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File 134462727919.jpg - (1.59MB , 1750x1441 , welcome to report world.jpg )
7066 No. 7066 [Edit]
Thread for random video game-related news, so we don't have a bunch of small dead threads
666 posts omitted. Last 50 shown. Expand all images
>> No. 14118 [Edit]
https://www.youtube.com/watch?v=Iwxl3bWUVXQ
>> No. 14120 [Edit]
Welp, the "premium" edition of SOS: Pioneers of Olive Town's retail offering is pretty shit. The European version is better, but it's still not compelling.
>> No. 14125 [Edit]
And so, another trailer for the latest Story of Seasons arrives: https://youtu.be/ujsgRQ_F8F0
I continue to dislike the tilled fields' appearance.
You may now domesticate wild animals--just like in Rune Factory! I think Animal Parade was the last game where you could tame creatures, but any animal you obtained only became a pet. I don't know how well this will work; it'll certainly be interesting.
As hinted in previous trailers, you'll be able to take picture. I think the last game to feature this was, also, Animal Parade. Can't say I'm too interested in it, though.
Some more scenes of courting and interacting with love interests. More than anything, I hope Marvelous improves upon Trio of Towns' variety of dialogue--for marriage candidates and normal villagers alike. (I began playing the Trio of Towns, and I'm pleased with it as it's a sizable step up from previous SoS/HM titles.)
Finally, actual mining returns! I hope an upcoming trailer focuses on it as it was merely shown at the end in this one. I hated the "mining points" in previous games. So this is welcome news indeed.
What I really need is some information on farming, however. I assume it's going to continue the system laid in place by the two previous Story of Seasons games, but Marvelous is prone to shaking things up in this regard.
>> No. 14150 [Edit]
File 160904825334.jpg - (12.81KB , 474x248 , xDNF.jpg )
14150
Dungeon & Fighter DUEL
https://www.youtube.com/watch?v=bp3judRmE54
Dungeon Fighter Online spin-off game
>> No. 14155 [Edit]
https://nichegamer.com/2021/01/05/squadron-42-misses-beta-release-date-no-new-date-announced/

>Squadron 42, the stand-alone single-player campaign for Star Citizen, has missed its 2020 beta release date with no new date in sight.
>> No. 14156 [Edit]
>>14155
Surprised it's still going.
>> No. 14165 [Edit]
Another trailer for the latest Story of Seasons: https://www.youtube.com/watch?v=UetNOvLif70
Nothing new, really, but I do have to say that I'm not a fan of XSeed dubbing over the MCs' vocalizations. Was is it really necessary to change the original (a bit minimal) VA work so that one can use whatever inferior "talent" they have on hand? Just asinine.
>> No. 14166 [Edit]
>>14165
Did they really do that? Seems absolutely redundant. Hoping it would get a PC release though.
>> No. 14167 [Edit]
File 161314439851.png - (859.42KB , 1100x1100 , __nier_and_yonah_nier_and_1_more_drawn_by_kuromu_k.png )
14167
https://www.youtube.com/watch?v=YsCKgckaHk4
Why does Nier sound and look like a cunt? I don't see any news indicating a change in VA but I don't remember him sounding like this much of a whiny cunt. Also what's with Yoko Taro's recent choice of male MC design, they look like underaged russian homosexuals. The old design was better.
>> No. 14168 [Edit]
>>14167
>they look like underaged russian homosexuals
I literally lol'd anon, thanks. Imo it's alright, though they do look like that, huh? That's how I always felt with a lot of Final Fantasy characters design but never quite thought it that way. In my head I always thought this style as the "perfect skin BL dolls".
>> No. 14169 [Edit]
>>14168
I stopped paying attention to the FF series ever since Nomura took over the designs from Amano.

