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No. 10430
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>>10421
Most of those handheld series had no chance of appearing on Vita. Especially not SMT IV, which made blatant references to Strange Journey. Even moreso when you consider the DeSu spinoffs, port of Soul Hackers, and the enhanced ports of DeSu 1 and 2. They could have fought for Soul Hackers since it was also on the PS1, but I doubt Atlus would put one SMT game on Vita while releasing 4 more on 3DS. It's the same reason you see the same genres on each handheld. Vita has lots of VN, jrpg, rhythm, monster hunting, and dungeon crawling. And of course, after the success of Ragnarok, Toukiden, Soul Sacrifice, and God Eater, now we see Capcom supporting the platform. You can't really blame them for losing MH because Capcom signed that contract many years ago. I don't know what they were thinking initially by putting Tri on the Wii, but Nintendo must have made them a better offer. Nintendo definitely did more for Capcom overseas. I don't care what Sony did or didn't do involving the localization of P3rd, but they should have done better and released the game overseas. I doubt Capcom was happy with them. Capcom made their contract worth their while, expanded their fanbase, and now they're playing with every platform.
3DS did have a horrific launch year but they still sold 17 million 3DSes by the time the Vita was released in the US and Europe. There's just no coming back from that. Sony had an opportunity when Nintendo cut the price to $170 and they didn't take advantage of it. Sony should have undercut Nintendo and sold the Vita for $150 bundled with 8gb memory. There's no way Nintendo could afford to go lower. It didn't really matter what games Sony got for the Vita. Even if they had MH4 at launch, the console cost anywhere from $100 to $180 more than the 3DS. That's a huge deal. The Vita launch was the worst aspects of the PS3 launch all over again. Obscure games on an expensive platform is an awful strategy. No matter how good Gravity Rush is, people aren't going to spend $300+ for a game they know nothing about. Nintendo has the right idea releasing series that people are familiar with.
I think popularity is irrelevant because it doesn't impact sales as simply as your example makes it seem. Sure, there's 33 million more users on the 3DS. Are those 33 million a part of your audience? Because the past couple 3DS/Vita multiplats sold better on Vita. While popularity improves at a snail pace, Vita has done nothing but grow and it's only getting better. If userbase size was all that mattered, every game would be on iOS/Android.
And honestly, no matter what they do, when shit like Puzzle and Dragons Z sells a million copies in a month, Sony doesn't even have the opportunity to compete. Just look at how well that Attack on Titan game sold on 3DS compared to the Madoka game on Vita. An awful game with a smaller following destroyed a better one with a bigger fanbase. Direct competition isn't an option at all. And with all the hatred towards Sony in Japan, I can't imagine anything selling well on Vita. So far, the only 1M+ game is Uncharted. FFX is helping a ton because it's a popular franchise that makes people look. People stop looking after the first year of flops. Same thing is happening to the Wii U. Nobody looked no matter how good the games were and now that it has Mario it's doing much better than before.
My experience wouldn't really change if the Vita was more popular but I would be disappointed by the fact they squandered so many opportunities to compete more seriously in the handheld market if I was a fanboy.
I am slightly concerned with the fact that the 3DS is technically in decline as of a week ago. Nintendo failed to sell more 3DSes in 2013 than they did in 2012. Not good, especially since they released all their major titles. This is a good year for the Vita to gain ground.
If they really want to popularize the platform, they should beg Rockstar for San Andreas stories.
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