Still need to play that. Nonetheless, the former activity has been in the series since at least A New Beginning, and the latter made its debut in Grand Bazaar or earlier.

>In my opinions, they should expand the property management in MM into something akin to a village management/community building sim but tie it in more naturally into the villagers.
That's a natural path to take, and indeed, there was some implementation of it in A New Beginning where one would acquire blueprints and materials to build up the initially dilapidated town; one could freely arrange the town's buildings and decorations. Something more in-depth would be neat, however.

>Another interesting system in MM was that depending on the items you ship, certain villagers would come in and start new business or leave the village.
That's really cool! Such dynamism makes the player feel their presence in the world has an effect, and similar features would be very welcome.

>Are you familiar with the game Azure Dreams? There are elements in that game that is similar to what I've said and might work well with SoS.
Had to look it up, but I recognized its cover's artwork. From what I've read, some SoS games had, more or less, a system like this where the player is involved with the development of the nearby town(s). The previous entry, Trio of Towns, had the player ship their products to the adjacent communities whereby ingratiating oneself with their respective denizens. Throughout this process the player is tasked to provide money, materials, products, and time to improving those places. Azure Dreams seems to be more free-form, however, and I think that's more interesting.

>Frankly, I would try my hands in making my own game but unfortunately I'm illiterate when it comes to programming.
Programming is integral, but the production of good assets (e.g. music, sfx, graphics) would probably be the most challenging. After all, there's a wealth of resources for learning to make games with existing engines.

>Speaking of which, did you use to post in Samachan? The SoS series aren't often talked about in imageboards, let alone smaller ones and the last time I remember it being talked about was in Samachan.
Negative. Occasionally lurked there but never posted.
>> No. 14270 [Edit]
>>14269
In terms of direction, I think the Doraemon SoS is the one that I really took a liking to since MM although that isn't really saying much since I've practically skipped all the handheld series. It's unfortunate that it comes with two big flaws that comes with it being a tie-in and a spin-off: it is very heavily plot-driven and it's severely lacking in the social aspect; there is no romance option and relationships are generally just triggers to advance plotlines. That makes it an antithesis to the series' charm in my opinion. Besides that, it actually has a very strong iyashikei vibe, the bgm is good and the town layout and map is the best in recent memory. To be honest, I'm not fond of the town in PoOT. Seems like they are adding new communities with the new patches but it only makes it even more disjointed to me.

>That's a natural path to take, and indeed, there was some implementation of it in A New Beginning
Indeed, it would have been better if they were to expand in that direction. A New Beginning sounds interesting but I did read up on it and unfortunately it seems that it's riddled with a lot of issues as well and the aforementioned system aren't very well implemented.
>> No. 14271 [Edit]
File 162224507950.jpg - (216.65KB , 930x660 , __hakurei_reimu_futatsuiwa_mamizou_sayo_and_manuke.jpg )
14271
https://www.youtube.com/watch?v=aep2yoBT8rs

It's looking good, wonder if it's possible to ever have a collab between the two series.
>> No. 14272 [Edit]
File 162265778533.png - (39.06KB , 1088x960 , __reiuji_utsuho_yagokoro_eirin_and_yagokoro_touhou.png )
14272
https://www.gematsu.com/2021/06/monark-teaser-website-opened-new-school-rpg-from-former-shin-megami-tensei-staff

Seems interesting, the SMT/Persona series are still doing well but perhaps this will hark back to the darker atmosphere of the earlier games. Would be a pleasant surprise if Kouji Okada were somehow involved with the project.

Post edited on 2nd Jun 2021, 11:20am
>> No. 14273 [Edit]
File 162281743721.jpg - (2.32MB , 4211x3060 , __maya_shin_megami_tensei_and_1_more_drawn_by_kazu.jpg )
14273
https://www.gematsu.com/2021/06/shin-megami-tensei-v-website-update-reportedly-leaks-november-11-release-date