>"perfect skin BL dolls"
That's sort of how I see the bishonen trope at first too but recently with the improvements in 3D graphics, photorealism is becoming a trend which isn't something positive in my view. I think otaku media should still remain in the realm of the impossible but nowadays characters are modeled in a way that makes them resemble real people and/or belonging to specific ethnicity. In my view, asian aesthetics have always been counter to western ideals that seek out realism in the arts.
>> No. 14170 [Edit]
File 161317224911.png - (4.99MB , 1280x1911 , __zero_nier_mikhail_caim_angel_and_3_more_nier_and.png )
14170
>>14167
I hate to be mean on here but not knowing about NieR Replicant and spouting off like younger Nier is a new design and not the original vision for the character is incredibly ignorant. Nier Gestalt and the older version of Nier within is specifically made to appeal to western audiences which is why he appears in the Xbox 360 exclusive version that forms the basis of both international releases.
>> No. 14171 [Edit]
File 161317278927.jpg - (116.48KB , 1023x710 , vxIwQYc.jpg )
14171
>>14169
>I stopped paying attention to the FF series ever since Nomura took over the designs from Amano.
Since Final Fantasy VI? Even before then he has been working on monster and overall graphical design since at least IV. In any case, that's a shame since he has a rather refined style when it comes to his drawings.
>> No. 14172 [Edit]
>>14170
I'm talking about Replicant though, not the older Gestalt. I specifically posted an image of the "older" Replicant Nier for comparative purpose and I also mentioned that "there is no change in VA". If you look at clips from the old version of the game you'd realize that he sounded different.
>> No. 14173 [Edit]
>>14167
You sound like a cunt, posting about something you didn't do the most minimal research on. Brother Nier is the original design.
>> No. 14174 [Edit]
>>14172
I'm aware that the lines are rerecorded, but that makes even less sense with regards to the design. It's the same design.
>> No. 14175 [Edit]
>>14174
The face obviously.
>> No. 14176 [Edit]
>>14175
That's like saying Xenoblade DE is a "redesign". It isn't. 7th gen just had awful faces.
>> No. 14177 [Edit]
>>14176
Well I never said anything about a "redesign". I used the word "design" because I was also alluding to 9s' design.

I got my generations mixed up. I don't think the old faces are bad, I don't think it looked as feminine as the new one did. Not that feminine faces are bad by itself but as I've mentioned in the other post, that combined with the pursuit for photo realism makes it unpleasant in my view. Uncanny valley if you will.

Post edited on 12th Feb 2021, 4:27pm
>> No. 14179 [Edit]
File 161319509852.png - (919.98KB , 1000x1590 , NierYoung.png )
14179
>>14177
Young brother Nier was also meant to look young and androgynous.
>> No. 14180 [Edit]
File 161319517994.png - (267.43KB , 640x347 , 4-stupidfuckinghaircut.png )
14180
>>14177
>>14179
Also, it's an alternate costume that was in the original. Here's his default look.
>> No. 14181 [Edit]
File 161319520613.png - (703.32KB , 1024x576 , 787558.png )
14181
>>14180
And here's the costume.
>> No. 14182 [Edit]
>>14179
Fuckk, I meant "always" not "also"
>> No. 14183 [Edit]
File 161322582540.jpg - (20.56KB , 400x400 , 4c6b53aabe6a0e28889972d8fab3a773[1].jpg )
14183
>>14179
I know that. I don't have a problem with pretty/androgynous looks like Emil for example (at least because we have yet to see his new face). The pictures you have posted proved my point, the previous Nier's face looked more like an effeminate Caim from Drakengard. The new one looks more like 9s. Maybe it's just a personal pet peeve, whatever. It's probably because they are adapting to Akihiko Yoshida's style which is ironic because he is one of my favorite artist. I suppose his style always has this European flair about it but I guess transferring it into 3D just makes it a little too much for me. Thinking about it I never liked Vaan's design from FFXII either.

>>14171
I'm more of a DQ person but yeah, never got into VII and VIII although I did play IX. The best FF in my opinion is FFT which probably says it all.
>> No. 14184 [Edit]
https://www.youtube.com/watch?v=cr92D6QXxD0

Reminds me of FFT but reworked with Octopath graphics.
>> No. 14185 [Edit]
Also, it seems that both Legend of Mana and Saga Frontier are getting remastered.
>> No. 14186 [Edit]
https://www.gematsu.com/2021/02/uncharted-waters-iv-with-power-up-kit-hd-version-first-details-screenshots

Far-fetched but I hope this gets a western release. Another Eden is also finally coming to PC this spring, looking forward to playing a Masato Kato game although I'm not sure about it being a mobage port. Another game I'm hoping for a PC is release is Void Terrarium.
>> No. 14198 [Edit]
Welp.

>The Japanese release of Story of Seasons: Pioneers of Olive Town came and went at the end of last month, and now
>Japanese players are vocally complaining the game is riddled with issues.

