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File 161317786933.jpg - (236.20KB , 776x505 , c11fcd270e16c262757a45186e74b583.jpg )
3150 No. 3150 [Edit]
I made a board game called Lucifer's Pastime. It's like chess, but you can choose what kind of pieces you use and your starting position. The pieces are based on monster girls. There's other mechanics and details that make the game unique, like being able to put new pieces onto the board during the game through resource management. I wanted to make something which has the visual appeal and flexibility of cards, and the complex strategy of something like chess, so the piece types are described using cards which the users pick and display to each other. I've never seen something like this done before.

All of the visuals are placeholders and what I have so far is pretty rough looking. It would be nice to commission an artist to make original art and card designs, but I don't have the funds for that. Ideally this would be a computer game since having figurines to represent the pieces in real life would be kind of impractical, but I don't have the programming knowledge to make that happen either.

There's probably unbalanced parts of the game, but I have no idea about that. Also don't know if anybody would even be interested in this. Any comments, opinions and suggestions are appreciated.
Expand all images
>> No. 3151 [Edit]
File Lucifers_Pastime_Manual.zip - (1.37MB , Lucifers Pastime Manual.zip )

3151
Here is the manual
https://www.docdroid.net/q2ZHRyh/
>> No. 3152 [Edit]
File 161322495820.png - (77.81KB , 328x445 , wh.png )
3152
>>3151
What are the beige hexagons here? They are labeled with beginning zone color but you also say:
>During their subsequent turns, a player can either summon a piece anywhere on the board
>> No. 3153 [Edit]
>>3152
The beige hexagons are the same color as the board, so they're neutral. The beginning zone is more orange. Those beige hexagons and the starting cell are on the card just to make it more clear how the hexagons relate to one another. Starting cells are unrelated to summoning conditions.

If that's confusing, should I explain it more clearly in the manual? I guess I should change the beginning zone color.

Post edited on 13th Feb 2021, 7:00am
>> No. 3154 [Edit]
File 161322879180.png - (43.75KB , 328x445 , wh2.png )
3154
>>3153
Oh right that makes sense, yeah changing the beginning zone color would fix it.

Post edited on 13th Feb 2021, 7:08am
>> No. 3155 [Edit]
File Lucifers_Pastime_Manual.zip - (1.37MB , Lucifers Pastime Manual.zip )

3155
Updated manual. (This file also doesn't have awful compression).
>> No. 3156 [Edit]
>>3155
There's an online hexmap editor with a collaborative function that I think we can abuse if you want to playtest this manually with me.
Or just playtesting in general: https://hextml.playest.net , but what I meant to say is that I'm willing to play and uh just check the link and if you want someone else to play tell me and maybe we can coincide. Jesus christ

Post edited on 13th Feb 2021, 9:54am
>> No. 3157 [Edit]
>>3156
It looks complicated, but after I learn it, sure. Will post an email later.

Post edited on 13th Feb 2021, 10:00am
>> No. 3158 [Edit]
>>3157
You know forget it, I thought I could do it but I'm already getting nervous. Social anxiety I think, shouldn't be too surprising in an imageboard I guess. Sorry if I wasted your time and good luck! Looks like it could be fun.
>> No. 3159 [Edit]
File 161324244375.jpg - (258.53KB , 848x1200 , 1613219032772.jpg )
3159
>>3158
You didn't waste my time. I didn't know anything about an online hex editor before you mentioned it. Thanks for that and the well wishes.
>> No. 3164 [Edit]
File Lucifers_Pastime_Manual2.pdf - (2.06MB , Lucifers Pastime Manual2.pdf )

3164
Made an updated version of the manual with a few new pieces and a new section explaining how movement works in detail.
>> No. 3165 [Edit]
File 161552318926.jpg - (227.56KB , 850x1200 , sample_ce788ca2734c6fc79499c326ce6d47ce.jpg )
3165
Made a website because why the hell not.
https://luciferspastime.neocities.org/
>> No. 3166 [Edit]
File 161593016875.png - (941.78KB , 810x614 , mockupdisplay.png )
3166
Here's what my hypothetical piece of software would look like. I'd be happy to make this within 2 years of now.
>> No. 3178 [Edit]
File 161860091130.jpg - (2.39MB , 2075x2074 , 9ec1c3d62e9426630dd8b89b31f199a7.jpg )
3178
I've started development of the software and updated the website to include the current project files. If nothing else, at least all of the visual components are included and incorporated.

Post edited on 16th Apr 2021, 12:22pm
>> No. 3179 [Edit]
File 161940606510.png - (137.12KB , 1920x1016 , report.png )
3179
I'm making some sort of progress.
>> No. 3180 [Edit]
>>3179
Just wanted to say that I'm glad to see you're still working on this. Persistence is important!
>> No. 3181 [Edit]
File 161943667219.jpg - (86.88KB , 622x625 , 80ac160a602f00c3e9f946e9f33ec5fa.jpg )
3181
>>3180
Thanks.
>> No. 3182 [Edit]
File 161971477633.jpg - (148.77KB , 1851x1395 , 08e325b9a391ae02839427463778ea0a.jpg )
3182
Update 2 has been posted. I wasn't sure if I could make this or not at first, but now it seems possible.
https://luciferspastime.neocities.org/

Post edited on 29th Apr 2021, 9:47am
>> No. 3183 [Edit]
File 162025647442.png - (1.34MB , 2000x2200 , 22da87cd727828c3622748879026b313.png )
3183
Update 3 has been posted.
>> No. 3184 [Edit]
File 162036491323.png - (101.84KB , 1920x1010 , move highlight.png )
3184
It's coming together.
>> No. 3185 [Edit]
File 162074471215.jpg - (2.91MB , 1620x2095 , e668c5af32c8b1818232932573b95298.jpg )
3185
Update 4 has been posted. A lot of visuals components have been added.

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