The (old) trailer has me excited as the series is finally coming back to console after SMT IV. I understand that Persona have essentially taken over SMT as the "mainline" series and the primary project of Atlus. It's unfortunate but it seems that Kazuma Kaneko won't really have as much contribution as he did in the past, at least not in terms of design. He's among my favorite artists and what really defines the SMT universe. Soejima and Doi are good artists and possibly better than Kaneko in terms of skill but they lack his idiosyncratic approach to design. Their style are more in line with mainstream anime and I would argue to be boring in comparison to their mentor's.
>> No. 14280 [Edit]
File 162331925459.jpg - (290.38KB , 2168x1616 , world_img_002_pc.jpg )
14280
>>14272
I like the few designs they showed and the idea of a system around the deadly sins. No PC version for now though.
>> No. 14281 [Edit]
File 162332152826.jpg - (39.35KB , 656x382 , 2021VEGA.jpg )
14281
Battlefield 2042: Macross Frontier edition https://youtu.be/yY877xAE9Jg?t=177 :cloud_lightning:
KOF Luong time no see https://www.youtube.com/watch?v=opNubV7j1Tc :stuck_out_tongue:
>> No. 14282 [Edit]
>>14281
That looks so dumb. I'm disappointed but I don't know why I should expect better. I am surprised by the comments people were making though, there seemed to be a huge backlash against BFV for adding ridiculous things but they all seem to love that man jumping out of an F-35 with a rocket launcher and shooting another jet and then jumping back in his own jet...

Guess I won't buy this one either.
>> No. 14283 [Edit]
File 162338030567.jpg - (4.61MB , 3840x2160 , Elden-Ring_2021_06-10-21_014[1].jpg )
14283
https://www.youtube.com/watch?v=l6pCyV7PnqI

Still not too enthusiastic about the collab with George R. R. Martin but at least visually and atmospherically everything is congruent with From Software's past titles albeit there might be a little more fantastical elements than usual.

>>14280
It's ironic how it bears so much resemblance to the Persona series, considering Persona was conceived as a spin-off of Shin Megami Tensei if.. which the big names involved in Monark was the creator of. It has all come full circle. The deadly sins system might be interesting but I'm not as keen on the designs.

Post edited on 10th Jun 2021, 8:34pm
>> No. 14290 [Edit]
File 162347083472.jpg - (415.01KB , 1542x3045 , MTGTLB.jpg )
14290
>>14283
At least, GRRM isn't writing a story and he has others to hopefully keep this tardiness in line.
>> No. 14291 [Edit]
>>14283
It's just Darksouls 4 but with horses.
>> No. 14292 [Edit]
>>14290
>>14291
I hope so. I could be wrong but I seem to remember it being mentioned when it was first announced that the game will be different from the Souls series in that there will be predetermined player character/s, which would make it more similar to Sekiro and possibly more plot driven than the Souls series. Never read GRRM's works but it seems very much like tolkienesque high fantasy, not my cup of tea. There are certainly influences of it in Elden Ring but fortunately it still looks very much like a Souls game. Off the top of my head, DS2 is probably the closest to Elden Ring in terms of aesthetic.
>> No. 14293 [Edit]
>>14292
That's annoying, I like being able to pick my own character.

It's not high fantasy, it's more mid to low. GRR is not a very good writer and I don't think he has the ability to actually create a Darksouls type world and story, it's far too subtle and nuanced for him, so he may not contribute much if anything to the project anyway(and it would be for the best).
>> No. 14294 [Edit]
>>14293
https://www.gematsu.com/2019/06/elden-ring-is-an-evolution-of-dark-souls-says-director-hidetaka-miyazaki

Never mind, seems like I was very much off the mark and as another poster said, he's only really involved in the world building and mythos of the game.

>I don't think he has the ability to actually create a Darksouls type world and story, it's far too subtle and nuanced for him
I agree, I would say that the subtle approach that the Souls series adopt is its main charm and an aspect I find is unique and ingrained to the Japanese design philosophy.
>> No. 14295 [Edit]
File 162350779985.gif - (1.68MB , 400x225 , 1400381408306.gif )
14295
>>14294
>ingrained to the Japanese design philosophy