>Chief among the complaints are long load times, glitches, and various system bugs. Marvelous staff and game producer
>Dai Takemura has responded to complaints with an apology, and a promise they’ll release an update sometime in
>“mid-March” to address the issues.

- https://nichegamer.com/2021/03/03/story-of-seasons-pioneers-of-olive-town-japanese-launch-has-issues-dev-apologizes-and-plans-update-to-resolve-them/

>The game has 10 save slots

>The in-game voice can be disabled by turning the voice volume setting down to zero.

>Other players' camera pictures will appear in the loading screens when moving between areas, which results in some pretty hilarious in-game pictures. On
>the downside, loading the pictures from the internet seems to cause uncomfortably long load times when moving from area to area. Turning off the Switch's
>internet connectivity (so it can't load pictures) helps to speed up the loading times, but then you can't see other player's photographs.

>The villagers have been described as boring or non-existent. They're around, but their dialog doesn't vary much. This is the JP text, so perhaps the XSeed
>EN localization will be a bit livelier.

>While the reason for the lack of conversation portraits was that the Switch can better handle the display of character emotions, JP players are having
>problems with seeing said emotions. While talking to villagers, the townsfolk will face away from the protagonist, or the in-game camera angle is placed so
>that players can't see the villagers' faces.

>Clearing the farm and building it from scratch appears to be a positive aspect of the game.

>The museum seems to be the long-term goal for players to complete. The building needs to be filled with hundreds of artifacts, fish, and oddities.

>The maker machines can only process ONE group at a time and not multiple stacks like in Trio of Towns, hence why early screenshots of the game highlighted so
>many maker machines out on the player's farm. There are about 44 types of maker machines for processing goods that, in past games, did not need individual
>makers to produce (e.g., there is a separate Seed Maker, a Mushroom Seed Maker, and a Tree Seedling Maker. Butter, Cheese, Yogurt, and Mayo are also separate
>makers. Why?). Using higher star-rank ingredients may result in additional goods being produced (up to +3 extra).

>There truly are a limited number of festivals in the game, none of which are related to farming. No cow festival, crop festival, etc. Just either a mini-game
>(like the pet race) or a romantic festival (like fireworks).

>There are 10 romance levels for each marriage candidate, and a love event happens at each level. A pendant needs to be handed over at level 6 to go-steady
>with a candidate and unlock the later romantic events. So 10 candidates x 10 events equals 100 romance events. With Marv promoting the game with having over
>200 events, it's probably safe to assume about half of those are love events.

>Each villager also has two events based on your friendship level, so 26 x 2 = 52 of the 200 promoted events.

>The cute mini-eggs that chase after the Earth Sprites are called Followers (at least in the Japanese version). The Earth Sprite village unlocks after
>players discover 25 Followers, which can be found by doing tasks like cutting weeds or breaking stones on the farmland. Finding more Followers will unlock
>more special areas (like the sky garden) and additional benefits.

- https://fogu.com/hm/

PoOT seems like a step back from the previous game, Trio of Towns. While farming is the most important component of a good SoS/HM game, the festivals, villagers, and events are also important. Combine that with the performance issues and bugs, this simply does not bode well, and considering the existence of DLC for the game, Marvelous is seemingly shitting the bed.
>> No. 14199 [Edit]
Only just realized I posted >>14195 in the wrong thread. Sorry about that.

>>14198
I guess that's disappointing considering this is their first console release in a long time and there were much expectations from long time players. Hopefully the aforementioned update will improve the game, seems like the silver lining is building the farm from scratch which sounds a lot like MM. MM was often criticized for its lack of dialogue too. Suppose it will be a long time before there will be a PC release.
>> No. 14200 [Edit]
>>14199
>seems like the silver lining is building the farm from scratch which sounds a lot like MM. MM was often criticized for its lack of dialogue too
I have no doubt that, once the performance and loading issues are addressed, that the farming gameplay will be fun, but as you mentioned, there were expectations considering the circumstances, and if this game ends up having inferior non-farming mechanics compared to the last 3DS game, then Marvelous doesn't deserve any money. With that said, I do remember there being meaningful patches to Trio of Towns regarding the content that is being reported as insufficient in PoOt. However, the extent to which Marvelous needs to work on PoOT's situation seems to be more significant.
I have a feeling that the developers focused more on farming-side of things in response to Stardew Valley, a game that I was never able to get into.
>> No. 14201 [Edit]
>>14200
I personally think that Marvelous is still one of the more decent publishers out there and they are just about the only one that make games like these. There are probably many others developed by non-japanese devs but those tend to rub me off the wrong way and lacks the characteristics that draws me to the SoS series. I'm still hoping that they would reboot the River King series. Considering they did an SoS with Doraemon and with the Crayon Shin-chan Boku no Natsuyasumi game being announced recently, there is so much potential for collaborations.

>I have a feeling that the developers focused more on farming-side of things in response to Stardew Valley, a game that I was never able to get into.
Me neither, not that I've ever tried it. I find it unfortunate that they have to acknowledge that game, I think it's harder to innovate the SoS series because there is less freedom to work with than SV. I'd say that it's probably fairer to compare SV to Rune Factory than to SoS.
>> No. 14202 [Edit]
>>14201
There's truth in what you say, and if they fix the aforementioned issues with free patches, then it's fine; however, I just find it distasteful that there's a bunch of DLC when the game obviously needs a day-one patch. (I can understand the necessity of such since there are deadlines.)

>I'm still hoping that they would reboot the River King series.
Haven't given any entry a try, but I'm a tad surprised they haven't tried to do at least a remake. After all, fishing is a big thing in Japan for obvious reasons, and it's often a minigame or activity in games. The RK games seem to also possess the similar aesthetics as the SoS games--which is nice.

>Me neither, not that I've ever tried it. I find it unfortunate that they have to acknowledge that game
You mentioned that non-Western alternatives to SoS are often and personally off-putting, and I think SV is an example of that. It takes inspiration from SoS' early entries with its graphics, premise, and a few motifs like magical characters in a modern setting; however, these are inferred from a Western viewpoint; there's a sort of corrupted and disparate feeling. Combine that with 3DPD-esque characters, an unnatural feeling world and setting, and a sort of bland sheen, SV's farming then becomes its best attribute. It seems, though, that many like this. And so that's what makes me feel Marvelous is trying to ape of SV's success with a massively increased focus on the homestead. This would an awesome development if, and only if, the other aspects weren't diminished (i.e. the reason I play SoS).

>I think it's harder to innovate the SoS series because there is less freedom to work with than SV.
I agree; that's one of the benefits of being an indie developer or just a small developer in general. Funnily enough, though, outside of the farming, SV didn't really do much as I explained in my previous spiel of a paragraph.

>I'd say that it's probably fairer to compare SV to Rune Factory than to SoS.
I wouldn't say that: RF is very much a jRPG with SoS' farming, activities, and some other characteristics. Stardew Valley, on the other hand, is farming-first. There is cave-exploring where you can simplistically wave around a weapon, but its combat and dungeon complexity never exceeds that of even the first Rune Factory game.

(I should note that I haven't played Stardew Valley since its release.)

Post edited on 12th Mar 2021, 10:37pm
>> No. 14203 [Edit]
Sorry for all the text, by the way. Really should consider hiring someone to edit my retardation before posting it.
>> No. 14204 [Edit]
>>14202
>>14203
I agree, I don't like the idea of DLCs but it seems to be a necessity for devs/publishers these days. My guess is that the RV games are quite small in itself and perhaps the devs don't have any real idea on how to expand it, furthermore as you've said fishing is already a minigame in many other games. The other thing is that they also own the Reel Fishing/Fish Eyes IP which is still seeing new releases so they might see that as being more marketable. I like the aesthetics better than the more realistic Reel Fishing however, as you have also mentioned and I will be fine if they present it in the same way as the Doraemon SoS.

With regards to what you've said about SV and other farming games, I couldn't have put it any better. To be fair, we are probably a different target audience than the people who plays SV and I'm fine with leaving it at that but it's annoying to have their fanboys constantly denigrating the SoS series every chance they get. The worst part is that Marvelous is taking it to heart and trying to accommodate to their criticisms. Japan is usually good at protecting themselves from outside influence but sadly the video game industry seems to be particularly vulnerable.
>> No. 14205 [Edit]
File 161581365645.png - (13.76KB , 300x300 , __ps3_tan_and_kutaragi_ken_sony__99188db3649fd8389.png )
14205
https://www.youtube.com/watch?v=Yczs6JDwjyY
>> No. 14211 [Edit]
>>14204
So, have decided to get the latest SoS, or are you waiting for more patches to role out? Apparently there are two (known) nasty bugs that haven't been patched yet.