You just made me remember how much I hate people that calls Dark Souls a western RPG.
>> No. 14296 [Edit]
>>14295
Why people are saying that? I don't want to look this shit up. If having a medieval europe setting or having characters wearing western school uniforms or western white collar suits make Japanese games Western games then holy shit, I'm afraid Japanese games don't exist.
>> No. 14297 [Edit]
>>14296
It's a medieval Europe setting AND the characters don't look like they're from an anime.
>> No. 14298 [Edit]
>>14294
Dark Souls is about as subtle as a jackhammer.
>> No. 14299 [Edit]
>>14296
Because what you said and because they hate JRPG's but like Dark Souls, therefore Dark Souls has to be a WRPG.
>> No. 14300 [Edit]
>>14298
If he's talking about the visuals yes, but I think he means the inconspicuous way the story is told by being silently dropped here and there through item description and small, loose conversations that you have to piece together instead of railroading and hitting you with a loud cutscene loaded with exposition, which is something I also like it a lot. Given how on the nose GoT is with its flamboyant and sometimes obnoxiously loud characters, I understand the concern of connecting GRRM to this project, though It's probably unfair to say that writing something with more restraint is beyond him. I guess we'll have to wait and see.

If that's the case, I do think calling that Japanese design philosophy is rather odd though. That approach to storytelling is pretty much how locked-room mystery fiction works, which is not something Japanese originally. Gamewise, many D&D stories work the same way (grimdark, unobtrusive characters and plot, finding pieces of information you have to put together like a puzzle), and some of those supplements came out in the 70s. Well, I don't expect anyone to be as sick and addicted to consuming massive amounts fiction as I am to even know that stuff exists anymore, but still.

That said, I still agree with that anon in the sense that the way the Japanese understand dark fantasy and grimdark, at least in the soul games, is very attractive. It has a very special type of silence and the whole thing has this self-effacing approach to it that is hard to explain. I know it might not look like if you're just paying attention to some of the more gaudy weapons and armor designs you find in the series but it's there, and it's certainly very different of how GRRM usually understands it, or approaches it at least. I feel the same way with how some Japanese developers understand post-apoc and distopias, I'm thinking about games such as Panzer Dragoon Saga. I would probably have to write an essay to explain exactly what I mean but I'm sure most of you already know what I'm talking about.
>> No. 14303 [Edit]
File 162377721663.jpg - (358.37KB , 1920x1250 , E38EuyFWEA89vlo[1].jpg )
14303
https://www.youtube.com/watch?v=1PgRBcRi5NY

For some reason the protag's design looks like a sentai character and feels a little out of place for me. The color scheme feels off as well. Still excited nonetheless. Also looking forward to the new Super Robot Wars and Fatal Frame.
>> No. 14304 [Edit]
The English trailer for Rune Factory 5 was recently released. It's pretty sad to see that the style of the graphics looks poorer than Frontier, but perhaps that's just me. Thankfully, visuals aren't high on my list outside of the character portraits, but I will miss the 2D artwork of the previous games; they were quite pleasing. Also, since the Rune Factory 4 Special included Japanese voices, while the original English release of RF4 didn't, I remain hopeful 5 will also have them.

>>14270
>there is no romance option and relationships are generally just triggers to advance plotlines.
This is why it's low on my backlog, but then again, I'd probably would have already finished it if I played games more often.

>the bgm is good
Speaking of, it kills me that SoS and Rune Factory games possess such mediocre (or even sub-mediocre) BGM. This is one of the easiest things to fix, and yet it's still a problem. The fact that a spin-off has better music than the mainline games is both good to hear but also kind of saddening.

>Seems like they are adding new communities with the new patches but it only makes it even more disjointed to me.
Tree of Tranquility and Animal Parade had something similar where there were districts scattered across the world: shops, industry, and farmlands. They looked pretty nice, actually, but it also meant the player needed to travel more--kind of a hassle.

>A New Beginning sounds interesting but I did read up on it and unfortunately it seems that it's riddled with a lot of issues as well and the aforementioned system aren't very well implemented.
Biggest problems with the town-building is that it's tedious. If future games improved upon it, I think such a feature would be a great asset to the series. But the worst part of ANB is that the first month was an absolute slog, and it's one of those games that require one to collect and horde items to complete story objectives. As I mentioned in previous posts, I'm pretty sure this is done to artificially inflate playtime. With that said, ANB also had the Witch Princess, and she's best girl even if her evilness was significantly reduced.
>> No. 14305 [Edit]
>>14304
Yeah, I suppose the bgm for the series were never its strongest suit. That said the mineral town series probably have the most memorable ones in the series in my opinion and the ones made for the sixth generation consoles were decent as well.
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