>The other thing is that they also own the Reel Fishing/Fish Eyes IP which is still seeing new releases so they might see that as being more marketable.
I didn't know they published that. Makes sense now.

>I will be fine if they present it in the same way as the Doraemon SoS.
Interesting idea, but I also haven't played that game.

>With regards to what you've said about SV and other farming games, I couldn't have put it any better. To be fair, we are probably a different target audience than the people who plays SV and I'm fine with leaving it at that but it's annoying to have their fanboys constantly denigrating the SoS series every chance they get.
I've seen comparisons made between SDV and Factorio, and that's enough for me agree with you that the overlap between the games' respective audiences is smaller than what it initially appears to be. But yeah, I've seen some ignorance on display that manifests itself in assertions that SDV is the first game, or one of the first games, to pioneer the genre, or that SDV is remarkable step forward in the genre's evolution.

>The worst part is that Marvelous is taking it to heart and trying to accommodate to their criticisms.
I'd have no problem with Marvelous strengthening SoS' farming mechanics to compete; it's a marketplace after all. However, as we've seen, the result is the life simulation part being neglected. And what's really annoying is that they already have a template to improve upon: Rune Factory 4 and Trio of Towns provided decent-to-good town life and characters. I'd be interested in hearing from Japanese fans whether they care about SDV and more farming at the expense of the game's other aspects.

>Japan is usually good at protecting themselves from outside influence but sadly the video game industry seems to be particularly vulnerable.
The worldwide demand for games, and thus the potential money to be made, is too alluring. I wish Japan's domestic market were bigger and stronger.
>> No. 14212 [Edit]
>>14211
I don't have a switch so I'm waiting and hoping for a PC release. I had considered getting a Switch last year but decided against it since there were rumours of a new Switch coming in the near future and there were problems with them running out of stock which pushed up the prices. Strangely enough the market for farming games are actually relatively large, probably because it also attracts a lot of casual gamers. More dedicated fans of series like SoS are probably small as you've said however. The gaming landscape in Japan have also changed a lot recently, with a lot of Japanese games from both big and small devs releasing on Steam, more Japanese people are owning a PC nowadays and turning to PC gaming and thus naturally western games. That's the unfortunate truth, everyone wants a slice of the big pie and it doesn't help that the Japanese economy have been stagnating since the 90s. Sony have practically rebranded themselves as an international company and is relatively successful, Japan Studio recently saw a huge upheaval and saw a lot of industry veterans losing their job which is in contrast to Sony's western first party devs. It's an inevitable development but for me part of what defines Japanese video games in the past were its relative insularity but nowadays that seems to be no longer the case. A lot of the more successful Japanese devs nowadays are western influenced, even the traditional balance between the popularity of DQ and FF feels like it has been altered after the significant public attention garnered by the FF VII remake.
>> No. 14213 [Edit]
>>14211
Speaking of which, I don't know if you're interested but there was an eroge that was made as an homage to the River King series.
>> No. 14215 [Edit]
>>14212
>I don't have a switch so I'm waiting and hoping for a PC release.
I think you implied that in a previous post, so apologies for the stupid question. It's unfortunate how expensive they and other electronics have become since the demand has sky-rocketed during COVID.

>The gaming landscape in Japan have also changed a lot recently, with a lot of Japanese games from both big and small devs releasing on Steam, more Japanese people are owning a PC nowadays and turning to PC gaming and thus naturally western games.
>A lot of the more successful Japanese devs nowadays are western influenced
Don't disagree with anything you've said; however one relatively interesting thing that I'd like to see happen out of this rather sobering situation is Japanese developers creating games that are a mix of genres traditionally enjoyed by their home market and more "foreign" ones. RTS games outside of StarCraft, for example, has even less of a presence in Japan than it does in the rest of the world. (I think there's a 2hu doujin RTS, maybe.) I'd like to see how a VN-RTS hybrid would pan out, but that's just wishful thinking. A more lucrative idea would be a FPS-hybrid.

>>14213
Do tell.
>> No. 14216 [Edit]
>>14215
>I'd like to see how a VN-RTS hybrid would pan out
The original version of Tears to Tiara was like this. It didn't go over well, the sequels and the remake are strategy RPGs.
>> No. 14217 [Edit]
>>14215
Don't worry, it's nothing to apologize for. Certainly, turn-based games seems to be more popular in Japan than real-time. Personally I also prefer turn-based tactics/strategy games. My guess is that it probably has to do with consoles being more dominant than personal computers. The RTS genre seems to work better with a mouse and keyboard than a controller. I haven't really played much VN in a long time but I could've sworn there has to have been a VN/RTS. Real-time strategy/tactics in Japan don't really play out like StarCraft though, they tend to be hybrids. Ogre Battle March of the Black Queen and Dragon Force comes to mind.

>>14215
https://sukebei.nyaa.si/view/2425412
>> No. 14218 [Edit]
>>14216
I remember it being highly anticipated and playing it for a bit but unfortunately it didn't work out well as you've said. Never played the sequels or remakes however.
>> No. 14222 [Edit]
From fogu:

>Marvelous JP also [posted a follow-up article](https://news-bokumono.marv.jp/article/11325) written by Producer Takemura, where he outlined the upcoming changes to the game planned for patch 1.0.5. The latest updates were emergency patches to make corrections and adjustments to the game. Future updates will be for more bug fixes and content updates. Producer Takemura plans for the following to be included in the 1.0.5 update:

>* Additional conversation text for villagers and marriage candidates. Producer Takemura noted that a new scenario writer has been brought in to expand the in game dialog.
>* Improve the maker machines, allowing the farm factories to produce more than 1 item at a time.
>* Change the meal eating scenes that play at the bistro and cafe, so the protagonist's eating scene is no longer the same meal of a drink, vegetable salad, grilled fish, roll, and tea when ordering any edible item.
>* Add the ability to move the farmer in a straight line, as this will help ensure the blue target-box moves more efficiently when watering, harvesting, and so on.
>* Adjust the 30-minutes of time that passes when cooking in the farmhouse kitchen.
>* Remove the A-button prompt when exiting a building; you'll still have to press A to confirm entering a building.

>The content changes patch is planned to be released at the end of May.

>>14216
>>14218
Do you have any details as to why it didn't turn out well?

>>14217
Well, if more Japanese are picking of PC gaming, then I hope genres that are best played on such systems, or peripherals commonly associated with them, like RTS as you mentioned, will gain traction.

>https://sukebei.nyaa.si/view/2425412
Don't know when I'll get around to playing it, but thanks!
>> No. 14224 [Edit]
>>14222
Seems like they are at least willing to listen to the consumers. I tried emulating it with Yuzu and it surprisingly ran on my toaster although the frame rate was expectedly miserable. Didn't play for too long but it certainly didn't draw me in from what little I've played. The game's dialog was very bad though, so I'm glad they are looking to change it up. And you've mentioned it before but it's really annoying and baffling that they'd do an english dub for such minimal sound effects. At a glance there are probably more I could scrutinize but ultimately a lot of it will be little more than repetition of what has been said before.

>Do you have any details as to why it didn't turn out well?
From what little I remember the gameplay was just plainly bad.

>Well, if more Japanese are picking of PC gaming, then I hope genres that are best played on such systems, or peripherals commonly associated with them, like RTS as you mentioned, will gain traction.
I may be old-fashioned for saying this but I wouldn't really like that, although it will probably be headed that way. In fact it's probably already been happening for a while, now that I think about it Vanillaware/NIS did make an RTS for the PS2 that was directly inspired by Star Craft. GrimGrimoire I think it was.
>> No. 14228 [Edit]
I like PS1 era pre-rendered background and art like this. I dream of making my own game with aesthetics in such vein.

https://twitter.com/KazumiStudios/status/1355920099635392512
>> No. 14229 [Edit]
>>14224
>I tried emulating it with Yuzu and it surprisingly ran on my toaster although the frame rate was expectedly miserable.
That's impressive: Yuzu's development is this far along.

>Didn't play for too long but it certainly didn't draw me in from what little I've played. The game's dialog was very bad though, so I'm glad they are looking to change it up.
In your opinion, is the dialogue simply too bland? My biggest concern here is not the amount of prose; however desirable an abundance thereof would be; but whether discussions with characters reflect their personality well. Trio of Towns didn't have all that much dialogue variety (though it did boast the most compared to every title that preceded it), but I thought it did well with regards to livening up characters.

>And you've mentioned it before but it's really annoying and baffling that they'd do an english dub for such minimal sound effects.
Sometimes, I believe it's just to spite people like us. Frankly, it's impressive, for how little VA there is, that the dub is noticeably bad. Regardless, appreciate you trying it out! If you do end up playing some more despite the latency and/or disinterest, please continue to share your thoughts.

>I may be old-fashioned for saying this but I wouldn't really like that, although it will probably be headed that way. In fact it's probably already been happening for a while
Ideally, the traditional Japanese game genres would still be made--VN's in particular are something I hope that will continue to be produced--but if this trend is to continue, then at least some experimentation with traditionally Western genres is at least something of a consolation prize.

>now that I think about it Vanillaware/NIS did make an RTS for the PS2 that was directly inspired by Star Craft. GrimGrimoire I think it was.
Never been able to get enjoy Vanillaware's output, but it's certainly an interesting take by them.
>> No. 14230 [Edit]
>>14229
It really is, the last time I tried using Yuzu was a little less than a year ago and nothing worked then.

>In your opinion, is the dialogue simply too bland?
Yeah, I can't quite put my finger on it but it's really bland and felt off. I understand that dialogue in the SoS series have never really been exceptional but I really don't know if it's down to poor localization or simply bad writing. This also applies to the design in general, it lacks the cozy and unique charm that older SoS games exhibits that we've talked about before. To be honest if I didn't know better I would've thought it was a western game or even a HM entry. Don't know if these are exclusive to PoOT or are the previous SoS games also the same, design-wise? I might wait for the latest update to become available before trying it again and speaking of which it seems like there was an announcement about a new DLC. One other thing that really bugs me is the lack of character portraits. The camera doesn't really change or focus onto the characters you are speaking to either, this makes it difficult to recognize the characters in my opinion.

Personally I would like to see more "Japanese" video games being developed like Sakuna. In my opinion Japanese video game industry have always been influenced by the west more so than it hasn't. A lot of "Japanese" genres are basically Japanese reinterpretation of western games anyway, for example early JRPGs like DQ and FF are influenced by games like Wizardry and Ultima. Outside of genres, even design choices have a higher tendency to reflect the west such as the prevalence of western fantasy. Then there are obviously games like Resident Evil and you could argue even games like SoS are fundamentally "western" in its setting.
>> No. 14248 [Edit]
>>14230
>I really don't know if it's down to poor localization or simply bad writing.
Localization probably didn't help, but considering the feedback from the Japanese audience, it's probably more of the latter, maybe.

>This also applies to the design in general, it lacks the cozy and unique charm that older SoS games exhibits that we've talked about before.
From the screenshots and videos I've seen, the game appears to be "slicker" and more "futuristic", for the lack of better words. So at least graphics-wise, this could have an affect on one's perception. Further, possibly because there's no character portraits, there's a less personable and immersive feeling present.

>Don't know if these are exclusive to PoOT or are the previous SoS games also the same, design-wise?
I've only played Trio of Towns, and while it looked like ass color-wise, I believe it still had that cozy atmosphere. So this is a little disturbing to learn.

>One other thing that really bugs me is the lack of character portraits. The camera doesn't really change or focus onto the characters you are speaking to either, this makes it difficult to recognize the characters in my opinion.
It's funny you mentioned that issue because, and I could be mistaken, the 3D models' expressions were a reason for not including portraits. Even assuming this gets fixed, the absence of portraits will still be felt since they will almost certainly better convey a character's emotions.

>Personally I would like to see more "Japanese" video games being developed like Sakuna.
I was strictly speaking in the realm of genres, but more games that are influenced by aspects of Japanese culture would be appreciated.
>> No. 14253 [Edit]
File 162017957349.jpg - (116.27KB , 1000x563 , Made-in-Abyss-Binary-Star-Falling-into-Darkness_20.jpg )
14253
https://www.gematsu.com/2021/05/3d-action-rpg-made-in-abyss-binary-star-falling-into-darkness-announced-for-ps4-switch-and-pc

I wonder how much of the gore and dark elements will they be able to maintain. At least it's Spike Chunsoft and officially supervised by Akihito, I've always thought that the series might make for an interesting game although I have no idea how it should play out. Playing as a new and unnamed character will be interesting.

Post edited on 4th May 2021, 6:57pm
>> No. 14254 [Edit]
>>14253
>I have no idea how it should play out
Dungeon crawler seems like a natural pick.
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